@jfp Dread was lovely! I think it fixed a lot of things the older Metroids had going against them. To be frank, like both you and Lilligant suggest, I could go in with an open mind and give Metroid 4 a go. I do get caught up in cynicism sometimes. But yeah, there's just so many games and so little time. And my priorities do lie with less controversial titles.
@Lilligant562 My bad! I didn't know the game was actually out yet. I haven't followed it much, but granted, I thought you outright couldn't have played it yet. I'm not sure which of my quotes you just took, though. I guess it's a "professional debater" thing to make these up on the spot.
Look, you're completely misreading them. I said I have a backlog of hundreds of games, among them many that do many things better than Metroid. I'd almost think you do this on purpose. You even put quotation marks around made-up sentences. Do you attach that much value to being right?
I could press that ignore button but frankly, it's just so weird how out of touch someone can get. As someone who got a Bachelor of Science in Psychology, it's just too interesting to ignore. It's probably stupid of me but it's just a great way to pass the time between work sessions. And this one is complete with fake "I find this so funny" admission, too. It's exactly what someone would say if they got wayy too wound-up.
@jfp Metroid never really fully lifted off, in my eyes. I did some marathon run of all these games and while most of them are great, it's kind of a "more than the sum of its parts" story. The original game took on a dark tone that never came back after Metroid 2. Even Super deviated from something much more engrossing in terms of heavy atmosphere.
Prime 4 has me skeptical based on the review I read and my personal preference not aligning with what this game is going for. The old Metroid had issues, but I haven't seen anything mention that Prime 4 took steps to fix these.
@Lilligant562 You don't need to say anything about me anyway. You could simply bring some arguments as to why Prime Beyond is so much better than 2 and 3 based on you not having played it. Instead you try to distract with increasingly nonsensical idiocy. You say I name call, yet I haven't done that at all.
And again you bring up some thing about superior games. I haven't played Prime Beyond, so I cannot judge it. What I said is I'd rather play something great instead of something just because there's been a drought in a series. I cannot speak for Prime 4 itself. It just seems to take some bad steps that many people have already named.
Meanwhile you call me a coward (name calling) and tell me off for doing that exact thing. You throw these sad personal attacks without ever digging into the subject at hand. I can't say what you mean to do with that. It just makes you look like someone who can't debate at all. And that's exactly what my first comment to you was all about. Your statements are weak and everything you've been saying has made the initial comment seem all the more apt.
Games I likely prefer to this new game I haven't even played: probably hundreds. Thief 2? Am I brave now?
@Lilligant562 How does this weird psychoanalysis of me being on an internet page make your logic less fallible? It's your faulty logic (and how it reflects a wider group mentality) I commented on. What's the reason for your tangent on "game superiority"?
Your corny armchair psychoanalysis just makes it all look embarrassing.
@Yoshi3 I don't need to be a "Metroid fan" anyway. I can enjoy a series without that label. Besides, there's hundreds of games I still got to play, among them games that do what made Metroid good but way better. No need for a mediocre Metroid game when I can play a great game instead.
@Lilligant562 You're just as bad as these guys? You're already analyzing a game to the point of concluding it "blows Prime 2 and 3 out of the water", while you haven't even come close to touching it, let alone playing.
Your write an entire opinion piece on the antithesis of Metroid, but you're still first in line. People like you are exactly why these games get made like this.
@nhSnork What's even remotely "convenient" about leaving out ZX or Advent (great games by the way)? They are often lumped together with Zero. Should I just name everything good they ever made?
Also, I hope you see the huge aesthetic difference between the box art you posted and what the company is currently making.
@basednrd Could you name some examples? I haven't really seen any of that. I don't know how you could berate games like Tunic, Elden Ring or Outer Wilds for focusing on artistic vision.
I hope this game will really bring back what made old 3D platformers so great: unique objectives which were enjoyable to the point of making players want to see it all.
Odyssey had a fun main game, but the actual collecting felt more akin to a Ubisoft open world. Trying to 100% it felt more like I was playing for the reward, rather than having fun with unique places to explore/platforming challenges to overcome.
The element of surprise was lacking, which demolishes intrinsic motivation. Platforming relegated to specific "doors" instead of being part of an organic whole made traversal rather plain as well.
I'm excited to see how this will fix Odyssey's issues.
@IronMan30 You don't interact with films the same way you interact with sculptures. Different types of art require different ways of interaction. Not sure what you're trying to say.
