Donkey Kong Jr. Review
Posted by Ron DelVillano
Son of a Kong
We recently reported that a Mr. Mike Kasper set the new world record with his high score on an original Donkey Kong Jr. arcade cabinet. Now, all thanks to the recent official Wii U Virtual Console going live, Wii U owners can save their quarters and work on their Donkey Kong Jr. high scores right from the comfort of their own homes in the NES version of the game. But before you invest your time seeking the glory that comes with setting a world record, you may want to consider what you’re getting yourself into.
As is par for the course with many of the older arcade-turned-NES titles, the gameplay in Donkey Kong Jr. focuses on working your way upward while collecting items for bonus points. In an odd role reversal that sets Mario up as a villain and Donkey Kong himself as more of a sympathetic character who has been captured by the moustachioed plumber, you take on the role of DK’s son, the eponymous Donkey Kong Jr. Beginning at the bottom of the stage, your goal here is simply to work your way up and save your father who is being held captive at the top of the screen. The gameplay can easily be compared to its predecessor Donkey Kong or Ice Climber, another NES launch title.
With only four playable stages, repetition is the name of the game. The first three stages follow the basic “work your way up” formula to a T, while the fourth has you climbing ropes in order to push keys upwards to release the locked up Donkey Kong. After finishing all four stages, the game then begins to repeat itself, starting back at stage one and progressively getting more difficult. There is also a game “B” available to play, but this mode features the exact same stages, albeit slightly more challenging versions of them. Unless you really enjoy the four stages that this game has to offer, there’s a good chance that you’re going to become tired of this one sooner rather than later. And for those players who want to bore a friend, there is also a multiplayer version of both game modes available. Multiplayer is exactly the same as the single player game, but as soon as one player loses a life, then they must pass their controller off to their patient comrade.
Donkey Kong Jr. retains the simple controls of similar arcade titles, with movement linked to the left stick or D-Pad while the A button is used to jump. Like any other Wii U Virtual Console game, the GamePad’s touch screen can be used to access the VC menu as well as display an off-television version of the game you’re playing. Beyond the second screen, nothing has been changed in this rerelease.
Though the gameplay and controls may be simplistic, Donkey Kong Jr. is plagued with collision detection issues similar to those that make Ice Climber such a chore. Very often you will find yourself meticulously timing and aiming a jump just to fall through the edge of a platform or get knocked down by an enemy a couple of pixels away. Beyond the issues regarding collision, there are also several other slight bugs that will cause you to become stuck in place, resulting in an unavoidable reset of the game. Couple these issues with an already wavering difficulty curve and you’ve got a nearly perfect storm of unmanageable inconsistency in gameplay.
Like many of the NES launch titles, Donkey Kong Jr. is an 8-bit outing whose age is starting to show. Repetitive gameplay, frustrating collision detection and game breaking bugs all work towards the detriment of this one, resulting in a game that, while charming, tends to be a bit too rough around the edges. Fans of the arcade and NES originals might get a kick out of this one as a Wii U VC launch title, but younger players lacking nostalgia for the golden age of gaming will find more flaws than can be ignored. Real life achievement hunters like the formidable Mr. Kasper may want to set their sights on a game with a little more substance.