Team Cherry has done absolutely nothing wrong with the development of Silksong regarding the announcement and promotion of it (they announced it because it was an extension of a Kickstarter stretch goal people would've ragged on them if they just shut up about it for a few years til it was closer to release, they've occasionally peeked out to ensure the doomsayers and the conspiracy theorists that it is in fact still in active development but otherwise not attempted to stoke the fires of hype). it's that fans, never learning their lesson, have overhyped it beyond reason.
Hollow Knight was and is amazing, and Silksong probably will be too, but expectations are such that it could be the best game ever made and the cottage industry of cynicism peddlers would still be marking it as a massive disappointment. instead of just being patient, letting Team Cherry do their business and maybe focusing on any of the multitudinous new releases that deserve some love, and letting it be a nice surprise when Silksong gets a firm release date or shadowdrops, gamers have nonsensically pulled a Cyberjunk 2077 or No Man's Sky on themselves. utter derangement.
having a side project is good. they know their bandwidth and whether their side project is aiding or distracting from the development of their main project better than internet weirdos still yet to chill out and give Team Cherry some breathing room.
@YoshiF2 open worlds are not a genre, they are a game structure. referring to open world (or roguelite, for that matter) as a subgenre is akin to calling linear, PVP, or arcade games "subgenres". genres encompass mechanics, and while structure can inform mechanics from a developer's end, open world is not a genre or subgenre in itself, but a qualifier for any subgenres (much as player perspectives would be).
that in mind, I think that having games which tackle open worlds in different ways is far more what that structure needs now. I'd much rather a dress-up game in the strata (assuming it is well-designed, naturally) than yet another third-person shooter with audio logs. variety being the spice of life, and all that, and open worlds do need spice now with the totalizing Ubification of many AAA offerings.
wow, this comments section is insufferable. "mAyBe YoU sHoUldN't Be ReViEwInG tHiS" is virtually always a snobbish stance outside of conflicts in interest. do y'all literally just want reviewers who regurgitate the stance you want to hear, or do you want a variety of honest opinions?
a game which is getting a lot of 7/10's everywhere else getting a 5/10 is not unusual, especially considering that there are different ways of quantifying a rating.
played A Building Full of Cats and GOODBYE WORLD on Steam, can attest that they are both quite good. the former's sequel (A Castle Full of Cats) is even better with an interesting lick of Metroidvania structuring to its hidden object gameplay, but the first one still has some adorable drawings, tricky hiding spots, good vibes, and subtle humor which made it well worth the $3.
GOODBYE WORLD has some incredibly adorable pixel artistry, terrific music, intriguing writing, and a solid game-in-a game called Blocks—and the narrative is hilariously subversive. it does dip its toes into some tougher subject matters which may not make it an easy playthrough for everyone—without spoiling it, though, I will say its an easier pill to swallow than one might think. still, worth looking up content warnings if you are particularly sensitive to certain topics, or if you just want to evade them in their entirety.
I am most interested in the random third party games or retro ports/revivals for games currently unavailable outside of paying through the nose on eBay or emulation. No One Lives Forever is an amazing pick that I second.
only first party I would absolutely LOVE to see would be a totally new entry into the Pokémon spinoff subseries like Ranger or Mystery Dungeon. not necessarily a remake or port (though that would be welcome for those which've been similarly unavailable for some time). I doubt any such news at this time (not while S/V is so soon), but hopefully Arceus showed that there is room enough for both the mainline games and the spinoffs.
Wind Waker is my favorite Zelda I have played, so I'd also be happy to see that one make the jump, even if I wasn't playing it anytime soon.
@Rika_Yoshitake 1) they didn't say that they don't know it will be able to run on Switch or not, they just left the door open in the event that this game wouldn't be able to. which is a sensible thing, cuz that is possible (if not likely implausible).
2) game's at least 2+ years out. it's entirely possible that it doesn't work out on the Switch for any number of reasons.
@Bunkerneath RITE IS not frustrating at all. I've played it a ton, and the fact that every level fits onto a single screen, the backgrounds are grids (so you always know exactly how far you can jump), and that you are never placed in immediate danger (so you can always plan your route even before the clock starts) makes it an actually very zenlike experience.
@HolyGeez03 this is why you shouldn't judge games based on the trailer alone. RITE in practice does not play much like Celeste at all. no air dashes, or anything. it's a very pure precision platformer all about mastering its platforming. anyone who has played both of these games will either tell you that "RITE is a copycat of Celeste" is a silly thing to say or just flatout objectively false. they are two pixel precision platformers with tranquil soundtracks, that's the only overlap.
never played these growing up and only knew of them prior to these remasters cuz of Slopes Game Room's full history video. but it has always struck me as looking rad--I understand that the industry used to be flooded with these sorts of colorful mascot platformers, and to an extent I wish modern genre entries had more relevance outside of Nintendo again. for one, there aren't as many ways to over-monetize these kinds of games. secondarily, variety is the spice of life but the general tone with AAA's can be an absolute dirge. I enjoy Dad of Boy and will probably enjoy Returnal, etc. when they too escape the PS landscape. but gd if the AAA industry will only allow super-serious-for-realz drudgery outside of Nintendo and Fortnite. we need more lighthearted, vibrant games, like Mario, MediEvil, Crash, Sly, Croc--hell, give me Blinx or (for example of a more recent failed revival) Knack again if you have to. cuz rn, you can only really get those sorts of things from indies otherwise. (and yeah, obviously Minecraft and LBP/Sackboy would count too, but they are a tad more modern as series.)
Klonoa, on the contrary, is clearly brimming with life. I want games like these to be a big deal again without qualifications. I know Bandai Namco wanna do more with Klonoa if it does well, so fingers crossed.
I honestly hope it's something entirely new, despite loving StS like everyone else. I just prefer devs trying new things, though I wouldn't be surprised if they do an StS2 before expanding their repertoire.
gonna be honest and say that some of the vitriol here is incredibly uncalled for. trying to salvage this stinker is such a thankless job and I hope for the best with it. they seem to really be giving it their all for a remake few will still care about 2 years later.
