In just a couple of days' time, we'll all be jumping and hammering our way into Paper Mario: The Origami King on Switch. If you've already visited our homepage today, you'll have spotted that reviews for the game have now gone live. So, what do the critics think?
Below, we've rounded up a selection of quotes and review scores from a number of different outlets. The response is mostly positive, although there are a fair few complaints that are pretty consistent across the board. Before we dive in, we'd naturally like to urge you to check out our very own review:
OK, now you've read that, let's see just how well (or not) the game has gone down with other critics around the world:
GamesRadar noted a 'wildly varying' difficultly level among other little issues, but otherwise came away impressed, awarding the game 4.5 out of 5:
Gripes aside though, the latest Paper Mario title is a joy to exist in. An excellent story, charming characters, and the ability to team up with your oldest foes makes The Origami King a triumph. Yes, it may not be the new Thousand-Year Door RPG, but it's something special that should be celebrated.
Godisageek awarded the game a 9/10, saying:
This is by far the best Paper Mario game in a great long while, and if you can accept it’s not quite an RPG by most people’s definitions, and instead appreciate a sprawling, beautiful action adventure with turn-based combat, a great script, and a sublime soundtrack, you’ll have a wonderful time.
Gamespot says that the battle system 'revitalises the series', while also noting that the game's characters aren't as charming as past games. It awarded the game an 8/10:
With a newfound combat system that steals the show and offers a novel take on turn-based combat, its winking, nodding, and adventuring shine all the brighter. Its world and characters might not be the series' best, but it's still able to consistently throw left turns, good gags, and smart surprises at you.
Game Informer gave the game a quirky 7.75/10:
As a series, Paper Mario constantly explores new concepts and mechanics, which is exciting, but that comes with plenty of risks. Origami King’s biggest chances don't pay off in a satisfying way. I enjoyed Mario’s hijinks and all the misfits he encounters, but the new ring-based action needs refinement.
Eurogamer called it 'a heartfelt creation that doesn't quite stand up':
There's plenty I'd recommend about The Origami King, a journey generous with its humour, its spread of locations, its continual sense of adventure in Mario's bid to defeat the evil Origami King... But each time the game changed settings, every time it swapped in a new party member, whenever I cleared another boss, I expected it to grow the shoots it had begun to set out and dig in a little deeper. For all of the game's sense of personality and place, it never grows into anything weightier.
VGC wasn't fully impressed either, awarding the game a 3/5:
The Origami King contains some of the series’ absolute standout moments – almost all of them related to its enjoyable script and wonderful, varied environments – but it also frustrates with some disappointing new features and all-too-familiar missteps.
Finally, IGN gave the game a 7/10, describing it as 'truly likeable' despite feeling that the combat is 'largely unfulfilling':
The Origami King is a truly likeable game despite the shallowness of its new spin on gameplay. Its characters are winsome, its visual design is gorgeous, its world is fun to explore, and its storytelling is outside the box and playful. At the same time, however, it could be so much more. Combat is largely unfulfilling, and your journey as a whole lacks meaningful choices. For a series with RPG roots, that’s a real shame.
Paper Mario: The Origami King launches on 17th July and is available to buy either digitally from the Switch eShop, or physically at retail. Are you looking forward to playing the game this Friday? Let us know in the comments.
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Comments 115
After failing to actually play a Paper Mario game since its inception, I really wanted to try out The Origami King to see what the buzz was all about. Now, it seems like the wait for an awesome Paper Mario game will continue to grow.
Oh, well.
The round-up is about what I expected. Since the game is functional and looks aesthetically pleasing, seven and above is hardly a surprise.
I do have a genuine question though. If the new games are trying so hard to not be an RPG, why are they bothering with turn-based combat? It feels like Nintendo are shooting themselves in the foot with chaining themselves to turn-based combat, when Super Paper Mario showed that combat could be done differently, even if I would argue that it was a little simplistic.
They really need to make Cube games playable on a modern console, TTYD is the pinnacle of the series and copies go for a fortune these days.
Inb4 review bombing on Metacritic
The fact that they didn't showcase the battle system until a week before the game's launch shows a lack of confidence in the battle system itself.
