Comments 315

Re: Metroid Ravenous On Switch 2 Will Support 120Hz Output

WaveBoy

@Antraxx777
We all perceive motion differently that's for sure!
I can easily tell the difference, and it's a lot more noticeable on OLED/QD-OLED. pop in Metroid Prime 4 on an 120hz OLED TV and switch between 60 & 120 and you'll notice just how much smoother and clearer the motion clarity is. 50% difference.
I couldn't go back to playing Resident Evil 2 & 3 Remake on PS5 at 60fps on my 65" OLED.

The motion blur drove me nuts, but in high frame rate/120fps mode the motion was so much clearer, and it ramped up the fun factor and appreciation for what i was looking at and playing ten fold. And the controls felt more instantaneous, 1:1 and snappy at 120 too.

60fps, however looks peferfect on a CRT SDTV. Has, since the 80's, 90's and early to mid 2000's before CRT's weren't produced anymore. Zero motion blur, thanks to that epic 1ms motion persistence. Motion blur became a thing when sample and hold HDTV 'srose from the depths of He-man hell way back in 2005 with those awful LCD TV's around the time the XBOX360 released.

We've come a long way since then, but QD-OLED, is far from perfect compared to CRT, and even plasma purely in terms of motion clarity. But in terms of Colors, brightness, blacks, clarity(etc)it's an awesome display tech!

Re: Metroid Ravenous On Switch 2 Will Support 120Hz Output

WaveBoy

@Serpenterror
How is it too much? 120fps suits the Metroid series, as it does for lets say Resident Evil. Mario? Not so much.

Besides, 120fps cuts down 50% of your 4K TV's motion blur, aside from adding 60 more fps to make the motion look more true to life and it removes half of your TV's latency so the controls are more instantaneous and snappy. 120fps gives you 3 upgrades in a nut shell.

120fps > higher resolution any day, for titles that suit the extra added in frames. I don't think 120 would look right for Mario, Zelda(Unless it's striving for near photo reallism), Kirby, DK or Pikmin, of the many.

Re: Metroid Ravenous On Switch 2 Will Support 120Hz Output

WaveBoy

This is amazing. Wasn't expecting 120fps, but then again after rewatching the trailer it does seem possible since the visuals aren't quite on par with the likes of lets say OOT Remake. They look excellent, and the art direction, creativity at play, level of detail and enemy design are sooo much stronger and more varied than what we got in Dread.

I'm pumped! Ravenous is such an awesome under utlized sequel name(It's always stuff like Ressurection, Genesis, Afterlife, Reborn, The reckoning etc), combined with it's early 90's/late 90's neon pink styled Ravenous title font, the level of kenetic fast wild energy on display and quick-cut almost anime-like animation and cinematopgraphy makes this feel almost like a spiritual successor to Fusion.

The cover art is great too, since it harkens back to the SNES era and comes across more fun and playful(Like a set piece diorahma) rather than boring stock CG art work. Then you've got that fantastic Samus Amiibo. I'm sure this will rectify all of the mixed feelings currently present with Prime 4: Beyond. Dude, Jaxon would of lost his s*** right now! Over both Ravenous and OOT Remake.

Re: A Trio Of Resident Evil Remakes Hit Switch 2 In October

WaveBoy

Already beat RE2&3 remakes back in like 2024, running at 120fps on PS5 on my 65" OLED TV and they were both glorious, more so RE2R

Then i finshed RE4R in VR for PSVR2, and the Seperate Ways DLC, flat.

RE2&3 i can imagine, running similarily to how they did on PS4 Pro, at 60fps. I'd only double dip with those 2 if they supported 9-Axis quality gyro aiming, similar to RE Requiem.

Re: Metroid Ravenous Announced For Switch 2, Release Date Confirmed

WaveBoy

@mouseclicker
Agreed. I threw in 4 hours with Dread, and I just couldn't get on board with the second rate art direction, uninspired generic enemy design, the mostly bland sterile almost clinical environmets, and amateur cutscenes.

It controlled like a dream, but that's where the positives ended for me with my limited play time. Ravenous however looks awesome! Seems like its rectified the following complaints i made above and then some! it's oozing Fusion 2 vibes. 😙

Re: Sega Announces Two Sonic Game Collections For Switch

WaveBoy

I can't deal with 2D Sonic anymore. When the game wants you to go fast, it's like the equivelant of watching somebody else on a roller coaster ride, which leads to you either smashing into a wall or a pit of spikes. When the game wants you to go slow, it becomes a clunky below average platformer.

