lolwut. Does Stop Stress involve graphically killing humans and Shadow Dancer rewards you for being extra brutal or what? Or is that SD rating still an ancient one from the 16 bit days?
Wait for Red Steel 2, Sin & Punishment 2, Tatsunoku vs Capcom and Silent Hill sales. If those games don't sell THEN we can say that Mature, Rail Shooters, Arcadey and Hardcore games don't sell.
Most of those are still extremely niche (Silent Hill supposedly sells about 300k per game). We HAVE seen M-rated games sell in the form of the Call of Duty games. People act like The Conduit is the only FPS for the Wii. That's WRONG.
House of the Dead? Not released here. Madworld? Not released here. The Conduit? I bought that but I wish I hadn't.
I'd take Silent Hill Shattered Memories over all of these (it's not out in Europe yet). Making some crappy niche games doesn't get you sales. You know what the Call of Duty games sold on the Wii? CoD3 and CoDWaW are over a million each, CoD4 is still on its way there. Hell, VGChartz claims CoD4 already outsold The Conduit and that's a 2 year late port that the publisher pretends doesn't exist!
I got Starship Patrol in the morning and played it over the day, it's pretty fun and the towers don't feel as samey as the ones in Viking Invasion. The limited arc also means you have to consider approach areas.
Dragon Master Spell Caster came out with disastrous controls but by the time I got it they had already added Classic Controller support that works perfectly. I think the Diatomic devs could try making a patch like that too. Would you re-rate the game if that happened?
Sounds very good, I was worrying that it would get confusing with the way the animals move and whatnot. Very strange that it came out in the US first considering the devs are French though...
Jacob: Ubisoft throws Rayman at EVERYTHING (I've got the original PC version and the Anniversary edition for the GBA that also came with one of the later GBA RM games) so it's not surprising.
I'm grabbing MFC and since people here seem to like Reflect Missile I'll take that one too.
What were the people at GameOn smoking when they thought of trying to sell a WiiWare version of a card game most of us already have for free on our computers? They can't even add online play, since by the name's very definition, it's a single player game.
Most computers only have two variants of it while this one has 18.
Other than the screen setup Army Defender is nothing like DYC, it's more like that old game where you're in a flak battery on the ground and have to shoot down paratroopers before they land.
What's an important part of AD is the combo system, hit enemies without missing an entire volley and your combo goes up (maximum 10) but miss with a whole volley and it goes back down. Since the bonuses at the end of the stage depend on your score you'll want to shoot carefully instead of rapid firing at everything that's there.
Even if I wanted it I'd skip it because I've used the note function on my PDA (bigger screen with a better resolution) and found that I can't fit a lot of text on a screen.
I played the demo and when I found a pokemon with a prefix (increased attack power) I knew it: This is Diablo with Pokemon! Instead of item drops you get pokemon drops, that's why you can't power them up beyond trying to get a second ability.
The pokemon graphics are pretty damn weak though, I bet those coins they drop after death have more polygons than the pokemons.
I'll grab army defender, it's cheap enough that it doesn't need a review. Also got the Pokemon demo but both my controllers need charging ATM so I can't play it yet.
A massive complaint I read was that the level design is too repetitive (only 5 levels reused over and over) and makes replays more of a chore and coop matches too uninteresting.
The next console will be HD but it will not be a Wii. It will also not come out when the idiot Pachter claims the WiiHD will come. Contradiction: RESOLVED!
This man has either forgotten what his company is developing, or is talking a lot of breeze.
I think he's talking only about Infinity Ward which isn't in charge of the DS version. Seems Activision doesn't care about their vision of a cinematic experience or whatnot.
Of course I can't say much about it since I don't get why it's hyped so much. Might get Reflex if it's cheap (haha, as if, Bobby Kotick will be sad he can't charge even more!) and not too downgraded (don't care about the visuals but I want to know why everybody's hyping it after all). I don't get how people can play so many FPSes on the PS360...
