@JaxonH
Can't play FPS's with a Stick anymore. I've felt this way since the later 2000's, after experiencing Prime 3 on Wii. Religious experience as I've said numerous times that rivaled the initial OMFG moment of experiencing Mario 64 back in 96.
Give me that 9-Axis gyro inside the NS2 Pro controller with quality sensitivity slider settings so i can dial it in to my liking.
And Mouse controls aren't really my jam unless they're used outside the FP genre, utlized in weirder more odd ball ways just like in Mario Paint or the more current robust and varied stuff you can do with Single/Dual HD Rumble 2-Gyro mouse controls on NS2.
Anyways, hopefully they patch StarTroopers with quality Gyro, otherwise i won't be biting. DOOM 64, Killing Time Ressurrected and Duke Nukem are still in desperate need for a Gyro Patch. They include it, but you can't get enough sensitivity out of the settings to get them feeling every bit as good as they can in titles like Power Slave, DOOM + DOOM II, Quake 1&2, just to name a few. The former 3 wind up with looser less responsive Gyro aiming even after maxing out the sensitivity. Makes it near impossible to fully enjoy them knowing what could be.
@-wc-
My goal is to eventually play a PCVR mod for Killing Time Remastered using the upcoming Steam Frame. That would be taking the Boomer(ew! I said it again) shooter genre to whole new heights, even though i appreciate what NightDive and whomever else have and continue to do with these recent and prior optimized Console ports with Gyro Aiming, WideScreen, HD Rumble(etc).
There's also a retro styled shooter called Compound for Quest 3, PSVR2 & PCVR and it's easily thee' most fun I've had with anything within the genre in years. Although the recent update for Doom + Doom II on NS1 is a good time, as long as you're using fine tuned Gyro/Yawn aiming controls, imo. Another VR retro shooter I'm really looking forward to is Wrath: Aeon of Ruin VR, which takes a bit of a cue from the Quake series.
Also, 15 years from now, the new generation will sweep in and label the genre as Rotter' Shotters'
@-wc-
The term boomer shooter should just be renamed to Gen X/Edler millenial shooters. lol Or just NewWave Retro Shooters.
Most boomers in the early to mid 90s were smoking cig's in their living room listening to Engelbert Humperdinck. Then again, boomers were the ones also creating these games!
Killing Time Ressurected here i come!...After I wrap up the 3rd season of the mega smash hit TV series Monsters.
The 180d VR gameplay footage on Quest 3's YouTube VR App for Requiem VR(Praydog's PCVR Mod) is insane. I SuperSampled 8k per eye into the Q3's 2K-whatever per eye and i couldn't believe how clear and sharp it looked. There's no way I'm playing this flat. Even though it was just a 180d VR video, it still gives you kind of an idea of how it's going to play out in VR.
Totally next level in terms of clarity compared to RE Village on PSVR2. Now i just need to buy Requiem on Steam, get a 5070, or 5070 Ti, and hold off until the PCVR Mod is finally finished, which shouldn't be too long!
@BleakStuff
Is it comparable to the quality of 9-Axis Gyro like with the NS2 Pro Controller? Based on what's currently available, for me personally, nothing tops motion based aiming in VR with Quest 3 & PSVR2. it's on a compeltely different level than what you get with consoles. Go figure, since you're in a VR world with three dimensional 1:1 motion controls. In the end it just isn't a fair comparison.
But for TV play, for those looking to get close and mimick the Wii remote/plus's pointer based aiming, it seems like the upcoming Mobapad 12S or maybe the Hyperion3 detached right joy-con is the best thing we've got, if their 9-Axis Gyro can match the reliabity and accuracy of the official Joy-Con 2's.
I'll have to look into that Ally you mentioned. To be able to force 9-Axis Custom Gyro aiming into any first or 3rd person based title for ex that doesn't officially include Gyro seems to good to pass up.
@DennyCrane
No Gyro, no buyo. And it has to be quality Gyro with high sensitivity, like in some of Night Dives shooters, like Power Slave being one of the greatest examples. I'm allergic to first person stick aiming, have been since the the mid 2000's. It's like operating some jerky tank nozzle. Where as quality gyro(Now with 9-Axis, which I haven't tried out yet) feels smooth and seemless, as if there's a 3D mouse implanted in a NS2 Pro Controller.
Anyways, seems like Starship Troopers as a brand in the video game la la landscape, has redeemed itself with this one after the mediocre decent at best Quest 3 VR game. Could of been so much more, but the budget, talent at play and graphical restraints of Q3 really hold it all back.
@the_beaver
Should be renamed to Gen X/Elder Mellennial shooter. lol
Over 95% of boomers weren't playing First person shooters back in the early 90's, or any video games for that matter. lol
Some were making them, and some were smoking ciggerettes in their living rooms listerning to Ingle Engelburt Humperdink.
Second hand boomer smoke always equals a good time.
@Tasuki
Didn't they release X-Men Arcade on XBOX Live for 360 years ago, including TMNT(89), and The Simpsons Arcade game for a limited time?
Then Arcade 1UP released their own X-Men Arcade machine, and now we've got Marvel Maximum Collection, which for me is the most practical and ideal way to play since it's on Switch 1&2.
I just wish LRG could magically release the physical version the same day as the digital. That 90's-esque X-Men cover art is too good to pass up, but i will be because I'm not waiting centuries for my preorder to arrive in the mail. I have an inkling that the people who are preordering wont get their copy until Q4.
@MSaturn
I remember getting Saturn around the same day it launched in NA back in 1995. The original Saturn version of Virtua Fighter blew me away, even after coming from the seperior Arcade game.
But When Battle Arena Toshinden dropped in 95' on PS1 during it's launch 3-44-something months later, which i also got 1-2 days after it came out, I was floored even further. PS1 had the clear advantage in 3D polygon power. PS1 games typcically had a more vibrant cleaner presentation and greater 3D graphics, something about the brighter grey up beat aesthetic of PS1 and it's greater more unique 1995 stickless PS1 controller(Plus Awesome debut of the memory card), 1995 Box design Art work, combined with the neon splat styled Memory Card UI layout and iconic PS1 theme/opening just landed much harder than the Saturn launch.
It almost felt like a Nintendo console in ways, but more so it's own thing. it's when 'PlayStation' felt magical. At least during 95 & 96. People were like, what's a PlayStation. Sony's making a video game console. WTF is this?
Looking back, Battle Arena was more about experiencing one of the first 3D console fighters ever released, with it's fantastic presentation(Loved it's opening), use of SFX, being able to side step in 3D, rather than being restricted to a 2D plain and it's OST was wonderful. Was it a great fighter? probably not, but it felt kind of revolutionary, and it was stunning when compared to directly to Virtua Fighter on Saturn.
This collection will be a lag-fest, but I'll probably cave and buy it regardless. lol. And Tekken '1' was neat, because it was the first fighter I played where it made you 'work' to get back up on your feet. yet Tekken 2 felt depressing and soulless. Very robotic and artifical compared to Toshinden before it.
@8bit-Man
Decent cover art, and at least there's no ugly Barcode text banner at the bottom, because than I would just pass on physical like i would with Prime 4 and just go digital.
DK Bananza & Kirby Air Riders I'd say have the best covers, but this falls in 3rd place. If the game turns out good, I'll definitely go physical for this whenever i get around to buying an NS2.
@stephen_stig
The Art direction looks wonderful and all, but I'm tired of these lame a** Overview videos with these cringey narrorators that sound like they're chanting to a school room of toddlers during reading time....,"Zelda learned to create an imatation called an echo....Did you know that she did that boys and girls...Did you know that she can wave her wand?...Yes she can boys and girls" LOL
Ya, I'm just regurgitating the following above from a past Mike Matei video where he was trashing the Echoes of Wisdom unveil trailer and it's god awful narrotor. It's the same exact thing for Yoshi. Just give us 1 or 2 awesome late 80's/early 90's NES/SNES styled flashy inspired creative commercials that get use excited, instead of this generic boring overview/how to play nonsense.
@roy130390
I had Maxim Carnage around the time it came on Genesis in 93, and it was OK. I think the visuals, presentation and flash of it all, aside from Venom & Carnage being all the rage back then is what sold me on it.
Gameplay wise I remember it feeling it felt 'cheap' difficult at times compared to Streets of Rage or Final Fight(etc). I still enjoyed it though! It reaks of charm like so many other titles from the 8-16 bit era. 80's & 90's were the best.
Oh, and X-Men(Genesis 93') was another popular hit on Genny, and it's too bad they couldn't squeeze it in this collection. Kick Silver Surfer to the curb, and swap it in with that I say.
