Hi-Rez games may not be perfect but they support the Switch. And it's impressive what they can do with the comparably small dev teams they have. Paladins (currently my favorite on Switch) only has a team of about 50 people. That includes those who do art stuff like skins. If they had AAA teams and resources, they'd be a top tier dev.
Translated from business crap this means: "We do not intend to give our customers what they want because way too many of them will buy these games even if they're not happy. And therefore we will only do so much. A good horse only jumps as high as it needs to."
As long as Pokémon goes into the direction Sword and Shield do, I'm no longer interested. But sadly a lot of people don't understand that being a fan of something doesn't mean we have to accept everything that is given to us. If we don't criticize (not attacking!) they won't do better. Simple as that. We need to voice complaints if we want the product to be the best it can be.
@cryptologous yes, I said that it was probably possible to hit 60 FPS. But I also said that it would probably look so bad that it might not be desirable. It would probably be too blurry to recognize characters from the distance etc. That's something you don't take into account. And being well optimized doesn't mean crap. It's well optimized for its current systems. But the Switch is a new story. That's literally why it takes a while to port a game. It's pretty rude to assume someone being disingenuous. It doesn't matter when the team split was made official. Something like that isn't done in a few weeks. Every team acted separately from each other long before that. It's not like every dev team did a bit on each game. And every game has its own budget. That means the budget of each game isn't the concern of the other games and their respective teams. And I'm pretty sure that's how it was before too. Because every somewhat large company ever has seperate budgets for each devision. Smite doesn't concern Paladins and vice versa. And Realm Royale doesn't concern Paladins anymore since it was just a game mode after that. After it was spun off it was given to a separate team with a separate budget. The only thing that would change that would be relocating assets and resources to other teams or HiRez as parent company running out of money.
@cryptologous Overwatch and Paladins are only similar on the surface. What's beneath is a completely different story. Character models in OW are way more detailed and not just in terms of how they look. OW's Tracer for example has over 10000(!) polygons more than Paladins' Evie does. Multiply that with the number of players per match and you got a huge reason why you're talking about a very different game under the hood. Add way more detailed maps into the mix and the explanation is right there. My guess would be that the game would look like crap if you'd shoot for consistent 60 FPS. Would it be possible for blizzard? Sure no doubt about it. But the question is if that would still look remotely appealing to those blizzard is going for here. It's not those who play already. They're mostly (not exclusively of course) going for the core Nintendo audience who haven't played OW yet. Paladins can look a bit rough at times on Switch and it's not as demanding. Overwatch probably wouldn't fair very well if you'd hold it to that standard. I love Paladins on Switch but it's simply on a completely different level than Overwatch. Oh and when it comes to HiRez and priorities: Smite, Paladins, Realm Royale and the upcoming Rogue Company are made by 4 different studios owned by HiRez (not quite sure about the one making Rogue Company). The teams are working separately from each other. So resources for Paladins aren't the concern of the other games. The teams are pretty much set and every game has their own budget.
@erv no. Overwatch never was a crossplay title and they're not changing it now. Especially with Overwatch 2 around the corner. The dev team has another focus right now.
@Judgedean it's definitely not similar. Overwatch uses about 10000 more polygons per character. That's way more demanding on the hardware. And OW has 2 characters to display more overall, too. The maps are also way more detailed than Paladins. And I say this as someone who prefers Paladins.
It really doesn't matter if it's 30 FPS or not. There's no crossplay therefore everyone you'll encounter will play at 30. What really bothers me is the comparison with Paladins and that that game manages a smooth 60 FPS. I play Paladins on Switch and it's just not on the same level as Overwatch when it comes to polygon count and details. It's a gigantic difference and let's not forget that Overwatch has a total of 12 players per match and Paladins only 10. I will stick with Paladins but let's not forget that Overwatch works very differently. Both being in the same genre doesn't make them equals in term of system requirements.
@Suzixivx Paladins is a hero shooter. And it's awesome. Realm Royale runs on 30 FPS on Switch too, but it's a stable 30. Not like the mess that is Fortnite.
