@yohn777 I got incredibly stressed out, but in the end got the Switch 2 Edition for Legends Z-A and have cleared the game end-to-end on my Switch 1 (couldn't afford the Switch 2, but hope to upgrade at some point).
Definitely can't blame you or most people, because of the misinformation floating around and Nintendo's sheer idiocy and mishandling of information.
@yohn777 actually, Switch 2 Edition cards can be played. Breath of the Wild S2E, TotK, Pokémon Z-A, they all can be played.
Obviously they cannot get the Switch 2 specific features/improvements, but the game still loads in "Switch 1 mode." I think the relevant part is that they get the "The Switch 2 Edition version has the Nintendo Switch game and the Upgrade Path to the Switch 2 Edition version" to say that it can play on both consoles.
Maybe we'll have the horrible footer text on the Switch 2 that breaks the design of the case but simultaneously implies that you can use that card on a Switch 1. That, while we are having this cross-gen state, is the golden standard.
@EarthboundBenjy it's likely also the read speed is higher than whatever the card allows. I wonder why they didn't match at least the MicroSD Express read speeds.
But also, it seems it's not even full price, and the 64GB cards are expensive (I've seen people claim it's like USD15 a piece).
@Anti-Matter iirc, the processor for the Wii had to GC one baked into it (either that or the GPU). That was the usual MO for BC, and it just worked because it was adding the new systems' logic. On the other hand, the Switch 2 doesn't even have the Switch 1's architecture details, so they have to emulate the calls for the games to even work – let alone the rest of the company's other platforms.
Do we know if those prices are physical or digital? Because we might find ourselves that the price we're seeing is for the digital item, as they do use a physical cartridge.
@brunojenso what they've been saying is that the game isn't played on the metal itself, but has a variant of emulation (not full emulation as in having the console logic emulated, but rather that the game's messages are translated). And while it doesn't happen often, there are some games that couldn't exactly do docked version in handheld mode, as some have different gameplay forms – e.g, TWEWY Final Remix uses the gyro aim for both controllers whereas the handheld mode uses the touchscreen.
If anything, the best way for fixed 720p60 (if there are for that and not variable resolution), it could just use DLSS to make the distance instead and ignore the limit. If not, it would need to change the configuration file to tell the game to max at 1080p120, or 4k60, or 1080p60 (handheld) or whatever new target. I would expect those targets to be in configuration files, because it's bad to set almost any parameters embedded onto the code.
Again, my own question: Can Switch 2 Edition carts be inserted onto a Switch 1 and be played or not. And if so, does it mean the Switch 2 executable is also in there or do I have to install the game on a Switch 2?
@montrayjak on the one hand, it would be the exact same thing as with any expansion game. For example, you can play a Pokémon with the DLC, and if you stop having it (say, my father plays the game with my digital download of the DLC, but then he didn't have his console as primary), then it kicks him out of the DLC (it maintains the info on the background to avoid stuff like repeating stuff – and Pokémon lets you have Pokémon "from the DLC" in the base game).
But also, many of the updates are hardware and configuration, rather than data ones. BotW and TotK mostly is "now it has HDR and better framerate and image quality", and they said that the save data is transferrable and didn't say case by case.
Still don't feel this is explaining anything. It is the exact same thing they say on the boxart, and that does explain so much.
Is the cartridge usable on a Switch 1? (it says the Nintendo Switch game is there)
Do I have to install the game onto the Switch 2 to play? (it says the upgrade pack is inside, not that the version is the executable for the Switch 2)
Those are the most important questions to answer, and they don't seem to be answered with this message. As a "legal" disclaimer, it is way too ambiguous and confusing.
@rjejr considering the tariffs, what I wouldn't be surprised is if they even bumped price of the system USD100 up, not down. At least, depending on where they systems are imported from.
If the upgrade is actually a Game Key Card mode, it might actually be somewhat worth (it both works in the Switch and its successor, even if the latter requires the full download). If it's just a code, then it makes no real value of the package.
Again, as everyone says, they really got to revamp the whole PR team, if they're that incapable.