I only want it for X-Men Arcade. Early 90's Chuck E Cheese Nostalgia here I come. ...Well, minus X-Men Arcade's iconic amazing looking massive cabinet, 6 Arcade sticks, 5 other people to play it with, in 2026 rather than 92' when it was cutting edge during a much greater time, while no longer being a youngster AT the Arcade. Oh well, I'll make it 5-10% there.
But ya, it took this long to get the rights to legally sell the emulation? Unless it got released on XBOX Live for 360 years ago just like The Simpsons & TMNT(89). And I'd rather just get Maximum Carnage on Genesis or SNES if i were too. That's the only other title I have nostalgia for, including Genesis X-Men(93) which unfortunately didn't make it in the collection.
Yet if you pre-order for the physical later this month, you probably wont even get it until the end of the year. eek! Can't get on board with that practice. My double dipping Digital & Physical days are over. If they can't release physical day one along side digital than it's a no-go. Bit of a bummer too, because i really like the Cover art.
Was just gonna say. Wild how not even the PS5 Pro could get this up and running at 60. But the biggest missfire is no VR port, which i completely understand at this point since it's extremely hard to even break even with VR sales.
But you know what? The PCVR Mod community(Praydog being the grand daddy) can easily get this running in 3rd person VR with an NS2 Pro or DualSense controller using traditional controls like how you'd play it on a TV, @60fps Except your head is the camera, behind the life sized lead character, IN the game.
If this actually happens for PCVR, i'll gladly buy it on Steam(Finally created a Steam Account, just need a PC now hehe) and use the Steam Frame(Which is releasing hopefully before Q2 this year) and play it like that. It's going to be pure nightmare fuel.
@steely_pete
6-axis is awful for pointer based aiming. Playing House of the Dead 1&2 Remake is impossible with NS1 using either the JCN's or NS1 Pro Controller. Unless you're content with the cross hair drifting every 10-15 seconds, forcing you to press a button to recenter the cross hair. That's the definition of Broken. House of the Dead 2&3 Return on Wii using the Wii Remote and something like the Nyko PerfectShot shell worked perfectly, without a hitch.
6-Axis Gyro constantly gets swept under the rug by a lot of nintendo fans, because they either don't care about motion controls, which is totally fine, or they just don't want any valid criticism or negativity slowing down their dellusional NintenSwitch hype train. What can I say, toxic Positivity is pretty common these days. You'll get shut down with a response that sums up to "I don't care, it's good enough" and blah blah. Brand loyality is pathetic. As if we're all going to receive a badge of honor in the after life for mindlessly defending greedy multi-billion dollar mega corporations.
Anyways, 9-Axis is still not as good as the Wii Remote + Sensor bar, but it's a notable improvement with longer lasting reliability and accuracy, so that's something at least! The Hyperion3 V2's have both 9-Axis Gyro & HD Rumble 2. Using them detached seems like the best alternative to the Wii Remote & nunchuck, on paper. That or the Moba 9-Axis M12-S. Itching to get my hands on both!
@Hwatt
Capcom has been on fire since RE7(PSVR1) imo, and has peaked with RE8 VR, and even RE4R VR, and of course the latest PCVR mod for Requiem which should be finished before Q2 this year. Resident Evil 2 Remake is a 10/10, with high frame rate mode(Which is an unstable 80-120fps on PS5, and a locked 120fps on PS5 Pro), and even RE3Remake is a great time if you can get over the missing content.
As for the Pragmata demo(PS5, that is) it left me feeling mixed. On one hand, the Gyro aiming with both sensitivity dials cranked to the max works fantastic, and i love the entire piggy back riding Android girl that hacks into enemies using that new grid layout mechanic. But unfortunately, weapon firing feels too slow. Wish they'd speed it up!
I can imagine the NS2 version feeling more enjoyable to play thanks to the Asymetrical Stick layout, and I think firing your weapon with Digital back buttons would feel more enoyable for a game like this. But then the visuals, resolution and framerate all takes a hit.
Moba love's making their controller sound like a symphony of mouse clicks. Plus, 6-Axis Gyro? Nah! You just can't beat the NS2 Pro Controller. It's almost perfect for what it is. If it had the ability to switch from Digital Back buttons to Triggers with a mechanical switch, plus adaptive trigger support it would of been a 10 in my eyes, aside from it's bland uninspired appearance that is.
The Joy-Con 2's however need a Pro series. But that's where etiher the Hyperion3 'V2'(Coming out later with HD Rumble 2 and the same 9-axis gyro as the standard version. Plus it's Stick Cardinal locking issue can now be easily fixed in it's app. and then theres the Moba 12S's, which trades HD Rumble 1 for 9-Axis gyro, and vice versa for the 12 HD. And I mean really, How hard is it for a 3rd party to just replicate the NS2 Pro controller, and split it in half for either handheld play or to be used detached in each hand like the Wii Remote and nunchuck? I'm tired of having to deal with lesser quality, or missing features.
Hyperion3 V2 seems to nearly have it all, on paper. But I'm wondering how much latency they introduce and if it's 9-Axis gyro is every bit as accurate and realiable compared to the JCN2's or NS2 Pro controller.
My plan is to just roll with Nintendo, PC+VR(With a 5070 Ti, using botht he Steam Frame & Dream Air SE) and with a splash of PlayStation. yet Sony just isn't hawking enough exclusives for me to even care about and I just don't like their controllers lower/Symetrical Stick layout anymore along with it's trade mark detached alien styled D-pad, which i find gross to the touch.
But PC AAA ports tend to have bugs and other hiccups, that simply don't exist on PS5/PS5 Pro. the games just work. So I don't know. I'm typically open for anything. I really wanted to get the Steam Machine to go along with my Steam Frame for a big power boost, but after hearing that it's weaker than a base PS5 i gradually lost interest, since VR needs all the power it can get. PS5 Pro+ power is what I'm after and I'll only be able to get that with a traditional PC unfortunately.
Curse the double dipping. I'm tempted to get a physical copy of either the NS1 or NS2 version of The Disney Afternoon Collection, but i bought it digitally day one, and the physical isn't dropping until july i think.
If they can't release the physical the same day as digital or even just a week or so later than I'm Out. I feel like a fool double dipping, just for the physical to either rot on a shelf, in a drawer or a tub while the digital version continues to only get played because conveience wins.
If they released Physical copies the same day as the digital release with that Disney Collection, Super Bomberman Collection, Nickalodeon Splat Pack etc I would of skipped digital completely. But this rarely ever happens anymore. For ex, you have to wait until May 29 for your physical copy of The Disney Afternoon Collection to ship. That's at least 4 months after the digital version release. And then you have LRG's that take several months, and even sometimes for pre-orderers to get their plastic and cardboard. I just can't get down with that practice.
@Rhaoulos
Don't forget that the PS5 Pro has an option to run Requiem at 90-120fps too, greater graphics and resolution aside. Still, I'm holding off until the PCVR Mod drops by the end of the year hehe. I'll probably end up playing it with the Steam Frame, maybe the PSVR2 or the Pimax Dream Air SE.
What can I say, after experiencing Village on PSVR2, aside from RE7 VR & RE4R VR, i can't go back to playing RE flat. Although, RE2Remake running at 120fps on PS5 Pro is a 10/10 massterclass nightmare gauntlent of an experience, and i loved RE3R as well regardless of the cut content.
Seriously, RE's been on fire since 7. Capcom can't do no wrong with the series at this point. Code Veronica Remake is supposedly coming next too! Wouldn't be surprised to see it drop in 2027 some time.
@Bass_X0
There's no way in hell this new Skelator played by Jared Leto, solely based on the voice and overal performance(Since Leto is pure CG) will come remotely close to that of Frank langella's Skelator performance in the original Live action 1987 Masters of the Universe. People always rip on that movie, but Skelator was a masterclass evil Shakesperian , it had a great soundtrack and Dolph looked like a god. It's fun camp these days.
I'd say the definitive 3DS is the launch 3DS, just because the image is sharper/crisper and the 3D effect is a lot more impactful and prominent. on the XL and New XL, not so much. I was really disappointed by the 3D effect when comparing Resident Evil Revelations in first person mode, with the 3DS's 3D Slider maxed out on both the XL & Launch model.
The crisper tack sharp image and Stereoscopic 3D were a clear step above and made me say "wow" on the launch 3DS. Where as RE Revelations 3D Effect on the XL & New XL just looked low key and less effective, combined with the slightly softer jagged visuals.
