WOW, the wait is over. I feel like this should cut out like a third of all VC related bitching and moaning...Oh, wait, not counting my fellow Americans. Anyways, I'll be skipping this one, still have two carts (probably should have sold one, too late now!) but its great to see a classic getting the light of day it deserves. Enjoy, all.
Man, I was just thinking yesterday, "Where the hell is that Goo game that was so hyped up a few months back?" Really excited for this one, sounds like production is nearly complete. Now, we just need to overcome the beast that is publishing!
Great, just what we need. A clone of a game that's already out on a service that, to date, only has twenty-some games. Hopefully next, we'll get another table tennis game and a few more Arkanoid clones. I'm glad some publishers are keeping it real, releasing original and groundbreaking stuff, because some of these companies are just seeing it as another chance to cash in on the same old sh*t.
@Big=Sexy Lifeforce, man. They don't make 'em like that anymore. That freaky last boss gave me nightmares as a kid.
I would've preferred a graphical update a la Star Soldier R, but in general I love this idea of old franchises getting new installments that look like they could have come out a decade ago. Keep it up.
I'm always excited for games that integrate music, but not many of them are good. I'm not a fan of the whole Guitar Hero/Rock Band fad; I'm a musician, so to me these aren't really music games, they're more about watching the notes move down the screen and hitting buttons when you see the notes hit the line at the bottom. Same with DK for GC and DDR. To me, music games should be about what you HEAR, not what you SEE.
I loved Electroplankton, though it wasn't really a proper game. The field is wide open in this genre, and this sounds promising.
@Adamant LOL, keeping a video game on hard is what men should do, thats funny stuff, man
But, yeah, I totally agree, Mega Man's difficulty doesn't live up to the legacy. I never thought it was hard as a kid, and didn't hear about it being "so hard" until much later. Mega Man 2 was actually one of the few games that I could complete as a 5 year old, though that freakin puzzle-ish boss with Crash Man's weapon (after you beat all Wily's robots) took me a minute to figure out.
Has anyone broken a mil on 2-minute mode? I've been stuck as 998,000 for like two months, I mean how on God's green earth could you possibly score any higher? Pointers, anyone?
Has anyone broken a mil on 2-minute mode? I've been stuck as 998,000 for like two months, I mean how on God's green earth could you possibly score any higher? Pointers, anyone?
Aw, sorry Toki. At least the other quality titles are hanging in there amidst a sea of mini-game type stuff. If mini-games are what the people buy, mini-games are what the publishers will release, so I'm glad people threw their money at Strongbad, because it opens the door for more cult releases.
The little description of the game posted above has really sold me on the game, even with the ridiculous DLC catch. I love the idea of battling with tanks and other military gear, instead of just wreaking havoc and blowing up buildings, which is initially what I thought the game might be.
Thinking about it, maybe the DLC thing ain't so bad. I mean, 500 points is a great starter price, and then we have the option of moving up to the next level when we're ready to. For example, I've owned Star Soldier R for months, but I was so intent on breaking a mil in 2-minute mode, that I hadn't even played the second level until two days ago. So, if the gameplay has the right level of replay value, taking it one level at a time may not be a bad thing, especially since the game has online scoreboards. I know that I'll for sure be focusing on score rather than getting on to the next level. Lord knows I love me some online scoreboards.
I love point n click, but skipped on Strongbad, this looks like just the fix I need. Also, I'm extremely excited for a proper M rated title on WiiWare, haven't played a decent horror themed game since RE4.
@Virus WOW, VS, now that's an idea. That's a cool flip on the whole concept, training and deploying units against an opponent's castle. You could even have a single player mode like that, call it ATTACK, or something. But I'm pretty sure you should hang on to that kidney, I think they're important, or something...
[EDIT] Interactive catapult? What would that be like?
@Virus I couldn't agree more. The Up button on my D-Pad is BEGGING for a spell. Seriously, if some DLC labeled "FOURTH SPELL" magically appeared one day, I would throw my wallet at the screen. Still, there are, in a way, a few extra "modes" of play. Large units, small units, and catapults only scenarios are all available through the credits option on the main menu. Small units are a serious BITC--um, er, hassle.
More mobile phone filler... I'm sure there's a market for this game, and folks will enjoy it, but I can't help the feeling that innovative WiiWare games are few and far in between.
I'm strangely tempted. Always wanted fish as a kid... Hudson is really controlling the WiiWare service, releasing a lot of varied material, which is cool because people who like Star Soldier R may not be the same who like My Aquarium, but Hudson is providing for both audiences. Not to mention the upcoming Bomberman and Alien Crush games. Other publishers should really study up.
