Resident Evil 9: Requiem PSVR2 Mode pretty please, with more Mega Man 12 footage other than the initial underwhelming short lived prototype looking unveil we last got. That's not how you reveal the next big Mega Man and get people excited. It was more like "Look at what we're working on, see! We haven't abandoned your pal Mega" Came across like a bland passive Semi budget 'in development' gameplay reel that was quickly stitched together. Still, artistically, i prefer it over 11 based on what little has been shown.
And If an official RE9 VR mode doesn't wind up happening for PSVR2, it won't be too much of a sting, since the PCVR mod is nearly almost finished thanks to Preydog, which will be compatible with overall better upcoming headsets like Steam Frame. So far the Mod is said to be phenomenal and as of now plays similar to how RE7 VR did on PSVR1 using a DualSense controller to play, and then aiming with your head, which feels far more natural, seemless and is a lot easier and more enoyable than aiming with a Stick.
Now i just need a gaming PC(4090, or maybe a 5080). I would love nothing more than to finally get rid of my PS5, and just go NS2 & PC(5090, ideally, specifically for VR, but that's a huge invenstment.), plus Steam Frame + PCVR. The Steam Machine however is less powerful than a base PS5, and VR needs all the power it can get so I'm looking to go traditional PC as much as I'm not looking forward to it being more of a buggy laden friction city.
Curse the double dipping. I'm tempted to get a physical copy of either the NS1 or NS2 version of The Disney Afternoon Collection, but i bought it digitally day one, and the physical isn't dropping until july i think.
If they can't release the physical the same day as digital or even just a week or so later than I'm Out. I feel like a fool double dipping, just for the physical to either rot on a shelf, in a drawer or a tub while the digital version continues to only get played because conveience wins.
If they released Physical copies the same day as the digital release with that Disney Collection, Super Bomberman Collection, Nickalodeon Splat Pack etc I would of skipped digital completely. But this rarely ever happens anymore. For ex, you have to wait until May 29 for your physical copy of The Disney Afternoon Collection to ship. That's at least 4 months after the digital version release. And then you have LRG's that take several months, and even sometimes for pre-orderers to get their plastic and cardboard. I just can't get down with that practice.
@Rhaoulos
Don't forget that the PS5 Pro has an option to run Requiem at 90-120fps too, greater graphics and resolution aside. Still, I'm holding off until the PCVR Mod drops by the end of the year hehe. I'll probably end up playing it with the Steam Frame, maybe the PSVR2 or the Pimax Dream Air SE.
What can I say, after experiencing Village on PSVR2, aside from RE7 VR & RE4R VR, i can't go back to playing RE flat. Although, RE2Remake running at 120fps on PS5 Pro is a 10/10 massterclass nightmare gauntlent of an experience, and i loved RE3R as well regardless of the cut content.
Seriously, RE's been on fire since 7. Capcom can't do no wrong with the series at this point. Code Veronica Remake is supposedly coming next too! Wouldn't be surprised to see it drop in 2027 some time.
@Bass_X0
There's no way in hell this new Skelator played by Jared Leto, solely based on the voice and overal performance(Since Leto is pure CG) will come remotely close to that of Frank langella's Skelator performance in the original Live action 1987 Masters of the Universe. People always rip on that movie, but Skelator was a masterclass evil Shakesperian , it had a great soundtrack and Dolph looked like a god. It's fun camp these days.
I'd say the definitive 3DS is the launch 3DS, just because the image is sharper/crisper and the 3D effect is a lot more impactful and prominent. on the XL and New XL, not so much. I was really disappointed by the 3D effect when comparing Resident Evil Revelations in first person mode, with the 3DS's 3D Slider maxed out on both the XL & Launch model.
The crisper tack sharp image and Stereoscopic 3D were a clear step above and made me say "wow" on the launch 3DS. Where as RE Revelations 3D Effect on the XL & New XL just looked low key and less effective, combined with the slightly softer jagged visuals.
That's what you get when dramatically increasing the screen size with the exact same low resolution that was intended for smaller screens. Also, the launch 3DS gets noticeably brighter since you can unlock a higher brightness setting by plugging it into the wall with it's AC adapter. It makes all the difference, and makes the games look alive. This doesn't work with either the XL or New XL. I'm still itching to try the other regular New 3DS that was initially exclusive to JPN, and then eventually creeped over into NA. Swapable face plates, while retaining other improvements from the New XL, but only slightly increasing the screen size vs the launch model. Seems like a happy medium.
If the New 3DS XL had higher resolution with more power under the hood and clocked every 3DS game to match that resolution I'd be all for it.
@Spectrum123
I need to play it on either a 27" or 32" CRT.
Can't do handhelds anymore unless they have their own set of unique features like with the 3DS's dual screens, 3D effect, Stylus controls, Mic & MR, which you can't get from any modern TV or console and controller. But it's Mickey Mouse capades, so it doesn't really matter either way. lol
Launch Aqua Blue 3DS. That thing looked magestic and magical, with it's shimmering sparkling Aqua blue finish and multi colored triple stacked cake layer design. Plus it has the crispest image clarity and greatest 3D effect. 😉
XL and New XL's 3D effect was far less pronounced, striking and more subdued, aside from slightly softer jaggier visuals. I was really disappointed by both of them. I remember returning them around launch and jumping right back to the original. Although, the regular New 3DS seems like a good middle ground solution since the size of the screens are just a little bit larger than the og's. Still need to try it out!
@Spectrum123
That was another one i was pretty fond over back in like 1990, but it pales in comparison to DuckTales & Chip n' Dale. Either way, I'm sure the actual cart goes for cheap off eBay. What's the point in waiting for an emulation that may never see the light of day when you can drop $15 and get the real thing. Same thing with Castle Of Ilusion, Magical Quest 1&2 etc.
@SplatRay001
if it doesn't support NS1/NS2 Pro controller Gyro, and i mean top shelf gyro that packs enough sensitivity, than i'm out.
Because aiming with a stick in first person feels absolutely medieval in this day and age. Talk about operating a tank nozzle like it's 2005 all over again.
@MarioMachoMan
I just wan't it for X-Men Arcade. Fond memories of playing it at Chuck E Cheese back in the early whirly 90s. I had Maximum Carnage on the Genesis too. I remember the red cartridge and the game itself being ruthlessly cheap in the difficulty department.
Now give me The Simpsons Arcade dangit, and with a splash of Cadillacs & Dinosaurs, and Alien Vs Predator. 😁
Emulation lag, at least one frame/17ms(If you're lucky) or more by default and no official score. Nice! You can jump on eBay and get the original 1995 Rayman PS1 disc for the same price as this collection. No lag, you get the OG music, and you get that legit authentic look by playing it on a CRT with an actual PS1. No contest. 😉
@StorminNorman
It's definitely been a minute. Movies back in the late 80's & 90's didn't look HD in the theatre that's for sure, a step up above VHS, but not even on the level of DVD quality on a CRT, and I think that was a good thing.
That softer lower resolution looking image, and perfect motion clarity of CRT TV, combined with an interlaced image for me personallly just makes movies feel more surreal, other worldy and magical.
Once you apply 1080p and 4K, progressive scan and watch movies that have been filmed in digital that all disapates, or tends to based on my experience. It often looks like you're almost on a movie set, except the the frame rate is clocked at 24fps or sometimes 30fps(80's & 90's Sitcoms) for the better obviously. 48-60fps makes movies look ridiculous and cheap unless it's entirely CG-based, imo.
as for SD video game CRT filters being applied, or not. In the end we have options to get the desired look we want, so nobody is left in the dust. RetroTINK4K BFI & CRT Filters + a 55" QD-OLED is a great modern display set up. When these retro modern stand alone releases or compilations fail with their half baked CRT filters, you can just resort to TINK4K to get the job done.
@Mgalens Astal - Console Archives, needs to happen. Aka one of the two first 32 bit sprite based platformers to ever come to NA, during the launch window of Saturn and then PS1 with Rayman back in 95' They were pretty jaw dropping after beign so accustomed to 16-bits with SNES & Genesis. Topped with CD quality Audio, SFX, Voice overs & FMV cut scenes.
I'd love to see more PS1 & Saturn titles join the party like Jumping Flash!, ESPN Extreme Games, Poy Poy, Bug 1&2, Clockwork Knight etc.
Super Bomberman was frikkin magnificent and magical back in 93 on SNES. Hanging out with friends, and having sleep overs, while dueling it out with it's 4-player mode using the SNES multitap specifically for this game was an absolute blast.
It was a main stay at my best friends house during those times and ranks as one of my personal favourite SNES experiences of all time. I'll never forget it's opening title theme song either. Ahhh, take me back!
