Arlo

Arlo

The blue, fuzzy Youtuber.

Comments 125

Re: Fans Are Creating A Brand-New Quest For The Legend of Zelda: Ocarina Of Time

Arlo

@jakysnakydx Just like I already said to another user, "churning out" is too strong, and too many people look at it in terms of black and white. Yes, a yearly release is too much, but I'm not talking about that. And I'm not talking about games that happen to have Zelda in the title (such as spinoffs and re-releases), but full, new Zelda experiences. As it is, Nintendo takes much too long on them. I know they take their time and it often leads to quality, but I still think it's way more time than they need. Five years for a console title is ridiculous to me, especially since I know they're spending so much time tearing down the whole engine and rebuilding everything from scratch each time instead of utilizing their assets.

It doesn't have to be either one year or five years. It can be two or three. Plenty of developers create wonderful, completely polished products in that amount of time.

Re: Fans Are Creating A Brand-New Quest For The Legend of Zelda: Ocarina Of Time

Arlo

@palatinus I know there's a lot that goes into making a game. That's why it's reasonable to believe that Nintendo could do it in a couple of years. And it's not about "churning out" games. It's about being efficient and using what you've got. I'll always point to Majora's Mask as a great example of what they should be doing. It was a fantastic game, and they developed it in no time by using OoT's assets. The quality is in the design of the story and the dungeons and the entire game world--not in the graphics engine.

There's just no denying that Nintendo has serious time management problems. Again, if a group of fans can put this much effort into even something this small, Nintendo, with entire teams of programmers and designers, can do it in a reasonable amount of time, even amid the usual overhead stuff that comes with development. Instead it takes them three years just to remaster MM, which only a single year to make in the first place.

Re: Review: Never Alone (Wii U eShop)

Arlo

I played this on the PS4 at Best Buy. I really didn't like it. The controls were awful, I died in stupid ways over and over again in the intro level, and it felt like it was trying too hard to get that whole animal companionship overly-emotional thing that's so popular right now.

Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury

Arlo

It's perfectly fine to not hate the game itself, but to hate that it exists. The people who want it cancelled are going too far, definitely. But I don't think it's wrong to feel somewhat insulted by the announcement when we've been wanting a real Metroid game for years. We're allowed to have opinions about the stuff Nintendo puts out, and this has made a lot of us really unhappy. Doesn't make us entitled whiners.