Comments 812

Re: Sega to Abandon Mature Wii Audience?

KDR_11k

Wait for Red Steel 2, Sin & Punishment 2, Tatsunoku vs Capcom and Silent Hill sales. If those games don't sell THEN we can say that Mature, Rail Shooters, Arcadey and Hardcore games don't sell.

Most of those are still extremely niche (Silent Hill supposedly sells about 300k per game). We HAVE seen M-rated games sell in the form of the Call of Duty games. People act like The Conduit is the only FPS for the Wii. That's WRONG.

Re: Sega to Abandon Mature Wii Audience?

KDR_11k

Let's see, your "mature" games...

House of the Dead? Not released here.
Madworld? Not released here.
The Conduit? I bought that but I wish I hadn't.

I'd take Silent Hill Shattered Memories over all of these (it's not out in Europe yet). Making some crappy niche games doesn't get you sales. You know what the Call of Duty games sold on the Wii? CoD3 and CoDWaW are over a million each, CoD4 is still on its way there. Hell, VGChartz claims CoD4 already outsold The Conduit and that's a 2 year late port that the publisher pretends doesn't exist!

Re: Review: Diatomic (WiiWare)

KDR_11k

Dragon Master Spell Caster came out with disastrous controls but by the time I got it they had already added Classic Controller support that works perfectly. I think the Diatomic devs could try making a patch like that too. Would you re-rate the game if that happened?

Re: Review: Pop Island (DSiWare)

KDR_11k

Sounds very good, I was worrying that it would get confusing with the way the animals move and whatnot. Very strange that it came out in the US first considering the devs are French though...

Re: Nintendo Download: Flip Champs, Missiles, Shanghai II, Copter Crisis, Dragon Master, Rabbids Lab and Solitaire (EU)

KDR_11k

I'm grabbing MFC and since people here seem to like Reflect Missile I'll take that one too.

What were the people at GameOn smoking when they thought of trying to sell a WiiWare version of a card game most of us already have for free on our computers? They can't even add online play, since by the name's very definition, it's a single player game.

Most computers only have two variants of it while this one has 18.

Re: Review: Army Defender (DSiWare)

KDR_11k

Other than the screen setup Army Defender is nothing like DYC, it's more like that old game where you're in a flak battery on the ground and have to shoot down paratroopers before they land.

What's an important part of AD is the combo system, hit enemies without missing an entire volley and your combo goes up (maximum 10) but miss with a whole volley and it goes back down. Since the bonuses at the end of the stage depend on your score you'll want to shoot carefully instead of rapid firing at everything that's there.

Re: Review: myNotebook (DSiWare)

KDR_11k

Even if I wanted it I'd skip it because I've used the note function on my PDA (bigger screen with a better resolution) and found that I can't fit a lot of text on a screen.

Re: Review: Pokémon Rumble (WiiWare)

KDR_11k

I played the demo and when I found a pokemon with a prefix (increased attack power) I knew it: This is Diablo with Pokemon! Instead of item drops you get pokemon drops, that's why you can't power them up beyond trying to get a second ability.

The pokemon graphics are pretty damn weak though, I bet those coins they drop after death have more polygons than the pokemons.

Re: Review: Pokémon Rumble (WiiWare)

KDR_11k

A massive complaint I read was that the level design is too repetitive (only 5 levels reused over and over) and makes replays more of a chore and coop matches too uninteresting.

Re: Infinity Ward Unhappy With Wii's Power

KDR_11k

This man has either forgotten what his company is developing, or is talking a lot of breeze.

I think he's talking only about Infinity Ward which isn't in charge of the DS version. Seems Activision doesn't care about their vision of a cinematic experience or whatnot.

Of course I can't say much about it since I don't get why it's hyped so much. Might get Reflex if it's cheap (haha, as if, Bobby Kotick will be sad he can't charge even more!) and not too downgraded (don't care about the visuals but I want to know why everybody's hyping it after all). I don't get how people can play so many FPSes on the PS360...

Re: Spirit Tracks "Pushes DS Even Further" Than Prequel

KDR_11k

I hope that doesn't mean more faffing about with the microphone, that yelling part was among the dumbest decisions ever made for a DS game.

I liked PH but the yelling was stupid. Here's a hint, Nintendo: If you want to make games for everyone make sure you don't require people to do things no self respecting adult would do, namely yell into their gaming device while in public. The DS is a portable system and as such games on it should be playable on the go. Making a fool out of yourself may work for something played with friends and possibly alcohol but not something you play in public.

Re: Review: Viking Invasion (DSiWare)

KDR_11k

Well, it's nice but you really have to get into the mindset of building first, upgrading later because upgrades don't give much bang for the buck (unlike some other TD games where an upgraded tower is significantly better than two unupgraded ones).

Also it's pretty annoying when you fail to kill the last boss of a stage and would have to do it all over again to get that tech rune.

Re: Miyamoto Open To The Idea of User-Generated Content

KDR_11k

Stuffgamer, the problem isn't the interface, never has been. The problem is the creativity, to have ideas, know which ones are good and how they should work out. Try drawing a level on a piece of paper, even with perfectly easy tools you still face the real challenge of designing something. It's not enough to know how to implement a level or even a whole game, that can be taught easily with today's tools. The hard part is designing something that's worth playing. When given the option to make UGC people tend to copy already popular works because that saves them the whole creativity and design step, lets them create something great without needing to be great themselves.

And after all that you have the bigger separator: Those who have the creativity and skill to create something new and great can just as well spend their effort on a real game development tool and create their own game with control over every element, most of the people who remain are the lazy or bad types who cannot create great new works.

Sean: Wii Music tanked hard. Nintendo expected it to sell more than 10 million and maintain Wii momentum until the release of Wii Sports Resort. Whether it's fun or not isn't really important, it failed its mission.

Nintendo is great because they create great content. Any idiot can copy Nintendo's game mechanics but almost noone can fill that copy with content that's up to the standard that Nintendo produces. The game business is the content business, the content is what people buy the games for and it's why people will buy mechanically unoriginal games and still call them the greatest ever because the mechanics are just a small part of what makes the final game experience. If people wanted to buy game creation software they'd buy Visual Studio or whatnot. When people buy a Mario game it's because they want to experience Mario content.

Re: Miyamoto Open To The Idea of User-Generated Content

KDR_11k

I thought they realized it's a horrible idea when Wii Music tanked. User generated content sounds neat until you sit in front of those tools and realize it's really damn hard to make a game and that's why you pay game companies 50$ to do all that work for you.