But ya, Super Mario Kart still took the lead in terms of multiplayer goodness, followed up with Street Fighter II & then Turbo which made the former straight up obsolote. And now that the Arcade version of Turbo, ala 'Hyper Fighting' exists in the Street Fighter 30th anniversary collection, including Arcade Stadium, there's no reason to go back to that on SNES either.
@Dazman
Digital version is coming out in 4 more days, or people can instead preorder the standard physical copy or Collector's set edition and wait a whopping 5 to 8 months. Lol That's insane. The same exact thing is hapenning with the Disney Afternoon Collection and Super Bomberman Collection. Digital it is!
i cant get down with that practice. If the physical version isn't released the same day as the digital version or maybe even a week later than i just act as if the physical doesn't even exist.
Plus its missing the best entry, Stimpy's Invention for the Genesis. Fortunately the original cartridge is only like $25 on eBay.
@thedicemaster
Interesting. Thanks for the heads up!
But the problem is though, is that most stand alone & retro compilations have poor CRT filters(LRG's Retro releases being high up on the list), so the end result, regardless of a retro pixel art title supporting 4K and then being displayed natively into 4K still won't really matter all that much or be nearly enough for CRT sticklers wanting something authentic and close to the real thing, instead of half baked attemps.
Still, based on what you're saying, no upscaling with 4K support going into 4K plus top shelf CRT options is the best it gets for those that want it.
M2(Sega Ages that is) & Hamster/Arcade Archives, and sometimes Capcom's Arcade Collections are definitely top dog in terms of CRT quality. I always settle for '00' for Arcade Archives, or maybe A1, depending. Havent Tried AA2 or Console Archives just yet. They offer a separate CRT option and allow you to apply that signature curvature CRT look.
@StorminNorman
And for the better, if HDTV's existed back then and they were releasing 8-16 bit and even 32-bit Sprite based titles with raw squared' crispy razor sharp sprites they wouldn't of looked anywhere near as good, imo. Especially NES games.
They wind up loosing that organic, natural and cartoonified look and basically dissolve into looking harsh, soulless and artificial.
@EarthboundBenjy
Really? were you around during the 80's & 90's when we played these games on CRT's? I don't think i would of been anywhere near as impressed or intrigued to play videogames back then if they were presented with razor sharp squared sprites. But that just wasn't possible with eiither RF or composite on an Standard def CRT anyways, thankfully!
They were always designed to look closer to cartoons with CRT technology and devs using that tech to their advantage. These days, most devs completely flub the CRT filters with these compilations. Limited Run Games has the worst. They typically never come close to the real thing.
There are exceptions though, like with M2's Sega Ages releases and Capcoms Arcade Stadium 1&2 etc. They do a really good job with the amount of options they offer to get it looking almost like the real deal.
@Ellie-Moo
Well there ya go. A 65" QD-OLED(Samsungs S90D or last years S90F) are pretty much the best Glossy screen'd TV's on the market, plus PS5 Pro will lock both RE2R & RE3R at 120fps instead of up to 80-120fps on a base PS5, which is still great mind you. Although the resolution will take a slight hit compared to 4K + 60fps mode, but it's worth it for the 50% reduction in motion blur, 60 more fps and snappier more intuitive controls that 120fps provides since it also cuts latency down from 10ms to 5ms.
BTW, RE8(Especially) And RE4R need to be experienced in VR. you're doing yourself a major, as in collosal disservice playing either flat. RE8 for PSVR2 is an experience you will never forget. The full scale/life sized characters, 1:1 motion controls, interactivity, suspense, scares, immersion and wow factor are on a completely different level, topped with it's mind blowing jaw dropping VR cutscenes. The flat screen version is a complete bore by comparison, imo.
RE4R Remake is also a blast in VR, especially the entirity of the Village. on a TV, it just felt like one 'big whatever'. Going through the 'RE' motions if you will. Plus it's stick aiming was overly clunky and stiff which is remedied or saved by VR motion controls. Thankfully RE2R 'flat' is still an incredible 10/10 experience. It's that good! I had a really good time with RE3R too, but like you pointed out it's not as full fledge/complete as the PS1 original due to missing locations(Clock Tower, No giant Worm Boss etc). RE7(PSVR1 or PCVR), RE8 & RE4R for PSVR2, and then RE2R & RE3R for PS5 Pro in 'high frame rate' mode on a 65" QD-OLED is the route I'd roll with.
I always go for the smallest 1:1 original screen size available instead of a giant 4:3 image displayed on my 55" TV, boarder artwork and the CRT filter. As long as it doesn't overly dim the image with those over the top pesky scanlines.
@Samalik Same thing applies to the Super Bomberman Collection & the physical NS2 June release for The Disney Afternoon Collection.
Being able to play 90's sprite based games in 4K(docked) and 1080p handheld doesn't make a lick of sense when these games were intended to look soft and cartoony instead of boasting razor sharp artificial crispy squared sprites. The CRT filter is what's going to truly matter, plus low latency. 4K is useless unless we're talking moden video games.
@jFug
Wouldn't make sense if there was. Unless people want 4K for docked, and 1080p for handheld? Which doesn't make a lick of sense for 90's sprite based graphics which were always designed to be blended into soft cartoony visuals. It's why I don't understand why they're also selling an NS2 version of The Afternoon Collection. If the NS1 was over and wasn't getting any more games, than of course, but as is, I don't get it.
Anyways, I hope they get the CRT filter right. Not replaying this one with raw crisp sprites. Then again, pairing the NS2 with a RetroTINK4K will give you near authentic CRT filters that will do wonders at giving you that mid 90's CRT SD experience. Enthusiasts need only apply, because that scaler is like $1200(Cad).
I just want the emulated PS1 version of Rayman 1. One of my favourite games of all time, and one of the first two 32-bit sprite games ever released, alongside Astal in NA between Saturn & PS1 back in 1995. Neither were quite the revolution like Super Mario World was in 91', but both Astal & Rayman were still pretty jaw dropping nonetheless, backed up with FMV openings and CD quality Audio, SFX and voice acting. Next level stuff for it's time for those coming from Genesis & even SNES.
2026, is off to a great start as far retro compilations go >
Nickalodeon Splat Pack! - (Get it for Ah Real Monsters)
Super Bomberman Collection
Snow Bros. Collection
Jaws: Retro Ediiton
The Disney Afternoon Collection
Rayman 30th Anniversary Collection
With the Ren & Stimpy: Happy Happy Joy Joy slated for this year some time as well! Plus, the Mystical Ninja(Goemon) Collection that's currently exclusive to Japan.
I had Cool Boarders 2 back on PS1 during it's release in the later 90's. Never cared for it too much. I remember the controls and character animations being ridicously stiff and clunky. It's like you were controlling a wooden puppet on a board. It wasn't until 1080 Snowboarding(N64) when I became a fan of VG snowboarding. Felt a lot more organic, smooth, topped with better visuals and the snow effects were just crazy impressive for their time.
I'd revist it if the Analogue 3D or upcoming M64 could bust out an overclock mode that could stick it in 60fps, but that's probably impossible.
As far as 'Console' Archives go, I think I'll pass on Cool Boarders and just go for Ninja Gaiden II: Darksword of Chaos. It's my least favourite in the Gaiden NES trilogy(That clone Item is so annoying and distracting) and it's a little on the easy side compared to the other two, but it's still worth diving into. NG1 is so iconic(That opening cutscene was incredible for it's time) and has the best soundtrack. While III is gruelingly difficult and for the better! The sense of reward and gratifcation after finishing that one was something else in the land of 8-bits! lol
@Bustacap
Ah, completely forget about handheld mode. If anything, the blurryness from 720p being upscaled into 1080p in HH mode might be a good thing if you hate raw crispy raw sprite graphics look like I do.
These games were never intended to look like that, they're supposed to be blended into art thanks to CRT technology and developers using those CRT quirks to their advantage, ultimately to look almost cartoon-like as they did way back when.
@Luffymcduck I think I'll start the celebration buy also buying a physical copy of Rayman 1 for PS1 off eBay. No emulation latency, legit authentic CRT look on a CRT display(Using composite cabales) with perfect CRT motion clarity, just like how it all was back in 95.
@Bustacap Why would you need an NS2 version for old PS1 & GameBoy color games? 4K support(Docked) won't do 90's 32-bit(And below) pixel art any favours. 1080p with quality CRT filters options to nail that Standard def composite CRT look options should get the job done.
NS2 Physical media just sucks. Typically ruined by a Switch 1/2 Multi-cross play text banner or Game Key Card & Barcode at the bottom which destroys the cover art. DK Bananza & Kirby Air Riders are the exception I'd say. They look really nice.
