Prior to the release of Starlink: Battle for Atlas, it was heavily publicised how Ubisoft's collaborative efforts with Nintendo to include the Star Fox crew in the game all began at E3 2017 in a tiny room behind closed doors. This eventually led to the Starlink team being invited to Nintendo's headquarters in Kyoto to present the game in front of Shigeru Miyamoto and the Star Fox team.
In a recent interview, the game's Producer Matthew Rose explained how after the initial back and forth exchanges between the two parties, the team at Ubisoft was so excited it began work on the Star Fox content immediately by drawing concepts and even making a 3D-printed model of Fox's Arwing:
We’re so excited by even them having this conversation with us, even though they hadn’t confirmed anything. And so we started working. We started drawing concepts, we made a 3D-printed Arwing that had their proper connectors and toys in it so that you could take it apart and everything.
Rose went on to admit, they didn't necessarily have clearance by Nintendo to do this, but didn't need it on their own end:
Well, you know, what’s amazing is that’s kind of the strength of Ubisoft. Ubisoft almost runs each team like a bunch of entrepreneurial ventures. Each team really has this freedom to experiment and try things and go places and take calculated risks. And draw upon the incredible resources that the Ubisoft network has to offer, but not necessarily be constrained by needing to get clearance up some crazy chain.
So for us, you know, we have our partners in Paris that we work so closely with, and we were like “hey, we are so passionate and excited, we think we can make this work. We’re gonna go for it.” So we just started working, but we were a little cautious. We didn’t want to dedicate all of our resources to it, and then we got the [Kyoto] invitation.
When the date to present the pitch was locked in, the team scrambled to put together the 3D model:
Fortunately, we had started work before we were really… confirmed [for] anything. So we scrambled to put together this pitch and pull everything together and, for instance, we had this 3D-printed Arwing, but we didn’t have time to paint it properly – to like “pro paint” it. Because, you know, if you’ve gotta do it, you gotta do it right – especially for Nintendo...[The] 3D-printed plastic it was like beige. It looked kind of ugly, so we spray painted it this kind of really neutral grey colour...It was this nice, you can imagine, you know, it was almost like you’d see an untextured 3D model in a game, and so we spray painted it grey and brought it over.
Have you been playing Starlink: Battle for Atlas since it was released? Are you enjoying what you have played so far? Do you want to see Ubisoft and Nintendo collaborate more in the future? Tell us in the comments.
[source okaycool.ca]
Comments 31
So like everyone else, they did a fan work and hoped Nintendo wouldn't shut it down.
I'm glad people are enjoying this game, and I was initially excited until I read reviews. It really doesn't play like a Star Fox game and it falls into the same Ubification trappings in its open world (in that I mean being really grindy and repetitive with a lot of samey content). It looks like it could be fun for me, but not something I want to throw down $80 for. If I can get it for $30 a few months down the line I will, but right now I'm content with getting stuck into Dark Souls again on the Switch.
This Ubisoft and Nintendo relationship has been working out very well lately, it has made some games that are better than both companies are usually known for.
@Dalarrun I feel the same way. The game looks fantastic but not worth the current price to me.
@Kalmaro
I think the most disappointing thing for me is that while the planet's are all beautiful and distinct looking, they all seem to feel the same. I'm impressed that they did the No Man's Sky thing with this where you can leave a planet, fly through space to another one, and enter its atmosphere and explore it all without a loading screen. Graphically it's one of the best looking games on Switch, but I've grown very tired of Ubisoft's open world formula and just can't justify dropping full MSRP on a game I know I'll get tired of long before I 100% it, and will only 100% it because I feel like I have to get my money's worth, not because I want to.
Really looking forward to see this game on sale, as I want to play it, I want to love it, but the price is just too high as of now.
I did however just find a way to get the gold edition of Mario and Rabbids at a very cheap price, so I'll finally dig into that, without having it restricted to just one Switch (my partner loves the game as well) or having to pay twice (actually not even once, as I sold my standard edition at the same price I'm now paying for the gold edition). Hopefully by the time I'm done with that, I'll be able to get this collaboration at a cheaper price.
But I love what they're doing with Nintendo content, and I love how Nintendo seems to trust and support them with some quality IP's.
Totally off topic has everyone seen the Wolfenstein 2 switch patch it’s amazing
Nintendo should give something for ubi to do, they did a fantastic job on Marioxrabbids and now STARLINK (basically Starfox) is great for Switch... Give them an IP Ninty!
I think that it's interesting how this partnership appears to have altered the perception of Ubisoft. I think that, before, it was easy to group them in with EA and Activision as big, soulless money grabbing factories, but it does now seem that there is something different about them. Although I guess that there were always flashes of this with their franchises such as Rayman and Beyond Good And Evil.
@Dalarrun you will become hollow once again. lol
This game went from being a "day one physical" purchase to a "sale digital" purchase for me after all the price plans were released.
Looks cool but just too expensive. I've plenty to play right now too in my backlog thankfully.