And this is coming from somebody who was there and played Sonic 1-3 the day they came out in 91 and onwards. Sonic to me was really all about the mascot himself, the games music & SFX, and exilerating speed. But I'm over it.

But I'll gladly take an optimized port of Sonic Adventure 1(Dreamcast) Running at 60fps on NS2. I've heard good things about Sonic X Generations on PS5, but I'm just not a fan of what I've seen based on Shadow's portion of the game. Sonic's looks a lot more appealing.

Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026

WaveBoy

@N00BiSH
Of course it does. You're comparing PS3+ power to PS4 Pro+ power. NS2 is just over 1 generation apart. BOTW & TOTK look that much better running on NS2 @60fps + 1440p, but they're obviously not in the same calibur as this remake. How could they be, when nintendo has clearly taken full advantage of NS2's power

Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026

WaveBoy

@Crockin
The visuals and art direction are outstanding, Nintendo has so much artistic merit in the bag. it completely mops the floor all over BOTW & TOTK(NS2 Editions). BUT, is OOT remake running at 30fps, or 60?

Nintendo's officially hit a wall of graphical dimishing returns with NS2 imo. I just wish i could experience this in stereoscopic 3D on a big 65" QD-OLED. If Jaxon was here he would of completely lost it over the 2nd trailer unveil!

Re: Zelda: Ocarina Of Time Launches On Switch 2 On 5th November 2026

WaveBoy

@Vortexeo
The trailer from Nintendo of America's YouTube channel looks incredible on my 65" 4K OLED. The art direction and visuals coulnd't be any more perfect, and i appreciate all of the QOL's.

But is it running at 60fps or 30fps? If this is running at 60 I'll be flabbergasted considering how much detail has gone into the visuals. Anyways, I only sunk in maybe 30 minutes with the original OOT back in 98' on N64, as a rental. So this is essentially going to be an entirely brand new experience for me. BOTW & TOTK just aren't my jam, but this looks right up my alley!

Re: Nintendo Reveals What To Expect From The Zelda 40th Anniversary Direct

WaveBoy

  • 2nd proper OOT Remake trailer
  • Extended OOT gameplay footage
  • NS2 & Pro 2 OOT edition unveil
  • Live Action LOZ movie trailer
  • OOT Remake Amiibo's
  • Maybe Wind Waker & Twlight Princess (NS2) Editions
  • Other merchandise
  • If the 2nd direct unveils NSO DS Lite & 3DS, than they'll celebrate Zelda's 40th even further by adding in Phantom Hour Glass, Spirt Tracks, A Link Between Worlds, and maybe even OOT 3D(Although this might collide with the Remake) & Majora's Mask 3D.

Either way, I'm not really excited. I've never really been a '3D' Zelda fan post the 8-16 bit generations, with the exception of Minish Cap & Phantom HourGlass, but they're top down styled, including ALBW. I'll be tuning in for the direct at 7, but i'm much more excited for Nintendo's regular direct tomorrow.

Also, I'm expecting OOT Remake to run at 30fps, just so Nintendo can take full advantage of NS2's horse power, so they can completely outshine TOTK's core visuals.

Re: Nintendo Announces Two Directs For Next Week, 8th & 9th September 2026

WaveBoy

@8bit-Man

StarTropics reboot, Punch-Out!! sequel, a new Kid Icarus or Wario Land 6 would be killer. Better yet, adapt a game based on Captain N: The Game Master 😉

And you still have to give Nintendo props for having the balls to release NSO Virtual Boy and that replica VB Shell, including those two unreleased titles and multiple exclusive color filters. The ultimate NintenFlex! 😁

Re: Resident Evil Movie Clip Contains Scenes Of Explicit Violence And Gore

WaveBoy

@Dee123
Explicet violence and gore. Right, I've seen it all. None of the violence in RE will be shocking, just as it wasn't in this latest clip. I'm desesitized. Have been since my very late 20's.

The best bit in the the more recent trailer, is when the lead gets in that house, grabs the shotgun, enters the room with the type writer, finds that iconic green RE ammo box in a drawer...But just when you think he's safe, as you'd normally be in an RE save room with a type writer in the video games, he then looks up after grabbing the ammo, and see's that zombie girl running towards him off into the distance through the window. The stuff of nightmares! lol Knowing right where he is, like a heat seeking nightmare missle.

That's the type of stuff i love. The ability for modern horror to scare me(like Heridetary). Heck, even a couple of scenes in Smile 2 managed to do the trick!

