Back in November, Paladins developer Hi-Rez Studios revealed that the game was to receive cross-play and cross-progression across Nintendo Switch, Xbox One and PC this January. Unfortunately, a new update reveals that the function has been delayed, although the reasoning certainly makes a whole lot of sense.
The news comes from a blog post shared by the development team, in which fans are updated on the feature's progress. The post states that the team is "excited" to get the feature live, but doesn't want to rush it out to systems before it has been perfected.
"In 2019, we’re more focused on polish than ever before. We want to do it right, not do it quick, and we’re going to need a little more time to properly execute this massive leap forward.
We want to make sure that we’re able to introduce features that you’ve requested and will make cross-play the best experience it can be, including:- Voice chat for every player on your team, regardless of platform
- Matchmaking by input type, regardless of platform
- Keyboard and mouse support for Xbox
- Fully functional cross friends list"
The voice chat, matchmaking, and friends list functionalities will arguably be of incredible importance to Switch players, who sadly miss out on these now commonplace features all too regularly; while fans might be disappointed at the delay, it's almost always better to wait a little longer to get things just right.
The post ends by stating that the cross-play update will arrive with a future 'Update 2.02', although no exact date for this has been given just yet.
Do you regularly play Paladins on Switch? Are you eagerly awaiting these features in the game? Tell us below.
[source paladins.com]
Comments 20
That is the weirdest statement to come from Hi-Rez.
hopefully it will payoff, in the end.
Great to see voice chat coming for all platforms. I still enjoy playing this on Switch.
OK if all this enter, It will justify the wait for sure
I absolutely love paladins! I have over 470 hours of play time between pc, switch, and ps4.
Did not expect that coming from Hi-rez. Maybe they actually want Paladins to suceed after all. Who knows?
@DigDoug91 add me on switch Joker3ni.
Switch/PC cross-progression for WarFrame would be amazing.
Anything that lets me keep playing on my PC when I am at home is Fantastic news.
About time? XD
Admittely I stopped to play Paladins on PS4 a few months ago, but I played it for over a year and polish was NEVER their priority, quite the opposite it was a mess at every update.
I really hope they are serious now, cause Paladins is fun and it 's a shame how little care they had for it in the past.
I was quite addicted to the game it's Great fun. I only stopped because cross platform was only available on private matches where's there's no xp progression and I wanted to play it with my brother who plays on Xbox one. Until the cross platform play is completed competitively IL go back to it.
But do we get cross progression? It's the major thing keeping me from playing on Switch.
@LightyKD Yes it says that in the beginning of the article.
Not into the game myself, but I respect their position. Much better to do something right, than to get something out quick and potentially shoot yourself in the foot.
"We want to do it right, not do it quick..."
As the saying goes, you can have it have fast, you can have it cheap, you can have it right: pick two.
If I want to play this I would just play Overwatch.
True that, if you aren't going to do it right.. don't do it at all ~
It is a very good game, I love the feelings with the motion controls. Glad to hear they are doing it right.
@LightyKD it's coming but probably later than update 2.02 which is planned for mid February. The reason for that is that account linking works differently with Nintendo. They don't support the way anyone else is using. So they have to completely build that from the ground up. But it is a priority for the devs.
@garydbz25 cross play with Xbox isn't limited to customs! You just have to type in the account name of the Xbox user to invite them to a party.
@BakaKnight for 2019 they actually started an initiative called "the hunt" that is dedicated to bug fixes. Dev cycles last longer for every patch so they have more time to develop and give people more time for playtesting.
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