|sf>Archlion Saga (already pre-ordered this morning to grab the sale price) and Mini Trains are the two on which I'm definite this morning. I'm considering the Marvel game (via physical cart) at a later date.
|sf>I did save the place-holder banner that Nintendolife created for the 3DS Animal Crossing game (with the cute cherry blossoms) prior to the official 3DS cover. (I recall using it as a bookmark for one of the Animal Crossing clue books once upon a time.) The file date reads June 2, 2012.
|sf>If you had been asking for any kind of Gamecube Animal Crossing pictures from the NA Nintendo Animal Crossing web page (and even some pictures from the Japanese Animal Crossing web pages), the checklists from the eReader Animal Crossing sets, the reward pictures that Nintendo gave out, or many of the original Red/Blue Pokemon art pictures from those Nintendo web pages (or the eReader Pokemon checklists), I kept copies of those bits for my personal browsing enjoyment. (It involved an insane amount of downloading and screen captures. I grabbed the Pokemon art to suppliment two official PC Pokemon art programs based on Red & Blue.)
Unfortunately, I didn't know about the F-Zero comics.
|sf>I live in a household with three switches, but we all use them in handheld mode. The plugs are important, but the docks aren't even hooked to TV sets.
|sf>That's certainly a unique choice. It reminds me of a real-time version of the Dungeons and Dragons Gold Box games, yet without portrait art. It also reminds me of a Commando and Time Soldiers style (I love Time Soldiers.).
Ever since Street Fighter Ii popped into the arcades, games of this form evaporated. I can also recognize the graphical aspects that wouldn't have existed on NES/SNES. Whether I purchase this, however, would depend on the price.
|sf>My first VC title was Punch Out in 2007. However, the system I purchased the most on VC was Turbographx--I purchased all the TGX titles from the service except Bloody Wolf (which was pulled before I could buy it) and five others (All of those are available on Wii U, so I'll purchase them on there.).
Virtual Console was a big deal for the history of this webpage too, since I'm one of many readers who first visited here for the VC reviews. I bought a vast mixture of old favorites, games that were new to me, and only a few duds (Chase HQ is not my cup of tea). I'll always associate the Wii with introducing me to Sky Kid, a relaxing game I also have on one of my 3DS machines & Switch (in Namco DL).
I also credit the Virtual Console forum from the original Nintendo NSider webpage with connecting me to a circle of friends with which I shared many hours connected through discussions of VC titles, late night Excitebike Wiiware matches, Secret Santa VC gifting, birthday game gifting, Smash Bros. matches, and especially Mario Kart races on various platforms. Some of those friendships still last to this day via Switch & Facebook.
|sf>Back in the pre-Playstation era, I also used to do Game Genie coding, often on Gameboy & Game Gear titles that didn't have battery back-ups. I didn't do it to "cheat"--they were experiments to see how a code could change the game. (Sometimes it was simple things like changing the sound pitch on a sound effect.) It was a way of getting some extra value out of games I'd beaten/gotten stuck in/grown bored of. On rare occasions I even found ways to access levels that were normally inaccessible.
Granted, games were offline, single player, and obviously didn't have leaderboards. After Game Genie went away, I couldn't get into coding for Action Replay because it was much less user friendly.
These days games come out so frequently that it's difficult to keep up with all the games a person buys.
|sf>Between Disgaea 5 or 1, I think starting with 5 is a good idea. Each character in 5 can equip 2 weapons, whereas they only equip one weapon at a time in 1.
Also as I've been playing 1, the enemies seem harder to beat in part because 5 came with the option to use powerful DLC copies of old Disgaea characters in your party. More importantly the difficulty in 1 appears to ramp up more quickly in the game when compared to 5, requiring more grinding in order to stay alive.
Don't get me wrong--they're both fantastic games with lovable characters and an addictive combat engine, but 5 was easier for me to play than 1. (That being said, I'm not going to give up on 1, but my progress in the game is a slower pace.)
|sf>I usually buy a few guides per year, but the Prima Guides have been invaluable when it has come to games with massive catalogs such as Animal Crossing New Leaf and Animal Crossing City Folk. Those Animal Crossing guides are used so often that we own two of them in the household, especially when it comes to looking up the various items, articles of clothing, and themes that the various clothing themes fall into (i.e. Glacie Fashion checks).
|sf>Looking at the list, I vaguely remember Cyberoid & Kwirk from the earliest days of the black & white Gameboy era. Kwirk had a mascot of a tomato who wore sunglasses. I think I might own one or both of those, but I can't say that I've played them lately. The Bust-A-Move franchise was a lot of fun and that would still work in today's gaming world. Those are the gems from this list.
When I see an announcement like this, coupled with the press release, maybe some of these titles could find their way onto some of the competition for the NES mini or a future Gameboy compilation.
The odd title on that list for me involves "Frank Thomas Big Hurt Baseball." The pinball for that already appears in The Pinball Arcade on the Switch, so who would really want a downgraded experience of it? Perhaps there was an actual baseball game collected to that title which was separate from the pinball machine?
|sf>Oddly enough, I did play Shadow Gate and Deja Vu, but I never played Maniac Mansion. My family had a healthy NES collection, but there are always titles that slip through the cracks as players have to pick and choose. We chose titles based on box art, Nintendo Power reviews, and price.
Luckily, Princess Tomato was on Wii Virtual Console, so I've gotten to experience that lost classic. However, none of the Shadowgate games have appeared on any of the VCs.
As for this revision of the classic game, this sounds like fun, but this fall has a large number of wonderful releases. Whether I'll buy it on "Day One" will depend on what week it is released. If the release is positioned before Halloween, I'd probably buy it around its release date.
|sf>By my count this will be its fourth date change this year (Aug. 28th, Oct. 30th, and Nov.6 being the previous dates). Like other posters, I'll continue to keep it on my radar. At least December has fewer Switch games to compete against than October (although it will be competing against Smash, Katamari, and the Sega Genesis collection). Thank goodness for a December birthday.
|sf>Normally, I've enjoyed the Psikyo titles I've bought and Jigsaw/Picross/puzzle genre games are games I enjoy, but that jigsaw text description makes me afraid for what its ESRB rating might be. Besides, it has the bad luck of being against Super Mario Party, Disgaia 1, and Tuesday's new Pinball FX 3 Williams pinball tables.
|sf> Disgaea 5 on Switch entertained me for over 600 hours before I reached the end of the main story. Many titles on my Switch are lucky to clock 10 hours on my Switch (unless they're a pinball title or a title I play on a weekly basis). Not everyone picks up a game series with its first entry. Being a remake of a 15 year old game isn't as much of a factor in my mind as the amount of play hours that the Item Shop creates.
|sf>Athena was one of the first 3rd party NES games I ever played. Ever since the Wii Virtual Console days, the NES version of Athena has been on my wish list and I've waited patiently for its arrival. I've even settled for the arcade version in the past (PSN), so I'm extremely glad to hear that this release will have multiple versions.
I own the PSP version called "SNK Arcade Classics vol. 1" and all those titles were Neo Geo games that reached Virtual Console. PSP also received a collection for King of the Fighters (which I also bought). Pre-Neo Geo title releases up to this point have mostly appeared on virtual stores outside of collections.
