Comments 163

Re: Kickstarter Cancelled For Vertebreaker, The Retro Platformer From Sonic Mania Devs

nesrocks

I hope they can sort things out, but my indie game is set to be released in early 2020 and it's got a grappling hook that looks similar to theirs (it's been in development for over 2 years now). I've been working solo, with money I raised myself without a kickstarter campaign, and even if I wanted to, I don't think I could start a KS because I live in Brazil, and there are KS rules that deny me that ability based on that fact. Anyway, I hope I can somehow start a KS campaign post game launch just to make a switch version of the game. Here's a link for wishlisting to anyone interested https://twitter.com/bitinkstudios/status/1172224025340317696

Re: Poll: Box Art Brawl #15 - Super Mario Bros.

nesrocks

@Antraxx777 I disagree, it does not convey anything about the emotion of the game. It's completely lackluster. The box art needs to make up for the fact that it's a still image, not a game, which moves, is interactive, has rules and sound/music. The art needs to go above and beyond to express not only the game's variety but also the world it represents. At the time games were really limited and the box and manual were an integral part of the experience. If the box is a screenshot of the game then it is completely useless.

The back of the box is what is used to show more about the game, but the front needs to be as atractive and emotional as possible. A sprite at an angle in an impossible position with a brick is almost like nothing and doesn't actually show exactly what the game is, even. So they tried to make it something more exciting than the game, but as cheaply as possible. It was not thought through. Just quickly done and sent to the factory.