Re: Review: Star Racer (Switch) - An Indie F-Zero Through And Through

WaveBoy

I'll defintiely be adding this to the Wishlist.

Hopefully it scratches that F-Zero itch and helps fill the void. It's gutting that F-Zero 99(Which the cool kids already know mops the floor with Mario Kart 8 Deluxe. ) is restricted and only available to play with a flippin' NSO subscription. I want to buy it digitally, andale!

Re: Rumour: Nintendo Might Be Updating The Switch 2's LCD Panel

WaveBoy

@Zuljaras
I hate gaming in handheld, unless it's for NSO GameBoy or GBA.
Either with JCN2's with a D-pad mod and premium handle grips(Killswitch maybe) or maybe the upcoming Hyperion3 Ultra's which i've been hearing are the real deal.

The only draw back supposedly is that it's HD Rumble 2 isn't quite as defined as the official JCN2's or NS2 Pro Controller.

Re: Pikmin 3 Deluxe Updated To Version 1.2.0, Here Are The Full Patch Notes

WaveBoy

@link3710
Ya, I didn't realise that older games were practically locked in by design to lower frame rates. You're saying they could still pull 60fps for both Pikmin 2 & 3, but it would take more time and resources to get the job done? Doubt Nintendo woul even go the extra mile anyways.

There is a half baked solution to this. Playing Pikmin 1-3 on NS2(That is, if you play them with Stick aiming since gyro doesn't cut the mustard nor does it compete against the Wii pointer aiming present in the new play controls series, or P3 on Wii U), would be to play them on like a 55" QD-OLED, basically samsungs line up >

since they offer Motion interpolation in their game mode settings, that can push a 30fps game into a fake 60fps. The caveats would be that the input lag doubles from 10ms to 20ms, and there's occasional motion artifacts. But hey, it's still an option.

Pikmin 4 though, as you were saying could still likely get an NS2 Edition locked at 60fps and at least 1080p - 1440p. That's what I'm really hoping for in the next direct as far as NS2 Editions go, same thing applies to Luigi's Mansion 3 and 3rd party titles like Astral Chain.

Re: Pikmin 3 Deluxe Updated To Version 1.2.0, Here Are The Full Patch Notes

WaveBoy

@Swifthom
I didn't say or think it was an NS2 Edition. I mentioned that I want an NS2 edition of P3 pumped up to 60fps, but somebody in the talk back mentioned that these games are locked in permanantly to 30 by design with the exception of Pikmin 1 & 4. So it's all irrelevant now and seems like the impossible.

If you're a fan of Pikmin 1&2 new play controls Wii remote pointer aiming, than scoring P3 on Wii U is the definitive way to play it. I can't play Pikmin 1-3 with analog stick aiming on NS2, or 9-Axis Gyro with the detached Joy-Con 2's since it's been altered and implented differently. The pointer aiming just doesn't cover enough ground compared to how it does in the WIi U original, nor is it as accurate or reliable.

Pikmin 3 would of been glorious clocked at 60fps & 1080p+ on Wii U, but alas. You could always force motion interpolation with Samsung QD-OLED TV's to fake a 60fps, but then input lag doubles and it introduces motion artifiacts.

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

WaveBoy

@PrinceFroggy
Just looked up the release dates for both DD & Darkula, and Darkula came out around 4 years prior to DD. So DD must of drew inspiration from it, because DD is looking mighty reminiscent of Darkula's core gameplay formula, except DD expands further on the gameplay style, visuals, and so fourth. But i don't have a gaming PC of yet so i guess I'm out of luck! Then again, Darcula looks like it could run on a Franken-potato so I'm sure my Lenova Laptop will get the job done.

Here's another single screen NewWave arcade game that recently came out around 1-2 months ago on NS1 that I've been hearing good things about. It is looking a touch sluggish though, and I'm no too crazy over the stiff character aniamtions. Wish it were a bit snappier & speedy! Still might give it a shot whenever it goes on sale.

Living Dead House
https://www.youtube.com/watch?v=e3Oi8SObao0

As far as other NewWave Retro styled Arcade games, I wasn't a huge fan of Cash Cow, Flora & Fang(Which draws inspiration from Donkey Kong 3, but unfortunately it's long for it's own good and the stages just drag), or Silver Bullet simply because that game is in desperate need of 'detached' 9-Axis Gyro Joy-Con 2 Pointer aiming support. It's a neat and super stylish point racker, but the clunky analog stick aiming tarnishes the entire experience imo.

