@Galaxy2IsTheGOAT
Oh god. They better not cheap out and throw Gyro in the Wii Remote instead and omit the sensor bar.
The best alternative alternative to the Wii Remote & Nunchuck at least based on what's currently available for NS2, is just using the detached Joy-Con 2's in each hand, using dbrand killswitch backside grips to bump up the ergonomics and then disect the right joy-con and remove the bottom right stick. Because that thing should never of been placed directly below the 4 face buttons. It always gets in the way of the bottom of my thumb when pressing B. Super Mario Galaxy 1+2 dont need the right stick anyways.
Still no sensor Bar/reference, and the left JCN2 analog stick is still crappy compared to modern traditional NS2 Pro 2 analog sticks or the DualSense.
Yaaa, this is looking like a pretty straight forward generic beat em up that I probably would of loved back in the earlier 90's when the beat em up craze was NEW and in full effect.
But here we are and it's 2025. What exactly is it doing for the beat em up genre that we havent already seen before?
@Galaxy2IsTheGOAT
Maybe if the Joy-Con 2's, when using them detached(Wii-Style) when playing either Galaxy on a TV, had Pro 2 Analog sticks, along with the 2nd stick instead being placed diagonally to the 4 face buttons like every other controller in existence, instead of being directly placed underneith(Awkward!), along with a wired USB Sensor Bar(Reference for reliable pointer aiming), once you slot the JCN2's into detached backside grip shells(Think dbrand killswitch), I wouldn't be complaining!
I think, Galaxy 1&2 on NS2 also need CRT filter optiions to help slightly soften & round out the lower polygon models & environements. I don't think HD & 4K-ifying Wii games is typically a good idea unless the visuals have been remastered to the point where they're hitting Wii U/Switch territory.
Dreamcast, PlayStation 2, GameCube & XBOX games usually look best in Standard Def, 480i/p on a big Sony Wega CRT TV using component cables.
Also, wouldn't it be amazing if Nintendo decided to release an NSO Wii Remote Plus, Wireless Nunchuck(Both housing NS2 HD Rumble 2) & Wired USB Sensor bar to be compatible outside the NSO service for certain NS2 titles? Like Metroid Prime 4, Galaxy 1+2, a Pikmin 3 NS2 Port running at 60fps, a 4K Sin & Punishment: SS port, Skyward Sword HD(Now 4K) etc.
@Picola-Wicola
3D Mario controls have officially peeked with Odyssey. Galaxy just feels very cumbersome and clunky, to the point where I always feel like I'm fighting with the controls. plus, I couldn't stand playing it with the Pro/Pro 2 controller. G&G2 were specically designed for detached control-play style(Ala Wii remote & nunchuck), mainly to accomodate the StarBit pointer aiming.
You can't aim properly with a traditional 2 handed controller while you're controlling mario Simultaneously, that's only going to work with the Wii Remote & nunchuck, or detached Joy-Con 2's without feeling like an unseemless clunky broken mess.
I could only play these versions, on a TV, with the detached Joy-Con 2's, using quality Backside grips to improve the comfort. Control niggles aside, I'll give Galaxy 1&2 a splash of praise for their soundtracks, creativity while including some neat motion control funcitonality(Slinging Mario from Spider webs, or from those gravitational stars in-game were the highlites. Low points being the sluggish tilt based Mantaray & Rolling Ball mechanic/steering), but the Galaxy hopping structure and clunkier slower less mobile and resitrctied mario controls don't hold a candle to how Mario controls in Odyssey. Galaxy's Controls, imo, prevent replay value.
I enjoyed the first half of Galaxy back on Wii, but once the later half kicked in the entire experience felt like a bit of a chore. I still complted it, but it pailed in comparison to Super Mario World in 1991. But compared to Galaxy, ;I had a far greater time with Wario land Shake it!, Klonoa & Mega Man 9 as far as Wii platformers go. The impact those latter three had on me was frikkin astronomical. 😙
I don't think the Galaxy games have aged all that well. But as is, I still prefer playing these on the Wii on a big fat 32" 4:3 Sony WEGA Trinitron SD CRT With component cables. Wii games typically don't look better in HD resolutions imo. Standard def does a better job at cartoonifying and rounding out the characters & environments. I have Galaxy 1(NS) and ya, 1080p & 4K don't exactly do wonders for lower polygon Wii-tier character models & environments. Just looks less organic and more artificial, unlike Odyssey obviously.
Plus, Wii has a sensor bar for StarBit pointer aiming, so there won't be the need to occasionally press a cross hair re-center-button like you have to with those joy-con 2's every now and then, the Wii remote also has a nice traditional analog stick that covers far more ground for it's nunchuck, combined with that oh so satisfying big 'A' button and better ergonomics all around.
BUT, the NS2 Joy-con 2's are still a solid upgrade to the JCN 1's. And with quality backside grips, comfort improves dramatically. You've also got more buttons to work with vs the wii remote & nunchuck, plus the left joy-con isn't tethered like the nunchuck was, and we've got HD Rumble 2.
And I've said this countless times already, but I still can't stand how the right joy-con stick is placed directly below B,A,X,Y. Obviously for space saving reasons, to make the NS2 as trim and compact as possible for handheld play.
As is, at least for me, it feels totally awkward having to reach down(Instead of diagonally like you normally would with any other controller) to use, and the bottom of my thumb usually always rubs against the right stick when reaching and pressing the B Button. Drives me batty. lol
I'm going to disect this bugger and take out the right stick for good, for titles that are trying to emulate the Wii remote & Nunchuck control scheme. And then have a second pair left in tact for Dual Mouse controls, with those shnazzy Ulipex Mouse grips.
I'll just check it out on PS5 then. As long as it has quality and customizable Gyro Aiming that's in the same ball park as other titles like Power Slave Exhumed.
As much as i love the DualSense's Haptics and Adaptive triggers(Depending), i can't stand it's Symetrical stick layout(I've felt this way since the later 90's), and using L2 & R2 triggers to fire a weapon doesn't always feel as tactile and satisfying compared to the NS1 & NS2's Pro/Pro 2 controllers digital L2 & R2 Buttons. Oh well, at least the PS5 runs at a near stable 60fps, with up to 4K support. But no Gyro, no buyo. I'd rather watch paint dry than be to be forced to play an FP-anything with stick-aiming only. That may of been fine in the earlier 2000's. But eh, as is I just can't do mouse or Analog stick aiming.
