Chrono_Cross

Chrono_Cross

Mel Gibsons from a land down under!

Comments 802

Re: Talking Point: Why Gaming Needs E3

Chrono_Cross

E3 is just an event that announces a large portion of games and sometimes a system in a matter of an hour.

We don't need it but it's a very convenient occasion that announces everything in one go so we don't have to wait weeks at a time to learn more information.

Re: Talking Point: Should Zelda Go Episodic?

Chrono_Cross

@kkslider
You should give more examples outside of Metroid Prime and Assassin's Creed so I can begin to give you credit for what you're trying to say.

At the same time, you're not getting the point of Zelda. Zelda games are not supposed to be episodic since there isn't a main story to follow like there is in the Metroid series. Making it episodic would really be out of the norm and most fans would not like that "change" of pace. No damn cliffhangers. Especially for a Zelda game.

It also wouldn't fit Legend of Zelda at all. I mean, how would they execute it? Link defeats Ganon only to find out he really didn't and Ganon is out again doing the same thing but somewhere else? But now with Zant and Dark Link?

Re: Feature: Launching a Console Without Mario

Chrono_Cross

I'm not sure that statement is even a coherent answer to what you quoted. To what, specifically, does your "um no" refer? Your statements "nothing else like it" and "first [3d] platformer to do it right" both agree pretty well with his statement that it "evolved the Mario franchise." After all, it evolved platforming as a whole, and you seem to agree.

I think the last part of my sentence explained that fairly well. It doesn't hold up after all this time. Even its remake on the DS cemented that truth without hesitation.

so I don't know why you're trying to pull it into the present.

Why was he doing the same then? Why should Nintendo follow through with another Mario title like Super Mario 64? That forumla is old and uninteresting even back when Sunshine was released. (2002)

Lastly, you clearly don't have a very good understanding of game history

I actually do. I just notice the oddballs in the crowd moreso than the others. And by that I mean I notice the overrated games that receive endless praise (from blind fanboys), when they're only mediocre at best.

But the film (and the game) is still great, only it has to be played on its own terms and not subjected to the rules of a different era.

Right. Now lets take a movie like The Godfather. A movie that released in the early 70s and received endless praise for being so superb and well done back then. Just like Super Mario 64. Except The Godfather (or any good movie from the past few decades), does live up to expectations after all these years, unlike SM64.

Re: Feature: Launching a Console Without Mario

Chrono_Cross

You want to know why Super Mario 64 was a fantastic launch title? It's because not only was the game beyond awesome, but it evolved the Mario franchise and showed off the power of the N64.

Um... no. It was because there was nothing else like it. It was the first platformer to actually do it right. By today's standards, it's just a cheezy, outdated game.

If Nintendo truly wants to launch the Wii U with a Mario game, then they need do it with a 3D platformer. Make it an open world platformer like Super Mario 64, and introduce new elements in order to evolve the franchise.

The last time Nintendo did something like that was with Super Mario Sunshine. That didn't end up too well. Besides, Super Mario 64's formula is outdated and won't attract anyone. Nintendo would have to overhaul the entire formula and concept, with a different antagonist and execute it flawlessly like Nintendo did with the Galaxy games.

Also, Super Mario Sunshine greatly disappointed me. Ironically, the best Gamecube launch window games that I've played were Luigi's Mansion and Super Smash Bros. Melee.

Super Mario Sunshine and Super Smash Bros. Melee weren't launch titles. One came out a few months after the GameCube while the other released nearly a year after the launch.

Re: Feature: Launching a Console Without Mario

Chrono_Cross

No Mario at launch = bad sales? I don't think so.

Since the launch on Nintendo 64, only the DS has had a Mario title at launch. GameCube, Wii, GBA, and 3DS all went for some time without a Mario title to speak of. So why start now?

Re: Review: Animal Crossing (GameCube)

Chrono_Cross

Reading the review, yes, yes it does. Reading one review about a game you're not too sure about is sort of ignorant. I mean, if you're going to be so lazy to not even look into a game just a smidgen, then what's the point of reading even one review?

I also find this review to be a terrible one at that. If you're going to read a review on the original Animal Crossing, you should go elsewhere.

Re: Talking Point: The Critical Importance of Black Ops 2

Chrono_Cross

If anything is a rip off of anything, Battlefield is a rip off of Medal of Honor just as bad as Call of Duty is. But in reality what isn't a rip off?