Silver Bullet
https://www.youtube.com/watch?v=SYnCbfKGtT8

Then there's Murtop which feels almost like some bizarre spiritual successor to DigDug fused with Bomberman. It's pretty to look at, but in the end it left me feeling a little mixed.

Re: Capcom Spotlight Presentation Kicks Off TGS 2026 Later This Month

WaveBoy

@MegaVel91
Somebody mentioned it in a Dual Overide YT talk back section, but I guess they were just trolling. Wouldn't be surprised though if Cactus Man ends up winning. That or Cleanser or Valve Man.

I find Juggle Man & Recycle extremely generic in design, and it's probably safe to say that Sweeper Woman is out since we already have a new female Robot Matster(Twinkle Girl).

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

WaveBoy

@PrinceFroggy
Oh, may bad. I love DK 94' Played a little bit of it at a friends house back in 94 when it came out on Super Game Boy. decades later, i finally revisted it on the 3DS's handheld Virtual Console, and finished it. It's fantastic. If you're a fan of single screen Arcade games, I highly recommend checking out both Donut Dodo & Freddy Farmer on NS1.

They're both pheonemal, especially Freddy farmer(which a lot of people don't even seem to have a clue about.), which really picks up in the second world(The Mines). fantastic OST too!

Freddy Farmer - World 2 (The Mines)
https://www.youtube.com/shorts/g6kARoSwSrk?feature=share

Donut Donut - Candy Store Crush (Stage 4)
https://www.youtube.com/shorts/Pz3Erttk5BU?feature=share

Re: Pikmin 3 Deluxe Updated To Version 1.2.0, Here Are The Full Patch Notes

WaveBoy

@BTB20
NS2 editions are typically required to receive that 60fps Bump. Updates generally just lock an originally unstable 60 to a locked 60fps, double NPC frame rates, or up the res' a little, like in this case with Pikmin 3 when played on NS2.

But ya, I meant to say "still no 60fps, with an NS2 Edition"
Just a free 'update' nothing special here.

Re: Capcom Spotlight Presentation Kicks Off TGS 2026 Later This Month

WaveBoy

it's always exciting getting more Robot Master unveils in the next classic MM entry, including the RM's stage themes.

Cactus Man Apparantly won the fan submission contest too. So 6 more unveils to go! And we don't know which RM theme was played during the recent trailer either. Doubt it was Twinkle Girl's.

The music playing during the 8 month old trailer was pretty terrible. The latest trailers other robot master theme(Whoever it is) defintiely sounds better, but it still pales in comparison to Mega Man's finest.

Re: Konami Press Start Showcase Announced, Expect News, Updates And "Exclusive Footage"

WaveBoy

@johnedwin
It took nearly 10 whopping years for The Disney Afternoon Collection to arrive on NS1 & NS2 from PS4. And was it worth the wait? Not really, if you've seen how the original cartridges look, run and play(In terms of latency) on a CRT TV with the original hardware, that is. The NS2 version is notable improvement over the PS4 original, thanks to it's improved CRT Filter, inclusion of GoofTroop & Bonkers, plus using the NS2 Pro Controller's D-pad feels a millions times better than using the DS4 or Dualsense's.

Anyways, I've had the Castlevania Requiem collection for years now on PS4, and it's total trash. I'm a huge fan of Rondo of Blood, and the amount of lag at play(Combined with 4K TV lag), imo, breaks the experience.

Playing Rondo on the Wii's Virtual Console however was soooo much better. Simply because you only had to deal with 1 frame of emulation lag(About 17ms). And there wasn't any lag coming from an SD CRT TV(Like a fullscreen Sony 32" WEGA CRT. Remember, Wii was the final SD Console, and it was 100% best played on a good modern mid 2000's CRT with component cables.) vs the 4K TV's of today which have 10ms of lag, and that Requiem collection in particular is most likely pushing more than 1 frame of lag. Over 17ms, plus 10 from your modern TV and however much from the wireless controller is too much imo.

Ultimately, ROB feels too sluggish and heavy compared to the original PC Engine Disc, and even compared to the Wii VC release + CRT TV, using a Wii remote on it's side TGFX/NES-style. Why bother forking down the cash and time, when you character feels like he's hopping around in metal pants with a ball and chain strapped to his ankle? Couldn't be bothered. lol. Dracula X suffers the same fate in the Castlevania Domius Collection for NS1. But that cart in particular is super pricey on eBay. Either way, it still pales in comparison to ROB so why even bother other than for nostalgia.