@kerplunk
And its funny, MM in Smash Bros Ultimate feels like classic MM fully realized for modern times. The level of detail, quality and animation surpasses MM12's MM, imo.
This time around Mega looks more like he does in the X series. I like it, but it all still looks a bit cheap/budget
@Ooyah
Ya, I can't stand the boring predicatble JPN box art with every title in the traditional series. There's no fun dynamic set pieces, or anything uniquely interporited and creative at play. Just stock art work with Robot Masters & Mega Man lined up and slapped on the front and that's that, with a different colored boarder for each sequel.
Best NA Mega Man covers imo, would be 2 & 5.
4's is the worst. Call me crazy, but i prefer 1's with that iconic 80's Capcom Tron-styled boarder surrounding the actual cover art, which actually saves it imo.
3's is excellent minus Mega Man's goblin-esque durpy weird expression on his face, while 6's is just...Ok. I remember seeing all of these boxes overtime at my local Mega Videos back in the late 80's and earlier 90's too. 2's is easily the most nostalgiac and iconic. It hit hard when i saw it for the first time when I was around 5-6 years old. It truly captures your imagination, and I always usually prefered the interproted outlandish funkier NA art work from those times that did their own thing.
@Stormcloudlive Could of sworn RE4 on NS2 was said to run at 1080p with a locked 60fps, and included optional Gyro aiming months ago. I'll have to check YT out to make sure.
PS4 version can already do 2 of the 3 things above, but i can't stand using a Symetrical-stick layout to play it. Feels so much more natural with a Switch 1 or 2 Pro Controller, because it's closer to that of the GameCube controller.
@Stormcloudlive
Didn't say I saw it, i mentioned that the NS1 version needs to be upgraded for NS2 to make it perform and look as good as the PS4 version. Most of Capcom's Resident Evil games received enhancements, no reason why MM11 can't.
@Misima
I think 90% of the peeps on this site weren't even around when TMNT debuted back during the tail end of the 80's & earlier 90's.
And ya, some people hate change. They want everything in line with what they grew up with or what they're used to or have grown accustomed to. Plus, some people can't fathom the idea of anything going beyond a traditional controller or TV & Handheld screen. That's where it all stops or dies for them.
meanwhile, VR takes Resident Evil to whole new heights. The thought of playing RE9 on like a 65" QD-OLED, even with a great pair of headphones just kills me...I suspect we'll get a surprise PSVR2 announcement earlier next year since the lead director said stay tuned for future annoucements. he could of just said "No, it's not happneing" So it seems like it is, since Capcom has mad passion for RE in VR.
7 & Village felt like nothing on a TV compared to the experience i had with both in VR. You can't even compare it. They were transformative, and absolutely visceral, 1000x more immersive, terrifying & unsettling, it was like partaking in a horror movie or living breathing nightmare. If you can finish RE7 in VR than you're a brave soul.
Would of been nice if Capcom updated the NS1 version with the PS4 versions Anti-Aliasing, upgraded the ever so slight downgrade in visuals(Helmet shading, lighting etc) and eliminated all of the weird random frame rate stuttering that occasionally surfaces on NS.
MM11 PS4 doesn't have any of theses issues, and yet i still I can't stand playing that version or any 2D game using the DualSense or Dual Shock 4's weird detached-styled rubbery almost concave designed D-pad.
@anoyonmus
still going to just play this on ps5 for better performance, visuals and resolution. Wonder if the ns2 version will support gyro aiming or have any real unique feature(s) that set itself apart from the ps5 version
@kerplunk
Glad to see it finally happening but aside from the visual overhal from 11 it wasnt showing anything exciting or unique Since its probably early in development. It felt like 11 with a much needed face lift. Still quite the ways off too!
@OrtadragoonX I always preferred Chris. I was really hoping for Leon to not be in this. He always winds up killing that horror vibe with that sleek anime 90s hairdoo and unimpressed 'just another day at the job' sarcastic delivery.
i prefer Chris's more grounded stoic commander vibe. They did such a great job with his character in village.
they built up Requims stalker enemie which felt like a near invincable threat for Grace, only for Leon to swoop in and devil may cry-blast it in the face with pure ease. Lol killing the feeling of vulnerability and fear instantly. RE feels better to me these days when i get to play as less experienced characters as if it's their first day on the job or just regular every day guys like Ethan.
Chris is now the DOOM slayer of RE, and Leon is like this john woo matrix-esque ninja cop with a Spiffy j-pop boy band haircut. He also looks like he's in his mid 40s instead of his 50s too for Requiem
It's funny, The NS1 OLED should perform better with NSO Virtual Boy, simply because you're getting OLED Blacks, a faster motion response time, with zero back light bleeding or blooming.
1080p, HDR & 120fps support will make zero difference with the NS2 screen anyways.
@Mikeg1965
Initiallly i was stoked for it in the beginning, but after seeing bits and pieces of a recent walkthrough on YT, I'm not sold. Some of the running animations look awful, especially for Sarah O'Conner and the gameplay itself looks pretty monotonous.
Almost as if the core gameplay was basically an after thought in favour of adapting key scenes or moments from the film itself in sprite form to rev' up fans of T2. Feels like nostalgia bait. Oh well, at least there's Tomba 2.
3 & Super Metroid take the crown for me. I really like Fusion too. I'd rank Metroid 1(NES) higher, which I've also beaten, but the lack of a map really hurt the experience, albeit still good regardless, but it became worthless once SM debuted. Why even bother? Meanwhile, MII: Return of Samus(GameBoy) is pretty average. Besides the lack of a map, what makes it worse than the original is the lack of colour which makes it extremely difficult to discern or differentiate one area from the next. I currently feel a bit mixed with Metroid Dread. It controls like a dream, but the art direction, enivronments, cut scenes and enemy design look a bit clinical, sterile and ameture compared to what Retro Studios has achieved.
I haven't played 4: Beyond, Zero Mission, or 2: Echoes so I'll leave those 3 out.