So Dynamic Slash is still listed and they're still saying it's coming in 2009 but there's still no information about it beyond the tiny trailer from a year ago...
Hm, the Nintendo Channel claimed there'd be some Halloween greeting card software on WiiWare today, I guess they canceled that in favour of some actual GAMES. Overall quite a nice week, I'm going to grab a points card for Zombie BBQ and maybe another for Lit. Seeing the first WayForward game arrive here gives me hope for MFC and such.
I hope that doesn't mean more faffing about with the microphone, that yelling part was among the dumbest decisions ever made for a DS game.
I liked PH but the yelling was stupid. Here's a hint, Nintendo: If you want to make games for everyone make sure you don't require people to do things no self respecting adult would do, namely yell into their gaming device while in public. The DS is a portable system and as such games on it should be playable on the go. Making a fool out of yourself may work for something played with friends and possibly alcohol but not something you play in public.
Well, it's nice but you really have to get into the mindset of building first, upgrading later because upgrades don't give much bang for the buck (unlike some other TD games where an upgraded tower is significantly better than two unupgraded ones).
Also it's pretty annoying when you fail to kill the last boss of a stage and would have to do it all over again to get that tech rune.
Stuffgamer, the problem isn't the interface, never has been. The problem is the creativity, to have ideas, know which ones are good and how they should work out. Try drawing a level on a piece of paper, even with perfectly easy tools you still face the real challenge of designing something. It's not enough to know how to implement a level or even a whole game, that can be taught easily with today's tools. The hard part is designing something that's worth playing. When given the option to make UGC people tend to copy already popular works because that saves them the whole creativity and design step, lets them create something great without needing to be great themselves.
And after all that you have the bigger separator: Those who have the creativity and skill to create something new and great can just as well spend their effort on a real game development tool and create their own game with control over every element, most of the people who remain are the lazy or bad types who cannot create great new works.
Sean: Wii Music tanked hard. Nintendo expected it to sell more than 10 million and maintain Wii momentum until the release of Wii Sports Resort. Whether it's fun or not isn't really important, it failed its mission.
Nintendo is great because they create great content. Any idiot can copy Nintendo's game mechanics but almost noone can fill that copy with content that's up to the standard that Nintendo produces. The game business is the content business, the content is what people buy the games for and it's why people will buy mechanically unoriginal games and still call them the greatest ever because the mechanics are just a small part of what makes the final game experience. If people wanted to buy game creation software they'd buy Visual Studio or whatnot. When people buy a Mario game it's because they want to experience Mario content.
I thought they realized it's a horrible idea when Wii Music tanked. User generated content sounds neat until you sit in front of those tools and realize it's really damn hard to make a game and that's why you pay game companies 50$ to do all that work for you.
Comments 812
Re: Nintendo Download: 8 January 2010 (Europe)
lolwut. Does Stop Stress involve graphically killing humans and Shadow Dancer rewards you for being extra brutal or what? Or is that SD rating still an ancient one from the 16 bit days?
Re: Sega to Abandon Mature Wii Audience?
Wait for Red Steel 2, Sin & Punishment 2, Tatsunoku vs Capcom and Silent Hill sales. If those games don't sell THEN we can say that Mature, Rail Shooters, Arcadey and Hardcore games don't sell.
Most of those are still extremely niche (Silent Hill supposedly sells about 300k per game). We HAVE seen M-rated games sell in the form of the Call of Duty games. People act like The Conduit is the only FPS for the Wii. That's WRONG.
Re: Sega to Abandon Mature Wii Audience?
Let's see, your "mature" games...
House of the Dead? Not released here.
Madworld? Not released here.
The Conduit? I bought that but I wish I hadn't.