@Itzdmo Paladins on Switch has voice chat. And I never use it because discord simply has better audio quality. 3rd party games don't run on Nintendo servers so when you got a bad connection it's on your side. I never had problems with Paladins, Smite or now Realm Royale. They run super smooth and I never felt once that I'm at a disadvantage. And regarding Paladins specifically: Matchmaking is a thing so you get put together with people on a similar level. You even play against Bots in the first 5 account levels! And btw. it runs at 60 FPS constantly. After deciding which input method you want to play with, the chances are even.
@Der they're playing against phone users exclusively. As far as I know it doesn't run better on phones. Realm Royale runs smooth though and since it doesn't have a mobile version Switch players don't get sidelined like they do with Fortnite.
"At present, it's not fully clear whether or not all of these characters will be playable or simply part of the game's plot, but we're sure X-Men fans will be happy to see their inclusion regardless."
Nah. If Cyclops isn't playable I'm really not sure if I want this game.
I'm pretty sure Overwatch won't run on Switch. Not in a quality people would be happy with. People like to point out Doom and Wolfenstein but both had to sacrifice visuals and framerate. Paladins isn't a fair comparison either because of the level of detail that goes into each games characters. Paladins Characters have a way lower polygon count than those of Overwatch. Therefore OW is much more demanding on the system than paladins is.
@60frames-please WoW is definitely inpossible to port. It's a 15 year old game which got code dumped on the previous code with each excepansion. It's a miracle that the expansions don't destroy each other.
@gamekill if you buy a game with the intent of selling it again, jokes on you. And Zombi U is another thing, since it was ported because the Wii U Version didn't sell. Ubisoft needed to get some of their money back.
Played on PS4 before and I'd probably try a couple of matches on Switch if the framerate is stable. I play Paladins quite often with friends. We even meet up from time to time. So it'd be great to add another game to that list.
I'm sure hell do fine and it'll be interesting to see what he'll be working on in the future. But I'm kinda confused about Bayonetta 3. I expected him or Kamiya to be directing. Seems like neither is.
"Live-action movies based on popular video game series are all the rage right now."
Highly disagree with that. That statement implies those movies are successful. Which they are not. All the rage are still comicbook movies. Those make the big money.
Can't say I'm excited for any of this. Super Nintendo Wotld will be in Japan. Won't be there anytime soon. And Illumination hasn't made a single movie that could be considered anywhere near okay.
@BakaKnight for 2019 they actually started an initiative called "the hunt" that is dedicated to bug fixes. Dev cycles last longer for every patch so they have more time to develop and give people more time for playtesting.
@LightyKD it's coming but probably later than update 2.02 which is planned for mid February. The reason for that is that account linking works differently with Nintendo. They don't support the way anyone else is using. So they have to completely build that from the ground up. But it is a priority for the devs.
@Wesjedker this has nothing to do with ignorance. I just don't see a reason to panic because of a hypothetical situation. It's not like he said what they're going to do. They're just willing to if it would come to it. That's why he doesn't mention specifics.
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Re: Video: Hi-Rez Studio's New Shooter Rogue Company Gets Explosive Gameplay Trailer
@mesome713 actually, Realm Royale was going for the Fortnite crowd.
Re: Video: Hi-Rez Studio's New Shooter Rogue Company Gets Explosive Gameplay Trailer
Hi-Rez games may not be perfect but they support the Switch. And it's impressive what they can do with the comparably small dev teams they have. Paladins (currently my favorite on Switch) only has a team of about 50 people. That includes those who do art stuff like skins. If they had AAA teams and resources, they'd be a top tier dev.
Re: The Witcher Netflix Series Secures A Second Season
@YANDMAN the higher ups at Netflix are simply happy how the first season turned out.
Re: There Are "No Plans" To Bring The Full Pokédex To Pokémon Sword And Shield, And Future Games Will Follow Suit
Translated from business crap this means: "We do not intend to give our customers what they want because way too many of them will buy these games even if they're not happy. And therefore we will only do so much. A good horse only jumps as high as it needs to."
