@hol_up
Ok good. I'm a huge RE fan, but I've held off due to the slim chance of a PSVR2 mode hapenning or being announced during Sony's next State of Play. It's do or die, if there's no announcement than I'm throwing in the towel at an official PSVR2 mode ever happening, and instead I'll just play the pcvr mod with the upcoming Steam Frame.
@gb_nes_gamer
I haven't played MP4 Beyond just yet, but there's no way in He-man Alien Rogue Incursion will be able to come close in touching the overall quality and variety that Rerto Studios and the Prime series(3 being my favourite) provides.
If VR couldn't save Rogue Incursion, than i doubt even a touched up/slightly updated flat screen version will do the job. Can't imagine it scoring any higher than a 6.
@gb_nes_gamer
It's pretty repetitious and doesn't offer much variety. The gameplay loop gets old quickly. I've gotten through half of it in VR(PSVR2) and eventually dropped out. VR couldn't even save it.
The upcoming Alien: Death Storm (PS5/PS5 Pro) looks a heck of a lot more interesting and of higher quality. if it supports gyro aiming with the DualSense than I'd defintiely be down if it's as good as it looks in the trailer unveil.
@Serpenterror
I never complained about how Metal Slug 1 and even 2(which is notorious as heck for it's slow down) ran back in the 90's, when i used to play them in the arcades. They looked phenomenal back in the early to mid 90's. We never once thought, woah...Why is this running at 30fps, why is there so much slow down? But in 2026, there's no excuse anymore giving how far we've come.
But you're right, the Negeo+ is still technically a Neogeo at it's core, so there's no way it's going to push MS1 at 60 and eliminate any slow down. Then again, NG+ does have an overclock mode, so there should still be an improvement regardless.
And they could easily do a ReVamped trilogy, with all 7(including XX) running at a locked 60fps, with zero slowdown and quality CRT filters on modern consoles. Would they be able to do so without any additional emulation lag compared to the real thing? I don't know. And of course, you won't get that perfect blur-free CRT motion clarity from any OLED TV.
If i get this NeoGeo+, I'd use it's controllers wired in, paired with a CRT using composite to get that authentic NG experience, no doubt.
Surprised that Retro/Nintendo haven't released an NS2 edition of Prime 1: Remastered with the option for 120fps @1080p+, and4K @60fps. I'm not the biggest fan of Prime 1(3 is my jam) but I'd absolutely drop $20-$30(Cad) for an upgrade.
@MirrorFate2
They released XX on PS4, but the latency is really intrusive. It's higher than what's cooking with the Neogeo Arcade Archive releases. Wouldn't recommend it.
If they can re-release 1-7 + XX runnning at 60fps, with zero slow down and low latency than I'm 100% down. There's no excuse for these games to run at 30 with all of that hectic slow down anymore. 2 had it really bad, but then X saved the day, sort of.
Never cared for MS7(DS Lite), it was so vanilla and uninspired compared to MS 1, 2/X & 3....But I have yet to play through, 4, 5 & 6.
@YagaMaki
Are you playing it in handheld? I can usually easily spot the differences in even minor res' bumps, frame rates, etc and I'm almost 42. TV Manufactures need to improve modern display motion clarity, because it's blurry crap compared to the CRT's that we played on back in the 80's, 90's, and early to mid 2000's.
@YagaMaki
Disagree. NS1 version of Wonder docked runs at 1080p best case scenario, but also dropps into the 800p range. On NS2 docked, it runs in native 4K. I've also seen sceen shots of wonder in 1080p vs 4K and it's easily night and day. With NS1, you have to ramp up your TV's sharpness to compensate for the 1080p to 4K upscaling. 1080p being displayed natively on a 1080p TV will always looks better.
Just repeating what others have already mentioned in the past, but i find it wild that Nintendo didn't even give us a free NS1 update with 4K resolution.
They did it with 3D World & Odyssey. I've got zero interstest in this DLC, and I'd feel like a complete sucker buying the DLC specifically for the resolution boost.
@JaxonH
Have you tried the PS5/PS5 Pro version by any chance?
I'm nearly over Symetrical stick layouts, aka PlayStation. Once the Dreamcast released in 99' i was team ASymetrical since then. Followed up by the GameCube Controller, XBOX360 & NS1 Pro.
When it comes to multiplats, Resident Evil Requiem is an entirely different story... I'm either playing that on PS5 Pro runing in it's unstable 90-120fps mode with PSSR2 on a 65" QD-OLED, or better yet playing the Praydog PCVR mod on Steam Frame + Steam machine when it releases in Q2, if the latter can actually handle it! ).
As for Pragmata(NS2), in this case I actually don't mind taking a graphical hit to the core graphics, resolution and getting slapped by a more inconsistent frame rate, in favor of 9-Axis Gyro, getting to use a Digital shoulder button to fire, The analog stick being placed ASymetrically and just better ergonomics as whole. I can imagine the NS2 version(docked) with a Pro 2 controller being far more intuitive, tactile and much more enjoyable to use.
And I don't know about you, but the DualSense already feels a bit dated and for me personally, gets quite uncomfortable after about 20 minutes or os. Sony really needs to ditch the tacky distracting LED lights that burst through the edges of the touch pad(The touch pad itself rarely ever feels intuitive and fun to use either), and i think it's time to finally ditch their iconic detached-styled D-pad and go traditional already. Heck, maybe '12'-Axis gyro in a PS6 controller, if possible, can finally replicate Wii remote pointer + Sensor aiming perfectly without the need of a sensor bar? But knowing Sony they'll mostly likely adopt 9-Axis from NS2.
The NS2 Version will have the advantage of 9-Axis Gyro aiming vs PS5's 6-Axis, an Aysymetrical left Stick layout with the Pro 2 controller, Digital RZ button for firing which probably feels more tactile and suitable for a game like this compared to a trigger, no tacky lights emiting from a touch screen(Curse you DualSense) and the NS2 Pro controller I'd imagine if it's anything like the first is more comfortable than the DS.
I'd rather gain the benefits from the above and take a hit to the visuals, resolution(ect) in this case, as long as it's almost always running at 60fps. I'm ok without adaptive triggers too, as much as I enjoy them depending on the game.
@SBandy1
Ya, i mean if you don't have a CRT on standbye which is the perfect reference for comparison as to how games are supposed to feel and play since they've got zero latency, than you won't know what you're missing. Generally, most plasmas dip into the 30ms+ range it seems, or high 20's if you're lucky. 16ms/1 frame being the lowest which is rare.
OLED hits 10ms for 60fps games, and 5ms for 120fps by comparison. I sure miss my plasma for movies! I could pop on market place and find another for next to nothing, but I don't want two TV's nesting in my living room.
@SBandy1
And I'll gladly take more chunk & weight to a modern day QD-OLED TV if that meant the motion was at least half as good as plasma. lol
CRT is still king in terms of it's blur-free incredible motion clarity, than plasma at it's best(it gets you nearly 75% close to CRT), then QD-OLED which is a notable step down unfortunately with that pesky mushy motion blur that always makes wince, then QD Mini-LED falling in last place due it's slower motion response time. I hate sample and hold motion. lol
Last year or so, my 60" Panasonic Plasma, which was a beaut', which i was using for Streaming and DVD's finally crapped out on me. I've been miserable ever since watching movies on OLED. heck, I was using it when i originally bought my PS4 Pro, and latency aside the motion was so much better than my OLED TV's.
It give me a far more appreciation(Not on the level of CRT mind you) for what you're playing, rather than blurring the sh** out of in-game environments, objects & characters, in-motion liked OLED does. thousands of dollars for Drunk-O-Vision motion. beautiful.
@Varoennauraa I'd rather use NS2 Mouse Mode(With a quality mouse grip like my Ulipex Mouse Shells) over Stick Aiming in this case, maybe. But definitely not over 9-Axis Gyro aiming in the NS2 Pro Controller.
I'll gladly take a 720p Plasma specifically for Streaming Movies/TV shows & also paired with a blu-ray player for DVD's & Blu-rays than any high end QD-OLED of today. Just because plasma has far greater motion clarity. A lot less motion blur, that gets closer to a CRT, with a lot less film judder too than oled too.