"alignment with the user" isn't set in stone, however, and that's exactly where art shows its potential. Games should be treated more like art because it makes games a lot more impactful. It can get "users" engaged with something new, something different, something thoughtful and exciting. It can shift their alignment.
@JohnnyMind it's a lot more like the older MVs, in which the focus was on exploration and a somewhat more punishing save system. I don't really get why they all had to become either Dark Souls or Mario (and I enjoy both). It never sat well with me.
It's somewhat hilarious how Metroidvania people have been filtered out of their own genre due to so many entries having absolutely no focus on exploration anymore.
"Demanding exploration" was what these games were all about.
It's as if the BotW/TotK style will never be as timeless, since most people here already want the next Zelda to be something different. The old formula didn't get so many detractors after two entries. Guess people still value quality over quantity.
@World No problem! It's been ages since your comment, but I only just saw this. I did want to add that I do partly agree with you on the value of tropes. Way too many people criticize tropes, copies, or clones. I think these things also cause creative spurs. There's been so many Doom "clones", and while some weren't good, others were. And these inspired entirely different games, like System Shock. Without Doom, there wouldn't be BioShock, Dishonored etc.
@Truegamer79 I prefer older versions, for all sorts of different reasons. I think this starts to matter more for new players the farther you go into the series. For example, Final Fantasy VI was so hellbent on creating a perfect presentation, it's just hard to remaster/remake.
With FF4, they somehow chose to double Exp. rates, which is really strange to apply to the second easiest game in the series. For FF1, they chose to go with the GBA version's difficulty, rather than the original (the GBA difficulty is based upon the PS1 version's Easy Mode, which pretty much removes any challenge from the game). I care about this, because challenge is about the only thing FF1 really has going for it. Without it, it's rather simplistic.
FF3 is the only one for which I prefer the remaster, simply because it never got a proper 2D remake after the NES version, which I consider too old for my tastes (the three NES games are all a bit buggy, lack run options, stuff like that).
I like the uniqueness of each entry, and that's gone with the remasters since the menu's, sounds and some graphical assets (boss death animations) are all unified. Whether you actually care about all this, is up to you of course. Thanks to a lot of fixes, the remasters don't necessarily feel "bad" (though I remember choppy framerated on PC, but I played these when they had just released). Also, on PC you get mods. FF1 has mods that restore the original difficulty, for example.
@MirrorFate2 because having to go into a menu to reapply the effect in every single room isn't exactly fun. I forgot whether this was an issue in the original version. I think it was.
These will never be the optimal versions, because of the homogenization of sounds/menu's/effects removing unique identities, strange balance changes and assets being combined haphazardly. Yet I'm glad they at least put effort into maintaining and updating these remasters.
@LastFootnote DKC2 is anything but cheap, and neither are the newer entries. Barely ever do I come across a game in which every death feels completely traceable to its source; DKC2 is one of them.
@World It's a perspective that results in something unique. You cannot entirely avoid tropes, so taking such a thing up as a challenge just leads to a creative spurt. If he didn't know he was at least following some tropes, he'd not be making this.
@-wc- I feel almost the same way. Many "Metroidvanias" have gone into a direction I don't particularly enjoy. Though I like platformers, I never played these games for the platforming. I liked the mystery, the survival aspects, and the unguided exploration. Ori 2 removes any strategic tension because the start of every room is a checkpoint. Blasphemous 1 and 2 remove the element of surprise because of its Zelda-like "go to the temples to get the things" structure.
The only modern MVs that I really enjoyed have been Bloodstained, Metroid Dread and Hollow Knight.
The menuing in TotK was one of the many issues that made me appreciate it way less than BotW. How can you fall so low, going from games that were so much fun because they at least had some solid menus.
@B3RTAY Because more Metroid is a big win. My favorite Metroid game is a ROM hack, and I've played every single official entry save for Other M and that Metroid 2 remake.
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Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@jfp Dread was lovely! I think it fixed a lot of things the older Metroids had going against them. To be frank, like both you and Lilligant suggest, I could go in with an open mind and give Metroid 4 a go. I do get caught up in cynicism sometimes. But yeah, there's just so many games and so little time. And my priorities do lie with less controversial titles.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 My bad! I didn't know the game was actually out yet. I haven't followed it much, but granted, I thought you outright couldn't have played it yet. I'm not sure which of my quotes you just took, though. I guess it's a "professional debater" thing to make these up on the spot.
Look, you're completely misreading them. I said I have a backlog of hundreds of games, among them many that do many things better than Metroid. I'd almost think you do this on purpose. You even put quotation marks around made-up sentences. Do you attach that much value to being right?