Re: Pikmin 3 Deluxe Updated To Version 1.2.0, Here Are The Full Patch Notes

WaveBoy

@link3710
Weird, had no idea about the latter, as most wouldn't. And for me personally, better sharpness or even 720p being bumped up to 1080p is irrelevent since even 9-Axis Gyro can't perfectly replicate the wii remote pointer aiming. The Wii U verison it is then and it's going for cheap now thanks to the NS1 port existing for years now. Yet I can't get on board with NS2's Pro Controller 9-Axis Gyro or split Joy-Con 2/Or even using the latest Hyperion3 Ultra's simply because the pointer aiming hasn't been replicated or utilized in the same fashion as it was on Wii & Wii U.

Pikmin 4 still could get that 60fps bump, and at this point it's the only one i truly care about anyways. Pikmin 1 on Wii was glorious for it's time, but the graphics have clearly aged as they have with P2. The NS1 ports for 1&2 may be spruced up with 1080p, but in all honesty that doesn't really do GameCube-tier graphics any favours in most cases.

It exposes all of the muddy low res' textures and makes character models look hard and less organic thanks to the original lower polygon count.

Probably going to pop on eBay and rebuy the Wii versions for Pikmin 1&2, and get 3 on Wii U. Won't be diving into 4 until we get an NS2 edition with 60fps.

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

WaveBoy

@EarthboundBenjy
Zero's controls felt wonky in X3. X3 was just a weak sequel all around. The boss animations looked stiff and unifinished, topped with the step down kitchen sink stage design and familiarity of it all made it the less interesting of the SNES trilogy. X1 is a bonafied Classic, and X2 isn't too far behind.

X4 however is fanfrikkintastic. The first entry in the series to transiion into 32-bits with CD quality audio. It went back to basics, but allowed you to play as Zero from the getgo, and he played flawlessly. I still have a loose copy of X4 for PS1 too. The X Legacy collection just sucks on NS1. The input lag and doggy doo CRT filter had me throwing in the towel.

Best to experience them on SNES & PS1, on a good 27" CRT TV on the original hardware, otherwise the experience is going to be compromised.

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

WaveBoy

@PrinceFroggy
I haven't played too much of DKC since the mid 90's. It sure was mind blowing back in 94'. I remember walking into my best friends basement, which was basically a child's haven full of video games, board games, action figures, comics etc. And his brother looks at me pointing towards DK 94 on their 27"-something and CRT and says "I bet your Sega Genesis can't compete with graphics like this"

I looked over to the TV, and couldn't believe my eyes. DK's prerendered animated intro and that iconic jingle instantly popped up with gramps DK, leading into the world map, then stage 1. As stunning as it all was, and amazing as the OST was and still is, it failed to hook me, nor did it have anywhere near the same level of impact, on me, compared to the likes of Super Mario World back in 91'. I enjoyed it enough, but it's core gameplay & controls felt so simplistic, to the point where it could of almost been an NES game wrapped up in a wondrous cutting edge SNES shiny coat of prerendered paint.

DKII i hear is the Trilogy's magnum opus, but what about the 3rd entry? It always seems to get a bit of flack, but then there's plenty of people that say it's still a good game, but it's just notoriously overshadowed by the first two.

Re: Konami Press Start Showcase Announced, Expect News, Updates And "Exclusive Footage"

WaveBoy

Cool, I'll just buy Silent Hill Townfall, if it actually lives up to the hype on Steam and hold out for the inevitable PCVR mod would should get a release in it's early build just a month after as it did for RE9 Requiem, and play that with Steam Frame.
Not looking forward to Belmont's Curse. The Art style is seriously lacking too. I'm more of a ClassicVania guy, two MetroidVania's(SOTN & Dawn of Sorrow) were enough for me.

Re: Pikmin 3 Deluxe Updated To Version 1.2.0, Here Are The Full Patch Notes

WaveBoy

And still no 60fps for NS2, even with an NS2 Edition. Just wild.
Then again, The NS2 still can't replicate the Wii & Wii U versions pof Pikmin 3's Motion pointer controls properly, for those that want it.

The way Gyro has been implemented works differently, and just doesn't cover enough ground, even supposedly with 9-axis, albeit less drifty than 6-Axis.

Wii U version of Pikmin 3 is still the definitive experience, and with modern QD-OLED Samsung TV's you can could force game mode motion interpolation and run it at a fake 60fps, but than that doubles input lag to 20ms(from 10ms) and you get smacked with occasional image artifacts.

