I've only plunked in maybe 4 hours with Metroid Dread, and eventually dropped out of it. The controls are superb, but it lacks the artistry, detail and fenise compared to what RetroStudio's has achieved with the Prime series, nor does it match the quality of Super Metroid or Fusion.
Enemy designs are bland, many of the environments(Although, technically profecient) are a bit barren and sterile. Those E.T's(Whatever you call them) are so vanilla in design. I'm too early in I guess to even form a decent opinion, but I haven't really enjoyed what I'm seen thus far.
It truly feels like a high budget outsourced indie game from a lesser studio. Same deal with Samus's Return. Would of been neat if Prime '1, 2 & 3' Retro Studios before they were fragmented took on the next 2D Metroid. At this point, I wish i could experience Prime 4: Beyond with Steam Frame + Steam machine in VR instead.
I'm pretty much done with console emulation, i shoot for the real thing with original software(Neogeo AES+ is up next! funk' NG Arcade Archives), hardware or FPGA hardware on CRT & maybe modern QD-OLED, but NSO VB is an exception to the rule thanks to it's exclusive colored filter options and 2 unreleased titles.
But it sucks, because NSO VB forces you to pay for the most expensive monthly membership. I have no interest in playing NES, SNES, GEN, N64, GB, GBA & NGC emulations on an HDTV at this point.
If only i could drop like $5 or so(cad) a month and have access to just NSO VB and nothing else. And it's funny, people are complaining that NSO VB is all just temporary, and you don't own the games digitally. NSO VB will most likely continue and be available until NS'3' is over by 2030 or onwards.
I'm more intersted in D-Hopper and the different colored filter options. Wired Framed' Zero racers looks just as soulless as Red Alarm. Just imagine playing F-Zero 99 on a stereoscopic 3D 4K 55/65" QD-OLED, or in 3rd person VR(using Steam Frame) with the same exact traditional controls found with the NS2 Pro Controller.
Prime 3 for Wii is my favourite Metroid and one of my favourite games of all time. The Wii remote & Nunchuck controls were revolutionary(VR-like controls on your big CRT TV in 2008), and i loved it's more grandos, epic, nintendo-feeling less isolated vibe and atmosphere, just the comradary between you and the once uninfected bounty hunters, loved the soundtrack, that sequence where you fight against Ridley as you're soaring down that endless tunnel. it was an easy 10/10 for me, minus the underwhelming final boss design, dark Samus aside. For me, it was leaps and bounds better than Prime 1.
I finished Prime on Cube when it first came out, and i honestly felt mixed with it. Hated the controls(Stick aiming never did it for in first person outside of Golden Eye 007's multiplayer, and I never liked mouse controls either with DOOM 1&2, Wolfenstein etc, there was too much scanning, and i found the environments a lot less interesting. Murky, descolated, almost depressing. Just didn't vibe with me at all.
Prime 3 & Super Metroid are the two i love the most. Still need to play through Fusion & Zero Mission. Can't get into Dread(Clinical presentation, visuals aren't up to snuff, enemy designs are bland, cutscenes are ameture etc, even though it does control like a dream.)
Also beat Metroid NES years ago which i enjoyed but it feels pointless now to even go back to once Super M paved the way in 94'. As everybody knows Metroid NES's achillies heel is the lack of a map, just like with Metroid II(GB), which i also completed. But that one was less interesting and far more difficult to nagivate through thanks to the black & White visuals which made it so much harder to differentiate each environment from the next.
You need to bust out some crayola's and some paper and make your own map as you gradually trudge through both. But in all honestly, i wouldn't bother with either at this point. They're too prehistoric.
I hear Zero Mission is just a by the numbers 'easier' Super Metroid Wanna-be, albeit more polished. But Fusion, Fusion is more unique, linear in structure and it just seems to stand out a lot more. Also going to check out Prime 4 at some point, but the motercycle hub dessert bloat looks god awful, and there won't be any wow factor, since first person VR has now existed since 2016. lol
@Antraxx777 Nope, but it's definitely going to be worse than MK II. I actually really enjoyed MKII, at least everything before Scorpion and Noob Saibot in the neatherrealm.
I can't stand NSO because of emulation lag combined with HDTV lag(Using the Wii on a CRT was way better because you ruled out any display lag since the CRT didn't have any), you can't get NSO's CRT mode's screen size any smaller(It fills the entirity of our 55 & 65" 4K TV's which is way too large) >
from the slow drip schedual and lack of heavy hitter gems, and having to sucumb to a monthly bill. I've tried it a few times and it never works out for me. I want the original software on oniriginal hardware, on a CRT or new FPGA hardware on a 55" QD-OLED TV.
yet NSO VB is a different situation entirely. Lag will be present, but offering different exclusive colored filters, 2 unreleased VB games and easil accessible JPN imports has me kind of interested.
this movie wont have a single fight that will come close to matching the fight between Vega and Chunli in the 1994 animated movie. This movie looks as if its trying to be as silly, cheeky, hard hitting, loud, obnoxious, in your face and over the top as possible to compensate for all of it's shortcomings. Ryu firing his hadouken looked terrible.
@Misima
Virtual Boy Wario Land is the GOAT. That's 'the' reason why you buy a VB.
Still, i think Teleroboxer, Clash Bros. & Jack Bros are charming and enjoyable enough. I've always wanted to try out the JPN imports for Mansion on Innsmouth & Space Squash too.
Could never stand either Mario Tennis & Red Alarm though. void of any soul, and they're so basic. I usually don't mess with NSO, simply because of emulation lag combined with HDTV lag, and not being able to manually shrink the CRT mode's screen size smaller to like 32" for ex for NES, SNES & GEN games, including the slow drip limited release schedual and library, plus monthly bill.
BUT, NSO VB is a different case entirely. With it's new replacement/shell peripheral, with wireless connectivity to an NS2 Pro controller, new colored filters exclusive to NSO VB, and 2 unreleased VB games, including JPN imports make it pretty enticing! Kind of weird though how Nintendo isn't selling a wireless OEM VirtualBoy controller separately. Bundling one with the VB shell would of been too costly which is why they ommited it.
@axelhander
I completely forget that when SMB Super Show originally aired that it actually used liscenced music. I used to watch it back in 89 & 90' so it's been a long time beyond the Shout collection releases.
The latest DVD releases have terrible cover art, and ya, no live action peewee's playhouse brookylin Mario live action segments. lol I also used to have the Shout release of Zelda, but i foolishly sold that years ago, and now i have the newer WildBrain Single DVD release. With just one DVD, while the newest SMB Super Show dvd releases have 2 I think for each season. which means the episodes are more compressed since they crammed the eps' themselves onto less discs to save money. Oh well, we used to watch this broadcasted on TV on our 27" CRT's(or whatever) over Coaxile/RF.
These cartoons don't need to look prestine and clear as day. The softer analogue signal and SD if anything make these cartoons look more organic and believable.
@Friendly
Grab yourself a PSVR2 & PS5 and play through Village on that. You will be blown the fudge away by the VR cutscenes. I tried replaying Village on a 65" 4K TV and it felt like nothing by comparison. Completely forgettable. But you won't know until you have a reference(PSVR2).
Also, Lady D & the daughters take up maybe 1 quarter of the game within Castle Demetriscu. Capcom had us believing that Lady D was one of the main big baddies in Village, but that just isn't the case.
And good luck with House Benievento in VR. That sh** is terrifying when you feel like you're actually IN it. RE7 VR for PSVR'1' however feels like you're trapped in some demonic living breathing nightmare. It's like Blair Witch meets Wrong Turn meets Texas Chainsaw Massacre.
Not much of a surprise that Capcom plans on churning out one RE game a year now. Money talks, and the series is a smash success.
I prefer playing RE in VR these days. I struggled to get into the Requiem PS5 demo. I've been spoiled by RE in VR thanks to 7, 8 & 4Remake, to the point where it makes it incredibly difficult to go back and play it flat.
Thank god for the PCVR requiem mod. They're saying it's practically indistinguishible from a native in house Capcom developed VR RE game. Actually, it's even better since PC is capable of having a lot more power under the hood than PS5 pro, combined with overall better headsets like Steam Frame. So expect 72-90fps without reprojection, higher resolution and whatever else.
RE Veronica is already getting a PCVR mod next year, and will be ready to go in just 1 month or so after the game releases thanks to Praydog & Talssman. And I'm calling it now, Resident Evil Zero(2028) will be the nex remake that gets unveiled after Veronica debuts in 2027. Then next year, RE10, then probably a second RE1 Remake, folllowed by 5, then RE11 and finally RE6 which imo needs to be something else entirely than what it originally is. I hope Capcom makes RE6 an entirely different game.
Not feeling the art style at all, looks like a souless brown & grey PS3 game that crawled out of the late 2000's, at least going by the screen shots. Back to Batsu-GUN!
@Kid_Sickarus
haha. I'm nearly 42, and look early to mid 30's so I'm not quite there yet. California raisin mode will no doubt take in effect at 65 and onwards. lol Funk getting older.
The thing is though, if Capcom actually winds up popping an RE game out every year we may get RE burnout and fatigue at some point. I really hope they try and switch things up a little and add new gameplay element/mechanics that continue to make the franchise feel fresh.
I've played and beaten every mainline entry in the franchise, except 9: Requiem. 2Remake was incredible(S-Tier with 120fps mode on PS5), and I adored RE7 & 8 for PSVR1/PSVR2. 7 & 8 have to be experienced that way to truly get the most out of them imo. playing both flat literally fell flat. At least for me anyways!
