Seriously the Vita was a flop too and the PSP was defeated by the DS. Do anyone care about the quality games it produced because it didn't "sell" as well as it should?
Maybe they should have made more and better iterations for them?
If you think AAA third parties cares about Nintendo in the first place then that is the problem. Name me one real big third party game on the Switch right now?
So what difference does it make that it will be two generations behind the competition. Right now it is arguable not even one generation behind and largely selling on Nintendo exclusives alone.
@Amrulez Why does everyone on the block believe this?
Nintendo has faced competition before in the same area and the units were still supported sometimes even without a new Pro model. We didn't for example see a Wii U Pro. Sure the Wii U was considered a failure but similarly the Wii sold in the face of the PS3 and the looming PS4.
The point there is that third party either already made a difference by not appearing on the console or didn't.
Power isn't what drives sales, a solid vision and having the right games to drive home that vision is.
If you look at the DS vs PSP, or the 3DS vs PSV based on that logic the DS should have been annihilated by the coming of the more powerful PSP and the PSV which we all know didn't happen.
This time the Switch has about a two year head start from the competition.
People often say they will lose their third party support which will lead to the end of the console but the third party two years in still isn't here and likely was never going to be here until they see what PS5 and Xbox Next does next.
If I was Activision or Ubisoft or whoever AAA publisher, I would wait to see how Sony and Microsoft response before supporting Nintendo in the first place so it makes no difference whether the Switch launched today, yesterday or tomorrow.
Anyway, my point is that Nintendo will do the Nintendo thing. I'm not saying there's going to be no iteration or there is going to iterations.
All I know is that they will assess the market and calculate whether it is better to continue supporting this console into 2020 and beyond, roll out an iterative one or a sequel.
My guess is that this year will be their biggest year yet selling 20+ million units alone. There's a lot of games incoming and their third year is looking lit.
This would leave 2020 to be a repeat of 2017 (or 2018) depending on their games and probably moving anything from 15-25 million units.
A Switch mini (and or perhaps a Switch Pro) will likely then make sense coming out that year to reinvigorate the market driving sales for 2020 by another 10-20 million or so units.
The only reason why they will be doing this is not because they will be "in trouble" but because early adopters seriously have a graphics problems and generally don't play any real underground games that come later in the consoles cycle.
They're all about big AAA titles and having the best graphics so they will always be looking for the next big thing and Nintendo release a new console or an iterative console is to capture this market before Sony and Microsoft does.
You will notice that Nintendo hasn't been rolling out any real iterative home consoles only the handhelds and either this has help the sales of competition who has perhaps waited for that Wii Pro or Wii U Pro or whatnot or it hasn't done made any real difference at all.
@Regpuppy I see. Well that sucks. Anyway, I can't imagine what other game I'll be really interested in that is worth reviving that isn't a recognisable AA title or a big AAA title.
@Arshiya Can't believe you got a downvote for saying Star Wars 1313. I would love that to be true. Its an early PS4/XBO one that runs on Unreal Engine 3 so the Switch is more then capable of making a great came out of it. It might seem unlikely to some because of EA and Disney but "A LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 remains on hold."
Tbh, I think the only one to lose out in the console race will be Nintendo but even then we're been here before.
Microsoft is a software giant and they want to provide Windows (and Office) to everyone via every device. Not an easy feat and going to cost them a lot of money but they have it to burn. They are also in a strong position because of Windows even if PCs are on a decline.
Sony has no need to stay in consoles and is safe if something happens to it. If it crashed tomorrow they can just make TVs that stream games directly to it so I think they are the console market leader for a reason. Its a Blue Ocean Strategy thing, easy money for thinking different.
Nintendo meanwhile is in a risky position. The Switch is set to succeed but again they have shot themselves in the foot. Are they going to abandon Dual-Screen and Asymmetric Gameplay in favour of a more lasting device? Are they going to make this lasting device more lasting or are they going to iterate like a mad man?
Nintendo is not only a content provider but also a hardware maker.
They ARE partly the ones pushing for a streaming future with the whole Cloud-based only Japanese games.
I think the Switch will stand the test of time and sell more then people realise it.
I might be optimistic but depending on their games and list of surprises, I suspect their aim this year is 30-50 million (so 40 million) Switches for the FY of 2019, essentially doubling their install base.
2020 will continue this momentum setting them to overtake the Wii. What remains after that is unknown but basically the Switch has become mainstream by then and it all depends on what Nintendo can pull off.
Some people say that is the beginning of the end, it had a 4 year run by then and will go on the decline but the PlayStation 4 proves that isn't necessarily the case. If they can do it, so can Nintendo.
If Nintendo does this right, the Switch at least is here to stay.
There are so many possibilities with the Switch I don't think they are going to abandon it any time soon.
4k Dock.
Home Console that Steam to the Switch (essentially making the Switch like a Wii U gamepad.)
Cloud-based and streaming games.
And so on.
Then there's also the chance that they might do a 4DS smart device sequel depending on how things go for them.
Remember that sales is also relative.
To Apple, 150 million sales is BAD. To Nintendo, 150 million sales is their dreams.
R&D costs are similarly reflected by this.
If Wii U can produce Miiverse, I'm sure Nintendo has the money to produce a sequel to the Switch that might be able to take them to a whole new level.
I think Nintendo serves a different sort of market one that is potentially growing by the numbers.
You might not make that comparison but I kind of compare the iPad to the Switch especially since I own both.
Apple might have a big app store filled with productive apps that the Switch lacks but how many people that have owned an iPad uses it for anything other then Netflix?
I rarely even browse the web these days let alone on a 6" device.
I've since donated my iPad to my mum, have even BEFORE the Switch came out and essentially, Nintendo has taken up remaining free my time when it comes to entertainment.
Meanwhile the Surface Pad is just WAY too expensive for most. Its a real commitment.
In that instance, Nintendo is winning and will continue to win.
The point is that the Switch has immense potential and most essentially is buying Nintendo time.
If by some miracle, in ten years, physical games moves on like CDs have, the Switch will still be around to stream games to it. Meanwhile the laggers will still be buying physical cartridges like CD are still doing the rounds.
They have a deal with nVidia for 20 years for a reason.
@SwitchForce Smart device doesn't have to be a phone though one would be neat.
That said, how about a Multi-Reality enabled 4DS that can be mounted on your head to become a VR device?
This 4DS device can also be taken with you as a handheld and also connect to a 4k Home Console working as a controller or a VR device if you so choose.
The 4k Home Console can also steam to the device making it essentially like a Wii U gamepad.
The previous sounds like a Nintendo type of innovation and the latter sounds like some sort of complete package.
I wouldn't bet on Nintendo doing a 4DS Smart device though I can get where @Romeo-75 is coming from.
A 4DS smart device would put them into another league of their own and would essentially be putting them in competition with Apple.
As an entertainment device, Nintendo competes for our time and as much as they won't admit it I and many others consider the Switch a competitor to the iPad.
They might not have productive apps nor a large app store but the aim of the Switch is to replace the iPad as the all-in-wonder entertainment hub...Netflix, we're still waiting for you.
A lot of people are saying the Switch is really "lacking" in some features and that further versions or updates will add these features.
So I wouldn't rule a 4DS that did the same thing out of the picture. Nintendo has the money to step-up its game and actually make a smart device.