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

WaveBoy

@N00BiSH
Classic all the way. Don't get me wrong, Mega Man X1 was amazing for it's time back in 94'. I'll never forget experiencing Chameleon Sting's Stage & Boss battle for the first time, which were such a masterclass dazzling showcase for the SNES hardware, after growing so accustomed to Classic Mega in 8-bit, even after rolling with Genesis for a couple years prior.

X2 was really good too, but i felt that the more open ended less linear stage design hurt the experience. X3 felt rushed, lower quality and was plagued with Kitchen sink stage design. Hated that game. X4 for PS1 was fantastic and the last great entry in the series, and the first sequel to transition into 32-bit with CD based Audio. But then it got weirder and weirder after that. It's been over 25 years since Legends 2 after all.

X5 was alright, it had it's moments. But that's when MMX started to lose it's soul. I wouldn't mind seeing an X9 that redeems the franchise, but eh I could take it or leave it. What I'd rather see is Legends 3 personally. OR better yet, a 3D Mega Man that takes place in the Classic series/universe. Time to take a break from 2D Mega after 12 and make the transition to 3D already.

Re: Rayman Legends Retold Wins Best Switch 2 Game Award At Gamescom 2026

WaveBoy

@Oldstalk
Well said! You perfectly described exactly how these games feel and play. Rythmatic platformers that feel like they were designed for speed running while perfecting an almost seemless flow, which is the polar opposite of the PS1 Original. They're completely different beasts. The latter being a classic and tried n' true platformer that demands high precision, perfectly timed jumps and everything we've grown accustomed to from the 80's & 90's up until that point.

Retold sure looks pretty though. I never felt quite the same for Origins & Legends. At times, they looked beautiful, but then almost attrocious. Dawning an almost hard edged lifeless flash-animated look that was almost too minimalistic at times. Retold on the other hand looks like a next gen modern day childrens story book brought to life. Huge upgrade.

I've played Origins originally on PS3 which was stunning for it's time, but eventually just beat it on Wii. It felt me feeling cold when all was said and done. It was a 5/10 at best, stacked up against the brilliant overlooked Wario Land Shake it!, Klonoa Remake & Mega Man 9 in terms of 2D Wii platformers that released prior.

Meanwhile, I must of sunk in maybe 3 hours with RM Legends before calling it quits. I'd probably give Retold a shot on NS2, just because NS2 has a proper traditionally styled D-pad, where as with the DualSense it's like a rubbery detached-thing that feels so gross and unsatsifying to the touch.

Re: Review: Toaplan Arcade Garage: Flying Fire Shark (Switch) - M2 Delivers Two Seminal Sharky Shmups

WaveBoy

@beer_gas_canister
Gochya. But that's not to say the Toaplan Collections aren't worth while. I recently just picked up the first, and it's emulation of Batsugun ultimately beats the earlier S-Tribute port, mainly because of the difference in latency. Can't seem to figure out how to correct or mitigate the White detail clipping in anything White when using CRT mode. So now I'm back to raw/pixel mode, since smooth mode slightly dims the image down. I also turn off original frame rate, since it seems to introduce a less stable 60fps with nearly every release in the collection.

I'm sure if M2 tackled Batsugun and every other release in both Toaplan collection they're emulations would no doubt come out on top, due to their stellar reputation.

I might looking into getting this simply for Fire Shark, when it eventually goes on sale, digitally. Maybe, I'm not a huge fan of Flying Shark, or even Fire Shark. The dirtier drowned out Megadrive-like sounding OST is just grating. And that includes Twin Cobra. Not hating on that Genesis sound, it's INcredible at it's best in the right hands like with Streets of Rage 2, Ghostbusters, Lighting Force and more.

As for as 90's Schmups go, I'm more of a Batsugun, Dogyuun & Loop Master fan and so fourth.

Re: Review: Toaplan Arcade Garage: Flying Fire Shark (Switch) - M2 Delivers Two Seminal Sharky Shmups

WaveBoy

@Quarth
Nice! M2 does not wrong. Digital Eclipse however...
I just compared the older S-Tribute release of Batsugun, to Batsugun in the latest Toaplan Arcade Collection Vol. 1, and as expected Batsugun in the Toaplan collection feels less laggy and more responsive. It's definitely the way to go beteween the two.