"The Dimitrescu daughters—Bela, Cassandra, and Daniela—are not Lady Alcina Dimitrescu's biological children. Instead, they were created through a horrific biological experiment using the Cadou parasite and a swarm of specialized flesh-eating blowflies"
"Local young women or maid corpses from the village were exposed to the Cadou parasite"
"The parasite caused blowflies to consume the human bodies entirely, then replicate the cellular memories and shapes of the women"
"They became a mass-swarming colony of insects capable of taking a human form, which explains why they turn into a flurry of bugs when attacked and share a severe weakness to cold temperatures that freeze their insect bodies."
Nobody was expecting this. You find out during the first quarter of the game. I mean, we all initially thought they were the vampire daughters of Lady D. Vampires sounds a lot less chilling and messed up than what we got. ;P Still haven't played 9 yet either. I know nothing about that game other playing through the demo a few times. holding off until the PCVR mod, with Steam Frame.
@Zuljaras
Never would of imagined the 3 daughters were thousands of zombie flies merged together to take on the form of a human.
The 3 women were originally consumed by the flies, and then the flies took on the ability to transform back into them but with a more vampire-like appearance.
Good! There was too large of a gap between 4 Remake and 9. Next up after Veronica will most likely be Zero for 2028.
RE is my favourite game franchise and I'm not getting any younger so bring it on. The quality for each and every mainline RE game has been fantastic since 7, after the dumpster fire that was 6.
2Remake, at 120fps on PS5 was S-tier imo. While 7 & 8, including the first half of RE4 Remake in VR were experiences I'll never forget. 7 & 8 have to be played in VR to get that absoute most out of those two. Still haven't touched 9 beyond the demo. Holding off for the PCVR mod until i invest in a PC. Pricey pricey!
@axelhander
I still have the 89' cartoon on DVD. It's so charming and nostalgic. Love it, not nearly as much the 89' Mario cartoon + live action segments mind you.
They have SMB SuperShow 89 on Prime, but they butchered the live action segments. They reduced the show's frame rate instead of everything feeling like it's a stage play. The only way to watch the show the way it was intended was with the first/earlier 2 Season DVD sets from 'Shout' from 2006. You can get them used on eBay.
The latest DVD releases don't even include the live action segments. Total tragedy. lol Meanwhile, Captain N: The Game master is top dog out of the three I'd say. Unfortunately, the DVD set is out of print and goes for well over $200 on eBay now. You can watch it on YouTube, if you don't mind the slight downgrade in picture quality.
@Li_Bae
The only proper way to experience RE7: Biohazard & RE8: Village is in VR imo. if you're playing either flat you're missing out big time. The flatscreen versions of both literally fell flat for me personally, but in VR it's like your'e inside of a living breathing nightmare, the immersion, visceralness, sheer scale of everything, scares, suspense, tension, wow factor and fun factor ramp up dramatically.
RE8 is more gothic whimsy Guilmero del Toro meets Resident Evil, and isn't really scary outside of House Benievento. But RE7 in VR. It's not for the faint of heart. Blaire Witch meets Texas Chainsaw meets Wrong Turn in a nut shell. An experience I'll never forget, including 8 VR & 4 Remake VR(at least in terms of everything prior to the castle + island)
That scene with the zombie running towards him from a far away in the snow is something out of a nightmare. Right when you think he's in a classic styled RE Safe room with a type writer and ammo.
Everything from the type writer, green shot gun shell ammo box, the shotgun being holstered on the Wall reminscent to RE1. The top tier cinematography, the lead character feeling like he's an RE player and not some veteran etc. Love it!
The only RE movie i still love and kind of cherrish, and think back on when I was 18, in 2002, was with the wonderful movie theatre experience i had with the original. That Marylin Mason/Beltromi Synth OST oozed so much atmosphere(Capturing the cold sterile chlostrophobic corridors perfectly. In ways, it sounded like futuristic john carpenter), tension, suspense and did wonders at conveying and driving so many of the scenes.
Never cared for any of the sequels, although the 2nd felt like one big stupid fun glorified high budget cosplay convention. lol Extinction wasn't good either, but it was the last half decent sequel before the films turned to complete and utter crap. And I can't forget about Welcome to Racoon City. It's not too bad. It started out really promising during the first 20 minutes or so with claire, and there were some nice touches with the mansion stuff. Plus that zombie that Birkin was working on, on the gurnee table towards the end, with her guts exposed was pretty unnerving.
Yet Lisa trevor was handled oh so poorly and was easily the worst character in the entire film. No elongated creepy arms, didn't look disfigured or disproportioned...Just some teenager in a halloween mask trying to act creepy. And what did they do to Leon? No Barry, and I'm not entirely sure I liked how they humanized and grounded 'nice guy' Wesker. It had it's moments, and it's boasting some fun vibes. A heck of a lot better than After Life, Retribution & The Final Chapter. Yet trying to tackle both RE1 & RE2 simultaneously was a bad idea. It felt crammed and all over the place. It's a 6/10 at best.
I prefer the idea of of an RE movie being it's own thing within the RE Universe(Like this new RE reboot.) rather than trying to 100% adapt any of the video games. That would just be boring.
Trailer looked weak. And I'm over MetroidVania. I want more ClassicVania's that break new grounds and switch up the formula. Curse of the Moon 3 would be a nice start!
GBC games usually sucked 95% of the time. It released in Nov 98', and most of the games lost that distinct classic GB art style, music and overall quality. It was during the end of the GB era after all and it was showing, 8-9 years in.
Link's Awakening DX, is the only exception I'd say, but it's technically a 1993 GB game with Color. Plus, Oracle of Seasons & Ages feel like Link's Awakening rom hacks.
OG GameBoy all the way, spanning from 89 - 95 is where it's at! GB in 1995 and onwards is when it was all over for me.
Playing GB games on either an Analogue Pocket or ModRetro 'Chromatic' is definitely the best way to fly.
And there's still no Gyro Aiming....lol I can't play first person-anythings on a TV with stick aiming. That's so 2005. I was over that 20 years ago once the Wii paved the way with metroid Prime's mind blowing revolutionary wii remote pointer aiming.
The PC version at least allows for reinforced custom gyro with the Steam Controller, and maybe even NS2 Pro? Same thing applies to Starship Troopers: Ultimate Bug war and anything else really.
Looks played out as heck. There's a couple games in there that I'm mildly interested in, but eh. And we need an NA release for that upcoming Goemon/Mystical Ninja collection already.
Looks like a 7 to me at best. Having already beaten the 3DS Remaster at launch, it too was around a 7.5 with stereoscopic 3D at max, without the latter, i would of dropped it down to a 6.
Hard for me to get excited about this, when it's technically just flat reskined PS4 Pro+ graphics(Which do look fantastic) while being nearly the same dated game at it's core. 1440p, PS4 Pro+ visuals, on a big 55-65" QD-OLED & HD Rumble 2 should be great though, but I'm just in no rush to play to play with zero excitement based on my end.
The only excitement i have for NS2 at the momento', and I'm sure this rings true for most of us, is finally catching a glimpse of Zelda OOT Remake's in-game footage during it's next trailer unveil.
The most incredible way to of revitalized Star Fox 64(NS2) would of no doubt been in 3rd person VR using Steam Frame and playing it with an NS2 Pro Controller. Could of been Unreal, especially the submarine stage with the giant monstrous marine life. it's gutting when i see SF on a flat TV, and know just what could of been.
I think I'm gonna hold off and get this on Switch 2 over PS5 regardless of the visual & resolution downgrade and inconsistent 60fps frame rate. Gotta have that '9'-Axis over 6-Axis Gyro aiming, Digital fire button and ASymetrical stick layout vs the DualSense.
I can imagine this being more enjoyable to play for the following above. Graphics definitely aren't everything.
@Sepewrath
MM12's art direction and style are definitely stronger than the last, but it still isn't going the extra mile graphically speaking. MM11 was almost a PS3-tier game, this new one is venturing into PS4 territory at best, maybe? I don't know. Doesn't look it's 1 full leap in generational power vs MM11. maybe in between/half way.
And I'm curious, I wonder if playing MM11 on NS1 corrects the occasional frame rate stuttering. Capcom could at least update it with a locked FR, anti-aliasing and the ever so slight visual bump of the PS4 version. Than again, I'll probably never fully revist it ever again. I'm usually a 1 and done kind of gamer.
I hate repeated playthroughs, because once the mystery is unravled, and you've done it, the experience is not even remotely close to being as good as your initial playthrough. can't touch a first time experience with your second.
Gonna nab this one on NS2 instead of PS5. I just can't get on board with the Dualsense's rubbery detached tactile-less none traditional D-pad. It felt like such a drag playing M11 on PS5 and even PS4 Pro with the DualShock 4.
Even though MM11 on NS1 suffered from the occasional weird frame rate suttering(Impact man's stage being the prime example), lacked Anti-aliasing and the visuals were ever so slightly downgraded(Shine on armor etc) that may be difficult to discern even with a side by side, it was miles more enjoyable using the NS1 Pro Controller.
Plus, MM12 doesn't seem like it's really pumping PS5-tier visuals anyways. Seems like it's almost teetering towards being 1 generation behind, so compromises should be minimal for the NS2 version. I mean really, MM11 is easily one of the strongest entries in the classic series. I think what ultimately holds it back is at least half the soundtrack which comes sounds a bit too ravey'(Block man's theme...Blugh), the Double Gear system(As much as i enjoyed using slo-mo) felt a tinge overly complicated...
I didn't even realise until the end of the game that you could actually use 'overdrive' robot master attacks once you've obtained their power beyond their regular attack/use, and I'd say the ending was anti-climactic and painfully derivative. if anything, MM11 feels almost like a restart or reboot for the series, so in that regard they most likely to just wanted to keep things simple.
