Remember Trash Quest, the tough but charming platformer we discussed last month? Well, we now have a solid release date on Switch.
RedDeer.Games has confirmed that the title will be jumping onto the eShop on 16th December, which is just one week away. A new trailer has also been released (see above), giving us our best look at the game yet and a good rundown of what to expect when it launches on Nintendo's platform.
If you need a reminder, the game is a pixel art platformer that has you fighting your way through a space station by defeating numerous enemies with the help of collected power-ups. It's also being billed as a Metroidvania thanks to the fact that players will need to find upgrades before reaching certain places – oh, and there are zero checkpoints, meaning you'll respawn right back at the start (with your upgrades intact) whenever you die.
KEY FEATURES:
- Metroidvania platformer with zero checkpoints
- Cute protagonist – you play as a raccoon
- Dynamic action and difficult boss fights
- Pixel art graphics and a unique soundtrack
Will you be checking this one out next week? Let us know in the comments.
Comments 14
Respawning at the start sounds like forced difficulty and frustration, or a way to make a short game feel long.
Sounds a bit like a rogue-lite.
Pass.
I only got so many hours left of my life to spend it trekking through entire game lengths again and again because of one screw up or lack of clairvoyance.
key features: no CPs
nope, no way
forced difficulty, sounds super dumb to me
@FX102A Git gud
@Wrigleyirish Git Bent.
Nevermind... I'm too old for that *****.
No checkpoints? In a tough game? Pass
I just want to put it out there that having no checkpoints doesn't mean that you will have to play the entire main path in a single life.
No checkpoint, I'd say it's just like the first Metroid, that's not a bad choice as it wasn't that difficult.
@The_BAAD_Man played the game it was really fun and the respawning from the beginning was handled extremely well. Once you unlock the shortcuts returning never feels further than a checkpoint flag in Mario
@FX102A is actually a very short experience. But really fun while it lasts the complete oposite of a rogelike IMO
A platform game where you had the raccoon suit permanently is nice.
all of the people erroneously stating that this is like a roguelite--it isn't, it's a small game that's 3 bucks on Steam so not having checkpoints isn't forced difficulty, you're not going to trudge across a sprawling map if you die. you still beat it in a little over an hour your first playthrough, and the replayability comes from mastering it, according to the Steam user reviews (which convinced me to purchase it now), and the dev isn't shy about it being a micro-Metroidvania. sounds like a fair deal to me, imo.
@FX102A
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