I'd like a little less info about the show, and a little more about the gameplay. I understand that its a point n click, but is there an inventory? How long is the game?
@Raptor78 Thanks! Monkey Island, now that was a kick ass game. I loved all the Sierra stuff that I got a chance to play, used to have the super old King's Quests and Space Quests on my Apple 2. Thanks for the link, but unfortunately I can't run the Strongbad setup EXE, cause I'm still running a Mac 15 years later, lol.
It's OK to retire, just come back in a bit, like Jay-Z! Sucks about the bad press, though, it seems like they're being haters just to be haters. The artwork oozes quality, I can't imagine the game being a big letdown. 1/10!? That's putting it on the level of like a Pixar movie game or like a Zack & Cody game, ridiculous
Wow, this was something I didn't predict. Different developers having versions of the same game! Jesus, I hope we don't see more Brick Breaker clones, etc. We need a quality control filter.
My mom used to have to drag me out of Blockbuster the month they put this game out to play. Personally, I dig the lack of vertical movement. I think it really sets Splatterhouse apart from the other great side scrolling beat em ups of its time, its a cool challenge. Dig the horror movie feel.
Hey, I'm standing with the "can't stand the reversal of jump and shoot in the Anniversary Collection" crowd. I traded my Anniversary Collection based on solely on the switch, which I know a lot of you think is stupid, but, yo, the original controls are just ingrained in my head, so when I jump on the Anniversary Collection, I'm constantly jumping when I want shoot, y'know? That's what happens when you've been playing Mega Man since FIVE YEARS OLD. And for all of us long time Blue Bombers, WHY WOULD YOU SWITCH THE ONLY TWO EFFING BUTTONS IN THE GAME?
@Demon Laughing my ass off! Dude, I haven't bought a game in months. At four days I think you're doing alright. By the way, love the video reviews! You buy the games so I don't have to, love it!
@David77 C'mon man, you're behind the times, we've already complained, now we just sit around, defeated, hopelessly waiting for a good game to come out. But, yeah, We all need some Flashback and Out Of This World lovin
On a side note, the Harvest Moon series seems like a perfect match for WiiWare. The format lends itself to small block size and would probably fit more nicely into 2008 without a $50 dollar price tag. Me want.
Comments 476
Re: EU VC Releases: Super Mario RPG and Super Mario Bros.: The Lost Levels
WOW, the wait is over. I feel like this should cut out like a third of all VC related bitching and moaning...Oh, wait, not counting my fellow Americans. Anyways, I'll be skipping this one, still have two carts (probably should have sold one, too late now!) but its great to see a classic getting the light of day it deserves. Enjoy, all.
[edit] @Diablos79
LOL, yeah what a load of bull
Re: What's New In The World Of Goo?
Man, I was just thinking yesterday, "Where the hell is that Goo game that was so hyped up a few months back?" Really excited for this one, sounds like production is nearly complete. Now, we just need to overcome the beast that is publishing!
Re: Tumblebugs
Great, just what we need. A clone of a game that's already out on a service that, to date, only has twenty-some games. Hopefully next, we'll get another table tennis game and a few more Arkanoid clones. I'm glad some publishers are keeping it real, releasing original and groundbreaking stuff, because some of these companies are just seeing it as another chance to cash in on the same old sh*t.
Re: Gradius Rebirth
@Big=Sexy
Lifeforce, man. They don't make 'em like that anymore. That freaky last boss gave me nightmares as a kid.
I would've preferred a graphical update a la Star Soldier R, but in general I love this idea of old franchises getting new installments that look like they could have come out a decade ago. Keep it up.
Re: Crescendo
I'm always excited for games that integrate music, but not many of them are good. I'm not a fan of the whole Guitar Hero/Rock Band fad; I'm a musician, so to me these aren't really music games, they're more about watching the notes move down the screen and hitting buttons when you see the notes hit the line at the bottom. Same with DK for GC and DDR.
To me, music games should be about what you HEAR, not what you SEE.
I loved Electroplankton, though it wasn't really a proper game. The field is wide open in this genre, and this sounds promising.
Re: Square-Enix Gets Invaded!
@Kawaiipikachu
I doubt the European release will differ at all from the "Taito" NA release. But we can all dream.