You've got more options at your disposal in terms of screen settings and CRT filters too. Although, the CRT filter, even with it's wealth of controls seems to completely clip/blow out all details in whites, otherwise it looks pheonomenal. But i can't seem to fix that issue which will be a deal breaker for most. Other filters like Smooth would be ideal but it slightly dims the image, so i just throw it on rawl/pixels.

No point in keeping S-Tribute Batsugun anymore. S-Tribute are notorious for butchering their releases with high input lag. Cotton Boomerang & Cotton 2 spring to mind.

Re: Rayman Legends Retold Wins Best Switch 2 Game Award At Gamescom 2026

WaveBoy

@Axecon
I always felt like both Origins & Legends were mediocre 5/10 platformers, where the core gameplay fell in the backseat, with the main focus being on visuals & audio. They always felt sloppy, less tactile, too easy, almost like rythem-based platformers vs the likes of the original PS1 Rayman which was just wonderful for it's time in 95' for numerous reasons.

Retold looks fantastic from a visual standpoint, but if it's essentially the same game at it's core than I think I'll pass. Those floaty Rayman controls just don't jive with me.

Re: Review: Toaplan Arcade Garage: Flying Fire Shark (Switch) - M2 Delivers Two Seminal Sharky Shmups

WaveBoy

@WiltonRoots
Haha. I thought he made a return! He was great, but ultimately bailed complaining that this site was flooded with too many Nintendo fanboys.

Also, what's the point of buying this overpriced stand alone release for Fire Shark/Flying Shark when you can get both in the Toaplan Arcade Collection Volume 1?

Which also includes 6 other Schmups like Batsugun, Twin Cobra & more? And it's currently on sale for $25(Cad)...Am I missing something here!? Wish NS1 would get the original Dondonpachi(Arcade), instead of the bullet hell chugging madness of the later releases like Dodonpachi Resurrection, Blissful Death and Saidaioujou in the series. Esp Ra.De still hasn't come to NA for NS1 either.

Re: Video: Here's Your Best Look At Mega Man: Dual Override Running On Switch 2

WaveBoy

@brakeman90
I always viewed the rewind feature as cheating, but save states definitely come in handy and i think we can both agree that more modern gamers wouldn't be able to handle the difficutly of MM1, 3, 9 & 10. And don't get me started on MM & BASS(MM 8.5). It's an excellent entry, but holy bat balls is it unforgiving(Burner man? Not for the faint of hearts). Then again, the GBA version zooms in and crops out most of the stages. The SNES conversion reproduction cart is definitely the way to experience it.

And i find it much more difficult to play the MML emulated versions. The jumping just feels off and delayed, and you lose that instantaneous on the dime feather weight button response. But like you said, people will ultimately adjust and if they don't have a reference(CRT, OG software & hardware) than they won't know any better.

As for those Final Fantasy Pixel Remasters? Do they even have a CRT mode. I couldn't tolerate the raw 16 bit HD pixel look in Widescreel completely filling my 55" 4K TV. FF2 & 3 look sooo much better on a CRT running off composite cables on an SNES than the remasters that's for sure.

And the only way to make the first 6 NES MM games look better in the L1&L2 collection, would be to go into your NS1 or NS2's display settings and custom shrink down the screen percentage to get MMLegacy 1's 4:3 Native 1:1 aspect ratio setting smaller, basically closer to 27" or no more than 32" and then applying quality CRT filter options, through something like the latest RetroTINK4K 6x CE($300+ US/external scaler device) but most people won't go through the trouble of getting and hooking up one of those to their NS1/NS2 obviously. As for the darkened desaturated NES color emulation? To compensate, just use Native or wide color gamut on your 4K TV and raise the color depth and stop right before colors start to clip.

Still no getting around the latency proplem. But if you're adamant and getting the lowest possible, i would just use the JCN2's with the controller grip, or if you must have a D-pad, use the NS2 Pro Controller 'wired' instead of wireless.

I was told that console emulations have at least 1 frame of lag(So about 17ms....And that's best case scenario), where as the Legacy Collection is clearly pushing more. Than you combine that lag with your 4K TV's lag(10ms) and then the controller latency, and whalla.

Re: Video: Here's Your Best Look At Mega Man: Dual Override Running On Switch 2

WaveBoy

@Windbreaker1612
Don't mess with the Legacy collection, as far as Mega Man 1-8 go. The lag is high, the NES emulations have dark dessaturated colours and the CRT filters are awful. If you're willing to make the investment get the original NES carts off eBay, and MM8 on disc for PS1, and the original consoles/controllers and pair it with a 27" Sony CRT. I left out MM7 because the cart is so expensive. Probably better of just playing it on the Legacy 2 collection and saving $300.

