Got this at launch with the GBA, loved it to death. When you get used to the cornering you can really fly round the tracks. Then again I may have just been more impressed at what the GBA was capable of than the actual game.
Yeah Zelda games don't need a timeline, they just make certain references to one another for familiarity's sake. Just like Mario they are made with gameplay first, and the story fits around it. And I wouldn't have it any other way.
I hear they're very good, although I'm not really a Metroid fan and I didn't like DKCR mainly due to the difficulty. It could be interesting to have a little western influence in the production of Zelda, but if they screwed it up I would never forgive them. They're still a long way from becoming the next Rare.
mmm not sure about this one... Swordplay works very well in Skyward Sword, but I don't know if I'd want it for every Zelda game from now on. It can put you off sometimes when you're tired, I still want to be able to play when I'm curled up in bed and not in the mood for swinging my arm about. Some things though like swimming, flying, rolling, leaping across vines, throwing and rolling bombs really don't need motion control. It was pretty neat how they were implemented but they can be handled much better by buttons or the analogue stick I feel. Aiming with the pointer on the other hand should definately stay. Personally I prefered the IR aiming from Twilight Princess but both ways are infinitely better than using a stick.
I hope this comes to EU so I can get Fluidity (Hydroventure...barf) Right now it costs us about 400stars/coins to get 100 Nintendo points, which will get you... nothing. :/
I agree with everything #16 Spartacus3765 said. This aint gonna be no Xbox 360 or PS3, not now, it's too little too late. I'm worried they're going to sell out to the casual crowd again to gain some sales, then we'll have another Wii with little to no real third party support. They've either got to back this thing up with some of the best first party games they've ever made, or find some way to sell consumers on the new controller.
I wonder if he spent too much time playing it by the end. I could totally imagine not being able to enjoy a game I developed. 3D character movement has evolved since then for the better, but you gotta go through those earlier stages to get there. Mario 64 was groundbreaking at the time, and still is a really fun game to play.
If it's even half as good as Xbox live, I will eat my hat. (I'd have to go buy one first) I honestly don't see that happening. EA on the other hand could get a lot out of it with Nation. It's just a shame I'm not interested in most of their games.
The Gamecube was a good console and it had many great games, more variety of games and much better third party support than the Wii. That said I think I will remember the Wii more fondly as time goes on. It has it's faults but it at least tried to be different, and I think it's first party games on the whole were better. The Gamecube I always felt was just an extension of the N64 (without Rare). It had nothing else going for it other than improved graphics and GameBoy connectivity, and the almost complete lack of online is something I never could forgive. (Especially since it actually supported a modem/broadband adapter) Good console but also my least favourite. Saying that, Wii is probably my second least. :/
I don't think I like them calling fitness and virtual pet titles casual games. In my mind they are more like non-game software. Mario is a casual game, anyone can play it becaue it's simple. A hardcore game is something with more buttons that perhaps requires more playtime invested. What I really want to see from Ubi though is Red Steel 3. RS2 is one of the best games on the Wii, but it was far too short.
Some really good ideas here, the one I want to see most is the extra players option depending on how many WiiU controllers you have, but I think that is also the least likely one to happen. Having a rear view mirror on the controller screen would be handy too.
I hope he comes out of his bubble long enough to realise people don't want another touch control Phantom Hourglass/Spirit Tracks game. A new title in the vein of A Link to the Past would be epic in 3D.
Nintendo are definately fighting back with 3DS, but they need focus much more on their home console strategy or they're going to be in big trouble in a few years. Most gamers buy Nintendo consoles for Nintendo games. The third party support sucks, and the online sucks. It's the only way they can play Mario, Zelda, Metroid, Star Fox, F-Zero, Kirby, Donkey Kong etc... You can see the problem with that list though, until now none of those franchises have seen a release this year. Two of them haven't seen a game in six and eight years respectively! Last year was pretty good, but ultimately they don't seem to be making games fast enough to cover the black hole left by third parties.
The WiiU looks good, but there is no way they can ever hope to catch the Xbox 360 now when it comes to third party support or online abilities. Microsoft show no sign of releasing a 'next gen' console either, because it would be pointless. They've pretty much reached end game since graphics can't really get much better, and third parties are so used to developing on their hardware.