And I wonder if MGS4 Can run at 60fps on NS2 docked. It maxed out the PS3 and supposedly capped at an inconsistent 30, but the NS2 is over a generation more poweferul. Like a PS4 Pro+(Docked) Thanks to a handful new tech including AI upscaling etc.
@Astal
I remember my dad buying me Astal, which launched around 20 days earlier than Rayman for PS1, around the time it came out in 95', and it was a total visual spectical. It may not technically be the greatest platformer purely based on game play mechanics(etc) & platforming but the art style, SFX, Voice Overs and OST were just sooo incredibly good that they made up for any other little short coming.
Great opening FMV too, and probably has my favourite NA box art for any Saturn title. My best friend at the time, was a Ninten-Diehard. When i brought my Saturn over to his place back in 95', he couldn't stand that it was boasting twice the power of his SNES.
He was impressed by Astal, but did everything he could to ignore it and not acknowledge it. He was such a Sega hater. lol If i brought over a 'Nintendo' Saturn he would of 100% embraced it.
Rayman on PS1 was amazing during it's launch in 95', which released I think around the same time as Astal(Another 32 bit stunner) on Saturn. For the peeps coming from SNES & Genesis, Rayman was their first forayee into 32-bit SideScroller Sprites/graphics, and it was glorious.
Punishingly difficult once you make it midway, but i still feel like it's easily the most charming, best looking and sounding Rayman to date. But ya, if you want the real Rayman deal, get the actual disc off ebay for $20, a PS1, composite cables and hook it up to a 27" Sony WEGA CRT and you're good instead of ugly raw sprites or a half baked weak sauce CRT Filter.
No latency, perfect motion clarity and it looks how it's actually supposed to look. I'll still be getting the collection. It's always fun to go in both directions for authenticity or an 'in the now' modern way to play.
@Tasuki
Jaws will be a day one digital for me. Would be nice though if ModRetro did their own FPGA NES console, so we could play real cartridges of games that mostly likely will never see the light of day with Console emulation, like Gremlins 2, Batman, Friday the 13nth and more. They'd knock it out of the park compared to AVS and even Nt Mini.
I need proper CRT filters(Bineary/softness plus a hint of faint scanlines) which I'm hoping their latest M64 will offer too. Yet as of now, the only way to get that soft Bineary filter retro look on a modern display based on what's currently available with FPGA NES, new, would be an AVS hooked up to a RetroTINK4K to gain access to the filters via HDMI. and Then having the RT4K's Hdmi out paired with your Modern TV.
Still, the AVS isn't top loading, there's no cartridge eject button, it hugs the hell out of the carts with an uuber tight grip, and there's no analogue port for Composite or Component to connect to a CRT. Would be nice, if it's actually even possible, to be able to power on/off the console with a button combination too!
@ElkinFencer10
Wario Land VB is the crown jewel, followed by Telereo Boxer & Mario Clash. And even though Jack Bros doesn't make good use of the S3D effect it's another fun one that's worth checking out. Always hated Red Alarm and especially Mario Tennis though, they were awful.
itching to try the JPN imports for Mansion of Innsmouth and Space Squash. Also, it's going to be nice forgoing that annoying ugly controller cable from the original VB. Going to play this with an NS2 Pro Controller. But i wish i we could just ditch the stand, and use a headset strap to just wear the VB goggles instead, at least as an option.
@The_Nintendo_Expat
I've owned it twice. The last time i got a VB was during an N64 + VB auction off eBay, with a mint CIB copy of Jack Bros back in 2009-ish. But ya, VB Wario land is legit. The stereoscopic 3D multi-layered opening cut scene and boss battles were and still are impressive to this day. That game is a blast and one of the best entries in the series. Shake it & 1 are masterpieces, while 4 boasts the greatest style and delivers the best representation of Wario. 2, and especially 3 were let downs though.
Then you've got Mario Clash, Telerero Boxer, Mansion of Innsmouth, Space Squash, Jack Bros, including new colored(Green, Yellow & Grey) filter-based software on the way including 2 unreleased VB titles.
Latency might be an issue though. Emulation lag, plus NS1 & NS2 Display lag. That's at least 2 frames. Oh well, I'm biting. lol NSO isn't really my jam, i have better ways to play the classics, but this is an exception since Nintendo is going the extra mile by releasing two unreleased games + filters, combined with the convenience of it all by not having to blow a fortune on JPN VB imports. And did i mention just how ugly and bland VB cartridge sticker cover art is?
And I've always hated how the original VB controller cable would just hang down the headset like that. Also, stay clear of Mario Tennis and Red Alarm. They're stinkers. Don't believe the praise, if there even is any. lol
@HalBailman
Tell me about it. Ninja Gaiden II & maybe Coolboarders are the only two that are actually note worthy. Except CB just hasn't stood the test of time. 1080 snowboarding on N64 was a lot more impressive & enjoyable to play imo.
@Chlocean
Might want to just stick with the Classic, X & Zero Series. Then you've got Legends 1&2, though I can't imagine either holding up all that well. Although, the Zero series can get a little too chatty for their own good, and i can't stand the entire hub overworld setting.
I just want to get straight into the action, and not have to deal with the forgettable characers, characer bantering, navigating the hub world, combined with Robot Master names that fail to roll off the tongue(Anubis Necromancess, Maha Ganeshariff, Blizack Stagroff. What were they thinking!? lol) and weak story lines. Zero 1 was still a fantastic game, gruelingly difficult but oh so rewarding. But after that, i felt like one was enough.
@MasterGraveheart
if you played VB Wario Land and caught a glimpse of it's multi layered stereoscopic 3D opening cutscene and boss battles, than yes 😉 And i see what you did there. Clever Trevor. lol
That list of CA titles is definitely on the weirder obscure side. What am I looking at here? lol Oh well, for now Ninja Gaiden II(NES) & Cool boarders(PS1) it is!
@FishyS
I personally couldn't care less about the DLC, but if the NS2 resolution bump is locked/restricted into buying the NS2 version than what a total scam, since Link's Awakening, OOE, Super Mario Oddyssey & 3D World all received free updated NS2 versions with much higher resolutions, stable 60fps & HDR. Just let me play the NS1 version on Switch 2 up to 4K instead of 1080p. I'd drop $5 for that.
I'm not a big NSO fan, but this is a bit of a different situation here. Sold. Gotta give Nintendo props for expanding apon VB by not only releasing 2 unreleased VB titles, but with the inclusion of the Green, Yellow & Grey Lens accessories, aside from recreating an authentic VB/shell boasting StereoScopic 3D.
I would much rather use the NS1 OLED with NSO VB, just to get those perfect OLED blacks and less motion blur etc when stacked against the NS2 LCD display. VB Wario Land, Mario Clash, TeleroBoxer, Mansion of Issman, SpaceSquash, Jack Bros and D-Hopper are on the must play list.
Was never a fan at all of either Mario Tennis or Red Alarm. Those games stunk. Jack Bros is Actually pretty decent and packed full of charm, but it doesn't make good use of the S3D effect.
PS5 version it is, like with RE Requiem. Wonder if Pragmata Supports the DualSense's Adaptive triggers.
I don't play my PS5 all that often, but every now and then Capcom will unleash something special, and i want the best looking and performing version period, on a 55-65" QD-OLED with either a fantastic dual sub surround sound system or top end pair of headphones with an Amp/DAC.
I don't have a PS5 Pro, but i read that Requiem runs at 90-120fps on it, which is kind of a big deal for motion nutters like me. I loved RE2 & RE3 Remake in high frame rate mode(which ran up to 120fps, even though 60fps mode had higher resolution which was noticeable btw, but at 60fps you've got 50% more motion blur to deal with and it's less smooth, combined with clunkier less snappy aiming vs 120). But, PS5 Pro's PSSR tech is flawed.
It doesn't usually use checkboard 4K when trying to target higher frame rates, so the core visuals wind up looking less detailed and softer as a result as they do in Village & RE4R when playing 'up to 120fps' vs how they look on a base PS5 at up to 4K + 60fps. So if that's the case with Requiem, than I may just stick to playing it on a vanilla PS5 locked at 60fps with RT, and without those sacrifice being made to the visuals.
@Serpenterror
Oh righ! I've never actually played any of those, since I'm allergic to turn based(Or Hybrid turn based in this case) combat. But fans of the series I'm sure are having a hayday knowing that i's landing in just over a month.
I'm sure classic mega man fans would love to see the english translated Super Famicom version of Mega Man & Bass which is avialble on Cart(Repro), to get a digital release on NS1&NS2, and for Wily Wars(Genesis) to be available for purchase outside of NSO Genesis.