Watching movies on an OLED just doesn't look right to me, it's artifical in motion. True Blacks, high brightness and the ability to push 4K(Which allows you go larger than 65" up to 77"+) are great and all, but the sacrfice you make to the motion clarity is hard to stomach, at least for me!
ideally, i wish i could instantly switch between a 65" ST60(2013) Panasonic Plasma for Streaming & my Blu-ray Player, and then a 65" Samsung S90F QD-OLED for NS2 & PS5.
But ya, Plasma's generally have high latency for gaming though. very few were low like the Panasonic GT25 & VT25(Which had 16ms of lag, vs OLED's 10ms) from 2010. Either way, love me a good plasma for movies and stuff, much more so than any top tier TV on the market. I can't believe they're pushing Micro RGB LED's now. They'll have the same slower response time as even the best mini-LED's on the market, which is a noticeable step back than even OLED. lol
It's all about cheaping out, making a buck and opting for effeciency.
120fps + 1600p on PS5, nice!....But if there's no gyro aiming, and quality gyro aiming at that, than it's a no-go for me.
If there is, i might just have to double dip and get it on NS1 and PS5. FPS's on NS1/2 always feel better to use with an Symetrical stick layout and Digital R2 button to fire your weapon.
Just feels more tactile vs an analogue trigger imo. Plus NS2 has superior gyro aiming thanks to 9-Axis, so that's another upgrade if Gyro is in fact optional.
@SintasSays You make it sound like you're experiencing Requiem in VR. lol Playing that on a TV should feel like a cake walk in terms of scare factor, minus the jump scares which will always get ya if the volume is cranked loud enough.
But playing Requiem in VR for PCVR is an entirely different ball game. it's like partaking in a living breathing nightmare.
@trymer89
The Galaxy games just don't hold up all that well imo. The slow burn, cumbersome controls & platforming feel so dated compared to what has been achieved in Oddyssey. but i do love some of the motion based(Wii remote & Nunchuck) controls sprinkled through out, and of course the level of creativity at play and music.
once I get the NS2, i plan on getting the upcoming Mobapad 12-S's, which also have 9-Axis gyro, and then using them Wii Remote & nunchuck style on a TV with Galaxy 1+2. Neither cut the mustard using the JoyCon1's on NS1 because of 6-axis gyro, and just how rinky dinky and cheap the JCN1's feel as a whole.
@Scollurio
The actor who plays scorpion is only 5'5 - 5'6, and I'm not a huge fan of his baggier Ninja get up. Sub-Zero looked pretty good in the last one though, maintaining more of a sleeker fit, still modernized but still faintly reminiscent of the original. But lets get real, that last MK movie paled incomparison MK 95'
I can't think of anything i liked about it other than the first 15 minutes with Scorpion and maybe Sub-zero.
Cole was awful, the music was forgettable, the cinematagrphy and fight choreography were weak etc.
@MyUsernameWasTaken
But haven't you heard? We're all going to be receiving shiny medalions in the after life for mindlessly defending multi-billion dollar mega corperations that don't care about us other than what's in our wallets.
But ya, Nintendo's vibe has never been as good as it was in the 80's & early to mid 90's imo. They were still cool during the N64 era, and i loved how much innovation, experimention and diversity they poured into the DS Lite, Wii + Virtual Console & first couple of years of the 3DS.
These days, they've stripped away so many amazing features from those 3 platforms be it sterescopic 3D, mixed Reality, Dual Screens, an emphasis on stylus/touch controls, Wii remote IR pointer aiming(I hear NS2's 9-axis is much better than NS1's 6-axis gyro, and gets closer to the Wii remote in terms of reliability and accuracy, which is great, but nothing NEW or better, it's just 'catch up') AND exclusive 3rd party titles which is no longer a thing...
NS2 is reeling in PS5 multiplats, but that just isn't all that exciting to me unless they can offer a distinct unique feature that is exclusive to the NS2 version. Maybe 9-Axis Gyro(PS5 is limited to NS1's 6-axis), great HD Rumble 2 implementation, or HD Rumble 2 Mouse controls if that's your thing.
I just miss the days when video game consoles, Controllers & physical media from the 80's & 90's looked stylish, unique, boasted so much personality and character, innovative gimmicks and amazing controllers, their own original fun eco system, Awesome flashy Console name logo's, commercials, AND exclusive 3rd party titles.
These days? It's just corporate soulless black & white boxes with either a DualShock or XBOX-like controller with more predictable spec upgrades. It's a reflection of the grim times we're living in. 2010's and onwards, when life lost it's color. These days, it's usually all about doing the bare minimum, playing it safe, saving money, basically = 'effeciancy', rather than creativity and daring to be bold, unique and different.
@AussieMcBucket I wish they'd just sell it digitally already without having the need to pay for even the cheapest NSO membership. This game, at least in my eyes, is sooo much more enjoyabale than Mario kart 8 Deluxe. Shame it's been shackled to a monthly bill.
He-Man - No brainer.
ZPF - Eye catching Retro Schmup. But can it top the likes of Earthion?
Mouse: PI for Hire - IF it supports Gyro aiming
And maybe Pragmata. Don't have a NS2 just yet, but I can imagine Pragmata feeling better to play thanks to the NS2 Pro controllers ASymetrical stick layout, '9'-Axis Gyro aiming, and digital RZ button to fire, rather than a trigger which doesn't feel quite as nice, even with adaptive trigger support for this type of game with the DualSense.
On NS2, I'll be sacrifing resolution, getting an inconsistent 60fps and the android girls hair will no longer be alive, animated and flowy, and whatever else. PS6's controller should offer modular Stick/-D-pad swapping so you can get the same ASymetrical NS2 Pro controller layout. I'm boarderling allergic to Symetrical. Have been since the later 90's.
Remember the golden age when video game consoles actually had their own unique exclusive 3rd party games? Be it the NES, SNES, Genesis, TGFX, Saturn, PS1, N64, Dreamcast, GameCube, Wii(etc). Those days are long gone, unless were talking timed exclusives(Think Ghosts n Goblins Resurrection & Blaster Master Zero on NS1), and even those are pretty scarce at this point.
Downgraded NS2 ports based on PS5 games, outside of offering handheld(Which isn't my thing), can offer 9-Axis Gyro & Dual HD Mouse Gyro controls if suitable, to differentiate themselves more so instead of being a straight forward port, but that's about it.
Imagine if NS2 got an exclusive Resident Evil Revelations, or Mega Man 12 was in fact exclusive. Stuff like this is what gives consoles their own flavour and personality instead of constantly being reliant on first party exclusives.
A little late aren't we LRG? lol A lot of us already bought this digitally almost 3 to 4 years ago...And even if you pre-order, you'll probably have to wait several months to get it in the mail. Sounds crazy and pretty stressful. This is why I'm 90-95% Digital on NS1, and will be for NS2 moving forward.
Can't afford to be double dipping anymore either, or holding off from a game for nearly up to a year or possibly more that's already digital just to get a physical version of it.
But at least LRG does a good job with their cover art, really like the alternate slipcovers. But eh, if you can't release it the same day or even just a week later or so as the digital version than I'm out at this point.
I swear, the schmup genre 9/10 times in this day and age, is all pretty much the same stuff we've all seen before throughout the years. The bullet Hell shooters with those cheap, by the dime, budget almost flash animated-like visuals are the worst offenders.
And believe me, I've got plenty of Schmups on NS, through Arcade Archives, Collection releases, Sega Ages etc. The ones that stand out and actually deliver fresh new ideas are a rarity these days. Although, Drainus based on what little I've played felt unique enough, but I wouldn't be surprised if it's just a near copy of a past schmup that's instead focused and banking on it's weirder art style(etc).
And it's wild, they still haven't released the original Dodonpachi(Arcade/Saturn) release on NS, just Ressurection.
Plus, Esp Ra De is still stuck on the JPN eShop. But we have gotten some great collections like Toaplan Arcade Vol 1&2, which brings over Hellfire, Twin Cobra, Fire Shark & more.
@JaxonH
Can't play FPS's with a Stick anymore. I've felt this way since the later 2000's, after experiencing Prime 3 on Wii. Religious experience as I've said numerous times that rivaled the initial OMFG moment of experiencing Mario 64 back in 96.