They would also be wise to do so as the smart device area is a lot larger then their current state of affairs and we know Nintendo goes with the money.
Their recent statement about potentially leaving the home console market behind proves this. I think what he meant was that they would consider making more smart phone games as the market is larger and then roll out a device that fit into that mold.
@CharlieSmile Really? I've found that button mash doesn't really work in Smash. The problem is that Smash has a set button layout and button mashing only makes it worst.
Unlike other fighting games which is all about a variety of moves where you can button mash to pull of some amazing combo by sheer accident, Smash doesn't really do that. Its closer to classic Street Fighter.
I'm a decent Smash player (though have gotten worst in the last two versions) and I get beaten at times or even 'smashed' by computers in World of Light but rarely do I run into so much trouble in other fighting games (Tekken, Soul Calibur, DoA, BlazBlue, etc). I agree with @quinnyboy58 said, you can train for months and then get beaten by a noob in most other fighting games.
@Heavyarms55 I find Smash to be one of the toughest fighting games in existence. Its hard to follow. Tekken for example is the type of fighting game targeted at casuals, its rather easy to button mash and just know a few moves to win the game. A lot of people can't even pick up Smash without walking off the screen and getting confused as to where they are.
@Kiyata @HalBailman Its more a pre-purchase then a pre-order. You can preload the game on the system. Also its a case of tight budgeting for some people. Maybe I can spend like $100 over Christmas but not 6 months later. So a pre-purchase like that would be great. A lot of digital indie games also give a fair bonus or percentage off for buying digitally.
@shaneoh Hmmm...You have a point but I think they are both the same.
A half watched movie = poor entertainment value = poor product.
Thus the refund.
What if they didn't provide a refund? There is technically no lost to be had here. You might feel ripped off but you didn't have to watch a movie. That was kind of my point.
I feel like people today are way too entitled and spoilt for our own good.
In this case couldn't it be argued that it would be the authors/directors/actors of the movie who has a right to sue the cinema for not providing the movie in full?
Here another example. What if instead of the projector dying, the movie was interrupted for a few minutes instead because of "technical difficulty"? (The projector could have died and been replaced for all we know.)
Would you be entitled to a refund since it ruined the movie experience?
I swear #21CenturyProblems... LOL!
When you look at it like that you'll get where I am going with this. It is a slippery slope.
The way I see it is this: If it is a need or someone's life at stake
then it is a crime. If it is not a need then at best you are entitled to a refund.
@shaneoh See my edit. I've never heard of a refund for a badly made movie so I think entertainment should work differently.
I can't change the result even if I get a refund for a bad movie or a buggy game. Also it can be somewhat subjective. I mean what next, should I be compensated for my time being wasted and having to suffer through that crap?
@shaneoh The two are different because one is entertainment and the other can endanger my life.
a) I wish to "play the game" even in its slightly buggy state.
b) I'm also enticed by its $5 pre-order bonus for buying the game now and don't wish to lose that if I get a refund. If this was a Limited Edition it would have been a harder decision to make because I can't do a partial refund.
c) Also I bought it on launch day (so I don't know if that counts as a pre-order) and the bug was discovered after.
d) Its like asking for a refund for a bad movie or food that tasted bad. Bugs in game luckily can be fixed just as food can be remade but generally, its a case where the refund does not change the result.
Edit: But I'll give Amazon a go and see how they respond.
@Medic_alert My point is that they probably do it to avoid legal reasons. Why call them? Because its much harder to sue someone over something said over the phone then it is over an email.
Nintendo seems to be a company that doesn't agree with the way most people do things. Not necessarily a good thing but not necessarily a bad thing either.
In this case, about the pre-order things, it has gotten them in trouble.
Also the pre-order thing is still useful from a marketing perspective as I said not just for indies. If you had an influx of a few million dollars or more, it can do wonders even for a billion dollar company.
I think sometimes simple things work best. Yes, there are compromises but if you exercise common sense then it not an issue.
Personally I can't understand the digital pre-order cancellation thing since I never pre-order anything that isn't physical nor cancelled a pre-order before. If I want to buy something that badly, I pay for it and understand the consequences.
Smash is an example. Apparently the game is buggy so should I ask for a refund because I pre-order it?
@Medic_alert You do realise that is how Nintendo operates like half the time right?
Also all consoles are hackable. I mean, tell me what programming language can they use to disable/delete games from your system and prevent you from hacking certificates if you decide to cancel the pre-order and keep the game?
I think Nintendo will need a complete overhaul of the system and it'll end up a lot more complex then it is right now.
@Agramonte Most online retailers are just that "retailers". They have no involvement in the marketing of a game to worry about or all that other jazz.
I'm not saying Nintendo is necessarily in the right but I'm also thinking from their perspective and that is business. This is why they have certain business practices.
Nintendo is a games company. They have more at stake then a retailer. They are charging pre-orders to allow you to preload the game before launch.
This has its advantages and disadvantages. The advantages is obvious, the game can be played immediately at launch and it thus helps with the hype and marketing.
The money they immediately take from pre-orders are probably going to a bank account that most employees at Nintendo have no access to. Thus why it is hard to provide refunds. The money likely goes straight to the higher ups or the marketing division where they can then reinvest and reuse the money for marketing purposes.
Say a game sells well, they immediately use the money they earned to run ads to get more sales while the hype is still high.
If people wanted a refund all of sudden, it will be hard for them to get the money back to refund the customers.
This is also great for indie developers. Seriously, if I was making a game like Celeste for example and pre-order were going through the roof, I'll probably quit my job and continue making games full time instead of waiting for sales numbers to come in, this really helps speed up the process.
From their perspective, a pre-order is no different from a standard retail sale.
The other reason why Nintendo doesn't provide refunds is because you can purchase orders using My Nintendo points. I think this is the biggest reason why they don't refund customers.
It works like loyalty points on a credit card.
It it very hard to issue refunds because you can say buy a $1-10 game using the point you have and it costed you nothing or next to nothing if you had the point available. They probably don't have a system in place to refund and recollect My Nintendo points from accounts not to mention it is a difficult task. Do they just give you back your points that you've redeemed or cancel points you've earned or what?
@Agramonte @Jeronan @Wexter @Slim1999 The problem is with refunds. The problem is that they will have inflated pre-order numbers and people can also abuse the system. Its not good for marketing all round. Think if you could vote and then take back your vote and vote again, its a lot of work for some guy/gal who wants to change their mind.
The best strategy would be to charge a fee for refunds or do what shops do and take like a deposit for the game which you lose if you no longer want it.
The problem is with money and refunds. They want people who can afford it to pay for their games not have inflated number of people buying into hype and then can't afford to paid for it. Refunds is also an issue. You know, people can abuse the system by constantly requesting refunds, it is very difficult to keep track off by a human (not to mention it costs money) and we can't just trust a computer to do the work for us.
This is the biggest reason why Nintendo isn't offering a refund. Its for convenience. They probably can't afford to hire someone to keep track of those who buys like ten games then wants a refund on half of them down the road.
@sanderev SNES was awesome. Its honestly their best system ever. You're missing out man. Chrono Trigger and Secret of Mana alone is worth the system. I can really tell who are 80/90s console gamers and 90/00s console gamers just from their lists. lol
@Heavyarms55 Well I think they will likely bump up the RAM and processor speed a bit too through a die shrink.