That's what you get when dramatically increasing the screen size with the exact same low resolution that was intended for smaller screens. Also, the launch 3DS gets noticeably brighter since you can unlock a higher brightness setting by plugging it into the wall with it's AC adapter. It makes all the difference, and makes the games look alive. This doesn't work with either the XL or New XL. I'm still itching to try the other regular New 3DS that was initially exclusive to JPN, and then eventually creeped over into NA. Swapable face plates, while retaining other improvements from the New XL, but only slightly increasing the screen size vs the launch model. Seems like a happy medium.
If the New 3DS XL had higher resolution with more power under the hood and clocked every 3DS game to match that resolution I'd be all for it.
@Spectrum123
I need to play it on either a 27" or 32" CRT.
Can't do handhelds anymore unless they have their own set of unique features like with the 3DS's dual screens, 3D effect, Stylus controls, Mic & MR, which you can't get from any modern TV or console and controller. But it's Mickey Mouse capades, so it doesn't really matter either way. lol
Launch Aqua Blue 3DS. That thing looked magestic and magical, with it's shimmering sparkling Aqua blue finish and multi colored triple stacked cake layer design. Plus it has the crispest image clarity and greatest 3D effect. 😉
XL and New XL's 3D effect was far less pronounced, striking and more subdued, aside from slightly softer jaggier visuals. I was really disappointed by both of them. I remember returning them around launch and jumping right back to the original. Although, the regular New 3DS seems like a good middle ground solution since the size of the screens are just a little bit larger than the og's. Still need to try it out!
@Spectrum123
That was another one i was pretty fond over back in like 1990, but it pales in comparison to DuckTales & Chip n' Dale. Either way, I'm sure the actual cart goes for cheap off eBay. What's the point in waiting for an emulation that may never see the light of day when you can drop $15 and get the real thing. Same thing with Castle Of Ilusion, Magical Quest 1&2 etc.
@SplatRay001
if it doesn't support NS1/NS2 Pro controller Gyro, and i mean top shelf gyro that packs enough sensitivity, than i'm out.
Because aiming with a stick in first person feels absolutely medieval in this day and age. Talk about operating a tank nozzle like it's 2005 all over again.
@MarioMachoMan
I just wan't it for X-Men Arcade. Fond memories of playing it at Chuck E Cheese back in the early whirly 90s. I had Maximum Carnage on the Genesis too. I remember the red cartridge and the game itself being ruthlessly cheap in the difficulty department.
Now give me The Simpsons Arcade dangit, and with a splash of Cadillacs & Dinosaurs, and Alien Vs Predator. 😁
Emulation lag, at least one frame/17ms(If you're lucky) or more by default and no official score. Nice! You can jump on eBay and get the original 1995 Rayman PS1 disc for the same price as this collection. No lag, you get the OG music, and you get that legit authentic look by playing it on a CRT with an actual PS1. No contest. 😉
@StorminNorman
It's definitely been a minute. Movies back in the late 80's & 90's didn't look HD in the theatre that's for sure, a step up above VHS, but not even on the level of DVD quality on a CRT, and I think that was a good thing.
That softer lower resolution looking image, and perfect motion clarity of CRT TV, combined with an interlaced image for me personallly just makes movies feel more surreal, other worldy and magical.
Once you apply 1080p and 4K, progressive scan and watch movies that have been filmed in digital that all disapates, or tends to based on my experience. It often looks like you're almost on a movie set, except the the frame rate is clocked at 24fps or sometimes 30fps(80's & 90's Sitcoms) for the better obviously. 48-60fps makes movies look ridiculous and cheap unless it's entirely CG-based, imo.
as for SD video game CRT filters being applied, or not. In the end we have options to get the desired look we want, so nobody is left in the dust. RetroTINK4K BFI & CRT Filters + a 55" QD-OLED is a great modern display set up. When these retro modern stand alone releases or compilations fail with their half baked CRT filters, you can just resort to TINK4K to get the job done.
@Mgalens Astal - Console Archives, needs to happen. Aka one of the two first 32 bit sprite based platformers to ever come to NA, during the launch window of Saturn and then PS1 with Rayman back in 95' They were pretty jaw dropping after beign so accustomed to 16-bits with SNES & Genesis. Topped with CD quality Audio, SFX, Voice overs & FMV cut scenes.
I'd love to see more PS1 & Saturn titles join the party like Jumping Flash!, ESPN Extreme Games, Poy Poy, Bug 1&2, Clockwork Knight etc.
Super Bomberman was frikkin magnificent and magical back in 93 on SNES. Hanging out with friends, and having sleep overs, while dueling it out with it's 4-player mode using the SNES multitap specifically for this game was an absolute blast.
It was a main stay at my best friends house during those times and ranks as one of my personal favourite SNES experiences of all time. I'll never forget it's opening title theme song either. Ahhh, take me back!
But ya, Super Mario Kart still took the lead in terms of multiplayer goodness, followed up with Street Fighter II & then Turbo which made the former straight up obsolote. And now that the Arcade version of Turbo, ala 'Hyper Fighting' exists in the Street Fighter 30th anniversary collection, including Arcade Stadium, there's no reason to go back to that on SNES either.
@Dazman
Digital version is coming out in 4 more days, or people can instead preorder the standard physical copy or Collector's set edition and wait a whopping 5 to 8 months. Lol That's insane. The same exact thing is hapenning with the Disney Afternoon Collection and Super Bomberman Collection. Digital it is!
i cant get down with that practice. If the physical version isn't released the same day as the digital version or maybe even a week later than i just act as if the physical doesn't even exist.
Plus its missing the best entry, Stimpy's Invention for the Genesis. Fortunately the original cartridge is only like $25 on eBay.
@thedicemaster
Interesting. Thanks for the heads up!
But the problem is though, is that most stand alone & retro compilations have poor CRT filters(LRG's Retro releases being high up on the list), so the end result, regardless of a retro pixel art title supporting 4K and then being displayed natively into 4K still won't really matter all that much or be nearly enough for CRT sticklers wanting something authentic and close to the real thing, instead of half baked attemps.
Still, based on what you're saying, no upscaling with 4K support going into 4K plus top shelf CRT options is the best it gets for those that want it.
M2(Sega Ages that is) & Hamster/Arcade Archives, and sometimes Capcom's Arcade Collections are definitely top dog in terms of CRT quality. I always settle for '00' for Arcade Archives, or maybe A1, depending. Havent Tried AA2 or Console Archives just yet. They offer a separate CRT option and allow you to apply that signature curvature CRT look.
@StorminNorman
And for the better, if HDTV's existed back then and they were releasing 8-16 bit and even 32-bit Sprite based titles with raw squared' crispy razor sharp sprites they wouldn't of looked anywhere near as good, imo. Especially NES games.
They wind up loosing that organic, natural and cartoonified look and basically dissolve into looking harsh, soulless and artificial.
@EarthboundBenjy
Really? were you around during the 80's & 90's when we played these games on CRT's? I don't think i would of been anywhere near as impressed or intrigued to play videogames back then if they were presented with razor sharp squared sprites. But that just wasn't possible with eiither RF or composite on an Standard def CRT anyways, thankfully!
They were always designed to look closer to cartoons with CRT technology and devs using that tech to their advantage. These days, most devs completely flub the CRT filters with these compilations. Limited Run Games has the worst. They typically never come close to the real thing.
There are exceptions though, like with M2's Sega Ages releases and Capcoms Arcade Stadium 1&2 etc. They do a really good job with the amount of options they offer to get it looking almost like the real deal.
@Ellie-Moo
Well there ya go. A 65" QD-OLED(Samsungs S90D or last years S90F) are pretty much the best Glossy screen'd TV's on the market, plus PS5 Pro will lock both RE2R & RE3R at 120fps instead of up to 80-120fps on a base PS5, which is still great mind you. Although the resolution will take a slight hit compared to 4K + 60fps mode, but it's worth it for the 50% reduction in motion blur, 60 more fps and snappier more intuitive controls that 120fps provides since it also cuts latency down from 10ms to 5ms.
BTW, RE8(Especially) And RE4R need to be experienced in VR. you're doing yourself a major, as in collosal disservice playing either flat. RE8 for PSVR2 is an experience you will never forget. The full scale/life sized characters, 1:1 motion controls, interactivity, suspense, scares, immersion and wow factor are on a completely different level, topped with it's mind blowing jaw dropping VR cutscenes. The flat screen version is a complete bore by comparison, imo.
RE4R Remake is also a blast in VR, especially the entirity of the Village. on a TV, it just felt like one 'big whatever'. Going through the 'RE' motions if you will. Plus it's stick aiming was overly clunky and stiff which is remedied or saved by VR motion controls. Thankfully RE2R 'flat' is still an incredible 10/10 experience. It's that good! I had a really good time with RE3R too, but like you pointed out it's not as full fledge/complete as the PS1 original due to missing locations(Clock Tower, No giant Worm Boss etc). RE7(PSVR1 or PCVR), RE8 & RE4R for PSVR2, and then RE2R & RE3R for PS5 Pro in 'high frame rate' mode on a 65" QD-OLED is the route I'd roll with.