For me, it was better than 10, 4, 5 & 6 based on the time they all came out in the 90's(And 2010 for MM10) and still to this day when playing them back to back. 2 was always the undefeated reigning holy moly' magical grail(Those who played it in the late 80's before MM3 know what I'm talking about) but it hasn't exactly aged all that well thanks to the step-back in controls(MM3 is when they were perfected), slow ladder climbing & some of the boss battles feel a little sloppy.
The only classic Mega Man game that's managed to escape me is MM7. I experienced maybe 1-2 hours of it back in 95' when it come out on SNES, at a friends place. It was a 2 or 3 day rental. But we weren't exactly thrilled with it. MMX left such an incredible impression on us back in 94', and moving on over to MM7 felt like a step in the wrong direction.
Plus, SNES felt like OLD news by this time. MM7 came out in September of 95', and I already had the cutting edge next gen Sega Saturn 4 months prior, and my soon to be incredible PS1 was just days away from launch. So ya, MM7 never had a chance at impressing me when i was already 4 months in being accustomed to 32 bits.
There's noticeable lag with the emulated version in the MM Legacy 2 collection, and i hate the half baked CRT filter Capcom decided to roll with it. But then, an original cart on eBay will run you like $300(cad)+. This game has been on my back burner for decades man. I've beaten every single mainline console & handheld MM except this one. Man, that was a long post. lol Mega-Caffeination in check!
@OldManHermit
CV's first half or so felt revolutionary from a graphical standpoint and cutscenes back on Dreamcast in 2000. Once you play as Chris in the antarctic it all kind of fell apart for me. The island And Goth styled mansion castle were the highlites. And i loved Steve, regardless of the corny voice acting. Especially when he freaked the funk out and machine gunned his zombie father, or crashed threw a window and saved Clair from a Bandersnatch. The level of character model detail and spiffy cinematic camera angles were something else way back when.
The character models and level of expression looked amazing for their time, but the environments were a double edged sword since they scrapped the high level of detail from RE 1,2 & 3's prerendered, in favour of 3D polygons which allowed for contineous movement with the camera.
Never liked the PS2 port. It looked worse(Contrast etc), and i wasn't entirely thrilled with some of the switches they mode, nor did it feel as good to play it with a Dualshock 2 imo.
Cool, I'll just play that on PS5 Pro. lol
At least NS2 has 9-Axis Gyro aiming if it's supported this time around. Requiem has the best gyro, actually scratch that, the only good Gyro aiming for any mainline RE game. It's perfect, except on PS5 since you're limited to 6-axis.
As for Code Veronica. It looked brilliant back on Dreamcast in 2000, loved the first half or so of that game for it's time. But once you get to the antartic as Chris, it really falls apart. I expected a Requiem Gold Edition reveal, not Code Veronica, nor for 2027. Hopefully we get RE Zero remake for 2028!
Sweet. I'll try out the PS5 demo in a few, and then cross my fingers for the PSVR2 VR mode unveil during June 2nd's State of Play. if that doesn't happen, whatever, because the incredible PCVR mod exists which is still getting QOL updates.
I can't play RE on a TV anymore. Those days are over, not after experiencing RE7, RE8, RE4R & RE4 in VR, there's even PCVR mods available for RE2R & RE3R which it impossible to go back to the flat versions now.
50 year old stubble faced slightly disheveled Leon has never looked better, Giddian looks like such a fantastic and eerie villian, the care center looks outstanding and easily the most intersting location next to 1996's RE1's Mansion. Theamatically, it looks so interesting and wildly different than both RE7 & RE8 before it. I'm dying to experience it, but it has to be in VR.
Search for Raptar for it's time wasnt half bad actually, but in all honesty I'd rather just buy the actual PS1 disc(Loose) for $20(cad) which is less than this collection, with Zero latency and i get to play it on a CRT with buttery smooth blur-free motion.
I'll probably put it on for 10 minutes, and never touch it again. This game is best left in the 1998 memory banks. lol
Those 3D polygon graphics look like a total nightmare for the eyes in this day and age.
Gotta get on that RugRats collection, mainly for Raptar's Revenge. Takes me back to Christmas Eve of 1998. Wasn't too shabby for it's time, but the visuals have aged like decades old Crysal pepsi.
@Monad
Greasy smudges from Dorrito cheese burger wielding gamers locked on to an epic standard american diet.
I'll have to watch out for Protein smoothie drips. lol
GoodFeel needs to port over both Wario Land Shake it! & Kirby's Epic Yarn to NS2 in 4K already. Hard pass on this one. Oh well, at least Mina the Hallower & StarFox are on the way.
Most YT Reviewers are saying that the Hyperion3's are still more comfortable, and they've got taller full range traditional sticks.
They may not look quite as nice, the vanilla rumble is overly agressive and whatever else, but it's the closest you'll get to feeling like you're using a detached Pro 1 controller. Need a Wii Remote Plus & Nunchuck-like control scheme for TV play and i think I'm leaning towards the H3's, for titles like Super Mario Galaxy 1+2, LOZ: Skyward Sword HD and the like. Gotta have that 9-Axis gyro with better ergonomics, sticks and larger buttons.
@Tasuki
I feel like I'm almost forcing any bit of excitement I have for NS2 at this point. I think my enthusiasm towards Nintendo as a whole dropped dramatically after they abandoned Stereoscopic 3D, mixed reality, DualScreens(For handheld) and downgraded their motion controls to 6-Axis Gyro which is a huge step backwards vs the Wii remote + Sensor Bar. NS2 has 9-Axis, which is I hear is more reliable and accurate(Much less drifting) but the Wii remote still has the clear edge because drifting is straight up none existant thanks to having a reference.
What's so cool about Valves' upcoming Steam Fream is that it's going to get an update in the future that can reinforce Stereoscopic 3D into any traditional PC/Steam machine flatscreen title you throw at it. It might not do it quite as well compared to a game that was originally designed with S3D in mind, but whatever, I'll take it. It's what I've dreamt of happenieng during the first 1-2 years of the 3DS. TV's adopting glasses-free S3D Technology.
This is why i'm so passionate and enthusiastic for VR/MR. it's the only platform that can give you Stereoscopic 3D, VR, MR and the best in-class motion controls that go above and beyond the Wii remote plus. It feels like a spiritual successor to the 3DS & Wii, minus all of the AAA exclusives.
Still love new wave retro, but most of Nintendo's exclusives don't really do it for me anymore. Yoshi & the mysterious Book looks like a walk in the park and the Video narrorators sound like they're chanting to a room full of toddlers. Looks beautiful though purely based on it's art style. Meanwhile, Star Fox is still just a modern reskin clocked at 60fps of a 3DS remaster of an N64 game, but without that magical S3D effect. It's like, cool, I'll get it. But am I all that enthusiastic to play it? Not really.
I don't know, I'm way more interested in Steam Frame right now, with a good PC(5080)....The RE Requiem PCVR mod is incredible, not even a PSVR2 mode will be able to match it. And i rarely touch my PS5 anymore....NS2 & Steam Frame + PCVR(5080) seems to cover practically everything i need in terms of modern. NewWave Retro, Retro ports/collections, Nintendo Exclusives, 9-Axis Gyro & HD Rumble 2, and then VR, MR & S3D flat PC Games with Steam Frame + PCVR & Quest 3. Combiend with an NS2 Pro Controller, Dualsense & Steam Controller.
@Tasuki
I'm not too sure Nintendo would take the risk with a Zelda II spiritual sequel or even SMB2 at this point. Then again, they had the balls release NSO Virtual Boy. So I guess anything can happen at this point.
I still don't have NS2, and I'm not all that excited to jump in just yet. DK Bananza, while wonderful visually including it's OST looks boring and chaotic, MP4: Beyond doesn't have a VR Mode(Wink* lol) and I've heard awful things about that barren overly large dessert hub which was thrown in just because it's trendy, and i never liked Mario Kart 8 deluxe at all, so i won't be touching Mario kart world either.
StarFox looks fine, but it's technically an N64 reskin(Additional modes aside), and i already beat that on 3DS in stereoscopic 3D. I'll get it, but I'm not overly enthusiastic to play it. Kirby Air riders is the one that I'm most intrigued by, but even then I'm not dying to play it. Maybe if NS2 had 3D glasses that would make our TV's stereoscopic 3D some how, as if you peeking through a window in a virtual world. That would get a lot more pumped for flat screen gaming.
If anything, I'm dying to get my hands on the Steam Frame and play the Resident Evil 9 Requiem PCVR Mod. Nothing gets me more pumped than a brand new mainline RE entry, especially in VR. I'm hoping for a Pikmin 4(NS2) port running at 60fps too, and hopefully a Zelda OOT Remake.
@Tasuki
Ya, I'm just repeating myself, but the DSLite & Wii + VC, plus first 2 years of the launch 3DS were such an innovative, magical and incredibly experimental and exciting time for the big N, and for me personally and just where I was at in life(21-28), combined with how awesome NL and it's community was, until that 'happy bubble' of mine bursted at 28.
But in 2013, we quickly transitioned into dark times with the Wii U and the 3DS's stereoscopic 3D unfortunately didn't catch on, many of the new releases were just half baked, that or Wii U ports and just so much of it's library paled in comparison to what released on the DS Lite before it. But man, the first 2 years of the 3DS were absolutely killer. But ya, Pop culture became really grim, dystopian and depressing shortly after the 2010's too. 2013+ I'd say.