My point is that they should have launched with 64GB cartridges and games not wait till 2019. They should have gotten the major third party publishers onboard to at least port one big modern game onto their system because it would actually...fit.
I know why they did what they did because its smarter from a marketing perspective but it'll surely be great for fans who has wanted this elusive third party support for a long time.
Nintendo might be innovative but they don't like to take risks with their innovative investments.
Not sure how many people will read this as it is a few months old but I'm surprised no one has mentioned this:
Its not the POWER of the console, its the size of the games.
Right now the Nintendo Switch doesn't have games bigger then 32GB on it. Doom and Wolfenstein are 22GB.
Tomb Raider like Assassin's Creed is a lot closer to 50GB. Until Nintendo puts out 64GB cartridges (which is being introduced next year) at a reasonable price, third parties aren't going to jump onboard.
@Spoony_Tech I think its probably how assist trophy are programmed vs a character like Ice Climbers. Its hard to explain but most likely the Assist Trophy was loaded into temporary memory so its probably a memory loop error that is causing this.
@Spoony_Tech Nintendo games don't really push hardware to their limits. Seriously the game is only 16GB in size. Most third party games are like 50-100GBs.
@Cobalt Actually its probably what happens when you rush games that are built from the ground up. Isabelle is also a new character. Also, I would say IBM processors are easier to develop for then the nVidia Tegra. If you compare the game next to the Wii U one, you'll see that its not a port. The question is how did Sakurai miss this? Did he really have that much work cut out for him.
@Heavyarms55 That said, Nintendo's strategy is working for them too. Since the GameCube, they are releasing systems that are "a gen behind" in storage and then selling a Pro edition of said system that basically doesn't have any games on it later down the line. Tbh with you, I'm not sure why it works/sell but it does. The DS did the same thing as did the 3DS. I think a lot of people must be suckered into upgrading? I dunno. I would have loved to have seen a Switch with at least 64GB-128GB of storage built in and games that are 64GB-128GB in size at launch. Then people won't complain about it having no third party or only getting rehash of old games. Right now, though we're stuck with 32GB storage and most Nintendo games are only 16GB in size. Its like they aren't pushing the hardware to the limits or their games are bit sized that they don't care to keep up to date with the rest of the world.
@Heavyarms55 In reply to your "PS Swap" comment, I suspect that some sort of portable device will come. So far Sony has released a portable console in between every gen bar the first one. That said, the question is will it be any good? Honestly, the Switch is pretty good hardware wise. The problem is its battery and its storage. 32GB is not enough and isn't really pushing the system to its limits. Most modern games are 50-100 GBs and that is why they aren't getting the third parties. Nintendo is introducing 64GB cartridges in 2019 so I think Sony's system will likely make sure that it can tap into that market and more without it being too expensive...which is not easy to do.
Sony is about hardware so they will likely be focused on making the unit have the right features. I don't think it will be that much more powerful then the base Switch....maybe more RAM. The PSP did well because it was "simple" and Nintendo fans bought it in doves, especially the ones that missed the GBA. Ultimately it'll be the Sony brand that entices developers to flock to it and the game library that entices gamers to come to it. PSP had much better games even though it wasn't that much better then the DS and I suspect that this PS Swap thing will likely be the same.
@Heavyarms55 That said the PS5 has the Switch to compete with so I don't doubt it would make another PS2 to PS3 like jump and there probably won't be a Pro system.
Bascially, PS2...best selling console of all time.
PS3 power. Many PS2 users buy.
PS4 mediocre but games. PS3 users buy.
PS4 Pro value for money. PS4 and PS3 users buy.
PS5 ???
Likely powerful to make the Switch look obsolete but will need exclusives to back.
Remember that power of a console makes it harder for third party to develop games for since ultimately its about money.
So Sony finally has their work cut out for them next generation.
@Heavyarms55 Well the exclusives and third party support would sell the PS5 system you see. Its like how the initial PS4 worked. I didn't see value in upgrading from a PS3 at all if not for the games so I didn't but many obviously did.
In fact, based on sales data, the PS4 has had year on year growth for four years since the launch of the system. Something that doesn't usually happen. Most system sell the best after 3 years and then drop off on the 4th.
@Heavyarms55 @HollowGrapeJ Also I think based on how the Xbox One X and PS4 Pro market strategy worked, they are there to tempt buyers to make the jump and buy. A very smart move and sales are reflecting that accordingly.
The PS4 Pro was more of a leap from the PS4 was then the base PS4 was to the PS3.
I'm not good with decisions like this and it makes it even harder for me to buy something or I end up spending a lot more on "impulse" if that's the right word to use, which is what they want.
I had a PS3 and basically, the Pro and X is more value for money more then the 4 and One and PS3 ever was.
Even when the PS5 appear, the PS4 Pro can still give it a run for its money and it'll be a good deal.
@HollowGrapeJ Well I don't usually buy consoles at launch but when you do a mid gen upgrade like that it makes the decision hard for me. Basically I waited a few years for the price of the original console to go down and now they throw in a refresh that kind of make me wait all over again. They also make refreshes very value oriented and tempting. So its kind of this Catch-22.
@HollowGrapeJ That said, I don't know what to think in regards to mid generation cycles. I see its advantages but I also don't want to pay for a new iteration every few years. I rarely buy games full price even so adding a system cost to that every few years is a bit too much.
@HollowGrapeJ I agree. I have a hard time choosing a console of choice because Sony makes things simple. Xbox while cool and all is a bit like Nintendo in this area. Xbox Live is complex and target an audience who are looking for something really dedicated. I just want to get online to buy a game or two that works on all my modern platform and Sony makes that easy. Nintendo is innovative but at the cost of graphics and basic functionality of certain things like online. They don't explain why they do things differently just that they do which I think is stupid. Microsoft is a bridge between the two. I would have gotten an Xbox this generation if not for the price and the fact that my bro already has one. So I'll be getting a Switch this coming Christmas.
@PrincessBowsette I mean Nintendo censors things that can potentially be dangerous. Like the last game that did this was Tokyo Mirage Sessions #FE. Their ages were changed from 17 to 18 and they toned down upskirt shots, etc.
That said, I would likes to see Nintendo make a game like Detroit: Become Human or something R Rated. From my experience Nintendo is more focused on gameplay and action then story and adventure.
@Jeremyjones12992 Because despite its flaws it was a good system with well arguably quality games even if it wasn't the type that was to most our tastes. Its says more about Nintendo fans then Sony ones.
@PrincessBowsette Nintendo censors things that are related to children. Their mature titles are there for fun and aren't for deep exploration of the soul.
@joey302, @ritouf @Sumimasen, @WillTheLion, @canucksfan989, @Whalehome and others. Not saying I'm happy with the service but they're making the NES games online and multiplayer compatible. Its not just a basic port of the games. They're starting with NES because code wise as it is the easiest. I think they will work their way up to SNES games. Once the SNES games hit, it will be worth it.
I don't think they plan to release Virtual Console because:
a) It is much harder to emulate GameCube games and beyond;
b) Honestly, emulated N64 games look ugly.
I think they are looking at it from that perspective. Stop thinking you LOT are the only target market for the Switch Online.