Re: USA VC Releases: Mega Man and Neo Turf Masters
@Adamant
LOL, keeping a video game on hard is what men should do, thats funny stuff, man
But, yeah, I totally agree, Mega Man's difficulty doesn't live up to the legacy. I never thought it was hard as a kid, and didn't hear about it being "so hard" until much later. Mega Man 2 was actually one of the few games that I could complete as a 5 year old, though that freakin puzzle-ish boss with Crash Man's weapon (after you beat all Wily's robots) took me a minute to figure out.
Re: Review: Star Soldier R
Has anyone broken a mil on 2-minute mode?
I've been stuck as 998,000 for like two months, I mean how on God's green earth could you possibly score any higher? Pointers, anyone?
Re: Star Soldier R
Has anyone broken a mil on 2-minute mode?
I've been stuck as 998,000 for like two months, I mean how on God's green earth could you possibly score any higher? Pointers, anyone?
Re: Top 20 WiiWare Games in America (20th August)
Aw, sorry Toki. At least the other quality titles are hanging in there amidst a sea of mini-game type stuff. If mini-games are what the people buy, mini-games are what the publishers will release, so I'm glad people threw their money at Strongbad, because it opens the door for more cult releases.
@WiiRocks
Exactly, just look at Strongbad.
Re: Square-Enix Gets Invaded!
The little description of the game posted above has really sold me on the game, even with the ridiculous DLC catch. I love the idea of battling with tanks and other military gear, instead of just wreaking havoc and blowing up buildings, which is initially what I thought the game might be.
Thinking about it, maybe the DLC thing ain't so bad. I mean, 500 points is a great starter price, and then we have the option of moving up to the next level when we're ready to. For example, I've owned Star Soldier R for months, but I was so intent on breaking a mil in 2-minute mode, that I hadn't even played the second level until two days ago. So, if the gameplay has the right level of replay value, taking it one level at a time may not be a bad thing, especially since the game has online scoreboards. I know that I'll for sure be focusing on score rather than getting on to the next level. Lord knows I love me some online scoreboards.
Re: Last Flight - Artwork!
I love point n click, but skipped on Strongbad, this looks like just the fix I need. Also, I'm extremely excited for a proper M rated title on WiiWare, haven't played a decent horror themed game since RE4.
Re: Defend Your Castle
@Virus
WOW, VS, now that's an idea. That's a cool flip on the whole concept, training and deploying units against an opponent's castle. You could even have a single player mode like that, call it ATTACK, or something.
But I'm pretty sure you should hang on to that kidney, I think they're important, or something...
[EDIT] Interactive catapult? What would that be like?
Re: Defend Your Castle
@Virus
I couldn't agree more. The Up button on my D-Pad is BEGGING for a spell. Seriously, if some DLC labeled "FOURTH SPELL" magically appeared one day, I would throw my wallet at the screen.
Still, there are, in a way, a few extra "modes" of play. Large units, small units, and catapults only scenarios are all available through the credits option on the main menu.
Small units are a serious BITC--um, er, hassle.
Re: Defend Your Castle
Just bought this two days ago, nearly at level 50. Probably the best five bucks I ever spent.
Re: USA WiiWare Update: Midnight Pool
More mobile phone filler...
I'm sure there's a market for this game, and folks will enjoy it, but I can't help the feeling that innovative WiiWare games are few and far in between.
Re: Review: My Aquarium (WiiWare)
@whitemest
haha, that would be badass. Maybe some Japanese Fighting Fish!
Re: Get Ready To Go To Battle In Swords & Soldiers!
Beautiful visuals! Looks badass, too, waiting to hear more!
Re: Review: My Aquarium (WiiWare)
I'm strangely tempted. Always wanted fish as a kid...
Hudson is really controlling the WiiWare service, releasing a lot of varied material, which is cool because people who like Star Soldier R may not be the same who like My Aquarium, but Hudson is providing for both audiences. Not to mention the upcoming Bomberman and Alien Crush games. Other publishers should really study up.
Re: A Look Inside The Mega Man Boutique
Awwwww, Roll!? I wanted Protoman!
Re: Review: Strong Bad Episode 1 - Homestar Ruiner (WiiWare)
I'd like a little less info about the show, and a little more about the gameplay. I understand that its a point n click, but is there an inventory? How long is the game?
Re: USA WiiWare Update: Strong Bad Episode One
@Raptor78
Thanks! Monkey Island, now that was a kick ass game. I loved all the Sierra stuff that I got a chance to play, used to have the super old King's Quests and Space Quests on my Apple 2. Thanks for the link, but unfortunately I can't run the Strongbad setup EXE, cause I'm still running a Mac 15 years later, lol.
Re: Bionic Commando Not Approved For Virtual Console
Not surprised, but...
