News / Apr 19, 2014
Talking Point / Apr 18, 2014
News / Apr 18, 2014
Review / Apr 18, 2014
Review / Apr 15, 2014
Review / Apr 14, 2014
IAmChristinaAguilera commented on Descent:
Well, THIS is never happening...
IAmChristinaAguilera commented on The Creator Of Retro City Rampage Suffered To ...:
That's a shame that it's only at 20% after all of the press. So far, it's been some of the most fun I've had on my Wii. As far as I'm aware, the game had been been done for at least a year and a half, it just was going through approval hell with all three of the console manufacturers. Both this and La Mulana have turned out to have really, really been worth the wait for me. Shame that the WiiWare versions of Super Meat Boy and Machinarium got canceled though.
IAmChristinaAguilera commented on Nintendo Download: 10th May 2012 (North America):
@DarkEdi Sega puts in the effort because they use M2 (http://en.wikipedia.org/wiki/M2_(game_developer) ) for their emulations on Wii (M2 also made the lovely Japan-only Sega Ages PS2 re-releases), and M2 puts in the effort.
From everything I've read, M2 clearly LOVES retro games, accurate, no-lag gameplay (a-HEM, Backbone), and special features out the wazoo, because they seem to deeply understand source code for Sega machines and how to get it to do customized, wonderful things on the Wii. I'd imagine that we can thank them for the lock-on on Sonic & Knuckles and the FM audio feature on Master System games as well. If M2 were handy with retro Nintendo hardware and Nintendo themselves weren't too proud to allow an outside company to emulate their own games, we probably would have had a more feature-rich set of SNES and NES games on Virtual Console (online Secret of Mana multiplayer, amirite?). :/
IAmChristinaAguilera commented on SEGA Drops Four Sonic Games from Japanese VC:
@James Where did you hear about the 30 games thing? Any clues on what to act on before they're gone?
IAmChristinaAguilera commented on Review: Lock 'N Chase (3DS Virtual Console / G...:
If you think this looks like Pac-Man, you should see the original arcade game — the cops look like the Pac-Man ghosts in police outfits!
IAmChristinaAguilera commented on Reggie: Virtual Console on Wii Isn't Dead:
After two and a half years of high promise but mostly disappointing results in owning a Wii, I've got pretty low expectations for anything but getting more bargains on B-grade disc games from 2-3 years ago (just got FF: Crystal Bearers and Metroid: Other M new for a combined $13).
IAmChristinaAguilera commented on Japanese Virtual Console List - December 2011:
"I might switch up my Wii shop region to get X2, & maybe something else. ... when I get a points card."
You can do that?? I mean, without using homebrew and clearing your machine's North American purchase history out without any chance whatsoever of restoring it all if needed? (Because if so, I am all over Mario's Super Picross)
IAmChristinaAguilera commented on Super Street Fighter II with Online Coming Wes...:
When the Virtual Console dies, the Wii dies for me. It was kind of like the whole point of the Wii for me.
Why the Genesis version of this? The music is horrible in this version, way worse than Special Champion Edition. Is Sega's go-to emulation specialist (and VC) developer M2 the only company capable of setting online up on the Virtual Console? Could this really not have been done with the arcade version on the VCA instead? Online Street Fighter in any form is nice, but the PS3 and 360 can already do (often better than) arcade perfect online versions of Street Fighters 2, 3, and 4.
I just feel hosed. Doesn't anyone care about giving this hugely-successful console something great to play without halfassing it?
IAmChristinaAguilera commented on Japanese Virtual Console List: November 2011:
The Genesis version of Super SF2 was the best console SF2? Madness! It looks and sounds awful compared to the SNES version, and even compared to Special Championship Edition. You would have to be crazy to spend 800 points on the Genesis version over the SNES one on VC.
Now SF2: Special Championship Edition on the other hand, while the voice samples are kind of scratchy, is a fantastic conversion of Hyper Fighting/Championship Edition, and while the SNES SF2s in general felt a little stiffer than the original arcade versions, SF2:SCE was one of the console SF2s that felt the closest to how the arcade games played.
IAmChristinaAguilera commented on Double Dragon II Coming to Save Wii Virtual Co...:
Unless I'm mistaken, I believe that the arcade version of DD2 actually had significantly more slowdown than the NES version. In any case, the NES version is a much more peppy game; it has definitely aged better.