How come we don't generally hear about ports of Saturn and N64-quality ports?
Because it is much better from a marketing perspective to remake them in HD then to port them but that in itself takes time.
@retro_player_22 The Wii U didn't teach them anything but that they are right. It was a machine targeting largely at children, just look at the ads, and thus all the policies they had in place. Now that these children have grown up and Nintendo is also after a more mature market, they can relax these policies and change them accordingly. Nintendo is a very responsibly company. They take making video games for everyone seriously.
@John_Koshiro Maybe because they were innovative in that field as well but have yet ideas how to implement it so stuck with a money making formula.
Let me explain and give a real life example:
I have an idea for an innovative social platform like no other. Its like having Miiverse, Facebook, LinkedIn and others combined into one + more, much more.
But I don't have the money nor resources to make it and if I was to start it would look like a step backwards from Facebook/MySpace which is nothing new or unique.
Even with an explanation or something to show for it, customers who signed up would just think I'm just another social typical network trying to make my money for a stale idea.
So in this case, Nintendo probably is a bit backwards but with reason. I think @BrettAwesome kinda has a point. A lot of content creators are people who stream video games and getting paid to not work. Nintendo wants to prevent that from happening and wants to see video games as a genuine medium that takes love and care to produce.
They probably had some ideas, however, didn't know how else to implement such a system. Now they've scrapped the remaining idea that they had and just want with the flow.
It would be no different to if I made that social network and it starts making money and competing with Facebook before the final idea is ever produced. Why would I innovate if there's no reason to?
@kobashi100 Sorry misread your comment. I agree. I think its about maximising the experience without downgrading the assets which is expensive. That said, it can run Doom Eternal but that game isn't even over 21GB.
@ballistic90 @KryptoniteKrunch Er...game carts not big enough. Assassin's Creed take like over 50GB for one game. Probably same with RE7. I'm assuming they are waiting for 64GB carts to launch stateside?
"Yesterday, Nintendo announced that it would be temporarily ceasing its telephone and online customer support for customers in Japan due to the typhoon, presumably because it would be too dangerous for employees to enter the building or surrounding areas. We hope that all staff and their loved ones are safe and well, and want to pass on our best wishes to those affected."
My point is that the Japanese market just experienced two disasters, so considering that they had to shut down their telephone and online customer support and now an earthquake happens, I think they are just doing the right thing and sending people home to their love ones as well as respect towards human lives.
What I got from this is that Nintendo employees have a solid work ethic and are caring people since they probably had a schedule in place which they now cannot fulfil because of it.
I would like to add here that @EightBitMan forget that the industry reacts. They are not stagnant entities to be beaten that easily.
That's why competition exist and have been for some time. Duh!
You do realise that Nintendo is basically competing with the developer or manufacturer of the technology they want to use in their hardware, right?
I mean, what do you expect Nintendo to do then?
Why don't you tell me why Microsoft didn't use the Blu-Ray format for the XBox 360 so it could "compete"?
Why don't you tell me why Microsoft (and thus Nintendo) don't just develop their own format for everything.
If Nintendo followed them then they would effectively be doing what AMD is doing in the marketplace compared with Intel and ALWAYS come second. There is plenty of example of this.
I mean, go on, you be Nintendo, I ask you to use ANY technology available on the market to try and beat me.
There is only one condition:
No matter what you release, I'll allowed to release something either a year later or a year earlier with my own spin on it.
Lets see how far you are going to get and how many times you win in this game?
I bet you none. You will lose to me EVERY SINGLE TIME.
Nintendo was about the power game because that was all they got but since they don't make their own hardware, competitor with power elsewhere can match them in the hardware game and beat them in the console space.
Sony even developed their own processor.
DEVELOPED. OWN. PROCESSOR.
We've seen evidence of this time and time again.
PlayStation > N64
You can blame the "small" cartridges or you can look at the fact that CDs are a SONY (and Philips) thing. They developed the technology and Nintendo didn't. So what's Nintendo to do, pay heavy licencing fees to the competitor?
PlayStation 3
Sony went full on in the format they developed for even Microsoft knows to stay away.
I mean, why not call out Microsoft out for not paying money to a competing technology company in order to beat them at their own game? Why didn't Microsoft use Blu-Ray for the Xbox 360? Or a better version of the Cell processor?
a) They didn't have access to the technology.
b) If they did or could, it was probably really expensive.
Let's play another game.
You have to make a Switch clone that can beat the Switch. Same rules apply as before this time though you're only allowed to use technology I make.
I'll licence you to use the Nintendo's Switch cartridges directly, you just have to pay me for it.
You think you can beat me creating a Switch Pro?
Oh, did I forget to mention that next year, I'm going to use new 64GB cartridges that you can't licence yet while it will cost you X amounts of money for you to licence the 32GB ones.
Get the drift?
Nintendo can't compete with basically the manufacturer dude. Even nVidia wanted join the frail and started making the Tegra gaming handheld called nVidia Shield.
It just never set the world on fire. If it did and Nintendo would essentially be finished with nowhere to go. I bet in their licencing agreement, Nvidia is promised a huge chunk of money plus support for the Shield and that they can't release a competing device that is more powerful then the Switch or competes with the Switch.
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Re: Media Create Boss Says Switch Will Have A Seven Year Life Cycle, Sales To Grow In Third Year
@westman98 Because sales are so important.
Seriously the Vita was a flop too and the PSP was defeated by the DS. Do anyone care about the quality games it produced because it didn't "sell" as well as it should?
Maybe they should have made more and better iterations for them?
Re: Media Create Boss Says Switch Will Have A Seven Year Life Cycle, Sales To Grow In Third Year
@RainbowGazelle I know right. So stupid.
Fan who only care about graphics and worry because the PS5 is going to be powerful and will make the Switch two generation behind.
Tell that to the Wii.
We didn't see a Wii Pro or a Wii U Pro either. Don't see people complaining about that.
Re: Media Create Boss Says Switch Will Have A Seven Year Life Cycle, Sales To Grow In Third Year
@Spoony_Tech The Wii sold fine.
I don't know why people think this is an issue.
If you think AAA third parties cares about Nintendo in the first place then that is the problem. Name me one real big third party game on the Switch right now?
So what difference does it make that it will be two generations behind the competition. Right now it is arguable not even one generation behind and largely selling on Nintendo exclusives alone.
Re: Media Create Boss Says Switch Will Have A Seven Year Life Cycle, Sales To Grow In Third Year
@Amrulez Why does everyone on the block believe this?
Nintendo has faced competition before in the same area and the units were still supported sometimes even without a new Pro model. We didn't for example see a Wii U Pro. Sure the Wii U was considered a failure but similarly the Wii sold in the face of the PS3 and the looming PS4.
The point there is that third party either already made a difference by not appearing on the console or didn't.
Power isn't what drives sales, a solid vision and having the right games to drive home that vision is.
If you look at the DS vs PSP, or the 3DS vs PSV based on that logic the DS should have been annihilated by the coming of the more powerful PSP and the PSV which we all know didn't happen.
This time the Switch has about a two year head start from the competition.
People often say they will lose their third party support which will lead to the end of the console but the third party two years in still isn't here and likely was never going to be here until they see what PS5 and Xbox Next does next.