4's got one hell of a soundtrack and some amazing environments, but I know good and well it will never live up to the experience i had with 3 simply because of those incredible Wii remote, nunchuck & SB controls back in 2008. I mean, we have VR now with Quest 3 & PSVR2, both of which boast an evolution of that control scheme and absolutely 1up it.
Gyro + Stick aiming with a Pro 2 controller, while very nice(And a heck of a lot better than standard traditional stick aiming imo) won't be able to compete with what the Wii achieved control-wise for MP3 based on my preference. And even IF MP4 magically supported the Wii Remote, Nunchuck & SB. So what? I already experienced it in it's prime back in the late 2000's what it was cutting edge and in the now?
We have even greater motion controllers as I said above for Quest 3 & PSVR2, which puts MP4 in a very weird spot for me. Wish i could experience it with a Nintendo VR headset similar to the upcoming Steam Frame. That would be the next logical 'NextGen' step moving forward for the series with Prime 5 imo, as an option for those that want it.
@Misima Agreed. I actually love it when Capcom gets bold, daring and completely switches the tone(With the exception of 6, plus 5 undelivered after what was promised) Locations, style and characters up. A perfect example would be going from RE7 VR, to RE8 VR.
The former is like being stuck in Texas Chainsaw Massacre, meets Wrong Turn & The Blair Witch. With RE8, it felt like some Guilmero Del Toro gothic fairy Tale with a cast of over the top theatrical villians. RE9, based on what little we've seen almost looks like RE7 & RE2 had a baby with a splash of something else entirely, while not going off the rails like with RE8 and instead staying more grounded and leaning far more towards horror like with 7.
I really like the sterile creepy white & pale muted greens of RE9's Main Hall interior decor too. Plus, that stalker enemey is easily one of the creepiest looking monsters in the franchise period. Catching a glimpse of that on PSVR2 is going to be pure nightmare fuel!
I don't really care about Wesker anymore. Ever since Code Veronica, he's been too Hollywood Bond-villan-esque Matrix-y for the franchise, especially in RE5. He burnt to a crisp in a Valcano. He's history. But as we all know, Capcom makes up the rules as they go along, so anything is possible.
And i was glad to see a more toned down grounded take on him in RE4R at the very end, until they turned him into Matrix Neo for the Mercenaries DLC.
I loved the cast of villians from both 7 & especially 8. Yet I'm not overly enthusiastic about seeing LEON making yet another return for RE9. I think he, along with Ada and RE1 & RE0 Rebecca are the weakest characters in the franchise.
Bring Back Barry, Revamp Rebecca instead of making her weak and always having her head stuck in the clouds, Stoic Chris was fantastic in RE8 so no issues there, and even though Ethan is dead his performance and rage was brilliant in RE8. For me, moving forward RE should always have an optional VR mode, and mostly be in 3rd person on a TV.
@SearchingS
RE7 was incredible in VR, at least the entirity of the Baker Estate. Didn't care for the flatscreen version.
RE8 is what you'd get if Guilmero Deltoro & Resident Evil had a baby. lol It plays out like a gothic fairy tale, and i thought it was refreshing comeing from RE7's Texas Chainsaw Massacre/Wrong Turn meets Blair Witch tone and vibe. I loved how different they both were thematically, just as RE9 will be by the looks of things. That giant motel/hospital and it's pale white & muted green creepy interior looks different enough. We've only seen a tiny fraction of the game too.
As for RE8, I thought the story was a little more compelling, and the experience was more consistent through out, but nowhere near as scary or gripping. mind you, neither of them are scary on a TV. in VR, RE7 for PSVR1 was super unsettling. it was like partaking in a living breathing nightmare. You've got to be brave to get through that one in VR.
Rose's DLC was pretty dissapointing though. I beat it on Hard mode too. It didn't really add anything of value to the lore imo, if anything it tarnished RE8's story and almost disney-ified it. RE8 should of just ended with the main campaign and the Rose DLC should of been scrapped.
@ShonenJump121
My YT wall keeps getting flooded with all of those click baiting fake exagerated doom and gloom MP4 videos and I'm not even searching for MP4 after I've cleared my search history. lol
Bulging Eye'd tongue waggling mouth gaping thumb nails galore, backed by toobers with zero integradity, lame Video titles riding off the latest gaming trend just for those precious clicks & hits. So annoying.
@SearchingS
Shadow of rose was very average. It stupifies the lore, and made everything too fairy tale-like compared to the actual main campaign. It had it's moments here and there, but i could of easily done without it.
Experiencing RE Village in VR on PSVR2 is the ONLY way to play the game. The flatscreen version felt like nothing by comparison. I hated it. An absolute bore vs the mind blowing highly immersive and visceral VR mode. One of the greatest gaming experiences that I've had in the last 20 years. RE2 Remake(Flat) for PS5(120fps mode) is a 10/10 too. Really enjoyed RE3 Remake(Flat), and loved the first half(The entirity of the village) for the VR Mode for RE4Remake.
But both Village & RE7 in FLAT are dissapointing. They shine 1000 times brighter in VR. 3rd person RE is a much better fit on a TV with RE2&3.
@Bootlicker333
The only thing Nintendo cares about is what's in your wallet. lol
I can't wrap my head around 'team taking' or fanboyism. It doesn't matter in the end. These companies don't care about you. you're just another number, a dollar sign. Be real, open and call it like it is instead of being some hyperbolic glorified brand devotee that spews dellusional toxic positivity.
nobody is getting a shiny medalian in the afterlife for being a devoted fanboy.
I can't speak for Prime 4, but I love what I see, minus the overly large Hub dessert. My Prime 1 experience back on GameCube was like a 6.5/10, where as MP3 for Wii was an easy 10/10. Didn't care for MP Remastered on Switch either. Prime 1 never clicked for me, yet MP3 remains as one of my favourite games of all time, with those incredible VR-like Wii Remote, Nunchuck & SB controls on a TV. back in the late 2000's, that sh** was revolutionary. As long as you had the right TV. Like a big Sony WEGA Trinitron CRT using component cables. Zero motion blur, and no latency made a world of a difference compared to those god awful LCD & LED's at the time.
