Features News - Page 25

Feature: Hands-On With 16-bit RPG Pier Solar

Hands-On With 16-bit RPG Pier Solar

We check out the Mega Drive epic which could be making its way to Wii U soon

WaterMelon's 16-bit RPG Pier Solar is proof that old gaming hardware can enjoy a fresh existence years or even decades after its original production lifespan. What began as a homebrew project in 2004 has turned into a indie gaming success story; Pier Solar has had...

Feature: Advanced Tactics In Spirit Hunters Inc.

Advanced Tactics In Spirit Hunters Inc.

In this third and final developer guide, Nnooo's Nic Watt explains the finer details behind successful spirit hunting

In the previous feature Nnooo's Nic Watt took us through some of the more complex aspects of the player abilities in Spirit Hunters Inc., including some of the abilities which are unique to each element. In this third and final...

Talking Point: The Wii U eShop Could be a Developer's Dream

The Wii U eShop Could be a Developer's Dream

Nintendo hands over the reins

When it comes to download game platforms, Nintendo's had to evolve rapidly. The arrival of the DSi and Wii online stores brought the famous company into the realm of the download market for the first time; both services have produced a number of top-notch gaming experiences, and in some cases proved to be the making...

Feature: Behind The Elemental Abilities Of Spirit Hunters Inc.

Behind The Elemental Abilities Of Spirit Hunters Inc.

In our second exclusive developer guide, Nic Watt explains the ability system in this spook-catching DSiWare release

In the previous feature Nnooo's Creative Director Nic Watt detailed some of the basics to Spirit Hunters Inc. In this second feature he will explain some of the more complex aspects of the player abilities, including some of the...

Feature: Wii U Launch Day, Live!

Wii U Launch Day, Live!

It's a whole new game

So here we are, North America, your Wii U day has arrived. It's a Super Sunday, and some of you will be lucky enough to have a midnight launch, while others will need to have a good night's sleep and wait for the stores to open. Either way, you're first up for Nintendo's brand new system, so we expect you to be rushing home,...

Feature: What Excites Us About Wii U - NA Edition

What Excites Us About Wii U - NA Edition

So close we can smell the packaging

And so it's almost here, a new home console launch from Nintendo. We only have one of these every five years or more, and North America gets out of the gate first to soak up the new system and put it through its paces. It brings plenty of new features to the table, including its impressive GamePad, a new online...

Feature: The Making Of Myst

The Making Of Myst

We speak to one half of the Miller brothers about its creation

Few video games have the ability to polarise opinion quite as sharply as Myst. When it hit shop shelves back in 1993 many critics scoffed at the sedate gameplay and predicted that few people would want to sit through a game that was little more than an ‘interactive...

Feature: Shigeru Miyamoto - The Father of Modern Video Games

Shigeru Miyamoto - The Father of Modern Video Games

An era unlike any other

Today is Shigeru Miyamoto's 60th birthday, a key personal landmark but also one that should be celebrated in broader terms by the gaming industry. Miyamoto's well-known description as the "father of modern video games" isn't just casually applied praise, it's a title that's deserved and has genuine significance. Nintendo's...

Feature: Mastering The Basics Of Spirit Hunters Inc.

Mastering The Basics Of Spirit Hunters Inc.

A guide to catching spooks, straight from the developer

In this, the first of three articles, Creative Director at Nnooo Nic Watt will detail some of the components of Spirit Hunters Inc. to illustrate all the different aspects of the game. Spirit Hunters Inc. launches globally on DSiWare next week, so make sure you brush up on these tips to get...

Developer Interview: Gaijin Games Gets Drunk with Wii U Power

Gaijin Games Gets Drunk with Wii U Power

WiiWare champs set their sights on the future and rhythm aliens

While plenty of developers have stepped up to take a swing at WiiWare, only a pinch have started from scratch and built good names strictly based on their output for the service. Perhaps the biggest success story in this realm is Gaijin Games: as a brand-new studio, the three-strong...

Interview: The Team Behind Paper Mario: Sticker Star

The Team Behind Paper Mario: Sticker Star

We speak to the team behind the biggest 3DS title this Christmas

The dust has barely settled on our Paper Mario: Stick Star review, but we're far from finished with Mario's latest handheld outing. Prior to launch we were lucky enough to speak with director Mr Naohiko Aoyama (Intelligent Systems), director and scenario writer Mr Taro Kudo (Vanpool)...