I always go for the smallest 1:1 original screen size available instead of a giant 4:3 image displayed on my 55" TV, boarder artwork and the CRT filter. As long as it doesn't overly dim the image with those over the top pesky scanlines.
@Samalik Same thing applies to the Super Bomberman Collection & the physical NS2 June release for The Disney Afternoon Collection.
Being able to play 90's sprite based games in 4K(docked) and 1080p handheld doesn't make a lick of sense when these games were intended to look soft and cartoony instead of boasting razor sharp artificial crispy squared sprites. The CRT filter is what's going to truly matter, plus low latency. 4K is useless unless we're talking moden video games.
@jFug
Wouldn't make sense if there was. Unless people want 4K for docked, and 1080p for handheld? Which doesn't make a lick of sense for 90's sprite based graphics which were always designed to be blended into soft cartoony visuals. It's why I don't understand why they're also selling an NS2 version of The Afternoon Collection. If the NS1 was over and wasn't getting any more games, than of course, but as is, I don't get it.
Anyways, I hope they get the CRT filter right. Not replaying this one with raw crisp sprites. Then again, pairing the NS2 with a RetroTINK4K will give you near authentic CRT filters that will do wonders at giving you that mid 90's CRT SD experience. Enthusiasts need only apply, because that scaler is like $1200(Cad).
I just want the emulated PS1 version of Rayman 1. One of my favourite games of all time, and one of the first two 32-bit sprite games ever released, alongside Astal in NA between Saturn & PS1 back in 1995. Neither were quite the revolution like Super Mario World was in 91', but both Astal & Rayman were still pretty jaw dropping nonetheless, backed up with FMV openings and CD quality Audio, SFX and voice acting. Next level stuff for it's time for those coming from Genesis & even SNES.
2026, is off to a great start as far retro compilations go >
Nickalodeon Splat Pack! - (Get it for Ah Real Monsters)
Super Bomberman Collection
Snow Bros. Collection
Jaws: Retro Ediiton
The Disney Afternoon Collection
Rayman 30th Anniversary Collection
With the Ren & Stimpy: Happy Happy Joy Joy slated for this year some time as well! Plus, the Mystical Ninja(Goemon) Collection that's currently exclusive to Japan.
I had Cool Boarders 2 back on PS1 during it's release in the later 90's. Never cared for it too much. I remember the controls and character animations being ridicously stiff and clunky. It's like you were controlling a wooden puppet on a board. It wasn't until 1080 Snowboarding(N64) when I became a fan of VG snowboarding. Felt a lot more organic, smooth, topped with better visuals and the snow effects were just crazy impressive for their time.
I'd revist it if the Analogue 3D or upcoming M64 could bust out an overclock mode that could stick it in 60fps, but that's probably impossible.
As far as 'Console' Archives go, I think I'll pass on Cool Boarders and just go for Ninja Gaiden II: Darksword of Chaos. It's my least favourite in the Gaiden NES trilogy(That clone Item is so annoying and distracting) and it's a little on the easy side compared to the other two, but it's still worth diving into. NG1 is so iconic(That opening cutscene was incredible for it's time) and has the best soundtrack. While III is gruelingly difficult and for the better! The sense of reward and gratifcation after finishing that one was something else in the land of 8-bits! lol
@Bustacap
Ah, completely forget about handheld mode. If anything, the blurryness from 720p being upscaled into 1080p in HH mode might be a good thing if you hate raw crispy raw sprite graphics look like I do.
These games were never intended to look like that, they're supposed to be blended into art thanks to CRT technology and developers using those CRT quirks to their advantage, ultimately to look almost cartoon-like as they did way back when.
@Luffymcduck I think I'll start the celebration buy also buying a physical copy of Rayman 1 for PS1 off eBay. No emulation latency, legit authentic CRT look on a CRT display(Using composite cabales) with perfect CRT motion clarity, just like how it all was back in 95.
@Bustacap Why would you need an NS2 version for old PS1 & GameBoy color games? 4K support(Docked) won't do 90's 32-bit(And below) pixel art any favours. 1080p with quality CRT filters options to nail that Standard def composite CRT look options should get the job done.
NS2 Physical media just sucks. Typically ruined by a Switch 1/2 Multi-cross play text banner or Game Key Card & Barcode at the bottom which destroys the cover art. DK Bananza & Kirby Air Riders are the exception I'd say. They look really nice.
And I wonder if MGS4 Can run at 60fps on NS2 docked. It maxed out the PS3 and supposedly capped at an inconsistent 30, but the NS2 is over a generation more poweferul. Like a PS4 Pro+(Docked) Thanks to a handful new tech including AI upscaling etc.
@Astal
I remember my dad buying me Astal, which launched around 20 days earlier than Rayman for PS1, around the time it came out in 95', and it was a total visual spectical. It may not technically be the greatest platformer purely based on game play mechanics(etc) & platforming but the art style, SFX, Voice Overs and OST were just sooo incredibly good that they made up for any other little short coming.
Great opening FMV too, and probably has my favourite NA box art for any Saturn title. My best friend at the time, was a Ninten-Diehard. When i brought my Saturn over to his place back in 95', he couldn't stand that it was boasting twice the power of his SNES.
He was impressed by Astal, but did everything he could to ignore it and not acknowledge it. He was such a Sega hater. lol If i brought over a 'Nintendo' Saturn he would of 100% embraced it.
Rayman on PS1 was amazing during it's launch in 95', which released I think around the same time as Astal(Another 32 bit stunner) on Saturn. For the peeps coming from SNES & Genesis, Rayman was their first forayee into 32-bit SideScroller Sprites/graphics, and it was glorious.
Punishingly difficult once you make it midway, but i still feel like it's easily the most charming, best looking and sounding Rayman to date. But ya, if you want the real Rayman deal, get the actual disc off ebay for $20, a PS1, composite cables and hook it up to a 27" Sony WEGA CRT and you're good instead of ugly raw sprites or a half baked weak sauce CRT Filter.
No latency, perfect motion clarity and it looks how it's actually supposed to look. I'll still be getting the collection. It's always fun to go in both directions for authenticity or an 'in the now' modern way to play.
@Tasuki
Jaws will be a day one digital for me. Would be nice though if ModRetro did their own FPGA NES console, so we could play real cartridges of games that mostly likely will never see the light of day with Console emulation, like Gremlins 2, Batman, Friday the 13nth and more. They'd knock it out of the park compared to AVS and even Nt Mini.
I need proper CRT filters(Bineary/softness plus a hint of faint scanlines) which I'm hoping their latest M64 will offer too. Yet as of now, the only way to get that soft Bineary filter retro look on a modern display based on what's currently available with FPGA NES, new, would be an AVS hooked up to a RetroTINK4K to gain access to the filters via HDMI. and Then having the RT4K's Hdmi out paired with your Modern TV.
Still, the AVS isn't top loading, there's no cartridge eject button, it hugs the hell out of the carts with an uuber tight grip, and there's no analogue port for Composite or Component to connect to a CRT. Would be nice, if it's actually even possible, to be able to power on/off the console with a button combination too!
Comments 162
Re: Rayman: 30th Anniversary Edition Gets First Update Mid-April, Improves Rewind & Saves
@Banjo-
Because they're not M2.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@JaxonH
Can't play FPS's with a Stick anymore. I've felt this way since the later 2000's, after experiencing Prime 3 on Wii. Religious experience as I've said numerous times that rivaled the initial OMFG moment of experiencing Mario 64 back in 96.
Give me that 9-Axis gyro inside the NS2 Pro controller with quality sensitivity slider settings so i can dial it in to my liking.
And Mouse controls aren't really my jam unless they're used outside the FP genre, utlized in weirder more odd ball ways just like in Mario Paint or the more current robust and varied stuff you can do with Single/Dual HD Rumble 2-Gyro mouse controls on NS2.
Anyways, hopefully they patch StarTroopers with quality Gyro, otherwise i won't be biting. DOOM 64, Killing Time Ressurrected and Duke Nukem are still in desperate need for a Gyro Patch. They include it, but you can't get enough sensitivity out of the settings to get them feeling every bit as good as they can in titles like Power Slave, DOOM + DOOM II, Quake 1&2, just to name a few. The former 3 wind up with looser less responsive Gyro aiming even after maxing out the sensitivity. Makes it near impossible to fully enjoy them knowing what could be.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@-wc-
My goal is to eventually play a PCVR mod for Killing Time Remastered using the upcoming Steam Frame. That would be taking the Boomer(ew! I said it again) shooter genre to whole new heights, even though i appreciate what NightDive and whomever else have and continue to do with these recent and prior optimized Console ports with Gyro Aiming, WideScreen, HD Rumble(etc).