Prime 1 was a 6.5/10 at best for me personally back on GameCube, and MP3 for Wii was an easy 10/10. Loved that game, even more than Super Metroid. Call me crazy I know. Won't be getting around to playing MP4: Beyond probably some time later next year. Still chipping away at my NS1 backlog.
But based on what I've seen, it's obviously the most visually impressive Prime entry to date and the soundtrack is pure atmospheric heavingly bliss, and I'm really loving some of the newer locations based on what little I've seen. I just wish i could play it with a Wii Remote, Nunchuck(+ Sensor Bar) Sigh, I'll just have to settle with Pro 2 controller Gyro+Stick controls.
Cant' believe Pikmin 1&2(NS1) are locked at 30fps...I won't be diving into P4 beyond the demo, until 60fps happens with a NS2 Edition. The 30fps tarnishes the motion clarity, especially on OLED since the judder feels like it's amplified, and the motion clarity looks 2x worse. It's mud in motion. lol
Pikmin 3 desserves a NS2 edition too at 60fps + 1080p(Currently it's stuck at 30fps + 720p) Still, control-wise, Wii U version will still remain supreme thanks to the Wii Remote, Nunchuck & SB pointer controls, just like Pikmin 1&2 for Wii.
Pikmin 1-3, along with Super Mario Galaxy 1&2 if you're a fan of motion controls just aren't a good match for Switch 1&2.
Instead of Galaxy 1&2, I would of rather of seen an optimized port for Super Mario Sunshine clocked at 60fps + 4K. Until, NSO Wii happens with a Wii remote, nunchuck & Sensor Bar that can be used on NS2 titles outside the NSO service, for SMG1&2, and Pikmin 1-3 than I'll take everything i just said back.
I'm playing this at 120fps. What good is 4K at '60fps' on an OLED TV once everything in the environment, including enemies turns to complete mush the moment you turn the in-game screen from left to right, due to OLED and Mini-LED(Which is even worse due to having a slower motion response time) using sample and hold motion?
120fps gets rid of 50% of the blur and it makes a world of a difference to my eyes. 4K at 60fps will look splended when the screen is static or your'e just moving forward in one direction.
But to be fair, we all perceive motion blur differently. 120fps's 50% blur drop might be very noticeable for some, while just a small improvement for others. Plus 120, also cuts input lag in half which makes the controls feel a little more responsive and snappy, plus 60 more frames which makes the motion or movements more realistic, although 120 purely based on that is not suitable for all games.
MP4 is a perfect fit though, just like modern Resident Evil or games that are just more realistic looking in general.
Resident Evil 2 & 3 Remake on PS5 were so much more enjoyable and beautiful to my eyes running at 'up to 120fps'. Knocking them back down to 60fps made a slight improvement in resolution and overall clarity, but the 'motion' clarity instantly went to complete hell and i was getting 50% more blur which i couldn't tolerate for long...Plus i noticed the aiming was less reponsive and on the dime at 60 too.
This game is in desperate need of a CRT Softening filter. Playing this with razor sharp Square-y 8-Bit-something visuals doesn't look right at all. Yacht Club's Links Awakening merjed with Castlevania. Nice.
@MSaturn
Eh. Presserved with terrible inaccurate CRT filter just like with LRG's Tomba 1, topped with noticeable input lag, has me chasing for the actual discs to play on the original hardware instead.
This is just a more convienient inexpensive way to play it, but it wont feel as enjoyable to play, and you wont get it's authentic softer more cartoonfied look on a CRT if that's your bag.
Although I'd love to see Saturn's Astal getting a NS port. But it's just going to be the exact same case vs the real thing like i mentioned above.
@LightSpirit Roboquest VR for PSVR2 or Quest 3? I'm still holding off until it gets patched with 90fps. 60fps creates motion duplication in VR unfortunately, and 90 is the only current way to get rid of it.
@ear_wig
Every fighting game practically has a learning curve, and so should racers. Ya, I don't get it either. I see that as a pro. Which translates NL's score to a saucy 8.5.
@Olshmelly
I'd rather just watch the 1989 Legend of Zelda Cartoon and enjoy Surfed out Link, who comes across like DJ Tanners BF Steve from Full House, along with it's magical surreal larger than life cartoon world, topped with it's NES SFX etc, than what this live action adaption seems to be shooting for.
Ok, I'm just hyperbowling a little here. Slightly. lol I'm curious to see the trailer like we all are. but so far, I'm not digging how grounded in reality it looks judging by the screen shots. Link especially looks good for what they're going for. And at least they're no names, instead of getting smacked in the face with Tom Halland Link.
And am I the only one here who hated that CG Mario Move? It was so by the numbers, boring, formuliac and beat per beat. I recently rewatched the live action SMB movie from the early 90's and i thought it was way more enjoyable. Still, the SMB Super Show still reigns supreme. That show was gold back in 89/90'
Comments 37
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes
@Galaxy2IsTheGOAT
Oh god. They better not cheap out and throw Gyro in the Wii Remote instead and omit the sensor bar.
The best alternative alternative to the Wii Remote & Nunchuck at least based on what's currently available for NS2, is just using the detached Joy-Con 2's in each hand, using dbrand killswitch backside grips to bump up the ergonomics and then disect the right joy-con and remove the bottom right stick. Because that thing should never of been placed directly below the 4 face buttons. It always gets in the way of the bottom of my thumb when pressing B. Super Mario Galaxy 1+2 dont need the right stick anyways.
Still no sensor Bar/reference, and the left JCN2 analog stick is still crappy compared to modern traditional NS2 Pro 2 analog sticks or the DualSense.
Re: Marvel Cosmic Invasion "Bug-Blasting Patch" Update For Switch And Switch 2 Now Live
Yaaa, this is looking like a pretty straight forward generic beat em up that I probably would of loved back in the earlier 90's when the beat em up craze was NEW and in full effect.
But here we are and it's 2025. What exactly is it doing for the beat em up genre that we havent already seen before?
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes
@Galaxy2IsTheGOAT
Maybe if the Joy-Con 2's, when using them detached(Wii-Style) when playing either Galaxy on a TV, had Pro 2 Analog sticks, along with the 2nd stick instead being placed diagonally to the 4 face buttons like every other controller in existence, instead of being directly placed underneith(Awkward!), along with a wired USB Sensor Bar(Reference for reliable pointer aiming), once you slot the JCN2's into detached backside grip shells(Think dbrand killswitch), I wouldn't be complaining!