Re: Soapbox: Attacking Pokémon Creator Game Freak Isn't Cool, But Biting Back Isn't The Answer
As long as Pokémon goes into the direction Sword and Shield do, I'm no longer interested. But sadly a lot of people don't understand that being a fan of something doesn't mean we have to accept everything that is given to us. If we don't criticize (not attacking!) they won't do better. Simple as that. We need to voice complaints if we want the product to be the best it can be.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@cryptologous yes, I said that it was probably possible to hit 60 FPS. But I also said that it would probably look so bad that it might not be desirable. It would probably be too blurry to recognize characters from the distance etc. That's something you don't take into account. And being well optimized doesn't mean crap. It's well optimized for its current systems. But the Switch is a new story. That's literally why it takes a while to port a game.
It's pretty rude to assume someone being disingenuous. It doesn't matter when the team split was made official. Something like that isn't done in a few weeks. Every team acted separately from each other long before that. It's not like every dev team did a bit on each game. And every game has its own budget. That means the budget of each game isn't the concern of the other games and their respective teams. And I'm pretty sure that's how it was before too. Because every somewhat large company ever has seperate budgets for each devision. Smite doesn't concern Paladins and vice versa. And Realm Royale doesn't concern Paladins anymore since it was just a game mode after that. After it was spun off it was given to a separate team with a separate budget. The only thing that would change that would be relocating assets and resources to other teams or HiRez as parent company running out of money.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@cryptologous Overwatch and Paladins are only similar on the surface. What's beneath is a completely different story. Character models in OW are way more detailed and not just in terms of how they look. OW's Tracer for example has over 10000(!) polygons more than Paladins' Evie does. Multiply that with the number of players per match and you got a huge reason why you're talking about a very different game under the hood. Add way more detailed maps into the mix and the explanation is right there. My guess would be that the game would look like crap if you'd shoot for consistent 60 FPS. Would it be possible for blizzard? Sure no doubt about it. But the question is if that would still look remotely appealing to those blizzard is going for here. It's not those who play already. They're mostly (not exclusively of course) going for the core Nintendo audience who haven't played OW yet. Paladins can look a bit rough at times on Switch and it's not as demanding. Overwatch probably wouldn't fair very well if you'd hold it to that standard. I love Paladins on Switch but it's simply on a completely different level than Overwatch.
Oh and when it comes to HiRez and priorities: Smite, Paladins, Realm Royale and the upcoming Rogue Company are made by 4 different studios owned by HiRez (not quite sure about the one making Rogue Company). The teams are working separately from each other. So resources for Paladins aren't the concern of the other games. The teams are pretty much set and every game has their own budget.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@erv no. Overwatch never was a crossplay title and they're not changing it now. Especially with Overwatch 2 around the corner. The dev team has another focus right now.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@Judgedean it's definitely not similar. Overwatch uses about 10000 more polygons per character. That's way more demanding on the hardware. And OW has 2 characters to display more overall, too. The maps are also way more detailed than Paladins. And I say this as someone who prefers Paladins.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@DenDen crossplay never was a thing for Overwatch. So, that's not a problem at all.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@Zuljaras Nah, it was never being developed in the first place.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@Spudtendo games like this usually run fantastic with a Hotspot I do it with Paladins sometimes and there are no problems at all.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
@hippoeater there's no crossplay for any version of the game. Every platform is on its own.
Re: Iron Galaxy Helped Bring Overwatch To Switch, Nintendo Version Runs At 30fps
It really doesn't matter if it's 30 FPS or not. There's no crossplay therefore everyone you'll encounter will play at 30. What really bothers me is the comparison with Paladins and that that game manages a smooth 60 FPS. I play Paladins on Switch and it's just not on the same level as Overwatch when it comes to polygon count and details. It's a gigantic difference and let's not forget that Overwatch has a total of 12 players per match and Paladins only 10. I will stick with Paladins but let's not forget that Overwatch works very differently. Both being in the same genre doesn't make them equals in term of system requirements.