If Nintendo want to claw back a market for themselves, one of two things need to happen:
Create a developer friendly console (HD/hard drive/decent online) then focus completely on making more first party games. Maybe use some of their enormous wealth to buy more second party dev houses?
or... create some absolute killer aps for the WiiU. Something that will have the impact that Wii Sports did when it came out, and change the face of gaming again. (this solution can be short lived though as the Wii has shown us)
Forgot about the Zapper bit in that video. They could make some really interesting shooters with that setup. Also: Mario launch title = success, it's that simple Nintendo.
I think this just means we're going to get some really weird stuff like waitress simulator, or sewing mama, you know things most of us find boring in real life made into an expanded overpriced minigame.
I'm not sure what new genres 3D really opens up, finding things behind things? :/ Tilt control is something they really need to expand on. It's much more beneficial to gaming than motion control is imo.
You know what would be a better showcase of the games it has to offer?... DEMMMMOOOOOSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!1111111111 (that stay on the service)
@Henmii I agree. I don't understand how such a well presented infrastructure like XBLA was rated worse than WiiWare, which doesn't provide demos (except on occasion) doesn't allow easy feedback, doesn't really support downloadable content, has a 40mb limit and a dire online install base.
The fact that Android, iOS and Facebook were all rated higher makes me wonder how many minigame developers were in the survey. They are a dime a dozen these days, but the future of digital distribution lies with those who are willing to go a bit further and make full sized games for the services.
This is why I could never be a reviewer. Having to give a great game a mediocre score because it didn't fill all the criteria outside of the initial gameplay. I still think this is a great game, the last great Sonic game on a home console in fact. Colours was pretty good, but everything else since SA2 has been .
Me and my brother had to pool our money and do extra chores for months to buy the N64 when it first came out. We'd read about it in Official Nintendo Magazine (or Nintendo Magazine System as it was known then) and were blown away by the screenshots. At launch the console was something insane like £270-£300, and the games were £50 each (Turok was £70!) If it had been anything else, it wouldn't have been worth it, but the N64 was a landmark console in the same way the NES and Atari 2600 were. It wasn't the first with 3D graphics (although they were much smoother than the PlayStation and Saturn's) but bringing in the analogue stick as standard, and the trigger, and camera control, and force feedback, and 4 player ports, made it so much more than just a step up. Of course the games are what made it really great. It was at that time when developers couldn't exactly push for realism, so they focused more on gameplay. And family games like Banjo Kazooie were still cool to play even if you were a teenager. Not sure when we'll see a leap like that again, if again. Maybe when some kind of virtual reality becomes available to the public, in the not too distant future.
It's fine so long as it doesn't come to dominate the library. That's why I wasn't such a big fan of the Game Boy Advance, so many damn re-packages. I mean 'Super Mario Advance 4: Super Mario Bros 3' wtf is that?...
Love Rage Wars. Not nearly as good as Perfect Dark or Quake III which were released around the same time, but it was different enough to be worth playing. You could play as a raptor and a swarm of flesh eating mites. Monkey tag was such a great game mode, and the Boomerang was my favourite weapon. Plus you could do other crazy stuff like swim under water on the ceiling, and I think there was a zero gravity level too. The only thing that stops me playing it with friends now are the controls. Reverse dual anologue(?) is a tricky thing to teach.
Oh come on, you're not seriously suggesting Majora's Mask was more memorable than Ocarina of Time... The greatest game ever made... Have you forgotten the impact it had back in 1998?
I'd give a mention to Body Harvest, and Mystical Ninja Starring Goemon too. You can see by looking at the comments though, why the N64 was so great. The NES and SNES had many great games, but the N64 had amazing games that made your jaw drop. I think the ten most memorable are: Mario 64, Ocarina of Time, Goldeneye, Mario Kart 64, Banjo Kazooie, Star Fox 64, Mario Party, Smash Bros, Majora's Mask, Donkey Kong 64... in that order. Not personally my most memorable, but these are the games I think that made the most impact. Perfect Dark was my absolute favourite, and still is my favourite game to this date.
It looks interesting, I'll keep an eye out for the review. Now if it were an MMO, that would be amazing, but no one ever wants to try an idea like that for some reason.
In laymans' terms... "We only offer Nintendo WiFi on really popular games because we're not getting any money from it" and "We rushed the game because the 3DS was in trouble"
Sonic Advance: The last truly great Sonic games ever made. (Rush 1+2 were good but not as good imo) I had Final Fight One, didn't think much of it. My GBA was dominated by Advance Wars
I don't know if Nintendo are still allowing WiiWare demos. If they are I'm sure RedLynx will be making one up right now, it will benefit them massively. Personally I have enough faith now to buy it after this review and what people who own it have said.