The puzzle combat is good and enjoyable, we can wait a bit longer for one with classic JRPG combat, fight me.
What I expected. They didn’t like the new battle system and take away points because of it. 😒
Eh, I will get this at some point and try to enjoy it for what it is and not what I think it should be.
Why can't they just go back to what made super mario rpg good.
The main complaint appears to be that the combat is just...paper thin.
Despite the ranging reviews, it's still a good game, but could have been so much better...
Rather than decide upon any review, I would also recommend anyone watch some prolonged footage on Youtube throughout the game to see if you think it's for you...
Look over the battlesystem, how it works and see if it's something you would like to play...
Although not for me, I'm sure many will thoroughly enjoy it for what it is...
I don´t really understand it. The spanish magazines all gave it more than 8.5 out of 10. Is it maybe because of the translation (in spanish they did a great job, apparently)? Or because they knew this game wasn´t a RPG, and never intended to, unlike english reviewers? They even loved the combat system, once you get used to it!
Too much diversity is weird indeed.
I will get this game for sure. I love the way it looks, I´m perfectly aware it´s not a RPG, and it´s the first thing Nintendo releases this year that I´m confident I´ll like.
I´m completely in, so friday can´t come soon enough!
Very excited about getting this. Going to brave through the Walmart crowds so I can get it for $50 instead of $60.
I'm still very excited for this game (I pre-ordered), though the reviews have tamped down my "maybe this will finally live up to The Thousand Year Door!" wild fantasies pre-launch.
That said, the puzzle battle mechanic actually sounds pretty fun to me, and I'm a sucker for any game where you can explore for secrets ad nauseam. I think the game will be very good, even if I am still left hankering for the feelings of unbridled joy Super Mario RPG and (especially) the first two in the "Paper" series gave me.
I think with Paper Mario the "fans" need to finaly understand that this is what the franchise is today and it will never be "thousand year door" again.... like your favorit 80ies Hair Metal Band that checnged its style in the 90ies to pretty regular rock and lovers balads... and they will never go back, because they evolved.
Not to say that the new Paper Mario Games are not without flaws but I am tiered of always just comparing it to an almos 20 year old game...
...and I think some of the poorer reviews just don´t get it. We passed the RPG elementes like EXP in this series...
@zocker-hias I think this is right (as a major Thousand Year Door fan) — and this game still looks innovative and fun. I remain excited.
I mean, at least it's not stickers? And the weapons/AoE planning is a marginally-better version of what's essentially Badges. Which, to be fair, if you didn't happen to equip the right Badge, was almost as bad for you as not having the right sticker (particularly if you weren't into battling all the time). PM1 was better about this than TTYD because it was clear that you used the Badge that you got for solving the area's hardest puzzle. And, that's perfectly acceptable!
But again, this "halfway" nonsense is just not enough. If I wanted to play a puzzle game, I'd play a puzzle game. Not to mention all of the other forced things (Toads) that COULD be good but just draw immediate apprehension after the past missteps.
I don’t get why Nintendo is so against a traditional RPG with fun Mario elements. What I’d really love is a sequel to Mario RPG.
@zocker-hias I would argue it devolved, but that is just me. =P
I get what you mean though, and for the most part, I have accepted the fact that this is just how Paper Mario is now. I still feel that what I said earlier is worth thinking about, which is, does a non-RPG Paper Mario really need a turn-based battle system? Doing a combat system which takes place in the overworld without needing to load a separate screen would probably at least go someway to making the game more appealing since you wouldn't be actively avoiding battles which make up a good portion of these games, hence more fun.
Honestly I really want to see a Switch Mario & Luigi game, it could open up many possibilities for art style and couch co-op where one person controls Mario and one Luigi.
@zocker-hias Then ditch the turn based combat. What you aren't getting is that it doesn't work without XP. Go back to the no XP, no turn based combat Super Paper Mario model, and make it an action adventure again. I'd be happy with that. It's this stupid halfway RPG broken system I can't stand.
@MS7000 I wish I got it. Just ditch turn based battling entirely if you aren't going to do it right.