If I was Activision or Ubisoft or whoever AAA publisher, I would wait to see how Sony and Microsoft response before supporting Nintendo in the first place so it makes no difference whether the Switch launched today, yesterday or tomorrow.
Anyway, my point is that Nintendo will do the Nintendo thing. I'm not saying there's going to be no iteration or there is going to iterations.
All I know is that they will assess the market and calculate whether it is better to continue supporting this console into 2020 and beyond, roll out an iterative one or a sequel.
My guess is that this year will be their biggest year yet selling 20+ million units alone. There's a lot of games incoming and their third year is looking lit.
This would leave 2020 to be a repeat of 2017 (or 2018) depending on their games and probably moving anything from 15-25 million units.
A Switch mini (and or perhaps a Switch Pro) will likely then make sense coming out that year to reinvigorate the market driving sales for 2020 by another 10-20 million or so units.
The only reason why they will be doing this is not because they will be "in trouble" but because early adopters seriously have a graphics problems and generally don't play any real underground games that come later in the consoles cycle.
They're all about big AAA titles and having the best graphics so they will always be looking for the next big thing and Nintendo release a new console or an iterative console is to capture this market before Sony and Microsoft does.
You will notice that Nintendo hasn't been rolling out any real iterative home consoles only the handhelds and either this has help the sales of competition who has perhaps waited for that Wii Pro or Wii U Pro or whatnot or it hasn't done made any real difference at all.
Re: Rumour: Nintendo Has Plans To Revive A "Dead And Buried" Game
@Regpuppy I see. Well that sucks. Anyway, I can't imagine what other game I'll be really interested in that is worth reviving that isn't a recognisable AA title or a big AAA title.
Re: Rumour: Nintendo Has Plans To Revive A "Dead And Buried" Game
@Arshiya Can't believe you got a downvote for saying Star Wars 1313. I would love that to be true. Its an early PS4/XBO one that runs on Unreal Engine 3 so the Switch is more then capable of making a great came out of it. It might seem unlikely to some because of EA and Disney but "A LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 remains on hold."
Re: Talking Point: What's Next For Nintendo After Switch?
@nopowerinthevers I see what you did there.
Tbh, I think the only one to lose out in the console race will be Nintendo but even then we're been here before.
Microsoft is a software giant and they want to provide Windows (and Office) to everyone via every device. Not an easy feat and going to cost them a lot of money but they have it to burn. They are also in a strong position because of Windows even if PCs are on a decline.
Sony has no need to stay in consoles and is safe if something happens to it. If it crashed tomorrow they can just make TVs that stream games directly to it so I think they are the console market leader for a reason. Its a Blue Ocean Strategy thing, easy money for thinking different.
Nintendo meanwhile is in a risky position. The Switch is set to succeed but again they have shot themselves in the foot. Are they going to abandon Dual-Screen and Asymmetric Gameplay in favour of a more lasting device? Are they going to make this lasting device more lasting or are they going to iterate like a mad man?
Re: Talking Point: What's Next For Nintendo After Switch?
Nintendo is not only a content provider but also a hardware maker.
They ARE partly the ones pushing for a streaming future with the whole Cloud-based only Japanese games.
I think the Switch will stand the test of time and sell more then people realise it.
I might be optimistic but depending on their games and list of surprises, I suspect their aim this year is 30-50 million (so 40 million) Switches for the FY of 2019, essentially doubling their install base.
2020 will continue this momentum setting them to overtake the Wii. What remains after that is unknown but basically the Switch has become mainstream by then and it all depends on what Nintendo can pull off.
Some people say that is the beginning of the end, it had a 4 year run by then and will go on the decline but the PlayStation 4 proves that isn't necessarily the case. If they can do it, so can Nintendo.
If Nintendo does this right, the Switch at least is here to stay.
There are so many possibilities with the Switch I don't think they are going to abandon it any time soon.
4k Dock.
Home Console that Steam to the Switch (essentially making the Switch like a Wii U gamepad.)
Cloud-based and streaming games.
And so on.
Then there's also the chance that they might do a 4DS smart device sequel depending on how things go for them.
Remember that sales is also relative.
To Apple, 150 million sales is BAD. To Nintendo, 150 million sales is their dreams.
R&D costs are similarly reflected by this.
If Wii U can produce Miiverse, I'm sure Nintendo has the money to produce a sequel to the Switch that might be able to take them to a whole new level.
I think Nintendo serves a different sort of market one that is potentially growing by the numbers.
You might not make that comparison but I kind of compare the iPad to the Switch especially since I own both.
Apple might have a big app store filled with productive apps that the Switch lacks but how many people that have owned an iPad uses it for anything other then Netflix?
I rarely even browse the web these days let alone on a 6" device.
I've since donated my iPad to my mum, have even BEFORE the Switch came out and essentially, Nintendo has taken up remaining free my time when it comes to entertainment.
Meanwhile the Surface Pad is just WAY too expensive for most. Its a real commitment.
In that instance, Nintendo is winning and will continue to win.
The point is that the Switch has immense potential and most essentially is buying Nintendo time.
If by some miracle, in ten years, physical games moves on like CDs have, the Switch will still be around to stream games to it. Meanwhile the laggers will still be buying physical cartridges like CD are still doing the rounds.
They have a deal with nVidia for 20 years for a reason.
Re: Talking Point: What's Next For Nintendo After Switch?
@SwitchForce Smart device doesn't have to be a phone though one would be neat.
That said, how about a Multi-Reality enabled 4DS that can be mounted on your head to become a VR device?
This 4DS device can also be taken with you as a handheld and also connect to a 4k Home Console working as a controller or a VR device if you so choose.
The 4k Home Console can also steam to the device making it essentially like a Wii U gamepad.
The previous sounds like a Nintendo type of innovation and the latter sounds like some sort of complete package.
I wouldn't bet on Nintendo doing a 4DS Smart device though I can get where @Romeo-75 is coming from.
A 4DS smart device would put them into another league of their own and would essentially be putting them in competition with Apple.
As an entertainment device, Nintendo competes for our time and as much as they won't admit it I and many others consider the Switch a competitor to the iPad.
They might not have productive apps nor a large app store but the aim of the Switch is to replace the iPad as the all-in-wonder entertainment hub...Netflix, we're still waiting for you.
A lot of people are saying the Switch is really "lacking" in some features and that further versions or updates will add these features.
So I wouldn't rule a 4DS that did the same thing out of the picture. Nintendo has the money to step-up its game and actually make a smart device.
They would also be wise to do so as the smart device area is a lot larger then their current state of affairs and we know Nintendo goes with the money.
Their recent statement about potentially leaving the home console market behind proves this. I think what he meant was that they would consider making more smart phone games as the market is larger and then roll out a device that fit into that mold.
Re: Random: Fans Ask Nintendo To Revive Super Mario RPG's Geno And Mallow In Online Petition
I know its not the same but isn't Paper Mario and Mario & Luigi a continuum of the series?
Re: Disappointing 3DS Software Sales Show The Console's Slow Death In Japan
I wonder if this means no one wants a 4DS smart device. Sigh.
Re: Random: Two Nintendo Presidents Are Listed In The End Credits Of Starlink: Battle For Atlas
Such an underappreciated game. I recently only picked it up myself but its been quite good so far.
Re: Masahiro Sakurai Says There's No Correct Way To Play Super Smash Bros.