Call of Duty was founded by ex MoH employees and their experience from the studio are reflected upon the Call of Duty games. Call of Duty 1 and 2 look a lot like Medal of Honor Rising Sun and European Assault so it should be no surprise to any of you that CoD used to look like Medal of Honor. (Now Medal of Honor sort of looks like Call of Duty with the modern, middle east setting and what not.)

But to answer your question, it depends on what Medal of Honor you play. I will say Bad Company 2 was very linear with its offline, so I don't exactly know what you're trying to say altogether.

Re: Talking Point: The Critical Importance of Black Ops 2

Chrono_Cross

Treyarch is throwing out all the stops with Black Ops II, bringing a futuristic sci-fi shooter that's more in the vein of Halo and Killzone 3

How is Black Ops 2 in the vein of either of those games? How is tthirteen years in the future, futuristic?

Let me break it down to you and everyone else. Let's say a FPS game on the N64 came out in 1999 and took place thirteen years in the future circa 2012. Would you call that futuristic?

Everything within BO2 is being tested in the U.S. Army. Drones, battle tanks, etc. Everything in the trailer is real as of RIGHT now. It may not be fully running and being used, but its blue prints and scientists are working as we speak on these helpful war machines. Thirteen years from now (at the most), we will see these technological advances in our country's military.

Or in other words, thirteen years is not futuristic.

How did CoD rip of Battlefield? Apart from both being WWII shooters, there is little similarity.

It's not. Battlefield is a rip off of Medal of Honor. Infinity Ward was made years ago from a bunch of ex-Medal of Honor employees.

Re: Interview: Trent Oster - WiiWare from a Developer's Perspective

Chrono_Cross

Great interview.

The WiiWare service was a nice little appetizer of what can found on the Wii retail wise. World of Goo, Fluidity, Mega Man 9, Lost Winds and Toki Tori are all great games and are reasons why WiiWare is a great service for Wii owners. Though, Nintendo's absence wasn't critical for its other service (the Virtual Console), that has been neglected for years now and is receiving the same treatment on Nintendo's next generation portable the Nintendo 3DS.

I just wish Nintendo could handle their own online store and still remain positive about it all. That, and I hope Nintendo has learned a few lessons by now on how to provide a sleek, attractive online store for its consumers (and support it for god's sake).

Re: Talking Point: What Games Are You Playing This Weekend?

Chrono_Cross

Trying to make my way through Super Mario 64 DS which is becoming more of a hassle than anything. The updated graphics and "fixed" camera angles don't make up for the linear, short, bore that is Super Mario 64. Eh.

And I'm hoping to get my hands on Xenoblade but if not, I'll be playing Twilight Princess. Or nothing at all. lol

Re: Talking Point: Is Wii U's Power Really That Important?

Chrono_Cross

@56
Nintendo fans have had a a tablet controller that could stream HD games from the console itself? Where was I at?

You're also missing the fact that Nintendo hasn't shown us all of the features. Let alone to this extent. Sure, we've had a camera before on a handheld but they're always terrible. Gyro controls on our 3DS has always been poorly implemented in even "AAA" Nintendo games (Mario Kart 7). The touch screen is obvious but it has never been done for console before. Or in other words it has never been solely implemented in every game like Wii's remote.

Re: Talking Point: Is Wii U's Power Really That Important?

Chrono_Cross

@Faron

Killzone may only have a 10 hour campaign but it's the size of the campaign's layouts and cinemas that take the space. Comparing it to any shooter before it is unfair. If you're not watching one of the best looking CGI movie clips of all time, you're enduring an onslaught of enemy fire in a massive world before you.

I've also been told the game in its entirety is around 40GB in size. There's a reason it's not for download via PSN. lol

All of which can be said about all three Uncharted games

Re: Talking Point: Is Wii U's Power Really That Important?

Chrono_Cross

Power is never a bad thing. Considering the Wii is only around 50% stronger than the GameCube, we had many phenomenal games to see the light of day in the last five years. Super Mario Galaxy 2, Metroid Prime Trilogy and Monster Hunter Tri are three examples of AAA games made from the ground up from the Wii's "outdated" hardware.

All three of which are critically acclaimed and mentioned every time someone needs a reason to buy a Wii or even to persuade them not to. Three games that can't be found on the competition's consoles.

Now imagine if the Wii U is just as strong, if not stronger than the PlayStation 3. Games like Uncharted and Killzone are so massive in size, it seems like anything Nintendo wishes to do, can be achieved with that hardware. And with such talented developers at Nintendo they can, without a doubt, pull it off.