@zocker-hias What I'm hearing is "Waaah, I think it's bad because it's old." I don't mind new mechanics and was initially interested in something new, but the puzzle concept was already monotonous by the end of the Treehouse stream.
This, despite other genres and concepts being recycled (NSMB, FF, Sonic, Megaman, Bloodstained/Castlevania, take your pick) and/or gameplay mechanics not being created in a void (see: Ubisoft open world/BotW).
As for those wondering why Nintendo's averse to using traditional mechanics, we already got that answer in an interview (previous NL article, too) where they're (stupidly) leaving that to the M&L series. Which, may as well be dead, now.
@RupeeClock not true it's in the first trailer they showed
@Darkyoshi98
That wasn't a showcase, it was a barebones snippet of the battle system with no elaboration.
@RupeeClock What the hell? It was showed months ago. What are you talking about? Lol
Love how the reviews are mostly good to great and people are like "well looks like I'll have to wait for a GOOD Paper Mario game". So silly.
I think people need to realize that they took Paper Mario in a different direction from TTYD doesn't mean it's bad.
The Mario and Luigi series is more of a continuation of that style of gameplay. Several games in that series waiting for anyone to play them.
@MS7000
I don't remember combat in Super Paper Mario. 🤔 Maybe the bosses, but that's it.
ign review sorry nintendo the cheque was in yen
@DavidMac they released a number of those and they sold so badly that the company that made them went bankrupt.
@RupeeClock
Huh? Nintendo showed it in the very first trailer mid may.
@Jokerwolf alphadream is gone because M and L sales were really bad
@Darkyoshi98 @MrBlacky @the_beaver
You've all misunderstood what I meant by "showcase the battle system".
Less than five seconds of battle footage is very different to a dedicated announced stream of the battle system in action.
@MrBlacky I did say that I would argue that it was very simplistic in my original comment. =)
Super Paper Mario's combat was jump on enemy, win. But although simplistic, I find that much, much better than being forced into a turn-based fight, since it does not slow down the game for no reason. Heck, the funny thing is, in Super Paper Mario, you still got score for defeating enemies which led to leveling up, leading to an increase in attack power (enemies more likely to die in one hit), or more HP to help against the stronger enemies. Not to mention, some enemy characters required different approaches, such as some were easier to hit at range (the Sammer-Guys, due to the wild attaching from the swords), whilst others would be better to use Boomer or the other Pixels etc.
This puzzle-style turn-based system however, whilst a neat idea in itself, requires loading a separate screen, lining up the enemies by completing the puzzle, selecting the attack and then going to a results screen which shows Mario tipping his hat before going back to the overworld, and that is assuming you defeat the enemies before they get the chance to attach you. Because battles have no incentive, the turn-system just slows down the game for no reason.
@RupeeClock They showed it off when it was first announced. It just wasn’t shown off in-depth, but it really was because it isn’t a very deep battle system so we knew almost everything about it from the beginning.
@RupeeClock The combat in Paper Mario(all 6 games) really doesn't take up much of the playtime in general. like 80% of the time you're solving puzzles in the environment, platforming, exploring areas/towns and talking to the NPCs. Like the only time in Paper Mario that combat is the focus is the end of chapter bosses, almost every other encounter is skippable.
Even then both trailers showed clips of the battle system for both standard encounters and the bosses. I don't really think what they showed off was disproportionately small.
@Dr_Lugae
Yes, but in the first two games the battle system was always rewarding, and EXP earned helped with becoming strong enough to face bosses.
Exploration of your environments and solving puzzles also often rewarded you with improved battle prowess, or new abilities in battle. The battle system would evolve over time.
@danielrestored the only way to "see the buzz about" the original n64 and GameCube ones, are to go play those original games. The newer games and anymore they plan to make will NEVER go back to those roots. These are entirely different game mechanics
@-Juice- It's been 15 years, at some point waiting no longer makes sense.
@RupeeClock I'd disagree, the last time I replayed PM64 and TTYD I swept through the game with ease avoiding most battles.
I even noticed in TTYD that difficulty curve was wonky. The 3rd chapter boss is statistically more powerful than the 4th, 5th and 6th. The best move to use on the Bosses(Power Bounce) is gotten in chapter 1 of both games and there's literally no other move in the game that is as good.
