Comments 240

Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer

In_Ex_Fan

As long as Pokémon goes into the direction Sword and Shield do, I'm no longer interested. But sadly a lot of people don't understand that being a fan of something doesn't mean we have to accept everything that is given to us. If we don't criticize (not attacking!) they won't do better. Simple as that. We need to voice complaints if we want the product to be the best it can be.

Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps

In_Ex_Fan

@cryptologous yes, I said that it was probably possible to hit 60 FPS. But I also said that it would probably look so bad that it might not be desirable. It would probably be too blurry to recognize characters from the distance etc. That's something you don't take into account. And being well optimized doesn't mean crap. It's well optimized for its current systems. But the Switch is a new story. That's literally why it takes a while to port a game.
It's pretty rude to assume someone being disingenuous. It doesn't matter when the team split was made official. Something like that isn't done in a few weeks. Every team acted separately from each other long before that. It's not like every dev team did a bit on each game. And every game has its own budget. That means the budget of each game isn't the concern of the other games and their respective teams. And I'm pretty sure that's how it was before too. Because every somewhat large company ever has seperate budgets for each devision. Smite doesn't concern Paladins and vice versa. And Realm Royale doesn't concern Paladins anymore since it was just a game mode after that. After it was spun off it was given to a separate team with a separate budget. The only thing that would change that would be relocating assets and resources to other teams or HiRez as parent company running out of money.

Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps

In_Ex_Fan

@cryptologous Overwatch and Paladins are only similar on the surface. What's beneath is a completely different story. Character models in OW are way more detailed and not just in terms of how they look. OW's Tracer for example has over 10000(!) polygons more than Paladins' Evie does. Multiply that with the number of players per match and you got a huge reason why you're talking about a very different game under the hood. Add way more detailed maps into the mix and the explanation is right there. My guess would be that the game would look like crap if you'd shoot for consistent 60 FPS. Would it be possible for blizzard? Sure no doubt about it. But the question is if that would still look remotely appealing to those blizzard is going for here. It's not those who play already. They're mostly (not exclusively of course) going for the core Nintendo audience who haven't played OW yet. Paladins can look a bit rough at times on Switch and it's not as demanding. Overwatch probably wouldn't fair very well if you'd hold it to that standard. I love Paladins on Switch but it's simply on a completely different level than Overwatch.
Oh and when it comes to HiRez and priorities: Smite, Paladins, Realm Royale and the upcoming Rogue Company are made by 4 different studios owned by HiRez (not quite sure about the one making Rogue Company). The teams are working separately from each other. So resources for Paladins aren't the concern of the other games. The teams are pretty much set and every game has their own budget.

Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps

In_Ex_Fan

It really doesn't matter if it's 30 FPS or not. There's no crossplay therefore everyone you'll encounter will play at 30. What really bothers me is the comparison with Paladins and that that game manages a smooth 60 FPS. I play Paladins on Switch and it's just not on the same level as Overwatch when it comes to polygon count and details. It's a gigantic difference and let's not forget that Overwatch has a total of 12 players per match and Paladins only 10. I will stick with Paladins but let's not forget that Overwatch works very differently. Both being in the same genre doesn't make them equals in term of system requirements.

Re: Video: Let's Play Realm Royale On The Nintendo Switch

In_Ex_Fan

@Itzdmo Paladins on Switch has voice chat. And I never use it because discord simply has better audio quality. 3rd party games don't run on Nintendo servers so when you got a bad connection it's on your side. I never had problems with Paladins, Smite or now Realm Royale. They run super smooth and I never felt once that I'm at a disadvantage. And regarding Paladins specifically: Matchmaking is a thing so you get put together with people on a similar level. You even play against Bots in the first 5 account levels! And btw. it runs at 60 FPS constantly. After deciding which input method you want to play with, the chances are even.

Re: Blizzard Open To More Nintendo Collaborations And Is "Super-Happy" With Diablo On Switch

In_Ex_Fan

I'm pretty sure Overwatch won't run on Switch. Not in a quality people would be happy with. People like to point out Doom and Wolfenstein but both had to sacrifice visuals and framerate. Paladins isn't a fair comparison either because of the level of detail that goes into each games characters. Paladins Characters have a way lower polygon count than those of Overwatch. Therefore OW is much more demanding on the system than paladins is.