I think a lot of folks here are ignoring the fact that, for a debut project, it can be best to hew closer to established game tropes. that's so that you can cut your teeth on things and not overextend yourself.
a good throwback is always welcome. I do think we just need to make it official and come up with a new term for ARPG's of this strata. "Zelda-style" is a useless descriptor for a subgenre that can go in an invariable number of ways.
people will call games "ripoffs" cuz it's fun to do. I think as long as you aren't dishonest, have some unique elements (with the regards to story, puzzles, dungeon design, etc.), it's fine. people forget that games like Minecraft began life as a clone (Minecraft was pretty blatantly inspired by Infiniminer from Zachtronics, and Mojang were upfront about that). that's how art works. to paraphrase a quote: amateurs are inspired, the best artists steal*.
the fairy tale that Nintendo would or could sue a random indie studio of 2 is not borne out in reality. there are many games in this vein. people just writing fanfic about their favorite corporations being able to terrorize random people who've done nothing wrong, that's kinda sad.
*difference being like Andy Warhol not even crediting the artists he basically copied on a 1:1 basis.
it's very interesting to see how Capcom used to almost be public enemy number one back in the 360/PS3/Wii era (they were one of the first to include on-disk DLC in SF4, RE5&6 got them tons of flak, the Dragon's Dogma controversies, the blowback to the DmC reboot most ridiculously in hindsight, etc.), but have now basically become the only AAA studio that doesn't have terrifically hilarious or awful stumbles on the reg. RE7 is the most obvious turning point, but basically everything new they've done with their "tentpoles" has been a return to form after the last MVC. the few nominal firestorms I have seen ("waaaahh, Exoprimal isn't a new Dino Crisis, how 'tone-deaf' of Capcom!!1!") have been more embarrassing on the part of the people knocking Capcom than on Capcom itself, imo. I'm just glad personally that they are the one AAA publisher that can reliably turn out genuinely interesting new installments of their biggest games, invest in new and interesting IP, AND not have routine issues regarding reprehensible business practices.
@Scapetti you do realize that Nightdive's ports are basically a whole new game's worth of work, right? makes perfect sense to charge the price of a new indie game for these remasters.
also, Nintendo's ports of old games are usually just glorified ROM's. whereas Nightdive develop the ports to add new features, provide options for whether to have as close to the original experience as possible or to have something more modern (ex. fog and save states in Turok). not only do they develop these features and their remaster engine, they also y'know, have to bargain for the licenses in the first place, which is a lengthy, expensive process when you're digging up the cult games Nightdive typically do. also, you're just blatantly ignoring how Nightdive are not Nintendo and don't have a suite of titles to justify setting up a discrete subscription model for their remasters like Nintendo or Xbox have. ridiculous comparison. what Nightdive charge for their remasters is actually really industry standard, looking at all of the recent ports of the older Final Fantasy titles from Square Enix.
@CarlosM87 "Amazing would be if any game, at all, from the last 2 years, wasn't delayed. This is a new trend where no matter how long the game as been in production, it still needs 'improvements'."
wow, it's almost like the past two years have been a pandemic so games are inevitably pushed back as things come up unexpectedly. it's comments like this one that make me wonder why I bother with a lot of online games discussion, seeing as some of us evidently do not live in the same reality where it makes entire sense for things to come up unexpectedly in the year 2022.
also, how are delays a "trend"? delays have always been a pretty common thing because it is very difficult to tell when a massive project will be completed. you're right that virtually every game gets delayed now, but the fact of the matter is that announcing a release date months in advance (which at this point is necessary these days to not launch something that is DOA, unless you go to absurd lengths to cultivate a fanbase like New Blood has done with "we'll announce a release date when we know it's ready") is inevitably going to lead to delays. these release date announcements far in advance by their nature are assuming that nothing in their plans goes awry.
at the end of the day, no one actually gives a toss if games get delayed, not really. there are always dozens of new games dropping every week, and plenty of evergreen roguelites, arcade-y titles, & "live service" games that can hold our attention (not to mention the cavalcade of non-games, from comics, to films and prestige shows, to albums, to novels, etc.). which is why I find whining over delays to be universally and fundamentally disingenuous--you don't need this game to come out anytime in the next few months, nor do I, let alone any game. even if every single game got delayed until nothing new came out for the rest of 2022 (which obviously is not going to happen), there would be literally thousands of games with merit readily available that not a single person in this comments section would have touched. so yeah, developers and publishers can delay games for essentially any reason and it is nigh objectively immaterial to every single gamer.
honestly, I get that this is tongue in cheek, yet I don't understand the desire to try convincing people to buy stuff from your favored games company.
maybe that's just me--as someone who grew up on the PS2, then the DS and 360, then PC and XB1, soon a Deck, and eventually planning to finally get a Switch (Deck first tho since I already have a massive PC library and then I won't have to rebuy Dead Cells and Hades for my inevitable roguelite fix) and PS5 over the next year for their exclusives--but I do not care for "loyalty" with platform holders. some of my favorite games ever remain Pokémon Diamond and Ratchet & Clank: Deadlocked, as they were formative to my development as an adolescent gamer, but I will stan neither company. they can just give me the goods and our financial relationship ends there.
@Dirty0814 people in the comments who can't be bothered to Google stop being stunlocked by a prolific PC-to-Switch porting company having no problem porting a bunch of small games challenge.
@Kilroy in other words, you'd prefer if musuo games weren't musuo games, which is an incredibly unrealistic thing to ask. musuo games are all about hacking through vast armies, they're not about "realism".
if they're going to have a performance mode, cutting down on how many enemies you're facing is exactly the last big thing that you excise.
who cares if the game has or hasn't aged well? this would be a major win for games preservation. I want people 20+ years from now to be able to play such foundational games in as close to their original form as possible without having to pay exorbitant costs for ancient hardware that is more likely to have busted by then. hell, I want to try this game.
sometimes, there is value in playing old, "obsolete" games to see their historical relevance. I played QUAKE 1 for the first time earlier this year as a fan of more modern "boomer shooters" like DUSK or Prodeus, and while that game still holds up so well, it is far more fascinating to see how far the FPS genre evolved thanks to such a seminal release.
@tseliot what isn't as good as CnC? seems like you're talking about this demo, which... wasn't developed into a full game, for starters, which is a wild thing to expect of a pitched prototype. like, sorry, but not a single one of these kinds of pitches is just a well-respected indie handing a CnC level completed game to SEGA, lol.
secondly... you haven't played this either... again, this is just a pitch demo Nitrome shared cuz they're probably never gonna work with SEGA, so unless your uncle works at SEGA, you wouldn't know if this was a good prototype anyways.
