The Legend of Zelda: Ocarina of Time is a game that speaks, well, volumes. The revolutionary 3D entry to the Zelda series has led to the game holding its own to this day, encouraging replay value for copious amounts of reasons. Aside from receiving a beautiful 3DS remake in 2011, it has fired-up the competition in the world of 'speedrunning', which in turn has resulted in new glitches being found over a decade after its release.
It's also led to several modders making some wacky changes to the game, such as Super Mario 64's Mario replacing Link. However, it seems as though fans have found yet another reason to replay the legendary 1998 title, and that's by adding a whole new quest to the game.
It's common knowledge that Nintendo released a second quest to the game in 2002 for the Nintendo GameCube called Master Quest, containing redesigned and more difficult dungeons. However, a group of dedicated fans have gone a step further and are in the process of creating an unofficial third quest to the game - entitled Project Third Quest - containing to what seems like a redesigned Hyrule with new areas. The most notable area is the 'Earth Labyrinth', and the dungeon's final boss appears to be an alternate form of the Forest Temple's Phanton Ganon.
Unfortunately, as with the Super Mario 64 HD remake, this is likely to get pulled down by Nintendo. Would you like this to come into fruition so you can give the game another whack, or do you prefer that the game remains untouched? Check out the trailer below and let us know your thoughts.
Looks pretty cool, hope to see some good stuff.
It's like the
Doesn't look too bad. I actually always wanted a third game in the N64 Zelda world. Too bad this quest isn't DLC for Ocarina 3DS.
Nintendo should hire these guys. They obviously need the manpower.
Fans: doing stuff better than Nintendo since the N64.
Watch Nintendo take it down because they are bunch of dummies.
Looks pretty good!
It sounds good, and I'd be up for trying this. However, Nintendo will likely be quick to stop this unfortunately.
Looks lame, there's nothing intriguing in here whatsoever
"The most notable area is the 'Earth Labyrinth', and the dungeon's final boss appears to be an alternate form of the Forest Temple's Phanton Ganon."
lol So much for "fan creativity".
Nice remix they put together for the Earth Labyrinth! If it didn't get taken down, I'll try it out!
this looks promising, but they might need a little more men to make this a little more... "ocarina of time" like.
It looks so barren and not Zeldish at all. I know it probably takes a lot of work, but you can tell it's not close to a real Zelda. But if others want, why not?
The legal onus on protecting copyrights is on the holder. If Nintendo or any company does not actively protect a copyright then that copyright can become void and the corresponding work can become public domain.
It should be renamed "Taken Down By Nintendo in 3..2..1..."
@EverythingAmiibo Other than the Earth Labyrinth, I completely agree with you.
We're so starved for Zeldas, we've got to make them ourselves. And when we try, Nintendo threatens to sue.
Makes you wonder why Nintendo doesn't just release a 3DS zelda game using the assets from OoT and MM. If a group of guys can do it in their free time, why can't a whole Zelda team within a year or two?
I have no interest
@Zach777 @Arlo You're comparing people who had a lot of free times in their hands to people who have to keep working to meet a goal. Of course fan stuff will be better, they don't have anything else original to do.
There are 2 main reasons.
1. There is a ton of overhead in releasing a new title. There are internal processes that are likely quite cumbersome including budgeting, staff assignment, marketing, programming, debugging, and so on. Then you have to go through all the external overhead like localizations, ratings systems, sales, etc.
2. Some companies do just churn out a bunch of games with the same engine but Nintendo fans don't seem to respond well in the marketplace to Nintendo doing that and so such a game would not have high sales expectations.
Yeah, I've never really liked Ocarina of Time. This little hack does sorta address my qualms with the barren overworld with no theming, but it still just feels uninspired. They could've made that the Earth Temple reversed, where instead of going down, you climb up! But naw, let's just take away references from the 2nd best dungeon and make this bland, uninteresting one.