Anyways, MM Legacy 2 is 100% worth buying though simply because you can't get MM9 & MM10 anywhere else now since the WiiWare shop closed years ago. Also, they're not emulations. They are ports. They are the only 2 games in the collection that don't suffer from any lag or dark ugly colors compared to MM1-6.

Re: Video: Here's Your Best Look At Mega Man: Dual Override Running On Switch 2

WaveBoy

@brakeman90
I can't stand the MM Legacy Collection. As somebody who has played the classic series since the beginning in the late 80's, that collection does not do the NES entries or MM7 & MM8 justice, at all. The input lag is abnormally high(Feels like you're jumping around in metal pants with a ball & chain ancored to Mega's legs), the colors are dark and desaturated(This is an ongoing issue with ALL NES emulation), and Capcom's CRT filters look like total crud, and don't soften or cartoonify the sprites as they'd look on a CRT.

It's a bigger investment for sure, but if somebody really wants to experience Mega Man 1-8, get the original cartridges off eBay(loose disc copy of MM8 for PS1), an NES, SNES & PS1 and pair them to a consumer grade 27" Sony CRT TV over Composite(And RF for NES) and whalla, you're getting that amazing real authentic experience with zero compromises. Vibrant colorful colors, blur-free CRT motion clarity, zero lag, the right screen size, authentic CRT-look on the real thing.

I will say though, Mega Man Legacy 2 is absolutely worth buying simply for MM9 & MM10 since they're not emulated. They're direct ports from the Wii's WiiWare shop. They don't suffer from any latency. You'll just get 10ms of lag from your 4K TV and however much from the NS2 Pro Controller. The CRT filter still sucks though. Those games looks so much better on my 32" Sony WEGA Trinitron SD CRT(Over component cables) during the Wii-era, than they do in this collection on a 4K TV.

Also, Mega Man 7's cart is a pretty penny on eBay. $300(Cad) Might want to just settle for the Legacy 2 version, unless one were to dive into the MiSter Scene.

Re: Mega Man: Dual Override Looks Immense In New Gameplay Trailer

WaveBoy

@OldManHermit
Mega Man 11 is surprisingly difficult. Torch Man's stage says hi. I bypassed using the Item Shop, which felt like a glorified cheat code. So i went in taking out the robot masters and whatever with my pea shooter so i could master their patterns.

10 definitely was harder though. Heck, try beating MM10 on hard mode. That was no easy feat! As for MM12. They just showed hands-on gameplay footage, and each robot master has 3 stage sections go chose from instead of one regular long one now. Lives are gone, you when you die you automatically start from your last check point which i don't like personally as it prevents you from fully mastering each stage. So now you're no longer punished for losing all of your lives, and the Chip-set gives Mega man different upgrade/abilities with their own set of draw backs so they don't make you feel you're constantly in god mode.

Twinkle Girl is such a lame looking Robot Master design. It's like they weren't trying. Cactus Man apparantly won the Robot Master Submission competition too.

Re: Mega Man: Dual Override Looks Immense In New Gameplay Trailer

WaveBoy

@Splash_Woman
I really enjoyed 11. My main gripe with it was most of the soundtrack(Acid man's theme was fantastic, being one of the few exceptions), i hated the Item shop which was essentially a massive cheat code in disguise! And the ending was so by the numbers, including the final boss against Wily which felt a bit uninspired. Plus the gear system was a mixed bag. Using Slow-Mo was fun and defintiely came in handy, but speeding things up was so unsatisfying.

Still an excellent sequel. It's the first MM game to be in widescreen, have modern-esque graphics, The robot masters were pretty solid, the controls were spot on, the boss battles were a blast etc.

MM12 feels like a fusion of 11, MM8 and with a splash of MMX's dna. Twinkle girl is so dissapointing though when stacked against Splash Woman....That MM9 reveal back in the late 2000's was just magical and super exciting simply because it was one of if not the first retro 8-16 bit rennasaunce titles(During the Wii's Virtual Console era, Castlevania ReBirth and more), and just seeing MM return to 8-bit, with those iconic chip tunes was bloody awesome! Unfortunately, MM10 missed the mark. 9 however is a bonafied classic, and is the only sequel to almost feel like a spitual successor to MM2.

MM12's trailer didn't excite me at all unfortunately. The music really sucked too! I was hoping to see more of the robot masters. All we got was Twinkle girl and the return of Astro man.