Talking Point: Life Without Wii U Achievements

Life Without Wii U Achievements

Nintendo sticks to its guns

Nintendo isn't at all keen on mandatory, system-integrated achievements or trophies. The idea was ignored for Wii, while gamers with an Xbox 360 got used to notifications re-affirming their awesomeness for acts as simple as starting a new game, with their Gamerscore continually getting bigger with each accomplishment...

Feature: Nintendo's Wii U Hype Machine

Nintendo's Wii U Hype Machine

Sharing the message

Today marks the start of a major countdown for Wii U, as it's set to arrive in North American stores in just seven days; it's a major event for Nintendo, as new home consoles aren't an overly frequent occurrence. It's been six years since Wii arrived and revolutionised gaming with its focus on motion controls, and now the...

Developer Interview: Shin'en Multimedia on Nintendo, eShop Development, 3DS and Wii U

Shin'en Multimedia on Nintendo, eShop Development, 3DS and Wii U

Blasting onto eShop

With the 3DS eShop continuing to grow, and the Wii U equivalent already shaping up with an increasingly encouraging range of confirmed titles, there’s plenty of positivity around Nintendo’s download offerings. Like any platform it still has its detractors and issues, such as the occasional broken mess on the release...

Reaction: Wii U's Social Potential Takes Shape

Wii U's Social Potential Takes Shape

A bold new direction for Nintendo

With just 11 days until Wii U arrives in North America — at the time of writing — it's perhaps surprising that substantial details on Nintendo's online services have taken so long to emerge. That said, it's not unprecedented, as Nintendo often likes to keep its cards close to its chest, withholding details and...

Feature: Nintendo's Presidential Candidates

Nintendo's Presidential Candidates

The race to the Mushroom House

Today is a big day in the United States of America, as the next President is set to be elected in an exceptionally tight race to the White House. Still, politics isn't always particularly exciting, especially when candidates don't do anything fun like defy gravity or harness special abilities. No, they're two...

Developer Interview: Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

"I think the hardware capabilities of the Wii U Game Pad are a good match for Tengami"

Last week, we revealed that UK studio Nyamyam was impressed with the Wii U eShop and the potential it offers for independent developers. Keen for more knowledge, we got in touch with Nyamyam's Jennifer Schneidereit to talk about Wii U, Nintendo and Tengami - the...

Talking Point: Splinter Cell Director Doubts Triple-A Gaming's Future

Splinter Cell Director Doubts Triple-A Gaming's Future

"Lower-case aaa" may take over

While it's easy to get tangled up in technicalities when it comes to the graphical prowess of Wii U, one thing is 99% certain: the successors to Xbox 360 and PS3 will be more powerful, from a graphical standpoint. Whether or not the Wii U matches or surpasses the existing HD systems in this respect — it will take...

Interview: The Trouble With The TurboGrafx-16

The Trouble With The TurboGrafx-16

We speak to former TTI Vice President and General Manager about the PC Engine's ill-fated trip to the US

The NEC PC Engine turned 25 this week, and to celebrate the life of this remarkable system we've already taken a comprehensive look at its history. If that didn't satisfy your hunger for NEC-related knowledge, then allow us to offer up this...

Developer Interview: Pwnee Studios Talks About Cloudberry Kingdom and Wii U

Pwnee Studios Talks About Cloudberry Kingdom and Wii U

"We have learnt to expect bizarre events"

With all of the excitement surrounding the upcoming release of the Wii U console and its retail launch titles, it’s easy to forget the assortment of potentially fantastic Wii U eShop titles also heading our way. One of which is Cloudberry Kingdom, a platformer which promises to supply the gamer with...

Feature: The Making Of The PC Engine

The Making Of The PC Engine

With NEC's machine turning 25, we take a look back at the history of the Famicom's biggest rival

Western gamers tend to consider Nintendo and Sega as the two major players in the 16-bit war. On European and American soil this was certainly the case - the Super Nintendo and Mega Drive (Genesis to North American players) battled it out for...

Talking Point: Games That Need Wii U - World of Warcraft

Games That Need Wii U - World of Warcraft

Or maybe this one's a game that Wii U needs?

We’ve highlighted the importance of having well-established franchises on Wii U. We’ve also indicated how vital it is for Wii U to be open to new ideas and intellectual properties. This time, we’re saying that in order for Wii U to keep in-line with the competition, exceed it in fact, then it...