@jedomann
Ya, it's always fun to bounce back from authentic legit retro sets ups, with the original consoles, controllers & software, and then over to like a 55" QD-OLED, with either Analogue consoles, NS1&NS2 Emulation, or just playing the original consoles hooked up to a RetroTINK4K using HD Retrovision component cables, which is then sent to your OLED via hdmi.
CRT made have the massive edge in motion clarity since it's blur-free unlike OLED, but QD-OLED will give you perfect blacks, higher brightness, plus their new, readily available, slim and much lighter. Neither tech is perfect, but overall at this point CRT is the winner in my eyes, until QD-OLED or future tech like Micro-LED can finally nail that perfect CRT motion clarity, combined with great CRT filters from TINK scalers, Analogue 3D Consoles or even retro stand alone releases & compilations found on NS1 & NS2.
lol and now that Ninja Gaiden II just dropped on 'Console Archives. I feel like buying the original cartridge, using it on my AVS(FPGA-like NES Console), comparing that to the console archives version and NSO version.
It's a no brainer. The Cart has no lag like the two emulations, and the colours will be better since NES emulation has always had darker desatuated colours since the Wii VC days and that hasn't changed. It's wild how they still can't get the colours right.
As for Arcade Archives. Latency is there compared to the real arcades. I mean, 10ms from an OLED TV, at least 1 frame/17ms(best case scenario) from the emulation, and then latency from the controller. You're only option is to use a controller with minimal latency, like the Joy-Con 2's + Controller Grip Shell, or if you use you're Pro '2' controller wired instead of Wireless.
Also, LRG's carbon egine/emulation releases have been disappointing. Rocket Knight Adventure & Tomba's CRT filter looks horrendous and nothing like a CRT. And the latency is totally there. The games feel weightier' than they normally due, but it's expected. Playing those two on a CRT with Carts/discs on the real thing is above and beyond better.
@jedomann
i think they're also irresistable because they're being released in a brand new 'in the now' digital shiny package that's far more affordable, easy and convenient vs buying old expensive carts and discs on old dead consoles. As much as i love and prefer the real original software and hardware on a good CRT.
Problem with that is that you're just not getting that universal/unified in the now experience like you would playing them on NS2 or NS1. I go both ways. It makes the hobbie more fun. 😉
I'm such a sucker for these retro compilations, when they're done right at least like with M2's catalogue of bangers. And yet, I still have much better ways of enjoying these games with the original software, CRT's or FPGA consoles on modern displays, along with a RertroTINK4K connected to the orginal consoles with a QD-OLED TV.
If the latency is low enough which I'm sure it will be since this is M2 we're talking, and the CRT filters look pretty decent I'll bite. I frikkin loved Mystical Ninja back during the SNES days!
Man, we've been getting hit with a handful retro collections this year >
The Disney Afternoon Collection
Ren & Stimpy Happy, Happy, Joy, Joy Collection
Nickalodeon Splat Pack
Snow Bros. Classic Collection
Super Bomberman Collection
Mystical Ninja/Goemon Collection - (At least in JPN for now)
@JJtheTexan
At least NSO improved their CRT filter, but there's a noticeable drop in brightness because of the scanlines being implemented. It's not too shabby as is, if you have gobs of brightness to spare with your TV to compensate.
I haven't purchased Ninja Gaiden II(Console Archives) just yet on NS2, but i guarantee it will edge out the experience you'll get with it on NSO NES. CA will have better CRT Filter options, along with the ability to custom shrink/scale down the 4:3 image down to a smaller screen on your TV which is a huge advantage, and probably less latency. Andd you own it digitally obviously.
I tried getting back into SNES NSO a few weeks ago, and the latency wasn't too bad compared to the real thing, but it was there and it's noticeable. Once you have a proper reference, like lets say an FPGA SNES(Analogue's Super Nt) with the original carts, while using it on the same exact TV as your NS2+NSO, than you'll feel the difference.
10ms of lag coming from your HDTV with a Super NT & original Cart. But zero lag when hooking up an SNES to 'CRT'. Controls are instantaneous, but 10ms is still pretty excellent on a modern display and 100% doable.
But with NSO, you're dealing with 10ms of lag from your TV and then emulation lag, which is at least 17ms best scase scenario, and then the lag coming from the Pro 2 controller. Supposedly the Pro 2 has less lag when wired into the console according to Welcome tour, but i haven't bothered trying it out.
@masterLEON
No emulation will beat the original cart for Ninja Gaiden 2. NES Emulation always have darker desaturated colors vs the real thing, emulation lag aside.
Back on the Wii's VC, and now NSO, including NS1 compilations that have NES games, i always have to use native or wide color gamut and raise the color beyond 50 right before colors clip to compensate on my TV to get colors looking closer to how they do on the carts.
If Console Archives are anythign like AA & AA2. Then CA will be better than NSO. Why? You have the ability to custom-shrink/scale down a 4:3 image into like a 32". Lets face it, NSO games(prior to GCN at least) look awful blown up to 4:3 on larger 55 & 65" TV's. NES & SNES(etc) games look best on 27" CRT's imo, or no more than 32"
So CA will allow for that unlike NSO, and you've got a great selection of CRT filters('00' & maybe 'A1' being my favourites.) that will edge out NSO's default CRT Filter(Which unfortunately drains a lot of brightness due to scanlines), I'm assuming a little less emulation lag from CA and of course you own it digitally and dont have to subscribe to a monthly or annual bill. Virtual Console 2 for better words.
Still, i wish CA along with AA & AA2 had background wallpaper art work for each and every individual game. And it's highly unlikely we'll get Mega Man, Castlevania or Nintendo's own franchises on the platform. Either way, I prefer using the original Carts & Discs. But I'm always a sucker for good emulation and a lot of these retro compilations when they're done right, especially the arcade stuff.
In terms of playing retro stuff on a modern display, if Analogue came out with a new FPGA NES, with quality CRT filters i would just stick with that and the original carts and avoid all NES emulation be it from NSO or CA. As is, NT mini's are thousands of dollars on ebay, the 'AVS'(Which i own) doesn't have a CRT filter(Only scanlines) so you'll have to get an expensive $1200 retrotink4K scaler just to gain access to CRT masks(etc) to get the job done with an AVS, or you can just hook up an NES to the TINK4K with composite, but then the image won't look as good vs HDMI and blah blah.
@rallydefault
I'll take a Jumping Flash! Remaster, pretty please. Aka one of the greatest and most revolutionary first person platformers to debut before Mario 64, back in good old 1995, shortly after the PS1's launch.
I'm so tempted to replay it on PS1, on something like a 27" Sony WEGA CRT. But like many already know, 3D polygon PS1 games have aged harder than the 90's cheester cheeto's nesting under my sofa. They're boarderline lifeless and typically ugly to look at.
I think JF is capped at 30fps too. Stunning and an absolute blast for it's time, but in 2026? I can't imagine it holding up all too well. But ya, i wish Nintendo bought both the Jumping Flash! & Tomba franchises. They'd do wonders with both. But instead, they'd been left for dead since the early 2000's. Twisted Metal is another I'd like to see make a come back, as long as it goes back to it's sillier light hearted style seen in both 1&2.
@Dalamar
PS5 for me. Most likely better visuals, higher resolution & frame rate, including adaptive trigger support. It's probably going to be a similar case like with RE Requiem.
Heck, the PS5 Pro version of RE9 gets it running at 90-120fps(Without RayTracing). But there's a good chance PSSR will just soften and tarnish the core visuals like with RE4 & RE8 vs checkboard 4K + 60fps, unless they're remidied the issue with PSSR2. I've got a base PS5, which i don't use too often. But I'll need it for both RE9 & Pragmata.
The only advantage for the NS2 version of Pragmata, I'm guessing, handheld mode aside from those that like hh, will be the Pro 2 controllers Asymetrical stick layout if that's you're prefence like it is with me. Don't care for mouse aiming, and the DualSense already has the same Gyro as the Pro 2, not that it will work well anyways since the game is in 3rd person, aside from Capcom typically implementing it poorly like they did with both Village and RE4R.
Comments 143
Re: Capcom Spotlight Taking Place Later This Week, Here's A Teaser Trailer
Resident Evil 9: Requiem PSVR2 Mode pretty please, with more Mega Man 12 footage other than the initial underwhelming short lived prototype looking unveil we last got. That's not how you reveal the next big Mega Man and get people excited. It was more like "Look at what we're working on, see! We haven't abandoned your pal Mega" Came across like a bland passive Semi budget 'in development' gameplay reel that was quickly stitched together. Still, artistically, i prefer it over 11 based on what little has been shown.
And If an official RE9 VR mode doesn't wind up happening for PSVR2, it won't be too much of a sting, since the PCVR mod is nearly almost finished thanks to Preydog, which will be compatible with overall better upcoming headsets like Steam Frame. So far the Mod is said to be phenomenal and as of now plays similar to how RE7 VR did on PSVR1 using a DualSense controller to play, and then aiming with your head, which feels far more natural, seemless and is a lot easier and more enoyable than aiming with a Stick.