The situation with Acclaim is most likely the cause for the delay, I'd think. It's a game developed by Technos, whose holdings now belong to Aksys, that was published by Acclaim, who went bankrupt and whose holdings are now owned by Throwback Entertainment, which as far as I can tell hasn't been doing anything with them in the years since they bought them.
Sounds like a good old-fashioned IP rights trainwreck to me!
IAmChristinaAguilera commented on Nintendo Download: 28th July 2011 (North America):
Brawl Brothers. ...Huh.
IAmChristinaAguilera commented on Review: Final Fantasy IV: The After Years (Wii...:
I'm now almost at the very end of the game, and here's what I think:
It really, really feels like a rehash. The themes are the same, plotlines are recycled, everything feels a bit too familiar. There are maybe three new songs to the soundtrack in the entire game, and you almost never hear them. I never had thought that I'd ever be sick of the boss music from FFIV, but I certainly am now. Everything is madly linear except for a period at the beginning of the final chapter, and then your freedom gets taken back away from you again.
Extreme grinding is REQUIRED (like, an hour or more of it, I made a habit of doing something else, and absentmindedly wiggling the D-pad to get into battles and hitting A over and over) if you want to go to the challenge dungeons or if you want to skip straight from the first chapter (past all of the 300 point DLCs) to The Crystals. SPOILER ALERT!!!!!!!!!!!!Okay, so the worst part for me was how dull the final dungeon was. I was already crawling around in a moon cave for ages, and now the game decides to throw me into "The Depths" with 20+ more floors of moon cave. Over and over across every floor, it decides to basically throw every remaining FFIV boss battle at you that it hasn't already reused yet, and when it's done with that, it throws bosses from FF1, 2, 3, 5, and 6 at you, and per your characters' dialogue, they are every bit as baffled as you as to why this would occur when it's so tediously long and makes no sense plotwise. (That said, the phantom train and Ultros battles from FFVI were pretty entertaining.) The way that the last chapter is set up, it's almost a given that Cecil is going to wind up underleveled by the time that he's available and useful again, so that can kind of throw a cog into your whole (again, necessary) grinding process. The Chrono Trigger-style bands are neat, but for the majority of the game, I forgot that they were there. The moon phases ultimately resulted in me keeping an extra storage of tents along with my cottages just to keep skipping the full moon (and sometimes the waning moon too if I'm facing a lot of enemies with physical attacks). When players are wasting their items to avoid one of the novel new mechanics of the game, that tells me that something is wrong. It's fun (usually), but it's just NOT as satisfying as FFIV, V, and VI themselves.
TL;DR: Some guy just bought Chrono Trigger and realized just how many things CT does right for less money that FFIV:TAY doesn't and suggests that you get CT, Secret of Mana, FFIII (when it's out), or hell, Shining Force instead.
IAmChristinaAguilera commented on Nintendo Download: 20th May 2011 (Europe):
@Scottie Also, I don't know about Terranigma (never played, U.S. never got it!), but from the same series, I can tell you that it's definitely a better game than Terranigma's predecessor (which I just finished), the good but inescapably linear Illusion of Gaia/Illusion of Time.
@Scottie Sure, grinding is generally pretty unnecessary unless you wind up dodging a lot of enemies in the dungeons (no random encounters). So long as you fight the enemies that you come across in dungeons and while exploring (e.g., checking out the forest before the Millennial Fair), you will pretty naturally be at the "right" level or higher. I've been playing for about 6 hours now, and haven't experienced any need to level up. I guess it's even almost kind of easy as far as RPGs go, but it's SO fun.
Have I mentioned that I've been playing this simultaneously with the final chapter of Final Fantasy IV: The After Years, and what a strikingly, strikingly better game Chrono Trigger has been than FFIVTAY? Okay, now I have.
IAmChristinaAguilera commented on Nintendo Download: 16th May 2011 (North America):
I just immediately bought it and played it for 2 hours. What a great, great game.
