Frenean

Frenean

Bring on Animal Crossing '19!

Comments 700

Re: Video: Even Menu Controls Are Challenging In The Switch Version Of Dark Souls

Frenean

@GravyThief

Why though? Every single Nintendo system that has had the four face button layout has done the ABXY with A as confirm and B as cancel. If you're going to port a game to another system, you need to take its control scheme into account. I don't see how Nintendo is wrong just because you don't like their layout, which in itself is weird to me going by your comment history and fondness of the SNES and retro games.

I'm loving my time with Dark Souls on Switch, but I won't deny that it was a lazy port job. Seeing as how other ports to the Switch took into account its control scheme, I don't see where the developers of Remastered can excuse this.

Re: Video: Even Menu Controls Are Challenging In The Switch Version Of Dark Souls

Frenean

@GravyThief

Nintendo is in the wrong... How? The fact of the matter is that nearly every other game on the Switch uses A for confirm, and B for cancel. The Switch's menus themselves use this layout. When Doom was ported to the Switch, the people behind the port mapped confirm to A and cancel to B even though it's the other way around on PlayStation. Blaming Nintendo because the developers behind this port couldn't bother to code a simple button swap for menu controls is baffling to me.

As for what you said about the SNES, A was confirm and B was cancel for most of its games too. By your logic PlayStation and Xbox are in the wrong for not having the same layout as most of Nintendo's systems since the SNES came first.

Re: Video: Even Menu Controls Are Challenging In The Switch Version Of Dark Souls

Frenean

@Knuckles-Fajita

I would say that the audio thing is the only big issue, but for me personally it isn't. I'm easily spooked when it comes to creepy ambience in games so I have my Switch turned down pretty low anyway, and I usually have the TV or something on. Aside from that, it really is a decent port and the game is so good that I'd still recommend it to newcomers or fans who want one of their favorite games on the go. It runs better than the original and it's 1080p docked, which again is better than the original.

Re: Video: Even Menu Controls Are Challenging In The Switch Version Of Dark Souls

Frenean

@Knuckles-Fajita

That's true, I really don't get why it's greyed out. It seems like it should be a simple fix. Then again, I don't expect Bamco to patch this version because there's still issues with remastered on other platforms including audio bugs. Looks like the Switch isn't the only console getting a lesser audio experience than the original.

https://amp.reddit.com/r/darksouls/comments/8mwnh5/glaring_audio_issues_in_almost_every_area_in_the/

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

@PlayedNSlayed

Yeah, if the Switch version had the same inferior textures/lighting that the other Remastered versions had, the inferior audio would be a lot more egregious for me. I honestly don't think it sounds THAT much worse if you play it through the Switch speakers, but I did notice a difference when playing the audio through my television/earbuds. I still don't think the audio is detracting enough to not buy the game if you're interested in it, though. It's still such a phenomenal game that I recommend to every gamer.

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

@Medic_alert

Don't bother with these guys. They weren't going to buy the game anyway and now they're hanging on to that audio excuse for dear life. Though I don't know why, don't buy a game if you don't want it and move on. As for me, it's pretty hard to notice the difference if you play the audio through the system's speakers/cheap earbuds. Obviously it isn't great but it's far from a deal breaker and I would rather have mediocre sound quality rather than a bad, unstable framerate like the original version.

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

@nintendobynature Like I mentioned before, don't feel bad to consult a couple of beginner guides. If you feel like an area is too difficult for you, try another path. For first time players I would recommend

Firelink Shrine > Undead Burg > Undead Parish > Darkroot Basin/Garden > Sewers/Depths > Blighttown > Sen's Fortress, which is where I am currently.

If you feel like you don't have enough Estus Flasks, make sure you use Humanity to reverse hollowing and kindle your bonfires, you'll get ten flasks instead of five each reset. You'll also be able to upgrade them so you'll get more health from each one by giving a Fire Keeper Soul to the mute girl down the stairs in Firelink Shrine.

Most of the humanoid enemies in the game (such as the undead soldiers in undead burg/parish) can be easily backstabbed and killed in one hit. Just circle strafe them with lock on, and hit RB when their back is to you. Even if you're fighting multiple enemies, the backstab animation gives you a window of invincibility and you can just turn to the next guy and backstab him, too. If you parry an enemy's attack at just the right moment with A while a shield is equipped, you'll stun the enemy and you can punish them. Press X and you'll go from one hand mode to two hand with your weapons, which is good for bigger enemies/bosses.

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

@VmprHntrD

Yeah, the thing is that you can pretty much go anywhere once you get to Firelink Shrine, but some places are much harder than others. That graveyard you went to, you absolutely shouldn't go there yet. It leads to the Catacombs and the tomb of the Kings and its way too hard for you right now.

As for the flame again, make sure you have the glove equipped and the flame on the slot, then press LB or RB, depending on which hand you have the glove equipped to.

Don't feel bad if you can't get into the game, I can totally understand that and it doesn't mean you're a casual or anything. Everything in the game is vague, the story, the mechanics, the stats, etc. It was all designed like that intentionally though and people like me love it. As I get older I get more tired of tutorials and story cutscenes every five minutes in these modern games.