Maybe there is hope for Baseball Stars NES--the arcade versions for several of the annouced titles appeared on PSN years ago & the arcade version of Baseball Stars (which lacks some of the features of the NES version) appeared with them. I share the strong desire for that NES version of Baseball Stars (one of the greatest home console releases for the sport), but Athena is enough to gain my interest in the title. All other titles on the collection will be a bonus in my mind.
@mystman12 I bought Jurassic Pinball and played it for a while. It's not a bad pinball addition if you already play Zen and The Pinball Arcade and you're a fan of most pinball in general. The layout is pretty relaxing and it has two banks of drop targets.
However, I'm a little surprised that the company is releasing a second table only one week after releasing their first table. I was really excited before the Jurassic Pinball released and I bought a $10 point card in anticipation. I'm more lukewarm about this announcement. I might buy it eventually, but it probably won't be a first day purchase.
|sf>I bought this today and after a lot of attempts, I reached 12.42 million to take the fourth Worldwide position (I know people will bump me lower, but it's awesome to be so high on there for now).
I welcome any versions of pinball machines that appear on a console and occasionally I've bought hardware (such as a Lynx) in order to play released pinball tables. To me there's plenty of room in the shop for every pinball like The Pinball Arcade, FX3, or even Nintendo's Pinball.
As for my reactions to this table, the credits to this table do not list a physical table that it's based upon. Instead, it appears to be inspired by old school style tables. There are two sets of drop targets on the left and right of the table. There are two ramps near the top of the table. There's also a dinosaur on the left who 'moves' and makes sounds which reminds me of the figures from "Attack from Mars" on TPA. There's a spinner near the ramps that can also be used to score points.
Honestly, I think it's a pretty fun table, even if it's not as sophisticated as some of the Zen or TPA tables. It's certainly better than several of the eShop 3DS pinball titles that don't have Zen in the title.
|sf>Harvest Moon on Switch releases at the end of this month (May 29) before E3, so are you hoping for a Story of Seasons announcement on Switch instead?
|sf>In theory this sounds promising. Sega & M2 did a fantastic job with the 3DS classics. Between the cartridge and the downloads, I bought at least one copy of each title. However, sometimes Sega hasn't released a wide range of titles (like Master System titles on Wii and Game Gear titles on 3DS).
I'll definitely support Phantasy Star and the majority of the Sega releases, but I hope that Sega will complete what they start. For example if we get Fantasy Zone, I'd want to see all four titles (including Fantasy Zone the Maze). Like someone else mentioned, the Master System had four Alex Kidd games, not three.
I was lucky to grow up in a household to parents who loved video games, so we had access to NES/Master System/Turbografx as kids. However, I've heard praise for Psycho Fox from the Master System, yet I've never played it. I just hope that Sega takes this ball and runs with it.
|sf>This is an example of the reason why we used to have region coding in video games. If this were a Wii U or 3DS version, Nintendo could target the patch to regions where the gesture is offensive.
|sf>If EA wants to add some of its classic SNES, Genesis, or Gameboy titles such as Sim City, Sim Ant, James Pond, the Ultra Pinball games, the Mutant Hockey League, etc. to any Nintendo Virtual Console, I'd support that effort in a heartbeat. I'd give Plants vs. Zombie a chance as well. However, if their releases are boring things like "Just Imagine" or military FPS, they won't have my attention or my money.
I want to apologize for my spacing in my above post--I'm posting these comments via the Wii U browser. I tried adding space between paragraphs, but it was only somewhat successful.
I just wanted to add that I also bought a Switch without Zelda. I'm a longtime Bomberman fan, so I pre-ordered that title before buying my Switch. I've also bought a large number of eShop only titles such as World of Goo and especially New Frontier Days (which is the title I've played the most on Switch, but oddly the machine doesn't keep track of the time spent on it). I also purchased a Puyo Puyo Tetris cart on lauch day this past Tuesday.
I will add, however, that I do plan on buying Zelda eventually during a future game sale. While I'm not a big fan of 3D Zelda adventures (My progress tends to be slow in them.), I greatly enjoy the 2D Zelda games such as the original game, ALttP, Link's Awakening, and one of my Favorites, Spirit Tracks. The only Zelda 3D game that really strikes a chord with me has been Hyrule Warriors, especially the 3DS version.
Maybe some day you should buy one of the 2D titles on Virtual Console, especially since the cost would be a smaller risk. The beautiful thing about the Zelda franchise is the variety of game styles that it's had over the years.
@3dsgeek333 |sf>I also enjoy Skylanders and I've bought both the console and 3DS entries of each version. The 3DS versions were completely different from the console games during the first 4 titles. (In fact, the 3DS versions always had jumping and had a much higher difficulty level than the console versions.)
However, It's actually not surprising that the game has taken such a hit in sales this year, considering that both the 3DS and the Wii failed to have a version of this entry and last year had all those special Amiibo w/ their vehicles within the starter packs. Last year was the only year where I ended up buying 3 starter packs for 3 different consoles, whereas this year dropped down to only 1 starter pack.
The earlier entries also had more of an emphasis on "minigame challenges" that unlocked depending on which characters you collected, whereas recent entries only rely upon collecting one modern character from each element.
|sf>Wow! After what seems like months where the only temptations to me were genally new themes, nearly everything within this releases tempts me, considering I loved Trace Memory and have been tempted by Gurumin. Sadly, all these items are hitting the day before Disney MW2 (preordered cart) and the weekend before Skylanders, both of which happen to be games that take many hours to beat.
|sf>I'll echo what others have said--I've been waiting ages for this 3rd entry to be announced for NA. The special Animal Crossing outfits in the previous 3DS entry (i.e. second game) were what roped me into this series. Prior to the recent virtual console release of the first game, I hadn't played the DS version due to misjudging the series as "fluff".
The funny part is that this game & Magical World 2 were the titles that I thought were being saved for E3 & my most anticipated titles. I wonder what's left.
@Whopper744 |sf>Metroid Zero Mission is also a fantastic game, but it's possible that we'll have to wait until next year's Metroid game before we receive the old one in the US.
It looks like the 3DS shop is still in the process of updating this morning, so I'm still hopeful that Stinger will pop up in one of the two shops. I honestly don't care which shop gets the game--I'm buying it ASAP. If it's 3DS shop, I'd even buy a copy for each machine to place next to both my copies of 3D Twinbee.
|sf>Wow! Stinger is literally my favorite NES game of all time. Ever since I bought my Wii in 2007 I've been waiting for it to arrive on Virtual Console. I've bought a lot of other VC titles, but Stinger is one of the games most responsible for changing me from a passive viewer of NES games into a player of NES games. I probably wouldn't still be here as a gamer if it weren't for this game. I've mentioned the game in Club Nintendo forms over the years (among other titles), so I was impressed and shocked to see it appear in the release after such a long wait.
However, this morning I've visited both the Wii U shop and the 3DS shop and I can't find the title within either shop! All the other games from the press release are already up there. I'm hoping that it's just late or maybe I'm overlooking it somehow?