IAmChristinaAguilera commented on Review: Dr. Franken (Game Boy):
"The goofy presentation is hilarious, complete with a rough diagram of your girlfiend's dismembered body that fills out as you collect her pieces."-Nintendo Life, 2010
IAmChristinaAguilera commented on Chrono Trigger Rated, North American Release o...:
SCORE. I loved all of the Final Fantasys, but I was too focused on the PS1/preferring to buy $50 discs instead of $80 cartridges by the time that this came out, and my friend had (and loved) it, but I never got to play this one all the way through (and I don't have a DS). "Instabuy" is right.
IAmChristinaAguilera commented on Review: TrackMania (Wii):
Is this finally out in NA now? I actually love the freeware Windows version. I usually hate playing anything online because it's usually 1-on-1 and people that play the games a lot more than I do always wind up destroying me, but Trackmania has given me some of the most enjoyable online experiences I've ever had. That the cars don't collide with one another is a big chunk of that, it seems like there's always a big mutual community feeling of "Man! Can you believe the holes on this track?" or "Wow, how did you figure out the physics puzzle to getting through to finish this one?" where everyone is kind of getting through the same challenges, and maybe THIS time, YOU'LL be the one who hits the curves JUST RIGHT to finish first... It's really cool getting to spontaneously interact with a ton of people from different countries at the same time, too.
IAmChristinaAguilera commented on Nintendo Buys Up TheLastStory.com, Points to N...:
This happened in 2010, yeah. Still, I can't remember it being mentioned before.
IAmChristinaAguilera commented on Nintendo Download: 4th April 2011 (North America):
Patience, everyone. I hate it too, but we should know by now that the gap between Japanese VC releases and North American ones is often like 2-4 months. We'll be rocking some FFVI and Chrono Trigger soon enough.
IAmChristinaAguilera commented on Monster World IV Coming to Virtual Console in ...:
A translated VC game?? Is this a thing that is possible? A translated VC Japanese action RPG? Square, are you listening?
IAmChristinaAguilera commented on Nintendo Download: 28th March 2011 (North Amer...:
IAmChristinaAguilera commented on Nintendo Download: 25th March 2011 (Europe):
How I feel about this list:http://images.nintendolife.com/news/2011/03/nintendo_download_25th_march_2011_europe/attachment/0/medium.jpg
IAmChristinaAguilera commented on Chrono Trigger is Coming to Virtual Console in...:
Oh, and Secret of Evermore, but I'm not sure if it's ever coming. If we get an American-tailored, Japanese-made Square game in Final Fantasy: Mystic Quest, we might as well get an American-tailored, American-made Square game too (that's a better game anyway), right?
Of course it's coming to North America. May be a few months, but it'll get here. Whelp, notwithstanding a release of Yoshi's Island or one of the arcade Street Fighters or some completely unexpected oddball surprise release (translated version of Marvelous: Another Treasure Island or Nazo no Murasamejou pls), that basically completes my Virtual Console.
IAmChristinaAguilera commented on Nintendo Download: 14th March 2011 (North Amer...:
Yeahhhh... I got my Faxanadu, wake me back up when they put Adventure Island II, Final Fantasy III, or Chrono Trigger on. Or if everyone goes kuh-ray-zay, adds Sega CD/32X VC support, and adds Snatcher, Knuckles Chaotix, or Sonic CD.
So, see you in half a year for Final Fantasy, everybody!
IAmChristinaAguilera commented on Square Enix Brings More SNES Goodies to Virtua...:
"Anyone order some Lufia or Final Fantasy III?"
IAmChristinaAguilera commented on Review: Super Street Fighter II: The New Chall...:
@MmBuddha I would say "one of the arcade versions or accurately emulated ports thereof". I at first held out the hope that it would come to VCA. When that didn't happen, I went "ah, screw it, I'll get the SNES Super one with the extra features, it has a turbo mode anyway" and now I never play it. All told, given that Capcom's CPS1 arcade hardware and the MD/Genesis had similar architecture and the Sega version was pretty much a straight port, I do think that in spite of the crunchy, crappy voice samples, the MD/Genesis SCE (read: SFII Turbo renamed to get around Nintendo release exclusivity) version probably plays the best and most fluidly out of all of them on the VC (barring a future VCA release, now that Capcom's started releasing its arcade games). For whatever reason, I could never get so much as a hadouken quite as easily out of Ken on the SNES versions as I could on the arcade and Genesis versions.
IAmChristinaAguilera commented on Review: Spin Master (Virtual Console / Neo Geo):
Mexico still has arcades? Talvez debo viajar pronto...