I'd take Silent Hill Shattered Memories over all of these (it's not out in Europe yet). Making some crappy niche games doesn't get you sales. You know what the Call of Duty games sold on the Wii? CoD3 and CoDWaW are over a million each, CoD4 is still on its way there. Hell, VGChartz claims CoD4 already outsold The Conduit and that's a 2 year late port that the publisher pretends doesn't exist!
Re: Early 2010 WiiWare and DSiWare Lineup
As always, there will be many releases not listed and many listed not released.
Re: Japanese Virtual Console list - January 2010
Parodius the craziest shmup series ever? What happened to Cho Aniki?
Re: Nintendo Download: 25 December 2009 (EU)
Maybe Nintendo thinks that Europeans don't celebrate Christmas.
As opposed to Halloween, apparently.
Re: Nintendo Download: 25 December 2009 (EU)
Wow, this is probably one of the most catastrophic updates recently.
Re: Feature: For Your Consideration - Henry Hatsworth in The Puzzling Adventure
It never got released here.
Re: Nintendo Download: Blobs, Fighters, Sumo, Magic, Pets, Starships and One Last Notebook (EU)
I got Starship Patrol in the morning and played it over the day, it's pretty fun and the towers don't feel as samey as the ones in Viking Invasion. The limited arc also means you have to consider approach areas.
Re: Review: Diatomic (WiiWare)
Dragon Master Spell Caster came out with disastrous controls but by the time I got it they had already added Classic Controller support that works perfectly. I think the Diatomic devs could try making a patch like that too. Would you re-rate the game if that happened?
Re: UK Stars Catalogue Update: Game and Watch Collection and Animal Crossing KK Soundtrack
5000 stars. One Wii game gives you 250 stars, DS games only 200. Third party games don't count. Stars expire after one year. Good luck.
Re: Review: Diatomic (WiiWare)
I wonder if it'll get a controls patch like Dragon Master got.
Re: Review: Stunt Cars (WiiWare)
Better than SPOGS?
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
Is Rush different from the "guide the Cubies" mode in Rubik's Puzzle World?
Re: BlazBlue Blazes onto DSiWare
I'd guess more like Final Fight or Streets of Rage.
The great fighter would be Bleach DS unless there was another good one.
Re: Review: Pop Island (DSiWare)
Considering the DSi goes into the DS firmware for download play I wouldn't be surprised if even DSis couldn't download DSi-only demos.
Re: Review: Pop Island (DSiWare)
Sounds very good, I was worrying that it would get confusing with the way the animals move and whatnot. Very strange that it came out in the US first considering the devs are French though...
Re: Rubik's Puzzle Galaxy: Rush Coming to Euro WiiWare This Friday
It's been listed on the Nintendo Channel for quite a while already so it's not a surprise but still nice.
Re: Nintendo Download: Rayman, Notebooks, Stress Busting and Ninjas! (US)
Jacob: Ubisoft throws Rayman at EVERYTHING (I've got the original PC version and the Anniversary edition for the GBA that also came with one of the later GBA RM games) so it's not surprising.
Re: Nintendo Download: 8-9 December 2009 (Japan)
A Kappa isn't a bald duck, it's mostly like a turtle.
Re: myNotebook Huge Hit on DSiWare Service
Crap, that'll just encourage them.
At least here in Germany they're still behind Army Defender and Uno.
Re: Nintendo Download: Earthworm Jim 2, Mahjong, Happy Holidays, Foto Face, Karaoke, Magic and Another Notebook (EU)
I'll just call that pathetic (already have EWJ2 and don't like it much).
Re: Nintendo Download: Flip Champs, Missiles, Shanghai II, Copter Crisis, Dragon Master, Rabbids Lab and Solitaire (EU)
Maybe Nintendo will let Europe sweat about Super Mario Kart for a while. Then they can feel America's Super Smash Bros. pain!
I don't care, I've still got a working SMK cart and SNES.
Re: New Copter Crisis Gameplay Trailer
Eh, it's Digital Leisure.