There's also a retro styled shooter called Compound for Quest 3, PSVR2 & PCVR and it's easily thee' most fun I've had with anything within the genre in years. Although the recent update for Doom + Doom II on NS1 is a good time, as long as you're using fine tuned Gyro/Yawn aiming controls, imo. Another VR retro shooter I'm really looking forward to is Wrath: Aeon of Ruin VR, which takes a bit of a cue from the Quake series.
Also, 15 years from now, the new generation will sweep in and label the genre as Rotter' Shotters'
WRATH: Aeon of Ruin VR >
https://www.youtube.com/watch?v=czytcVoNMhU
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@the9000
I looked it up and it says it supports Gyro Aiming. Unless Google AI flubbed that up. If it doesn't have Gyro, than I'm out.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@-wc-
The term boomer shooter should just be renamed to Gen X/Edler millenial shooters. lol Or just NewWave Retro Shooters.
Most boomers in the early to mid 90s were smoking cig's in their living room listening to Engelbert Humperdinck. Then again, boomers were the ones also creating these games!
Killing Time Ressurected here i come!...After I wrap up the 3rd season of the mega smash hit TV series Monsters.
Re: Resident Evil Requiem Reaches Another Impressive Sales Milestone
The 180d VR gameplay footage on Quest 3's YouTube VR App for Requiem VR(Praydog's PCVR Mod) is insane. I SuperSampled 8k per eye into the Q3's 2K-whatever per eye and i couldn't believe how clear and sharp it looked. There's no way I'm playing this flat. Even though it was just a 180d VR video, it still gives you kind of an idea of how it's going to play out in VR.
Totally next level in terms of clarity compared to RE Village on PSVR2. Now i just need to buy Requiem on Steam, get a 5070, or 5070 Ti, and hold off until the PCVR Mod is finally finished, which shouldn't be too long!
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@BleakStuff
Is it comparable to the quality of 9-Axis Gyro like with the NS2 Pro Controller? Based on what's currently available, for me personally, nothing tops motion based aiming in VR with Quest 3 & PSVR2. it's on a compeltely different level than what you get with consoles. Go figure, since you're in a VR world with three dimensional 1:1 motion controls. In the end it just isn't a fair comparison.
But for TV play, for those looking to get close and mimick the Wii remote/plus's pointer based aiming, it seems like the upcoming Mobapad 12S or maybe the Hyperion3 detached right joy-con is the best thing we've got, if their 9-Axis Gyro can match the reliabity and accuracy of the official Joy-Con 2's.
I'll have to look into that Ally you mentioned. To be able to force 9-Axis Custom Gyro aiming into any first or 3rd person based title for ex that doesn't officially include Gyro seems to good to pass up.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@DennyCrane
No Gyro, no buyo. And it has to be quality Gyro with high sensitivity, like in some of Night Dives shooters, like Power Slave being one of the greatest examples. I'm allergic to first person stick aiming, have been since the the mid 2000's. It's like operating some jerky tank nozzle. Where as quality gyro(Now with 9-Axis, which I haven't tried out yet) feels smooth and seemless, as if there's a 3D mouse implanted in a NS2 Pro Controller.
Anyways, seems like Starship Troopers as a brand in the video game la la landscape, has redeemed itself with this one after the mediocre decent at best Quest 3 VR game. Could of been so much more, but the budget, talent at play and graphical restraints of Q3 really hold it all back.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@the_beaver
Should be renamed to Gen X/Elder Mellennial shooter. lol
Over 95% of boomers weren't playing First person shooters back in the early 90's, or any video games for that matter. lol
Some were making them, and some were smoking ciggerettes in their living rooms listerning to Ingle Engelburt Humperdink.
Second hand boomer smoke always equals a good time.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
@Tasuki
Didn't they release X-Men Arcade on XBOX Live for 360 years ago, including TMNT(89), and The Simpsons Arcade game for a limited time?
Then Arcade 1UP released their own X-Men Arcade machine, and now we've got Marvel Maximum Collection, which for me is the most practical and ideal way to play since it's on Switch 1&2.
I just wish LRG could magically release the physical version the same day as the digital. That 90's-esque X-Men cover art is too good to pass up, but i will be because I'm not waiting centuries for my preorder to arrive in the mail. I have an inkling that the people who are preordering wont get their copy until Q4.
Re: 3D Fighting Series 'Battle Arena Toshinden' Is Getting Revived For Modern Platforms
@MSaturn
I remember getting Saturn around the same day it launched in NA back in 1995. The original Saturn version of Virtua Fighter blew me away, even after coming from the seperior Arcade game.
But When Battle Arena Toshinden dropped in 95' on PS1 during it's launch 3-44-something months later, which i also got 1-2 days after it came out, I was floored even further. PS1 had the clear advantage in 3D polygon power. PS1 games typcically had a more vibrant cleaner presentation and greater 3D graphics, something about the brighter grey up beat aesthetic of PS1 and it's greater more unique 1995 stickless PS1 controller(Plus Awesome debut of the memory card), 1995 Box design Art work, combined with the neon splat styled Memory Card UI layout and iconic PS1 theme/opening just landed much harder than the Saturn launch.
It almost felt like a Nintendo console in ways, but more so it's own thing. it's when 'PlayStation' felt magical. At least during 95 & 96. People were like, what's a PlayStation. Sony's making a video game console. WTF is this?
Looking back, Battle Arena was more about experiencing one of the first 3D console fighters ever released, with it's fantastic presentation(Loved it's opening), use of SFX, being able to side step in 3D, rather than being restricted to a 2D plain and it's OST was wonderful. Was it a great fighter? probably not, but it felt kind of revolutionary, and it was stunning when compared to directly to Virtua Fighter on Saturn.
This collection will be a lag-fest, but I'll probably cave and buy it regardless. lol. And Tekken '1' was neat, because it was the first fighter I played where it made you 'work' to get back up on your feet. yet Tekken 2 felt depressing and soulless. Very robotic and artifical compared to Toshinden before it.
Re: Yoshi And The Mysterious Book's Switch 2 Box Art Is Suitably Adorable
@8bit-Man
Decent cover art, and at least there's no ugly Barcode text banner at the bottom, because than I would just pass on physical like i would with Prime 4 and just go digital.
DK Bananza & Kirby Air Riders I'd say have the best covers, but this falls in 3rd place. If the game turns out good, I'll definitely go physical for this whenever i get around to buying an NS2.
Re: Yoshi And The Mysterious Book's Switch 2 Box Art Is Suitably Adorable
@stephen_stig
The Art direction looks wonderful and all, but I'm tired of these lame a** Overview videos with these cringey narrorators that sound like they're chanting to a school room of toddlers during reading time....,"Zelda learned to create an imatation called an echo....Did you know that she did that boys and girls...Did you know that she can wave her wand?...Yes she can boys and girls" LOL
Ya, I'm just regurgitating the following above from a past Mike Matei video where he was trashing the Echoes of Wisdom unveil trailer and it's god awful narrotor. It's the same exact thing for Yoshi. Just give us 1 or 2 awesome late 80's/early 90's NES/SNES styled flashy inspired creative commercials that get use excited, instead of this generic boring overview/how to play nonsense.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
@roy130390
I had Maxim Carnage around the time it came on Genesis in 93, and it was OK. I think the visuals, presentation and flash of it all, aside from Venom & Carnage being all the rage back then is what sold me on it.
Gameplay wise I remember it feeling it felt 'cheap' difficult at times compared to Streets of Rage or Final Fight(etc). I still enjoyed it though! It reaks of charm like so many other titles from the 8-16 bit era. 80's & 90's were the best.
Oh, and X-Men(Genesis 93') was another popular hit on Genny, and it's too bad they couldn't squeeze it in this collection. Kick Silver Surfer to the curb, and swap it in with that I say.
Re: Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
I only want it for X-Men Arcade. Early 90's Chuck E Cheese Nostalgia here I come. ...Well, minus X-Men Arcade's iconic amazing looking massive cabinet, 6 Arcade sticks, 5 other people to play it with, in 2026 rather than 92' when it was cutting edge during a much greater time, while no longer being a youngster AT the Arcade. Oh well, I'll make it 5-10% there.
