Comments 495

Re: Sonic Fan Content Flagged As "Made For Kids" On YouTube, Harming Creator Income

Abeedo

@AndyC_MK111 I'd say it doesn't hurt to complain since this work is basically a job to him. I'm sure he could move on to animating other stuff if YouTube remain adamant about making his stuff for kids (which I mean it's clearly not, there's hot potato with a pipe bomb in it), but he might as well voice his concerns first before packing up his bags and leaving the Sonic animation sphere. A few words on Twitter cost nothing, so might as well try it out considering Sega doesn't appear to have a problem with it.

Re: Sonic Fan Content Flagged As "Made For Kids" On YouTube, Harming Creator Income

Abeedo

@AndyC_MK111 I think the difference is that while fans do make content for these ips, nobody really mistakes them for official content. Sonic unfortunately has a fanbase that work exclusively in making more adult experiences, but you'd never find anyone believing that they're official works from Sega. Same goes for fangames like Sonic Robo Blast 2. They definitely have circles of popularity, but they're not being monetised to the degree that Sega does with their games, while also keeping fans in the aforementioned Sonic loop until the next big budget release. If the ip holder is okay with it, there's really no harm in it happening, and is definitely preferable for the business. In a situation like this I think it should be up to the ip holder to decide if the creator can get monetised, not the YouTube platform. And since Sega has no problem with it, neither should YouTube.

Re: The Outbound Ghost Is An Adorably Spooky RPG That Pays Tribute To Paper Mario

Abeedo

@tamantayoshi You've just shaken my resolve a little bit here. Now I don't know what to believe, and the euros don't either. I might do a bit more research into it to see if there's anything interesting about the world and characters, because if it's going to grab me, that's the only way it can. Character designs are a big turn-off, so it has to excel in those regards to pull me back in.

Re: Sonic Fan Content Flagged As "Made For Kids" On YouTube, Harming Creator Income

Abeedo

@AndyC_MK111 I mean Christian Whitehead helped with some pretty great Sonic fangame work and unofficial ports. People might've said the same about him when his Sonic ports were taken down by Sega, but then he spearheaded Sonic Mania, a game that was by all accounts awesome, and arguably the greatest sonic games since the 90s.
Even if all of these sonic fans aren't developing content for Sega, without their community created content, the fanbase would've died off years ago. Fan created content ends up being free advertising for Sega, and keeps fans invested in the property until the next big release. Obviously the ip is still owned by Sega, but if the company chooses to allow fanmade content to be made, instead of sending the old cease and desist letters, I think it's reasonable to expect that the fan be able to earn some money for that work, especially when considering that the company is turning a blind eye to it.

Re: Konami Just Recorded Its Most Profitable Year Ever

Abeedo

Sounds like their current strategy is working for them. Sucks that they're releasing no games from the big franchises that everyone actually cares about, but it must be hard for them to hear the voices of fans over the sounds of clinging coins as they swim through their money bins.

Re: The Outbound Ghost Is An Adorably Spooky RPG That Pays Tribute To Paper Mario

Abeedo

@the_beaver Does the story really suck that bad? I heard a lot of praise for the world and such, but as someone who's played every single Paper Mario game (excluding Thousand Year Door, although I did watch a letsplay of that, and the Origami King) the game just looked very ugly. I don't mind the n64 style graphics (I still think the original Paper Mario looks great), but character design and style are such an important aspect of gaming for me that I was put off from buying it.

Re: Round Up: Everything Announced In Nintendo's May 2022 Indie World Showcase

Abeedo

Gibbon: Beyond the Trees needs more love. First of all: Monkey game. The game also looks like such a fun momentum-based platformer that it seems like a shame that this had to shadow drop with only a ten second segment on the sizzle reel to provide marketing.

Also shoutout to Totally Accurate Battle Simulator. That looks awesome.

Re: Psychological Horror RPG 'Omori' Gets A June Release Date On Switch

Abeedo

Why does the Japanese Indie World seem like its more exciting than the US one? Titles like Omori, Neon White and OneShot all got more robust trailers. Maybe it's that the US show prioritised games that are newer, or haven't received as much coverage in the past. It's certainly admirable if that was their intention, but it definitely left the show feeling like it was missing something.

Edit: Also the Japanese narrator has such a suave voice. Boy do I wish I had a voice as nice sounding as that.

Re: Bandai Namco Reports A Near 50% Rise In Profits For FY2022

Abeedo

Hope the Klonoa remakes sell well. Out of all Namco's properties I'd like to see make a comeback, this is definitely near the top.

Edit: Also Digimon Survive has had terrible marketing so far. There's only 2 months left until launch, and yet the only thing we've really seen over the three years that passed since its announcement is just a number of teaser trailers. I can't get excited over the title if I have no idea what it really is.