For everyone complaining about Stinger, the Wii VC had nearly every other title in the series except for that one. It's a game I've loved so much that our original NES cartridge has developed glitches and is nearly unplayable, despite always having been stored within the plastic sleeve.
There will be other weeks where we will get other titles, but everyone has that one special game that changed them as a gamer.
|sf>I suspect this could just be a list of titles that the company has attempted to convert during the various stages of the past, given some of the titles we've read within interviews. Games from M2 in this series have released in small batches of three to six.
Despite that, I think it's encouraging that the list contains a variety of genres. Personally, Maze Hunter 3D and Zaxxon 3D (from the Sega Master System era) have been on my most-wanted list for a while, but I'd probably buy any of those titles (except "Line of Fire" is a title foreign to me and I'm terrible at Comix Zone).
|sf>It's refreshing to see a new spin on the old puzzle genre that isn't a Bust-A-Move clone, Bejeweled clone, or a rerelease with new graphics. This game certainly has my attention.
|sf>Nintendo had problems selling the AC e-Reader cards in the US and those cards didn't even use special chips. From what I remember, only two chains of stores in my area carried those e-Reader AC cards. I'm hopeful that Nintendo will improve the situation with this new AC card series, but I'm cautious.
@JaniN83 |sf>To use Clu Clu Land as an example, nope. The game is built for two players. Your friend owns Clu Clu Land on their account, so you can play Clu Clu Land on your machine and earn trophies on it. The games that you play together are based on what is downloaded on the hard drive, but you can only be logged onto one hardware system at a time.
However, when your friend logs off of your system and leaves, Clu Clu Land leaves the hard drive, just as if it were a Skylander physically returning with its owner to its house.
|sf>I frequently read Nintendo Life, but I haven't posted since the era of Wii Virtual Console reviews. All we have heard from Nintendo on NX so far is that they want to reward players for helping others.
Nintendo needs to keep an eye on the bigger picture, rather than just chasing after Playstation and Microsoft. Nintendo has not yet implimented its trophy/bragging system, but from a good portion of the gaming public's viewpoint, a machine without a trophy system is nothing. The most important thing that Nintendo needs to do is to jump onto that bandwagon, but in a "Nintendo-like" way. That shouldn't require new hardware to impliment.
In my interpretation, it sounds as if the replacement for Club Nintendo will be a "Skylander-type account" trophy system in which you can play multiplayer and all the players playing can earn rewards. Players could even cooperate to help the other players earn rewards. You could go over to a friends' Wii U, log into your account as player two, play multiplayer, and earn rewards on your account for helping them unlock Level 5-5 for example.
Nintendo should not release the NX before the new reward system and the reward system should pave the way toward helping the future NX release.
In the past, the gaming community has relied almost solely on "improved graphics" to upgrade to its newest gaming system. However, we've almost reached the limits as to how well the human eye can perceive "improved graphics."
As for what I think the NX will be, Nintendo has to be careful about how they approach this. Most long-term gamers have seen attempts to combine console and handheld: Turbo Express, Nomad, and Vita. In the instance of the first two, owning the machine didn't add any new games to the mix--it was just a vehicle to play your same games on the go. Nintendo should NEVER go that route and avoid it like the plague.
Instead, the software for the console and the handheld need to work like SSB U and 3DS or like peanut butter and jelly, i.e. you can enjoy both flavors as individuals, but nothing beats the value of combining them together to form a complete experience. This is not strictly "cross-play," but instead it's "cross-content" like how you used to link the Gameboy Mario Tennis to the N64 to unlock players in both games.
|sf>I've never played that version of Shinobi nor Sonic Drift 2, but I'll probably buy anything Game Gear that Sega releases (minus sports titles). The non-licensed catalog games on this machine had such a consistent level of quality that I didn't fear getting burned by a purchase. Granted, I didn't have as much money to burn then as now (especially since the GG carts generally cost more than Gameboy), but I managed to buy a decent collection.
Still, this looks like a logical diverse collection for the first five titles, although I probably would have expected the Game Gear version of Hang-On instead of two Sonic titles. Dragon Crystal and that version of Columns were very memorable and deserve the headlines. Besides, Dragon Crystal was one of the first titles released and Columns came with the system.
@35 retro_player_22
Well, one of the Game Gear puzzle titles, Slider, was part of a series that included the Lynx title, Super Squeak (?sp). However, instead of having this Virtual Console expand into the area of overreaching, I'd rather see Sega release a lot of Game Gear titles. I mean, look what happened with the Wii's Virtual Console. There are several Commodore 64 games I used to love, but so few of those titles made it to VC. I'm still very sad that I'll never see Space Taxi on VC, nor will I even be able to purchase the Impossible Mission games, since NOA has stopped releasing any C=64.
There are around a dozen to two dozen Game Gear games that I really want Sega to release and I'd rather not see any new consoles diluting the playing field until the "movie star games" appear, because I don't want to be waiting until 2015 for Baku Baku, Psychic World, Woody Pop, Crystal Warriors, Defenders of Oasis, Shining Force II, or Solitaire Poker in the same way that I've waited for Stinger, Gun-Nac, Parasol Stars, Flicky, or Truxton. The beauty is that Game Gear has such a smaller pool of games that Sega can choose, so we might get nearly all of those amazing titles.
|sf>Crystal Warriors is a proto Pokemon game crossed with Shining Force. You have a chess like board where all the humanoids are one of the four elements: Earth, Fire, Water, Air. Water is strong against fire, but weak against water. Air is strong against water, but weak against fire. Fire is strong against air, but weak against water. Earth is a balanced element and takes no weakness or strength against the other types.
Monsters can also appear on the board and you can capture them to use as a tag team substitution for a round in battle. For example, if your player is Air, you can capture a Fire monster and use him to battle in the player's place if the player ends up fighting a Water enemy. The game shouldn't have any licensing problems.
There's also Defenders of Oasis, which is a traditional RPG, but it has some really interesting dungeons and some storyline. It's been years since I've played the title, but I recall it had sailing ships and an underground area with sheets of ice where you have to figure out where to slip so that you can reach the chest (ala Pokemon).
I also recall Psychic Warriors, which was a platforming game where you played as a girl with many special powers (including healing powers).
Sega really created a lot of special memories on Game Gear, including a special edition of Columns and the fantastic Solitaire Poker. As mentioned by someone else, Baku Baku was fun, but that puzzle game was way too easy.
@37 EdEN
You forgot to include Game.com.
@49
There was also a Game Gear version of Dynamite Headdy, even though it's not as impressive as its Genesis sibling.
One thing I really want to know is whether any of these titles can use the two-player features.
|sf>This is actually a rather brilliant idea for a company to do. I recall that libraries used to subscribe to programming magazines that had all those lines of code for inputting video games. Granted, by today's gaming standards, most BASIC games of that era would be considered rather primitive.
I probably would buy this, considering I took a class on BASIC in high school. I'd be especially curious to see if the program had limitations. As I recall, there were some classic Commodore 64 titles written in BASIC that I've always wanted for WiiWare. If this program can bring the ability to have them in DSiWare instead, that would be really neat.