Then again, I was mostly living it up like it was late 80's/early 90's lol Blending plenty of that retro awesomeness, be it music videos, home decor, the fashion, cartoons, movies, action figures, boardgames(etc) into the now(The once then now) because the now was depressing, just as it still is now.
Long live the 80's & 90's. The World sucks now. It's not hard to understand why so many people are so nostalgic and yern for the 90s & 80s, because stuff was quality back then, when it felt like we were living in a world full of imagination, optimism and hope, pre-internet/Smart phone/Social media/Reality TV/podcasts and the hundreds of YT News Channels forcing the news down our throats these days. It's all just a bunch of negative awful sh** that you typically can't do anything about anyways.
@Tasuki Ya, I've just repeating myself, but the DSLite & Wii + VC, plus first 2 years of the launch 3DS were such an innovative and incredibly experimental and exciting time for the big N. But after 2012, we quickly transitioned into dark times with the Wii U and the 3DS's stereoscopic 3D unfortunately didn't catch on, many of the new releases were just half baked, that or Wii U ports and not all that interesting. Pop culture became really grim, dystopian and depressing shortly after the 2010's too. 2013+ I'd say.
Then again, I was mostly living it up like it was 1990. lol Blending plenty of retro awesomeness into the now(The then now) because the now was depressing.
@Tasuki Yup! The DS Lite launch was what got me back into gaming. NSMB DS felt fresh for its time because we hadn't seen a legit 2D Mario sequel in what felt like forever. I really enjoyed my time with it back during college. Didn't care for the other 3 sequels though. Super Mario Bros Wonder replaces the last 3 NSB games in my eyes.
@N00BiSH
Wario Land Shake it! is still GoodFeel's Magnus Opus imo. Mysterious Book's Art direction is superb, don't get me wrong, but i'm really worried about the gameplay.
Too many tutorial based videos and quick snippets online that just don't reveal what should be longer stretches of the stages themselves doing a better job at showcasing the platforming, flow and momentum. I still can't get a feel for it.
Fingers crossed that it delivers. But I'm guessing this is going to be a more relaxed easy breezy platformer, maybe similar to Kirby's Epic Yarn. WLSI when aiming for 100% completion by completing all of the objectives was tough as nails. No easy feat. But oh so rewarding.
Such an amazing 2D platformer, one of my favourites of all time that I'd plunk in my personal top 10 no question. It's that good. And those motion title controls were so frikkin awesome back in the day. Be it Wario's UFO motion tilt based thrusters, or his boxing glove wheelie mobile etc.
@AG_Awesome
I've got Walkabout on PSVR2, but i think I'd enjoy it more on Steam frame thanks to the next gen step up in overall clarity etc, or maybe even Quest 3, after fiddling with GameOptimizer to really push the clarity(With SuperSampling) to it's limits. Stand up VR is abizzilion times better wireless too with Q3(And now with SF), PSVR2's cable is just immersion breaking by comparison, but it has its own set of strengths.
I'm interested in Walkabout's Blokhaven DLC which is slated for early May. And I left out plenty of great VR/MR experiences. Puzzling Places 'MR' is also pretty surreal and magical on Quest 3, Resident Evil 4 Q3, Ocean Rift MR, and so much more.
@Kidfunkadelic83
Absolutely, but plenty of people who lack VR experience don't have a reference to fall back to. Little Nightmares is another that would be incredible in VR with the same diorahma style presented on a TV, but with life sized characters & environments.
Unfortunately, Little Nightmares: VR echoes throws it all in first person with motion controls. I hear it's pretty cool, but i was hoping for the former.
That's too bad, you're missing out big time. But if motion sickness is frequent with whatever you're playing in VR, than ya thats unfortunate. You're not the only one obviously! Although, you could always try and grow your VR legs. The only thing that ever made me nautious in VR was some rollercoaster indie title. But ya, i have a feeling you tried VR once or twice with an older headset with just 1 game or two and that was that.
Resident Evil 7 & 8 VR, Ocean Descent from PSVR Worlds, Moss, Astro Bot: Rescue Mission, Compound(VR Boomer shooter), Susbide ect. So many mind blowing transformative immersive & visceral experiences, with more to come including the latest RE Requiem PCVR mod, the release of Steam Frame + Steam Machine, Subside's DLC 'Makao Shelf' and more. Flat screen gaming has hit a wall of diminishing returns, there's zero wow factor anymore, since we've come so far. Not to say you can't have a blast, but we're no longer in the 80's & 90's anymore getting smacked with big generational leaps in power or any real note worthy innovations. The launch 3DS felt like the last console/handheld to do the trick.
Maybe if TV's adopted stereoscopic 3D I'd feel a lot more compelled tho play these days. I find most of these big AAA releases on PlayStation for example utterly boring. NewWave retro is my bread and butter. Lots of great stuff these days thanks to indies and others.
Shovel Knight, Bomb Chicken, Freddy Farmer, Panzer Palidin, Curse of the Moon 1&2, Mega Man 11, Super Mario Bros. Wonder, Pocky & Rocky Reshined, The Ninja Saviours and so much more. I'm totally covered for New-Retro stuff, and i can't wait to get my hands on the upcoming Steam Frame + Steam Machine. VR is going to explode in the 2030's, but for now I'm going to take what i can get and enjoy the lumpy ride.
I'm telling you man, if you caught a glimpse of Resident Evil: Village's VR Cutscenes in VR for PSVR2 your jaw would hit the floor. The flatscreen version literally falls flat and can't compete whatsoever. lol
Moss 1 VR on PSVR1 was pretty mind blowing during it's time. Strictly in terms of gameplay, I can't imagine this game translating all that well to a TV. It needs VR imo. Couldn't be bothered, playing this on a TV would be a colosal downgrade.
I've dabbled with Moss 2 on PSVR2, but in all honestly, it just feels like a glorified expansion or DLC of the original, but clocked at 90fps with higher resolution(etc) which does make a difference. Wasn't quite enough to pull me in. But I'm also spoiled with Quest 3's step up in clarity thanks to it's pancake lenses, which makes Moss look more detailed, tack sharp and clear compared to the PSVR2 versions.
I'd love to re-experience bits of both with the upcoming Steam Frame on PCVR to get a big bump in visual clarity, and the other benfifits of SF. it's essentially a Q3 Pro on Steroids, purely for VR gaming.
Digital. I only go physical for NS1(And NS2 once i get one) if I actually like the cover art and it's actually available to purchase day one online instead of resorting to LRG and waiting several months to over a year for it to arrive in the mail when the digital version is already available. Forget that nonsense. I'm past that.
I do like the cover art for DK Bananza, Kirby Air Riders, and even Star Fox & Yoshi & the Mysterioud Book, so I'll go physical for those. If they had that awful crossplay text banner at the bottom like with Prime 4: Beyond I'd definitely pass.
PS5 physical media looks attrocious(Cheap flimsy blu-ray cases, with an ugly corporate minimal bland Banner/Logo at the top slathered in legal text agreement you say? No thanks. It doesn' look like video game decor I'd want in my home), so I always go digital for that.
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Re: Feature: Six Things I'd Like To See in 'Metroid 6'
I've only plunked in maybe 4 hours with Metroid Dread, and eventually dropped out of it. The controls are superb, but it lacks the artistry, detail and fenise compared to what RetroStudio's has achieved with the Prime series, nor does it match the quality of Super Metroid or Fusion.
Enemy designs are bland, many of the environments(Although, technically profecient) are a bit barren and sterile. Those E.T's(Whatever you call them) are so vanilla in design. I'm too early in I guess to even form a decent opinion, but I haven't really enjoyed what I'm seen thus far.
It truly feels like a high budget outsourced indie game from a lesser studio. Same deal with Samus's Return. Would of been neat if Prime '1, 2 & 3' Retro Studios before they were fragmented took on the next 2D Metroid. At this point, I wish i could experience Prime 4: Beyond with Steam Frame + Steam machine in VR instead.
Re: Mini Review: Zero Racers (Virtual Boy) – Is This F-Zero Spin-Off The VB's Long-Lost Killer App?
I'm pretty much done with console emulation, i shoot for the real thing with original software(Neogeo AES+ is up next! funk' NG Arcade Archives), hardware or FPGA hardware on CRT & maybe modern QD-OLED, but NSO VB is an exception to the rule thanks to it's exclusive colored filter options and 2 unreleased titles.
But it sucks, because NSO VB forces you to pay for the most expensive monthly membership. I have no interest in playing NES, SNES, GEN, N64, GB, GBA & NGC emulations on an HDTV at this point.
If only i could drop like $5 or so(cad) a month and have access to just NSO VB and nothing else. And it's funny, people are complaining that NSO VB is all just temporary, and you don't own the games digitally. NSO VB will most likely continue and be available until NS'3' is over by 2030 or onwards.
I'm more intersted in D-Hopper and the different colored filter options. Wired Framed' Zero racers looks just as soulless as Red Alarm. Just imagine playing F-Zero 99 on a stereoscopic 3D 4K 55/65" QD-OLED, or in 3rd person VR(using Steam Frame) with the same exact traditional controls found with the NS2 Pro Controller.
Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better
Prime 3 for Wii is my favourite Metroid and one of my favourite games of all time. The Wii remote & Nunchuck controls were revolutionary(VR-like controls on your big CRT TV in 2008), and i loved it's more grandos, epic, nintendo-feeling less isolated vibe and atmosphere, just the comradary between you and the once uninfected bounty hunters, loved the soundtrack, that sequence where you fight against Ridley as you're soaring down that endless tunnel. it was an easy 10/10 for me, minus the underwhelming final boss design, dark Samus aside. For me, it was leaps and bounds better than Prime 1.