Re: Video: Let's Play Realm Royale On The Nintendo Switch
@Suzixivx Paladins is a hero shooter. And it's awesome. Realm Royale runs on 30 FPS on Switch too, but it's a stable 30. Not like the mess that is Fortnite.
Re: Video: Let's Play Realm Royale On The Nintendo Switch
@Itzdmo Paladins on Switch has voice chat. And I never use it because discord simply has better audio quality. 3rd party games don't run on Nintendo servers so when you got a bad connection it's on your side. I never had problems with Paladins, Smite or now Realm Royale. They run super smooth and I never felt once that I'm at a disadvantage. And regarding Paladins specifically: Matchmaking is a thing so you get put together with people on a similar level. You even play against Bots in the first 5 account levels! And btw. it runs at 60 FPS constantly. After deciding which input method you want to play with, the chances are even.
Re: Video: Let's Play Realm Royale On The Nintendo Switch
@Der they're playing against phone users exclusively. As far as I know it doesn't run better on phones. Realm Royale runs smooth though and since it doesn't have a mobile version Switch players don't get sidelined like they do with Fortnite.
Re: Video: Let's Play Realm Royale On The Nintendo Switch
I tried it and totally suck. But at least it's not against players on phones.
Re: Video: Marvel Ultimate Alliance 3 X-Men Trailer Reveals New Characters
"At present, it's not fully clear whether or not all of these characters will be playable or simply part of the game's plot, but we're sure X-Men fans will be happy to see their inclusion regardless."
Nah. If Cyclops isn't playable I'm really not sure if I want this game.
Re: Blizzard Open To More Nintendo Collaborations And Is "Super-Happy" With Diablo On Switch
I'm pretty sure Overwatch won't run on Switch. Not in a quality people would be happy with. People like to point out Doom and Wolfenstein but both had to sacrifice visuals and framerate. Paladins isn't a fair comparison either because of the level of detail that goes into each games characters. Paladins Characters have a way lower polygon count than those of Overwatch. Therefore OW is much more demanding on the system than paladins is.
Re: Blizzard Open To More Nintendo Collaborations And Is "Super-Happy" With Diablo On Switch
@60frames-please WoW is definitely inpossible to port. It's a 15 year old game which got code dumped on the previous code with each excepansion. It's a miracle that the expansions don't destroy each other.
Re: Move Aside Netflix, Disney Wants To Bring Its Own Streaming Service To The Switch
The big question is: When will I be able to watch their original content? Disney + will be US only, so I need alternatives.
Re: Octopath Traveler's Switch Exclusivity Might Be Coming To An End
@gamekill if you buy a game with the intent of selling it again, jokes on you. And Zombi U is another thing, since it was ported because the Wii U Version didn't sell. Ubisoft needed to get some of their money back.
Re: Octopath Traveler's Switch Exclusivity Might Be Coming To An End
This makes sense. So why not?
Re: It Looks Like Hi-Rez Studios Is Bringing Realm Royale To The Nintendo Switch
Played on PS4 before and I'd probably try a couple of matches on Switch if the framerate is stable. I play Paladins quite often with friends. We even meet up from time to time. So it'd be great to add another game to that list.
Re: Yu-Gi-Oh! Legacy Of The Duelist: Link Evolution Launches This Summer As A Switch Exclusive
Haven't touched Yu Gi Oh in years but I was obsessed with it when the TV Show came to the west. I might pick this up for some easy, fun times.
Re: GameStop Lists Wolfenstein: Youngblood And Dragon Quest Heroes 1 & 2 For Switch
Meh. Game Stop Germany lists Dragon Quest Heroes since the launch of the Switch.
Re: Bayonetta 2 Director Yusuke Hashimoto Leaves PlatinumGames
I'm sure hell do fine and it'll be interesting to see what he'll be working on in the future. But I'm kinda confused about Bayonetta 3. I expected him or Kamiya to be directing. Seems like neither is.