In any case, I hope this gets announced for US and European release.
|sf>The game has finally received an ESRB-rating. It's an E rating with "No Descriptors." Oddly enough, the text description of the game sounds a lot like Bit.Trip.Beat. I'm also curious as to the game's differences from its predecessor. Perhaps it's a longer game?
|sf>Mine is similar. My Nintendo moment of the year was opening up the fountain in Dragon Quest IX. To need to connect with so many real life people to open up a video game goal is something extremely unique and rare. It's such a shame that there haven't been other Dragon Quest link events since this past summer. I gained several maps from others at that event, but at the time I hadn't beaten my first map dungeon.
|sf>I'd like to leave comments on the page, but I'm not sure how you use your pre-existing account to log in. The top of the blog mentions AIM as an option. I don't want to apply for a Google account, since I already have an AIM account. I also have a Lifestream connection to my AIM account and I noticed some people were logged in through openID. Could anyone please walk me through the way to use my AIM account to log in for comments, without having to apply for a new Google account?
In response to @5 Mange |sf>My Aquarium allows for design choices, since you're constructing the aquarium yourself. You choose the objects in the tank and the fish in the tank. There are unlockable fish to gain over the course of playing the game. Plus, the game contains a library of classical music. On top of that, you can set 3 special days to attach to your tank which cause the fish to dance within the tank and you can send a copy of your tank to friends over WIFI without needing friend codes.
From the sounds of it, Fireplacing is just a one-trick pony without any customizing.
As for the review, I always try to read the one-star reviews on NintendoLife, because they nearly always give me a good, loud laugh while I read them. Thank you for the enjoyable review. This review didn't disappoint me, although I hope to never download this title.
|sf>I bought this a number of months ago as a PSP Mini (I play it fairly frequently.). I'm glad to see that the Nintendo crowd will be able to enjoy it as well. The company has released a number of quality games as PSP Minis, including two Mahjong titles and a fast food title, so this might not be their last transplant onto DSiWare.
The review is completely spot-on for this title IMO; I especially like the fact that each level on the story mode has an expert score goal.
re @10 MasterGraveheart |sf>Keith Courage in Alpha Zones isn't an impossible release, but it's unlikely. Sunrise (the Gundam company) owns the characters. It mentions the company on the HU Card.
On the plus side, however, you are correct that there are several non-import Turbografx titles which shouldn't have any hurdles. There's Buster Bros., Splash Lake, Parasol Stars (Granted, the defunct Working Designs released in the US version, but I don't recall there being a language barrier to the game.), Valis II & III, Prince of Persia, Loom, the original version of Bomberman, and Dungeon Explorer II.
The Legendary Axe series gives credit to a company called Victor Musical Industries, so I don't know if that's what has held up that title.
I'm still curious why the Sega Master System gravy train has run dry. Since we have Puyo Puyo 2 by Compile, I'd expect that Golvellius: Valley of Doom (also by Compile) should be fair game. Even though I own the cart, that title blows away most of the SMS catalog. I also don't understand why we don't have Ghost House, Teddy Boy, My Hero, Penguin Land, Kenseiden, Golden Axe Warrior, or Fantasy Zone: The Maze.
I love Gun*Nac as well, but it was released by ASCII. That company used to release titles onto the original Gameboy, but I haven't seen a title from them in a long time.
Mischief Makers' problem is probably due to the N64 (From what I've heard on forums in the past, Nintendo has to do some extra emulation work to get N64 games to work on VC.), but Dynamite Headdy for SMS shouldn't have any problems.
As far as the listed titles, I think Commando is certainly worthy of inclusion on VC and Ghosts 'n Goblins is an obvious classic, but I can't say I'm acquainted with the other games.
|sf>I wonder if this will use some of the gyroscopic features of the hardware. I wasn't impressed by SNES Pilotwings (which I tried on VC), but I greatly enjoy the plane game within the Wii Sports Resort. It would be a nice tip of the hat for Nintendo to have this completed for launch.
|sf>I just noticed that the second picture shows a bench and a street lamp in the backdrop while the human stands outdoors. I wonder if those are randomly placed objects or if they're movable, ala purchased at Nook's or Red's shop. Considering how long the other games in the series took to reach North America, I suspect that this title won't be out in time for the machine's launch.
|sf>I skipped out of the first series, since it was just dogs, but I'm going to keep an eye on this one. I'd like to know whether the cats are just window dressing or if you can raise just the cats (without bothering with the dogs).
|sf>The colors resemble a cross between an Art Style game and Toon Town from Who Framed Roger Rabbit. The color from the orange screen shot seems to be a little bit too intense, but I really like the color balance that appears in the screen shot of the spider. The graphics remind me of a retro style used in a lot of old Playstation games (like Phix the Adventure and RC Helicopter), as well as some old SNES games (like Faceball 2000), and the new Alice in Wonderland movie.
I guess I'm just open to the possibility of quirky games, but the tightness of the play control will honestly be the true telling of whether this game will be fun. Something of this nature will need accurate aiming controls mixed with a cooperation of the camera, or the whole thing will fall apart.
Comments 61
Re: Nintendo Download: 18th July (North America)
|sf>Archlion Saga (already pre-ordered this morning to grab the sale price) and Mini Trains are the two on which I'm definite this morning. I'm considering the Marvel game (via physical cart) at a later date.
Re: Random: Fans Discover Long-Forgotten F-Zero Webcomic, Or What's Left Of It
|sf>I did save the place-holder banner that Nintendolife created for the 3DS Animal Crossing game (with the cute cherry blossoms) prior to the official 3DS cover. (I recall using it as a bookmark for one of the Animal Crossing clue books once upon a time.) The file date reads June 2, 2012.
Re: Random: Fans Discover Long-Forgotten F-Zero Webcomic, Or What's Left Of It
|sf>If you had been asking for any kind of Gamecube Animal Crossing pictures from the NA Nintendo Animal Crossing web page (and even some pictures from the Japanese Animal Crossing web pages), the checklists from the eReader Animal Crossing sets, the reward pictures that Nintendo gave out, or many of the original Red/Blue Pokemon art pictures from those Nintendo web pages (or the eReader Pokemon checklists), I kept copies of those bits for my personal browsing enjoyment. (It involved an insane amount of downloading and screen captures. I grabbed the Pokemon art to suppliment two official PC Pokemon art programs based on Red & Blue.)
Unfortunately, I didn't know about the F-Zero comics.
Re: Talking Point: Why Is It So Hard To Buy A Switch Dock Set?
|sf>I live in a household with three switches, but we all use them in handheld mode. The plugs are important, but the docks aren't even hooked to TV sets.
Re: Beat ‘Em Up Arcade Game Clan N Fights Its Way To Switch Later This Year
|sf>That's certainly a unique choice. It reminds me of a real-time version of the Dungeons and Dragons Gold Box games, yet without portrait art. It also reminds me of a Commando and Time Soldiers style (I love Time Soldiers.).
Ever since Street Fighter Ii popped into the arcades, games of this form evaporated. I can also recognize the graphical aspects that wouldn't have existed on NES/SNES. Whether I purchase this, however, would depend on the price.