I honestly thought the 3DS was going to be a runaway success, but now I think about it, I should have seen this coming. Phone games are on the rise. Whether you like them or not they do hold a large audience of people wanting to play something quick on the go. Years ago people HAD to buy portable gaming devices if they wanted something to do, now they have other options. Sure the games are nowhere near as deep, but for a lot of people that's not an issue.
The DS got away with it because it was so new and different, and because it had already built up it's install base by the time the smart phone boom hit. The 3DS is doing ok, but I don't think it will ever reach the same kind of success as it's predecessor.
Still feels like the same game to me. They should make a much bigger world and fill it with more interesting landscape with better things to do than catch bugs or fish for the millionth time.
Minecraft I think has been the most influential and deserves to win. Portal 2 and Pokémon are sequels closely following their predecessors. My second choice would be Limbo.
The term 'retro gamer' only exists because hardware is constantly updated, and people are forced to abandon their favourite games each generation. This doesn't happen with films, millions still watch Star Wars, or Die Hard, or Back to the Future every day. More so than a lot of modern movies.
Download services are fixing this, but they need to be carried over to the next generation for it to work. I'm not sure how Nintendo's system will allow this since the games are not tied to an account like they are on Xbox Live or Playstation Network. Also at some point, they will be re-re-releasing these games in HD with online leaderboards perhaps, so what happens then? Do we get free upgrades?
As for nostalgia, I try not to think of it as 'looking back'. A game is a game is a game to me, it doesn't matter how old it is, if the gameplay's there and it's playable that's enough for me to enjoy it. In the same way movies are constantly being updated visually, at the end of the day story is all that really counts. I still have all my old consoles because I don't see the point in throwing away good games.
I'm sad that after this awesome game releases, RedLynx will realise how badly WiiWare games sell and won't make another one. ...or they'll port it to XBLA and try their luck there.
Comments 1,249
Re: Review: F-Zero Maximum Velocity (3DS Virtual Console / Game Boy Advance)
Got this at launch with the GBA, loved it to death. When you get used to the cornering you can really fly round the tracks.
Then again I may have just been more impressed at what the GBA was capable of than the actual game.
Re: Rumour: Official Legend of Zelda Series Timeline Revealed
Yeah Zelda games don't need a timeline, they just make certain references to one another for familiarity's sake. Just like Mario they are made with gameplay first, and the story fits around it. And I wouldn't have it any other way.
Re: Nintendo Narrows Wii U Release Date Window
Whenever New Super Mario Bros WiiU is ready I hope.
It's about time they started launching consoles with Mario games again.
Re: Miyamoto: "Retro Could Work with Nintendo on Zelda"
I hear they're very good, although I'm not really a Metroid fan and I didn't like DKCR mainly due to the difficulty.
It could be interesting to have a little western influence in the production of Zelda, but if they screwed it up I would never forgive them.
They're still a long way from becoming the next Rare.
Re: Aonuma: "Future Zelda Games Will Use Motion Controls"
mmm not sure about this one...
Swordplay works very well in Skyward Sword, but I don't know if I'd want it for every Zelda game from now on. It can put you off sometimes when you're tired, I still want to be able to play when I'm curled up in bed and not in the mood for swinging my arm about.
Some things though like swimming, flying, rolling, leaping across vines, throwing and rolling bombs really don't need motion control. It was pretty neat how they were implemented but they can be handled much better by buttons or the analogue stick I feel.
Aiming with the pointer on the other hand should definately stay. Personally I prefered the IR aiming from Twilight Princess but both ways are infinitely better than using a stick.
Re: Club Nintendo Gets Major Overhaul, Pay for Games with Coins
I hope this comes to EU so I can get Fluidity (Hydroventure...barf)
Right now it costs us about 400stars/coins to get 100 Nintendo points, which will get you... nothing. :/
Re: Nintendo Doesn't Want a 3DS Price Situation on Wii U
I agree with everything #16 Spartacus3765 said. This aint gonna be no Xbox 360 or PS3, not now, it's too little too late. I'm worried they're going to sell out to the casual crowd again to gain some sales, then we'll have another Wii with little to no real third party support.
They've either got to back this thing up with some of the best first party games they've ever made, or find some way to sell consumers on the new controller.