@Specter_of-the_OLED what a rude, contemptuous, contemptible, and childish reply, and completely unjustifiable when the crime I committed was that I acknowledged that good mobile games exist.
back in the real world (which you are welcome to join the rest of us in if you quit being insufferable), mobile is just another game platform with its fair share of drek, inoffensive offerings, and delightful experiences. I could name great mobile games all day (Total Party Kill, Tomb Toad, Florence, Monument Valley, Sayonara Wild Hearts, Chuchel, Alto Odyssey, Mini Motorways, etc.). mobile is a platform that is best at providing simple experiences, with the best ones showing that mobile gaming can be the most direct modern equivalent to handheld gaming like the Gameboy, DS, etc..
all of the people erroneously stating that this is like a roguelite--it isn't, it's a small game that's 3 bucks on Steam so not having checkpoints isn't forced difficulty, you're not going to trudge across a sprawling map if you die. you still beat it in a little over an hour your first playthrough, and the replayability comes from mastering it, according to the Steam user reviews (which convinced me to purchase it now), and the dev isn't shy about it being a micro-Metroidvania. sounds like a fair deal to me, imo.
@HeadPirate you may know firsthand more about how these sorts of things go (no one should take you at your word that you do since you're an Internet rando; your claims of "sUpErIoR kNoWlEdGe" hinge entirely on this supposed, unfalsifiable authority), but you evidently don't know jack about how laypeople work.
ASSUMING that you truly have this deep knowledge, going around and trying to stunt on random laypeople for not knowing something is incredibly venomous, childish behavior. waving around that you recognize that speaking when you don't know something is a common human failing does not make you any more credible, and it's an underhanded dig at someone who never purported to be some authority in this arena.
it's this kinda cringey, know-it-all nonsense that is bound to make people feel small. there is a chasm between respectfully sharing your knowledge in a certain respect, and being a toxic cringelord insulting some stranger for not knowing precisely how investor meetings work when they could be barely making rent for all you know.
@Heavyarms55 Nintendo shouldn't continue owning Mario because "they" are a corporation, not a person. the PEOPLE who made Mario 64 are not the same PEOPLE who made Mario Odyssey, and the PEOPLE who made the original Super Mario Bros. also aren't the same as either. they have already made an obscene profit off of the Mario intellectual property, and it's not as though they could not make more Mario games if the IP became part of the public domain. this stanning for multinational corporations is absurd. the public domain exists for works which have become part of culture. Mario certainly has--there are adults alive now who played Super Mario Bros. 1 as toddlers, and for whom Mario is as culturally relevant and omnipresent as something like Red Riding Hood was at the time of its inception. imagine if you couldn't use folkloric characters like Robin Hood anymore, and everytime someone did attempt to, they would have their not inconsiderable efforts written off as theft by rude nerds like you.
that's a shame, the art style is pretty and if this had done well, it could've led to a resurgence in big-budget 3D platformers outside of Nintendo and the odd Knack. the AAA space is so homogeneous, but why is this the second major release in the span of 6 months that had to be patched due to potential epilepsy dangers??? like, what? publishers and developers, your games can wait, especially these days when there are more than enough video games available to tide them over while you ensure that it is actually safe to play.
the Ranger and Dungeon games were great, I'm honestly surprised that they aren't here, seeing as neither of those subseries has been revived in a dog's age. would love to see new entries in those two subseries, as well as the Coliseum/Battle Revolution and those kinda Diablo ones on the WiiU IIRC (I forget the name of any of 'em). never played the latter two, but the core ideas have potential imo.
@Grahamthecracker as I understand it (I got the game in a Humble Bundle, haven't had the chance to try it yet), the game is good--but the game's director is a lecherous sex pest, so the rest of the devs jumped ship as he is a danger to work with and he wouldn't hand over the reins to them (like Autumn Games has taken up the other game he's known for, Skullgirls). 505 Games (Indivisible's publisher) can't really force him to hand over the rights or anything so development on updates can be continued, and there are Kickstarter backer rewards which weren't shipped out due to this whole mess.
FWIW, the dev team (sans the cackheaded creep who shall not be named) reformed as Future Club back in September, and they seem really cool.
@TYRANACLES how on earth is it "greedy" to have folks who are interested enough in the game fund it? of all the avaricious business practices game publishers and certain developers pull, you think crowdfunding is especially egregious? it's basically like being a patron of the arts in the olden days, except we're actually interested in the work being done and we're getting a smaller reward for investment than someone who might fund an artwork upfront. it's not remotely greedy to want to compensate the developers working on a game without running to a publisher/investor, and this is a major appeal of Kickstarter to users like me. I want games with unique ideas to prove that those ideas can sell, and I want devs to be financially stable independently, rather than needing some skeevy publisher like EA or Ubisoft who could screw them over.
@Carck 1) "Taxi Chaos" is not comparable to calling something "F-Cero"--cero literally means zero in Spanish, that is the same name with an extra step. that'd be a case of trademark infringement; the same cannot seriously be said of "Taxi Chaos", which obviously invokes Crazy Taxi, but isn't attempting to deceive customers (with the title, at least).
2) it's not plagiarism unless they copy pretty much everything, and since there's not been a current gen iteration of Crazy Taxi (ports available on current gen systems aren't the same as actual current gen entries to the series), that's enough to differentiate (plus they don't have the patented arrow which SEGA has sued over before). so many people online see themselves as armchair lawyers without actually understanding the law, it's kinda embarrassing. no, making an extremely derivative spiritual successor to Crazy Taxi is not something SEGA can sue over. their case rests entirely on the mention of SEGA as a distributor. derivative =/= plagiaristic.
@Heavyarms55 there is no way that Tony Hawk has just learned that porting games is a thing and that he went on Twitter to "call Activision out" to get TH1+2 ported. then you have the catty responses from all of the brand accounts... if this wasn't already guaranteed to happen (or 99% confirmed), this is the kind of stuff that keeps contracts from being re-upped, not the sort of thing that Crash Bandicoot goes "wow, let me tag in my parent company so they can post the googly eyes emoji" to.
if anything, this is wayyyy too tongue in cheek for my tastes. it's specifically designed, and nakedly so, to get people talking so that people remember this and to give them word of mouth going into an official announcement.
@Mountain_Man same can be said of pretty much every AAA publisher. if anything, someone like Bobby Kotick is an even bigger con artist, without the back-catalogue of classics which make Molyneux's fall from grace the stuff of Greek tragedy.
