Features News - Page 24

Talking Point: Nintendo's eShop Policies Deserve Both Praise and Attention

Nintendo's eShop Policies Deserve Both Praise and Attention

We break down the known details of eShop publishing

Just recently we reported on announcements made by Nintendo of Europe's Business Development Manager, Ed Valiente, who gave a presentation on eShop publishing at The Indie Games Collective event at the UKIE HQ in London. We picked up on a couple of notable revelations, relating to Miiverse coming...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Talking Point: The Wonderful 101 Provides Some Rare Family Friendly Thrills

The Wonderful 101 Provides Some Rare Family Friendly Thrills

Falls nicely into the PEGI 12 and ESRB Teen bracket

In this Talking Point, our colleague Andy Robertson — who runs FamilyGamerTV — explains why The Wonderful 101 is a game perfectly suited to families and, in particular, the young teen audience; it's an age group rarely catered to directly. Andy regularly works with families and appears on...

Developer Interview: keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

Start your engines

TNT Racers: Nitro Machines Edition is a high octane battle racing game developed by German studio keen games. It draws on inspiration from classic titles like Micro Machines and features an isometric viewpoint with all drivers competing on the same screen. Previously released on WiiWare, this updated version on Wii U crams in...

Talking Point: The Wii U May Be Playing Catch-Up With Some Developers, But Money Always Talks

The Wii U May Be Playing Catch-Up With Some Developers, But Money Always Talks

Some third-parties may never be on board, however

The challenges facing the Wii U, like those that faced the 3DS before it in 2011, are numerous. It's seeking to reverse stalled momentum that was, perhaps strategically, allowed to happen in exchange for a busy lineup of games in the second half of the year. This is being done against the backdrop...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Talks with us about inspiration, sequels, and Internet meltdowns

Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...

Talking Point: What Games Are You Playing This Weekend? - Issue Sixteen

What Games Are You Playing This Weekend? - Issue Sixteen

Sweet, sweet games

It's party time, Nintendo Life readers! Or should we say PARTAY? It's the sweet sixteen celebration of the What Games Are You Playing This Weekend feature, which we're sure is a thing because we saw it on MTV once. The idea is that we find some wealthy parents, get followed around by cameras while acting like spoiled brats because...

Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising

Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising

When going Direct isn't the right call

Yesterday may have brought huge Nintendo news, giving the company coverage on any technology or gaming site that you'd care to mention, but how that news was disseminated was interesting. With major releases we've become accustomed to short-notice Nintendo Direct broadcasts, which build hype and then drop the...

Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches

The Wii U's Limited Hard Drive Space and Future Install Headaches

It's not just about installing eShop games

Splinter Cell Blacklist, on every platform but Wii U, has install options either mandatory or optional. According to analysis from Digital Foundry there are possible trade-offs on Nintendo's system as a result, with longer loading times and some weaker textures that are improved with an optional install...

Developer Interview: Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential

Producer sheds light on infinite possibilities

At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform user generated content, the new title from Disney Interactive is making leaps...

Developer Interview: Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

"NOA and NOE, the people at both feel like family"

Brian Provinciano, the founder and main man of Vblank Entertainment, has had an interesting one-game history with Nintendo. The original form of the Retro City Rampage project was a technical challenge to push the boundaries of what was possible on the 8-bit NES. What became the full game was...

Talking Point: Gamescom Announcements Raise the Stakes for the Wii U and 3DS

Gamescom Announcements Raise the Stakes for the Wii U and 3DS

Nintendo yet to reveal its full hand

In a typical year Gamescom is a vibrant show, undoubtedly, but not necessarily one that draws a mini-E3 level of headlines. Yet if you're following Microsoft or Sony, this year's show has certainly delivered. It's all about circumstances, and with the two companies launching new hardware no high-profile...

Hardware Review: Wireless Super Retro 64 Controller

Wireless Super Retro 64 Controller

Out of control

With digital download services on the rise and HD remakes becoming more of a regular occurrence, the retro gaming scene is bigger than ever. Restore points and improved visuals — not to mention the off-TV play function offered by the Wii U GamePad — have done a good job of making older titles more suited to our modern...

Developer Interview: Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

"We already talk about Jett Rocket 3"

When Jett Rocket was released on WiiWare it was impressive on a number of levels. Most importantly, it was fun, a 3D action platformer that was not only a new IP but also enjoyable to play, earning 8/10 in our review. On another level it was an accomplished technical effort, with attractive visuals...

Feature: The World of Pikmin 3 on Miiverse

The World of Pikmin 3 on Miiverse

Now that the world's had time to explore

In case you haven't seen it, our video man Rory Cocker has spent the past weeks documenting Pikmin behaviour on Planet PNF-404, bravely filming while trying to send fruit to Nintendo Life HQ to satisfy our snacking habits. If he really wanted to send us some goodies he'd persuade his Pikmin masses to find...

Video: Planet PNF-404 with Rory Cocker

Planet PNF-404 with Rory Cocker

A first-person Pikmin 3 documentary

Rory to Koppai, Rory to Koppai! Mayday! Mayday! Emergency distress transmission, Foxtrot 249. I am broadcasting from an unknown location, do you copy? We've got a situation over here! I've crash landed on a strange planet that's home to a bunch of dangerous predators, and a disturbing lack of unencrypted Wi-Fi...