Give me that 9-Axis gyro inside the NS2 Pro controller with quality sensitivity slider settings so i can dial it in to my liking.
And Mouse controls aren't really my jam unless they're used outside the FP genre, utlized in weirder more odd ball ways just like in Mario Paint or the more current robust and varied stuff you can do with Single/Dual HD Rumble 2-Gyro mouse controls on NS2.
Anyways, hopefully they patch StarTroopers with quality Gyro, otherwise i won't be biting. DOOM 64, Killing Time Ressurrected and Duke Nukem are still in desperate need for a Gyro Patch. They include it, but you can't get enough sensitivity out of the settings to get them feeling every bit as good as they can in titles like Power Slave, DOOM + DOOM II, Quake 1&2, just to name a few. The former 3 wind up with looser less responsive Gyro aiming even after maxing out the sensitivity. Makes it near impossible to fully enjoy them knowing what could be.
@-wc-
My goal is to eventually play a PCVR mod for Killing Time Remastered using the upcoming Steam Frame. That would be taking the Boomer(ew! I said it again) shooter genre to whole new heights, even though i appreciate what NightDive and whomever else have and continue to do with these recent and prior optimized Console ports with Gyro Aiming, WideScreen, HD Rumble(etc).
There's also a retro styled shooter called Compound for Quest 3, PSVR2 & PCVR and it's easily thee' most fun I've had with anything within the genre in years. Although the recent update for Doom + Doom II on NS1 is a good time, as long as you're using fine tuned Gyro/Yawn aiming controls, imo. Another VR retro shooter I'm really looking forward to is Wrath: Aeon of Ruin VR, which takes a bit of a cue from the Quake series.
Also, 15 years from now, the new generation will sweep in and label the genre as Rotter' Shotters'
@-wc-
The term boomer shooter should just be renamed to Gen X/Edler millenial shooters. lol Or just NewWave Retro Shooters.
Most boomers in the early to mid 90s were smoking cig's in their living room listening to Engelbert Humperdinck. Then again, boomers were the ones also creating these games!
Killing Time Ressurected here i come!...After I wrap up the 3rd season of the mega smash hit TV series Monsters.
The 180d VR gameplay footage on Quest 3's YouTube VR App for Requiem VR(Praydog's PCVR Mod) is insane. I SuperSampled 8k per eye into the Q3's 2K-whatever per eye and i couldn't believe how clear and sharp it looked. There's no way I'm playing this flat. Even though it was just a 180d VR video, it still gives you kind of an idea of how it's going to play out in VR.
Totally next level in terms of clarity compared to RE Village on PSVR2. Now i just need to buy Requiem on Steam, get a 5070, or 5070 Ti, and hold off until the PCVR Mod is finally finished, which shouldn't be too long!
@BleakStuff
Is it comparable to the quality of 9-Axis Gyro like with the NS2 Pro Controller? Based on what's currently available, for me personally, nothing tops motion based aiming in VR with Quest 3 & PSVR2. it's on a compeltely different level than what you get with consoles. Go figure, since you're in a VR world with three dimensional 1:1 motion controls. In the end it just isn't a fair comparison.
But for TV play, for those looking to get close and mimick the Wii remote/plus's pointer based aiming, it seems like the upcoming Mobapad 12S or maybe the Hyperion3 detached right joy-con is the best thing we've got, if their 9-Axis Gyro can match the reliabity and accuracy of the official Joy-Con 2's.
I'll have to look into that Ally you mentioned. To be able to force 9-Axis Custom Gyro aiming into any first or 3rd person based title for ex that doesn't officially include Gyro seems to good to pass up.
@DennyCrane
No Gyro, no buyo. And it has to be quality Gyro with high sensitivity, like in some of Night Dives shooters, like Power Slave being one of the greatest examples. I'm allergic to first person stick aiming, have been since the the mid 2000's. It's like operating some jerky tank nozzle. Where as quality gyro(Now with 9-Axis, which I haven't tried out yet) feels smooth and seemless, as if there's a 3D mouse implanted in a NS2 Pro Controller.
Anyways, seems like Starship Troopers as a brand in the video game la la landscape, has redeemed itself with this one after the mediocre decent at best Quest 3 VR game. Could of been so much more, but the budget, talent at play and graphical restraints of Q3 really hold it all back.
@the_beaver
Should be renamed to Gen X/Elder Mellennial shooter. lol
Over 95% of boomers weren't playing First person shooters back in the early 90's, or any video games for that matter. lol
Some were making them, and some were smoking ciggerettes in their living rooms listerning to Ingle Engelburt Humperdink.
Second hand boomer smoke always equals a good time.
@Tasuki
Didn't they release X-Men Arcade on XBOX Live for 360 years ago, including TMNT(89), and The Simpsons Arcade game for a limited time?
Then Arcade 1UP released their own X-Men Arcade machine, and now we've got Marvel Maximum Collection, which for me is the most practical and ideal way to play since it's on Switch 1&2.
I just wish LRG could magically release the physical version the same day as the digital. That 90's-esque X-Men cover art is too good to pass up, but i will be because I'm not waiting centuries for my preorder to arrive in the mail. I have an inkling that the people who are preordering wont get their copy until Q4.
@MSaturn
I remember getting Saturn around the same day it launched in NA back in 1995. The original Saturn version of Virtua Fighter blew me away, even after coming from the seperior Arcade game.
But When Battle Arena Toshinden dropped in 95' on PS1 during it's launch 3-44-something months later, which i also got 1-2 days after it came out, I was floored even further. PS1 had the clear advantage in 3D polygon power. PS1 games typcically had a more vibrant cleaner presentation and greater 3D graphics, something about the brighter grey up beat aesthetic of PS1 and it's greater more unique 1995 stickless PS1 controller(Plus Awesome debut of the memory card), 1995 Box design Art work, combined with the neon splat styled Memory Card UI layout and iconic PS1 theme/opening just landed much harder than the Saturn launch.
It almost felt like a Nintendo console in ways, but more so it's own thing. it's when 'PlayStation' felt magical. At least during 95 & 96. People were like, what's a PlayStation. Sony's making a video game console. WTF is this?
Looking back, Battle Arena was more about experiencing one of the first 3D console fighters ever released, with it's fantastic presentation(Loved it's opening), use of SFX, being able to side step in 3D, rather than being restricted to a 2D plain and it's OST was wonderful. Was it a great fighter? probably not, but it felt kind of revolutionary, and it was stunning when compared to directly to Virtua Fighter on Saturn.
This collection will be a lag-fest, but I'll probably cave and buy it regardless. lol. And Tekken '1' was neat, because it was the first fighter I played where it made you 'work' to get back up on your feet. yet Tekken 2 felt depressing and soulless. Very robotic and artifical compared to Toshinden before it.
@8bit-Man
Decent cover art, and at least there's no ugly Barcode text banner at the bottom, because than I would just pass on physical like i would with Prime 4 and just go digital.
DK Bananza & Kirby Air Riders I'd say have the best covers, but this falls in 3rd place. If the game turns out good, I'll definitely go physical for this whenever i get around to buying an NS2.
@stephen_stig
The Art direction looks wonderful and all, but I'm tired of these lame a** Overview videos with these cringey narrorators that sound like they're chanting to a school room of toddlers during reading time....,"Zelda learned to create an imatation called an echo....Did you know that she did that boys and girls...Did you know that she can wave her wand?...Yes she can boys and girls" LOL
Ya, I'm just regurgitating the following above from a past Mike Matei video where he was trashing the Echoes of Wisdom unveil trailer and it's god awful narrotor. It's the same exact thing for Yoshi. Just give us 1 or 2 awesome late 80's/early 90's NES/SNES styled flashy inspired creative commercials that get use excited, instead of this generic boring overview/how to play nonsense.
@roy130390
I had Maxim Carnage around the time it came on Genesis in 93, and it was OK. I think the visuals, presentation and flash of it all, aside from Venom & Carnage being all the rage back then is what sold me on it.
Gameplay wise I remember it feeling it felt 'cheap' difficult at times compared to Streets of Rage or Final Fight(etc). I still enjoyed it though! It reaks of charm like so many other titles from the 8-16 bit era. 80's & 90's were the best.
Oh, and X-Men(Genesis 93') was another popular hit on Genny, and it's too bad they couldn't squeeze it in this collection. Kick Silver Surfer to the curb, and swap it in with that I say.