I think, Galaxy 1&2 on NS2 also need CRT filter optiions to help slightly soften & round out the lower polygon models & environements. I don't think HD & 4K-ifying Wii games is typically a good idea unless the visuals have been remastered to the point where they're hitting Wii U/Switch territory.
Dreamcast, PlayStation 2, GameCube & XBOX games usually look best in Standard Def, 480i/p on a big Sony Wega CRT TV using component cables.
Also, wouldn't it be amazing if Nintendo decided to release an NSO Wii Remote Plus, Wireless Nunchuck(Both housing NS2 HD Rumble 2) & Wired USB Sensor bar to be compatible outside the NSO service for certain NS2 titles? Like Metroid Prime 4, Galaxy 1+2, a Pikmin 3 NS2 Port running at 60fps, a 4K Sin & Punishment: SS port, Skyward Sword HD(Now 4K) etc.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes
@Picola-Wicola
3D Mario controls have officially peeked with Odyssey. Galaxy just feels very cumbersome and clunky, to the point where I always feel like I'm fighting with the controls. plus, I couldn't stand playing it with the Pro/Pro 2 controller. G&G2 were specically designed for detached control-play style(Ala Wii remote & nunchuck), mainly to accomodate the StarBit pointer aiming.
You can't aim properly with a traditional 2 handed controller while you're controlling mario Simultaneously, that's only going to work with the Wii Remote & nunchuck, or detached Joy-Con 2's without feeling like an unseemless clunky broken mess.
I could only play these versions, on a TV, with the detached Joy-Con 2's, using quality Backside grips to improve the comfort. Control niggles aside, I'll give Galaxy 1&2 a splash of praise for their soundtracks, creativity while including some neat motion control funcitonality(Slinging Mario from Spider webs, or from those gravitational stars in-game were the highlites. Low points being the sluggish tilt based Mantaray & Rolling Ball mechanic/steering), but the Galaxy hopping structure and clunkier slower less mobile and resitrctied mario controls don't hold a candle to how Mario controls in Odyssey. Galaxy's Controls, imo, prevent replay value.
I enjoyed the first half of Galaxy back on Wii, but once the later half kicked in the entire experience felt like a bit of a chore. I still complted it, but it pailed in comparison to Super Mario World in 1991. But compared to Galaxy, ;I had a far greater time with Wario land Shake it!, Klonoa & Mega Man 9 as far as Wii platformers go. The impact those latter three had on me was frikkin astronomical. 😙
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes
I don't think the Galaxy games have aged all that well. But as is, I still prefer playing these on the Wii on a big fat 32" 4:3 Sony WEGA Trinitron SD CRT With component cables. Wii games typically don't look better in HD resolutions imo. Standard def does a better job at cartoonifying and rounding out the characters & environments. I have Galaxy 1(NS) and ya, 1080p & 4K don't exactly do wonders for lower polygon Wii-tier character models & environments. Just looks less organic and more artificial, unlike Odyssey obviously.
Plus, Wii has a sensor bar for StarBit pointer aiming, so there won't be the need to occasionally press a cross hair re-center-button like you have to with those joy-con 2's every now and then, the Wii remote also has a nice traditional analog stick that covers far more ground for it's nunchuck, combined with that oh so satisfying big 'A' button and better ergonomics all around.
BUT, the NS2 Joy-con 2's are still a solid upgrade to the JCN 1's. And with quality backside grips, comfort improves dramatically. You've also got more buttons to work with vs the wii remote & nunchuck, plus the left joy-con isn't tethered like the nunchuck was, and we've got HD Rumble 2.
And I've said this countless times already, but I still can't stand how the right joy-con stick is placed directly below B,A,X,Y. Obviously for space saving reasons, to make the NS2 as trim and compact as possible for handheld play.
As is, at least for me, it feels totally awkward having to reach down(Instead of diagonally like you normally would with any other controller) to use, and the bottom of my thumb usually always rubs against the right stick when reaching and pressing the B Button. Drives me batty. lol
I'm going to disect this bugger and take out the right stick for good, for titles that are trying to emulate the Wii remote & Nunchuck control scheme. And then have a second pair left in tact for Dual Mouse controls, with those shnazzy Ulipex Mouse grips.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
I'll just check it out on PS5 then. As long as it has quality and customizable Gyro Aiming that's in the same ball park as other titles like Power Slave Exhumed.
As much as i love the DualSense's Haptics and Adaptive triggers(Depending), i can't stand it's Symetrical stick layout(I've felt this way since the later 90's), and using L2 & R2 triggers to fire a weapon doesn't always feel as tactile and satisfying compared to the NS1 & NS2's Pro/Pro 2 controllers digital L2 & R2 Buttons. Oh well, at least the PS5 runs at a near stable 60fps, with up to 4K support. But no Gyro, no buyo. I'd rather watch paint dry than be to be forced to play an FP-anything with stick-aiming only. That may of been fine in the earlier 2000's. But eh, as is I just can't do mouse or Analog stick aiming.
VR Motion controls > Wii Remote Plus & Nunchuck > Gyro+Stick Aiming >>>>>>>>>>>>>>>>>>>>>>>>>Stick-Only > Mouse
Re: Mega Man Returns In 2027 With A "Brand-New Entry" For Switch And Switch 2
@kerplunk
And its funny, MM in Smash Bros Ultimate feels like classic MM fully realized for modern times. The level of detail, quality and animation surpasses MM12's MM, imo.
This time around Mega looks more like he does in the X series. I like it, but it all still looks a bit cheap/budget
Re: Poll: Box Art Brawl: Duel - Mega Man 6
@Ooyah
Ya, I can't stand the boring predicatble JPN box art with every title in the traditional series. There's no fun dynamic set pieces, or anything uniquely interporited and creative at play. Just stock art work with Robot Masters & Mega Man lined up and slapped on the front and that's that, with a different colored boarder for each sequel.
Best NA Mega Man covers imo, would be 2 & 5.