Re: So Long Wii Shop Channel, And Thanks For All The Games
|sf>My first VC title was Punch Out in 2007. However, the system I purchased the most on VC was Turbographx--I purchased all the TGX titles from the service except Bloody Wolf (which was pulled before I could buy it) and five others (All of those are available on Wii U, so I'll purchase them on there.).
Virtual Console was a big deal for the history of this webpage too, since I'm one of many readers who first visited here for the VC reviews. I bought a vast mixture of old favorites, games that were new to me, and only a few duds (Chase HQ is not my cup of tea). I'll always associate the Wii with introducing me to Sky Kid, a relaxing game I also have on one of my 3DS machines & Switch (in Namco DL).
I also credit the Virtual Console forum from the original Nintendo NSider webpage with connecting me to a circle of friends with which I shared many hours connected through discussions of VC titles, late night Excitebike Wiiware matches, Secret Santa VC gifting, birthday game gifting, Smash Bros. matches, and especially Mario Kart races on various platforms. Some of those friendships still last to this day via Switch & Facebook.
Anyway, it all started with a Wii Shop.
Re: It Is Now Illegal To Sell Unauthorised Game Keys In Japan, Save File Editors Also Banned
|sf>Back in the pre-Playstation era, I also used to do Game Genie coding, often on Gameboy & Game Gear titles that didn't have battery back-ups. I didn't do it to "cheat"--they were experiments to see how a code could change the game. (Sometimes it was simple things like changing the sound pitch on a sound effect.) It was a way of getting some extra value out of games I'd beaten/gotten stuck in/grown bored of. On rare occasions I even found ways to access levels that were normally inaccessible.
Granted, games were offline, single player, and obviously didn't have leaderboards. After Game Genie went away, I couldn't get into coding for Action Replay because it was much less user friendly.
These days games come out so frequently that it's difficult to keep up with all the games a person buys.
Re: Nintendo Was "Extremely Supportive" Of Nippon Ichi During Switch Development Of Disgaea 5
|sf>Between Disgaea 5 or 1, I think starting with 5 is a good idea. Each character in 5 can equip 2 weapons, whereas they only equip one weapon at a time in 1.
Also as I've been playing 1, the enemies seem harder to beat in part because 5 came with the option to use powerful DLC copies of old Disgaea characters in your party. More importantly the difficulty in 1 appears to ramp up more quickly in the game when compared to 5, requiring more grinding in order to stay alive.
Don't get me wrong--they're both fantastic games with lovable characters and an addictive combat engine, but 5 was easier for me to play than 1. (That being said, I'm not going to give up on 1, but my progress in the game is a slower pace.)
Re: Strategy Guide Publisher Prima Games Is Shutting Down After 28 Years
|sf>I usually buy a few guides per year, but the Prima Guides have been invaluable when it has come to games with massive catalogs such as Animal Crossing New Leaf and Animal Crossing City Folk. Those Animal Crossing guides are used so often that we own two of them in the household, especially when it comes to looking up the various items, articles of clothing, and themes that the various clothing themes fall into (i.e. Glacie Fashion checks).
Re: Liquid Media Acquires Acclaim Entertainment Video Game Properties
|sf>Looking at the list, I vaguely remember Cyberoid & Kwirk from the earliest days of the black & white Gameboy era. Kwirk had a mascot of a tomato who wore sunglasses. I think I might own one or both of those, but I can't say that I've played them lately. The Bust-A-Move franchise was a lot of fun and that would still work in today's gaming world. Those are the gems from this list.
When I see an announcement like this, coupled with the press release, maybe some of these titles could find their way onto some of the competition for the NES mini or a future Gameboy compilation.
The odd title on that list for me involves "Frank Thomas Big Hurt Baseball." The pinball for that already appears in The Pinball Arcade on the Switch, so who would really want a downgraded experience of it? Perhaps there was an actual baseball game collected to that title which was separate from the pinball machine?
Re: 30 Year Old Point-And-Click Adventure Shadowgate Is Being Revamped For Switch
@Tempestryke
|sf>Oddly enough, I did play Shadow Gate and Deja Vu, but I never played Maniac Mansion. My family had a healthy NES collection, but there are always titles that slip through the cracks as players have to pick and choose. We chose titles based on box art, Nintendo Power reviews, and price.
Luckily, Princess Tomato was on Wii Virtual Console, so I've gotten to experience that lost classic. However, none of the Shadowgate games have appeared on any of the VCs.
As for this revision of the classic game, this sounds like fun, but this fall has a large number of wonderful releases. Whether I'll buy it on "Day One" will depend on what week it is released. If the release is positioned before Halloween, I'd probably buy it around its release date.
Re: Monster Boy And The Cursed Kingdom Delayed Once Again Due To Physical Production Issues
|sf>By my count this will be its fourth date change this year (Aug. 28th, Oct. 30th, and Nov.6 being the previous dates). Like other posters, I'll continue to keep it on my radar. At least December has fewer Switch games to compete against than October (although it will be competing against Smash, Katamari, and the Sega Genesis collection). Thank goodness for a December birthday.
Re: Nintendo Download: 4th October (North America)
|sf>Normally, I've enjoyed the Psikyo titles I've bought and Jigsaw/Picross/puzzle genre games are games I enjoy, but that jigsaw text description makes me afraid for what its ESRB rating might be. Besides, it has the bad luck of being against Super Mario Party, Disgaia 1, and Tuesday's new Pinball FX 3 Williams pinball tables.
Re: Disgaea 1 Complete - The Best Way To Rediscover This Turn-Based Tactical Triumph
|sf> Disgaea 5 on Switch entertained me for over 600 hours before I reached the end of the main story. Many titles on my Switch are lucky to clock 10 hours on my Switch (unless they're a pinball title or a title I play on a weekly basis). Not everyone picks up a game series with its first entry. Being a remake of a 15 year old game isn't as much of a factor in my mind as the amount of play hours that the Item Shop creates.
Re: Hands On: Turning Back Time With The SNK 40th Anniversary Collection
|sf>Athena was one of the first 3rd party NES games I ever played. Ever since the Wii Virtual Console days, the NES version of Athena has been on my wish list and I've waited patiently for its arrival. I've even settled for the arcade version in the past (PSN), so I'm extremely glad to hear that this release will have multiple versions.
I own the PSP version called "SNK Arcade Classics vol. 1" and all those titles were Neo Geo games that reached Virtual Console. PSP also received a collection for King of the Fighters (which I also bought). Pre-Neo Geo title releases up to this point have mostly appeared on virtual stores outside of collections.
Maybe there is hope for Baseball Stars NES--the arcade versions for several of the annouced titles appeared on PSN years ago & the arcade version of Baseball Stars (which lacks some of the features of the NES version) appeared with them. I share the strong desire for that NES version of Baseball Stars (one of the greatest home console releases for the sport), but Athena is enough to gain my interest in the title. All other titles on the collection will be a bonus in my mind.
Re: Get Ready For The World Cup With World Soccer Pinball, Shooting Onto Switch This Week
@mystman12 I bought Jurassic Pinball and played it for a while. It's not a bad pinball addition if you already play Zen and The Pinball Arcade and you're a fan of most pinball in general. The layout is pretty relaxing and it has two banks of drop targets.