I only want it for X-Men Arcade. Early 90's Chuck E Cheese Nostalgia here I come. ...Well, minus X-Men Arcade's iconic amazing looking massive cabinet, 6 Arcade sticks, 5 other people to play it with, in 2026 rather than 92' when it was cutting edge during a much greater time, while no longer being a youngster AT the Arcade. Oh well, I'll make it 5-10% there.
But ya, it took this long to get the rights to legally sell the emulation? Unless it got released on XBOX Live for 360 years ago just like The Simpsons & TMNT(89). And I'd rather just get Maximum Carnage on Genesis or SNES if i were too. That's the only other title I have nostalgia for, including Genesis X-Men(93) which unfortunately didn't make it in the collection.
Yet if you pre-order for the physical later this month, you probably wont even get it until the end of the year. eek! Can't get on board with that practice. My double dipping Digital & Physical days are over. If they can't release physical day one along side digital than it's a no-go. Bit of a bummer too, because i really like the Cover art.
Was just gonna say. Wild how not even the PS5 Pro could get this up and running at 60. But the biggest missfire is no VR port, which i completely understand at this point since it's extremely hard to even break even with VR sales.
But you know what? The PCVR Mod community(Praydog being the grand daddy) can easily get this running in 3rd person VR with an NS2 Pro or DualSense controller using traditional controls like how you'd play it on a TV, @60fps Except your head is the camera, behind the life sized lead character, IN the game.
If this actually happens for PCVR, i'll gladly buy it on Steam(Finally created a Steam Account, just need a PC now hehe) and use the Steam Frame(Which is releasing hopefully before Q2 this year) and play it like that. It's going to be pure nightmare fuel.
@steely_pete
6-axis is awful for pointer based aiming. Playing House of the Dead 1&2 Remake is impossible with NS1 using either the JCN's or NS1 Pro Controller. Unless you're content with the cross hair drifting every 10-15 seconds, forcing you to press a button to recenter the cross hair. That's the definition of Broken. House of the Dead 2&3 Return on Wii using the Wii Remote and something like the Nyko PerfectShot shell worked perfectly, without a hitch.
6-Axis Gyro constantly gets swept under the rug by a lot of nintendo fans, because they either don't care about motion controls, which is totally fine, or they just don't want any valid criticism or negativity slowing down their dellusional NintenSwitch hype train. What can I say, toxic Positivity is pretty common these days. You'll get shut down with a response that sums up to "I don't care, it's good enough" and blah blah. Brand loyality is pathetic. As if we're all going to receive a badge of honor in the after life for mindlessly defending greedy multi-billion dollar mega corporations.
Anyways, 9-Axis is still not as good as the Wii Remote + Sensor bar, but it's a notable improvement with longer lasting reliability and accuracy, so that's something at least! The Hyperion3 V2's have both 9-Axis Gyro & HD Rumble 2. Using them detached seems like the best alternative to the Wii Remote & nunchuck, on paper. That or the Moba 9-Axis M12-S. Itching to get my hands on both!
@Hwatt
Capcom has been on fire since RE7(PSVR1) imo, and has peaked with RE8 VR, and even RE4R VR, and of course the latest PCVR mod for Requiem which should be finished before Q2 this year. Resident Evil 2 Remake is a 10/10, with high frame rate mode(Which is an unstable 80-120fps on PS5, and a locked 120fps on PS5 Pro), and even RE3Remake is a great time if you can get over the missing content.
As for the Pragmata demo(PS5, that is) it left me feeling mixed. On one hand, the Gyro aiming with both sensitivity dials cranked to the max works fantastic, and i love the entire piggy back riding Android girl that hacks into enemies using that new grid layout mechanic. But unfortunately, weapon firing feels too slow. Wish they'd speed it up!
I can imagine the NS2 version feeling more enjoyable to play thanks to the Asymetrical Stick layout, and I think firing your weapon with Digital back buttons would feel more enoyable for a game like this. But then the visuals, resolution and framerate all takes a hit.
Moba love's making their controller sound like a symphony of mouse clicks. Plus, 6-Axis Gyro? Nah! You just can't beat the NS2 Pro Controller. It's almost perfect for what it is. If it had the ability to switch from Digital Back buttons to Triggers with a mechanical switch, plus adaptive trigger support it would of been a 10 in my eyes, aside from it's bland uninspired appearance that is.
The Joy-Con 2's however need a Pro series. But that's where etiher the Hyperion3 'V2'(Coming out later with HD Rumble 2 and the same 9-axis gyro as the standard version. Plus it's Stick Cardinal locking issue can now be easily fixed in it's app. and then theres the Moba 12S's, which trades HD Rumble 1 for 9-Axis gyro, and vice versa for the 12 HD. And I mean really, How hard is it for a 3rd party to just replicate the NS2 Pro controller, and split it in half for either handheld play or to be used detached in each hand like the Wii Remote and nunchuck? I'm tired of having to deal with lesser quality, or missing features.
Hyperion3 V2 seems to nearly have it all, on paper. But I'm wondering how much latency they introduce and if it's 9-Axis gyro is every bit as accurate and realiable compared to the JCN2's or NS2 Pro controller.
My plan is to just roll with Nintendo, PC+VR(With a 5070 Ti, using botht he Steam Frame & Dream Air SE) and with a splash of PlayStation. yet Sony just isn't hawking enough exclusives for me to even care about and I just don't like their controllers lower/Symetrical Stick layout anymore along with it's trade mark detached alien styled D-pad, which i find gross to the touch.
But PC AAA ports tend to have bugs and other hiccups, that simply don't exist on PS5/PS5 Pro. the games just work. So I don't know. I'm typically open for anything. I really wanted to get the Steam Machine to go along with my Steam Frame for a big power boost, but after hearing that it's weaker than a base PS5 i gradually lost interest, since VR needs all the power it can get. PS5 Pro+ power is what I'm after and I'll only be able to get that with a traditional PC unfortunately.
Comments 192
Re: Resident Evil Requiem Keeps On Selling And No One Can Stop It
@hol_up
Ok good. I'm a huge RE fan, but I've held off due to the slim chance of a PSVR2 mode hapenning or being announced during Sony's next State of Play. It's do or die, if there's no announcement than I'm throwing in the towel at an official PSVR2 mode ever happening, and instead I'll just play the pcvr mod with the upcoming Steam Frame.
Re: Resident Evil Requiem Keeps On Selling And No One Can Stop It
Ya, I havent played Requim just yet, but why spoil a returning past character(Wesker?) right in the thumb nail, if thats actually the case.
Re: Surprise! Alien: Rogue Incursion Has Shadow-Dropped On Switch 2
@gb_nes_gamer
I haven't played MP4 Beyond just yet, but there's no way in He-man Alien Rogue Incursion will be able to come close in touching the overall quality and variety that Rerto Studios and the Prime series(3 being my favourite) provides.
If VR couldn't save Rogue Incursion, than i doubt even a touched up/slightly updated flat screen version will do the job. Can't imagine it scoring any higher than a 6.
Re: Surprise! Alien: Rogue Incursion Has Shadow-Dropped On Switch 2
@gb_nes_gamer
It's pretty repetitious and doesn't offer much variety. The gameplay loop gets old quickly. I've gotten through half of it in VR(PSVR2) and eventually dropped out. VR couldn't even save it.
The upcoming Alien: Death Storm (PS5/PS5 Pro) looks a heck of a lot more interesting and of higher quality. if it supports gyro aiming with the DualSense than I'd defintiely be down if it's as good as it looks in the trailer unveil.
Re: "A New Mission Awaits" - SNK Celebrates 30 Years Of Metal Slug, Teases Exciting Future
@Serpenterror
I never complained about how Metal Slug 1 and even 2(which is notorious as heck for it's slow down) ran back in the 90's, when i used to play them in the arcades. They looked phenomenal back in the early to mid 90's. We never once thought, woah...Why is this running at 30fps, why is there so much slow down? But in 2026, there's no excuse anymore giving how far we've come.
But you're right, the Negeo+ is still technically a Neogeo at it's core, so there's no way it's going to push MS1 at 60 and eliminate any slow down. Then again, NG+ does have an overclock mode, so there should still be an improvement regardless.