@Doktor-Mandrake you say you're an adult, but you've been nothing but incendiary from the jump. I'm almost entirely a computer gamer (nothing against the consoles, PC gaming is more affordable in the long haul), but there's no such thing as objectively superior versions of games. while you may prefer better performance/visual fidelity and a control system you're familiar with (not to mention the option to plug in other controllers), others may opt for portability and gyro if they're more used to that.
gonna have to agree that LucasArts is a better name, even if this was the original name. sounds to me like this is just a brand though, not a developer and publisher hybrid as LucasArts was, so it's not a very interesting announcement unless that is the intention.
never seen any movies by this director and I have zero expectations for this, but I think it's odd to view Detective Pikachu as a "video game movie." Pokémon may have started as a game, but it's been adapted into so many mediums (including film) that the idea of a live-action/CGI animated film for the series isn't a huge jump. I for one thought it was a pretty solid movie that will be a favorite among today's kids who have watched it and loved it. I think it's probably one of the recent films that they will find greater appreciation of as they grow older and learn more about art (a few other good, family-friendly movies from the past several years that I think will do similar are Kubo, Captain Underpants, Spider-Verse, etc.)--and I think those sorts of films deserve some respect. just viewing cinema through the lens of awards or how well us adults are entertained by them, and not their wider cultural power, is I think shortsighted.
@BrintaPap no thank you! we've had enough companies buying each other and buying major properties from each other for the rest of this decade. SEGA is barely a thing if they lose Sonic from their library, and I would rather not have Sonic become a console exclusive series again. Nintendo doesn't need to own everything.
this isn't really much to go on, tbh. no idea what direction he's talking about. it's like if Steven Spielberg said he'd take Pretty Woman in a different direction. like, yeah, but are we talking ET, garbo post-911 War of the Worlds, Indiana Jones...? same here. Sato is a single producer who has worked on a variety of games in different genres and for different audiences, and cannot alone make a game good or cohesive. is he talking about doing something mature like that horrific Bomberman for the 360, or something lighthearted in the mold of Super Monkey Ball? or is he talking about a new genre direction?
in all honesty, there are lots of developers who could do Sonic justice. Headcannon, WayForward (someone mentioned them before), Galaxy Trail, DotEmu, Turtle Blaze... SEGA these days is practically an IP mill. it took DotEmu to finally make Wonder Boy and Streets of Rage 4 each a thing, and now you have Merge Games taking up Alex Kidd.
the main problem with modern Sonic, I think, is this idea that the games were about being fast. they weren't, initially. you have the ability for big momentum, and the pacing was a huge part of the fun as compared to contemporaries at the time, but they were action/platformers through and through. the fastest moments were a reward. 3D isn't necessary; of the big platformers last decade, the best ones were often 2D or 2.5D (Ori, Shovel Knight, Owlboy, Celeste, Hollow Knight, Reventure, etc.). 3D is not necessarily better than the others, and I wish the industry at large would recognize this (just about every AAA game outside of Nintendo, nostalgia trips, and Fortnite wannabes is hyperrealistic toss--unique art styles like papercraft, low-poly, sprites in 3D environments, etc. are all relegated to the indie scene). this imaginary "need" to be 3D has hobbled a bunch of Sonic games that could've been more cleanly designed (and enjoyable) as side-scrollers. I think experimentation and refinement are equally valid ways of doing follow-ups, but Sonic's experimentation has always come out of confusion and trend-chasing, rather than a defined artistic direction.
for everyone disappointed by this, this game isn't really made for fans of the series per se; The Oliver Twins explain in the Slopes Game Room episode that this was developed as an example of what Fuze can do, to inspire kids to get into game development. critiquing it as though it is like a series comeback is really silly.
Comments 48
Re: Hollow Knight Dev Files New Trademarks For 'Fearless Fox'
Team Cherry has done absolutely nothing wrong with the development of Silksong regarding the announcement and promotion of it (they announced it because it was an extension of a Kickstarter stretch goal people would've ragged on them if they just shut up about it for a few years til it was closer to release, they've occasionally peeked out to ensure the doomsayers and the conspiracy theorists that it is in fact still in active development but otherwise not attempted to stoke the fires of hype). it's that fans, never learning their lesson, have overhyped it beyond reason.
Hollow Knight was and is amazing, and Silksong probably will be too, but expectations are such that it could be the best game ever made and the cottage industry of cynicism peddlers would still be marking it as a massive disappointment. instead of just being patient, letting Team Cherry do their business and maybe focusing on any of the multitudinous new releases that deserve some love, and letting it be a nice surprise when Silksong gets a firm release date or shadowdrops, gamers have nonsensically pulled a Cyberjunk 2077 or No Man's Sky on themselves. utter derangement.
having a side project is good. they know their bandwidth and whether their side project is aiding or distracting from the development of their main project better than internet weirdos still yet to chill out and give Team Cherry some breathing room.
Re: New Game From Breath Of The Wild Dev Looks Like A Stunning Mix Of Disney, Anime And Zelda
@YoshiF2 open worlds are not a genre, they are a game structure. referring to open world (or roguelite, for that matter) as a subgenre is akin to calling linear, PVP, or arcade games "subgenres". genres encompass mechanics, and while structure can inform mechanics from a developer's end, open world is not a genre or subgenre in itself, but a qualifier for any subgenres (much as player perspectives would be).
that in mind, I think that having games which tackle open worlds in different ways is far more what that structure needs now. I'd much rather a dress-up game in the strata (assuming it is well-designed, naturally) than yet another third-person shooter with audio logs. variety being the spice of life, and all that, and open worlds do need spice now with the totalizing Ubification of many AAA offerings.
Re: Review: Front Mission 1st: Remake - Impressive Visuals, But A Slog On The Battlefield
wow, this comments section is insufferable. "mAyBe YoU sHoUldN't Be ReViEwInG tHiS" is virtually always a snobbish stance outside of conflicts in interest. do y'all literally just want reviewers who regurgitate the stance you want to hear, or do you want a variety of honest opinions?
a game which is getting a lot of 7/10's everywhere else getting a 5/10 is not unusual, especially considering that there are different ways of quantifying a rating.
Re: Nintendo Download: 24th November (North America)
played A Building Full of Cats and GOODBYE WORLD on Steam, can attest that they are both quite good. the former's sequel (A Castle Full of Cats) is even better with an interesting lick of Metroidvania structuring to its hidden object gameplay, but the first one still has some adorable drawings, tricky hiding spots, good vibes, and subtle humor which made it well worth the $3.