@CharlieSmile Really? I've found that button mash doesn't really work in Smash. The problem is that Smash has a set button layout and button mashing only makes it worst.
Unlike other fighting games which is all about a variety of moves where you can button mash to pull of some amazing combo by sheer accident, Smash doesn't really do that. Its closer to classic Street Fighter.
I'm a decent Smash player (though have gotten worst in the last two versions) and I get beaten at times or even 'smashed' by computers in World of Light but rarely do I run into so much trouble in other fighting games (Tekken, Soul Calibur, DoA, BlazBlue, etc). I agree with @quinnyboy58 said, you can train for months and then get beaten by a noob in most other fighting games.
Re: Masahiro Sakurai Says There's No Correct Way To Play Super Smash Bros.
@Heavyarms55 I find Smash to be one of the toughest fighting games in existence. Its hard to follow. Tekken for example is the type of fighting game targeted at casuals, its rather easy to button mash and just know a few moves to win the game. A lot of people can't even pick up Smash without walking off the screen and getting confused as to where they are.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Kiyata @HalBailman Its more a pre-purchase then a pre-order. You can preload the game on the system. Also its a case of tight budgeting for some people. Maybe I can spend like $100 over Christmas but not 6 months later. So a pre-purchase like that would be great. A lot of digital indie games also give a fair bonus or percentage off for buying digitally.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@shaneoh Hmmm...You have a point but I think they are both the same.
A half watched movie = poor entertainment value = poor product.
Thus the refund.
What if they didn't provide a refund? There is technically no lost to be had here. You might feel ripped off but you didn't have to watch a movie. That was kind of my point.
I feel like people today are way too entitled and spoilt for our own good.
In this case couldn't it be argued that it would be the authors/directors/actors of the movie who has a right to sue the cinema for not providing the movie in full?
Here another example. What if instead of the projector dying, the movie was interrupted for a few minutes instead because of "technical difficulty"? (The projector could have died and been replaced for all we know.)
Would you be entitled to a refund since it ruined the movie experience?
I swear #21CenturyProblems... LOL!
When you look at it like that you'll get where I am going with this. It is a slippery slope.
The way I see it is this: If it is a need or someone's life at stake
then it is a crime. If it is not a need then at best you are entitled to a refund.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@shaneoh See my edit. I've never heard of a refund for a badly made movie so I think entertainment should work differently.
I can't change the result even if I get a refund for a bad movie or a buggy game. Also it can be somewhat subjective. I mean what next, should I be compensated for my time being wasted and having to suffer through that crap?
Its a slipper slope not a right.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@shaneoh The two are different because one is entertainment and the other can endanger my life.
a) I wish to "play the game" even in its slightly buggy state.
b) I'm also enticed by its $5 pre-order bonus for buying the game now and don't wish to lose that if I get a refund. If this was a Limited Edition it would have been a harder decision to make because I can't do a partial refund.
c) Also I bought it on launch day (so I don't know if that counts as a pre-order) and the bug was discovered after.
d) Its like asking for a refund for a bad movie or food that tasted bad. Bugs in game luckily can be fixed just as food can be remade but generally, its a case where the refund does not change the result.
Edit: But I'll give Amazon a go and see how they respond.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Medic_alert My point is that they probably do it to avoid legal reasons. Why call them? Because its much harder to sue someone over something said over the phone then it is over an email.
Nintendo seems to be a company that doesn't agree with the way most people do things. Not necessarily a good thing but not necessarily a bad thing either.
In this case, about the pre-order things, it has gotten them in trouble.
Also the pre-order thing is still useful from a marketing perspective as I said not just for indies. If you had an influx of a few million dollars or more, it can do wonders even for a billion dollar company.
I think sometimes simple things work best. Yes, there are compromises but if you exercise common sense then it not an issue.
Personally I can't understand the digital pre-order cancellation thing since I never pre-order anything that isn't physical nor cancelled a pre-order before. If I want to buy something that badly, I pay for it and understand the consequences.
Smash is an example. Apparently the game is buggy so should I ask for a refund because I pre-order it?
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Medic_alert Seriously, they don't officially have an email support team here in Australia. You have to call them.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Medic_alert You do realise that is how Nintendo operates like half the time right?
Also all consoles are hackable. I mean, tell me what programming language can they use to disable/delete games from your system and prevent you from hacking certificates if you decide to cancel the pre-order and keep the game?
I think Nintendo will need a complete overhaul of the system and it'll end up a lot more complex then it is right now.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Agramonte Most online retailers are just that "retailers". They have no involvement in the marketing of a game to worry about or all that other jazz.
I'm not saying Nintendo is necessarily in the right but I'm also thinking from their perspective and that is business. This is why they have certain business practices.
Nintendo is a games company. They have more at stake then a retailer. They are charging pre-orders to allow you to preload the game before launch.
This has its advantages and disadvantages. The advantages is obvious, the game can be played immediately at launch and it thus helps with the hype and marketing.
The money they immediately take from pre-orders are probably going to a bank account that most employees at Nintendo have no access to. Thus why it is hard to provide refunds. The money likely goes straight to the higher ups or the marketing division where they can then reinvest and reuse the money for marketing purposes.
Say a game sells well, they immediately use the money they earned to run ads to get more sales while the hype is still high.
If people wanted a refund all of sudden, it will be hard for them to get the money back to refund the customers.
This is also great for indie developers. Seriously, if I was making a game like Celeste for example and pre-order were going through the roof, I'll probably quit my job and continue making games full time instead of waiting for sales numbers to come in, this really helps speed up the process.
From their perspective, a pre-order is no different from a standard retail sale.
The other reason why Nintendo doesn't provide refunds is because you can purchase orders using My Nintendo points. I think this is the biggest reason why they don't refund customers.
It works like loyalty points on a credit card.
It it very hard to issue refunds because you can say buy a $1-10 game using the point you have and it costed you nothing or next to nothing if you had the point available. They probably don't have a system in place to refund and recollect My Nintendo points from accounts not to mention it is a difficult task. Do they just give you back your points that you've redeemed or cancel points you've earned or what?
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
@Agramonte @Jeronan @Wexter @Slim1999 The problem is with refunds. The problem is that they will have inflated pre-order numbers and people can also abuse the system. Its not good for marketing all round. Think if you could vote and then take back your vote and vote again, its a lot of work for some guy/gal who wants to change their mind.
The best strategy would be to charge a fee for refunds or do what shops do and take like a deposit for the game which you lose if you no longer want it.
@Medic_alert Also certificates are easy to hack.
Re: Nintendo Will Be Taken To Court Over Its "Illegal" eShop Pre-Ordering System
The problem is with money and refunds. They want people who can afford it to pay for their games not have inflated number of people buying into hype and then can't afford to paid for it. Refunds is also an issue. You know, people can abuse the system by constantly requesting refunds, it is very difficult to keep track off by a human (not to mention it costs money) and we can't just trust a computer to do the work for us.
This is the biggest reason why Nintendo isn't offering a refund. Its for convenience. They probably can't afford to hire someone to keep track of those who buys like ten games then wants a refund on half of them down the road.