And they could easily do a ReVamped trilogy, with all 7(including XX) running at a locked 60fps, with zero slowdown and quality CRT filters on modern consoles. Would they be able to do so without any additional emulation lag compared to the real thing? I don't know. And of course, you won't get that perfect blur-free CRT motion clarity from any OLED TV.
If i get this NeoGeo+, I'd use it's controllers wired in, paired with a CRT using composite to get that authentic NG experience, no doubt.
Re: Metroid Prime Remastered Studio 'Iron Galaxy' Announces More Layoffs
Surprised that Retro/Nintendo haven't released an NS2 edition of Prime 1: Remastered with the option for 120fps @1080p+, and 4K @60fps. I'm not the biggest fan of Prime 1(3 is my jam) but I'd absolutely drop $20-$30(Cad) for an upgrade.
Re: "A New Mission Awaits" - SNK Celebrates 30 Years Of Metal Slug, Teases Exciting Future
@MirrorFate2
They released XX on PS4, but the latency is really intrusive. It's higher than what's cooking with the Neogeo Arcade Archive releases. Wouldn't recommend it.
If they can re-release 1-7 + XX runnning at 60fps, with zero slow down and low latency than I'm 100% down. There's no excuse for these games to run at 30 with all of that hectic slow down anymore. 2 had it really bad, but then X saved the day, sort of.
Never cared for MS7(DS Lite), it was so vanilla and uninspired compared to MS 1, 2/X & 3....But I have yet to play through, 4, 5 & 6.
Re: PSA: Super Mario Bros. Wonder - Switch 2 Edition Has Received Another Small Update
@YagaMaki
Are you playing it in handheld? I can usually easily spot the differences in even minor res' bumps, frame rates, etc and I'm almost 42. TV Manufactures need to improve modern display motion clarity, because it's blurry crap compared to the CRT's that we played on back in the 80's, 90's, and early to mid 2000's.
Re: PSA: Super Mario Bros. Wonder - Switch 2 Edition Has Received Another Small Update
@YagaMaki
Disagree. NS1 version of Wonder docked runs at 1080p best case scenario, but also dropps into the 800p range. On NS2 docked, it runs in native 4K. I've also seen sceen shots of wonder in 1080p vs 4K and it's easily night and day. With NS1, you have to ramp up your TV's sharpness to compensate for the 1080p to 4K upscaling. 1080p being displayed natively on a 1080p TV will always looks better.
Re: PSA: Super Mario Bros. Wonder - Switch 2 Edition Has Received Another Small Update
Just repeating what others have already mentioned in the past, but i find it wild that Nintendo didn't even give us a free NS1 update with 4K resolution.
They did it with 3D World & Odyssey. I've got zero interstest in this DLC, and I'd feel like a complete sucker buying the DLC specifically for the resolution boost.
Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship
@JaxonH
Have you tried the PS5/PS5 Pro version by any chance?
I'm nearly over Symetrical stick layouts, aka PlayStation. Once the Dreamcast released in 99' i was team ASymetrical since then. Followed up by the GameCube Controller, XBOX360 & NS1 Pro.
When it comes to multiplats, Resident Evil Requiem is an entirely different story... I'm either playing that on PS5 Pro runing in it's unstable 90-120fps mode with PSSR2 on a 65" QD-OLED, or better yet playing the Praydog PCVR mod on Steam Frame + Steam machine when it releases in Q2, if the latter can actually handle it! ).
As for Pragmata(NS2), in this case I actually don't mind taking a graphical hit to the core graphics, resolution and getting slapped by a more inconsistent frame rate, in favor of 9-Axis Gyro, getting to use a Digital shoulder button to fire, The analog stick being placed ASymetrically and just better ergonomics as whole. I can imagine the NS2 version(docked) with a Pro 2 controller being far more intuitive, tactile and much more enjoyable to use.
And I don't know about you, but the DualSense already feels a bit dated and for me personally, gets quite uncomfortable after about 20 minutes or os. Sony really needs to ditch the tacky distracting LED lights that burst through the edges of the touch pad(The touch pad itself rarely ever feels intuitive and fun to use either), and i think it's time to finally ditch their iconic detached-styled D-pad and go traditional already. Heck, maybe '12'-Axis gyro in a PS6 controller, if possible, can finally replicate Wii remote pointer + Sensor aiming perfectly without the need of a sensor bar? But knowing Sony they'll mostly likely adopt 9-Axis from NS2.
Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship
The NS2 Version will have the advantage of 9-Axis Gyro aiming vs PS5's 6-Axis, an Aysymetrical left Stick layout with the Pro 2 controller, Digital RZ button for firing which probably feels more tactile and suitable for a game like this compared to a trigger, no tacky lights emiting from a touch screen(Curse you DualSense) and the NS2 Pro controller I'd imagine if it's anything like the first is more comfortable than the DS.
I'd rather gain the benefits from the above and take a hit to the visuals, resolution(ect) in this case, as long as it's almost always running at 60fps. I'm ok without adaptive triggers too, as much as I enjoy them depending on the game.
Re: Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed
@SBandy1
Ya, i mean if you don't have a CRT on standbye which is the perfect reference for comparison as to how games are supposed to feel and play since they've got zero latency, than you won't know what you're missing. Generally, most plasmas dip into the 30ms+ range it seems, or high 20's if you're lucky. 16ms/1 frame being the lowest which is rare.
OLED hits 10ms for 60fps games, and 5ms for 120fps by comparison. I sure miss my plasma for movies! I could pop on market place and find another for next to nothing, but I don't want two TV's nesting in my living room.
Re: Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed
@SBandy1
And I'll gladly take more chunk & weight to a modern day QD-OLED TV if that meant the motion was at least half as good as plasma. lol
CRT is still king in terms of it's blur-free incredible motion clarity, than plasma at it's best(it gets you nearly 75% close to CRT), then QD-OLED which is a notable step down unfortunately with that pesky mushy motion blur that always makes wince, then QD Mini-LED falling in last place due it's slower motion response time. I hate sample and hold motion. lol
Last year or so, my 60" Panasonic Plasma, which was a beaut', which i was using for Streaming and DVD's finally crapped out on me. I've been miserable ever since watching movies on OLED. heck, I was using it when i originally bought my PS4 Pro, and latency aside the motion was so much better than my OLED TV's.
It give me a far more appreciation(Not on the level of CRT mind you) for what you're playing, rather than blurring the sh** out of in-game environments, objects & characters, in-motion liked OLED does. thousands of dollars for Drunk-O-Vision motion. beautiful.
Re: Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed
@Varoennauraa
I'd rather use NS2 Mouse Mode(With a quality mouse grip like my Ulipex Mouse Shells) over Stick Aiming in this case, maybe. But definitely not over 9-Axis Gyro aiming in the NS2 Pro Controller.
Re: Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed
@SBandy1
I'll gladly take a 720p Plasma specifically for Streaming Movies/TV shows & also paired with a blu-ray player for DVD's & Blu-rays than any high end QD-OLED of today. Just because plasma has far greater motion clarity. A lot less motion blur, that gets closer to a CRT, with a lot less film judder too than oled too.
Watching movies on an OLED just doesn't look right to me, it's artifical in motion. True Blacks, high brightness and the ability to push 4K(Which allows you go larger than 65" up to 77"+) are great and all, but the sacrfice you make to the motion clarity is hard to stomach, at least for me!
ideally, i wish i could instantly switch between a 65" ST60(2013) Panasonic Plasma for Streaming & my Blu-ray Player, and then a 65" Samsung S90F QD-OLED for NS2 & PS5.
But ya, Plasma's generally have high latency for gaming though. very few were low like the Panasonic GT25 & VT25(Which had 16ms of lag, vs OLED's 10ms) from 2010. Either way, love me a good plasma for movies and stuff, much more so than any top tier TV on the market. I can't believe they're pushing Micro RGB LED's now. They'll have the same slower response time as even the best mini-LED's on the market, which is a noticeable step back than even OLED. lol
It's all about cheaping out, making a buck and opting for effeciency.
Re: Mouse: P.I. For Hire Switch 2 Performance And Resolution Revealed
120fps + 1600p on PS5, nice!....But if there's no gyro aiming, and quality gyro aiming at that, than it's a no-go for me.