The 5 HP or FP on level up stop meaning much quite early on and the +3 BP a bit later. I'd argue the extra attack power you get from the Boots and Hammer Upgrades as part of the story made more of a difference than EXP did.
EXP is a traditional part of RPGs but I think it's impact in PM is overstated. Because it's traditional there's always going to be backlash from not having it. But I think IS are making the right call to move away from it in the long run.
I’m so confused why everyone is complaining about the battle system. To me it always felt too basic and not on par with the rest of the game. Now that the game has a new one and matches how the game is, people complain. What the frick?!?
@WickedUnicarnBoi I think the complaints pretty much come down to it not having an EXP/Level system.
Like I could imagine if the game was exactly same but just had EXP and Level. The game's average score would be boosted by at least 5% for basically no real change but a bar filling up.
@Cevil it is ..It is about Mario and Mario is made from paper.
@WickedUnicarnBoi the battle systems in the PM games were too basic indeed and boring ....This game finally brings something fresh and interesting!
@Dr_Lugae
You're looking at it with the perspective of a dedicated player who's run through the games multiple times and has mastery of specific skills such as the jumping for power bounce.
For a first time casual player, how you choose to spend your points upon level-up is much more significant and you're not going to forgo an HP upgrade every single time.
@MS7000
I get what you're saying and I agree in some ways. But honestly, I hated battling in most RPGs I played, because they were either way to complicated, partly luck based, nice to look at but boring or way to long. But you had to do them.
The only RPGs where I really liked the battles and didn't see them as chore where the Paper Mario games, the Mario & Luigi games and Tales of Symphonia (and Hybrid Heaven was interesting to in it's own way).
So for me, I'm looking forward to the new battle system, because it looks like a good middleground of "doing nothing" and "doing to much". Also it seems like you have some control how to solve the battles.
But that's all just my opinion, of course.🙂
7s, 8s and 9s and you guys are already saying that it’s a bad game because of that?
Shows the standards Nintendo has set with Mario Odyssey, Breath of the Wild, Smash and Mario Kart in the last years.
I’m looking forward to friday
I think the game looks better than Color Splash. I liked Color Splash, but I wasn’t crazy about the card battling.
Still, I’ll probably wait for a sale or a used copy. Maybe Black Friday.
Just waiting two more days to play mine. I will give my opinion in the forum after play a lot to help who is with doubts. Probably more people will do the same.
@Friendly Super Mario Odyssey was a bit overrated IMHO ...the game is way to easy and it focuses much more on running than jumping....and the costume system had no depth
@MrBlacky That's fair. Some RPG battle systems can be complicated for the sake of it. Good speaking with you!
People are irate. I’m hitching my bandwagon. Let’s review bomb this without playing. It’s all the rage. We will be the cool kids. How dare they do whatever they have done.
Seriously though. Every game that comes out now has a “backlash” it’s all a bit boring now.
@Friendly it drives me bonkers mate. Games with 7 across the board are dismissed as many and it’s a “disappointment” - 7 should be a great game. Well worth your time. 8 should be GOTY contender. 9 game of the generation contender and 10 should be one of the greatest of all time and should be VERY few and far between.
GODISAGEEK and GAMESRADAR may have got it right. Obviously I can't confirm this until I've played it. But they are saying look at it is for what it is, and not what it isn't.
With the new Zelda BoTW only years away 😮 do we want more of the same, or something completely different?
until Nintendo and Inteligent System add all the tradicional Paper Mario elements like XP and real Parterns, Paper Mario is dead now for me and a lot of people, a RPG with no XP is pointeless.
@nessisonett for real. It's like Nintendo wants us to emulate but they're also the ones most against that
@Giancarlothomaz this is not an RPG you chickenwuss!
@PickledKong64 Yeah, there totally isn’t a reason my Wii U remains plugged in and mostly in Wii mode with a USB permanently plugged in, no siree.
@jobvd oh young one, Google Mario RPG. It was made by Square.