GOODBYE WORLD has some incredibly adorable pixel artistry, terrific music, intriguing writing, and a solid game-in-a game called Blocks—and the narrative is hilariously subversive. it does dip its toes into some tougher subject matters which may not make it an easy playthrough for everyone—without spoiling it, though, I will say its an easier pill to swallow than one might think. still, worth looking up content warnings if you are particularly sensitive to certain topics, or if you just want to evade them in their entirety.
Re: Talking Point: What Do You Want To See At Tomorrow's Nintendo Direct Showcase?
I am most interested in the random third party games or retro ports/revivals for games currently unavailable outside of paying through the nose on eBay or emulation. No One Lives Forever is an amazing pick that I second.
only first party I would absolutely LOVE to see would be a totally new entry into the Pokémon spinoff subseries like Ranger or Mystery Dungeon. not necessarily a remake or port (though that would be welcome for those which've been similarly unavailable for some time). I doubt any such news at this time (not while S/V is so soon), but hopefully Arceus showed that there is room enough for both the mainline games and the spinoffs.
Wind Waker is my favorite Zelda I have played, so I'd also be happy to see that one make the jump, even if I wasn't playing it anytime soon.
Re: 'Wild Arms' Creator Is Hoping To Launch New Game On Switch's Successor
@Rika_Yoshitake 1) they didn't say that they don't know it will be able to run on Switch or not, they just left the door open in the event that this game wouldn't be able to. which is a sensible thing, cuz that is possible (if not likely implausible).
2) game's at least 2+ years out. it's entirely possible that it doesn't work out on the Switch for any number of reasons.
Re: "Hard-As-Nails" Platformer RITE Is Jumping Onto Switch Soon
@Bunkerneath RITE IS not frustrating at all. I've played it a ton, and the fact that every level fits onto a single screen, the backgrounds are grids (so you always know exactly how far you can jump), and that you are never placed in immediate danger (so you can always plan your route even before the clock starts) makes it an actually very zenlike experience.
@HolyGeez03 this is why you shouldn't judge games based on the trailer alone. RITE in practice does not play much like Celeste at all. no air dashes, or anything. it's a very pure precision platformer all about mastering its platforming. anyone who has played both of these games will either tell you that "RITE is a copycat of Celeste" is a silly thing to say or just flatout objectively false. they are two pixel precision platformers with tranquil soundtracks, that's the only overlap.
Re: Round Up: The Reviews Are In For Klonoa Phantasy Reverie Series
never played these growing up and only knew of them prior to these remasters cuz of Slopes Game Room's full history video. but it has always struck me as looking rad--I understand that the industry used to be flooded with these sorts of colorful mascot platformers, and to an extent I wish modern genre entries had more relevance outside of Nintendo again. for one, there aren't as many ways to over-monetize these kinds of games. secondarily, variety is the spice of life but the general tone with AAA's can be an absolute dirge. I enjoy Dad of Boy and will probably enjoy Returnal, etc. when they too escape the PS landscape. but gd if the AAA industry will only allow super-serious-for-realz drudgery outside of Nintendo and Fortnite. we need more lighthearted, vibrant games, like Mario, MediEvil, Crash, Sly, Croc--hell, give me Blinx or (for example of a more recent failed revival) Knack again if you have to. cuz rn, you can only really get those sorts of things from indies otherwise. (and yeah, obviously Minecraft and LBP/Sackboy would count too, but they are a tad more modern as series.)
Klonoa, on the contrary, is clearly brimming with life. I want games like these to be a big deal again without qualifications. I know Bandai Namco wanna do more with Klonoa if it does well, so fingers crossed.
Re: Round Up: Aksys Announces Multiple New Switch Games, Arriving In 2023
@Piyo extremely close-minded and uninformed comment. Aksys have a solid reputation and tmk don't make many mobile games.
Re: Slay The Spire Team MegaCrit Games "Working On Next Game"
I honestly hope it's something entirely new, despite loving StS like everyone else. I just prefer devs trying new things, though I wouldn't be surprised if they do an StS2 before expanding their repertoire.
Re: XIII Remake Is Finally Coming To Switch In September
gonna be honest and say that some of the vitriol here is incredibly uncalled for. trying to salvage this stinker is such a thankless job and I hope for the best with it. they seem to really be giving it their all for a remake few will still care about 2 years later.
Re: A Sequel To Wholesome Animal Crossing-Like 'Cozy Grove' Is In The Works
rad news, even if it's so early days.
Re: Legend Of Zelda Fans Accuse Indie Game Of "Ripping-Off" Link's Awakening
I think a lot of folks here are ignoring the fact that, for a debut project, it can be best to hew closer to established game tropes. that's so that you can cut your teeth on things and not overextend yourself.
a good throwback is always welcome. I do think we just need to make it official and come up with a new term for ARPG's of this strata. "Zelda-style" is a useless descriptor for a subgenre that can go in an invariable number of ways.
people will call games "ripoffs" cuz it's fun to do. I think as long as you aren't dishonest, have some unique elements (with the regards to story, puzzles, dungeon design, etc.), it's fine. people forget that games like Minecraft began life as a clone (Minecraft was pretty blatantly inspired by Infiniminer from Zachtronics, and Mojang were upfront about that). that's how art works. to paraphrase a quote: amateurs are inspired, the best artists steal*.
the fairy tale that Nintendo would or could sue a random indie studio of 2 is not borne out in reality. there are many games in this vein. people just writing fanfic about their favorite corporations being able to terrorize random people who've done nothing wrong, that's kinda sad.
*difference being like Andy Warhol not even crediting the artists he basically copied on a 1:1 basis.
Re: Legend Of Zelda Fans Accuse Indie Game Of "Ripping-Off" Link's Awakening
@CANOEberry this is ridiculous. it's an early build, and with a tiny team, typos are inevitable once you get to a certain word count.
Re: Capcom Has Revised Its Earnings Forecast Due To Strong Sales Of Series Like Monster Hunter
it's very interesting to see how Capcom used to almost be public enemy number one back in the 360/PS3/Wii era (they were one of the first to include on-disk DLC in SF4, RE5&6 got them tons of flak, the Dragon's Dogma controversies, the blowback to the DmC reboot most ridiculously in hindsight, etc.), but have now basically become the only AAA studio that doesn't have terrifically hilarious or awful stumbles on the reg. RE7 is the most obvious turning point, but basically everything new they've done with their "tentpoles" has been a return to form after the last MVC. the few nominal firestorms I have seen ("waaaahh, Exoprimal isn't a new Dino Crisis, how 'tone-deaf' of Capcom!!1!") have been more embarrassing on the part of the people knocking Capcom than on Capcom itself, imo. I'm just glad personally that they are the one AAA publisher that can reliably turn out genuinely interesting new installments of their biggest games, invest in new and interesting IP, AND not have routine issues regarding reprehensible business practices.