Now i just need a gaming PC(4090, or maybe a 5080). I would love nothing more than to finally get rid of my PS5, and just go NS2 & PC(5090, ideally, specifically for VR, but that's a huge invenstment.), plus Steam Frame + PCVR. The Steam Machine however is less powerful than a base PS5, and VR needs all the power it can get so I'm looking to go traditional PC as much as I'm not looking forward to it being more of a buggy laden friction city.
Re: He-Man's Arcade-Style Retro Brawler Locks In A Release Date For Switch
@WhiteTrashGuy
Curse the double dipping. I'm tempted to get a physical copy of either the NS1 or NS2 version of The Disney Afternoon Collection, but i bought it digitally day one, and the physical isn't dropping until july i think.
If they can't release the physical the same day as digital or even just a week or so later than I'm Out. I feel like a fool double dipping, just for the physical to either rot on a shelf, in a drawer or a tub while the digital version continues to only get played because conveience wins.
If they released Physical copies the same day as the digital release with that Disney Collection, Super Bomberman Collection, Nickalodeon Splat Pack etc I would of skipped digital completely. But this rarely ever happens anymore. For ex, you have to wait until May 29 for your physical copy of The Disney Afternoon Collection to ship. That's at least 4 months after the digital version release. And then you have LRG's that take several months, and even sometimes for pre-orderers to get their plastic and cardboard. I just can't get down with that practice.
Re: Video: Resident Evil Requiem Side-By-Side Comparison (Switch 2 & PS5 Pro)
@Rhaoulos
Don't forget that the PS5 Pro has an option to run Requiem at 90-120fps too, greater graphics and resolution aside. Still, I'm holding off until the PCVR Mod drops by the end of the year hehe. I'll probably end up playing it with the Steam Frame, maybe the PSVR2 or the Pimax Dream Air SE.
What can I say, after experiencing Village on PSVR2, aside from RE7 VR & RE4R VR, i can't go back to playing RE flat. Although, RE2Remake running at 120fps on PS5 Pro is a 10/10 massterclass nightmare gauntlent of an experience, and i loved RE3R as well regardless of the cut content.
Seriously, RE's been on fire since 7. Capcom can't do no wrong with the series at this point. Code Veronica Remake is supposedly coming next too! Wouldn't be surprised to see it drop in 2027 some time.
Re: He-Man's Arcade-Style Retro Brawler Locks In A Release Date For Switch
@Bass_X0
There's no way in hell this new Skelator played by Jared Leto, solely based on the voice and overal performance(Since Leto is pure CG) will come remotely close to that of Frank langella's Skelator performance in the original Live action 1987 Masters of the Universe. People always rip on that movie, but Skelator was a masterclass evil Shakesperian , it had a great soundtrack and Dolph looked like a god. It's fun camp these days.
Re: Poll: What's Your Favourite 3DS Model?
@Krlozgod
I'd say the definitive 3DS is the launch 3DS, just because the image is sharper/crisper and the 3D effect is a lot more impactful and prominent. on the XL and New XL, not so much. I was really disappointed by the 3D effect when comparing Resident Evil Revelations in first person mode, with the 3DS's 3D Slider maxed out on both the XL & Launch model.
The crisper tack sharp image and Stereoscopic 3D were a clear step above and made me say "wow" on the launch 3DS. Where as RE Revelations 3D Effect on the XL & New XL just looked low key and less effective, combined with the slightly softer jagged visuals.
That's what you get when dramatically increasing the screen size with the exact same low resolution that was intended for smaller screens. Also, the launch 3DS gets noticeably brighter since you can unlock a higher brightness setting by plugging it into the wall with it's AC adapter. It makes all the difference, and makes the games look alive. This doesn't work with either the XL or New XL. I'm still itching to try the other regular New 3DS that was initially exclusive to JPN, and then eventually creeped over into NA. Swapable face plates, while retaining other improvements from the New XL, but only slightly increasing the screen size vs the launch model. Seems like a happy medium.
If the New 3DS XL had higher resolution with more power under the hood and clocked every 3DS game to match that resolution I'd be all for it.
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
@Spectrum123
I need to play it on either a 27" or 32" CRT.
Can't do handhelds anymore unless they have their own set of unique features like with the 3DS's dual screens, 3D effect, Stylus controls, Mic & MR, which you can't get from any modern TV or console and controller. But it's Mickey Mouse capades, so it doesn't really matter either way. lol
Re: Poll: What's Your Favourite 3DS Model?
Launch Aqua Blue 3DS. That thing looked magestic and magical, with it's shimmering sparkling Aqua blue finish and multi colored triple stacked cake layer design. Plus it has the crispest image clarity and greatest 3D effect. 😉
XL and New XL's 3D effect was far less pronounced, striking and more subdued, aside from slightly softer jaggier visuals. I was really disappointed by both of them. I remember returning them around launch and jumping right back to the original. Although, the regular New 3DS seems like a good middle ground solution since the size of the screens are just a little bit larger than the og's. Still need to try it out!
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
@Spectrum123
That was another one i was pretty fond over back in like 1990, but it pales in comparison to DuckTales & Chip n' Dale. Either way, I'm sure the actual cart goes for cheap off eBay. What's the point in waiting for an emulation that may never see the light of day when you can drop $15 and get the real thing. Same thing with Castle Of Ilusion, Magical Quest 1&2 etc.
Re: Switch 2 Noir-Fueled Detective FPS 'Mouse: P.I. For Hire' Has Been Slightly Delayed
@SplatRay001
if it doesn't support NS1/NS2 Pro controller Gyro, and i mean top shelf gyro that packs enough sensitivity, than i'm out.
Because aiming with a stick in first person feels absolutely medieval in this day and age. Talk about operating a tank nozzle like it's 2005 all over again.
Re: Marvel Maximum Collection Revives Six Classic Superhero Titles On Switch
@MarioMachoMan
I just wan't it for X-Men Arcade. Fond memories of playing it at Chuck E Cheese back in the early whirly 90s. I had Maximum Carnage on the Genesis too. I remember the red cartridge and the game itself being ruthlessly cheap in the difficulty department.
Now give me The Simpsons Arcade dangit, and with a splash of Cadillacs & Dinosaurs, and Alien Vs Predator. 😁
Re: Mini Review: Rayman: 30th Anniversary Edition (Switch) - Nicely Orchestrated But Misses A Key Note
@The_Nintendo_Expat
Emulation lag, at least one frame/17ms(If you're lucky) or more by default and no official score. Nice! You can jump on eBay and get the original 1995 Rayman PS1 disc for the same price as this collection. No lag, you get the OG music, and you get that legit authentic look by playing it on a CRT with an actual PS1. No contest. 😉
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@StorminNorman
It's definitely been a minute. Movies back in the late 80's & 90's didn't look HD in the theatre that's for sure, a step up above VHS, but not even on the level of DVD quality on a CRT, and I think that was a good thing.
That softer lower resolution looking image, and perfect motion clarity of CRT TV, combined with an interlaced image for me personallly just makes movies feel more surreal, other worldy and magical.
Once you apply 1080p and 4K, progressive scan and watch movies that have been filmed in digital that all disapates, or tends to based on my experience. It often looks like you're almost on a movie set, except the the frame rate is clocked at 24fps or sometimes 30fps(80's & 90's Sitcoms) for the better obviously. 48-60fps makes movies look ridiculous and cheap unless it's entirely CG-based, imo.
as for SD video game CRT filters being applied, or not. In the end we have options to get the desired look we want, so nobody is left in the dust. RetroTINK4K BFI & CRT Filters + a 55" QD-OLED is a great modern display set up. When these retro modern stand alone releases or compilations fail with their half baked CRT filters, you can just resort to TINK4K to get the job done.
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
@Mgalens
Astal - Console Archives, needs to happen. Aka one of the two first 32 bit sprite based platformers to ever come to NA, during the launch window of Saturn and then PS1 with Rayman back in 95' They were pretty jaw dropping after beign so accustomed to 16-bits with SNES & Genesis. Topped with CD quality Audio, SFX, Voice overs & FMV cut scenes.
I'd love to see more PS1 & Saturn titles join the party like Jumping Flash!, ESPN Extreme Games, Poy Poy, Bug 1&2, Clockwork Knight etc.
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
Super Bomberman was frikkin magnificent and magical back in 93 on SNES. Hanging out with friends, and having sleep overs, while dueling it out with it's 4-player mode using the SNES multitap specifically for this game was an absolute blast.