@Jokerwolf for some reason Mario and Luigi as well as Luigi's mansion remastered were wasted on 3DS past its prime. This is my concern with the switch. All the games come out on the backend when everyone wants to move onto switch 2. It'll all be OK if the switch 2 works like xbox and there's backward compatibility plus enhanced features.
I've never played a Paper Mario game before and I have no expectations. I'm going to enjoy it for what it is, not what it used to be or could have been.
@sixrings Switch 2 is still going to be NVIDIA based so everything will be BC, they are making a custom chipset for Nintendo this time around to help avoid the hacking woes out of the gate too.
This is going to be review bombed into submission for what it’s not, not what it is, but the critics seem to like it.
I expected this one to be a worthy Paper Mario game. Intelligent Systems are an awesome developer, one of the best in the world. Why did they make the same mistake thrice in a row? Is it Nintendo telling them to make Paper Mario casual?
Not surprised. Hard pass.
What I don't understand is why they would give the player so little incentive to actually engage in this new battle system. Part of what makes a satisfying battle system in any game is a sense of progression and a reward for the grind. Neither of these seems to be present here; no EXP, no new abilities, no skill trees, nothing. It seems like it's just kinda tacked on to an otherwise competent adventure game. Why bother?
@BlueOcean Because they simply are too stubborn to admit their own faults. It's a lack of self-awareness which is the reason why PM is what it is now. No amount of hate will change how they make the game.
@NookMiler That's very sad. I always thought it was Nintendo (that is also too stubborn) telling them "Make it simpler, make it simpler".
@Jokerwolf everything should be backward compatible but we don't know for sure. Are my digital purchases going to be backward compatible
@jobvd Too bad, I loved the Mario & Luigi games except Partners in Time. Poor Alphadream.
@sixrings If I know Nintendo anything digital will be left behind, but hey maybe they will surprise us. Though didn't Sony ditch all their PS3 digital content moving to PS4 as well? Pretty sure MS did too from 360 to Xbone. I hope now with Microsoft leading the way with their digital front and bringing stuff forward that the rest will follow suit.
@Jokerwolf I thought if you owned 360 digital games you could download them on the One. That said I never owned digital 360 games. Considering how many people are purchasing digital games these days that would be a massive blow if the games were locked to the switch. Especially since plenty of games like Grid are digital only. Or what about games people bought digitally during the pandemic.
I actually owned 360 live arcade games and I was able to download them for free on my One.
@sixrings Only if they had been re-released on the new store which that vast majority of their xbox live arcade games were not which left a ton of stuff behind.
I dont mind everything theyre trying with this franchise at all. Just give us an easy way to play the classic games or better yet remake them in this same graphics style and both old and new fans will be happy
Game looks good from what I see from reviews, cant say I see what makes it bad. Definitely buying the game!
@Moonlessky yeah I have no idea why they don't just remake the old games so everyone could be happy. Nintendo treats their IPs the way George Lucas treated the original Star Wars films. I made them and damn it I'll release the originals if I want to and when I want to.
@DavidMac i don't need to Google it because I played it the year it released.
@BlueOcean yes, people didn't buy enough copies of these Mario rpgs for them to survive
People passed on color splash as well, and you'd be missing out so much! The battle system was atrocious, but that game was a true masterpiece in all the other aspects.
Now it seems all the same highs and lows are back, so I can't wait to play this! (but for the love of everything holy, can they finally just let him level up, it ain't rocket science people!! )
All reviewers seem to agree on one huge mistake by the developers: the broken reward system rendering player effort pointless.
Nintendo keeps doing that...the rupee system in most Zelda games is another example.
Going to keep my pre-order - not usually into normal rpg combat and enjoy puzzles and strategic combat and it does look a good bit better than colour splash
@BlackenedHalo I agree, and I also thought the level design was uninspired and pretty terrible in Mario Odyssey, I don't get how people can think greatest 3D Mario. Mario 64 is untouchable imo.
@zocker-hias finally someone with common sense! 😂 I really just ignore the haters now. They have no life 🤷♂️
@jobvd cool, then maybe don’t mistake Square with Alpha Dream the company that actually went bankrupt.
