Comments 579

Re: Nintendo Banked $348 Million In Mobile Revenue Last Year

Nanaki

Great for Nintendo; I hope they are able to still maintain the home system focus too, as I’ve not really got into their mobile phone offerings — I have a Switch and 3DS, so playing a game on my mobile feels like a step backwards. Still, it’s so nice to see Nintendo doing well again

Re: Review: Tales of Symphonia (GameCube)

Nanaki

@Gridattack pretty much! This was the early days when there wasn’t nearly half as much talent. Hopefully my writing has improved a lot since then, but thankfully there are many more talented writers on this site now

I just hope with the interest in Vesperia people don’t start to stumble across this awfully-written review of mine from 13 years ago! (Still stand by the score, though.)

Re: Review: Donut County - A Sweet Little Puzzler In Need Of Extra Filling

Nanaki

IMO this is a 5/10

Just played through it and the obvious comparison I have to it is Katamari (which for me is 9/10)

5/10 is what you score something when it is okay— if it’s not your sort of game then don’t bother; if it is then you will have decent fun but won’t be blown away.

Shortness asides I felt that there wasn’t really much openess to the game — some of the puzzle elements were cool but there were only a couple. If you then put it side-by-side with Katamari then you have something that pales in comparison. Granted this is from a one-man-band, and I hope that more games are churned out — just with more meat on the bone/replayability/some challenge-driven scoring (time, objects, avoiding certain things - anything to make you want to revisit a level)

It’s a neat concept and I am happy I played it — even that I paid full price, as I love indie games on the Switch and want to ensure they are backed — but I doubt I will revisit it any time soon when I have Katamari on my Switch, which I can replay levels without it feeling tiresome.

Re: Feature: Our 15 Most Anticipated Nintendo Switch Games of 2019

Nanaki

Final Fantasy VII Switch means I can finally justify my username after 13 years on this site

Persona 5 is on my list — excited about most of the others. Animal Crossing I am on the fence with, as Stardew Valley scratches that itch for me.

Metroid please please please come with the trilogy ported over too!

Re: Review: Forgotton Anne - A Beautiful Blend Of Anime And Puzzle-Platforming That Makes You Forget Its Faults

Nanaki

Just completed my play through of this. Absolutely loved it and found the characters to have such depth to them — doubly impressive considering the short length of the title. I’ll revist this one again for sure.

It just about tipped itself into 9/10 for me — some frustrating gameplay puzzles and a slightly weak moment just before the end were my main bug-bears.

Otherwise it plays just like I expected: something akin to an interactive Ghibli-esque story.

Re: Our Nintendo Life Begins...

Nanaki

Twelve years and nine months after Ant cajoled us into writing articles for his latest pet project. Near enough 20 years since the IRC chatroom that started it all.

Safe to say the quality of writing has vastly improved since our time! I remember when we had like 10 reviews and two of them were for Starfox Adventures XD

@ReInstall @Visor - feeling old?

@Ed_Rush still alive and kicking?

Re: Crash Bandicoot Holds Off Octopath Traveler And Captain Toad To Keep UK Number One Spot

Nanaki

I’ll make a re-entry into commenting on Nintendo Life

I feel I’m one of the few people who are so stoked about Crash and felt really tepid RE Octopath — I gave the demo a go and I found it to be dull. Looking at the performance and reviews I will probably give the demo another shot. But for the next few months I will be trying to 100% the Crash games (again) — it’s the Dark Souls of platformers.

Re: Fire Emblem Heroes Starts Strongly in Japan as Nintendo's Share Value Soars

Nanaki

I've paid here and there for Pokemon Go (impatient guy; want to hatch eggs), but the pricing of the orbs in Heroes to me is too steep.

You're effectively paying £12 to get five characters — at least three of which you won't do much with. And, to me, there's not that same level of drive to get all of the characters in my roster.

Still, it's an ace game, just not one priced right for me to do any microtransactions.

Re: Guide: Starting the Battle in Fire Emblem Heroes

Nanaki

Quite addictive, although not sure on longevity. No permadeath feels so odd: I'm used to painfully planning every move in Fire Emblem games. I reckon the orbs will annoy me soon, as I'm already a decent chunk through the game, and can't see where I'll be able to get more orbs from.

Oh and the Soecial maps: they rotate characters every 24 hours. I found it on one of the FAQ menus in the game.

Re: Talking Point: Achievements, Trophies and Wii U

Nanaki

Got to say, I love the achievements on the '360. There's nothing better than the bragging rights between mates when you have the higher gamerscore on certain games. Microsoft has done well with the whole social side of Live — Achievements are just one aspect of their multi-faceted approach to social gaming. I don't think Nintendo will ever have the correct mindset to implement something as successful, as they always seem to approach the subject from their own unique angle. I see a lot of the big N's 'social' gaming ideas (Friend Codes, Street Pass) and, well, they aren't the best executed. If I want social gaming on my Nintendo machines, I have to have the people I am playing with in the same room in order to get any decent experience from it; Microsoft and Sony are probably more geared to the opposite — online gaming.

Bottom line is, in my opinion, Nintendo need to get their online gaming to a standard where these social aspects will be able to flourish. Introducing achievements/trophies would be like writing a car manual for a car that hasn't been manufactured. I doubt they ever will quite get there, but it would be nice if they did.

Re: Review: Rabbids Lab (WiiWare)

Nanaki

@Ezekiel, I was wondering when someone would pick up on that. Truth be told, I'd rather play Copter Crisis! Making it barebones and eliminating the save features is an unforgiveable mistake in my books.

Re: Review: Electroplankton Sun-Animalcule (DSiWare)

Nanaki

Please check out our Scoring Policy

5 - Average
A five is where you really need to start wondering if this game is for you. We are saying this game is average in our own subjective opinion. You have to judge for yourself if you are so attracted to this game's concept that you are going to take a chance on it anyway. We'll always give our reasons to show why the game failed to impress.

Personally, I don't see how these silo-based 'plankton games can be better than the full release DS game (which was rather good). The original worked well because it had the perfect orchestration of many elements, but these releases contain a lot less - the whole experience is no longer fused together. Just my two cents there....