4's is the worst. Call me crazy, but i prefer 1's with that iconic 80's Capcom Tron-styled boarder surrounding the actual cover art, which actually saves it imo.
3's is excellent minus Mega Man's goblin-esque durpy weird expression on his face, while 6's is just...Ok. I remember seeing all of these boxes overtime at my local Mega Videos back in the late 80's and earlier 90's too. 2's is easily the most nostalgiac and iconic. It hit hard when i saw it for the first time when I was around 5-6 years old. It truly captures your imagination, and I always usually prefered the interproted outlandish funkier NA art work from those times that did their own thing.
Re: Multiple Switch Games Have Received Switch 2 Compatibility Fixes
@Stormcloudlive
Could of sworn RE4 on NS2 was said to run at 1080p with a locked 60fps, and included optional Gyro aiming months ago.
I'll have to check YT out to make sure.
PS4 version can already do 2 of the 3 things above, but i can't stand using a Symetrical-stick layout to play it. Feels so much more natural with a Switch 1 or 2 Pro Controller, because it's closer to that of the GameCube controller.
Re: Multiple Switch Games Have Received Switch 2 Compatibility Fixes
@Stormcloudlive
Didn't say I saw it, i mentioned that the NS1 version needs to be upgraded for NS2 to make it perform and look as good as the PS4 version. Most of Capcom's Resident Evil games received enhancements, no reason why MM11 can't.
Re: Multiple Switch Games Have Received Switch 2 Compatibility Fixes
So RE4 on NS2 basically now runs at 1080p instead of 900p, and at a 'locked' 60fps?
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
@Misima
I think 90% of the peeps on this site weren't even around when TMNT debuted back during the tail end of the 80's & earlier 90's.
And ya, some people hate change. They want everything in line with what they grew up with or what they're used to or have grown accustomed to. Plus, some people can't fathom the idea of anything going beyond a traditional controller or TV & Handheld screen. That's where it all stops or dies for them.
meanwhile, VR takes Resident Evil to whole new heights. The thought of playing RE9 on like a 65" QD-OLED, even with a great pair of headphones just kills me...I suspect we'll get a surprise PSVR2 announcement earlier next year since the lead director said stay tuned for future annoucements. he could of just said "No, it's not happneing" So it seems like it is, since Capcom has mad passion for RE in VR.
7 & Village felt like nothing on a TV compared to the experience i had with both in VR. You can't even compare it. They were transformative, and absolutely visceral, 1000x more immersive, terrifying & unsettling, it was like partaking in a horror movie or living breathing nightmare. If you can finish RE7 in VR than you're a brave soul.
Re: Capcom Surprises Mega Man 11 Players With A New Update
Would of been nice if Capcom updated the NS1 version with the PS4 versions Anti-Aliasing, upgraded the ever so slight downgrade in visuals(Helmet shading, lighting etc) and eliminated all of the weird random frame rate stuttering that occasionally surfaces on NS.
MM11 PS4 doesn't have any of theses issues, and yet i still I can't stand playing that version or any 2D game using the DualSense or Dual Shock 4's weird detached-styled rubbery almost concave designed D-pad.
Re: Surprise! Capcom Is Bringing Pragmata To Switch 2, amiibo And Demo Also Confirmed
@anoyonmus
still going to just play this on ps5 for better performance, visuals and resolution. Wonder if the ns2 version will support gyro aiming or have any real unique feature(s) that set itself apart from the ps5 version
Re: Mega Man Returns In 2027 With A "Brand-New Entry" For Switch And Switch 2
@kerplunk
Glad to see it finally happening but aside from the visual overhal from 11 it wasnt showing anything exciting or unique Since its probably early in development. It felt like 11 with a much needed face lift. Still quite the ways off too!
Re: Leon Kennedy Is Confirmed For Resident Evil Requiem
@OrtadragoonX I always preferred Chris. I was really hoping for Leon to not be in this. He always winds up killing that horror vibe with that sleek anime 90s hairdoo and unimpressed 'just another day at the job' sarcastic delivery.
i prefer Chris's more grounded stoic commander vibe. They did such a great job with his character in village.
they built up Requims stalker enemie which felt like a near invincable threat for Grace, only for Leon to swoop in and devil may cry-blast it in the face with pure ease. Lol killing the feeling of vulnerability and fear instantly. RE feels better to me these days when i get to play as less experienced characters as if it's their first day on the job or just regular every day guys like Ethan.
Chris is now the DOOM slayer of RE, and Leon is like this john woo matrix-esque ninja cop with a Spiffy j-pop boy band haircut. He also looks like he's in his mid 40s instead of his 50s too for Requiem
Re: Leon Kennedy Is Confirmed For Resident Evil Requiem
@Wexter Chris was in 1, CV, 5, 6, REV1 and 8....
Leon was in 2, 4, 6 and now 9. Not counting the remakes for either
Re: Reminder: Virtual Boy For Switch And Switch 2 Are Available On The My Nintendo Store
It's funny, The NS1 OLED should perform better with NSO Virtual Boy, simply because you're getting OLED Blacks, a faster motion response time, with zero back light bleeding or blooming.
1080p, HDR & 120fps support will make zero difference with the NS2 screen anyways.
Re: Nintendo Download: 11th December (North America)
@Mikeg1965
Initiallly i was stoked for it in the beginning, but after seeing bits and pieces of a recent walkthrough on YT, I'm not sold. Some of the running animations look awful, especially for Sarah O'Conner and the gameplay itself looks pretty monotonous.
Almost as if the core gameplay was basically an after thought in favour of adapting key scenes or moments from the film itself in sprite form to rev' up fans of T2. Feels like nostalgia bait. Oh well, at least there's Tomba 2.
Re: Mini Review: Sonic Racing: CrossWorlds - Nintendo Switch 2 Edition - Now A Legit Contender For Mario's Karting Crown
I recently played the PS5 demo of this, and I thought it was complete trash. Watching paint dry seems like the better alternative.