IAmChristinaAguilera commented on Top Hunter: Roddy & Cathy:
Metal Slug meets Ristar?
IAmChristinaAguilera commented on Nintendo Download: 21st February 2011 (North A...:
Faxanadu, FINALLY. Aww, looks like they aren't using the version that I used to have with the incomprehensible "Nello." Old English font. @LegendofPasta99 @Swerd_Murd @Chicken Brutus Faxanadu is an overall better game than Zelda 2 (I think), but Zelda 2 definitely had better play control (would you expect any less from Nintendo?). Still, the characters had more character, the music is more memorable, the RPG elements are more fun, and as for the levels, did Zelda 2 ever have anything this atmospheric?:http://www.youtube.com/watch?v=X6GREdySQ6k
Rage of the Gladiator is fun! Punch-Out AGAINST A ****ING MINOTAUR
IAmChristinaAguilera commented on Neo Geo Tribute is Suitably Epic, Features Lot...:
"The feel of gorgeous hardware is one thing the Virtual Console can't emulate"
The Neo-Geo Arcade Stick for Wii that's an exact reproduction of the original AES stick begs to differ...
IAmChristinaAguilera commented on Review: Furry Legends (WiiWare):
After playing the demo (and every other WiiWare demo so far), I don't understand how it can possibly be so difficult to just cut unnecessary onscreen details and make a game with a decent framerate so that everything doesn't wind up feeling so laggy. Is there some sort of limitation on processing power or something that WiiWare games have that retail ones don't? Is the SDK really bad or something? Is it just programming laziness? Seriously Frobot, I want to know!
IAmChristinaAguilera commented on The Legend of the Mystical Ninja:
SKTTR has this absolutely correct. I have a lot of nostalgia of playing this game at sleepovers at friends' houses when I was a little kid, but now that I have it on VC, I just yesterday beat the game without a Game Genie for the first time ever (I never owned it on SNES, always just rented or played at friends' houses).
The game is a blast to play with friends at the lower levels (especially when there are still a ton of minigames like Gradius around, the later levels are all business), but the difficulty does ramp up significantly to the point where going out of your way to grind to buy armor, lives, jumping sandals, and backup health pizzas becomes a must. My only difference with SKTTR is that at the higher levels especially, I wouldn't risk losing lives, health, and time by going around whacking enemies when you can go to one of the job agencies and easily get perfects from the "slow" mole game to get increases of $300 at a time. Given that these only show up every other stage near the end of the game, this can become grinding indeed :/ .
Still, there is a lot of fun to be had, if you're considering buying it -- just keep in mind that it's the first half of the game (up until about the end of the carnival stage) that's all about the varied fun, and the second half is more about besting the challenge of the core town-then-platforming-then-boss gameplay -- depending on skill/patience, your player 2 Dr. Yang/Ebisumaru may opt out at that point.
IAmChristinaAguilera commented on Review: Ys Book I & II (Virtual Console / Turb...:
Okay, got a chance to try this one out, and it looks like I'll probably pick it up after I finally finish Secret of Mana and FFIV:AY. If anyone out there is a Legacy of the Wizard or ActRaiser fan, the original soundtrack was by Yuzo Koshiro, and sounds a bit like both soundtracks (maybe more like LOTW if I had to choose, and I LOVED that game's soundtrack). Koshiro wasn't in charge of the conversion/recording of the CD soundtrack, but I think it suits his compositions pretty well. It winds up at least SONICALLY seeming like a next-generation sequel to Legacy (though the gameplay is pretty different, but similarly tightly-playing), if that's what you're looking for.
As for the gameplay, this is kind of like an ideal RPG for people that play older RPGs in emulators. The on-map fighting isn't all that different from emulator-fast-forwarding through battles, hitting A on "Fight" over and over to speed up the grinding process, and you can literally save anywhere, to the extent that saves are more like emulator savestates, with all of the positives and negatives that entails. If you save right before getting killed, you will get killed over and over again, and really not have any other recourse, so I'd definitely recommend not being shy about using more than one of those 5 save slots at a time. The game even reloads the music at the exact point of the track where you saved. If you like the speedy gameplay, there's a speed menu where you can set the whole game to the faster of the two settings, making gameplay even zippier, but you'll be less likely to be able to get fight maneuvering together past the tougher enemies that way, but this can be switched on the fly during gameplay.