I finished Prime on Cube when it first came out, and i honestly felt mixed with it. Hated the controls(Stick aiming never did it for in first person outside of Golden Eye 007's multiplayer, and I never liked mouse controls either with DOOM 1&2, Wolfenstein etc, there was too much scanning, and i found the environments a lot less interesting. Murky, descolated, almost depressing. Just didn't vibe with me at all.
Prime 3 & Super Metroid are the two i love the most. Still need to play through Fusion & Zero Mission. Can't get into Dread(Clinical presentation, visuals aren't up to snuff, enemy designs are bland, cutscenes are ameture etc, even though it does control like a dream.)
Also beat Metroid NES years ago which i enjoyed but it feels pointless now to even go back to once Super M paved the way in 94'. As everybody knows Metroid NES's achillies heel is the lack of a map, just like with Metroid II(GB), which i also completed. But that one was less interesting and far more difficult to nagivate through thanks to the black & White visuals which made it so much harder to differentiate each environment from the next.
You need to bust out some crayola's and some paper and make your own map as you gradually trudge through both. But in all honestly, i wouldn't bother with either at this point. They're too prehistoric.
I hear Zero Mission is just a by the numbers 'easier' Super Metroid Wanna-be, albeit more polished. But Fusion, Fusion is more unique, linear in structure and it just seems to stand out a lot more. Also going to check out Prime 4 at some point, but the motercycle hub dessert bloat looks god awful, and there won't be any wow factor, since first person VR has now existed since 2016. lol
Re: Video: Street Fighter Live-Action Movie 'Blanka Vs. Ryu' Special Look Released
@Antraxx777
Nope, but it's definitely going to be worse than MK II.
I actually really enjoyed MKII, at least everything before Scorpion and Noob Saibot in the neatherrealm.
Re: Virtual Boy Cardboard Model Gets A Limited-Time Discount In Select Locations
I can't stand NSO because of emulation lag combined with HDTV lag(Using the Wii on a CRT was way better because you ruled out any display lag since the CRT didn't have any), you can't get NSO's CRT mode's screen size any smaller(It fills the entirity of our 55 & 65" 4K TV's which is way too large) >
from the slow drip schedual and lack of heavy hitter gems, and having to sucumb to a monthly bill. I've tried it a few times and it never works out for me. I want the original software on oniriginal hardware, on a CRT or new FPGA hardware on a 55" QD-OLED TV.
yet NSO VB is a different situation entirely. Lag will be present, but offering different exclusive colored filters, 2 unreleased VB games and easil accessible JPN imports has me kind of interested.
Re: Upcoming Nintendo Switch 2 Games & Accessories For August & September 2026
What's the hold up with RetroWare's Toxic Crusaders?
Nothing on that list for me, except for maybe Orbitals & Angellos 2.
Re: Video: Street Fighter Live-Action Movie 'Blanka Vs. Ryu' Special Look Released
this movie wont have a single fight that will come close to matching the fight between Vega and Chunli in the 1994 animated movie. This movie looks as if its trying to be as silly, cheeky, hard hitting, loud, obnoxious, in your face and over the top as possible to compensate for all of it's shortcomings. Ryu firing his hadouken looked terrible.
Re: Two Cancelled Virtual Boy Games Join 'Nintendo Classics' Next Week
@Misima
Virtual Boy Wario Land is the GOAT. That's 'the' reason why you buy a VB.
Still, i think Teleroboxer, Clash Bros. & Jack Bros are charming and enjoyable enough. I've always wanted to try out the JPN imports for Mansion on Innsmouth & Space Squash too.
Could never stand either Mario Tennis & Red Alarm though. void of any soul, and they're so basic. I usually don't mess with NSO, simply because of emulation lag combined with HDTV lag, and not being able to manually shrink the CRT mode's screen size smaller to like 32" for ex for NES, SNES & GEN games, including the slow drip limited release schedual and library, plus monthly bill.
BUT, NSO VB is a different case entirely. With it's new replacement/shell peripheral, with wireless connectivity to an NS2 Pro controller, new colored filters exclusive to NSO VB, and 2 unreleased VB games, including JPN imports make it pretty enticing! Kind of weird though how Nintendo isn't selling a wireless OEM VirtualBoy controller separately. Bundling one with the VB shell would of been too costly which is why they ommited it.
Re: "It Might Show My Age" - Zelda Movie Actor's BOTW Memories Will Make You Feel Old
@axelhander
I completely forget that when SMB Super Show originally aired that it actually used liscenced music. I used to watch it back in 89 & 90' so it's been a long time beyond the Shout collection releases.
The latest DVD releases have terrible cover art, and ya, no live action peewee's playhouse brookylin Mario live action segments. lol I also used to have the Shout release of Zelda, but i foolishly sold that years ago, and now i have the newer WildBrain Single DVD release. With just one DVD, while the newest SMB Super Show dvd releases have 2 I think for each season. which means the episodes are more compressed since they crammed the eps' themselves onto less discs to save money. Oh well, we used to watch this broadcasted on TV on our 27" CRT's(or whatever) over Coaxile/RF.
These cartoons don't need to look prestine and clear as day. The softer analogue signal and SD if anything make these cartoons look more organic and believable.
Re: Capcom's Goal Is To Release A Resident Evil Game Every Year
@Friendly
Grab yourself a PSVR2 & PS5 and play through Village on that. You will be blown the fudge away by the VR cutscenes. I tried replaying Village on a 65" 4K TV and it felt like nothing by comparison. Completely forgettable. But you won't know until you have a reference(PSVR2).
Also, Lady D & the daughters take up maybe 1 quarter of the game within Castle Demetriscu. Capcom had us believing that Lady D was one of the main big baddies in Village, but that just isn't the case.
And good luck with House Benievento in VR. That sh** is terrifying when you feel like you're actually IN it. RE7 VR for PSVR'1' however feels like you're trapped in some demonic living breathing nightmare. It's like Blair Witch meets Wrong Turn meets Texas Chainsaw Massacre.
Re: Pragmata Starts Strong, But Resident Evil Series Is The Star Of Capcom's Latest Financial Report
Not much of a surprise that Capcom plans on churning out one RE game a year now. Money talks, and the series is a smash success.
I prefer playing RE in VR these days. I struggled to get into the Requiem PS5 demo. I've been spoiled by RE in VR thanks to 7, 8 & 4Remake, to the point where it makes it incredibly difficult to go back and play it flat.
Thank god for the PCVR requiem mod. They're saying it's practically indistinguishible from a native in house Capcom developed VR RE game. Actually, it's even better since PC is capable of having a lot more power under the hood than PS5 pro, combined with overall better headsets like Steam Frame. So expect 72-90fps without reprojection, higher resolution and whatever else.
RE Veronica is already getting a PCVR mod next year, and will be ready to go in just 1 month or so after the game releases thanks to Praydog & Talssman. And I'm calling it now, Resident Evil Zero(2028) will be the nex remake that gets unveiled after Veronica debuts in 2027. Then next year, RE10, then probably a second RE1 Remake, folllowed by 5, then RE11 and finally RE6 which imo needs to be something else entirely than what it originally is. I hope Capcom makes RE6 an entirely different game.
Re: Review: Truxton Extreme (Switch 2) - A Thrilling Return For A Classic Shoot-'Em-Up Series
Not feeling the art style at all, looks like a souless brown & grey PS3 game that crawled out of the late 2000's, at least going by the screen shots. Back to Batsu-GUN!
Re: Capcom's Goal Is To Release A Resident Evil Game Every Year
@Kid_Sickarus
haha. I'm nearly 42, and look early to mid 30's so I'm not quite there yet. California raisin mode will no doubt take in effect at 65 and onwards. lol Funk getting older.
The thing is though, if Capcom actually winds up popping an RE game out every year we may get RE burnout and fatigue at some point. I really hope they try and switch things up a little and add new gameplay element/mechanics that continue to make the franchise feel fresh.
I've played and beaten every mainline entry in the franchise, except 9: Requiem. 2Remake was incredible(S-Tier with 120fps mode on PS5), and I adored RE7 & 8 for PSVR1/PSVR2. 7 & 8 have to be experienced that way to truly get the most out of them imo. playing both flat literally fell flat. At least for me anyways!
Re: Capcom's Goal Is To Release A Resident Evil Game Every Year
@Friendly
Here's the official back story & explenation >
"The Dimitrescu daughters—Bela, Cassandra, and Daniela—are not Lady Alcina Dimitrescu's biological children. Instead, they were created through a horrific biological experiment using the Cadou parasite and a swarm of specialized flesh-eating blowflies"
"Local young women or maid corpses from the village were exposed to the Cadou parasite"
"The parasite caused blowflies to consume the human bodies entirely, then replicate the cellular memories and shapes of the women"
"They became a mass-swarming colony of insects capable of taking a human form, which explains why they turn into a flurry of bugs when attacked and share a severe weakness to cold temperatures that freeze their insect bodies."
Nobody was expecting this. You find out during the first quarter of the game. I mean, we all initially thought they were the vampire daughters of Lady D. Vampires sounds a lot less chilling and messed up than what we got. ;P Still haven't played 9 yet either. I know nothing about that game other playing through the demo a few times. holding off until the PCVR mod, with Steam Frame.
Re: Capcom's Goal Is To Release A Resident Evil Game Every Year
@Zuljaras
Never would of imagined the 3 daughters were thousands of zombie flies merged together to take on the form of a human.
The 3 women were originally consumed by the flies, and then the flies took on the ability to transform back into them but with a more vampire-like appearance.
Re: Capcom's Goal Is To Release A Resident Evil Game Every Year
Good! There was too large of a gap between 4 Remake and 9. Next up after Veronica will most likely be Zero for 2028.