Re: Suda51 Was "A Little Surprised" By The Praise For Killer7

Abeedo

That's interesting to hear. Makes me wonder in today's climate how many games feature a totally unique vision. Most popular titles that I see in both the AAA and indie scenes try to refine tried and true genres to become as good or better than their forefathers rather than come up with something completely original (which is obviously something way easier said than done). Last big game I can remember that checked that box was probably Death Stranding, for better or for worse.

Re: 'Lost In Play' Is A Gorgeous Point-And-Click Game, Out This Summer

Abeedo

@Antraxx777 Well the show was certainly look down upon a bit when it first released by people who thought it was just some kid being loud and obnoxious. Nowadays you'll never see it mentioned alongside hits like Gravity Falls, Adventure Time, Regular Show, etc. A shame because it's definitely one of my favourite cartoons of the past decade, and is too much fun to be relegated to the fate of being ignored.

Re: Rumour: Sonic Team Is Working On A Brand New 2D Sonic Game

Abeedo

I don't know who this Zippo guy is, and how accurate his track record may be, but I've been burned by leakers too much previously so I'm hesitant to believe them now. Besides, didn't former Nintendolife employee Jon Cartwright do a whole segment recently about how easy it is to fake a leak, and how we, as well as any news reporting outlets, should not put any weight into them?

Re: Negative Fan Reaction To 'Return To Monkey Island' Made Its Creator 'Sad'

Abeedo

Reminds me of the Crash 4 reveal, where it took people (myself included) a while to warm up to the new character designs. Maybe a proper gameplay trailer showing everything in motion might help quiet some people, but as of now it's easy for people to get rowdy over screenshots and a quick teaser.

Edit: I only realised this now, but when the title drops in the teaser, the ghost pirate holding the violin leans in a bit because the title's taking up actual physical space.

Re: Poll: Does Nintendo Really Need To Release Mother 3 In The West Anymore?

Abeedo

Personally I think it would do well if it was released as a standalone title, like that limited time Fire Emblem game, rather than relegating it to a NSO app where it can fade into obscurity. On that note, if Ninty were to localise it, I can totally see them doing a limited time release of the game, which, while still annoying, would certainly generate enough negative publicity to effectively market the game in a manner similar to the 3D All-Stars controversy.

Re: Sonic The Hedgehog 2 Speeds Past Original Movie At The Global Box Office

Abeedo

@RubyCarbuncle I mean I started my playthrough through the sonic series back when mania launched, and still had a blast (I didn't really enjoy the first one). While I definitely don't think it's anywhere close to being the best movie of the year for me (I'm more of an indie movie watcher rather than a blockbuster fan), I had a great time, so I can't say nostalgia played as large a factor as you may think. (I also went with a large group of friends who only started playing Sonic recently, if at all, and they enjoyed it a lot.)

Re: Nintendo Releases New Introductory Video For Mario Strikers: Battle League

Abeedo

I'm just hoping the game has a fun story mode, as well as good single player options for when on the go.

Edit: Also the game could probably use some more female characters. Out of the ten in character selection, only two are female, and none of them are Daisy. Maybe there's more as unlockables/dlc, but right now it seems like a weird choice to have such an uneven split.

Re: Ubisoft Reportedly Looking To Block Takeover Bids Via A New Partnership

Abeedo

All their biggest failures in recent years have been live service games. Yes they did succeed with Rainbow Six Siege, but their biggest mistake is trying to replicate that success year after year, despite obvious signs that it wasn't working out. If they just put as much focus on their single player franchises that aren't Assassin's Creed they might be able to do better in sales, while also recapturing the attention of the gaming audiences they long left behind.

Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It

Abeedo

Although some may argue that Reggie no longer works at Nintendo, and therefore the website shouldn't put any focus on him and his stories, these people fail to remember that being president of the company's entire American branch would mean that he may just possibly be able to provide valuable insights into how the company was run behind the scenes at the time.

Re: Reggie Fils-Aimé Had "A Serious Conversation" About Bringing Mother 3 West With Iwata

Abeedo

@SwitchVogel I believe the opposite. I think the fan outcry has been so large that I'm seeing people who normally wouldn't know about an unlocalised Japanese Rpg hear about the game, and express strong passion and desire to play it. Sure Earthbound Beginnings might not have done very well, but I would attribute that mostly to its aesthetic and age. Earthbound itself finally got a Wii U localisation in America and (for the first time in Europe) after it's disappointing Western launch back in 1994. The game consistently became one of the highest selling Virtual Console games on the Wii U, all from word of mouth. One can only assume that Mother 3 would receive similar attention, if not more, due to its mythical reputation, as well as the number of times official Nintendo spokesmen have talked about it, with it even getting an extremely public feature in Nintendo's infamous 2014 direct.