If there is, i might just have to double dip and get it on NS1 and PS5. FPS's on NS1/2 always feel better to use with an Symetrical stick layout and Digital R2 button to fire your weapon.
Just feels more tactile vs an analogue trigger imo. Plus NS2 has superior gyro aiming thanks to 9-Axis, so that's another upgrade if Gyro is in fact optional.
Re: Talking Point: What Are You Playing This Weekend? (11th April)
@SintasSays You make it sound like you're experiencing Requiem in VR. lol Playing that on a TV should feel like a cake walk in terms of scare factor, minus the jump scares which will always get ya if the volume is cranked loud enough.
But playing Requiem in VR for PCVR is an entirely different ball game. it's like partaking in a living breathing nightmare.
Re: Talking Point: What Are You Playing This Weekend? (11th April)
@trymer89
The Galaxy games just don't hold up all that well imo. The slow burn, cumbersome controls & platforming feel so dated compared to what has been achieved in Oddyssey. but i do love some of the motion based(Wii remote & Nunchuck) controls sprinkled through out, and of course the level of creativity at play and music.
once I get the NS2, i plan on getting the upcoming Mobapad 12-S's, which also have 9-Axis gyro, and then using them Wii Remote & nunchuck style on a TV with Galaxy 1+2. Neither cut the mustard using the JoyCon1's on NS1 because of 6-axis gyro, and just how rinky dinky and cheap the JCN1's feel as a whole.
Re: Video: Mortal Kombat II's New Movie Trailer Features A Very Special Kameo
@Scollurio
The actor who plays scorpion is only 5'5 - 5'6, and I'm not a huge fan of his baggier Ninja get up. Sub-Zero looked pretty good in the last one though, maintaining more of a sleeker fit, still modernized but still faintly reminiscent of the original. But lets get real, that last MK movie paled incomparison MK 95'
I can't think of anything i liked about it other than the first 15 minutes with Scorpion and maybe Sub-zero.
Cole was awful, the music was forgettable, the cinematagrphy and fight choreography were weak etc.
Re: Mario Kart World Has Been Updated To Version 1.6.1, Here Are The Full Patch Notes
@BlaizeV
Is your Avy' from Megazone Part 2? Love the first film, as long as it's the ADV dub. Anime from 85 - 95 is unbeatable.
Re: Mario Kart World Has Been Updated To Version 1.6.1, Here Are The Full Patch Notes
@MyUsernameWasTaken
But haven't you heard? We're all going to be receiving shiny medalions in the after life for mindlessly defending multi-billion dollar mega corperations that don't care about us other than what's in our wallets.
But ya, Nintendo's vibe has never been as good as it was in the 80's & early to mid 90's imo. They were still cool during the N64 era, and i loved how much innovation, experimention and diversity they poured into the DS Lite, Wii + Virtual Console & first couple of years of the 3DS.
These days, they've stripped away so many amazing features from those 3 platforms be it sterescopic 3D, mixed Reality, Dual Screens, an emphasis on stylus/touch controls, Wii remote IR pointer aiming(I hear NS2's 9-axis is much better than NS1's 6-axis gyro, and gets closer to the Wii remote in terms of reliability and accuracy, which is great, but nothing NEW or better, it's just 'catch up') AND exclusive 3rd party titles which is no longer a thing...
NS2 is reeling in PS5 multiplats, but that just isn't all that exciting to me unless they can offer a distinct unique feature that is exclusive to the NS2 version. Maybe 9-Axis Gyro(PS5 is limited to NS1's 6-axis), great HD Rumble 2 implementation, or HD Rumble 2 Mouse controls if that's your thing.
I just miss the days when video game consoles, Controllers & physical media from the 80's & 90's looked stylish, unique, boasted so much personality and character, innovative gimmicks and amazing controllers, their own original fun eco system, Awesome flashy Console name logo's, commercials, AND exclusive 3rd party titles.
These days? It's just corporate soulless black & white boxes with either a DualShock or XBOX-like controller with more predictable spec upgrades. It's a reflection of the grim times we're living in. 2010's and onwards, when life lost it's color. These days, it's usually all about doing the bare minimum, playing it safe, saving money, basically = 'effeciancy', rather than creativity and daring to be bold, unique and different.
https://www.youtube.com/shorts/qASunGk5o2w?feature=share
Re: F-Zero 99 Has Been Updated To Version 1.7.1, Here Are The Patch Notes
@metaphysician
2-4 player split screen on a TV plus CPU opponents sounds good enough for me.😉 I don't really game online all that much anyways.
Re: F-Zero 99 Has Been Updated To Version 1.7.1, Here Are The Patch Notes
@AussieMcBucket
I wish they'd just sell it digitally already without having the need to pay for even the cheapest NSO membership. This game, at least in my eyes, is sooo much more enjoyabale than Mario kart 8 Deluxe. Shame it's been shackled to a monthly bill.
Re: Video: 12 Exciting New Games Coming To Switch 1 & 2 In April 2026
He-Man - No brainer.
ZPF - Eye catching Retro Schmup. But can it top the likes of Earthion?
Mouse: PI for Hire - IF it supports Gyro aiming
And maybe Pragmata. Don't have a NS2 just yet, but I can imagine Pragmata feeling better to play thanks to the NS2 Pro controllers ASymetrical stick layout, '9'-Axis Gyro aiming, and digital RZ button to fire, rather than a trigger which doesn't feel quite as nice, even with adaptive trigger support for this type of game with the DualSense.
On NS2, I'll be sacrifing resolution, getting an inconsistent 60fps and the android girls hair will no longer be alive, animated and flowy, and whatever else. PS6's controller should offer modular Stick/-D-pad swapping so you can get the same ASymetrical NS2 Pro controller layout. I'm boarderling allergic to Symetrical. Have been since the later 90's.
Re: Review: The Midnight Walk (Switch 2) - Atmospheric Walking Sim Delivers A Haunting, Stop-Motion Nightmare
PCVR version i hear is where it's at, if you've got a bit more juice than a PS5 Pro to actually run it properly.
Re: Little Nightmares II Is Getting An 'Enhanced Edition' On Switch 2
Remember the golden age when video game consoles actually had their own unique exclusive 3rd party games? Be it the NES, SNES, Genesis, TGFX, Saturn, PS1, N64, Dreamcast, GameCube, Wii(etc). Those days are long gone, unless were talking timed exclusives(Think Ghosts n Goblins Resurrection & Blaster Master Zero on NS1), and even those are pretty scarce at this point.
Downgraded NS2 ports based on PS5 games, outside of offering handheld(Which isn't my thing), can offer 9-Axis Gyro & Dual HD Mouse Gyro controls if suitable, to differentiate themselves more so instead of being a straight forward port, but that's about it.
Imagine if NS2 got an exclusive Resident Evil Revelations, or Mega Man 12 was in fact exclusive. Stuff like this is what gives consoles their own flavour and personality instead of constantly being reliant on first party exclusives.
Re: Capcom Arcade 2nd Stadium Switch Physical Release Announced, Pre-Orders Open Soon
A little late aren't we LRG? lol A lot of us already bought this digitally almost 3 to 4 years ago...And even if you pre-order, you'll probably have to wait several months to get it in the mail. Sounds crazy and pretty stressful. This is why I'm 90-95% Digital on NS1, and will be for NS2 moving forward.
Can't afford to be double dipping anymore either, or holding off from a game for nearly up to a year or possibly more that's already digital just to get a physical version of it.
But at least LRG does a good job with their cover art, really like the alternate slipcovers. But eh, if you can't release it the same day or even just a week later or so as the digital version than I'm out at this point.
Re: Classic Shmup 'Truxton' Returns After Nearly 35 Years On Switch 2
I swear, the schmup genre 9/10 times in this day and age, is all pretty much the same stuff we've all seen before throughout the years. The bullet Hell shooters with those cheap, by the dime, budget almost flash animated-like visuals are the worst offenders.
And believe me, I've got plenty of Schmups on NS, through Arcade Archives, Collection releases, Sega Ages etc. The ones that stand out and actually deliver fresh new ideas are a rarity these days. Although, Drainus based on what little I've played felt unique enough, but I wouldn't be surprised if it's just a near copy of a past schmup that's instead focused and banking on it's weirder art style(etc).