Re: Miyamoto: "Super Mario 64 Was Boring"
I wonder if he spent too much time playing it by the end. I could totally imagine not being able to enjoy a game I developed.
3D character movement has evolved since then for the better, but you gotta go through those earlier stages to get there. Mario 64 was groundbreaking at the time, and still is a really fun game to play.
Re: Feature: Keeping Mario at the Top
Mario games are all about the level design, which is why they could theoretically keep making them forever.
And I hope they do.
Re: Resi Revelation's Online Mode is Locked Until Completion
Really not a good idea. I understand the thinking behind it, but they're going to choke the online install base.
Re: Peter Moore Bigs Up Wii U's Online Functions Again
If it's even half as good as Xbox live, I will eat my hat. (I'd have to go buy one first) I honestly don't see that happening.
EA on the other hand could get a lot out of it with Nation. It's just a shame I'm not interested in most of their games.
Re: Round Table: Let’s Talk About the GameCube and Wii
The Gamecube was a good console and it had many great games, more variety of games and much better third party support than the Wii.
That said I think I will remember the Wii more fondly as time goes on.
It has it's faults but it at least tried to be different, and I think it's first party games on the whole were better. The Gamecube I always felt was just an extension of the N64 (without Rare). It had nothing else going for it other than improved graphics and GameBoy connectivity, and the almost complete lack of online is something I never could forgive. (Especially since it actually supported a modem/broadband adapter)
Good console but also my least favourite. Saying that, Wii is probably my second least. :/
Re: Ubisoft Believes in Wii U for Core and Casual Customers
I don't think I like them calling fitness and virtual pet titles casual games.
In my mind they are more like non-game software. Mario is a casual game, anyone can play it becaue it's simple. A hardcore game is something with more buttons that perhaps requires more playtime invested.
What I really want to see from Ubi though is Red Steel 3. RS2 is one of the best games on the Wii, but it was far too short.
Re: Hideki Konno Talks Mario Kart Wii U Ideas
Some really good ideas here, the one I want to see most is the extra players option depending on how many WiiU controllers you have, but I think that is also the least likely one to happen. Having a rear view mirror on the controller screen would be handy too.
Re: Next Zelda on 3DS a "Continuation of Past Efforts" says Aonuma
I hope he comes out of his bubble long enough to realise people don't want another touch control Phantom Hourglass/Spirit Tracks game.
A new title in the vein of A Link to the Past would be epic in 3D.
Re: Machinarium Finally, Officially Cancelled
The limit is 40mb because they don't wan't to highlight the fact that the Wii only has 512mb onboard memory.
Re: Talking Point: Nintendo's Plans to Fight Back
Nintendo are definately fighting back with 3DS, but they need focus much more on their home console strategy or they're going to be in big trouble in a few years.
Most gamers buy Nintendo consoles for Nintendo games.
The third party support sucks, and the online sucks.
It's the only way they can play Mario, Zelda, Metroid, Star Fox, F-Zero, Kirby, Donkey Kong etc...
You can see the problem with that list though, until now none of those franchises have seen a release this year. Two of them haven't seen a game in six and eight years respectively!
Last year was pretty good, but ultimately they don't seem to be making games fast enough to cover the black hole left by third parties.
The WiiU looks good, but there is no way they can ever hope to catch the Xbox 360 now when it comes to third party support or online abilities. Microsoft show no sign of releasing a 'next gen' console either, because it would be pointless. They've pretty much reached end game since graphics can't really get much better, and third parties are so used to developing on their hardware.
If Nintendo want to claw back a market for themselves, one of two things need to happen:
Re: Final Wii U Form to Be Shown At E3 2012
Forgot about the Zapper bit in that video. They could make some really interesting shooters with that setup.
Also: Mario launch title = success, it's that simple Nintendo.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
I think this just means we're going to get some really weird stuff like waitress simulator, or sewing mama, you know things most of us find boring in real life made into an expanded overpriced minigame.
I'm not sure what new genres 3D really opens up, finding things behind things? :/ Tilt control is something they really need to expand on. It's much more beneficial to gaming than motion control is imo.
Re: Nintendo UK Launches New WiiWare Portal
You know what would be a better showcase of the games it has to offer?...
DEMMMMOOOOOSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!1111111111 (that stay on the service)
When are they ever going to learn...
Re: Blue Wii Console Competing for Europe's Christmas Money
I can't help feeling like each one of these 'latecomer' packs sold will be another sale lost for the WiiU next year.