However, I'm a little surprised that the company is releasing a second table only one week after releasing their first table. I was really excited before the Jurassic Pinball released and I bought a $10 point card in anticipation. I'm more lukewarm about this announcement. I might buy it eventually, but it probably won't be a first day purchase.
Re: Welcome To Jurassic Pinball, Launching 25th May On Nintendo Switch
|sf>I bought this today and after a lot of attempts, I reached 12.42 million to take the fourth Worldwide position (I know people will bump me lower, but it's awesome to be so high on there for now).
I welcome any versions of pinball machines that appear on a console and occasionally I've bought hardware (such as a Lynx) in order to play released pinball tables. To me there's plenty of room in the shop for every pinball like The Pinball Arcade, FX3, or even Nintendo's Pinball.
As for my reactions to this table, the credits to this table do not list a physical table that it's based upon. Instead, it appears to be inspired by old school style tables. There are two sets of drop targets on the left and right of the table. There are two ramps near the top of the table. There's also a dinosaur on the left who 'moves' and makes sounds which reminds me of the figures from "Attack from Mars" on TPA. There's a spinner near the ramps that can also be used to score points.
Honestly, I think it's a pretty fun table, even if it's not as sophisticated as some of the Zen or TPA tables. It's certainly better than several of the eShop 3DS pinball titles that don't have Zen in the title.
Re: Guide: Nintendo E3 2018 Press Conference Schedule, Rumours, Hopes, And Dreams
|sf>Harvest Moon on Switch releases at the end of this month (May 29) before E3, so are you hoping for a Story of Seasons announcement on Switch instead?
Re: Sega AGES Is Officially Coming to Nintendo Switch In The West
|sf>In theory this sounds promising. Sega & M2 did a fantastic job with the 3DS classics. Between the cartridge and the downloads, I bought at least one copy of each title. However, sometimes Sega hasn't released a wide range of titles (like Master System titles on Wii and Game Gear titles on 3DS).
I'll definitely support Phantasy Star and the majority of the Sega releases, but I hope that Sega will complete what they start. For example if we get Fantasy Zone, I'd want to see all four titles (including Fantasy Zone the Maze). Like someone else mentioned, the Master System had four Alex Kidd games, not three.
I was lucky to grow up in a household to parents who loved video games, so we had access to NES/Master System/Turbografx as kids. However, I've heard praise for Psycho Fox from the Master System, yet I've never played it. I just hope that Sega takes this ball and runs with it.
Re: Random: Mario Kart 8 Deluxe Patch Removes Offensive "Bras d'honneur" Gesture
|sf>This is an example of the reason why we used to have region coding in video games. If this were a Wii U or 3DS version, Nintendo could target the patch to regions where the gesture is offensive.
Re: EA Is Considering Bringing More Games to Nintendo Switch
|sf>If EA wants to add some of its classic SNES, Genesis, or Gameboy titles such as Sim City, Sim Ant, James Pond, the Ultra Pinball games, the Mutant Hockey League, etc. to any Nintendo Virtual Console, I'd support that effort in a heartbeat. I'd give Plants vs. Zombie a chance as well. However, if their releases are boring things like "Just Imagine" or military FPS, they won't have my attention or my money.
Re: Zelda: Breath of the Wild Pushes Switch and Wii U Sales, 3DS Has Multiple Million-Sellers
I want to apologize for my spacing in my above post--I'm posting these comments via the Wii U browser. I tried adding space between paragraphs, but it was only somewhat successful.
Re: Zelda: Breath of the Wild Pushes Switch and Wii U Sales, 3DS Has Multiple Million-Sellers
@Marios-love-child
I just wanted to add that I also bought a Switch without Zelda. I'm a longtime Bomberman fan, so I pre-ordered that title before buying my Switch. I've also bought a large number of eShop only titles such as World of Goo and especially New Frontier Days (which is the title I've played the most on Switch, but oddly the machine doesn't keep track of the time spent on it). I also purchased a Puyo Puyo Tetris cart on lauch day this past Tuesday.
I will add, however, that I do plan on buying Zelda eventually during a future game sale. While I'm not a big fan of 3D Zelda adventures (My progress tends to be slow in them.), I greatly enjoy the 2D Zelda games such as the original game, ALttP, Link's Awakening, and one of my Favorites, Spirit Tracks. The only Zelda 3D game that really strikes a chord with me has been Hyrule Warriors, especially the 3DS version.
Maybe some day you should buy one of the 2D titles on Virtual Console, especially since the cost would be a smaller risk. The beautiful thing about the Zelda franchise is the variety of game styles that it's had over the years.
Re: Skylanders Developer Vicarious Visions Is Now Working On Destiny
@3dsgeek333 |sf>I also enjoy Skylanders and I've bought both the console and 3DS entries of each version. The 3DS versions were completely different from the console games during the first 4 titles. (In fact, the 3DS versions always had jumping and had a much higher difficulty level than the console versions.)
However, It's actually not surprising that the game has taken such a hit in sales this year, considering that both the 3DS and the Wii failed to have a version of this entry and last year had all those special Amiibo w/ their vehicles within the starter packs. Last year was the only year where I ended up buying 3 starter packs for 3 different consoles, whereas this year dropped down to only 1 starter pack.
The earlier entries also had more of an emphasis on "minigame challenges" that unlocked depending on which characters you collected, whereas recent entries only rely upon collecting one modern character from each element.
Re: Nintendo Download: 13th October (North America)
|sf>Wow! After what seems like months where the only temptations to me were genally new themes, nearly everything within this releases tempts me, considering I loved Trace Memory and have been tempted by Gurumin. Sadly, all these items are hitting the day before Disney MW2 (preordered cart) and the weekend before Skylanders, both of which happen to be games that take many hours to beat.
Re: Style Savvy: Fashion Forward Will Finally Bring Its Glamour to North America in August
|sf>I'll echo what others have said--I've been waiting ages for this 3rd entry to be announced for NA. The special Animal Crossing outfits in the previous 3DS entry (i.e. second game) were what roped me into this series. Prior to the recent virtual console release of the first game, I hadn't played the DS version due to misjudging the series as "fluff".
The funny part is that this game & Magical World 2 were the titles that I thought were being saved for E3 & my most anticipated titles. I wonder what's left.
Re: Nintendo Download: 5th November (North America)
|sf>Yup. I'm glad it's up. I don't mind it being on Wii U. I'll take it any way they will give it.
Re: Nintendo Download: 5th November (North America)
@Whopper744
|sf>Metroid Zero Mission is also a fantastic game, but it's possible that we'll have to wait until next year's Metroid game before we receive the old one in the US.
It looks like the 3DS shop is still in the process of updating this morning, so I'm still hopeful that Stinger will pop up in one of the two shops. I honestly don't care which shop gets the game--I'm buying it ASAP. If it's 3DS shop, I'd even buy a copy for each machine to place next to both my copies of 3D Twinbee.