Re: Best Metroid Games Of All Time
3 & Super Metroid take the crown for me. I really like Fusion too. I'd rank Metroid 1(NES) higher, which I've also beaten, but the lack of a map really hurt the experience, albeit still good regardless, but it became worthless once SM debuted. Why even bother? Meanwhile, MII: Return of Samus(GameBoy) is pretty average. Besides the lack of a map, what makes it worse than the original is the lack of colour which makes it extremely difficult to discern or differentiate one area from the next. I currently feel a bit mixed with Metroid Dread. It controls like a dream, but the art direction, enivronments, cut scenes and enemy design look a bit clinical, sterile and ameture compared to what Retro Studios has achieved.
I haven't played 4: Beyond, Zero Mission, or 2: Echoes so I'll leave those 3 out.
4's got one hell of a soundtrack and some amazing environments, but I know good and well it will never live up to the experience i had with 3 simply because of those incredible Wii remote, nunchuck & SB controls back in 2008. I mean, we have VR now with Quest 3 & PSVR2, both of which boast an evolution of that control scheme and absolutely 1up it.
Gyro + Stick aiming with a Pro 2 controller, while very nice(And a heck of a lot better than standard traditional stick aiming imo) won't be able to compete with what the Wii achieved control-wise for MP3 based on my preference. And even IF MP4 magically supported the Wii Remote, Nunchuck & SB. So what? I already experienced it in it's prime back in the late 2000's what it was cutting edge and in the now?
We have even greater motion controllers as I said above for Quest 3 & PSVR2, which puts MP4 in a very weird spot for me. Wish i could experience it with a Nintendo VR headset similar to the upcoming Steam Frame. That would be the next logical 'NextGen' step moving forward for the series with Prime 5 imo, as an option for those that want it.
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
@Misima
Agreed. I actually love it when Capcom gets bold, daring and completely switches the tone(With the exception of 6, plus 5 undelivered after what was promised) Locations, style and characters up. A perfect example would be going from RE7 VR, to RE8 VR.
The former is like being stuck in Texas Chainsaw Massacre, meets Wrong Turn & The Blair Witch. With RE8, it felt like some Guilmero Del Toro gothic fairy Tale with a cast of over the top theatrical villians. RE9, based on what little we've seen almost looks like RE7 & RE2 had a baby with a splash of something else entirely, while not going off the rails like with RE8 and instead staying more grounded and leaning far more towards horror like with 7.
I really like the sterile creepy white & pale muted greens of RE9's Main Hall interior decor too. Plus, that stalker enemey is easily one of the creepiest looking monsters in the franchise period. Catching a glimpse of that on PSVR2 is going to be pure nightmare fuel!
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
I don't really care about Wesker anymore. Ever since Code Veronica, he's been too Hollywood Bond-villan-esque Matrix-y for the franchise, especially in RE5. He burnt to a crisp in a Valcano. He's history. But as we all know, Capcom makes up the rules as they go along, so anything is possible.
And i was glad to see a more toned down grounded take on him in RE4R at the very end, until they turned him into Matrix Neo for the Mercenaries DLC.
I loved the cast of villians from both 7 & especially 8. Yet I'm not overly enthusiastic about seeing LEON making yet another return for RE9. I think he, along with Ada and RE1 & RE0 Rebecca are the weakest characters in the franchise.
Bring Back Barry, Revamp Rebecca instead of making her weak and always having her head stuck in the clouds, Stoic Chris was fantastic in RE8 so no issues there, and even though Ethan is dead his performance and rage was brilliant in RE8. For me, moving forward RE should always have an optional VR mode, and mostly be in 3rd person on a TV.
Re: GameStop Hints At Another Playable Character For Resident Evil Requiem
@SearchingS
RE7 was incredible in VR, at least the entirity of the Baker Estate. Didn't care for the flatscreen version.
RE8 is what you'd get if Guilmero Deltoro & Resident Evil had a baby. lol It plays out like a gothic fairy tale, and i thought it was refreshing comeing from RE7's Texas Chainsaw Massacre/Wrong Turn meets Blair Witch tone and vibe. I loved how different they both were thematically, just as RE9 will be by the looks of things. That giant motel/hospital and it's pale white & muted green creepy interior looks different enough. We've only seen a tiny fraction of the game too.
As for RE8, I thought the story was a little more compelling, and the experience was more consistent through out, but nowhere near as scary or gripping. mind you, neither of them are scary on a TV. in VR, RE7 for PSVR1 was super unsettling. it was like partaking in a living breathing nightmare. You've got to be brave to get through that one in VR.
Rose's DLC was pretty dissapointing though. I beat it on Hard mode too. It didn't really add anything of value to the lore imo, if anything it tarnished RE8's story and almost disney-ified it. RE8 should of just ended with the main campaign and the Rose DLC should of been scrapped.
Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?
@ShonenJump121
My YT wall keeps getting flooded with all of those click baiting fake exagerated doom and gloom MP4 videos and I'm not even searching for MP4 after I've cleared my search history. lol
Bulging Eye'd tongue waggling mouth gaping thumb nails galore, backed by toobers with zero integradity, lame Video titles riding off the latest gaming trend just for those precious clicks & hits. So annoying.
Re: GameStop Hints At Another Playable Character For Resident Evil Requiem
@SearchingS
Shadow of rose was very average. It stupifies the lore, and made everything too fairy tale-like compared to the actual main campaign. It had it's moments here and there, but i could of easily done without it.
Experiencing RE Village in VR on PSVR2 is the ONLY way to play the game. The flatscreen version felt like nothing by comparison. I hated it. An absolute bore vs the mind blowing highly immersive and visceral VR mode. One of the greatest gaming experiences that I've had in the last 20 years. RE2 Remake(Flat) for PS5(120fps mode) is a 10/10 too. Really enjoyed RE3 Remake(Flat), and loved the first half(The entirity of the village) for the VR Mode for RE4Remake.
But both Village & RE7 in FLAT are dissapointing. They shine 1000 times brighter in VR. 3rd person RE is a much better fit on a TV with RE2&3.
Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?
@Bootlicker333
The only thing Nintendo cares about is what's in your wallet. lol
I can't wrap my head around 'team taking' or fanboyism. It doesn't matter in the end. These companies don't care about you. you're just another number, a dollar sign. Be real, open and call it like it is instead of being some hyperbolic glorified brand devotee that spews dellusional toxic positivity.
nobody is getting a shiny medalian in the afterlife for being a devoted fanboy.