Re: Nintendo Download: Flip Champs, Missiles, Shanghai II, Copter Crisis, Dragon Master, Rabbids Lab and Solitaire (EU)
I'm grabbing MFC and since people here seem to like Reflect Missile I'll take that one too.
What were the people at GameOn smoking when they thought of trying to sell a WiiWare version of a card game most of us already have for free on our computers? They can't even add online play, since by the name's very definition, it's a single player game.
Most computers only have two variants of it while this one has 18.
Re: Naughty Nokia Boasts About Nintendo Games On N900
Nintendo may even have a patent on this stuff. Either way Nokia's in for a world of hurt.
Re: WiiWare Demo Program Proving Successful
NyxQuest got a sizeable boost here.
Re: New Super Mario Bros. Wii Gets Perfect Score in Famitsu
I thought Famitsu's reputation is fairly low these days, generally being seen as buyable.
Re: Review: Army Defender (DSiWare)
Other than the screen setup Army Defender is nothing like DYC, it's more like that old game where you're in a flak battery on the ground and have to shoot down paratroopers before they land.
What's an important part of AD is the combo system, hit enemies without missing an entire volley and your combo goes up (maximum 10) but miss with a whole volley and it goes back down. Since the bonuses at the end of the stage depend on your score you'll want to shoot carefully instead of rapid firing at everything that's there.
Re: Review: myNotebook (DSiWare)
Even if I wanted it I'd skip it because I've used the note function on my PDA (bigger screen with a better resolution) and found that I can't fit a lot of text on a screen.
Re: Review: Pokémon Rumble (WiiWare)
I played the demo and when I found a pokemon with a prefix (increased attack power) I knew it: This is Diablo with Pokemon! Instead of item drops you get pokemon drops, that's why you can't power them up beyond trying to get a second ability.
The pokemon graphics are pretty damn weak though, I bet those coins they drop after death have more polygons than the pokemons.
Re: Nintendo Download: Pokémon, Shootanto, All Time Classics, Army Defender, myNotebook and UNO (EU)
I'll grab army defender, it's cheap enough that it doesn't need a review. Also got the Pokemon demo but both my controllers need charging ATM so I can't play it yet.
Re: Review: Pokémon Rumble (WiiWare)
A massive complaint I read was that the level design is too repetitive (only 5 levels reused over and over) and makes replays more of a chore and coop matches too uninteresting.
Re: Mighty Flip Champs Europe-Bound This Month!
The release of Lit was IMO the signal that WayForward games would now start appearing in Europe too.
Re: Nintendo Download: Bikes, Frogs, Dragons, Bombs, Plankton and Cybernoids (US)
There's a game called Dragon Master for the DS in stores, is DMSC a scaled down version of that?
Re: Nintendo Download: 10-11 November 2009 (Japan)
I had the version called Battle City on one of those X in 1 pirate carts for the Gameboy.
Re: HD Wii - Is It Coming? Depends Who You Ask
The next console will be HD but it will not be a Wii. It will also not come out when the idiot Pachter claims the WiiHD will come. Contradiction: RESOLVED!
Re: Infinity Ward Unhappy With Wii's Power
This man has either forgotten what his company is developing, or is talking a lot of breeze.
I think he's talking only about Infinity Ward which isn't in charge of the DS version. Seems Activision doesn't care about their vision of a cinematic experience or whatnot.
Of course I can't say much about it since I don't get why it's hyped so much. Might get Reflex if it's cheap (haha, as if, Bobby Kotick will be sad he can't charge even more!) and not too downgraded (don't care about the visuals but I want to know why everybody's hyping it after all). I don't get how people can play so many FPSes on the PS360...
Re: Nintendo Announces Wii Line-Up For THE WORLD
So Dynamic Slash is still listed and they're still saying it's coming in 2009 but there's still no information about it beyond the tiny trailer from a year ago...
Well, at least it's not canceled.