I had been saying for a while that I would have preferred a 120Hz screen with HDR than an OLED one. If anything, because the former cannot be downgraded without significant damage to developers, whereas the latter can.
Yes, it's nicer to have an OLED screen than one that isn't, would all the other features be paired. However, a 120Hz screen allows for stuff like 40FPS modes, and HDR gives both handheld and TV modes extra tools for developers to have better lighting. OLED can be arranged for, but in general developers will not have to do anything, and sometimes they shouldn't – you cannot account for the user having a monitor that is the best OLED or the worst IPS one.
At least in the terms of the console, it feels they did all the right decisions.
One thing I want to ask even more: Do you think the Direct will be few but long sections for games, or a shotgun of games? And what would you prefer to see?
Someone should try and do some extra clicks to be allowed in, like "do you understand that, by accepting the EULA, you're not allowed to publish information?". That way, they can give some extra buff to the requirement where they can say that the user blatantly disregarded the EULA.
@Switch_Pro I don't think it's a thing of Nintendo main studios using Unreal Engine. After all, the other article on the game shows that it's not the EPD studios making this game, and those would be the ones with the access to the first party game engine (which they have seemingly consolidated into one for EPD – ModuleSystem).
@tektite_captain doesn't even have to mean it's from the community. It could be their own emulators, made to then be compiled for the Switch and their other platforms.
People tend to forget that console developers do not make games on a devkit. It's quite hard to make assets, design maps and code behaviour on a console.
@Yoshi3 you forget two games on Fujibayashi's portfolio: Small game Breath of the Wild, and even smaller game Tears of the Kingdom.
We have to remember one thing, nonetheless – The Legend of Zelda is a LEGEND. It's not a novel, but a fable. Not "How to kill a mockingbird", but "The Legend of Arthur". It's a series that should shun the "chronology" to embrace hard that all of the Zelda games are interpretations of the myth of Zelda, which the undoubtedly are, made and or designed by different people and or developed for different consoles.
It might be weird to me that they didn't even give him the "Special Thanks" treatment. He might likely not be involved in development, or even in feedback, but this seems somewhat sad.
@Roibeard64 recently yeah... It seems like we're the distant third in terms of information, marketing and all. I did get this thing regarding the Gamescom lack of anything: Even though there were like a week away from PAX (or maybe because of it and the lack of E3), it's quite extreme how it seems as if it is NoA the one that commisions demos and maybe then those drip into European events.
In a way, it feels better to go bug the NoA team about an issue than to bug our own branch to have things done these days.
@Ryu_Niiyama Definitely. Zelda is one of the series most akin to the concept of a tale, or a legend (ohwait) – stories that are told, retold and mutate in its flourishes, but inherently tell the same basic concept: Link, the courageous swordsman, fights across many foes and suffers various perils to save Zelda from a certain peril – usually Ganon. Truly a hero's journey.
And while Echoes of Wisdom isn't really telling the story from that aspect, it is like the recent subversions we've seen with movies in classic (late 1800's - early 1900's) stories like Pinnochio or Alice in Wonderland. Using the story as a fakeout for a different way to retell it.
I think €500 is way too much. I would kinda expect 450, and 400 would be best – I have some funds for it, and I do expect to sell back my Switch if necessary. If not, I'm going to give it to my cousin, maybe look for the new Pokémon games, and let him play until he's allowed to get the newer ones.
If it's anything over the €499 mark, they will need a lot of heavy lifting for me to move on. Like a LOT – more than just Xenoblade 4, new big Zelda and Astral Chain 2 in the first two years.
@BlublacMH while Aonuma doesn't decide the way the full game will be, I'm sure that stuff like the new direction for the games, the "puzzles no longer have one specific solution" is a mandate of his. Partly because it is not just a BotW/TotK thing, but seems to be included in Echoes of Wisdom as well. But also, as they said in the GDC talk, he also gave a mandate of "I want to dig holes" that ended up making the caverns in TotK.