Re: Takahashi And Miyamoto Talk About Nintendo's Ability To Respond To A Variety Of Consumer Preferences
"We are constantly aware" except for when it comes to a well working online service or getting rid of the terrible app.
Re: Live-Action Movie Based On Capcom's Monster Hunter Series Arrives Next September
"Live-action movies based on popular video game series are all the rage right now."
Highly disagree with that. That statement implies those movies are successful. Which they are not. All the rage are still comicbook movies. Those make the big money.
Re: Store Your Switch Cartridges In Style With These Game Card Pods, Pre-Orders Now Open
Wow. 2 games. That's just more unnecessary plastic garbage that our planet doesn't need.
Re: Super Nintendo World Will Be Ready In Time For The 2020 Tokyo Olympics
Can't say I'm excited for any of this. Super Nintendo Wotld will be in Japan. Won't be there anytime soon. And Illumination hasn't made a single movie that could be considered anywhere near okay.
Re: Video: Get To Know The Basics Of SMITE On Switch
@SonOfVon Not yet. It's currently in the beta for Switch which you'll only be able to access with the founders pack.
Re: Paladins Cross-Play Has Been Delayed, Dev Says "We Want To Do It Right, Not Do It Quick"
@BakaKnight for 2019 they actually started an initiative called "the hunt" that is dedicated to bug fixes. Dev cycles last longer for every patch so they have more time to develop and give people more time for playtesting.
Re: Paladins Cross-Play Has Been Delayed, Dev Says "We Want To Do It Right, Not Do It Quick"
@garydbz25 cross play with Xbox isn't limited to customs! You just have to type in the account name of the Xbox user to invite them to a party.
Re: Paladins Cross-Play Has Been Delayed, Dev Says "We Want To Do It Right, Not Do It Quick"
@LightyKD it's coming but probably later than update 2.02 which is planned for mid February. The reason for that is that account linking works differently with Nintendo. They don't support the way anyone else is using. So they have to completely build that from the ground up. But it is a priority for the devs.
Re: Full Cross-Platform Play Now Live In Rocket League
@Jimez that would be cross progression. Not sure if they are allowed to do that.
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
@1UP_MARIO touché.
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
@JackEatsSparrows preach!
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
@NaviAndMii on Switch the article says top 20. They felt the need to squeeze it in there for some weird and kinda sad reason.
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
@1UP_MARIO which platform did Fortnite not help? It's probably the top played game on any console.
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
@CuteDaltyn the news article on Switch even said top 20. This just seems desperate to me.
Re: Nintendo Reveals That Fortnite Was The Most-Played Switch Game Of 2018 In Europe
Saw that list last week. Love to see Paladins on here, even if it barely made the list. It's an underrated little game.
Re: Random: The Grandma Who's Played Animal Crossing For 3,580 Hours Is Back With A Town Tour Video
That's the awesome thing about Nintendo. Their games ARE for the whole family.
Re: God Of War's Art Director Has Been Drawing Up Realistic Smash Bros. Ultimate Characters
Did... Did he design the movie version of Sonic? 😂
Re: UK Charts: Smash Bros. Ultimate And Mario Kart 8 Deluxe Keep A Firm Grip On The Top Ten
@Scottwood101 if you buy from the South African eshop it's a South African sale. No discussion.
Re: UK Charts: Smash Bros. Ultimate And Mario Kart 8 Deluxe Keep A Firm Grip On The Top Ten
That's an interesting definition of "a firm grip". I would only say that when they were on the top spots.
Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit
Am I STILL optimistic? Still? I never was.
Re: Future Business Shift Could See Nintendo Move Away From Home Console Development
@Wesjedker oh, then I'm sorry. I misread your reply.
Re: Future Business Shift Could See Nintendo Move Away From Home Console Development
@Wesjedker this has nothing to do with ignorance. I just don't see a reason to panic because of a hypothetical situation. It's not like he said what they're going to do. They're just willing to if it would come to it. That's why he doesn't mention specifics.