NOOOOOOOOOOO
Re: Space Invaders Get Even - Stage Pack Details
Pushing it, Taito
Re: Luc Bernard's Pitch For The Star Thief
looks badass
Re: Luc Bernard Quits Videogame Development
It's OK to retire, just come back in a bit, like Jay-Z!
Sucks about the bad press, though, it seems like they're being haters just to be haters. The artwork oozes quality, I can't imagine the game being a big letdown. 1/10!? That's putting it on the level of like a Pixar movie game or like a Zack & Cody game, ridiculous
Re: USA WiiWare Update: Strong Bad Episode One
Is point n click like King's Quest gameplay?
Re: Gameshastra To Bring Tumblebugs To WiiWare
Wow, this was something I didn't predict. Different developers having versions of the same game! Jesus, I hope we don't see more Brick Breaker clones, etc. We need a quality control filter.
Re: Splatterhouse 2
My mom used to have to drag me out of Blockbuster the month they put this game out to play. Personally, I dig the lack of vertical movement. I think it really sets Splatterhouse apart from the other great side scrolling beat em ups of its time, its a cool challenge. Dig the horror movie feel.
Re: EU VC Update - Samurai Shodown II
HAHA, Reggie's fault, that's good
Re: Mega Man 9 - Flicker Included!
I dig it
Re: USA VC Update: Sonic (Master System) and Splatterhouse 2
Wow, I'm so much more stoked on these.
Re: Major League Eating: Kodiak Bear Unleashed
Dude, Kobayashi couldn't even beat a frat boy from San Jose, whats he doing messing with a Kodiak Bear?
Re: Mega Man Finally Out On Monday In USA
Hey, I'm standing with the "can't stand the reversal of jump and shoot in the Anniversary Collection" crowd. I traded my Anniversary Collection based on solely on the switch, which I know a lot of you think is stupid, but, yo, the original controls are just ingrained in my head, so when I jump on the Anniversary Collection, I'm constantly jumping when I want shoot, y'know? That's what happens when you've been playing Mega Man since FIVE YEARS OLD. And for all of us long time Blue Bombers, WHY WOULD YOU SWITCH THE ONLY TWO EFFING BUTTONS IN THE GAME?
Re: Mega Man Finally Out On Monday In USA
I'm holding out for numero dos. Great news, though!
Re: Ys Book I & II Released in US Next Week
@ Adamant
Wow, I already hated Game Informer for having generally late and crappy coverage, but, just wow. What a bunch of tools.
Re: Ys Book I & II Released in US Next Week
@Demon
Laughing my ass off! Dude, I haven't bought a game in months. At four days I think you're doing alright. By the way, love the video reviews! You buy the games so I don't have to, love it!
Re: Donkey Kong 3
Fun game, but I agree with the review. More worth 25 cents than 5 bucks.
Re: The Mascott speaks about the Virtual Console!
Dude, I WISH there was a three week period of good releases.
Re: Euro Update: Wild West Guns and Defend Your Castle
WWG has my attention, I can see the potential to shine. Let me know, WWW!
Re: OFLC Update: Wonder Boy in Monster Land
@David77
C'mon man, you're behind the times, we've already complained, now we just sit around, defeated, hopelessly waiting for a good game to come out. But, yeah, We all need some Flashback and Out Of This World lovin
Re: USA WiiWare Update: Pong Toss
At least its out of the way
Re: Space Invaders Get Even - It's Payback Time!
Good ol Taito is back with another one. I love the the way they flipped the script, I'm on the wagon for sure.
Re: Final Soldier
Hook a brother up
Re: Top 10 shmups we want to come to the Virtual Console
Hellfire is hella addictive, love the weapon system and the pacing of the game.
Re: Top 10 Shmups We Want To Come To The Virtual Console
@Slangman
Thunderforce 4 is on Dazza's top ten list.
Can't wait for that one, best visuals on the Genesis
Re: Mega Man 9 T-shirts To Go On Sale Soon!
Nice, looks just like the Mega Man 2 box art. Hook a brother up.
Re: Reggie Says Storage Issue Isn't Only For Geeks And Otaku!
Complain and you shall receive
Re: Marvelous Entertainment Working on WiiWare Title
On a side note, the Harvest Moon series seems like a perfect match for WiiWare. The format lends itself to small block size and would probably fit more nicely into 2008 without a $50 dollar price tag. Me want.
Re: Top 10 Puzzlers We Want To Come To The Virtual Console
@ The Cheez
Good call on Fire N Ice, can you say CLAASSIC?
PS: What tripped out version of Tetris Attack is that screenshot from?