And it's wild, they still haven't released the original Dodonpachi(Arcade/Saturn) release on NS, just Ressurection.
Plus, Esp Ra De is still stuck on the JPN eShop. But we have gotten some great collections like Toaplan Arcade Vol 1&2, which brings over Hellfire, Twin Cobra, Fire Shark & more.
Re: Video: Super Mario Bros. Wonder Side-By-Side Graphics Comparison (Switch & Switch 2)
@DanijoEX
A little bit? its night and day viewing it in 4k on my TV, and Quest 3.
Re: Rayman: 30th Anniversary Edition Gets First Update Mid-April, Improves Rewind & Saves
@Banjo-
Because they're not M2.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@JaxonH
Can't play FPS's with a Stick anymore. I've felt this way since the later 2000's, after experiencing Prime 3 on Wii. Religious experience as I've said numerous times that rivaled the initial OMFG moment of experiencing Mario 64 back in 96.
Give me that 9-Axis gyro inside the NS2 Pro controller with quality sensitivity slider settings so i can dial it in to my liking.
And Mouse controls aren't really my jam unless they're used outside the FP genre, utlized in weirder more odd ball ways just like in Mario Paint or the more current robust and varied stuff you can do with Single/Dual HD Rumble 2-Gyro mouse controls on NS2.
Anyways, hopefully they patch StarTroopers with quality Gyro, otherwise i won't be biting. DOOM 64, Killing Time Ressurrected and Duke Nukem are still in desperate need for a Gyro Patch. They include it, but you can't get enough sensitivity out of the settings to get them feeling every bit as good as they can in titles like Power Slave, DOOM + DOOM II, Quake 1&2, just to name a few. The former 3 wind up with looser less responsive Gyro aiming even after maxing out the sensitivity. Makes it near impossible to fully enjoy them knowing what could be.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@-wc-
My goal is to eventually play a PCVR mod for Killing Time Remastered using the upcoming Steam Frame. That would be taking the Boomer(ew! I said it again) shooter genre to whole new heights, even though i appreciate what NightDive and whomever else have and continue to do with these recent and prior optimized Console ports with Gyro Aiming, WideScreen, HD Rumble(etc).
There's also a retro styled shooter called Compound for Quest 3, PSVR2 & PCVR and it's easily thee' most fun I've had with anything within the genre in years. Although the recent update for Doom + Doom II on NS1 is a good time, as long as you're using fine tuned Gyro/Yawn aiming controls, imo. Another VR retro shooter I'm really looking forward to is Wrath: Aeon of Ruin VR, which takes a bit of a cue from the Quake series.
Also, 15 years from now, the new generation will sweep in and label the genre as Rotter' Shotters'
WRATH: Aeon of Ruin VR >
https://www.youtube.com/watch?v=czytcVoNMhU
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@the9000
I looked it up and it says it supports Gyro Aiming. Unless Google AI flubbed that up. If it doesn't have Gyro, than I'm out.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@-wc-
The term boomer shooter should just be renamed to Gen X/Edler millenial shooters. lol Or just NewWave Retro Shooters.
Most boomers in the early to mid 90s were smoking cig's in their living room listening to Engelbert Humperdinck. Then again, boomers were the ones also creating these games!
Killing Time Ressurected here i come!...After I wrap up the 3rd season of the mega smash hit TV series Monsters.
Re: Resident Evil Requiem Reaches Another Impressive Sales Milestone
The 180d VR gameplay footage on Quest 3's YouTube VR App for Requiem VR(Praydog's PCVR Mod) is insane. I SuperSampled 8k per eye into the Q3's 2K-whatever per eye and i couldn't believe how clear and sharp it looked. There's no way I'm playing this flat. Even though it was just a 180d VR video, it still gives you kind of an idea of how it's going to play out in VR.
Totally next level in terms of clarity compared to RE Village on PSVR2. Now i just need to buy Requiem on Steam, get a 5070, or 5070 Ti, and hold off until the PCVR Mod is finally finished, which shouldn't be too long!
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@BleakStuff
Is it comparable to the quality of 9-Axis Gyro like with the NS2 Pro Controller? Based on what's currently available, for me personally, nothing tops motion based aiming in VR with Quest 3 & PSVR2. it's on a compeltely different level than what you get with consoles. Go figure, since you're in a VR world with three dimensional 1:1 motion controls. In the end it just isn't a fair comparison.
But for TV play, for those looking to get close and mimick the Wii remote/plus's pointer based aiming, it seems like the upcoming Mobapad 12S or maybe the Hyperion3 detached right joy-con is the best thing we've got, if their 9-Axis Gyro can match the reliabity and accuracy of the official Joy-Con 2's.
I'll have to look into that Ally you mentioned. To be able to force 9-Axis Custom Gyro aiming into any first or 3rd person based title for ex that doesn't officially include Gyro seems to good to pass up.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@DennyCrane
No Gyro, no buyo. And it has to be quality Gyro with high sensitivity, like in some of Night Dives shooters, like Power Slave being one of the greatest examples. I'm allergic to first person stick aiming, have been since the the mid 2000's. It's like operating some jerky tank nozzle. Where as quality gyro(Now with 9-Axis, which I haven't tried out yet) feels smooth and seemless, as if there's a 3D mouse implanted in a NS2 Pro Controller.
Anyways, seems like Starship Troopers as a brand in the video game la la landscape, has redeemed itself with this one after the mediocre decent at best Quest 3 VR game. Could of been so much more, but the budget, talent at play and graphical restraints of Q3 really hold it all back.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@the_beaver
Should be renamed to Gen X/Elder Mellennial shooter. lol
Over 95% of boomers weren't playing First person shooters back in the early 90's, or any video games for that matter. lol
Some were making them, and some were smoking ciggerettes in their living rooms listerning to Ingle Engelburt Humperdink.
Second hand boomer smoke always equals a good time.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
@Tasuki
Didn't they release X-Men Arcade on XBOX Live for 360 years ago, including TMNT(89), and The Simpsons Arcade game for a limited time?
Then Arcade 1UP released their own X-Men Arcade machine, and now we've got Marvel Maximum Collection, which for me is the most practical and ideal way to play since it's on Switch 1&2.
I just wish LRG could magically release the physical version the same day as the digital. That 90's-esque X-Men cover art is too good to pass up, but i will be because I'm not waiting centuries for my preorder to arrive in the mail. I have an inkling that the people who are preordering wont get their copy until Q4.
Re: 3D Fighting Series 'Battle Arena Toshinden' Is Getting Revived For Modern Platforms
@MSaturn
I remember getting Saturn around the same day it launched in NA back in 1995. The original Saturn version of Virtua Fighter blew me away, even after coming from the seperior Arcade game.
But When Battle Arena Toshinden dropped in 95' on PS1 during it's launch 3-44-something months later, which i also got 1-2 days after it came out, I was floored even further. PS1 had the clear advantage in 3D polygon power. PS1 games typcically had a more vibrant cleaner presentation and greater 3D graphics, something about the brighter grey up beat aesthetic of PS1 and it's greater more unique 1995 stickless PS1 controller(Plus Awesome debut of the memory card), 1995 Box design Art work, combined with the neon splat styled Memory Card UI layout and iconic PS1 theme/opening just landed much harder than the Saturn launch.
It almost felt like a Nintendo console in ways, but more so it's own thing. it's when 'PlayStation' felt magical. At least during 95 & 96. People were like, what's a PlayStation. Sony's making a video game console. WTF is this?
Looking back, Battle Arena was more about experiencing one of the first 3D console fighters ever released, with it's fantastic presentation(Loved it's opening), use of SFX, being able to side step in 3D, rather than being restricted to a 2D plain and it's OST was wonderful. Was it a great fighter? probably not, but it felt kind of revolutionary, and it was stunning when compared to directly to Virtua Fighter on Saturn.
This collection will be a lag-fest, but I'll probably cave and buy it regardless. lol. And Tekken '1' was neat, because it was the first fighter I played where it made you 'work' to get back up on your feet. yet Tekken 2 felt depressing and soulless. Very robotic and artifical compared to Toshinden before it.