I could press that ignore button but frankly, it's just so weird how out of touch someone can get. As someone who got a Bachelor of Science in Psychology, it's just too interesting to ignore. It's probably stupid of me but it's just a great way to pass the time between work sessions. And this one is complete with fake "I find this so funny" admission, too. It's exactly what someone would say if they got wayy too wound-up.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@jfp Metroid never really fully lifted off, in my eyes. I did some marathon run of all these games and while most of them are great, it's kind of a "more than the sum of its parts" story. The original game took on a dark tone that never came back after Metroid 2. Even Super deviated from something much more engrossing in terms of heavy atmosphere.
Prime 4 has me skeptical based on the review I read and my personal preference not aligning with what this game is going for. The old Metroid had issues, but I haven't seen anything mention that Prime 4 took steps to fix these.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 You don't need to say anything about me anyway. You could simply bring some arguments as to why Prime Beyond is so much better than 2 and 3 based on you not having played it. Instead you try to distract with increasingly nonsensical idiocy. You say I name call, yet I haven't done that at all.
And again you bring up some thing about superior games. I haven't played Prime Beyond, so I cannot judge it. What I said is I'd rather play something great instead of something just because there's been a drought in a series. I cannot speak for Prime 4 itself. It just seems to take some bad steps that many people have already named.
Meanwhile you call me a coward (name calling) and tell me off for doing that exact thing. You throw these sad personal attacks without ever digging into the subject at hand. I can't say what you mean to do with that. It just makes you look like someone who can't debate at all. And that's exactly what my first comment to you was all about. Your statements are weak and everything you've been saying has made the initial comment seem all the more apt.
Games I likely prefer to this new game I haven't even played: probably hundreds. Thief 2? Am I brave now?
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 How does this weird psychoanalysis of me being on an internet page make your logic less fallible? It's your faulty logic (and how it reflects a wider group mentality) I commented on. What's the reason for your tangent on "game superiority"?
Your corny armchair psychoanalysis just makes it all look embarrassing.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 You've made more dumb statements on YouTube? I don't recognize you.
Anyway, taking the worst of modern gaming doesn't make Prime 4 its shining beacon 😅
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Yoshi3 I don't need to be a "Metroid fan" anyway. I can enjoy a series without that label. Besides, there's hundreds of games I still got to play, among them games that do what made Metroid good but way better. No need for a mediocre Metroid game when I can play a great game instead.
Re: Inti Creates Unveils New "Paper Craft" 2D Action Game For Switch 2, Out October
@nhSnork Of course.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@HalBailman The VGC review popped up first for me and its points stuck out. Seems I'm wholeheartedly continuing to forget this game exists.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Lilligant562 You're just as bad as these guys? You're already analyzing a game to the point of concluding it "blows Prime 2 and 3 out of the water", while you haven't even come close to touching it, let alone playing.
Don't kid yourself, Mr. Debater.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Yoshi3 My God...
Your write an entire opinion piece on the antithesis of Metroid, but you're still first in line. People like you are exactly why these games get made like this.
Re: PokéPark Kanto Includes A Major Area Those With Limited Mobility Can't Access
@JohnnyMind I'm not entirely sure which part of the world you're from, but on this planet, forests are accessible to people in wheelchairs....
Last time I checked, that is.
Re: Inti Creates Unveils New "Paper Craft" 2D Action Game For Switch 2, Out October
@nhSnork What's even remotely "convenient" about leaving out ZX or Advent (great games by the way)? They are often lumped together with Zero. Should I just name everything good they ever made?
Also, I hope you see the huge aesthetic difference between the box art you posted and what the company is currently making.
Re: Opinion: Can We Stop Comparing Donkey Kong Bananza's Tactile Thrills To Odyssey Now?
@wollywoo Comparison is great for bringing perspective in your head. Keep on comparing, it's lots of fun and no sourpuss can tell you otherwise.
Re: Opinion: Can We Stop Comparing Donkey Kong Bananza's Tactile Thrills To Odyssey Now?
@B3RTAY That sounds awesome, the Rare N64 titles remain all-time greats. I'm really excited to pick up Bananza.
Re: Opinion: Can We Stop Comparing Donkey Kong Bananza's Tactile Thrills To Odyssey Now?
Yeah, can we forget Odyssey already?
Re: The First Review For Donkey Kong Bananza Is In
@ZeldaEnthusiast1711 I sure hope it's better than Odyssey.
That's gotta be a baseline for 3D platformers.
Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake
Not having to deal with this stuff feels like a blessing.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@basednrd Could you name some examples? I haven't really seen any of that. I don't know how you could berate games like Tunic, Elden Ring or Outer Wilds for focusing on artistic vision.
Re: DK Bananza Devs "Needed To Know More About Donkey Kong," So They Went To Miyamoto
I hope this game will really bring back what made old 3D platformers so great: unique objectives which were enjoyable to the point of making players want to see it all.
Odyssey had a fun main game, but the actual collecting felt more akin to a Ubisoft open world. Trying to 100% it felt more like I was playing for the reward, rather than having fun with unique places to explore/platforming challenges to overcome.
The element of surprise was lacking, which demolishes intrinsic motivation. Platforming relegated to specific "doors" instead of being part of an organic whole made traversal rather plain as well.
I'm excited to see how this will fix Odyssey's issues.
Re: Inti Creates Unveils New "Paper Craft" 2D Action Game For Switch 2, Out October
@NinjaSyao Funny, since Muramasa looks like a cheap Kongregate flash game.
At least Inti hasn't forgotten the appeal of good 2D graphics.
Re: Inti Creates Unveils New "Paper Craft" 2D Action Game For Switch 2, Out October
I remember when these people made legends like Mega Man Zero, Azure Striker Gunvolt and Blaster Master Zero.
They've fully embraced this embarrassing "cute anime girl saves the world" thing at this point. Such a shame.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@IronMan30 You don't interact with films the same way you interact with sculptures. Different types of art require different ways of interaction. Not sure what you're trying to say.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
"alignment with the user" isn't set in stone, however, and that's exactly where art shows its potential. Games should be treated more like art because it makes games a lot more impactful. It can get "users" engaged with something new, something different, something thoughtful and exciting. It can shift their alignment.
Re: Review: Chronicles Of The Wolf (Switch) - A Spot-On Castlevania Tribute That May Test Your Patience
@Coalescence Outside of the intro, much of it is very lonely actually.
Re: Review: Chronicles Of The Wolf (Switch) - A Spot-On Castlevania Tribute That May Test Your Patience
@JohnnyMind it's a lot more like the older MVs, in which the focus was on exploration and a somewhat more punishing save system. I don't really get why they all had to become either Dark Souls or Mario (and I enjoy both). It never sat well with me.
Re: Review: Chronicles Of The Wolf (Switch) - A Spot-On Castlevania Tribute That May Test Your Patience
It's somewhat hilarious how Metroidvania people have been filtered out of their own genre due to so many entries having absolutely no focus on exploration anymore.
"Demanding exploration" was what these games were all about.
Re: Random: If We Could Get A Zelda: Wind Waker Sequel Like This, We'd Be Ecstatic
It's as if the BotW/TotK style will never be as timeless, since most people here already want the next Zelda to be something different. The old formula didn't get so many detractors after two entries. Guess people still value quality over quantity.
Re: Best Xenoblade Chronicles Games Of All Time
The best Xenoblade is 3, but 1 is more highly ranked??
Re: Feature: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of Animal Well
@World No problem! It's been ages since your comment, but I only just saw this. I did want to add that I do partly agree with you on the value of tropes. Way too many people criticize tropes, copies, or clones. I think these things also cause creative spurs. There's been so many Doom "clones", and while some weren't good, others were. And these inspired entirely different games, like System Shock. Without Doom, there wouldn't be BioShock, Dishonored etc.
Re: Final Fantasy Pixel Remasters Land New Update As Series Passes 200 Million Sales
@Truegamer79 I prefer older versions, for all sorts of different reasons. I think this starts to matter more for new players the farther you go into the series. For example, Final Fantasy VI was so hellbent on creating a perfect presentation, it's just hard to remaster/remake.
With FF4, they somehow chose to double Exp. rates, which is really strange to apply to the second easiest game in the series. For FF1, they chose to go with the GBA version's difficulty, rather than the original (the GBA difficulty is based upon the PS1 version's Easy Mode, which pretty much removes any challenge from the game). I care about this, because challenge is about the only thing FF1 really has going for it. Without it, it's rather simplistic.
FF3 is the only one for which I prefer the remaster, simply because it never got a proper 2D remake after the NES version, which I consider too old for my tastes (the three NES games are all a bit buggy, lack run options, stuff like that).
I like the uniqueness of each entry, and that's gone with the remasters since the menu's, sounds and some graphical assets (boss death animations) are all unified. Whether you actually care about all this, is up to you of course. Thanks to a lot of fixes, the remasters don't necessarily feel "bad" (though I remember choppy framerated on PC, but I played these when they had just released). Also, on PC you get mods. FF1 has mods that restore the original difficulty, for example.