@DocRompler
But what if you enjoy other parts of the game like exploration and the story? Then you have to go through long and tedious battles just to progress your character(s) and continue the game.
@BlueOcean
When was Paper Mario not "casual"?
why is PMTYD so expensive? not many copies made? My copy was stolen when my brother was borrowing it years ago. loved that game. why not a VC version or switch download?
@DavidMac I did not. NO idea why you think I did.
@zocker-hias
You just don’t get it, do ya?
@MrBlacky More casual, then?
Because you wrote:
31jobvd10:58am
@DavidMac they released a number of those and they sold so badly that the company that made them went bankrupt.
They only made one Super Mario RPG. They then made Paper Mario for the N64, and Thousand Year Door for the Game Cube. None of those games had poor sales.
The Mario and Luigi games were made by a studio named Alpha Dream and they recently went under.
I’m not sure if you’re just being obtuse, or if you’re so stupid you can’t even remember what you last said.
@KingBowser86 he didn’t say TTYD was bad, he’s just saying that this is what the franchise is today
@BirdBoy16 I was actually writing that all out completely in a void, separately from the review. That one's on me — I'll try to remember to preface, next time.
I’ll get it used on kijiji for $40 max.
I never keep single player games so it’s a play and sell
Shame. I was interested in this game because the battle system looked puzzling and the game looked open and explorable, but if the puzzle system is more frantic and gimmicky and the game is mainly linear, that saps all of the incentive I have to play this game.
From the sound of it, this isn't a bad game.
It's just not what I wanted from Paper Mario.
And clearly many of these reviewers realize that. Most of us wanted a Paper Mario RPG and this just isn't that.
Maybe I'll pick it up, used or on sale someday.
@gauthieryannick I don't mind Arlo. Seems he's kinda settled into a more upbeat tone. Though I do find Paper Mario fans... kinda toxic in general. It's that one Nintendo fan group that just keeps pointing at TTYD as the best thing ever... even though that game had a lot of faults even compared to the first game. But, it's just the way they are.
I do repeat! I love TTYD for a lot of reasons. The gameplay was not one of them so I'm in the minority.
so the game is just alright. no one major flaw that bogs down the whole experience (at least not as bad as SS and CS flaws). i guess thats the best the series can do now. sigh
@gauthieryannick really? he seems quite careful with his tone to not come across as some negative toxic fan. i think its fair to be critical of recent installments since they really do deliver less, especially from the older formula that had more to offer and more potential to improve
it doesnt help that nintendo has been so tone deaf with their responses, doing little to improve the new formula. from the looks of it the battle incentive issues are still there, and when it happens for 3 games in a row, frustration is bound to build up
Nintendo values thier Japanese base more than thier western ones and some years ago a survey was done on TTYD where fans didn't like it very much. So since then Nintendo has worked to cater to them and thus we will never get another TTYD.
@nessisonett 100% with you. I've been back playing my GCN back catalogue on my Wii U. Set to 720p, Nintendont configured to forcing 480p with widescreen patches, almost instant load times and with mClassic my GCN games look ALMOST true 720p on my 43" 4K dining room TV and they look stunning.
My thoughts, for what they're worth (next to nothing, but I'm not on either extreme in this fight): Personally, I don't even want TTYD 2: after this much time, they should be able to find ways to build on the formula.
The Paper Mario formula seems something like this: a charming story with a little bit of depth and weirdness, battle system which rewards timing, player decisions in whether to prioritize offense or defense while managing limited resources, and simple puzzles using collected abilities. Even Super Paper Mario ticks all those boxes and it deliberately changes as much as it can. It still sticks to a solid foundation and winds up as a pretty good game.
Sticker Star is an example of what not to do: Nonsensical puzzles involving an eternity of backtracking, no story, a simple battle system which rewarded fleeing and avoiding battles, and an overwhelming amount of resources so that managing them isn't a question. It messes up about everything besides the visuals. It deserves the critique it gets.
And fleeing from battles being rewarded is actually a problem: it shows the developers are wasting their time on a huge chunk of content which the player is motivated to never see. Shows a dev isn't thinking about how the player will play their game.