@Dalarrun I don’t understand why a game like Spider-Man is praised so highly and Starlink isn’t despite them both having you do the same things over and over. I actually don’t mind in Starlink since there is a lot of variety in the repetition
I didn’t realise it was a cross platform game. I thought Ubisoft we’re creating a starfox game, like Rabbids kingdom battle 🤦🏻♂️
@SimplyCinnamon53 Same here. It follows the same progression standard as any open world game. I’ve even explored space while letting a dreadnaught place more primes so I have more of the “same” thing to do
Pew pew laaaasers!!
To those naysayers this is the route where big games are going - get with gaming or get off. Maybe a black Friday wil be the time it's cheap assuming you can find it. Better luck in late 2019 for your sale discounts but if in demand don't expect it becoming cheap anytime soon. Amusing how others are couch potato talker but couldn't themselves do what UBI and NIN could do.
@sandman89 @JayJ which patch? What does it do?
With Starfox in here as well as the open nature of this game where you have to travel to different planets to keep an invading force away, does this almost strike anyone as a sort of spiritual remake of Star Fox 2? That's what I've kind of gotten out of this. Most likely it wasn't intended, but I did notice the similarity.
@SimplyCinnamon53
Oh I'm not interested in Spider Man either honestly, only a select few games have justified having an open world imo. Usually when I finish a Ubisoft game's story, I'll have pretty much checked out mentally on the game because the side stuff isn't interesting and you spend more time opening your map to highlight yet another activity icon than you do actually exploring. Games like Breath of the Wild, The Witcher 3, and Skyrim do their open worlds way better.
This game is very repetitive, but I've greatly enjoyed it. I've already put hours into it. Of course I don't want all of my games to be a long, grindy experience, but I can say this one satisfied that itch I sometimes get to just have a big, open experience where I can slowly but surely reach my goal. Could it have been better? Yes, in a couple of ways. I am also not particularly pleased by how they went with their pricing plans. But overall I'm a very happy customer, and am quite glad I bought the game.
I'm starting to get the feeling that Ubisoft saw the Switch version as the one being potentially the most successful since Nintendo fans are typically more open to new & novel ideas. Plus, since Amiibo is one of the few active T.T.L. lines left, they probably believed that Switch owners wouldn't mind purchasing toy ships.
But just to be safe, they threw in Star Fox to seal the deal.
@Elvie
That's what it was. From what I hear, they treated Fox and the gang well and everything though.
@Elvie that's the nature of gaming you learn the nature of gamers and go with that. You don't live by eating codes. Starfox if you read the story was the starting point not the other way. And glad they did I bought the physical game and physical extra. They cost but I am collector/gamer but like the aspect of the physical. They look great and looks like you can display them unlike the digital buys. But that is what appeals to me. Also like myself should I gift them away others can enjoy them.
Got the digital deluxe. No regrets, it is the 3D space fighter free flowing base building game I've been looking for. My Starlink Alliance currently controls 100% of every planet, but there's still a lot of outposts to annex and the occasional star dreadnaught to shoot down. Once I feel satisfied with this playthrough I know I'll start a new game and conquer the star system in an entirely different way next time. Fun stuff.
The game is enjoyable. I have been looking for a good mecha/ dogfighter type of game. So until daemon x machina comes out this is a decent substitute.
It's a great game. Admittedly I have never played similar types of games before, so much of it is an all new experience. My gripes are probably as a result of that, notably the lack of direction and instructions.
I messed around aimlessly on a planet for ages, and then when I went to another planet for a mission, I got killed. I restarted somewhere I didn't really recall. Another time I couldn't pick up stuff because my inventory was full, so I searched menus to move it. Eventually I realised I need to dump it at a refinery or outpost.
Even the basics of saving the game was unclear. I recall it mentioning an autosave is active, that's all. The question is why I can't I save when I like, say when dropping off minerals? I seemed to lose a bunch of moolah.
Another gripe, and this is one typical of Switch games, is the tiny text used. Remember, Switch is also a handheld system, and even with my reading glasses on, often the text is ridiculously small to read. While Mario Tennis was bad, Starlink was bordering on painfully microscopic. That was just reading the log entries on a dark background. In game, mission text on a sandy planet's background, that's impossible.
I like StarLink and playing as Star Fox feels like hand in glove. Great game and fun for completionists. Keep up the good partnerships, Nintendo/Ubisoft!
I bought the physical starter pack and its great, thought the previews looked decent but when they announced the Star Fox content I was sold. Ubisoft have done a great job integrating Fox into the whole game, really enjoyed it so far. Oh and the physical arwing is awesome 😁
@Kalmaro no it's a group of professionals working on a game who after talking to Nintendo and arranging meetings about said game decided to start on a pitch for a crossover ahead of time. Not the same as people creating fan art, which is rarely stopped by Nintendo unless profit is being made off it.
@Ogbert My comment wascmoatly satirical but the similarities were there. They are certainly more professional but they still too a leap of faith to makem) mess with a Nintendo IP before they had approval.
@Kalmaro but the intention is the key difference. One is intending to convince Nintendo to give you permission to work with them on their IP, the other is just deciding to make your own thing using Nintendo's IP. The latter is only really ok if no profit is made, the former is a common business practice.
@Ogbert Sure, but my statement still stands. They were both using an IP without consent.
Don't get me wrong though, I'm not saying this is the same as whe. People make, like, Mario clones or fan projects. Just poking at that one similarity.
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