Hope this helps!
Re: Final Fantasy Pixel Remasters Land New Update As Series Passes 200 Million Sales
@MirrorFate2 because having to go into a menu to reapply the effect in every single room isn't exactly fun. I forgot whether this was an issue in the original version. I think it was.
Re: Final Fantasy Pixel Remasters Land New Update As Series Passes 200 Million Sales
These will never be the optimal versions, because of the homogenization of sounds/menu's/effects removing unique identities, strange balance changes and assets being combined haphazardly. Yet I'm glad they at least put effort into maintaining and updating these remasters.
Re: Bananas Donkey Kong Country Returns HD Platforming Problem Is Ruining The Co-Op Fun
This is an issue with so many co-op platformers, like 3D World and Rayman Legends. It's really dumb.
Re: Poll: What Do You Think Of Donkey Kong's Redesign In Mario Kart 9?
He looks unfitting when shown alongside the rest. He's dead-eyed like some 80s old tech character.
Re: Round Up: The Reviews Are In For Donkey Kong Country Returns HD
@LastFootnote DKC2 is anything but cheap, and neither are the newer entries. Barely ever do I come across a game in which every death feels completely traceable to its source; DKC2 is one of them.
Re: 161 Games You Should Pick Up In Nintendo's 'Hits For The Holidays' eShop Sale (North America)
Cool, I'll be buying a lot of these for my Steam Deck!
Re: Random: Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement
@JimmyFleck Yeah, we should be glad Nintendo took matters closer to their own hands with Other M.
Re: Feature: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of GOTY Contender Animal Well
@World It's a perspective that results in something unique. You cannot entirely avoid tropes, so taking such a thing up as a challenge just leads to a creative spurt. If he didn't know he was at least following some tropes, he'd not be making this.
Re: Feature: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of GOTY Contender Animal Well
@Clammy Maybe it simply looks good?
Re: Feature: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of GOTY Contender Animal Well
@Dragonslacker1 I mean, many easter eggs in many games are that way.
Re: Feature: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of GOTY Contender Animal Well
@-wc- I feel almost the same way. Many "Metroidvanias" have gone into a direction I don't particularly enjoy. Though I like platformers, I never played these games for the platforming. I liked the mystery, the survival aspects, and the unguided exploration. Ori 2 removes any strategic tension because the start of every room is a checkpoint. Blasphemous 1 and 2 remove the element of surprise because of its Zelda-like "go to the temples to get the things" structure.
The only modern MVs that I really enjoyed have been Bloodstained, Metroid Dread and Hollow Knight.
Re: Palworld Dev May Have Found An Unexpected Ally In Nintendo's Lawsuit: An Old GTA 5 Mod
@Dee123 Rip-off games formed entire genres of games. It's just the course of nature. Nintendo can't do anything.
Re: Palworld Dev May Have Found An Unexpected Ally In Nintendo's Lawsuit: An Old GTA 5 Mod
@Athropos Yeah, Pokémon basically copied from DQ mechanics, so that wouldn't really hold, right?
Re: Rayman Creator Michel Ancel Confirms Involvement With New Ubisoft Project
Very excited to see what will happen with this! Rayman 2, as well as Origins and Legends, were amazing games.
Re: Review: Sky Oceans: Wings For Hire (Switch) - A Pale Imitation Of The JRPG Classics That Inspired It
@Kazman2007 Skies of Arcadia still exists. How can you miss out on it?
Re: Opinion: I Didn't Realise How Much I'd Missed 'Traditional' Zelda Dungeons
@BlublacMH For some people, they're the reason they're even playing these games.
Re: Talking Point: How Would You Fix Zelda: Echoes Of Wisdom's Most Frustrating Feature?
The menuing in TotK was one of the many issues that made me appreciate it way less than BotW. How can you fall so low, going from games that were so much fun because they at least had some solid menus.
Re: Blasphemous 2 Expansion 'Mea Culpa' Detailed Ahead Of October Release
@DripDropCop146 I'd say it doesn't warrant such a term, because most Metroidvanias are pretty close to Zeldalikes anyway, especially nowadays.
Re: Metroid 64 Fan Game Blends Prime Mechanics With Other M
@B3RTAY Because more Metroid is a big win. My favorite Metroid game is a ROM hack, and I've played every single official entry save for Other M and that Metroid 2 remake.