Re: Yoshi And The Mysterious Book's Switch 2 Box Art Is Suitably Adorable
@8bit-Man
Decent cover art, and at least there's no ugly Barcode text banner at the bottom, because than I would just pass on physical like i would with Prime 4 and just go digital.
DK Bananza & Kirby Air Riders I'd say have the best covers, but this falls in 3rd place. If the game turns out good, I'll definitely go physical for this whenever i get around to buying an NS2.
Re: Yoshi And The Mysterious Book's Switch 2 Box Art Is Suitably Adorable
@stephen_stig
The Art direction looks wonderful and all, but I'm tired of these lame a** Overview videos with these cringey narrorators that sound like they're chanting to a school room of toddlers during reading time....,"Zelda learned to create an imatation called an echo....Did you know that she did that boys and girls...Did you know that she can wave her wand?...Yes she can boys and girls" LOL
Ya, I'm just regurgitating the following above from a past Mike Matei video where he was trashing the Echoes of Wisdom unveil trailer and it's god awful narrotor. It's the same exact thing for Yoshi. Just give us 1 or 2 awesome late 80's/early 90's NES/SNES styled flashy inspired creative commercials that get use excited, instead of this generic boring overview/how to play nonsense.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
@roy130390
I had Maxim Carnage around the time it came on Genesis in 93, and it was OK. I think the visuals, presentation and flash of it all, aside from Venom & Carnage being all the rage back then is what sold me on it.
Gameplay wise I remember it feeling it felt 'cheap' difficult at times compared to Streets of Rage or Final Fight(etc). I still enjoyed it though! It reaks of charm like so many other titles from the 8-16 bit era. 80's & 90's were the best.
Oh, and X-Men(Genesis 93') was another popular hit on Genny, and it's too bad they couldn't squeeze it in this collection. Kick Silver Surfer to the curb, and swap it in with that I say.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
I only want it for X-Men Arcade. Early 90's Chuck E Cheese Nostalgia here I come. ...Well, minus X-Men Arcade's iconic amazing looking massive cabinet, 6 Arcade sticks, 5 other people to play it with, in 2026 rather than 92' when it was cutting edge during a much greater time, while no longer being a youngster AT the Arcade. Oh well, I'll make it 5-10% there.
But ya, it took this long to get the rights to legally sell the emulation? Unless it got released on XBOX Live for 360 years ago just like The Simpsons & TMNT(89). And I'd rather just get Maximum Carnage on Genesis or SNES if i were too. That's the only other title I have nostalgia for, including Genesis X-Men(93) which unfortunately didn't make it in the collection.
Yet if you pre-order for the physical later this month, you probably wont even get it until the end of the year. eek! Can't get on board with that practice. My double dipping Digital & Physical days are over. If they can't release physical day one along side digital than it's a no-go. Bit of a bummer too, because i really like the Cover art.
Re: Review: Fatal Frame II: Crimson Butterfly Remake (Switch 2) - Great Atmosphere But Never Quite Comes Into Focus
@ShonenJump121
Was just gonna say. Wild how not even the PS5 Pro could get this up and running at 60. But the biggest missfire is no VR port, which i completely understand at this point since it's extremely hard to even break even with VR sales.
But you know what? The PCVR Mod community(Praydog being the grand daddy) can easily get this running in 3rd person VR with an NS2 Pro or DualSense controller using traditional controls like how you'd play it on a TV, @60fps Except your head is the camera, behind the life sized lead character, IN the game.
If this actually happens for PCVR, i'll gladly buy it on Steam(Finally created a Steam Account, just need a PC now hehe) and use the Steam Frame(Which is releasing hopefully before Q2 this year) and play it like that. It's going to be pure nightmare fuel.
Re: Review: Mobapad Chitu2 HD Controller For Switch 1 & 2 - Almost Beats Nintendo At Its Own Game
@steely_pete
6-axis is awful for pointer based aiming. Playing House of the Dead 1&2 Remake is impossible with NS1 using either the JCN's or NS1 Pro Controller. Unless you're content with the cross hair drifting every 10-15 seconds, forcing you to press a button to recenter the cross hair. That's the definition of Broken. House of the Dead 2&3 Return on Wii using the Wii Remote and something like the Nyko PerfectShot shell worked perfectly, without a hitch.
6-Axis Gyro constantly gets swept under the rug by a lot of nintendo fans, because they either don't care about motion controls, which is totally fine, or they just don't want any valid criticism or negativity slowing down their dellusional NintenSwitch hype train. What can I say, toxic Positivity is pretty common these days. You'll get shut down with a response that sums up to "I don't care, it's good enough" and blah blah. Brand loyality is pathetic. As if we're all going to receive a badge of honor in the after life for mindlessly defending greedy multi-billion dollar mega corporations.
Anyways, 9-Axis is still not as good as the Wii Remote + Sensor bar, but it's a notable improvement with longer lasting reliability and accuracy, so that's something at least! The Hyperion3 V2's have both 9-Axis Gyro & HD Rumble 2. Using them detached seems like the best alternative to the Wii Remote & nunchuck, on paper. That or the Moba 9-Axis M12-S. Itching to get my hands on both!
Re: Capcom's New Game Pragmata Is Now Releasing A Little Earlier Than Expected
@Hwatt
Capcom has been on fire since RE7(PSVR1) imo, and has peaked with RE8 VR, and even RE4R VR, and of course the latest PCVR mod for Requiem which should be finished before Q2 this year. Resident Evil 2 Remake is a 10/10, with high frame rate mode(Which is an unstable 80-120fps on PS5, and a locked 120fps on PS5 Pro), and even RE3Remake is a great time if you can get over the missing content.
As for the Pragmata demo(PS5, that is) it left me feeling mixed. On one hand, the Gyro aiming with both sensitivity dials cranked to the max works fantastic, and i love the entire piggy back riding Android girl that hacks into enemies using that new grid layout mechanic. But unfortunately, weapon firing feels too slow. Wish they'd speed it up!
I can imagine the NS2 version feeling more enjoyable to play thanks to the Asymetrical Stick layout, and I think firing your weapon with Digital back buttons would feel more enoyable for a game like this. But then the visuals, resolution and framerate all takes a hit.
Re: Review: Mobapad Chitu2 HD Controller For Switch 1 & 2 - Almost Beats Nintendo At Its Own Game
Moba love's making their controller sound like a symphony of mouse clicks. Plus, 6-Axis Gyro? Nah! You just can't beat the NS2 Pro Controller. It's almost perfect for what it is. If it had the ability to switch from Digital Back buttons to Triggers with a mechanical switch, plus adaptive trigger support it would of been a 10 in my eyes, aside from it's bland uninspired appearance that is.
The Joy-Con 2's however need a Pro series. But that's where etiher the Hyperion3 'V2'(Coming out later with HD Rumble 2 and the same 9-axis gyro as the standard version. Plus it's Stick Cardinal locking issue can now be easily fixed in it's app. and then theres the Moba 12S's, which trades HD Rumble 1 for 9-Axis gyro, and vice versa for the 12 HD. And I mean really, How hard is it for a 3rd party to just replicate the NS2 Pro controller, and split it in half for either handheld play or to be used detached in each hand like the Wii Remote and nunchuck? I'm tired of having to deal with lesser quality, or missing features.
Hyperion3 V2 seems to nearly have it all, on paper. But I'm wondering how much latency they introduce and if it's 9-Axis gyro is every bit as accurate and realiable compared to the JCN2's or NS2 Pro controller.
Re: Xbox Announces Next Generation Console, Will Play "Xbox And PC Games"
My plan is to just roll with Nintendo, PC+VR(With a 5070 Ti, using botht he Steam Frame & Dream Air SE) and with a splash of PlayStation. yet Sony just isn't hawking enough exclusives for me to even care about and I just don't like their controllers lower/Symetrical Stick layout anymore along with it's trade mark detached alien styled D-pad, which i find gross to the touch.
But PC AAA ports tend to have bugs and other hiccups, that simply don't exist on PS5/PS5 Pro. the games just work. So I don't know. I'm typically open for anything. I really wanted to get the Steam Machine to go along with my Steam Frame for a big power boost, but after hearing that it's weaker than a base PS5 i gradually lost interest, since VR needs all the power it can get. PS5 Pro+ power is what I'm after and I'll only be able to get that with a traditional PC unfortunately.