It was a main stay at my best friends house during those times and ranks as one of my personal favourite SNES experiences of all time. I'll never forget it's opening title theme song either. Ahhh, take me back!
But ya, Super Mario Kart still took the lead in terms of multiplayer goodness, followed up with Street Fighter II & then Turbo which made the former straight up obsolote. And now that the Arcade version of Turbo, ala 'Hyper Fighting' exists in the Street Fighter 30th anniversary collection, including Arcade Stadium, there's no reason to go back to that on SNES either.
Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run
@Dazman
Digital version is coming out in 4 more days, or people can instead preorder the standard physical copy or Collector's set edition and wait a whopping 5 to 8 months. Lol That's insane. The same exact thing is hapenning with the Disney Afternoon Collection and Super Bomberman Collection. Digital it is!
i cant get down with that practice. If the physical version isn't released the same day as the digital version or maybe even a week later than i just act as if the physical doesn't even exist.
Plus its missing the best entry, Stimpy's Invention for the Genesis. Fortunately the original cartridge is only like $25 on eBay.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@thedicemaster
Interesting. Thanks for the heads up!
But the problem is though, is that most stand alone & retro compilations have poor CRT filters(LRG's Retro releases being high up on the list), so the end result, regardless of a retro pixel art title supporting 4K and then being displayed natively into 4K still won't really matter all that much or be nearly enough for CRT sticklers wanting something authentic and close to the real thing, instead of half baked attemps.
Still, based on what you're saying, no upscaling with 4K support going into 4K plus top shelf CRT options is the best it gets for those that want it.
M2(Sega Ages that is) & Hamster/Arcade Archives, and sometimes Capcom's Arcade Collections are definitely top dog in terms of CRT quality. I always settle for '00' for Arcade Archives, or maybe A1, depending. Havent Tried AA2 or Console Archives just yet. They offer a separate CRT option and allow you to apply that signature curvature CRT look.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@StorminNorman
And for the better, if HDTV's existed back then and they were releasing 8-16 bit and even 32-bit Sprite based titles with raw squared' crispy razor sharp sprites they wouldn't of looked anywhere near as good, imo. Especially NES games.
They wind up loosing that organic, natural and cartoonified look and basically dissolve into looking harsh, soulless and artificial.
https://www.youtube.com/shorts/Bhn7ni4ibGE?feature=share
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@EarthboundBenjy
Really? were you around during the 80's & 90's when we played these games on CRT's? I don't think i would of been anywhere near as impressed or intrigued to play videogames back then if they were presented with razor sharp squared sprites. But that just wasn't possible with eiither RF or composite on an Standard def CRT anyways, thankfully!
They were always designed to look closer to cartoons with CRT technology and devs using that tech to their advantage. These days, most devs completely flub the CRT filters with these compilations. Limited Run Games has the worst. They typically never come close to the real thing.
There are exceptions though, like with M2's Sega Ages releases and Capcoms Arcade Stadium 1&2 etc. They do a really good job with the amount of options they offer to get it looking almost like the real deal.
Re: Video: Pragmata Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)
@Ellie-Moo
Well there ya go. A 65" QD-OLED(Samsungs S90D or last years S90F) are pretty much the best Glossy screen'd TV's on the market, plus PS5 Pro will lock both RE2R & RE3R at 120fps instead of up to 80-120fps on a base PS5, which is still great mind you. Although the resolution will take a slight hit compared to 4K + 60fps mode, but it's worth it for the 50% reduction in motion blur, 60 more fps and snappier more intuitive controls that 120fps provides since it also cuts latency down from 10ms to 5ms.
BTW, RE8(Especially) And RE4R need to be experienced in VR. you're doing yourself a major, as in collosal disservice playing either flat. RE8 for PSVR2 is an experience you will never forget. The full scale/life sized characters, 1:1 motion controls, interactivity, suspense, scares, immersion and wow factor are on a completely different level, topped with it's mind blowing jaw dropping VR cutscenes. The flat screen version is a complete bore by comparison, imo.
RE4R Remake is also a blast in VR, especially the entirity of the Village. on a TV, it just felt like one 'big whatever'. Going through the 'RE' motions if you will. Plus it's stick aiming was overly clunky and stiff which is remedied or saved by VR motion controls. Thankfully RE2R 'flat' is still an incredible 10/10 experience. It's that good! I had a really good time with RE3R too, but like you pointed out it's not as full fledge/complete as the PS1 original due to missing locations(Clock Tower, No giant Worm Boss etc). RE7(PSVR1 or PCVR), RE8 & RE4R for PSVR2, and then RE2R & RE3R for PS5 Pro in 'high frame rate' mode on a 65" QD-OLED is the route I'd roll with.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@EarthboundBenjy
How's Rayman PS1's CRT filter?
I always go for the smallest 1:1 original screen size available instead of a giant 4:3 image displayed on my 55" TV, boarder artwork and the CRT filter. As long as it doesn't overly dim the image with those over the top pesky scanlines.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@Samalik
Same thing applies to the Super Bomberman Collection & the physical NS2 June release for The Disney Afternoon Collection.
Being able to play 90's sprite based games in 4K(docked) and 1080p handheld doesn't make a lick of sense when these games were intended to look soft and cartoony instead of boasting razor sharp artificial crispy squared sprites. The CRT filter is what's going to truly matter, plus low latency. 4K is useless unless we're talking moden video games.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@jFug
Wouldn't make sense if there was. Unless people want 4K for docked, and 1080p for handheld? Which doesn't make a lick of sense for 90's sprite based graphics which were always designed to be blended into soft cartoony visuals. It's why I don't understand why they're also selling an NS2 version of The Afternoon Collection. If the NS1 was over and wasn't getting any more games, than of course, but as is, I don't get it.
Anyways, I hope they get the CRT filter right. Not replaying this one with raw crisp sprites. Then again, pairing the NS2 with a RetroTINK4K will give you near authentic CRT filters that will do wonders at giving you that mid 90's CRT SD experience. Enthusiasts need only apply, because that scaler is like $1200(Cad).
I just want the emulated PS1 version of Rayman 1. One of my favourite games of all time, and one of the first two 32-bit sprite games ever released, alongside Astal in NA between Saturn & PS1 back in 1995. Neither were quite the revolution like Super Mario World was in 91', but both Astal & Rayman were still pretty jaw dropping nonetheless, backed up with FMV openings and CD quality Audio, SFX and voice acting. Next level stuff for it's time for those coming from Genesis & even SNES.
2026, is off to a great start as far retro compilations go >
With the Ren & Stimpy: Happy Happy Joy Joy slated for this year some time as well! Plus, the Mystical Ninja(Goemon) Collection that's currently exclusive to Japan.
Re: Mini Review: Console Archives Cool Boarders (Switch 2) - Not Up There With 1080, But Still Pretty Rad
I had Cool Boarders 2 back on PS1 during it's release in the later 90's. Never cared for it too much. I remember the controls and character animations being ridicously stiff and clunky. It's like you were controlling a wooden puppet on a board. It wasn't until 1080 Snowboarding(N64) when I became a fan of VG snowboarding. Felt a lot more organic, smooth, topped with better visuals and the snow effects were just crazy impressive for their time.
I'd revist it if the Analogue 3D or upcoming M64 could bust out an overclock mode that could stick it in 60fps, but that's probably impossible.
As far as 'Console' Archives go, I think I'll pass on Cool Boarders and just go for Ninja Gaiden II: Darksword of Chaos. It's my least favourite in the Gaiden NES trilogy(That clone Item is so annoying and distracting) and it's a little on the easy side compared to the other two, but it's still worth diving into. NG1 is so iconic(That opening cutscene was incredible for it's time) and has the best soundtrack. While III is gruelingly difficult and for the better! The sense of reward and gratifcation after finishing that one was something else in the land of 8-bits! lol
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@Runex2121
The S3D effect was cool, but Tennis shines with multi-player, instead of facing off against a computer.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Bustacap
Ah, completely forget about handheld mode. If anything, the blurryness from 720p being upscaled into 1080p in HH mode might be a good thing if you hate raw crispy raw sprite graphics look like I do.
These games were never intended to look like that, they're supposed to be blended into art thanks to CRT technology and developers using those CRT quirks to their advantage, ultimately to look almost cartoon-like as they did way back when.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Luffymcduck
I think I'll start the celebration buy also buying a physical copy of Rayman 1 for PS1 off eBay. No emulation latency, legit authentic CRT look on a CRT display(Using composite cabales) with perfect CRT motion clarity, just like how it all was back in 95.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Bustacap
Why would you need an NS2 version for old PS1 & GameBoy color games? 4K support(Docked) won't do 90's 32-bit(And below) pixel art any favours. 1080p with quality CRT filters options to nail that Standard def composite CRT look options should get the job done.
Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed
NS2 Physical media just sucks. Typically ruined by a Switch 1/2 Multi-cross play text banner or Game Key Card & Barcode at the bottom which destroys the cover art. DK Bananza & Kirby Air Riders are the exception I'd say. They look really nice.
And I wonder if MGS4 Can run at 60fps on NS2 docked. It maxed out the PS3 and supposedly capped at an inconsistent 30, but the NS2 is over a generation more poweferul. Like a PS4 Pro+(Docked) Thanks to a handful new tech including AI upscaling etc.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Astal
I remember my dad buying me Astal, which launched around 20 days earlier than Rayman for PS1, around the time it came out in 95', and it was a total visual spectical. It may not technically be the greatest platformer purely based on game play mechanics(etc) & platforming but the art style, SFX, Voice Overs and OST were just sooo incredibly good that they made up for any other little short coming.
Great opening FMV too, and probably has my favourite NA box art for any Saturn title. My best friend at the time, was a Ninten-Diehard. When i brought my Saturn over to his place back in 95', he couldn't stand that it was boasting twice the power of his SNES.
He was impressed by Astal, but did everything he could to ignore it and not acknowledge it. He was such a Sega hater. lol If i brought over a 'Nintendo' Saturn he would of 100% embraced it.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
Rayman on PS1 was amazing during it's launch in 95', which released I think around the same time as Astal(Another 32 bit stunner) on Saturn. For the peeps coming from SNES & Genesis, Rayman was their first forayee into 32-bit SideScroller Sprites/graphics, and it was glorious.
Punishingly difficult once you make it midway, but i still feel like it's easily the most charming, best looking and sounding Rayman to date. But ya, if you want the real Rayman deal, get the actual disc off ebay for $20, a PS1, composite cables and hook it up to a 27" Sony WEGA CRT and you're good instead of ugly raw sprites or a half baked weak sauce CRT Filter.
No latency, perfect motion clarity and it looks how it's actually supposed to look. I'll still be getting the collection. It's always fun to go in both directions for authenticity or an 'in the now' modern way to play.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@Tasuki
Jaws will be a day one digital for me. Would be nice though if ModRetro did their own FPGA NES console, so we could play real cartridges of games that mostly likely will never see the light of day with Console emulation, like Gremlins 2, Batman, Friday the 13nth and more. They'd knock it out of the park compared to AVS and even Nt Mini.
I need proper CRT filters(Bineary/softness plus a hint of faint scanlines) which I'm hoping their latest M64 will offer too. Yet as of now, the only way to get that soft Bineary filter retro look on a modern display based on what's currently available with FPGA NES, new, would be an AVS hooked up to a RetroTINK4K to gain access to the filters via HDMI. and Then having the RT4K's Hdmi out paired with your Modern TV.
Still, the AVS isn't top loading, there's no cartridge eject button, it hugs the hell out of the carts with an uuber tight grip, and there's no analogue port for Composite or Component to connect to a CRT. Would be nice, if it's actually even possible, to be able to power on/off the console with a button combination too!
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@Simu001
Get a real VB off eBay, and just buy the cartridges. No latency and no monthly or annual monthly bill.
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@ElkinFencer10
Wario Land VB is the crown jewel, followed by Telereo Boxer & Mario Clash. And even though Jack Bros doesn't make good use of the S3D effect it's another fun one that's worth checking out. Always hated Red Alarm and especially Mario Tennis though, they were awful.
itching to try the JPN imports for Mansion of Innsmouth and Space Squash. Also, it's going to be nice forgoing that annoying ugly controller cable from the original VB. Going to play this with an NS2 Pro Controller. But i wish i we could just ditch the stand, and use a headset strap to just wear the VB goggles instead, at least as an option.
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@The_Nintendo_Expat
I've owned it twice. The last time i got a VB was during an N64 + VB auction off eBay, with a mint CIB copy of Jack Bros back in 2009-ish. But ya, VB Wario land is legit. The stereoscopic 3D multi-layered opening cut scene and boss battles were and still are impressive to this day. That game is a blast and one of the best entries in the series. Shake it & 1 are masterpieces, while 4 boasts the greatest style and delivers the best representation of Wario. 2, and especially 3 were let downs though.
Then you've got Mario Clash, Telerero Boxer, Mansion of Innsmouth, Space Squash, Jack Bros, including new colored(Green, Yellow & Grey) filter-based software on the way including 2 unreleased VB titles.
Latency might be an issue though. Emulation lag, plus NS1 & NS2 Display lag. That's at least 2 frames. Oh well, I'm biting. lol NSO isn't really my jam, i have better ways to play the classics, but this is an exception since Nintendo is going the extra mile by releasing two unreleased games + filters, combined with the convenience of it all by not having to blow a fortune on JPN VB imports. And did i mention just how ugly and bland VB cartridge sticker cover art is?
And I've always hated how the original VB controller cable would just hang down the headset like that. Also, stay clear of Mario Tennis and Red Alarm. They're stinkers. Don't believe the praise, if there even is any. lol
Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles
@HalBailman
Tell me about it. Ninja Gaiden II & maybe Coolboarders are the only two that are actually note worthy. Except CB just hasn't stood the test of time. 1080 snowboarding on N64 was a lot more impressive & enjoyable to play imo.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
@Chlocean
Might want to just stick with the Classic, X & Zero Series. Then you've got Legends 1&2, though I can't imagine either holding up all that well. Although, the Zero series can get a little too chatty for their own good, and i can't stand the entire hub overworld setting.
I just want to get straight into the action, and not have to deal with the forgettable characers, characer bantering, navigating the hub world, combined with Robot Master names that fail to roll off the tongue(Anubis Necromancess, Maha Ganeshariff, Blizack Stagroff. What were they thinking!? lol) and weak story lines. Zero 1 was still a fantastic game, gruelingly difficult but oh so rewarding. But after that, i felt like one was enough.
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@MasterGraveheart
if you played VB Wario Land and caught a glimpse of it's multi layered stereoscopic 3D opening cutscene and boss battles, than yes 😉 And i see what you did there. Clever Trevor. lol
Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles
That list of CA titles is definitely on the weirder obscure side. What am I looking at here? lol Oh well, for now Ninja Gaiden II(NES) & Cool boarders(PS1) it is!
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder - Switch 2 Edition + Meetup In Bellabel Park
@FishyS
I personally couldn't care less about the DLC, but if the NS2 resolution bump is locked/restricted into buying the NS2 version than what a total scam, since Link's Awakening, OOE, Super Mario Oddyssey & 3D World all received free updated NS2 versions with much higher resolutions, stable 60fps & HDR. Just let me play the NS1 version on Switch 2 up to 4K instead of 1080p. I'd drop $5 for that.
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
I'm not a big NSO fan, but this is a bit of a different situation here. Sold. Gotta give Nintendo props for expanding apon VB by not only releasing 2 unreleased VB titles, but with the inclusion of the Green, Yellow & Grey Lens accessories, aside from recreating an authentic VB/shell boasting StereoScopic 3D.
I would much rather use the NS1 OLED with NSO VB, just to get those perfect OLED blacks and less motion blur etc when stacked against the NS2 LCD display. VB Wario Land, Mario Clash, TeleroBoxer, Mansion of Issman, SpaceSquash, Jack Bros and D-Hopper are on the must play list.
Was never a fan at all of either Mario Tennis or Red Alarm. Those games stunk. Jack Bros is Actually pretty decent and packed full of charm, but it doesn't make good use of the S3D effect.
Re: Video: Pragmata Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)
PS5 version it is, like with RE Requiem. Wonder if Pragmata Supports the DualSense's Adaptive triggers.
I don't play my PS5 all that often, but every now and then Capcom will unleash something special, and i want the best looking and performing version period, on a 55-65" QD-OLED with either a fantastic dual sub surround sound system or top end pair of headphones with an Amp/DAC.
I don't have a PS5 Pro, but i read that Requiem runs at 90-120fps on it, which is kind of a big deal for motion nutters like me. I loved RE2 & RE3 Remake in high frame rate mode(which ran up to 120fps, even though 60fps mode had higher resolution which was noticeable btw, but at 60fps you've got 50% more motion blur to deal with and it's less smooth, combined with clunkier less snappy aiming vs 120). But, PS5 Pro's PSSR tech is flawed.
It doesn't usually use checkboard 4K when trying to target higher frame rates, so the core visuals wind up looking less detailed and softer as a result as they do in Village & RE4R when playing 'up to 120fps' vs how they look on a base PS5 at up to 4K + 60fps. So if that's the case with Requiem, than I may just stick to playing it on a vanilla PS5 locked at 60fps with RT, and without those sacrifice being made to the visuals.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
@Serpenterror
Oh righ! I've never actually played any of those, since I'm allergic to turn based(Or Hybrid turn based in this case) combat. But fans of the series I'm sure are having a hayday knowing that i's landing in just over a month.