So Color Splash. It adds a story and puzzles, which is half the formula, but still largely rewards fleeing and drowns the player in resources. Overall a much much better game, but they needed to figure out a way to encourage or force engagement with battles or to remove that part of the game entirely. Still, good game with weird decisions.
Origami King might solve some of that though. It clearly has a story (looks charming) and clearly has puzzles. Again, half the battle so far. And it does look like they got closer to making the battle system an important part of the game using the coins system they've been trying for 3 games: 1. it does sound like there's a lot to do with coins this time and 2. They made it significantly more difficult to flee. There's 2 good action steps which look like they go a long ways towards fixing the problems they've had with the battle system: make the thing you get from battles consistently useful and make fleeing a risk not worth taking. Especially making fleeing more dangerous is a great idea. Good job.
Took 3 games, but it does look like they made a good Paper Mario game which follows the basic foundations of a Paper Mario game. To borrow an image from Dante, we made it through the Sticker Inferno, we climbed the Mt. Purgatory which was Color Splash as Sticker Star's imperfections were slowly purged, and maybe, just maybe we're in an origami paradise. But I'll be watching some gameplay footage before purchasing this one.
I understand that a developer might not want to create the same style of game over and over, but I just wish they had completed a trilogy of real Paper Mario games before starting to go off the boil with Super Paper Mario.
Especially since the shutdown of Alphadream, I feel like there are no more excuses for this over-innovative turn-based combat system.
When the Mario & Luigi series was still around, I saw the reason behind having a different combat system in the Paper Mario series, wanting to avoid a carbon copy (of a carbon copy) of a great RPG system, as one series would basically render the other pointless if they were to have strikingly similar gameplay.
But now, with the Mario & Luigi series at a halt, there seems to be nothing else stopping Intelligent Systems from going back to TTYD's formula, because that still remains to be the most popular and on the highest demand.
We are friends w/a reviewer, who has a review copy. I was desperately hoping for a new TTYD. It is not that. But it is such a fun game. After about an hour of gameplay I had forgotten what it wasn't and grew to love what it was. You won't be unhappy!
Sad at this point seeing the developers repeatedly make the same mistakes.
Like seeing a friend descend into drink all the while denying they have a problem.
I really tried to give Sticker Star a chance, but it was one of my worst experiences in gaming.
At least in death the F-Zero series has a certain amount of dignity.
TTYD is still in my top 3 RPG experiences of my life. I wish they'd port that.
Sword and Shield was the last Pokemon game I will simply buy just because.
I feel this will do the same for Paper Mario.
This actually just makes me wanna play Thousand year door all over again, maybe I just should.
Gamespot praises the battle system? It looks awful, and clunky.
But it has been shipped by Amazon today, so should get it tomorrow.
If not, doesnt matter as I am in the middle of Blossom Kingdom, will finish that first.
Paper Mario's storylines are brilliant, shame about that weird systems they keep on putting in.
Wish they would make Super Paper Mario 2 (carry on from Wii game) that was just brilliant, switchin betweeen 2D and 3D was inspired.
@Tommy-and-Timmy
As someone who played all Paper Mario games and its predecessor Super Mario RPG in the 90ies when it was released I get it a lot more than someone like you.
@KingBowser86
I do not say that these battle system is good.. I can imagine how it gets boring and I don't say this game is a 9 or 10.... it isn't .
But I can not hear it anymore how people cry that it is not thousand year door...
Judge it as its own game
@zocker-hias True, but even the review says there's less reason to have combat from a gameplay perspective. Not having a point (beyond just plot progression, only) is a failing in a game that has combat at all.
@MS7000
I think this would be consequent... make it an Action Adventure (or an RPG with Level up) nur this was combat is long with extra screens, but senseless...
@KingBowser86 yes that was my problem with Sticker Star... the fights don't make sense... they have no meaning. I think the series lost something in his way to mainstream... and it would be god if they find it (but this just does not necessarily mean going back to thousand year door...)
@zocker-hias Agreed. As much as TTYD took PM1 and (correctly) broke up the overly-sweet-and-safe tone while polishing up the game's "Quality of Life" features, it had its own collection of issues (vague timed hits, mood, etc.).
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