
Update []: Crystal Dynamics' "experience director" Jeff Adams has now commented on the use of generative AI in the upcoming release Tomb Raider: Legacy of Atlantis. He reiterated how it's used as a "tool" to help the team "get the right answers faster" and noted how "the finished product in the final game will be human-crafted".
Here's his comment in full via Polygon:
“At Crystal Dynamics, we see AI as a tool that can help our team get the right answers faster. In early level development, we might have the idea for an in-game object. But we might not be sure if we want to take the time to have devs build it. What we can do is use a generative AI tool to visualize it in the world. If it works, we can move it into our traditional pipeline. From there, the team can concept it and build it. At the end, all the finished product in the final game will be human-crafted. We want to make it as easy as possible for our team to be able to make high-quality experiences. That’s what the fans deserve.”