Re: Survey - 58% of Indie Devs Say Nintendo Difficult to Deal With
@Henmii
I agree. I don't understand how such a well presented infrastructure like XBLA was rated worse than WiiWare, which doesn't provide demos (except on occasion) doesn't allow easy feedback, doesn't really support downloadable content, has a 40mb limit and a dire online install base.
The fact that Android, iOS and Facebook were all rated higher makes me wonder how many minigame developers were in the survey. They are a dime a dozen these days, but the future of digital distribution lies with those who are willing to go a bit further and make full sized games for the services.
Re: Sonic Generations Japanese Site Opens with New Details
Oh god, so what if he shows up?
He's part of the series now, get over it. The Mega Drive era is long finished.
Re: Ubisoft: "Nobody Proved Wii Does FPS Controls Better"
Pointer controls do work well, but you have to hold the remote up all that time keeping it steady. It makes your arm tire eventually.
Re: Review: Sonic Adventure 2: Battle (GameCube)
This is why I could never be a reviewer. Having to give a great game a mediocre score because it didn't fill all the criteria outside of the initial gameplay.
I still think this is a great game, the last great Sonic game on a home console in fact. Colours was pretty good, but everything else since SA2 has been .
Re: Feature: Remembering the Super Game Boy
I've always wanted one of these, but since the GameCube one plays both GB and GBA games that would make more sense to have.
Re: Round Table: Remembering the Nintendo 64
Me and my brother had to pool our money and do extra chores for months to buy the N64 when it first came out. We'd read about it in Official Nintendo Magazine (or Nintendo Magazine System as it was known then) and were blown away by the screenshots. At launch the console was something insane like £270-£300, and the games were £50 each (Turok was £70!)
If it had been anything else, it wouldn't have been worth it, but the N64 was a landmark console in the same way the NES and Atari 2600 were. It wasn't the first with 3D graphics (although they were much smoother than the PlayStation and Saturn's) but bringing in the analogue stick as standard, and the trigger, and camera control, and force feedback, and 4 player ports, made it so much more than just a step up. Of course the games are what made it really great. It was at that time when developers couldn't exactly push for realism, so they focused more on gameplay. And family games like Banjo Kazooie were still cool to play even if you were a teenager.
Not sure when we'll see a leap like that again, if again. Maybe when some kind of virtual reality becomes available to the public, in the not too distant future.
Re: Talking Point: The Role of the N64 on the 3DS
It's fine so long as it doesn't come to dominate the library.
That's why I wasn't such a big fan of the Game Boy Advance, so many damn re-packages. I mean 'Super Mario Advance 4: Super Mario Bros 3' wtf is that?...
Also: @Sam_Loser2 BattleTanx! yeaaaa
Re: Zelda Gets All Lovey-Dovey in Skyward Sword Trailer
Just a fairy boy!
Born and raised without a voice!
He took that big bird-thing, flyin' ev-ry-wheeeeeeeere!
guitar solo
Re: Here's How Super Mario 3D Land's Gyroscope Controls Work
A little off-topic, but I wonder if this is the kind of thing they have planned for the Wii U...
Re: Finally, Nintendo Owns SuperMario.com
How much did they have to pay for that?
That guy is probably a millionaire now. :/
Re: Review: Turok: Rage Wars (Nintendo 64)
Love Rage Wars. Not nearly as good as Perfect Dark or Quake III which were released around the same time, but it was different enough to be worth playing. You could play as a raptor and a swarm of flesh eating mites. Monkey tag was such a great game mode, and the Boomerang was my favourite weapon. Plus you could do other crazy stuff like swim under water on the ceiling, and I think there was a zero gravity level too.
The only thing that stops me playing it with friends now are the controls. Reverse dual anologue(?) is a tricky thing to teach.
Re: Talking Point: The Most Memorable Nintendo 64 Games
@expa0
Yeah, there were virtually no RPGs... another reason why I loved the N64
Re: Talking Point: The Most Memorable Nintendo 64 Games
Oh come on, you're not seriously suggesting Majora's Mask was more memorable than Ocarina of Time...
The greatest game ever made...
Have you forgotten the impact it had back in 1998?
I'd give a mention to Body Harvest, and Mystical Ninja Starring Goemon too.
You can see by looking at the comments though, why the N64 was so great. The NES and SNES had many great games, but the N64 had amazing games that made your jaw drop.