Re: Guide: Every Nintendo Console Ranked From Worst To Best
@sanderev SNES was awesome. Its honestly their best system ever. You're missing out man. Chrono Trigger and Secret of Mana alone is worth the system. I can really tell who are 80/90s console gamers and 90/00s console gamers just from their lists. lol
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 Well I think they will likely bump up the RAM and processor speed a bit too through a die shrink.
My point is that they should have launched with 64GB cartridges and games not wait till 2019. They should have gotten the major third party publishers onboard to at least port one big modern game onto their system because it would actually...fit.
I know why they did what they did because its smarter from a marketing perspective but it'll surely be great for fans who has wanted this elusive third party support for a long time.
Nintendo might be innovative but they don't like to take risks with their innovative investments.
Re: Tomb Raider Won’t Be Making The Switch Anytime Soon, According To Eidos Montreal
Not sure how many people will read this as it is a few months old but I'm surprised no one has mentioned this:
Its not the POWER of the console, its the size of the games.
Right now the Nintendo Switch doesn't have games bigger then 32GB on it. Doom and Wolfenstein are 22GB.
Tomb Raider like Assassin's Creed is a lot closer to 50GB. Until Nintendo puts out 64GB cartridges (which is being introduced next year) at a reasonable price, third parties aren't going to jump onboard.
Re: A Second Isabelle Smash Ultimate Glitch Has Been Found Which Can Create Infinite Waluigis
@Spoony_Tech I think its probably how assist trophy are programmed vs a character like Ice Climbers. Its hard to explain but most likely the Assist Trophy was loaded into temporary memory so its probably a memory loop error that is causing this.
Re: A Second Isabelle Smash Ultimate Glitch Has Been Found Which Can Create Infinite Waluigis
@Spoony_Tech Nintendo games don't really push hardware to their limits. Seriously the game is only 16GB in size. Most third party games are like 50-100GBs.
Re: A Second Isabelle Smash Ultimate Glitch Has Been Found Which Can Create Infinite Waluigis
@Cobalt Actually its probably what happens when you rush games that are built from the ground up. Isabelle is also a new character. Also, I would say IBM processors are easier to develop for then the nVidia Tegra. If you compare the game next to the Wii U one, you'll see that its not a port. The question is how did Sakurai miss this? Did he really have that much work cut out for him.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 That said, Nintendo's strategy is working for them too. Since the GameCube, they are releasing systems that are "a gen behind" in storage and then selling a Pro edition of said system that basically doesn't have any games on it later down the line.
Tbh with you, I'm not sure why it works/sell but it does. The DS did the same thing as did the 3DS. I think a lot of people must be suckered into upgrading? I dunno.
I would have loved to have seen a Switch with at least 64GB-128GB of storage built in and games that are 64GB-128GB in size at launch. Then people won't complain about it having no third party or only getting rehash of old games. Right now, though we're stuck with 32GB storage and most Nintendo games are only 16GB in size.
Its like they aren't pushing the hardware to the limits or their games are bit sized that they don't care to keep up to date with the rest of the world.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 In reply to your "PS Swap" comment, I suspect that some sort of portable device will come. So far Sony has released a portable console in between every gen bar the first one. That said, the question is will it be any good?
Honestly, the Switch is pretty good hardware wise. The problem is its battery and its storage. 32GB is not enough and isn't really pushing the system to its limits. Most modern games are 50-100 GBs and that is why they aren't getting the third parties.
Nintendo is introducing 64GB cartridges in 2019 so I think Sony's system will likely make sure that it can tap into that market and more without it being too expensive...which is not easy to do.
Sony is about hardware so they will likely be focused on making the unit have the right features. I don't think it will be that much more powerful then the base Switch....maybe more RAM. The PSP did well because it was "simple" and Nintendo fans bought it in doves, especially the ones that missed the GBA.
Ultimately it'll be the Sony brand that entices developers to flock to it and the game library that entices gamers to come to it.
PSP had much better games even though it wasn't that much better then the DS and I suspect that this PS Swap thing will likely be the same.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 Indeed it fixed a lot of PS3's problem because the PS3 was a huge leap forward.
I don't know what route Sony will take with the PS5 but likely it will not colour me interested...
Unless they do a PSP that is. To this day their best platform.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 That said the PS5 has the Switch to compete with so I don't doubt it would make another PS2 to PS3 like jump and there probably won't be a Pro system.
Bascially, PS2...best selling console of all time.
PS3 power. Many PS2 users buy.
PS4 mediocre but games. PS3 users buy.
PS4 Pro value for money. PS4 and PS3 users buy.
PS5 ???
Likely powerful to make the Switch look obsolete but will need exclusives to back.
Remember that power of a console makes it harder for third party to develop games for since ultimately its about money.
So Sony finally has their work cut out for them next generation.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 Well the exclusives and third party support would sell the PS5 system you see. Its like how the initial PS4 worked. I didn't see value in upgrading from a PS3 at all if not for the games so I didn't but many obviously did.
In fact, based on sales data, the PS4 has had year on year growth for four years since the launch of the system. Something that doesn't usually happen. Most system sell the best after 3 years and then drop off on the 4th.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Heavyarms55 @HollowGrapeJ Also I think based on how the Xbox One X and PS4 Pro market strategy worked, they are there to tempt buyers to make the jump and buy. A very smart move and sales are reflecting that accordingly.
The PS4 Pro was more of a leap from the PS4 was then the base PS4 was to the PS3.
I'm not good with decisions like this and it makes it even harder for me to buy something or I end up spending a lot more on "impulse" if that's the right word to use, which is what they want.
I had a PS3 and basically, the Pro and X is more value for money more then the 4 and One and PS3 ever was.
Even when the PS5 appear, the PS4 Pro can still give it a run for its money and it'll be a good deal.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@HollowGrapeJ Well I don't usually buy consoles at launch but when you do a mid gen upgrade like that it makes the decision hard for me. Basically I waited a few years for the price of the original console to go down and now they throw in a refresh that kind of make me wait all over again. They also make refreshes very value oriented and tempting. So its kind of this Catch-22.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@HollowGrapeJ That said, I don't know what to think in regards to mid generation cycles. I see its advantages but I also don't want to pay for a new iteration every few years. I rarely buy games full price even so adding a system cost to that every few years is a bit too much.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@HollowGrapeJ I agree. I have a hard time choosing a console of choice because Sony makes things simple. Xbox while cool and all is a bit like Nintendo in this area. Xbox Live is complex and target an audience who are looking for something really dedicated. I just want to get online to buy a game or two that works on all my modern platform and Sony makes that easy. Nintendo is innovative but at the cost of graphics and basic functionality of certain things like online. They don't explain why they do things differently just that they do which I think is stupid.
Microsoft is a bridge between the two. I would have gotten an Xbox this generation if not for the price and the fact that my bro already has one. So I'll be getting a Switch this coming Christmas.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@PrincessBowsette I mean Nintendo censors things that can potentially be dangerous. Like the last game that did this was Tokyo Mirage Sessions #FE. Their ages were changed from 17 to 18 and they toned down upskirt shots, etc.
That said, I would likes to see Nintendo make a game like Detroit: Become Human or something R Rated. From my experience Nintendo is more focused on gameplay and action then story and adventure.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@Jeremyjones12992 Because despite its flaws it was a good system with well arguably quality games even if it wasn't the type that was to most our tastes. Its says more about Nintendo fans then Sony ones.