Kit and Krysta had a story about Fujibayashi, where they talked about how much of a car "nut" he is, and how the Master Cycle Zero was something he pressed to include. However, while he initially was intending to add it as a free update to BotW, they ended up using it as the reward for the last part of the DLC (though it was clearly wack and kinda half-baked).
@LadyCharlie I know less about that AI voice claim, but the thing on entity generation is, honestly, kinda stupid – it'd mean old RPGs that used to have random encounters also used AI for choosing which entities the user encounters.
I do believe that AI is too easy of a scapegoat. Partly due to quite a bit of misunderstanding on the topic, natural and induced by tech companies looking to milk investors, but also because everything we want to say is wrong we start attributing to AI. And it's enough of a serious topic to just use it as a dogwhistle.
Rather than a mouse wheel or a crank – the former being bad for availability, the latter adding the "it's obnoxious to even carry –, I'd rather have the two shoulder buttons (this being R and L) have haptic capabilities. This way, they don't just have the physical pressing function, but also can be slid with the fingers to emulate the mouse wheel functionality. That way, we don't create yet another point of failure on the [successor to the] Joy-Cons.
As those aren't true Feeds, like the For You is in Twitter, they are more like lists of accounts. But with time we will end up seeing more algorithmic accounts that track posts that relate to Nintendo and/or games, filtering in the posts that are related to the topics and out the ones that aren't.
I'm pretty sure the big issue is budgeting. In many cases, these remasters do need people championing the games returns to come, so it's not lack of people wishing for it to come back. And it's a nice way for companies to get the down times between big releases to have revenue. But if you don't give them the time to cook and enough resources to do it, you won't be able to do it.
Honestly, Square/Bamco should get the people who are doing the reverse engineering on games like A Link to the Past or Super Mario 64 to do the reverse engineering on their lost-code games. That would really push them to get the actual games running on newer hardware.
Discoverability is something that is inherently flawed. More if you have loose doors to enter.
I don't think this will help discoverability, as instead of having to look at one row of results, you have to look at two at the same time.
I still think the news section need a big overhaul, from whatever tools the devs/pubs have being enhanced, to rules to make the channels more valuable and being actively sought out. But when there's 30+ games every week, checking out is almost impossible.
Also, I hope they do this thing Steam does with the button to purchase games.
I think that at this point, we shouldn't really tie the game to Smash. Instead, let's have this sort of Mario & Luigi, but with Nintendo franchises altogether.
Comments 31
Re: Shuten Order Is Getting A Full Physical Release On Switch 1 & 2
@yohn777 I got incredibly stressed out, but in the end got the Switch 2 Edition for Legends Z-A and have cleared the game end-to-end on my Switch 1 (couldn't afford the Switch 2, but hope to upgrade at some point).
Definitely can't blame you or most people, because of the misinformation floating around and Nintendo's sheer idiocy and mishandling of information.
Re: Shuten Order Is Getting A Full Physical Release On Switch 1 & 2
@yohn777 actually, Switch 2 Edition cards can be played. Breath of the Wild S2E, TotK, Pokémon Z-A, they all can be played.
Obviously they cannot get the Switch 2 specific features/improvements, but the game still loads in "Switch 1 mode." I think the relevant part is that they get the "The Switch 2 Edition version has the Nintendo Switch game and the Upgrade Path to the Switch 2 Edition version" to say that it can play on both consoles.
Re: Shuten Order Is Getting A Full Physical Release On Switch 1 & 2
Maybe we'll have the horrible footer text on the Switch 2 that breaks the design of the case but simultaneously implies that you can use that card on a Switch 1. That, while we are having this cross-gen state, is the golden standard.
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@EarthboundBenjy it's likely also the read speed is higher than whatever the card allows. I wonder why they didn't match at least the MicroSD Express read speeds.
But also, it seems it's not even full price, and the 64GB cards are expensive (I've seen people claim it's like USD15 a piece).
Re: This New Switch 2 Dock Could Be Perfect For GameCube Enthusiasts
This is something I expected to see already in the Switch 1 generation – advanced docks with extra functionalities.
