(Neo Geo)

Spin Master (Neo Geo)

Game Review

Spin Master Review

Europe PAL Version

Posted by Marcel van Duyn

Not masterful, but still pretty good

With probably about half of the Neo Geo's library of games consisting of fighting games, it's always nice to see another platformer for the system released on VC. In Spin Master, you take control of either Johnny or Tom as you try to recover five pieces of a lost treasure map and rescue Johnny's girlfriend.

It's a pretty straight-forward game, in which you pretty much just run through each stage from left to right, or bottom to top, in two instances. A bit comparable to Metal Slug, you'll be greeted by hundreds of enemies on the way to your destination, and it even seems like they just keep respawning behind you indefinitely, so there's not a moment's rest. Thankfully, with very few exceptions, most enemies will have to get within melee range to hit you, so you should be able to knock most of them out if you're quick on your feet.

Your standard weapon is a simple yo-yo, but as you open the numerous treasure chests you'll find lying around, you'll receive plenty of different weapons, like icicles, fireballs, missiles, boxing gloves, shurikens and bombs. Each behaves slightly differently and has a different super attack (of which you get a limited amount of uses per life), so experiment and pick your favourite. Of course, if you lose a life, you also lose your weapon, so you'll be back to the yo-yo before you know it if you're not careful.

The game only has five stages divided into a number of "scenes", none of which are particularly hard, but they can still be challenging due to the sheer number of enemies. Aside from straightforward platforming, there's also a mine cart ride, a boat ride and a few other levels with their own unique gimmicks, and of course, each stage culminates in a boss fight.

The game's not especially difficult, especially with two players, but you can do something about that if you're willing to. Upon starting the game you'll be able to pick one of four difficulty levels - Easy, Normal, Hard and MVS, the last one being the difficulty the arcade cabinet was set on. On Easy, most enemies die in either one or very few hits and you've got more health and special attacks, but on MVS you can expect a much, much harder time.

The game is, unfortunately, not very long. With just five fairly short stages, you can probably blaze through in about 30 minutes, and maybe even faster if you're playing with a friend, which is the recommended way of doing things. Thankfully, because of its small size, it's perfect to pull out and go for another quick romp whenever you feel like it.

The game's true highlight are the graphics: everything's very cartoony and bright, which makes it quite enjoyable to look at. The music and sound effects are not nearly as good, with decent but fairly repetitive tunes and every human bad guy using the exact same death grunt possibly getting on your nerves quite quickly.


It may not be a masterpiece, but Spin Master is fairly enjoyable while it lasts. Due to its short length, it's perfectly suited for replays, especially when playing with a friend, but even on your own it's an entertaining and challenging experience.

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User Comments (21)



The_Fox said:

It's been years since I've played it, but the review sounds pretty on the mark. Shame it's so short.



Sneaker13 said:

I was seriously considering this game. But 30 minutes is way too short for 900 Points. Oh well, maybe when I become a millionaire.



StarDust4Ever said:

Does anybody know whether the problem with the component cables and the NeoGeo emulator (black screen) has been fixed? I would be willing to buy this on Virtual Console when/if it releases stateside, as it seems like a fun romp, but if playing it requires that I go behind the Wii/TV to swap cables, then that is a deal breaker for me.



Corbs said:

I still pop this one in my cabinet from time to time. It's a fun little game. But indeed, it's a bit on the easy side.



Roo said:

I've downloaded this. It's definitely fun, but as the review suggested I might, I blitzed through it on Normal mode by myself in about 20-25 minutes. I'm thinking 900 Nintendo Points (or, if you like, about £7) is a bit steep. However, it's very unlikely that you won't like it.



Jnes4 said:

I remember seeing this game as an arcade cabinet a long time ago, but I've never actually played it and since it's now on the EU VC, I can't wait till it comes out in america !



StuffyStuff said:

I don't mind games that are short because I don't always have a lot of time to play games so I just blow through a game to get my fix. It looks cool so I'll probably get it.



Bass_X0 said:

Yeah, I'd rather have a game that is short that is fun to replay again and again than a game that is long but is dull to get to the end. I won't be getting this though. I have limited funds.



StarBoy91 said:

It might just be me, but this review was almost as short as the Ecco Jr. one. Either way, another good and quick review you made, Drake.



Uncle_Rick said:

10. Bass X0 15 Nov 2010, 20:13 GMT

Yeah, I'd rather have a game that is short that is fun to replay again and again than a game that is long but is dull to get to the end. I won't be getting this though. I have limited funds.

Couldn't have said it better myself.



Dr_Salvador said:

I played this a lot in the arcades and it was a blast!
Can someone tell me if all the stages and the charge-up attack is included in this version too? If so I´m very close to buying it



LordTendoboy said:

@StarDust (4)

You don't have to switch cables to fix that problem. All you do is go into the "Operations Guide" and press Z A 2 to activate the "component cable interlace mode".

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