Re: My Friend Peppa Pig DLC Will Turn Peppa Pig Into A Peppa Pirate
honestly still cannot believe this game is developed by the Curse of the Sea Rats devs. work-for-hire is wild, y'all.
Re: Nightdive Studios Wants To Remaster Titles Like Eternal Darkness, But Hasn't Had Any Luck With Nintendo
@Scapetti you do realize that Nightdive's ports are basically a whole new game's worth of work, right? makes perfect sense to charge the price of a new indie game for these remasters.
also, Nintendo's ports of old games are usually just glorified ROM's. whereas Nightdive develop the ports to add new features, provide options for whether to have as close to the original experience as possible or to have something more modern (ex. fog and save states in Turok). not only do they develop these features and their remaster engine, they also y'know, have to bargain for the licenses in the first place, which is a lengthy, expensive process when you're digging up the cult games Nightdive typically do. also, you're just blatantly ignoring how Nightdive are not Nintendo and don't have a suite of titles to justify setting up a discrete subscription model for their remasters like Nintendo or Xbox have. ridiculous comparison. what Nightdive charge for their remasters is actually really industry standard, looking at all of the recent ports of the older Final Fantasy titles from Square Enix.
Re: The Evil Dead Game Has Been Delayed Again, Will Now Arrive In May
@CarlosM87 "Amazing would be if any game, at all, from the last 2 years, wasn't delayed. This is a new trend where no matter how long the game as been in production, it still needs 'improvements'."
wow, it's almost like the past two years have been a pandemic so games are inevitably pushed back as things come up unexpectedly. it's comments like this one that make me wonder why I bother with a lot of online games discussion, seeing as some of us evidently do not live in the same reality where it makes entire sense for things to come up unexpectedly in the year 2022.
also, how are delays a "trend"? delays have always been a pretty common thing because it is very difficult to tell when a massive project will be completed. you're right that virtually every game gets delayed now, but the fact of the matter is that announcing a release date months in advance (which at this point is necessary these days to not launch something that is DOA, unless you go to absurd lengths to cultivate a fanbase like New Blood has done with "we'll announce a release date when we know it's ready") is inevitably going to lead to delays. these release date announcements far in advance by their nature are assuming that nothing in their plans goes awry.
at the end of the day, no one actually gives a toss if games get delayed, not really. there are always dozens of new games dropping every week, and plenty of evergreen roguelites, arcade-y titles, & "live service" games that can hold our attention (not to mention the cavalcade of non-games, from comics, to films and prestige shows, to albums, to novels, etc.). which is why I find whining over delays to be universally and fundamentally disingenuous--you don't need this game to come out anytime in the next few months, nor do I, let alone any game. even if every single game got delayed until nothing new came out for the rest of 2022 (which obviously is not going to happen), there would be literally thousands of games with merit readily available that not a single person in this comments section would have touched. so yeah, developers and publishers can delay games for essentially any reason and it is nigh objectively immaterial to every single gamer.
Re: Random: Remember Those AI-Generated Pokémon? Now You Can Catch One Of Your Own
@ValZ ... cuz he works for them?
Re: Video: We Tried To Convince A PS5 Fanboy To Get The Nintendo Switch Online Expansion Pack
honestly, I get that this is tongue in cheek, yet I don't understand the desire to try convincing people to buy stuff from your favored games company.
maybe that's just me--as someone who grew up on the PS2, then the DS and 360, then PC and XB1, soon a Deck, and eventually planning to finally get a Switch (Deck first tho since I already have a massive PC library and then I won't have to rebuy Dead Cells and Hades for my inevitable roguelite fix) and PS5 over the next year for their exclusives--but I do not care for "loyalty" with platform holders. some of my favorite games ever remain Pokémon Diamond and Ratchet & Clank: Deadlocked, as they were formative to my development as an adolescent gamer, but I will stan neither company. they can just give me the goods and our financial relationship ends there.
Re: Round Up: Eastasiasoft Announces Eight Switch Games, Releasing In "Early 2022"
@Dirty0814 people in the comments who can't be bothered to Google stop being stunlocked by a prolific PC-to-Switch porting company having no problem porting a bunch of small games challenge.
Re: Hyrule Warriors: Age Of Calamity's Development Was A Real Pain In The... Grass
@Kilroy in other words, you'd prefer if musuo games weren't musuo games, which is an incredibly unrealistic thing to ask. musuo games are all about hacking through vast armies, they're not about "realism".
if they're going to have a performance mode, cutting down on how many enemies you're facing is exactly the last big thing that you excise.
Re: GoldenEye 007 Is Getting A Digital Release, But Not On A Nintendo Console
who cares if the game has or hasn't aged well? this would be a major win for games preservation. I want people 20+ years from now to be able to play such foundational games in as close to their original form as possible without having to pay exorbitant costs for ancient hardware that is more likely to have busted by then. hell, I want to try this game.
sometimes, there is value in playing old, "obsolete" games to see their historical relevance. I played QUAKE 1 for the first time earlier this year as a fan of more modern "boomer shooters" like DUSK or Prodeus, and while that game still holds up so well, it is far more fascinating to see how far the FPS genre evolved thanks to such a seminal release.
Re: Random: Nitrome Once Pitched A Sonic Game To The "Sega Gods", Here's A Look
@tseliot what isn't as good as CnC? seems like you're talking about this demo, which... wasn't developed into a full game, for starters, which is a wild thing to expect of a pitched prototype. like, sorry, but not a single one of these kinds of pitches is just a well-respected indie handing a CnC level completed game to SEGA, lol.
secondly... you haven't played this either... again, this is just a pitch demo Nitrome shared cuz they're probably never gonna work with SEGA, so unless your uncle works at SEGA, you wouldn't know if this was a good prototype anyways.