I now hope to see a dock that integrates in its body a capture card so it can be a quick-and-easy feature that is baked in for use.
Re: Video: Switch 2's GameCube Emulation Apparently Has Underlying Issues Nintendo "Desperately Needs To Fix"
@Anti-Matter iirc, the processor for the Wii had to GC one baked into it (either that or the GPU). That was the usual MO for BC, and it just worked because it was adding the new systems' logic. On the other hand, the Switch 2 doesn't even have the Switch 1's architecture details, so they have to emulate the calls for the games to even work – let alone the rest of the company's other platforms.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
Do we know if those prices are physical or digital? Because we might find ourselves that the price we're seeing is for the digital item, as they do use a physical cartridge.
Re: Nintendo Today! Update Prevents Users From Recording Promotional Videos
@Suketoudara I'd even settle with a way to make a share link so other people can get the link and access it on the app.
Re: Video: 20+ Things We Still Don't Know About Switch 2
@brunojenso what they've been saying is that the game isn't played on the metal itself, but has a variant of emulation (not full emulation as in having the console logic emulated, but rather that the game's messages are translated). And while it doesn't happen often, there are some games that couldn't exactly do docked version in handheld mode, as some have different gameplay forms – e.g, TWEWY Final Remix uses the gyro aim for both controllers whereas the handheld mode uses the touchscreen.
If anything, the best way for fixed 720p60 (if there are for that and not variable resolution), it could just use DLSS to make the distance instead and ignore the limit. If not, it would need to change the configuration file to tell the game to max at 1080p120, or 4k60, or 1080p60 (handheld) or whatever new target. I would expect those targets to be in configuration files, because it's bad to set almost any parameters embedded onto the code.
Re: Video: 20+ Things We Still Don't Know About Switch 2
Again, my own question: Can Switch 2 Edition carts be inserted onto a Switch 1 and be played or not. And if so, does it mean the Switch 2 executable is also in there or do I have to install the game on a Switch 2?
Re: Physical 'Switch 2 Editions' Confirmed To Have Everything On The Game Card, Says Nintendo
@montrayjak on the one hand, it would be the exact same thing as with any expansion game. For example, you can play a Pokémon with the DLC, and if you stop having it (say, my father plays the game with my digital download of the DLC, but then he didn't have his console as primary), then it kicks him out of the DLC (it maintains the info on the background to avoid stuff like repeating stuff – and Pokémon lets you have Pokémon "from the DLC" in the base game).
But also, many of the updates are hardware and configuration, rather than data ones. BotW and TotK mostly is "now it has HDR and better framerate and image quality", and they said that the save data is transferrable and didn't say case by case.
Re: Physical 'Switch 2 Editions' Confirmed To Have Everything On The Game Card, Says Nintendo
Still don't feel this is explaining anything. It is the exact same thing they say on the boxart, and that does explain so much.
Those are the most important questions to answer, and they don't seem to be answered with this message. As a "legal" disclaimer, it is way too ambiguous and confusing.
Re: We've Seen Switch 2's LCD Screen In The Flesh, And It Really Doesn't Feel Like A Downgrade
@rjejr considering the tariffs, what I wouldn't be surprised is if they even bumped price of the system USD100 up, not down. At least, depending on where they systems are imported from.
Re: 'Switch 2 Editions' Are Supposedly A Switch Game Card And Download Code For The Upgrade Pack
If the upgrade is actually a Game Key Card mode, it might actually be somewhat worth (it both works in the Switch and its successor, even if the latter requires the full download). If it's just a code, then it makes no real value of the package.
Again, as everyone says, they really got to revamp the whole PR team, if they're that incapable.
Re: Switch 2's Jump From OLED To LCD Wasn't A Decision Nintendo Took Lightly
I had been saying for a while that I would have preferred a 120Hz screen with HDR than an OLED one. If anything, because the former cannot be downgraded without significant damage to developers, whereas the latter can.