But ya, it took this long to get the rights to legally sell the emulation? Unless it got released on XBOX Live for 360 years ago just like The Simpsons & TMNT(89). And I'd rather just get Maximum Carnage on Genesis or SNES if i were too. That's the only other title I have nostalgia for, including Genesis X-Men(93) which unfortunately didn't make it in the collection.
Yet if you pre-order for the physical later this month, you probably wont even get it until the end of the year. eek! Can't get on board with that practice. My double dipping Digital & Physical days are over. If they can't release physical day one along side digital than it's a no-go. Bit of a bummer too, because i really like the Cover art.
Re: Review: Fatal Frame II: Crimson Butterfly Remake (Switch 2) - Great Atmosphere But Never Quite Comes Into Focus
@ShonenJump121
Was just gonna say. Wild how not even the PS5 Pro could get this up and running at 60. But the biggest missfire is no VR port, which i completely understand at this point since it's extremely hard to even break even with VR sales.
But you know what? The PCVR Mod community(Praydog being the grand daddy) can easily get this running in 3rd person VR with an NS2 Pro or DualSense controller using traditional controls like how you'd play it on a TV, @60fps Except your head is the camera, behind the life sized lead character, IN the game.
If this actually happens for PCVR, i'll gladly buy it on Steam(Finally created a Steam Account, just need a PC now hehe) and use the Steam Frame(Which is releasing hopefully before Q2 this year) and play it like that. It's going to be pure nightmare fuel.
Re: Review: Mobapad Chitu2 HD Controller For Switch 1 & 2 - Almost Beats Nintendo At Its Own Game
@steely_pete
6-axis is awful for pointer based aiming. Playing House of the Dead 1&2 Remake is impossible with NS1 using either the JCN's or NS1 Pro Controller. Unless you're content with the cross hair drifting every 10-15 seconds, forcing you to press a button to recenter the cross hair. That's the definition of Broken. House of the Dead 2&3 Return on Wii using the Wii Remote and something like the Nyko PerfectShot shell worked perfectly, without a hitch.
6-Axis Gyro constantly gets swept under the rug by a lot of nintendo fans, because they either don't care about motion controls, which is totally fine, or they just don't want any valid criticism or negativity slowing down their dellusional NintenSwitch hype train. What can I say, toxic Positivity is pretty common these days. You'll get shut down with a response that sums up to "I don't care, it's good enough" and blah blah. Brand loyality is pathetic. As if we're all going to receive a badge of honor in the after life for mindlessly defending greedy multi-billion dollar mega corporations.
Anyways, 9-Axis is still not as good as the Wii Remote + Sensor bar, but it's a notable improvement with longer lasting reliability and accuracy, so that's something at least! The Hyperion3 V2's have both 9-Axis Gyro & HD Rumble 2. Using them detached seems like the best alternative to the Wii Remote & nunchuck, on paper. That or the Moba 9-Axis M12-S. Itching to get my hands on both!
Re: Capcom's New Game Pragmata Is Now Releasing A Little Earlier Than Expected
@Hwatt
Capcom has been on fire since RE7(PSVR1) imo, and has peaked with RE8 VR, and even RE4R VR, and of course the latest PCVR mod for Requiem which should be finished before Q2 this year. Resident Evil 2 Remake is a 10/10, with high frame rate mode(Which is an unstable 80-120fps on PS5, and a locked 120fps on PS5 Pro), and even RE3Remake is a great time if you can get over the missing content.
As for the Pragmata demo(PS5, that is) it left me feeling mixed. On one hand, the Gyro aiming with both sensitivity dials cranked to the max works fantastic, and i love the entire piggy back riding Android girl that hacks into enemies using that new grid layout mechanic. But unfortunately, weapon firing feels too slow. Wish they'd speed it up!
I can imagine the NS2 version feeling more enjoyable to play thanks to the Asymetrical Stick layout, and I think firing your weapon with Digital back buttons would feel more enoyable for a game like this. But then the visuals, resolution and framerate all takes a hit.
Re: Review: Mobapad Chitu2 HD Controller For Switch 1 & 2 - Almost Beats Nintendo At Its Own Game
Moba love's making their controller sound like a symphony of mouse clicks. Plus, 6-Axis Gyro? Nah! You just can't beat the NS2 Pro Controller. It's almost perfect for what it is. If it had the ability to switch from Digital Back buttons to Triggers with a mechanical switch, plus adaptive trigger support it would of been a 10 in my eyes, aside from it's bland uninspired appearance that is.
The Joy-Con 2's however need a Pro series. But that's where etiher the Hyperion3 'V2'(Coming out later with HD Rumble 2 and the same 9-axis gyro as the standard version. Plus it's Stick Cardinal locking issue can now be easily fixed in it's app. and then theres the Moba 12S's, which trades HD Rumble 1 for 9-Axis gyro, and vice versa for the 12 HD. And I mean really, How hard is it for a 3rd party to just replicate the NS2 Pro controller, and split it in half for either handheld play or to be used detached in each hand like the Wii Remote and nunchuck? I'm tired of having to deal with lesser quality, or missing features.
Hyperion3 V2 seems to nearly have it all, on paper. But I'm wondering how much latency they introduce and if it's 9-Axis gyro is every bit as accurate and realiable compared to the JCN2's or NS2 Pro controller.
Re: Xbox Announces Next Generation Console, Will Play "Xbox And PC Games"
My plan is to just roll with Nintendo, PC+VR(With a 5070 Ti, using botht he Steam Frame & Dream Air SE) and with a splash of PlayStation. yet Sony just isn't hawking enough exclusives for me to even care about and I just don't like their controllers lower/Symetrical Stick layout anymore along with it's trade mark detached alien styled D-pad, which i find gross to the touch.
But PC AAA ports tend to have bugs and other hiccups, that simply don't exist on PS5/PS5 Pro. the games just work. So I don't know. I'm typically open for anything. I really wanted to get the Steam Machine to go along with my Steam Frame for a big power boost, but after hearing that it's weaker than a base PS5 i gradually lost interest, since VR needs all the power it can get. PS5 Pro+ power is what I'm after and I'll only be able to get that with a traditional PC unfortunately.
Re: He-Man's Arcade-Style Retro Brawler Locks In A Release Date For Switch
@WhiteTrashGuy
Curse the double dipping. I'm tempted to get a physical copy of either the NS1 or NS2 version of The Disney Afternoon Collection, but i bought it digitally day one, and the physical isn't dropping until july i think.
If they can't release the physical the same day as digital or even just a week or so later than I'm Out. I feel like a fool double dipping, just for the physical to either rot on a shelf, in a drawer or a tub while the digital version continues to only get played because conveience wins.
If they released Physical copies the same day as the digital release with that Disney Collection, Super Bomberman Collection, Nickalodeon Splat Pack etc I would of skipped digital completely. But this rarely ever happens anymore. For ex, you have to wait until May 29 for your physical copy of The Disney Afternoon Collection to ship. That's at least 4 months after the digital version release. And then you have LRG's that take several months, and even sometimes for pre-orderers to get their plastic and cardboard. I just can't get down with that practice.
Re: Video: Resident Evil Requiem Side-By-Side Comparison (Switch 2 & PS5 Pro)
@Rhaoulos
Don't forget that the PS5 Pro has an option to run Requiem at 90-120fps too, greater graphics and resolution aside. Still, I'm holding off until the PCVR Mod drops by the end of the year hehe. I'll probably end up playing it with the Steam Frame, maybe the PSVR2 or the Pimax Dream Air SE.
What can I say, after experiencing Village on PSVR2, aside from RE7 VR & RE4R VR, i can't go back to playing RE flat. Although, RE2Remake running at 120fps on PS5 Pro is a 10/10 massterclass nightmare gauntlent of an experience, and i loved RE3R as well regardless of the cut content.
Seriously, RE's been on fire since 7. Capcom can't do no wrong with the series at this point. Code Veronica Remake is supposedly coming next too! Wouldn't be surprised to see it drop in 2027 some time.
Re: He-Man's Arcade-Style Retro Brawler Locks In A Release Date For Switch
@Bass_X0
There's no way in hell this new Skelator played by Jared Leto, solely based on the voice and overal performance(Since Leto is pure CG) will come remotely close to that of Frank langella's Skelator performance in the original Live action 1987 Masters of the Universe. People always rip on that movie, but Skelator was a masterclass evil Shakesperian , it had a great soundtrack and Dolph looked like a god. It's fun camp these days.
Re: Poll: What's Your Favourite 3DS Model?
@Krlozgod
I'd say the definitive 3DS is the launch 3DS, just because the image is sharper/crisper and the 3D effect is a lot more impactful and prominent. on the XL and New XL, not so much. I was really disappointed by the 3D effect when comparing Resident Evil Revelations in first person mode, with the 3DS's 3D Slider maxed out on both the XL & Launch model.