Re: Random: Nitrome Once Pitched A Sonic Game To The "Sega Gods", Here's A Look
@Specter_of-the_OLED what a rude, contemptuous, contemptible, and childish reply, and completely unjustifiable when the crime I committed was that I acknowledged that good mobile games exist.
back in the real world (which you are welcome to join the rest of us in if you quit being insufferable), mobile is just another game platform with its fair share of drek, inoffensive offerings, and delightful experiences. I could name great mobile games all day (Total Party Kill, Tomb Toad, Florence, Monument Valley, Sayonara Wild Hearts, Chuchel, Alto Odyssey, Mini Motorways, etc.). mobile is a platform that is best at providing simple experiences, with the best ones showing that mobile gaming can be the most direct modern equivalent to handheld gaming like the Gameboy, DS, etc..
Re: Random: Nitrome Once Pitched A Sonic Game To The "Sega Gods", Here's A Look
@Greatluigi mobile game =/= bad
anyone who says otherwise has not given any of the many great mobile games a chance. Curses 'n' Candies is a fun example imo
Re: Cute But Deadly Metroidvania 'Trash Quest' Locks In A December Release Date On Switch
all of the people erroneously stating that this is like a roguelite--it isn't, it's a small game that's 3 bucks on Steam so not having checkpoints isn't forced difficulty, you're not going to trudge across a sprawling map if you die. you still beat it in a little over an hour your first playthrough, and the replayability comes from mastering it, according to the Steam user reviews (which convinced me to purchase it now), and the dev isn't shy about it being a micro-Metroidvania. sounds like a fair deal to me, imo.
Re: Nintendo President Quizzed By Shareholders On Switch 'Pro' And Classic Mini Consoles
@HeadPirate you may know firsthand more about how these sorts of things go (no one should take you at your word that you do since you're an Internet rando; your claims of "sUpErIoR kNoWlEdGe" hinge entirely on this supposed, unfalsifiable authority), but you evidently don't know jack about how laypeople work.
ASSUMING that you truly have this deep knowledge, going around and trying to stunt on random laypeople for not knowing something is incredibly venomous, childish behavior. waving around that you recognize that speaking when you don't know something is a common human failing does not make you any more credible, and it's an underhanded dig at someone who never purported to be some authority in this arena.
it's this kinda cringey, know-it-all nonsense that is bound to make people feel small. there is a chasm between respectfully sharing your knowledge in a certain respect, and being a toxic cringelord insulting some stranger for not knowing precisely how investor meetings work when they could be barely making rent for all you know.
Re: Stylish Action Adventure Title 'UNSIGHTED' Heads To Switch This Fall
@MrGrim Heart Machine is the Hyper Light Drifter studio. some HLD alumni have moved onto other studios, but not Studio Pixel Punk to my knowledge.
Re: Stylish Action Adventure Title 'UNSIGHTED' Heads To Switch This Fall
@Chlocean they're hand-crafted, it has a Metroidvania approach to its game world.
Re: Apparently The Fortnite Banana Man Is Important In The Epic V Apple Trial
"let them fight"
Re: You Can Play Super Mario 64 In Your Browser
@Heavyarms55 Nintendo shouldn't continue owning Mario because "they" are a corporation, not a person. the PEOPLE who made Mario 64 are not the same PEOPLE who made Mario Odyssey, and the PEOPLE who made the original Super Mario Bros. also aren't the same as either. they have already made an obscene profit off of the Mario intellectual property, and it's not as though they could not make more Mario games if the IP became part of the public domain. this stanning for multinational corporations is absurd. the public domain exists for works which have become part of culture. Mario certainly has--there are adults alive now who played Super Mario Bros. 1 as toddlers, and for whom Mario is as culturally relevant and omnipresent as something like Red Riding Hood was at the time of its inception. imagine if you couldn't use folkloric characters like Robin Hood anymore, and everytime someone did attempt to, they would have their not inconsiderable efforts written off as theft by rude nerds like you.
Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic
that's a shame, the art style is pretty and if this had done well, it could've led to a resurgence in big-budget 3D platformers outside of Nintendo and the odd Knack. the AAA space is so homogeneous, but why is this the second major release in the span of 6 months that had to be patched due to potential epilepsy dangers??? like, what? publishers and developers, your games can wait, especially these days when there are more than enough video games available to tide them over while you ensure that it is actually safe to play.
Re: Feature: 10 Pokémon Spin-Offs You May Have Forgotten About
the Ranger and Dungeon games were great, I'm honestly surprised that they aren't here, seeing as neither of those subseries has been revived in a dog's age. would love to see new entries in those two subseries, as well as the Coliseum/Battle Revolution and those kinda Diablo ones on the WiiU IIRC (I forget the name of any of 'em). never played the latter two, but the core ideas have potential imo.
Re: Disco Elysium: The Final Cut Is Refused Classification In Australia
is this because the devs shouted out Karl Marx? lol, kudos to Australia.
btw, phenomenal game. l'm biased as I'm a commie too, but it's incredibly well designed and written.
Re: Cancelled Game Boy Color RPG Infinity Is Finally Getting Released 20 Years Later
@Grahamthecracker as I understand it (I got the game in a Humble Bundle, haven't had the chance to try it yet), the game is good--but the game's director is a lecherous sex pest, so the rest of the devs jumped ship as he is a danger to work with and he wouldn't hand over the reins to them (like Autumn Games has taken up the other game he's known for, Skullgirls). 505 Games (Indivisible's publisher) can't really force him to hand over the rights or anything so development on updates can be continued, and there are Kickstarter backer rewards which weren't shipped out due to this whole mess.
FWIW, the dev team (sans the cackheaded creep who shall not be named) reformed as Future Club back in September, and they seem really cool.
Re: Cancelled Game Boy Color RPG Infinity Is Finally Getting Released 20 Years Later
@TYRANACLES how on earth is it "greedy" to have folks who are interested enough in the game fund it? of all the avaricious business practices game publishers and certain developers pull, you think crowdfunding is especially egregious? it's basically like being a patron of the arts in the olden days, except we're actually interested in the work being done and we're getting a smaller reward for investment than someone who might fund an artwork upfront. it's not remotely greedy to want to compensate the developers working on a game without running to a publisher/investor, and this is a major appeal of Kickstarter to users like me. I want games with unique ideas to prove that those ideas can sell, and I want devs to be financially stable independently, rather than needing some skeevy publisher like EA or Ubisoft who could screw them over.