I think the ten most memorable are: Mario 64, Ocarina of Time, Goldeneye, Mario Kart 64, Banjo Kazooie, Star Fox 64, Mario Party, Smash Bros, Majora's Mask, Donkey Kong 64... in that order.
Not personally my most memorable, but these are the games I think that made the most impact.
Perfect Dark was my absolute favourite, and still is my favourite game to this date.
Re: Can't Afford a Holiday Trip? Go Vacation for Wii May Be the Answer
It looks interesting, I'll keep an eye out for the review.
Now if it were an MMO, that would be amazing, but no one ever wants to try an idea like that for some reason.
Re: Feature: Become a True escapeVektor Expert
Looks pretty cool, would like to try a demo if this.
Re: Nintendo Explains Lack of Online Play in Star Fox 64
In laymans' terms...
"We only offer Nintendo WiFi on really popular games because we're not getting any money from it"
and
"We rushed the game because the 3DS was in trouble"
Re: Talking Point: The Most Memorable Third Party Game Boy Advance Games
Sonic Advance: The last truly great Sonic games ever made. (Rush 1+2 were good but not as good imo)
I had Final Fight One, didn't think much of it.
My GBA was dominated by Advance Wars
Re: Review: MotoHeroz (WiiWare)
I don't know if Nintendo are still allowing WiiWare demos. If they are I'm sure RedLynx will be making one up right now, it will benefit them massively.
Personally I have enough faith now to buy it after this review and what people who own it have said.
Re: Feature: Luigi's Mansion 10th Anniversary
Man, I didn't care for Luigi's Mansion when it came out but it's sure gotten better with age!
Re: Talking Point: Nintendo's 3DS Press Conference
I honestly thought the 3DS was going to be a runaway success, but now I think about it, I should have seen this coming.
Phone games are on the rise. Whether you like them or not they do hold a large audience of people wanting to play something quick on the go. Years ago people HAD to buy portable gaming devices if they wanted something to do, now they have other options. Sure the games are nowhere near as deep, but for a lot of people that's not an issue.
The DS got away with it because it was so new and different, and because it had already built up it's install base by the time the smart phone boom hit. The 3DS is doing ok, but I don't think it will ever reach the same kind of success as it's predecessor.
Re: Animal Crossing 3DS Looks Suitably Relaxing
Still feels like the same game to me.
They should make a much bigger world and fill it with more interesting landscape with better things to do than catch bugs or fish for the millionth time.
Re: This Is How You Upgrade Items in Skyward Sword
The first thing I'm gonna do when I play this game is go somewhere else other than that damn forest level they keep showing.
Re: Go First-Person in New Mario Kart 7 Trailer
The first person + gyro controls has me intrigued. Would like to try a fleshed out flight sim using that setup.
Re: Pokémon Black Nominated for Inaugural GameCity Prize
Minecraft I think has been the most influential and deserves to win.
Portal 2 and Pokémon are sequels closely following their predecessors.
My second choice would be Limbo.
Re: Europe Joins the Red 3DS Ranks on 30th September
YAY
Re: Feature: Nintendo - Gaming in Black and White
The term 'retro gamer' only exists because hardware is constantly updated, and people are forced to abandon their favourite games each generation.
This doesn't happen with films, millions still watch Star Wars, or Die Hard, or Back to the Future every day. More so than a lot of modern movies.
Download services are fixing this, but they need to be carried over to the next generation for it to work. I'm not sure how Nintendo's system will allow this since the games are not tied to an account like they are on Xbox Live or Playstation Network. Also at some point, they will be re-re-releasing these games in HD with online leaderboards perhaps, so what happens then? Do we get free upgrades?
As for nostalgia, I try not to think of it as 'looking back'. A game is a game is a game to me, it doesn't matter how old it is, if the gameplay's there and it's playable that's enough for me to enjoy it. In the same way movies are constantly being updated visually, at the end of the day story is all that really counts.
I still have all my old consoles because I don't see the point in throwing away good games.
Re: Review: DotMan (DSiWare)
So this is a game about boobs...
no? :/
Re: More Titles Announced at 3DS Conference
Yeah nothing really excites me there, other than that new Zelda footage.
More number crunching RPGs, yawn.
Re: First Impressions: MotoHeroz (WiiWare)
I'm sad that after this awesome game releases, RedLynx will realise how badly WiiWare games sell and won't make another one.
...or they'll port it to XBLA and try their luck there.