Features News - Page 26

Talking Point: Gamescom Announcements Raise the Stakes for the Wii U and 3DS

Gamescom Announcements Raise the Stakes for the Wii U and 3DS

Nintendo yet to reveal its full hand

In a typical year Gamescom is a vibrant show, undoubtedly, but not necessarily one that draws a mini-E3 level of headlines. Yet if you're following Microsoft or Sony, this year's show has certainly delivered. It's all about circumstances, and with the two companies launching new hardware no high-profile...

Hardware Review: Wireless Super Retro 64 Controller

Wireless Super Retro 64 Controller

Out of control

With digital download services on the rise and HD remakes becoming more of a regular occurrence, the retro gaming scene is bigger than ever. Restore points and improved visuals — not to mention the off-TV play function offered by the Wii U GamePad — have done a good job of making older titles more suited to our modern...

Developer Interview: Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

"We already talk about Jett Rocket 3"

When Jett Rocket was released on WiiWare it was impressive on a number of levels. Most importantly, it was fun, a 3D action platformer that was not only a new IP but also enjoyable to play, earning 8/10 in our review. On another level it was an accomplished technical effort, with attractive visuals...

Feature: The World of Pikmin 3 on Miiverse

The World of Pikmin 3 on Miiverse

Now that the world's had time to explore

In case you haven't seen it, our video man Rory Cocker has spent the past weeks documenting Pikmin behaviour on Planet PNF-404, bravely filming while trying to send fruit to Nintendo Life HQ to satisfy our snacking habits. If he really wanted to send us some goodies he'd persuade his Pikmin masses to find...

Video: Planet PNF-404 with Rory Cocker

Planet PNF-404 with Rory Cocker

A first-person Pikmin 3 documentary

Rory to Koppai, Rory to Koppai! Mayday! Mayday! Emergency distress transmission, Foxtrot 249. I am broadcasting from an unknown location, do you copy? We've got a situation over here! I've crash landed on a strange planet that's home to a bunch of dangerous predators, and a disturbing lack of unencrypted Wi-Fi...

Interview: Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Precursor's chief creative hopes to give players the power of development

Silicon Knights' Eternal Darkness: Sanity's Requiem was hands-down one of the Gamecube's most memorable gems. Its tale of unimaginable death and woe through the ages was all well and good for a horror game in the style of author HP Lovecraft, but the title really carved a...

Interview: Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Pushing cross-platform play and planning for the future

After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...

Interview: Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Aiming for big bucks

The release of DuckTales: Remastered is certainly a notable event for some retro gamers, for whom the 8-bit original is likely to be regarded as an all-time classic. A tough challenge, fun action and an awesome soundtrack are some of the features often cited, so this HD re-release — with some other modern touches applied —...

Talking Point: The "Indie Spotlight" Was A Bright Point of Nintendo Direct, But More is Needed

The "Indie Spotlight" Was A Bright Point of Nintendo Direct, But More is Needed

Both sides of the Atlantic should make noise for the Wii U eShop

Last week's major Nintendo Direct, by which we mean the full-fat multi-game broadcast on 7th August, served up the odd surprise and some release dates, with plenty also left in the tank for future presentations. What was certainly surprising, and one of the most popular news articles...

Talking Point: The Wonderful 101 Direct and Demo Set the Standard for Wii U Marketing

The Wonderful 101 Direct and Demo Set the Standard for Wii U Marketing

Removing confusion and doubt

The Wonderful 101 has had a slightly peculiar route to the Wii U, in terms of visibility and awareness. At E3 2012 Nintendo used its live conference to make peculiar jokes about zombies liking French food and provide a rather thorough walkthrough of Luigi's Ghost Mansion in Nintendo Land. That presentation had good...

Feature: The Big Nintendo Direct Round-Up - 7th August

The Big Nintendo Direct Round-Up - 7th August

Release dates, a few surprises and some awesome footage

Yesterday was one of those slightly-crazy Nintendo Direct days. When announced it was stated that the focus of the broadcasts would be on existing and confirmed Wii U and 3DS releases; that was true for the most part, but there were some surprises thrown in for good measure. For example...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

Talking Point: Wii U and Third-Party Inconsistencies Pose Questions for Console Owners

Wii U and Third-Party Inconsistencies Pose Questions for Console Owners

Is Nintendo's system enough on its own?

It's been a slightly bruising week for the Wii U, though some positives have also emerged. From a first-party perspective there's the notable positive of Pikmin 3 hitting the valuable North American market, a game generally considered to be of excellent quality and an opening salvo in Nintendo's bold plans...

Interview: Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Going for a triple-A sneak kill

Splinter Cell Blacklist is, at the time of writing, just a few short weeks from sneaking onto the Wii U. This is the sixth home console game in the series, with just one of those games — Conviction — skipping the Wii in 2010; all others featured on the GameCube or Nintendo's last-gen system. Its arrival on Wii U...

Soapbox: Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players

Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players

Touchscreens are all very well, but Damien McFerran wants his pad back

As much as dedicated console players hate to admit it, smartphone and tablet gaming has really taken off of late. Companies like GungHo interactive are reaching the kind of audience and generating the kind of revenue that their more established rivals can only dream of, and...

Talking Point: Nintendo's Financial Results Tell a Tale of Two Systems and Bold Ambition

Nintendo's Financial Results Tell a Tale of Two Systems and Bold Ambition

The company builds wealth amidst negative Wii U news

Nintendo has announced its first quarter financial results, which brought some notable headlines. The company made an operating loss, but ultimately posted a net profit; despite hardware and software business struggling overall, Nintendo had boosted its coffers by roughly 8.6 billion yen ($87.8...

Feature: A Weekend With Pikmin 3

A Weekend With Pikmin 3

Our staff share their thoughts on the major Wii U release

It's been quite a while since we could discuss a major Wii U exclusive, in terms of a title with the potential for strong sales and capturing the public imagination. Game & Wario has its supporters, of course, but it's been a long summer short of eye-catching new content to grab...

Feature: A Brief History of Pikmin

A Brief History of Pikmin

Three down, more surely to come

Pikmin 3, after a lengthy development period, is now beginning to grace Wii U systems around the world, and is clearly a source of great pride for Shigeru Miyamoto. The famous Nintendo designer has described it as the "ultimate version of Pikmin 1", and to date it's received substantial critical praise, including a...