I can't speak for Prime 4, but I love what I see, minus the overly large Hub dessert. My Prime 1 experience back on GameCube was like a 6.5/10, where as MP3 for Wii was an easy 10/10. Didn't care for MP Remastered on Switch either. Prime 1 never clicked for me, yet MP3 remains as one of my favourite games of all time, with those incredible VR-like Wii Remote, Nunchuck & SB controls on a TV. back in the late 2000's, that sh** was revolutionary. As long as you had the right TV. Like a big Sony WEGA Trinitron CRT using component cables. Zero motion blur, and no latency made a world of a difference compared to those god awful LCD & LED's at the time.
Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?
Prime 1 was a 6.5/10 at best for me personally back on GameCube, and MP3 for Wii was an easy 10/10. Loved that game, even more than Super Metroid. Call me crazy I know. Won't be getting around to playing MP4: Beyond probably some time later next year. Still chipping away at my NS1 backlog.
But based on what I've seen, it's obviously the most visually impressive Prime entry to date and the soundtrack is pure atmospheric heavingly bliss, and I'm really loving some of the newer locations based on what little I've seen. I just wish i could play it with a Wii Remote, Nunchuck(+ Sensor Bar) Sigh, I'll just have to settle with Pro 2 controller Gyro+Stick controls.
Re: Pikmin 4 Fans Hoping For Switch 2 Upgrade After Odd Listing Spotted On The eShop
Cant' believe Pikmin 1&2(NS1) are locked at 30fps...I won't be diving into P4 beyond the demo, until 60fps happens with a NS2 Edition. The 30fps tarnishes the motion clarity, especially on OLED since the judder feels like it's amplified, and the motion clarity looks 2x worse. It's mud in motion. lol
Pikmin 3 desserves a NS2 edition too at 60fps + 1080p(Currently it's stuck at 30fps + 720p) Still, control-wise, Wii U version will still remain supreme thanks to the Wii Remote, Nunchuck & SB pointer controls, just like Pikmin 1&2 for Wii.
Pikmin 1-3, along with Super Mario Galaxy 1&2 if you're a fan of motion controls just aren't a good match for Switch 1&2.
Instead of Galaxy 1&2, I would of rather of seen an optimized port for Super Mario Sunshine clocked at 60fps + 4K. Until, NSO Wii happens with a Wii remote, nunchuck & Sensor Bar that can be used on NS2 titles outside the NSO service, for SMG1&2, and Pikmin 1-3 than I'll take everything i just said back.
Re: "One Of The Best-Looking Games On Switch 2" - Digital Foundry Dives Into Metroid Prime 4
I'm playing this at 120fps. What good is 4K at '60fps' on an OLED TV once everything in the environment, including enemies turns to complete mush the moment you turn the in-game screen from left to right, due to OLED and Mini-LED(Which is even worse due to having a slower motion response time) using sample and hold motion?
120fps gets rid of 50% of the blur and it makes a world of a difference to my eyes. 4K at 60fps will look splended when the screen is static or your'e just moving forward in one direction.
But to be fair, we all perceive motion blur differently. 120fps's 50% blur drop might be very noticeable for some, while just a small improvement for others. Plus 120, also cuts input lag in half which makes the controls feel a little more responsive and snappy, plus 60 more frames which makes the motion or movements more realistic, although 120 purely based on that is not suitable for all games.
MP4 is a perfect fit though, just like modern Resident Evil or games that are just more realistic looking in general.
Resident Evil 2 & 3 Remake on PS5 were so much more enjoyable and beautiful to my eyes running at 'up to 120fps'. Knocking them back down to 60fps made a slight improvement in resolution and overall clarity, but the 'motion' clarity instantly went to complete hell and i was getting 50% more blur which i couldn't tolerate for long...Plus i noticed the aiming was less reponsive and on the dime at 60 too.
Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like
This game is in desperate need of a CRT Softening filter. Playing this with razor sharp Square-y 8-Bit-something visuals doesn't look right at all. Yacht Club's Links Awakening merjed with Castlevania. Nice.
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
I'll check it out once Hard mode becomes available from the getgo. I hate easy games.
Re: This PlayStation Platforming Sequel Makes The Jump To Switch Very Soon
@MSaturn
Eh. Presserved with terrible inaccurate CRT filter just like with LRG's Tomba 1, topped with noticeable input lag, has me chasing for the actual discs to play on the original hardware instead.
This is just a more convienient inexpensive way to play it, but it wont feel as enjoyable to play, and you wont get it's authentic softer more cartoonfied look on a CRT if that's your bag.
Although I'd love to see Saturn's Astal getting a NS port. But it's just going to be the exact same case vs the real thing like i mentioned above.
Re: Talking Point: What Are You Playing This Weekend? (29th November)
@LightSpirit
Roboquest VR for PSVR2 or Quest 3? I'm still holding off until it gets patched with 90fps. 60fps creates motion duplication in VR unfortunately, and 90 is the only current way to get rid of it.
Re: More Switch Games Receive Compatibility Updates For Switch 2
So DOOM + DOOM II can now run at 120fps for NS2 just like with PS5?
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
@ear_wig
Every fighting game practically has a learning curve, and so should racers. Ya, I don't get it either. I see that as a pro. Which translates NL's score to a saucy 8.5.
Re: Poll: What Do You Make Of Link And Zelda's Live-Action Looks?
@Olshmelly
I'd rather just watch the 1989 Legend of Zelda Cartoon and enjoy Surfed out Link, who comes across like DJ Tanners BF Steve from Full House, along with it's magical surreal larger than life cartoon world, topped with it's NES SFX etc, than what this live action adaption seems to be shooting for.
Ok, I'm just hyperbowling a little here. Slightly. lol I'm curious to see the trailer like we all are. but so far, I'm not digging how grounded in reality it looks judging by the screen shots. Link especially looks good for what they're going for. And at least they're no names, instead of getting smacked in the face with Tom Halland Link.
And am I the only one here who hated that CG Mario Move? It was so by the numbers, boring, formuliac and beat per beat. I recently rewatched the live action SMB movie from the early 90's and i thought it was way more enjoyable. Still, the SMB Super Show still reigns supreme. That show was gold back in 89/90'