Last September, XGen Studios announced Machinarium was coming to WiiWare, but since then we've heard not anything else about the game, leading many to assume it would never see the light of say. Sadly, those folks were right.

Developer Amanita Design's founder Jakub Dvorský finally sealed the game's coffin in an interview with Eurogamer, where he criticised the Wii's limitations:

We don't like Wii because the resolution is so low and there is a size limit on WiiWare of 40MB, which is so low for nowadays. It's crazy.

The criticisms aren't anything new to many WiiWare fans of course: at a time when PlayStation Network and Xbox Live Arcade games run at 1GB or more, 40MB is a paltry amount by comparison.

The slight silver lining, however, is that Amanita is investigating Wii U as a potential platform for its next game. That's something, right?