Yes, it's nicer to have an OLED screen than one that isn't, would all the other features be paired. However, a 120Hz screen allows for stuff like 40FPS modes, and HDR gives both handheld and TV modes extra tools for developers to have better lighting. OLED can be arranged for, but in general developers will not have to do anything, and sometimes they shouldn't – you cannot account for the user having a monitor that is the best OLED or the worst IPS one.
At least in the terms of the console, it feels they did all the right decisions.
Re: Talking Point: What We Expect From The Switch 2 Direct
One thing I want to ask even more: Do you think the Direct will be few but long sections for games, or a shotgun of games? And what would you prefer to see?
Re: Talking Point: What Is Nintendo Thinking Trying To Keep The Lid On This Playtest Program?
Someone should try and do some extra clicks to be allowed in, like "do you understand that, by accepting the EULA, you're not allowed to publish information?". That way, they can give some extra buff to the requirement where they can say that the user blatantly disregarded the EULA.
Re: Mario & Luigi: Brothership Is Seemingly Another 'Unreal Engine' Effort
@Switch_Pro I don't think it's a thing of Nintendo main studios using Unreal Engine. After all, the other article on the game shows that it's not the EPD studios making this game, and those would be the ones with the access to the first party game engine (which they have seemingly consolidated into one for EPD – ModuleSystem).
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@tektite_captain doesn't even have to mean it's from the community. It could be their own emulators, made to then be compiled for the Switch and their other platforms.
People tend to forget that console developers do not make games on a devkit. It's quite hard to make assets, design maps and code behaviour on a console.
Re: Random: Shigeru Miyamoto Apparently Isn't Credited In Zelda: Echoes Of Wisdom
@Yoshi3 you forget two games on Fujibayashi's portfolio: Small game Breath of the Wild, and even smaller game Tears of the Kingdom.
We have to remember one thing, nonetheless – The Legend of Zelda is a LEGEND. It's not a novel, but a fable. Not "How to kill a mockingbird", but "The Legend of Arthur". It's a series that should shun the "chronology" to embrace hard that all of the Zelda games are interpretations of the myth of Zelda, which the undoubtedly are, made and or designed by different people and or developed for different consoles.
Re: Random: Shigeru Miyamoto Apparently Isn't Credited In Zelda: Echoes Of Wisdom
It might be weird to me that they didn't even give him the "Special Thanks" treatment. He might likely not be involved in development, or even in feedback, but this seems somewhat sad.
Re: Nintendo Of Europe Announces Leadership Changes As President Resigns
@Roibeard64 recently yeah... It seems like we're the distant third in terms of information, marketing and all. I did get this thing regarding the Gamescom lack of anything: Even though there were like a week away from PAX (or maybe because of it and the lack of E3), it's quite extreme how it seems as if it is NoA the one that commisions demos and maybe then those drip into European events.
In a way, it feels better to go bug the NoA team about an issue than to bug our own branch to have things done these days.
Re: Zelda Timeline Featuring Breath Of The Wild And Tears Of The Kingdom Spotted
@Ryu_Niiyama Definitely. Zelda is one of the series most akin to the concept of a tale, or a legend (ohwait) – stories that are told, retold and mutate in its flourishes, but inherently tell the same basic concept: Link, the courageous swordsman, fights across many foes and suffers various perils to save Zelda from a certain peril – usually Ganon. Truly a hero's journey.
And while Echoes of Wisdom isn't really telling the story from that aspect, it is like the recent subversions we've seen with movies in classic (late 1800's - early 1900's) stories like Pinnochio or Alice in Wonderland. Using the story as a fakeout for a different way to retell it.
Re: Talking Point: Would $499 Be Too Much For 'Switch 2'?
I think €500 is way too much. I would kinda expect 450, and 400 would be best – I have some funds for it, and I do expect to sell back my Switch if necessary. If not, I'm going to give it to my cousin, maybe look for the new Pokémon games, and let him play until he's allowed to get the newer ones.
If it's anything over the €499 mark, they will need a lot of heavy lifting for me to move on. Like a LOT – more than just Xenoblade 4, new big Zelda and Astral Chain 2 in the first two years.