Re: Nintendo Download: 5th November (North America)
|sf>Wow! Stinger is literally my favorite NES game of all time. Ever since I bought my Wii in 2007 I've been waiting for it to arrive on Virtual Console. I've bought a lot of other VC titles, but Stinger is one of the games most responsible for changing me from a passive viewer of NES games into a player of NES games. I probably wouldn't still be here as a gamer if it weren't for this game. I've mentioned the game in Club Nintendo forms over the years (among other titles), so I was impressed and shocked to see it appear in the release after such a long wait.
However, this morning I've visited both the Wii U shop and the 3DS shop and I can't find the title within either shop! All the other games from the press release are already up there. I'm hoping that it's just late or maybe I'm overlooking it somehow?
For everyone complaining about Stinger, the Wii VC had nearly every other title in the series except for that one. It's a game I've loved so much that our original NES cartridge has developed glitches and is nearly unplayable, despite always having been stored within the plastic sleeve.
There will be other weeks where we will get other titles, but everyone has that one special game that changed them as a gamer.
Re: Rumour: Sega 3D Classics Such As Golden Axe Could Be On The Agenda
|sf>I suspect this could just be a list of titles that the company has attempted to convert during the various stages of the past, given some of the titles we've read within interviews. Games from M2 in this series have released in small batches of three to six.
Despite that, I think it's encouraging that the list contains a variety of genres. Personally, Maze Hunter 3D and Zaxxon 3D (from the Sega Master System era) have been on my most-wanted list for a while, but I'd probably buy any of those titles (except "Line of Fire" is a title foreign to me and I'm terrible at Comix Zone).
Re: Astral Breakers Is Bringing Old-School Puzzle Action To The Wii U eShop Next Week
|sf>It's refreshing to see a new spin on the old puzzle genre that isn't a Bust-A-Move clone, Bejeweled clone, or a rerelease with new graphics. This game certainly has my attention.
Re: Japanese Retailer Highlights Stock Issues With Animal Crossing amiibo Cards
|sf>Nintendo had problems selling the AC e-Reader cards in the US and those cards didn't even use special chips. From what I remember, only two chains of stores in my area carried those e-Reader AC cards. I'm hopeful that Nintendo will improve the situation with this new AC card series, but I'm cautious.
Re: Poll: What Do You Want From Nintendo's NX Platform?
@JaniN83 |sf>To use Clu Clu Land as an example, nope. The game is built for two players. Your friend owns Clu Clu Land on their account, so you can play Clu Clu Land on your machine and earn trophies on it. The games that you play together are based on what is downloaded on the hard drive, but you can only be logged onto one hardware system at a time.
However, when your friend logs off of your system and leaves, Clu Clu Land leaves the hard drive, just as if it were a Skylander physically returning with its owner to its house.
Re: Poll: What Do You Want From Nintendo's NX Platform?
|sf>I frequently read Nintendo Life, but I haven't posted since the era of Wii Virtual Console reviews. All we have heard from Nintendo on NX so far is that they want to reward players for helping others.
Nintendo needs to keep an eye on the bigger picture, rather than just chasing after Playstation and Microsoft. Nintendo has not yet implimented its trophy/bragging system, but from a good portion of the gaming public's viewpoint, a machine without a trophy system is nothing. The most important thing that Nintendo needs to do is to jump onto that bandwagon, but in a "Nintendo-like" way. That shouldn't require new hardware to impliment.
In my interpretation, it sounds as if the replacement for Club Nintendo will be a "Skylander-type account" trophy system in which you can play multiplayer and all the players playing can earn rewards. Players could even cooperate to help the other players earn rewards. You could go over to a friends' Wii U, log into your account as player two, play multiplayer, and earn rewards on your account for helping them unlock Level 5-5 for example.
Nintendo should not release the NX before the new reward system and the reward system should pave the way toward helping the future NX release.
In the past, the gaming community has relied almost solely on "improved graphics" to upgrade to its newest gaming system. However, we've almost reached the limits as to how well the human eye can perceive "improved graphics."
As for what I think the NX will be, Nintendo has to be careful about how they approach this. Most long-term gamers have seen attempts to combine console and handheld: Turbo Express, Nomad, and Vita. In the instance of the first two, owning the machine didn't add any new games to the mix--it was just a vehicle to play your same games on the go. Nintendo should NEVER go that route and avoid it like the plague.
Instead, the software for the console and the handheld need to work like SSB U and 3DS or like peanut butter and jelly, i.e. you can enjoy both flavors as individuals, but nothing beats the value of combining them together to form a complete experience. This is not strictly "cross-play," but instead it's "cross-content" like how you used to link the Gameboy Mario Tennis to the N64 to unlock players in both games.
Re: Sega Names First Game Gear Games for 3DS Virtual Console
|sf>I've never played that version of Shinobi nor Sonic Drift 2, but I'll probably buy anything Game Gear that Sega releases (minus sports titles). The non-licensed catalog games on this machine had such a consistent level of quality that I didn't fear getting burned by a purchase. Granted, I didn't have as much money to burn then as now (especially since the GG carts generally cost more than Gameboy), but I managed to buy a decent collection.
Still, this looks like a logical diverse collection for the first five titles, although I probably would have expected the Game Gear version of Hang-On instead of two Sonic titles. Dragon Crystal and that version of Columns were very memorable and deserve the headlines. Besides, Dragon Crystal was one of the first titles released and Columns came with the system.
@35 retro_player_22
Well, one of the Game Gear puzzle titles, Slider, was part of a series that included the Lynx title, Super Squeak (?sp). However, instead of having this Virtual Console expand into the area of overreaching, I'd rather see Sega release a lot of Game Gear titles. I mean, look what happened with the Wii's Virtual Console. There are several Commodore 64 games I used to love, but so few of those titles made it to VC. I'm still very sad that I'll never see Space Taxi on VC, nor will I even be able to purchase the Impossible Mission games, since NOA has stopped releasing any C=64.
There are around a dozen to two dozen Game Gear games that I really want Sega to release and I'd rather not see any new consoles diluting the playing field until the "movie star games" appear, because I don't want to be waiting until 2015 for Baku Baku, Psychic World, Woody Pop, Crystal Warriors, Defenders of Oasis, Shining Force II, or Solitaire Poker in the same way that I've waited for Stinger, Gun-Nac, Parasol Stars, Flicky, or Truxton. The beauty is that Game Gear has such a smaller pool of games that Sega can choose, so we might get nearly all of those amazing titles.
Re: Game Gear and TurboGrafx-16 Coming to 3DS Virtual Console
@Bulbasaurus Rex
|sf>Crystal Warriors is a proto Pokemon game crossed with Shining Force. You have a chess like board where all the humanoids are one of the four elements: Earth, Fire, Water, Air. Water is strong against fire, but weak against water. Air is strong against water, but weak against fire. Fire is strong against air, but weak against water. Earth is a balanced element and takes no weakness or strength against the other types.
Monsters can also appear on the board and you can capture them to use as a tag team substitution for a round in battle. For example, if your player is Air, you can capture a Fire monster and use him to battle in the player's place if the player ends up fighting a Water enemy. The game shouldn't have any licensing problems.
There's also Defenders of Oasis, which is a traditional RPG, but it has some really interesting dungeons and some storyline. It's been years since I've played the title, but I recall it had sailing ships and an underground area with sheets of ice where you have to figure out where to slip so that you can reach the chest (ala Pokemon).