RE is my favourite game franchise and I'm not getting any younger so bring it on. The quality for each and every mainline RE game has been fantastic since 7, after the dumpster fire that was 6.
2Remake, at 120fps on PS5 was S-tier imo. While 7 & 8, including the first half of RE4 Remake in VR were experiences I'll never forget. 7 & 8 have to be played in VR to get that absoute most out of those two. Still haven't touched 9 beyond the demo. Holding off for the PCVR mod until i invest in a PC. Pricey pricey!
Re: "It Might Show My Age" - Zelda Movie Actor's BOTW Memories Will Make You Feel Old
@axelhander
I still have the 89' cartoon on DVD. It's so charming and nostalgic. Love it, not nearly as much the 89' Mario cartoon + live action segments mind you.
They have SMB SuperShow 89 on Prime, but they butchered the live action segments. They reduced the show's frame rate instead of everything feeling like it's a stage play. The only way to watch the show the way it was intended was with the first/earlier 2 Season DVD sets from 'Shout' from 2006. You can get them used on eBay.
The latest DVD releases don't even include the live action segments. Total tragedy. lol Meanwhile, Captain N: The Game master is top dog out of the three I'd say. Unfortunately, the DVD set is out of print and goes for well over $200 on eBay now. You can watch it on YouTube, if you don't mind the slight downgrade in picture quality.
Re: "It Might Show My Age" - Zelda Movie Actor's BOTW Memories Will Make You Feel Old
@8bit-Man
Screw Zelda, nothing will ever top the 1989 Cartoon series.
I want a live action StarTropics movie. lol
Mike Jones just never gets the respect he desserves haha.
https://i1.sndcdn.com/artworks-000281530382-1trb7l-t500x500.jpg
Re: Resident Evil Movie Trailer Is Already Putting Past Adaptations To Shame
@Li_Bae
The only proper way to experience RE7: Biohazard & RE8: Village is in VR imo. if you're playing either flat you're missing out big time. The flatscreen versions of both literally fell flat for me personally, but in VR it's like your'e inside of a living breathing nightmare, the immersion, visceralness, sheer scale of everything, scares, suspense, tension, wow factor and fun factor ramp up dramatically.
RE8 is more gothic whimsy Guilmero del Toro meets Resident Evil, and isn't really scary outside of House Benievento. But RE7 in VR. It's not for the faint of heart. Blaire Witch meets Texas Chainsaw meets Wrong Turn in a nut shell. An experience I'll never forget, including 8 VR & 4 Remake VR(at least in terms of everything prior to the castle + island)
Re: Resident Evil Movie Trailer Is Already Putting Past Adaptations To Shame
That scene with the zombie running towards him from a far away in the snow is something out of a nightmare. Right when you think he's in a classic styled RE Safe room with a type writer and ammo.
Everything from the type writer, green shot gun shell ammo box, the shotgun being holstered on the Wall reminscent to RE1. The top tier cinematography, the lead character feeling like he's an RE player and not some veteran etc. Love it!
The only RE movie i still love and kind of cherrish, and think back on when I was 18, in 2002, was with the wonderful movie theatre experience i had with the original. That Marylin Mason/Beltromi Synth OST oozed so much atmosphere(Capturing the cold sterile chlostrophobic corridors perfectly. In ways, it sounded like futuristic john carpenter), tension, suspense and did wonders at conveying and driving so many of the scenes.
Never cared for any of the sequels, although the 2nd felt like one big stupid fun glorified high budget cosplay convention. lol Extinction wasn't good either, but it was the last half decent sequel before the films turned to complete and utter crap. And I can't forget about Welcome to Racoon City. It's not too bad. It started out really promising during the first 20 minutes or so with claire, and there were some nice touches with the mansion stuff. Plus that zombie that Birkin was working on, on the gurnee table towards the end, with her guts exposed was pretty unnerving.
Yet Lisa trevor was handled oh so poorly and was easily the worst character in the entire film. No elongated creepy arms, didn't look disfigured or disproportioned...Just some teenager in a halloween mask trying to act creepy. And what did they do to Leon? No Barry, and I'm not entirely sure I liked how they humanized and grounded 'nice guy' Wesker. It had it's moments, and it's boasting some fun vibes. A heck of a lot better than After Life, Retribution & The Final Chapter. Yet trying to tackle both RE1 & RE2 simultaneously was a bad idea. It felt crammed and all over the place. It's a 6/10 at best.
I prefer the idea of of an RE movie being it's own thing within the RE Universe(Like this new RE reboot.) rather than trying to 100% adapt any of the video games. That would just be boring.
Re: Konami Confirms Its New Castlevania Game Will Launch This October On Switch
Trailer looked weak. And I'm over MetroidVania. I want more ClassicVania's that break new grounds and switch up the formula. Curse of the Moon 3 would be a nice start!
Re: Review: Denshattack! (Switch 2) - A Satisfying Yet Bloated Dreamcast Homage
Arcade Mode with little or no story could of bumped this one up to a 9.
Re: Every Nintendo Switch Online Game Boy (Color) Game Ranked
GBC games usually sucked 95% of the time. It released in Nov 98', and most of the games lost that distinct classic GB art style, music and overall quality. It was during the end of the GB era after all and it was showing, 8-9 years in.
Link's Awakening DX, is the only exception I'd say, but it's technically a 1993 GB game with Color. Plus, Oracle of Seasons & Ages feel like Link's Awakening rom hacks.
OG GameBoy all the way, spanning from 89 - 95 is where it's at! GB in 1995 and onwards is when it was all over for me.
Playing GB games on either an Analogue Pocket or ModRetro 'Chromatic' is definitely the best way to fly.
Re: Mouse: P.I. For Hire Gets Massive Switch 2 Update With New 40fps Mode
And there's still no Gyro Aiming....lol I can't play first person-anythings on a TV with stick aiming. That's so 2005. I was over that 20 years ago once the Wii paved the way with metroid Prime's mind blowing revolutionary wii remote pointer aiming.
The PC version at least allows for reinforced custom gyro with the Steam Controller, and maybe even NS2 Pro? Same thing applies to Starship Troopers: Ultimate Bug war and anything else really.
Re: Two More Retro Arcade Collections Are On The Way To Switch
Looks played out as heck. There's a couple games in there that I'm mildly interested in, but eh. And we need an NA release for that upcoming Goemon/Mystical Ninja collection already.
Re: Poll: What Review Score Would You Give Star Fox On Switch 2?
Looks like a 7 to me at best. Having already beaten the 3DS Remaster at launch, it too was around a 7.5 with stereoscopic 3D at max, without the latter, i would of dropped it down to a 6.
Hard for me to get excited about this, when it's technically just flat reskined PS4 Pro+ graphics(Which do look fantastic) while being nearly the same dated game at it's core. 1440p, PS4 Pro+ visuals, on a big 55-65" QD-OLED & HD Rumble 2 should be great though, but I'm just in no rush to play to play with zero excitement based on my end.
The only excitement i have for NS2 at the momento', and I'm sure this rings true for most of us, is finally catching a glimpse of Zelda OOT Remake's in-game footage during it's next trailer unveil.
The most incredible way to of revitalized Star Fox 64(NS2) would of no doubt been in 3rd person VR using Steam Frame and playing it with an NS2 Pro Controller. Could of been Unreal, especially the submarine stage with the giant monstrous marine life. it's gutting when i see SF on a flat TV, and know just what could of been.
Re: Pragmata's Latest Update Includes An Adorable New Suit, Here Are The Full Patch Notes
I think I'm gonna hold off and get this on Switch 2 over PS5 regardless of the visual & resolution downgrade and inconsistent 60fps frame rate. Gotta have that '9'-Axis over 6-Axis Gyro aiming, Digital fire button and ASymetrical stick layout vs the DualSense.
I can imagine this being more enjoyable to play for the following above. Graphics definitely aren't everything.
Re: Mega Man: Dual Override Will Be Playable For The First Time At Gamescom 2026
@Sepewrath
MM12's art direction and style are definitely stronger than the last, but it still isn't going the extra mile graphically speaking. MM11 was almost a PS3-tier game, this new one is venturing into PS4 territory at best, maybe? I don't know. Doesn't look it's 1 full leap in generational power vs MM11. maybe in between/half way.
And I'm curious, I wonder if playing MM11 on NS1 corrects the occasional frame rate stuttering. Capcom could at least update it with a locked FR, anti-aliasing and the ever so slight visual bump of the PS4 version. Than again, I'll probably never fully revist it ever again. I'm usually a 1 and done kind of gamer.
I hate repeated playthroughs, because once the mystery is unravled, and you've done it, the experience is not even remotely close to being as good as your initial playthrough. can't touch a first time experience with your second.
Re: Mega Man: Dual Override Will Be Playable For The First Time At Gamescom 2026
Gonna nab this one on NS2 instead of PS5. I just can't get on board with the Dualsense's rubbery detached tactile-less none traditional D-pad. It felt like such a drag playing M11 on PS5 and even PS4 Pro with the DualShock 4.
Even though MM11 on NS1 suffered from the occasional weird frame rate suttering(Impact man's stage being the prime example), lacked Anti-aliasing and the visuals were ever so slightly downgraded(Shine on armor etc) that may be difficult to discern even with a side by side, it was miles more enjoyable using the NS1 Pro Controller.
Plus, MM12 doesn't seem like it's really pumping PS5-tier visuals anyways. Seems like it's almost teetering towards being 1 generation behind, so compromises should be minimal for the NS2 version. I mean really, MM11 is easily one of the strongest entries in the classic series. I think what ultimately holds it back is at least half the soundtrack which comes sounds a bit too ravey'(Block man's theme...Blugh), the Double Gear system(As much as i enjoyed using slo-mo) felt a tinge overly complicated...