The crisper tack sharp image and Stereoscopic 3D were a clear step above and made me say "wow" on the launch 3DS. Where as RE Revelations 3D Effect on the XL & New XL just looked low key and less effective, combined with the slightly softer jagged visuals.
That's what you get when dramatically increasing the screen size with the exact same low resolution that was intended for smaller screens. Also, the launch 3DS gets noticeably brighter since you can unlock a higher brightness setting by plugging it into the wall with it's AC adapter. It makes all the difference, and makes the games look alive. This doesn't work with either the XL or New XL. I'm still itching to try the other regular New 3DS that was initially exclusive to JPN, and then eventually creeped over into NA. Swapable face plates, while retaining other improvements from the New XL, but only slightly increasing the screen size vs the launch model. Seems like a happy medium.
If the New 3DS XL had higher resolution with more power under the hood and clocked every 3DS game to match that resolution I'd be all for it.
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
@Spectrum123
I need to play it on either a 27" or 32" CRT.
Can't do handhelds anymore unless they have their own set of unique features like with the 3DS's dual screens, 3D effect, Stylus controls, Mic & MR, which you can't get from any modern TV or console and controller. But it's Mickey Mouse capades, so it doesn't really matter either way. lol
Re: Poll: What's Your Favourite 3DS Model?
Launch Aqua Blue 3DS. That thing looked magestic and magical, with it's shimmering sparkling Aqua blue finish and multi colored triple stacked cake layer design. Plus it has the crispest image clarity and greatest 3D effect. 😉
XL and New XL's 3D effect was far less pronounced, striking and more subdued, aside from slightly softer jaggier visuals. I was really disappointed by both of them. I remember returning them around launch and jumping right back to the original. Although, the regular New 3DS seems like a good middle ground solution since the size of the screens are just a little bit larger than the og's. Still need to try it out!
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
@Spectrum123
That was another one i was pretty fond over back in like 1990, but it pales in comparison to DuckTales & Chip n' Dale. Either way, I'm sure the actual cart goes for cheap off eBay. What's the point in waiting for an emulation that may never see the light of day when you can drop $15 and get the real thing. Same thing with Castle Of Ilusion, Magical Quest 1&2 etc.
Re: Switch 2 Noir-Fueled Detective FPS 'Mouse: P.I. For Hire' Has Been Slightly Delayed
@SplatRay001
if it doesn't support NS1/NS2 Pro controller Gyro, and i mean top shelf gyro that packs enough sensitivity, than i'm out.
Because aiming with a stick in first person feels absolutely medieval in this day and age. Talk about operating a tank nozzle like it's 2005 all over again.
Re: Marvel Maximum Collection Revives Six Classic Superhero Titles On Switch
@MarioMachoMan
I just wan't it for X-Men Arcade. Fond memories of playing it at Chuck E Cheese back in the early whirly 90s. I had Maximum Carnage on the Genesis too. I remember the red cartridge and the game itself being ruthlessly cheap in the difficulty department.
Now give me The Simpsons Arcade dangit, and with a splash of Cadillacs & Dinosaurs, and Alien Vs Predator. 😁
Re: Mini Review: Rayman: 30th Anniversary Edition (Switch) - Nicely Orchestrated But Misses A Key Note
@The_Nintendo_Expat
Emulation lag, at least one frame/17ms(If you're lucky) or more by default and no official score. Nice! You can jump on eBay and get the original 1995 Rayman PS1 disc for the same price as this collection. No lag, you get the OG music, and you get that legit authentic look by playing it on a CRT with an actual PS1. No contest. 😉
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@StorminNorman
It's definitely been a minute. Movies back in the late 80's & 90's didn't look HD in the theatre that's for sure, a step up above VHS, but not even on the level of DVD quality on a CRT, and I think that was a good thing.
That softer lower resolution looking image, and perfect motion clarity of CRT TV, combined with an interlaced image for me personallly just makes movies feel more surreal, other worldy and magical.
Once you apply 1080p and 4K, progressive scan and watch movies that have been filmed in digital that all disapates, or tends to based on my experience. It often looks like you're almost on a movie set, except the the frame rate is clocked at 24fps or sometimes 30fps(80's & 90's Sitcoms) for the better obviously. 48-60fps makes movies look ridiculous and cheap unless it's entirely CG-based, imo.
as for SD video game CRT filters being applied, or not. In the end we have options to get the desired look we want, so nobody is left in the dust. RetroTINK4K BFI & CRT Filters + a 55" QD-OLED is a great modern display set up. When these retro modern stand alone releases or compilations fail with their half baked CRT filters, you can just resort to TINK4K to get the job done.
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
@Mgalens
Astal - Console Archives, needs to happen. Aka one of the two first 32 bit sprite based platformers to ever come to NA, during the launch window of Saturn and then PS1 with Rayman back in 95' They were pretty jaw dropping after beign so accustomed to 16-bits with SNES & Genesis. Topped with CD quality Audio, SFX, Voice overs & FMV cut scenes.
I'd love to see more PS1 & Saturn titles join the party like Jumping Flash!, ESPN Extreme Games, Poy Poy, Bug 1&2, Clockwork Knight etc.
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
Super Bomberman was frikkin magnificent and magical back in 93 on SNES. Hanging out with friends, and having sleep overs, while dueling it out with it's 4-player mode using the SNES multitap specifically for this game was an absolute blast.
It was a main stay at my best friends house during those times and ranks as one of my personal favourite SNES experiences of all time. I'll never forget it's opening title theme song either. Ahhh, take me back!
But ya, Super Mario Kart still took the lead in terms of multiplayer goodness, followed up with Street Fighter II & then Turbo which made the former straight up obsolote. And now that the Arcade version of Turbo, ala 'Hyper Fighting' exists in the Street Fighter 30th anniversary collection, including Arcade Stadium, there's no reason to go back to that on SNES either.
Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run
@Dazman
Digital version is coming out in 4 more days, or people can instead preorder the standard physical copy or Collector's set edition and wait a whopping 5 to 8 months. Lol That's insane. The same exact thing is hapenning with the Disney Afternoon Collection and Super Bomberman Collection. Digital it is!
i cant get down with that practice. If the physical version isn't released the same day as the digital version or maybe even a week later than i just act as if the physical doesn't even exist.
Plus its missing the best entry, Stimpy's Invention for the Genesis. Fortunately the original cartridge is only like $25 on eBay.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@thedicemaster
Interesting. Thanks for the heads up!
But the problem is though, is that most stand alone & retro compilations have poor CRT filters(LRG's Retro releases being high up on the list), so the end result, regardless of a retro pixel art title supporting 4K and then being displayed natively into 4K still won't really matter all that much or be nearly enough for CRT sticklers wanting something authentic and close to the real thing, instead of half baked attemps.
Still, based on what you're saying, no upscaling with 4K support going into 4K plus top shelf CRT options is the best it gets for those that want it.
M2(Sega Ages that is) & Hamster/Arcade Archives, and sometimes Capcom's Arcade Collections are definitely top dog in terms of CRT quality. I always settle for '00' for Arcade Archives, or maybe A1, depending. Havent Tried AA2 or Console Archives just yet. They offer a separate CRT option and allow you to apply that signature curvature CRT look.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@StorminNorman
And for the better, if HDTV's existed back then and they were releasing 8-16 bit and even 32-bit Sprite based titles with raw squared' crispy razor sharp sprites they wouldn't of looked anywhere near as good, imo. Especially NES games.
They wind up loosing that organic, natural and cartoonified look and basically dissolve into looking harsh, soulless and artificial.
https://www.youtube.com/shorts/Bhn7ni4ibGE?feature=share
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@EarthboundBenjy
Really? were you around during the 80's & 90's when we played these games on CRT's? I don't think i would of been anywhere near as impressed or intrigued to play videogames back then if they were presented with razor sharp squared sprites. But that just wasn't possible with eiither RF or composite on an Standard def CRT anyways, thankfully!
They were always designed to look closer to cartoons with CRT technology and devs using that tech to their advantage. These days, most devs completely flub the CRT filters with these compilations. Limited Run Games has the worst. They typically never come close to the real thing.
There are exceptions though, like with M2's Sega Ages releases and Capcoms Arcade Stadium 1&2 etc. They do a really good job with the amount of options they offer to get it looking almost like the real deal.
Re: Video: Pragmata Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)
@Ellie-Moo
Well there ya go. A 65" QD-OLED(Samsungs S90D or last years S90F) are pretty much the best Glossy screen'd TV's on the market, plus PS5 Pro will lock both RE2R & RE3R at 120fps instead of up to 80-120fps on a base PS5, which is still great mind you. Although the resolution will take a slight hit compared to 4K + 60fps mode, but it's worth it for the 50% reduction in motion blur, 60 more fps and snappier more intuitive controls that 120fps provides since it also cuts latency down from 10ms to 5ms.