Re: Sega Denies It Has Anything To Do With Crazy Taxi Clone Taxi Chaos
@Carck 1) "Taxi Chaos" is not comparable to calling something "F-Cero"--cero literally means zero in Spanish, that is the same name with an extra step. that'd be a case of trademark infringement; the same cannot seriously be said of "Taxi Chaos", which obviously invokes Crazy Taxi, but isn't attempting to deceive customers (with the title, at least).
2) it's not plagiarism unless they copy pretty much everything, and since there's not been a current gen iteration of Crazy Taxi (ports available on current gen systems aren't the same as actual current gen entries to the series), that's enough to differentiate (plus they don't have the patented arrow which SEGA has sued over before). so many people online see themselves as armchair lawyers without actually understanding the law, it's kinda embarrassing. no, making an extremely derivative spiritual successor to Crazy Taxi is not something SEGA can sue over. their case rests entirely on the mention of SEGA as a distributor. derivative =/= plagiaristic.
Re: Tony Hawk Has Heard About Crash 4 Coming To New Platforms, Wants His Own Game To Follow
@Heavyarms55 there is no way that Tony Hawk has just learned that porting games is a thing and that he went on Twitter to "call Activision out" to get TH1+2 ported. then you have the catty responses from all of the brand accounts... if this wasn't already guaranteed to happen (or 99% confirmed), this is the kind of stuff that keeps contracts from being re-upped, not the sort of thing that Crash Bandicoot goes "wow, let me tag in my parent company so they can post the googly eyes emoji" to.
if anything, this is wayyyy too tongue in cheek for my tastes. it's specifically designed, and nakedly so, to get people talking so that people remember this and to give them word of mouth going into an official announcement.
Re: Layoffs Hit Peter Molyneux's Studio 22cans
@Mountain_Man same can be said of pretty much every AAA publisher. if anything, someone like Bobby Kotick is an even bigger con artist, without the back-catalogue of classics which make Molyneux's fall from grace the stuff of Greek tragedy.
Re: Panic Button Explains Why DOOM Eternal's Cutscenes Run At 20fps On Switch
@Doktor-Mandrake you say you're an adult, but you've been nothing but incendiary from the jump. I'm almost entirely a computer gamer (nothing against the consoles, PC gaming is more affordable in the long haul), but there's no such thing as objectively superior versions of games. while you may prefer better performance/visual fidelity and a control system you're familiar with (not to mention the option to plug in other controllers), others may opt for portability and gyro if they're more used to that.
Re: Star Wars Video Games Join Forces Under Lucasfilm Games
gonna have to agree that LucasArts is a better name, even if this was the original name. sounds to me like this is just a brand though, not a developer and publisher hybrid as LucasArts was, so it's not a very interesting announcement unless that is the intention.
Re: Phew! The Latest Monster Hunter Movie Trailer Has Massively Restored Our Hopes
never seen any movies by this director and I have zero expectations for this, but I think it's odd to view Detective Pikachu as a "video game movie." Pokémon may have started as a game, but it's been adapted into so many mediums (including film) that the idea of a live-action/CGI animated film for the series isn't a huge jump. I for one thought it was a pretty solid movie that will be a favorite among today's kids who have watched it and loved it. I think it's probably one of the recent films that they will find greater appreciation of as they grow older and learn more about art (a few other good, family-friendly movies from the past several years that I think will do similar are Kubo, Captain Underpants, Spider-Verse, etc.)--and I think those sorts of films deserve some respect. just viewing cinema through the lens of awards or how well us adults are entertained by them, and not their wider cultural power, is I think shortsighted.
Re: Capcom Has "No Plans" Right Now To Bring The Original Monster Hunter Stories To Switch
@utopianmachine nice write-up!
Re: Sega Yakuza Producer Would Make A "Completely Different" Sonic Game, If Given The Opportunity
@BrintaPap no thank you! we've had enough companies buying each other and buying major properties from each other for the rest of this decade. SEGA is barely a thing if they lose Sonic from their library, and I would rather not have Sonic become a console exclusive series again. Nintendo doesn't need to own everything.
Re: Sega Yakuza Producer Would Make A "Completely Different" Sonic Game, If Given The Opportunity
this isn't really much to go on, tbh. no idea what direction he's talking about. it's like if Steven Spielberg said he'd take Pretty Woman in a different direction. like, yeah, but are we talking ET, garbo post-911 War of the Worlds, Indiana Jones...? same here. Sato is a single producer who has worked on a variety of games in different genres and for different audiences, and cannot alone make a game good or cohesive. is he talking about doing something mature like that horrific Bomberman for the 360, or something lighthearted in the mold of Super Monkey Ball? or is he talking about a new genre direction?
in all honesty, there are lots of developers who could do Sonic justice. Headcannon, WayForward (someone mentioned them before), Galaxy Trail, DotEmu, Turtle Blaze... SEGA these days is practically an IP mill. it took DotEmu to finally make Wonder Boy and Streets of Rage 4 each a thing, and now you have Merge Games taking up Alex Kidd.
the main problem with modern Sonic, I think, is this idea that the games were about being fast. they weren't, initially. you have the ability for big momentum, and the pacing was a huge part of the fun as compared to contemporaries at the time, but they were action/platformers through and through. the fastest moments were a reward. 3D isn't necessary; of the big platformers last decade, the best ones were often 2D or 2.5D (Ori, Shovel Knight, Owlboy, Celeste, Hollow Knight, Reventure, etc.). 3D is not necessarily better than the others, and I wish the industry at large would recognize this (just about every AAA game outside of Nintendo, nostalgia trips, and Fortnite wannabes is hyperrealistic toss--unique art styles like papercraft, low-poly, sprites in 3D environments, etc. are all relegated to the indie scene). this imaginary "need" to be 3D has hobbled a bunch of Sonic games that could've been more cleanly designed (and enjoyable) as side-scrollers. I think experimentation and refinement are equally valid ways of doing follow-ups, but Sonic's experimentation has always come out of confusion and trend-chasing, rather than a defined artistic direction.
Re: Knights & Guns Brings A Mash-Up Of Shmup And Pang-Style Action To Switch Early Next Year
looks great, appreciate the article!
Re: The "Brand-New" Dizzy Game Is A Remake, And It's Included Free With FUZE4 Nintendo Switch
for everyone disappointed by this, this game isn't really made for fans of the series per se; The Oliver Twins explain in the Slopes Game Room episode that this was developed as an example of what Fuze can do, to inspire kids to get into game development. critiquing it as though it is like a series comeback is really silly.