I didn't even realise until the end of the game that you could actually use 'overdrive' robot master attacks once you've obtained their power beyond their regular attack/use, and I'd say the ending was anti-climactic and painfully derivative. if anything, MM11 feels almost like a restart or reboot for the series, so in that regard they most likely to just wanted to keep things simple.
For me, it was better than 10, 4, 5 & 6 based on the time they all came out in the 90's(And 2010 for MM10) and still to this day when playing them back to back. 2 was always the undefeated reigning holy moly' magical grail(Those who played it in the late 80's before MM3 know what I'm talking about) but it hasn't exactly aged all that well thanks to the step-back in controls(MM3 is when they were perfected), slow ladder climbing & some of the boss battles feel a little sloppy.
The only classic Mega Man game that's managed to escape me is MM7. I experienced maybe 1-2 hours of it back in 95' when it come out on SNES, at a friends place. It was a 2 or 3 day rental. But we weren't exactly thrilled with it. MMX left such an incredible impression on us back in 94', and moving on over to MM7 felt like a step in the wrong direction.
Plus, SNES felt like OLD news by this time. MM7 came out in September of 95', and I already had the cutting edge next gen Sega Saturn 4 months prior, and my soon to be incredible PS1 was just days away from launch. So ya, MM7 never had a chance at impressing me when i was already 4 months in being accustomed to 32 bits.
There's noticeable lag with the emulated version in the MM Legacy 2 collection, and i hate the half baked CRT filter Capcom decided to roll with it. But then, an original cart on eBay will run you like $300(cad)+. This game has been on my back burner for decades man. I've beaten every single mainline console & handheld MM except this one. Man, that was a long post. lol Mega-Caffeination in check!
Re: Resident Evil Veronica Confirmed For Switch 2 Next Year
@OldManHermit
CV's first half or so felt revolutionary from a graphical standpoint and cutscenes back on Dreamcast in 2000. Once you play as Chris in the antarctic it all kind of fell apart for me. The island And Goth styled mansion castle were the highlites. And i loved Steve, regardless of the corny voice acting. Especially when he freaked the funk out and machine gunned his zombie father, or crashed threw a window and saved Clair from a Bandersnatch. The level of character model detail and spiffy cinematic camera angles were something else way back when.
The character models and level of expression looked amazing for their time, but the environments were a double edged sword since they scrapped the high level of detail from RE 1,2 & 3's prerendered, in favour of 3D polygons which allowed for contineous movement with the camera.
Never liked the PS2 port. It looked worse(Contrast etc), and i wasn't entirely thrilled with some of the switches they mode, nor did it feel as good to play it with a Dualshock 2 imo.
Re: Resident Evil Veronica Confirmed For Switch 2 Next Year
Cool, I'll just play that on PS5 Pro. lol
At least NS2 has 9-Axis Gyro aiming if it's supported this time around. Requiem has the best gyro, actually scratch that, the only good Gyro aiming for any mainline RE game. It's perfect, except on PS5 since you're limited to 6-axis.
As for Code Veronica. It looked brilliant back on Dreamcast in 2000, loved the first half or so of that game for it's time. But once you get to the antartic as Chris, it really falls apart. I expected a Requiem Gold Edition reveal, not Code Veronica, nor for 2027. Hopefully we get RE Zero remake for 2028!
Re: Capcom Releases Resident Evil Requiem Demo On Switch 2
Sweet. I'll try out the PS5 demo in a few, and then cross my fingers for the PSVR2 VR mode unveil during June 2nd's State of Play. if that doesn't happen, whatever, because the incredible PCVR mod exists which is still getting QOL updates.
I can't play RE on a TV anymore. Those days are over, not after experiencing RE7, RE8, RE4R & RE4 in VR, there's even PCVR mods available for RE2R & RE3R which it impossible to go back to the flat versions now.
50 year old stubble faced slightly disheveled Leon has never looked better, Giddian looks like such a fantastic and eerie villian, the care center looks outstanding and easily the most intersting location next to 1996's RE1's Mansion. Theamatically, it looks so interesting and wildly different than both RE7 & RE8 before it. I'm dying to experience it, but it has to be in VR.
Re: Review: Rugrats: Retro Rewind Collection (Switch) - A Janky Compilation Carried By Nostalgia
Search for Raptar for it's time wasnt half bad actually, but in all honesty I'd rather just buy the actual PS1 disc(Loose) for $20(cad) which is less than this collection, with Zero latency and i get to play it on a CRT with buttery smooth blur-free motion.
I'll probably put it on for 10 minutes, and never touch it again. This game is best left in the 1998 memory banks. lol
Those 3D polygon graphics look like a total nightmare for the eyes in this day and age.
Re: Nintendo Download: 21st May (North America)
Gotta get on that RugRats collection, mainly for Raptar's Revenge. Takes me back to Christmas Eve of 1998. Wasn't too shabby for it's time, but the visuals have aged like decades old Crysal pepsi.
Re: First Silksong, Now Mina The Hollower Is Causing Other Indie Devs To Delay Their Games
@kkslider5552000
I wonder when Shovel Knight: Shovel of Hope DX will get a realease, if ever. I hear Yacht Club is in a bit of financial trouble.
Re: Review: Mobapad M12-HD Controllers For Switch 2 - A Clear Step Above Nintendo's Joy-Con 2
@Monad
Greasy smudges from Dorrito cheese burger wielding gamers locked on to an epic standard american diet.
I'll have to watch out for Protein smoothie drips. lol
Re: Review: Yoshi And The Mysterious Book (Switch 2) - Charming Enough, But Ultimately Lacklustre
GoodFeel needs to port over both Wario Land Shake it! & Kirby's Epic Yarn to NS2 in 4K already. Hard pass on this one. Oh well, at least Mina the Hallower & StarFox are on the way.
Re: Review: Mobapad M12-HD Controllers For Switch 2 - A Clear Step Above Nintendo's Joy-Con 2
Most YT Reviewers are saying that the Hyperion3's are still more comfortable, and they've got taller full range traditional sticks.
They may not look quite as nice, the vanilla rumble is overly agressive and whatever else, but it's the closest you'll get to feeling like you're using a detached Pro 1 controller. Need a Wii Remote Plus & Nunchuck-like control scheme for TV play and i think I'm leaning towards the H3's, for titles like Super Mario Galaxy 1+2, LOZ: Skyward Sword HD and the like. Gotta have that 9-Axis gyro with better ergonomics, sticks and larger buttons.
Re: Anniversary: Super Mario First Went 'New' 20 Years Ago On The DS
@Tasuki
I feel like I'm almost forcing any bit of excitement I have for NS2 at this point. I think my enthusiasm towards Nintendo as a whole dropped dramatically after they abandoned Stereoscopic 3D, mixed reality, DualScreens(For handheld) and downgraded their motion controls to 6-Axis Gyro which is a huge step backwards vs the Wii remote + Sensor Bar. NS2 has 9-Axis, which is I hear is more reliable and accurate(Much less drifting) but the Wii remote still has the clear edge because drifting is straight up none existant thanks to having a reference.
What's so cool about Valves' upcoming Steam Fream is that it's going to get an update in the future that can reinforce Stereoscopic 3D into any traditional PC/Steam machine flatscreen title you throw at it. It might not do it quite as well compared to a game that was originally designed with S3D in mind, but whatever, I'll take it. It's what I've dreamt of happenieng during the first 1-2 years of the 3DS. TV's adopting glasses-free S3D Technology.
This is why i'm so passionate and enthusiastic for VR/MR. it's the only platform that can give you Stereoscopic 3D, VR, MR and the best in-class motion controls that go above and beyond the Wii remote plus. It feels like a spiritual successor to the 3DS & Wii, minus all of the AAA exclusives.
Still love new wave retro, but most of Nintendo's exclusives don't really do it for me anymore. Yoshi & the mysterious Book looks like a walk in the park and the Video narrorators sound like they're chanting to a room full of toddlers. Looks beautiful though purely based on it's art style. Meanwhile, Star Fox is still just a modern reskin clocked at 60fps of a 3DS remaster of an N64 game, but without that magical S3D effect. It's like, cool, I'll get it. But am I all that enthusiastic to play it? Not really.
I don't know, I'm way more interested in Steam Frame right now, with a good PC(5080)....The RE Requiem PCVR mod is incredible, not even a PSVR2 mode will be able to match it. And i rarely touch my PS5 anymore....NS2 & Steam Frame + PCVR(5080) seems to cover practically everything i need in terms of modern. NewWave Retro, Retro ports/collections, Nintendo Exclusives, 9-Axis Gyro & HD Rumble 2, and then VR, MR & S3D flat PC Games with Steam Frame + PCVR & Quest 3. Combiend with an NS2 Pro Controller, Dualsense & Steam Controller.
Re: Anniversary: Super Mario First Went 'New' 20 Years Ago On The DS
@Tasuki
I'm not too sure Nintendo would take the risk with a Zelda II spiritual sequel or even SMB2 at this point. Then again, they had the balls release NSO Virtual Boy. So I guess anything can happen at this point.
I still don't have NS2, and I'm not all that excited to jump in just yet. DK Bananza, while wonderful visually including it's OST looks boring and chaotic, MP4: Beyond doesn't have a VR Mode(Wink* lol) and I've heard awful things about that barren overly large dessert hub which was thrown in just because it's trendy, and i never liked Mario Kart 8 deluxe at all, so i won't be touching Mario kart world either.