Re: Nintendo Switch Surpasses Lifetime PlayStation Vita Sales Within Japan
@PrincessBowsette Nintendo censors things that are related to children. Their mature titles are there for fun and aren't for deep exploration of the soul.
Re: Reggie: Don't Expect Nintendo Switch Online To "Mirror" The Competition
@joey302, @ritouf @Sumimasen, @WillTheLion, @canucksfan989, @Whalehome and others. Not saying I'm happy with the service but they're making the NES games online and multiplayer compatible. Its not just a basic port of the games. They're starting with NES because code wise as it is the easiest. I think they will work their way up to SNES games. Once the SNES games hit, it will be worth it.
I don't think they plan to release Virtual Console because:
a) It is much harder to emulate GameCube games and beyond;
b) Honestly, emulated N64 games look ugly.
I think they are looking at it from that perspective. Stop thinking you LOT are the only target market for the Switch Online.
How come we don't generally hear about ports of Saturn and N64-quality ports?
Because it is much better from a marketing perspective to remake them in HD then to port them but that in itself takes time.
Re: Nintendo Taking A "Big Step Forward" Embracing Content Creators, According To Head Of YouTube Gaming
@retro_player_22 The Wii U didn't teach them anything but that they are right. It was a machine targeting largely at children, just look at the ads, and thus all the policies they had in place. Now that these children have grown up and Nintendo is also after a more mature market, they can relax these policies and change them accordingly. Nintendo is a very responsibly company. They take making video games for everyone seriously.
Re: Nintendo Taking A "Big Step Forward" Embracing Content Creators, According To Head Of YouTube Gaming
@John_Koshiro Maybe because they were innovative in that field as well but have yet ideas how to implement it so stuck with a money making formula.
Let me explain and give a real life example:
I have an idea for an innovative social platform like no other. Its like having Miiverse, Facebook, LinkedIn and others combined into one + more, much more.
But I don't have the money nor resources to make it and if I was to start it would look like a step backwards from Facebook/MySpace which is nothing new or unique.
Even with an explanation or something to show for it, customers who signed up would just think I'm just another social typical network trying to make my money for a stale idea.
So in this case, Nintendo probably is a bit backwards but with reason. I think @BrettAwesome kinda has a point. A lot of content creators are people who stream video games and getting paid to not work. Nintendo wants to prevent that from happening and wants to see video games as a genuine medium that takes love and care to produce.
They probably had some ideas, however, didn't know how else to implement such a system. Now they've scrapped the remaining idea that they had and just want with the flow.
It would be no different to if I made that social network and it starts making money and competing with Facebook before the final idea is ever produced. Why would I innovate if there's no reason to?
Re: Assassin's Creed Odyssey Is Coming To Nintendo Switch, But There's A Catch
@kobashi100 Sorry misread your comment. I agree. I think its about maximising the experience without downgrading the assets which is expensive. That said, it can run Doom Eternal but that game isn't even over 21GB.
Re: Nintendo Direct Delayed Due To Powerful Earthquake in Hokkaido, Japan
@SBandy Sorry, I was agreeing with you but yeah.
Re: Assassin's Creed Odyssey Is Coming To Nintendo Switch, But There's A Catch
@ballistic90 @KryptoniteKrunch Er...game carts not big enough. Assassin's Creed take like over 50GB for one game. Probably same with RE7.
I'm assuming they are waiting for 64GB carts to launch stateside?
Re: Nintendo Direct Delayed Due To Powerful Earthquake in Hokkaido, Japan
@Likethepear, @SBandy and @BLD and others
This is so unsympathetic and unsensitive.
People need to realise that they probably pre-record things literally a few days or maybe even a few hours before.
So something like an earthquake can affect their schedule.
This is on top of the Tsunami that happened that basically cause the "N" of the Nintendo logo to fall off as well.
https://www.nintendolife.com/news/2018/09/random_the_n_of_the_logo_at_nintendos_kyoto_hq_has_fallen_down
"Yesterday, Nintendo announced that it would be temporarily ceasing its telephone and online customer support for customers in Japan due to the typhoon, presumably because it would be too dangerous for employees to enter the building or surrounding areas. We hope that all staff and their loved ones are safe and well, and want to pass on our best wishes to those affected."
My point is that the Japanese market just experienced two disasters, so considering that they had to shut down their telephone and online customer support and now an earthquake happens, I think they are just doing the right thing and sending people home to their love ones as well as respect towards human lives.
What I got from this is that Nintendo employees have a solid work ethic and are caring people since they probably had a schedule in place which they now cannot fulfil because of it.
Re: Ubisoft Will Not Release Rainbow Six Siege On The Nintendo Switch
I would like to add here that @EightBitMan forget that the industry reacts. They are not stagnant entities to be beaten that easily.
That's why competition exist and have been for some time. Duh!
You do realise that Nintendo is basically competing with the developer or manufacturer of the technology they want to use in their hardware, right?
I mean, what do you expect Nintendo to do then?
Why don't you tell me why Microsoft didn't use the Blu-Ray format for the XBox 360 so it could "compete"?
Why don't you tell me why Microsoft (and thus Nintendo) don't just develop their own format for everything.
If Nintendo followed them then they would effectively be doing what AMD is doing in the marketplace compared with Intel and ALWAYS come second. There is plenty of example of this.
I mean, go on, you be Nintendo, I ask you to use ANY technology available on the market to try and beat me.
There is only one condition:
No matter what you release, I'll allowed to release something either a year later or a year earlier with my own spin on it.
Lets see how far you are going to get and how many times you win in this game?
I bet you none. You will lose to me EVERY SINGLE TIME.
Nintendo was about the power game because that was all they got but since they don't make their own hardware, competitor with power elsewhere can match them in the hardware game and beat them in the console space.
Sony even developed their own processor.
DEVELOPED. OWN. PROCESSOR.
We've seen evidence of this time and time again.
PlayStation > N64
You can blame the "small" cartridges or you can look at the fact that CDs are a SONY (and Philips) thing. They developed the technology and Nintendo didn't. So what's Nintendo to do, pay heavy licencing fees to the competitor?
PlayStation 3
Sony went full on in the format they developed for even Microsoft knows to stay away.
I mean, why not call out Microsoft out for not paying money to a competing technology company in order to beat them at their own game? Why didn't Microsoft use Blu-Ray for the Xbox 360? Or a better version of the Cell processor?
a) They didn't have access to the technology.
b) If they did or could, it was probably really expensive.
Let's play another game.
You have to make a Switch clone that can beat the Switch. Same rules apply as before this time though you're only allowed to use technology I make.
I'll licence you to use the Nintendo's Switch cartridges directly, you just have to pay me for it.
You think you can beat me creating a Switch Pro?
Oh, did I forget to mention that next year, I'm going to use new 64GB cartridges that you can't licence yet while it will cost you X amounts of money for you to licence the 32GB ones.
Get the drift?
Nintendo can't compete with basically the manufacturer dude. Even nVidia wanted join the frail and started making the Tegra gaming handheld called nVidia Shield.
It just never set the world on fire. If it did and Nintendo would essentially be finished with nowhere to go. I bet in their licencing agreement, Nvidia is promised a huge chunk of money plus support for the Shield and that they can't release a competing device that is more powerful then the Switch or competes with the Switch.