I'm sure classic mega man fans would love to see the english translated Super Famicom version of Mega Man & Bass which is avialble on Cart(Repro), to get a digital release on NS1&NS2, and for Wily Wars(Genesis) to be available for purchase outside of NSO Genesis.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
@jedomann
Ya, it's always fun to bounce back from authentic legit retro sets ups, with the original consoles, controllers & software, and then over to like a 55" QD-OLED, with either Analogue consoles, NS1&NS2 Emulation, or just playing the original consoles hooked up to a RetroTINK4K using HD Retrovision component cables, which is then sent to your OLED via hdmi.
CRT made have the massive edge in motion clarity since it's blur-free unlike OLED, but QD-OLED will give you perfect blacks, higher brightness, plus their new, readily available, slim and much lighter. Neither tech is perfect, but overall at this point CRT is the winner in my eyes, until QD-OLED or future tech like Micro-LED can finally nail that perfect CRT motion clarity, combined with great CRT filters from TINK scalers, Analogue 3D Consoles or even retro stand alone releases & compilations found on NS1 & NS2.
lol and now that Ninja Gaiden II just dropped on 'Console Archives. I feel like buying the original cartridge, using it on my AVS(FPGA-like NES Console), comparing that to the console archives version and NSO version.
It's a no brainer. The Cart has no lag like the two emulations, and the colours will be better since NES emulation has always had darker desatuated colours since the Wii VC days and that hasn't changed. It's wild how they still can't get the colours right.
As for Arcade Archives. Latency is there compared to the real arcades. I mean, 10ms from an OLED TV, at least 1 frame/17ms(best case scenario) from the emulation, and then latency from the controller. You're only option is to use a controller with minimal latency, like the Joy-Con 2's + Controller Grip Shell, or if you use you're Pro '2' controller wired instead of Wireless.
Also, LRG's carbon egine/emulation releases have been disappointing. Rocket Knight Adventure & Tomba's CRT filter looks horrendous and nothing like a CRT. And the latency is totally there. The games feel weightier' than they normally due, but it's expected. Playing those two on a CRT with Carts/discs on the real thing is above and beyond better.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
@jedomann
i think they're also irresistable because they're being released in a brand new 'in the now' digital shiny package that's far more affordable, easy and convenient vs buying old expensive carts and discs on old dead consoles. As much as i love and prefer the real original software and hardware on a good CRT.
Problem with that is that you're just not getting that universal/unified in the now experience like you would playing them on NS2 or NS1. I go both ways. It makes the hobbie more fun. 😉
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@masterLEON
As far as PS1 Console Archives go, give me Jumping Flash!, Rayman, ESPN Extreme Games(Amazing PS1 gem), Poy Poy, Twisted Meteal 1&2, etc.
Won't be as good as having the original discs with a CRT, or even an FPGA based PS1 + modern display, but it's the next best thing.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
I'm such a sucker for these retro compilations, when they're done right at least like with M2's catalogue of bangers. And yet, I still have much better ways of enjoying these games with the original software, CRT's or FPGA consoles on modern displays, along with a RertroTINK4K connected to the orginal consoles with a QD-OLED TV.
If the latency is low enough which I'm sure it will be since this is M2 we're talking, and the CRT filters look pretty decent I'll bite. I frikkin loved Mystical Ninja back during the SNES days!
Man, we've been getting hit with a handful retro collections this year >
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@JJtheTexan
At least NSO improved their CRT filter, but there's a noticeable drop in brightness because of the scanlines being implemented. It's not too shabby as is, if you have gobs of brightness to spare with your TV to compensate.
I haven't purchased Ninja Gaiden II(Console Archives) just yet on NS2, but i guarantee it will edge out the experience you'll get with it on NSO NES. CA will have better CRT Filter options, along with the ability to custom shrink/scale down the 4:3 image down to a smaller screen on your TV which is a huge advantage, and probably less latency. Andd you own it digitally obviously.
I tried getting back into SNES NSO a few weeks ago, and the latency wasn't too bad compared to the real thing, but it was there and it's noticeable. Once you have a proper reference, like lets say an FPGA SNES(Analogue's Super Nt) with the original carts, while using it on the same exact TV as your NS2+NSO, than you'll feel the difference.
10ms of lag coming from your HDTV with a Super NT & original Cart. But zero lag when hooking up an SNES to 'CRT'. Controls are instantaneous, but 10ms is still pretty excellent on a modern display and 100% doable.
But with NSO, you're dealing with 10ms of lag from your TV and then emulation lag, which is at least 17ms best scase scenario, and then the lag coming from the Pro 2 controller. Supposedly the Pro 2 has less lag when wired into the console according to Welcome tour, but i haven't bothered trying it out.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@masterLEON
No emulation will beat the original cart for Ninja Gaiden 2. NES Emulation always have darker desaturated colors vs the real thing, emulation lag aside.
Back on the Wii's VC, and now NSO, including NS1 compilations that have NES games, i always have to use native or wide color gamut and raise the color beyond 50 right before colors clip to compensate on my TV to get colors looking closer to how they do on the carts.
If Console Archives are anythign like AA & AA2. Then CA will be better than NSO. Why? You have the ability to custom-shrink/scale down a 4:3 image into like a 32". Lets face it, NSO games(prior to GCN at least) look awful blown up to 4:3 on larger 55 & 65" TV's. NES & SNES(etc) games look best on 27" CRT's imo, or no more than 32"
So CA will allow for that unlike NSO, and you've got a great selection of CRT filters('00' & maybe 'A1' being my favourites.) that will edge out NSO's default CRT Filter(Which unfortunately drains a lot of brightness due to scanlines), I'm assuming a little less emulation lag from CA and of course you own it digitally and dont have to subscribe to a monthly or annual bill. Virtual Console 2 for better words.
Still, i wish CA along with AA & AA2 had background wallpaper art work for each and every individual game. And it's highly unlikely we'll get Mega Man, Castlevania or Nintendo's own franchises on the platform. Either way, I prefer using the original Carts & Discs. But I'm always a sucker for good emulation and a lot of these retro compilations when they're done right, especially the arcade stuff.
In terms of playing retro stuff on a modern display, if Analogue came out with a new FPGA NES, with quality CRT filters i would just stick with that and the original carts and avoid all NES emulation be it from NSO or CA. As is, NT mini's are thousands of dollars on ebay, the 'AVS'(Which i own) doesn't have a CRT filter(Only scanlines) so you'll have to get an expensive $1200 retrotink4K scaler just to gain access to CRT masks(etc) to get the job done with an AVS, or you can just hook up an NES to the TINK4K with composite, but then the image won't look as good vs HDMI and blah blah.
Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 5th February 2026
@rallydefault
I'll take a Jumping Flash! Remaster, pretty please. Aka one of the greatest and most revolutionary first person platformers to debut before Mario 64, back in good old 1995, shortly after the PS1's launch.
I'm so tempted to replay it on PS1, on something like a 27" Sony WEGA CRT. But like many already know, 3D polygon PS1 games have aged harder than the 90's cheester cheeto's nesting under my sofa. They're boarderline lifeless and typically ugly to look at.
I think JF is capped at 30fps too. Stunning and an absolute blast for it's time, but in 2026? I can't imagine it holding up all too well. But ya, i wish Nintendo bought both the Jumping Flash! & Tomba franchises. They'd do wonders with both. But instead, they'd been left for dead since the early 2000's. Twisted Metal is another I'd like to see make a come back, as long as it goes back to it's sillier light hearted style seen in both 1&2.
Re: Preview: Pragmata Might Wind Up Being The Biggest Surprise Of 2026
@Dalamar
PS5 for me. Most likely better visuals, higher resolution & frame rate, including adaptive trigger support. It's probably going to be a similar case like with RE Requiem.
Heck, the PS5 Pro version of RE9 gets it running at 90-120fps(Without RayTracing). But there's a good chance PSSR will just soften and tarnish the core visuals like with RE4 & RE8 vs checkboard 4K + 60fps, unless they're remidied the issue with PSSR2. I've got a base PS5, which i don't use too often. But I'll need it for both RE9 & Pragmata.
The only advantage for the NS2 version of Pragmata, I'm guessing, handheld mode aside from those that like hh, will be the Pro 2 controllers Asymetrical stick layout if that's you're prefence like it is with me. Don't care for mouse aiming, and the DualSense already has the same Gyro as the Pro 2, not that it will work well anyways since the game is in 3rd person, aside from Capcom typically implementing it poorly like they did with both Village and RE4R.