StarFox looks fine, but it's technically an N64 reskin(Additional modes aside), and i already beat that on 3DS in stereoscopic 3D. I'll get it, but I'm not overly enthusiastic to play it. Kirby Air riders is the one that I'm most intrigued by, but even then I'm not dying to play it. Maybe if NS2 had 3D glasses that would make our TV's stereoscopic 3D some how, as if you peeking through a window in a virtual world. That would get a lot more pumped for flat screen gaming.
If anything, I'm dying to get my hands on the Steam Frame and play the Resident Evil 9 Requiem PCVR Mod. Nothing gets me more pumped than a brand new mainline RE entry, especially in VR. I'm hoping for a Pikmin 4(NS2) port running at 60fps too, and hopefully a Zelda OOT Remake.
Re: Anniversary: Super Mario First Went 'New' 20 Years Ago On The DS
@Tasuki
Ya, I'm just repeating myself, but the DSLite & Wii + VC, plus first 2 years of the launch 3DS were such an innovative, magical and incredibly experimental and exciting time for the big N, and for me personally and just where I was at in life(21-28), combined with how awesome NL and it's community was, until that 'happy bubble' of mine bursted at 28.
But in 2013, we quickly transitioned into dark times with the Wii U and the 3DS's stereoscopic 3D unfortunately didn't catch on, many of the new releases were just half baked, that or Wii U ports and just so much of it's library paled in comparison to what released on the DS Lite before it. But man, the first 2 years of the 3DS were absolutely killer. But ya, Pop culture became really grim, dystopian and depressing shortly after the 2010's too. 2013+ I'd say.
Then again, I was mostly living it up like it was late 80's/early 90's lol Blending plenty of that retro awesomeness, be it music videos, home decor, the fashion, cartoons, movies, action figures, boardgames(etc) into the now(The once then now) because the now was depressing, just as it still is now.
Long live the 80's & 90's. The World sucks now. It's not hard to understand why so many people are so nostalgic and yern for the 90s & 80s, because stuff was quality back then, when it felt like we were living in a world full of imagination, optimism and hope, pre-internet/Smart phone/Social media/Reality TV/podcasts and the hundreds of YT News Channels forcing the news down our throats these days. It's all just a bunch of negative awful sh** that you typically can't do anything about anyways.
But ya, NSMB DS is awesome. LOL
Re: Anniversary: Super Mario First Went 'New' 20 Years Ago On The DS
@Tasuki
Ya, I've just repeating myself, but the DSLite & Wii + VC, plus first 2 years of the launch 3DS were such an innovative and incredibly experimental and exciting time for the big N.
But after 2012, we quickly transitioned into dark times with the Wii U and the 3DS's stereoscopic 3D unfortunately didn't catch on, many of the new releases were just half baked, that or Wii U ports and not all that interesting. Pop culture became really grim, dystopian and depressing shortly after the 2010's too. 2013+ I'd say.
Then again, I was mostly living it up like it was 1990. lol Blending plenty of retro awesomeness into the now(The then now) because the now was depressing.
Re: Anniversary: Super Mario First Went 'New' 20 Years Ago On The DS
@Tasuki
Yup! The DS Lite launch was what got me back into gaming. NSMB DS felt fresh for its time because we hadn't seen a legit 2D Mario sequel in what felt like forever. I really enjoyed my time with it back during college. Didn't care for the other 3 sequels though. Super Mario Bros Wonder replaces the last 3 NSB games in my eyes.
Re: Yoshi And The Mysterious Book Charms And Delights With New Trailer
Looks pretty slow paced and boring. Art style looks incredible, but the narrorater sounds like he's talking to a room full of toddlers.
Re: 'Yoshi And The Mysterious Book' Game Engine Seemingly Revealed
@N00BiSH
Wario Land Shake it! is still GoodFeel's Magnus Opus imo. Mysterious Book's Art direction is superb, don't get me wrong, but i'm really worried about the gameplay.
Too many tutorial based videos and quick snippets online that just don't reveal what should be longer stretches of the stages themselves doing a better job at showcasing the platforming, flow and momentum. I still can't get a feel for it.
Fingers crossed that it delivers. But I'm guessing this is going to be a more relaxed easy breezy platformer, maybe similar to Kirby's Epic Yarn. WLSI when aiming for 100% completion by completing all of the objectives was tough as nails. No easy feat. But oh so rewarding.
Such an amazing 2D platformer, one of my favourites of all time that I'd plunk in my personal top 10 no question. It's that good. And those motion title controls were so frikkin awesome back in the day. Be it Wario's UFO motion tilt based thrusters, or his boxing glove wheelie mobile etc.
Re: Two Of The Best VR Games Are Ditching The Headset For A Switch 1 & 2 Summer Release
@AG_Awesome
I've got Walkabout on PSVR2, but i think I'd enjoy it more on Steam frame thanks to the next gen step up in overall clarity etc, or maybe even Quest 3, after fiddling with GameOptimizer to really push the clarity(With SuperSampling) to it's limits. Stand up VR is abizzilion times better wireless too with Q3(And now with SF), PSVR2's cable is just immersion breaking by comparison, but it has its own set of strengths.
I'm interested in Walkabout's Blokhaven DLC which is slated for early May. And I left out plenty of great VR/MR experiences. Puzzling Places 'MR' is also pretty surreal and magical on Quest 3, Resident Evil 4 Q3, Ocean Rift MR, and so much more.
Re: Two Of The Best VR Games Are Ditching The Headset For A Switch 1 & 2 Summer Release
@Kidfunkadelic83
Absolutely, but plenty of people who lack VR experience don't have a reference to fall back to. Little Nightmares is another that would be incredible in VR with the same diorahma style presented on a TV, but with life sized characters & environments.
Unfortunately, Little Nightmares: VR echoes throws it all in first person with motion controls. I hear it's pretty cool, but i was hoping for the former.
Re: Two Of The Best VR Games Are Ditching The Headset For A Switch 1 & 2 Summer Release
@-wc-
That's too bad, you're missing out big time. But if motion sickness is frequent with whatever you're playing in VR, than ya thats unfortunate. You're not the only one obviously! Although, you could always try and grow your VR legs. The only thing that ever made me nautious in VR was some rollercoaster indie title. But ya, i have a feeling you tried VR once or twice with an older headset with just 1 game or two and that was that.
Resident Evil 7 & 8 VR, Ocean Descent from PSVR Worlds, Moss, Astro Bot: Rescue Mission, Compound(VR Boomer shooter), Susbide ect. So many mind blowing transformative immersive & visceral experiences, with more to come including the latest RE Requiem PCVR mod, the release of Steam Frame + Steam Machine, Subside's DLC 'Makao Shelf' and more. Flat screen gaming has hit a wall of diminishing returns, there's zero wow factor anymore, since we've come so far. Not to say you can't have a blast, but we're no longer in the 80's & 90's anymore getting smacked with big generational leaps in power or any real note worthy innovations. The launch 3DS felt like the last console/handheld to do the trick.
Maybe if TV's adopted stereoscopic 3D I'd feel a lot more compelled tho play these days. I find most of these big AAA releases on PlayStation for example utterly boring. NewWave retro is my bread and butter. Lots of great stuff these days thanks to indies and others.
Shovel Knight, Bomb Chicken, Freddy Farmer, Panzer Palidin, Curse of the Moon 1&2, Mega Man 11, Super Mario Bros. Wonder, Pocky & Rocky Reshined, The Ninja Saviours and so much more. I'm totally covered for New-Retro stuff, and i can't wait to get my hands on the upcoming Steam Frame + Steam Machine. VR is going to explode in the 2030's, but for now I'm going to take what i can get and enjoy the lumpy ride.
I'm telling you man, if you caught a glimpse of Resident Evil: Village's VR Cutscenes in VR for PSVR2 your jaw would hit the floor. The flatscreen version literally falls flat and can't compete whatsoever. lol
Re: Two Of The Best VR Games Are Ditching The Headset For A Switch 1 & 2 Summer Release
@PlayingWithPower
Moss 1 VR on PSVR1 was pretty mind blowing during it's time. Strictly in terms of gameplay, I can't imagine this game translating all that well to a TV. It needs VR imo. Couldn't be bothered, playing this on a TV would be a colosal downgrade.
I've dabbled with Moss 2 on PSVR2, but in all honestly, it just feels like a glorified expansion or DLC of the original, but clocked at 90fps with higher resolution(etc) which does make a difference. Wasn't quite enough to pull me in. But I'm also spoiled with Quest 3's step up in clarity thanks to it's pancake lenses, which makes Moss look more detailed, tack sharp and clear compared to the PSVR2 versions.
I'd love to re-experience bits of both with the upcoming Steam Frame on PCVR to get a big bump in visual clarity, and the other benfifits of SF. it's essentially a Q3 Pro on Steroids, purely for VR gaming.
Re: Video: The Great Physical Vs. Digital Switch 2 Debate
Digital. I only go physical for NS1(And NS2 once i get one) if I actually like the cover art and it's actually available to purchase day one online instead of resorting to LRG and waiting several months to over a year for it to arrive in the mail when the digital version is already available. Forget that nonsense. I'm past that.
I do like the cover art for DK Bananza, Kirby Air Riders, and even Star Fox & Yoshi & the Mysterioud Book, so I'll go physical for those. If they had that awful crossplay text banner at the bottom like with Prime 4: Beyond I'd definitely pass.
PS5 physical media looks attrocious(Cheap flimsy blu-ray cases, with an ugly corporate minimal bland Banner/Logo at the top slathered in legal text agreement you say? No thanks. It doesn' look like video game decor I'd want in my home), so I always go digital for that.