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

@VmprHntrD

What NOOGA said. My first time with the game was on my brother's Xbox 360 and I couldn't wrap my head around it and disregarded or for a few years. I later bought the PTD edition on Steam and kept my patience with it, and loved it. I recommend reading a few beginner guides, don't be afraid to consult Gamefaqs/Reddit if you have any questions. If you can stick with it, I promise you the game will reward you. The satisfaction of getting down the combat and getting your butt kicked a few times by a boss, only to dominate him on your fourth run, it's pretty unmatched.

Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster

Frenean

I have you ignored @Cobalt, only saw your message because I cleared my history and wasn't logged in. Expecting you to read an article is too much, it clearly says 1080p docked. Don't bother replying, I won't be able to read it.

Anyway I just made it to Sen's Fortress, and I'm having a blast. DS1 is one of my favorite games of all time, and being able to play it wherever I want makes the Switch version my favorite, even more than the Prepare to Die edition on PC. The new lighting/texture effects actually make the remaster look worse on other versions (though some of the new spell effects are cool). The Switch version is a big improvement over the original and that's enough for me.

Also, one of the best games of all time does not have a score of 7/10. Once again, the delusion is strong with Cobalt.

@VmprHntrD

You know that you can adjust the camera sensitivity and you can always snap the camera back to face your front with the press of a button right? That mixed with the lock on, I don't see how you're having that much difficulty with controlling the camera.

Re: Review: Dark Souls: Remastered - Perfect Portable Punishment

Frenean

@NEStalgia

I'm really hoping there's work being done on the cloud saves/cheating issue, and they just aren't telling us that they're working on a fix yet. Right now I can live without cloud saves for a select few games, but if they release a new SKU next year or a couple years from now I won't want to upgrade my Switch if I can't bring all of my saves with me.

Re: Review: Dark Souls: Remastered - Perfect Portable Punishment

Frenean

@NEStalgia

The only thing that I can think of is you dropping a lot of soul consumables in a friend's world, then reverting back and doing it over and over again, then taking the dropped souls back from your friend and cheating. I still don't get it because you can do that on other systems.

Re: Random: Bowsette Has Been Recreated By Fans In The New SoulCalibur Game

Frenean

I agree that Bowsette is harmless and it's cool that fans can make something like this so big, but this is like the least interesting bit of Bowsette news we've seen here. MAYBE if this game was on Switch and you could use said character or something it'd be cool. I'm not telling Nintendo Life how to do their jobs, I just wanted to make a Snoop Dogg Mii joke.

Re: Starlink Producer Reveals How Ubisoft Started Work On Star Fox Concepts Before Meeting With Nintendo

Frenean

@SimplyCinnamon53

Oh I'm not interested in Spider Man either honestly, only a select few games have justified having an open world imo. Usually when I finish a Ubisoft game's story, I'll have pretty much checked out mentally on the game because the side stuff isn't interesting and you spend more time opening your map to highlight yet another activity icon than you do actually exploring. Games like Breath of the Wild, The Witcher 3, and Skyrim do their open worlds way better.

Re: Starlink Producer Reveals How Ubisoft Started Work On Star Fox Concepts Before Meeting With Nintendo

Frenean

@Kalmaro

I think the most disappointing thing for me is that while the planet's are all beautiful and distinct looking, they all seem to feel the same. I'm impressed that they did the No Man's Sky thing with this where you can leave a planet, fly through space to another one, and enter its atmosphere and explore it all without a loading screen. Graphically it's one of the best looking games on Switch, but I've grown very tired of Ubisoft's open world formula and just can't justify dropping full MSRP on a game I know I'll get tired of long before I 100% it, and will only 100% it because I feel like I have to get my money's worth, not because I want to.

Re: Starlink Producer Reveals How Ubisoft Started Work On Star Fox Concepts Before Meeting With Nintendo

Frenean

I'm glad people are enjoying this game, and I was initially excited until I read reviews. It really doesn't play like a Star Fox game and it falls into the same Ubification trappings in its open world (in that I mean being really grindy and repetitive with a lot of samey content). It looks like it could be fun for me, but not something I want to throw down $80 for. If I can get it for $30 a few months down the line I will, but right now I'm content with getting stuck into Dark Souls again on the Switch.

Re: Soapbox: Huawei's Not The First Company To Vie For Nintendo's Portable Crown, And It Won't Be The Last

Frenean

@ShadJV

Yeah I mean I guess you're right as far as marketing goes, but isn't the point of marketing to sell a product? I actually believe that comparing their phone to the Switch might do more harm than good in the long run. People who want to game but don't know much about the Switch might take more interest in it, realize it plays better games with a better control scheme at a much better price, and turn to that instead. Like you said, the power of this phone is wasted on the kinds of games it can play, and it's barely pocketable.

Re: Soapbox: Huawei's Not The First Company To Vie For Nintendo's Portable Crown, And It Won't Be The Last

Frenean

@Epiales

I think I've made my argument pretty clear. Mobile games are mostly casual cash grabs that do not have the same appeal to gamers that games like Breath of the Wild, The Witcher, Dark Souls, Red Dead, etc. do. You coming to a fan site mostly consisting of core gamers and arguing the opposite to us is a fruitless endeavor. If you're not arguing that, I don't know what you're doing. "Phones sell" is not what we are discussing, we're laughing at an obviously bad marketing ploy that no one with any knowledge is going to believe. Calling me a fanboy because I'd rather play Zelda or Mario than Candy Crush Saga makes you look silly.