I wanted to like this. :/ It's a good exercise for the people on the project I'm sure they'll learn plenty. Maybe I'll play the Master Quest some day. Have owned it a couple times over but never played it.
By the off-chance I look like a fool for pointing out the obvious... I don't think it's a coincidence that the 3 and the Q form a 30 when the Zelda franchise turns 30 next year. And suddenly, it makes sense why Nintendo delayed Zelda U's showing/release this year...
On topic: I got mixed feelings about these fan-made games sometimes... Like, if it's something you enjoy doing and you have a passion for the official work, more power to you. At the same time, with all your skills and abilities, why not create your own original game? Something you can actually profit off of AND build a fanbase that wants to make fan creations of YOUR masterpiece? At the very least, an unofficial original Zelda game/story speaks louder than trying to shoehorn an unofficial story into a classic.
@palatinus I know there's a lot that goes into making a game. That's why it's reasonable to believe that Nintendo could do it in a couple of years. And it's not about "churning out" games. It's about being efficient and using what you've got. I'll always point to Majora's Mask as a great example of what they should be doing. It was a fantastic game, and they developed it in no time by using OoT's assets. The quality is in the design of the story and the dungeons and the entire game world--not in the graphics engine.
There's just no denying that Nintendo has serious time management problems. Again, if a group of fans can put this much effort into even something this small, Nintendo, with entire teams of programmers and designers, can do it in a reasonable amount of time, even amid the usual overhead stuff that comes with development. Instead it takes them three years just to remaster MM, which only a single year to make in the first place.
Im all down for flexing some creative muscles and using some assets for your owm private little project bit the second you go public with stuff youre going to get shut down bevause youre infringing on someone elses hard work.
Zelda is popular because of 25+ years of hard work, ingenuity and smart marketing, riding on that train undeservedly is sick in my eyes.
i am a HUGE advocate of copyright laws. This mew tremd that states everything should belong to everyon is garbage. Video games wouod die very fast of there were not IP ownership protections. How could anyone make a living off a gme if the game can be copied and sold by anyone else at any time? Some will disagree with me but frankly its because either they dont live off of crrative work or dont k ow how the real world works.
Pretty cool... too bad nothing truly good will come of it
@Arlo i have to rrspectfully disagree and heres why. I didnt k ow a new assasins creed was comi g out this october until I stumbled across it accidentally online. The popularity of the franchise is obviously dwindling arguably, in part, due to the yearly release.
Churning out games is a strategy, ubisoft PLANS for the franchise to die so they glut it the best they can. Yearly releases also mean a lot of potential and room for error. Like AC Unity. Zelda in contrast has subsided by having a very steady 3-4 yr release cycle. This however has changed this generation with 2015, 2014, 2013, 2012 and 2011 all having a zelda game.
I personally feel if they keep this up fans may get overwhelmed and burnt
@jakysnakydx Just like I already said to another user, "churning out" is too strong, and too many people look at it in terms of black and white. Yes, a yearly release is too much, but I'm not talking about that. And I'm not talking about games that happen to have Zelda in the title (such as spinoffs and re-releases), but full, new Zelda experiences. As it is, Nintendo takes much too long on them. I know they take their time and it often leads to quality, but I still think it's way more time than they need. Five years for a console title is ridiculous to me, especially since I know they're spending so much time tearing down the whole engine and rebuilding everything from scratch each time instead of utilizing their assets.
It doesn't have to be either one year or five years. It can be two or three. Plenty of developers create wonderful, completely polished products in that amount of time.
@Arlo - You're acting as if making fangames is a new thing.
For the people that saying this going to be taken down, you're most likely wrong. I'be seen many fangame and not and single one has be taken down. Mother 4 and Super Mario Star Road is a good example. The only fangame that was recently taken down was that SM64HD demo and that's it. No other Nintendo fangame was taken down this year.
As for the fan hack it self, meh. It doesn't look like it change much besides adding a new dungeon and change the map a little. It just look boring, as if I didn't already find OOT boring.
Looks like a nice remix. I'd like to try this one.
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