I also recall Psychic Warriors, which was a platforming game where you played as a girl with many special powers (including healing powers).
Sega really created a lot of special memories on Game Gear, including a
special edition of Columns and the fantastic Solitaire Poker. As mentioned by someone else, Baku Baku was fun, but that puzzle game was way too easy.
@37 EdEN
You forgot to include Game.com.
@49
There was also a Game Gear version of Dynamite Headdy, even though it's not as impressive as its Genesis sibling.
One thing I really want to know is whether any of these titles can use the
two-player features.
Re: DSiWare Users Going Back to BASIC with PetitComputer
|sf>This is actually a rather brilliant idea for a company to do. I recall that libraries used to subscribe to programming magazines that had all those lines of code for inputting video games. Granted, by today's gaming standards, most BASIC games of that era would be considered rather primitive.
I probably would buy this, considering I took a class on BASIC in high school. I'd be especially curious to see if the program had limitations. As I recall, there were some classic Commodore 64 titles written in BASIC that I've always wanted for WiiWare. If this program can bring the ability to have them in DSiWare instead, that would be really neat.
In any case, I hope this gets announced for US and European release.
Re: BIT.TRIP FLUX
|sf>The game has finally received an ESRB-rating. It's an E rating with "No Descriptors." Oddly enough, the text description of the game sounds a lot like Bit.Trip.Beat. I'm also curious as to the game's differences from its predecessor. Perhaps it's a longer game?
Re: 1942
|sf>I just thought I would point out that this is now ESRB-rated as E for Everyone w/ a Mild Violence tag.
Re: Talking Point: Your Nintendo Moment of 2010
Re @48 Raylax
|sf>Mine is similar. My Nintendo moment of the year was opening up the fountain in Dragon Quest IX. To need to connect with so many real life people to open up a video game goal is something extremely unique and rare. It's such a shame that there haven't been other Dragon Quest link events since this past summer. I gained several maps from others at that event, but at the time I hadn't beaten my first map dungeon.
Re: Lend Your Support to Get Renegade Kid's MUDDS on DSiWare
|sf>Never mind. I figured it out after I posted that.
Re: Lend Your Support to Get Renegade Kid's MUDDS on DSiWare
|sf>I'd like to leave comments on the page, but I'm not sure how you use your pre-existing account to log in. The top of the blog mentions AIM as an option. I don't want to apply for a Google account, since I already have an AIM account. I also have a Lifestream connection to my AIM account and I noticed some people were logged in through openID. Could anyone please walk me through the way to use my AIM account to log in for comments, without having to apply for a new Google account?
Re: Review: Fireplacing (WiiWare)
In response to @5 Mange
|sf>My Aquarium allows for design choices, since you're constructing the aquarium yourself. You choose the objects in the tank and the fish in the tank. There are unlockable fish to gain over the course of playing the game. Plus, the game contains a library of classical music. On top of that, you can set 3 special days to attach to your tank which cause the fish to dance within the tank and you can send a copy of your tank to friends over WIFI without needing friend codes.
From the sounds of it, Fireplacing is just a one-trick pony without any customizing.
As for the review, I always try to read the one-star reviews on NintendoLife, because they nearly always give me a good, loud laugh while I read them. Thank you for the enjoyable review. This review didn't disappoint me, although I hope to never download this title.
Re: Review: Supermarket Mania (DSiWare)
|sf>I bought this a number of months ago as a PSP Mini (I play it fairly frequently.). I'm glad to see that the Nintendo crowd will be able to enjoy it as well. The company has released a number of quality games as PSP Minis, including two Mahjong titles and a fast food title, so this might not be their last transplant onto DSiWare.
The review is completely spot-on for this title IMO; I especially like the fact that each level on the story mode has an expert score goal.
Re: Even More Virtual Console Titles on the Way
re @10 MasterGraveheart
|sf>Keith Courage in Alpha Zones isn't an impossible release, but it's unlikely. Sunrise (the Gundam company) owns the characters. It mentions the company on the HU Card.
On the plus side, however, you are correct that there are several non-import Turbografx titles which shouldn't have any hurdles. There's Buster Bros., Splash Lake, Parasol Stars (Granted, the defunct Working Designs released in the US version, but I don't recall there being a language barrier to the game.), Valis II & III, Prince of Persia, Loom, the original version of Bomberman, and Dungeon Explorer II.
The Legendary Axe series gives credit to a company called Victor Musical Industries, so I don't know if that's what has held up that title.
I'm still curious why the Sega Master System gravy train has run dry. Since we have Puyo Puyo 2 by Compile, I'd expect that Golvellius: Valley of Doom (also by Compile) should be fair game. Even though I own the cart, that title blows away most of the SMS catalog. I also don't understand why we don't have Ghost House, Teddy Boy, My Hero, Penguin Land, Kenseiden, Golden Axe Warrior, or Fantasy Zone: The Maze.
I love Gun*Nac as well, but it was released by ASCII. That company used to release titles onto the original Gameboy, but I haven't seen a title from them in a long time.
Mischief Makers' problem is probably due to the N64 (From what I've heard on forums in the past, Nintendo has to do some extra emulation work to get N64 games to work on VC.), but Dynamite Headdy for SMS shouldn't have any problems.
As far as the listed titles, I think Commando is certainly worthy of inclusion on VC and Ghosts 'n Goblins is an obvious classic, but I can't say I'm acquainted with the other games.
Re: PilotWings Resort
|sf>I wonder if this will use some of the gyroscopic features of the hardware. I wasn't impressed by SNES Pilotwings (which I tried on VC), but I greatly enjoy the plane game within the Wii Sports Resort. It would be a nice tip of the hat for Nintendo to have this completed for launch.
Re: Animal Crossing
|sf>I just noticed that the second picture shows a bench and a street lamp in the backdrop while the human stands outdoors. I wonder if those are randomly placed objects or if they're movable, ala purchased at Nook's or Red's shop. Considering how long the other games in the series took to reach North America, I suspect that this title won't be out in time for the machine's launch.
Re: Nintendogs + Cats
|sf>I skipped out of the first series, since it was just dogs, but I'm going to keep an eye on this one. I'd like to know whether the cats are just window dressing or if you can raise just the cats (without bothering with the dogs).
Re: Vektor Tank 3D+
|sf>The colors resemble a cross between an Art Style game and Toon Town from Who Framed Roger Rabbit. The color from the orange screen shot seems to be a little bit too intense, but I really like the color balance that appears in the screen shot of the spider. The graphics remind me of a retro style used in a lot of old Playstation games (like Phix the Adventure and RC Helicopter), as well as some old SNES games (like Faceball 2000), and the new Alice in Wonderland movie.
I guess I'm just open to the possibility of quirky games, but the tightness of the play control will honestly be the true telling of whether this game will be fun. Something of this nature will need accurate aiming controls mixed with a cooperation of the camera, or the whole thing will fall apart.
Re: Charles Martinet Shares Your Pain, Waluigi
@39,
|sf>Well, I'm not sure that he could carry a whole Wii disk game on his own, but he could probably carry a WiiWare title.