Re: Random: Directors And Producers - What's The Difference? Sakurai Explains
@BlublacMH while Aonuma doesn't decide the way the full game will be, I'm sure that stuff like the new direction for the games, the "puzzles no longer have one specific solution" is a mandate of his. Partly because it is not just a BotW/TotK thing, but seems to be included in Echoes of Wisdom as well. But also, as they said in the GDC talk, he also gave a mandate of "I want to dig holes" that ended up making the caverns in TotK.
Kit and Krysta had a story about Fujibayashi, where they talked about how much of a car "nut" he is, and how the Master Cycle Zero was something he pressed to include. However, while he initially was intending to add it as a free update to BotW, they ended up using it as the reward for the last part of the DLC (though it was clearly wack and kinda half-baked).
Re: Don't Worry, Nintendo Likely Won't Utilise Generative AI In Its Game Development
@LadyCharlie I know less about that AI voice claim, but the thing on entity generation is, honestly, kinda stupid – it'd mean old RPGs that used to have random encounters also used AI for choosing which entities the user encounters.
I do believe that AI is too easy of a scapegoat. Partly due to quite a bit of misunderstanding on the topic, natural and induced by tech companies looking to milk investors, but also because everything we want to say is wrong we start attributing to AI. And it's enough of a serious topic to just use it as a dogwhistle.
Re: Soapbox: 'Switch 2' Is Nintendo's Chance To Adopt The PC Feature It's Desperate To Take For A Spin
Rather than a mouse wheel or a crank – the former being bad for availability, the latter adding the "it's obnoxious to even carry –, I'd rather have the two shoulder buttons (this being R and L) have haptic capabilities. This way, they don't just have the physical pressing function, but also can be slid with the fingers to emulate the mouse wheel functionality. That way, we don't create yet another point of failure on the [successor to the] Joy-Cons.
Re: Feature: 20 Great Gaming Accounts You Should Follow On Bluesky
As I left on the Bluesky "skeet" (I think it's not as strong as Tweet, for obvious reasons*), there are also Feeds. And feeds are a thing that makes it more fun, because you can just make feeds for different topics, or lists of people to follow.
Here's Chris Brandick's list of Nintendo-related accounts and stuff: https://bsky.app/profile/did:plc:srmrczmrkuc734go5iupqxym/lists/3klursulhrj2m
And over here, if you just want Gaming News, you can go to see stuff about that: https://bsky.app/profile/did:plc:6trrqcvrpocdlgmvh6amf53v/feed/aaaj4ozz6kii6
As those aren't true Feeds, like the For You is in Twitter, they are more like lists of accounts. But with time we will end up seeing more algorithmic accounts that track posts that relate to Nintendo and/or games, filtering in the posts that are related to the topics and out the ones that aren't.
Re: Talking Point: Why Are So Many Remasters Sub-Par At Launch?
I'm pretty sure the big issue is budgeting. In many cases, these remasters do need people championing the games returns to come, so it's not lack of people wishing for it to come back. And it's a nice way for companies to get the down times between big releases to have revenue. But if you don't give them the time to cook and enough resources to do it, you won't be able to do it.
Honestly, Square/Bamco should get the people who are doing the reverse engineering on games like A Link to the Past or Super Mario 64 to do the reverse engineering on their lost-code games. That would really push them to get the actual games running on newer hardware.
Re: Nintendo Improves Switch eShop's Search Function With Small QoL Update
Discoverability is something that is inherently flawed. More if you have loose doors to enter.
I don't think this will help discoverability, as instead of having to look at one row of results, you have to look at two at the same time.
I still think the news section need a big overhaul, from whatever tools the devs/pubs have being enhanced, to rules to make the channels more valuable and being actively sought out. But when there's 30+ games every week, checking out is almost impossible.
Also, I hope they do this thing Steam does with the button to purchase games.
Re: Talking Point: 15 Years On, Should Super Smash Bros. Brawl's Subspace Emissary Return?
I think that at this point, we shouldn't really tie the game to Smash. Instead, let's have this sort of Mario & Luigi, but with Nintendo franchises altogether.