BTW, RE8(Especially) And RE4R need to be experienced in VR. you're doing yourself a major, as in collosal disservice playing either flat. RE8 for PSVR2 is an experience you will never forget. The full scale/life sized characters, 1:1 motion controls, interactivity, suspense, scares, immersion and wow factor are on a completely different level, topped with it's mind blowing jaw dropping VR cutscenes. The flat screen version is a complete bore by comparison, imo.
RE4R Remake is also a blast in VR, especially the entirity of the Village. on a TV, it just felt like one 'big whatever'. Going through the 'RE' motions if you will. Plus it's stick aiming was overly clunky and stiff which is remedied or saved by VR motion controls. Thankfully RE2R 'flat' is still an incredible 10/10 experience. It's that good! I had a really good time with RE3R too, but like you pointed out it's not as full fledge/complete as the PS1 original due to missing locations(Clock Tower, No giant Worm Boss etc). RE7(PSVR1 or PCVR), RE8 & RE4R for PSVR2, and then RE2R & RE3R for PS5 Pro in 'high frame rate' mode on a 65" QD-OLED is the route I'd roll with.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@EarthboundBenjy
How's Rayman PS1's CRT filter?
I always go for the smallest 1:1 original screen size available instead of a giant 4:3 image displayed on my 55" TV, boarder artwork and the CRT filter. As long as it doesn't overly dim the image with those over the top pesky scanlines.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@Samalik
Same thing applies to the Super Bomberman Collection & the physical NS2 June release for The Disney Afternoon Collection.
Being able to play 90's sprite based games in 4K(docked) and 1080p handheld doesn't make a lick of sense when these games were intended to look soft and cartoony instead of boasting razor sharp artificial crispy squared sprites. The CRT filter is what's going to truly matter, plus low latency. 4K is useless unless we're talking moden video games.
Re: Rayman: 30th Anniversary Edition Is Getting A Physical Switch Release
@jFug
Wouldn't make sense if there was. Unless people want 4K for docked, and 1080p for handheld? Which doesn't make a lick of sense for 90's sprite based graphics which were always designed to be blended into soft cartoony visuals. It's why I don't understand why they're also selling an NS2 version of The Afternoon Collection. If the NS1 was over and wasn't getting any more games, than of course, but as is, I don't get it.
Anyways, I hope they get the CRT filter right. Not replaying this one with raw crisp sprites. Then again, pairing the NS2 with a RetroTINK4K will give you near authentic CRT filters that will do wonders at giving you that mid 90's CRT SD experience. Enthusiasts need only apply, because that scaler is like $1200(Cad).
I just want the emulated PS1 version of Rayman 1. One of my favourite games of all time, and one of the first two 32-bit sprite games ever released, alongside Astal in NA between Saturn & PS1 back in 1995. Neither were quite the revolution like Super Mario World was in 91', but both Astal & Rayman were still pretty jaw dropping nonetheless, backed up with FMV openings and CD quality Audio, SFX and voice acting. Next level stuff for it's time for those coming from Genesis & even SNES.
2026, is off to a great start as far retro compilations go >
With the Ren & Stimpy: Happy Happy Joy Joy slated for this year some time as well! Plus, the Mystical Ninja(Goemon) Collection that's currently exclusive to Japan.
Re: Mini Review: Console Archives Cool Boarders (Switch 2) - Not Up There With 1080, But Still Pretty Rad
I had Cool Boarders 2 back on PS1 during it's release in the later 90's. Never cared for it too much. I remember the controls and character animations being ridicously stiff and clunky. It's like you were controlling a wooden puppet on a board. It wasn't until 1080 Snowboarding(N64) when I became a fan of VG snowboarding. Felt a lot more organic, smooth, topped with better visuals and the snow effects were just crazy impressive for their time.
I'd revist it if the Analogue 3D or upcoming M64 could bust out an overclock mode that could stick it in 60fps, but that's probably impossible.
As far as 'Console' Archives go, I think I'll pass on Cool Boarders and just go for Ninja Gaiden II: Darksword of Chaos. It's my least favourite in the Gaiden NES trilogy(That clone Item is so annoying and distracting) and it's a little on the easy side compared to the other two, but it's still worth diving into. NG1 is so iconic(That opening cutscene was incredible for it's time) and has the best soundtrack. While III is gruelingly difficult and for the better! The sense of reward and gratifcation after finishing that one was something else in the land of 8-bits! lol
Re: Round Up: The Previews Are In For Virtual Boy - Nintendo Classics
@Runex2121
The S3D effect was cool, but Tennis shines with multi-player, instead of facing off against a computer.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Bustacap
Ah, completely forget about handheld mode. If anything, the blurryness from 720p being upscaled into 1080p in HH mode might be a good thing if you hate raw crispy raw sprite graphics look like I do.
These games were never intended to look like that, they're supposed to be blended into art thanks to CRT technology and developers using those CRT quirks to their advantage, ultimately to look almost cartoon-like as they did way back when.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Luffymcduck
I think I'll start the celebration buy also buying a physical copy of Rayman 1 for PS1 off eBay. No emulation latency, legit authentic CRT look on a CRT display(Using composite cabales) with perfect CRT motion clarity, just like how it all was back in 95.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Bustacap
Why would you need an NS2 version for old PS1 & GameBoy color games? 4K support(Docked) won't do 90's 32-bit(And below) pixel art any favours. 1080p with quality CRT filters options to nail that Standard def composite CRT look options should get the job done.
Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed
NS2 Physical media just sucks. Typically ruined by a Switch 1/2 Multi-cross play text banner or Game Key Card & Barcode at the bottom which destroys the cover art. DK Bananza & Kirby Air Riders are the exception I'd say. They look really nice.
And I wonder if MGS4 Can run at 60fps on NS2 docked. It maxed out the PS3 and supposedly capped at an inconsistent 30, but the NS2 is over a generation more poweferul. Like a PS4 Pro+(Docked) Thanks to a handful new tech including AI upscaling etc.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Astal
I remember my dad buying me Astal, which launched around 20 days earlier than Rayman for PS1, around the time it came out in 95', and it was a total visual spectical. It may not technically be the greatest platformer purely based on game play mechanics(etc) & platforming but the art style, SFX, Voice Overs and OST were just sooo incredibly good that they made up for any other little short coming.
Great opening FMV too, and probably has my favourite NA box art for any Saturn title. My best friend at the time, was a Ninten-Diehard. When i brought my Saturn over to his place back in 95', he couldn't stand that it was boasting twice the power of his SNES.
He was impressed by Astal, but did everything he could to ignore it and not acknowledge it. He was such a Sega hater. lol If i brought over a 'Nintendo' Saturn he would of 100% embraced it.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
Rayman on PS1 was amazing during it's launch in 95', which released I think around the same time as Astal(Another 32 bit stunner) on Saturn. For the peeps coming from SNES & Genesis, Rayman was their first forayee into 32-bit SideScroller Sprites/graphics, and it was glorious.
Punishingly difficult once you make it midway, but i still feel like it's easily the most charming, best looking and sounding Rayman to date. But ya, if you want the real Rayman deal, get the actual disc off ebay for $20, a PS1, composite cables and hook it up to a 27" Sony WEGA CRT and you're good instead of ugly raw sprites or a half baked weak sauce CRT Filter.
No latency, perfect motion clarity and it looks how it's actually supposed to look. I'll still be getting the collection. It's always fun to go in both directions for authenticity or an 'in the now' modern way to play.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@Tasuki
Jaws will be a day one digital for me. Would be nice though if ModRetro did their own FPGA NES console, so we could play real cartridges of games that mostly likely will never see the light of day with Console emulation, like Gremlins 2, Batman, Friday the 13nth and more. They'd knock it out of the park compared to AVS and even Nt Mini.
I need proper CRT filters(Bineary/softness plus a hint of faint scanlines) which I'm hoping their latest M64 will offer too. Yet as of now, the only way to get that soft Bineary filter retro look on a modern display based on what's currently available with FPGA NES, new, would be an AVS hooked up to a RetroTINK4K to gain access to the filters via HDMI. and Then having the RT4K's Hdmi out paired with your Modern TV.
Still, the AVS isn't top loading, there's no cartridge eject button, it hugs the hell out of the carts with an uuber tight grip, and there's no analogue port for Composite or Component to connect to a CRT. Would be nice, if it's actually even possible, to be able to power on/off the console with a button combination too!