Re: Nintendo Download: Zombies, LIT, Ghost Mansion Party, Little Red Riding Hood and Card Classics (EU)
Hm, the Nintendo Channel claimed there'd be some Halloween greeting card software on WiiWare today, I guess they canceled that in favour of some actual GAMES. Overall quite a nice week, I'm going to grab a points card for Zombie BBQ and maybe another for Lit. Seeing the first WayForward game arrive here gives me hope for MFC and such.
Re: Frogger Returns Coming To WiiWare
I really loved Frogger 3D for some reason.
Re: Nintendo Download: 27-28 October 2009 (Japan)
The screenshot of CV Rebirth has subweapons, I don't think CV Adventure had those so it would be a step up already.
Re: Nintendo Download: Shinobi, Brain Training, Combat of Giants, Protöthea and PictureBook Games (EU)
Oh great, another system update... At least there's nothing important out now.
Re: Spirit Tracks "Pushes DS Even Further" Than Prequel
I hope that doesn't mean more faffing about with the microphone, that yelling part was among the dumbest decisions ever made for a DS game.
I liked PH but the yelling was stupid. Here's a hint, Nintendo: If you want to make games for everyone make sure you don't require people to do things no self respecting adult would do, namely yell into their gaming device while in public. The DS is a portable system and as such games on it should be playable on the go. Making a fool out of yourself may work for something played with friends and possibly alcohol but not something you play in public.
Re: Review: Little Tournament Over Yonder (WiiWare)
Hm, strategy with action combat? Archon anyone?
Re: Review: Viking Invasion (DSiWare)
Well, it's nice but you really have to get into the mindset of building first, upgrading later because upgrades don't give much bang for the buck (unlike some other TD games where an upgraded tower is significantly better than two unupgraded ones).
Also it's pretty annoying when you fail to kill the last boss of a stage and would have to do it all over again to get that tech rune.
Re: Miyamoto Open To The Idea of User-Generated Content
Proper modding involves modding the source or at least the script code. I can't see Nintendo allowing that.
Re: Miyamoto Open To The Idea of User-Generated Content
Stuffgamer, the problem isn't the interface, never has been. The problem is the creativity, to have ideas, know which ones are good and how they should work out. Try drawing a level on a piece of paper, even with perfectly easy tools you still face the real challenge of designing something. It's not enough to know how to implement a level or even a whole game, that can be taught easily with today's tools. The hard part is designing something that's worth playing. When given the option to make UGC people tend to copy already popular works because that saves them the whole creativity and design step, lets them create something great without needing to be great themselves.
And after all that you have the bigger separator: Those who have the creativity and skill to create something new and great can just as well spend their effort on a real game development tool and create their own game with control over every element, most of the people who remain are the lazy or bad types who cannot create great new works.
Sean: Wii Music tanked hard. Nintendo expected it to sell more than 10 million and maintain Wii momentum until the release of Wii Sports Resort. Whether it's fun or not isn't really important, it failed its mission.
Nintendo is great because they create great content. Any idiot can copy Nintendo's game mechanics but almost noone can fill that copy with content that's up to the standard that Nintendo produces. The game business is the content business, the content is what people buy the games for and it's why people will buy mechanically unoriginal games and still call them the greatest ever because the mechanics are just a small part of what makes the final game experience. If people wanted to buy game creation software they'd buy Visual Studio or whatnot. When people buy a Mario game it's because they want to experience Mario content.
Re: Miyamoto Open To The Idea of User-Generated Content
I thought they realized it's a horrible idea when Wii Music tanked. User generated content sounds neat until you sit in front of those tools and realize it's really damn hard to make a game and that's why you pay game companies 50$ to do all that work for you.
Re: Call of Duty Comparison Shots Don't Do The Wii Any Favours
The thing is, I feel this will tank on the Wii. Surely anyone who is bothered about playing FPS titles will have a 360 by now.
But the 360's controls suck for FPSes. The PC has almost all of the 360's games and quite a few 360 doesn't even have.