So if you like Legacy of the Wizard's music and sped-up Final Fantasy/Dragon Quest/etc., well, here's your game(s).
IAmChristinaAguilera commented on Nintendo Download: 24th January 2011 (North Am...:
@TonyThe preview videos looked good at least...
IAmChristinaAguilera commented on Fighting Street:
It isn't a good game by any means, but in some perverse way, I actually kind of enjoy the arcade version in a quickly-moving "one character or the other is probably going to be knocked out in three hits, so you had better try your damnedest to squeak a hadouken or two or a shoryuken out and let those three hits be yours," charmingly Engrish kind of way. If I like the arcade version, will I like the TG-16 version?
IAmChristinaAguilera commented on Live Text: Steve Wiebe Attempts to Re-Claim Do...:
Oh sh.... Logan Hardware? I've been there! Great record store. I failed hard at their copy of the Tron arcade game, I did.
IAmChristinaAguilera commented on Review: Robox (WiiWare):
This was by far the best of the WiiWare demos so far (possibly excluding Cave Story). This review sells the game waaaay short -- on first glance, it looked good, but when I read this review, I wasn't expecting anything special from it, and boy, was I surprised. It is unforgiving difficulty-wise, but it's as good or better than a lot of the indie exploration romps I've played on PC (like Within a Deep Forest or Sekilus). It looks great, sounds great, it's a lot of fun to explore and unlock new abilities. I seriously haven't considered getting a WiiWare game this much in a long time.
Don't let the review here ward you off, get the demo while you can, you won't regret it! It's also a really long demo, so methinks you'll have plenty of time to decide if it's for you or not.
IAmChristinaAguilera commented on Review: Secret of Mana (Virtual Console / Supe...:
If you're reading this review, you should already own this game on VC!
IAmChristinaAguilera commented on Review: Bonk's Revenge (Virtual Console / Turb...:
@3 I disagree -- I'd been wanting to dip my toe into the TG-16 end of the VC pool with one of the Bonk games, since it's really part of videogamedom that I never experienced in my heavily Nintendo-and-Sega childhood. Based on what I'd read about Bonk's Revenge being the best, I snagged it, and at this point it's probably one of my least-played VC games. It's a good, charming enough game, believe me, but like Roo said, Mario or (16-bit) Sonic it ain't, the bonus games are unnecessarily frustrating, and limited continues have meant that I haven't beaten the game yet and don't really have much drive to see it through. It is at least a "good" game, though there's a bit more of a learning curve to flipping and knowing when you're going to hit the enemy, land, or fall on your head and slide to your death. I've played a bit of Bonk 3 since, and it does seem to add a little more finesse to the controls, and the big Bonk/small Bonk mechanic does add some well-appreciated depth to the gameplay/levels. So basically, just wanted to throw my hat in the "if you must buy a Bonk for VC, maybe Bonk 3 is the best one" ring.
Also the "if you're only going to get one TG-16 game at all, obviously get Castlevania: Rondo of Blood first and foremost" ring.
IAmChristinaAguilera commented on Japanese Virtual Console list - January 2011:
As far as I've heard, the PS1 disc releases of the SNES FF games were ports, not emulations. Soooo... that's why.
And yeah, I want some Enix games on VC like whoa.
IAmChristinaAguilera commented on Mario's Super Picross:
Want it WANT IT
IAmChristinaAguilera commented on Nintendo Download: 6th December 2010 (North Am...:
Faxanadu and additional Capcom arcade games, please
IAmChristinaAguilera commented on Nintendo Download: 26th November 2010 (Europe):
Bass X0 can interest ME in a free download.
So by my count, the most interesting part of this batch is that Faxanadu, an NES spinoff game of Nihon Falcom's Xanadu/Dragon Slayer series, which was developed by Hudson Soft and published (in NA, at least) by Nintendo, indeed seems to be back in the hands of Nihon Falcom. This might portend us getting to enjoyably wander around aimlessly to some excellent Yuzo Koshiro music in the Namco-ported, Broderbund-published NES version of Nihon Falcom's fellow metroidvania Legacy of the Wizard (which is from the same general series) for 500 points. I'd buy it! Maybe I'd even get somewhere in the game this time!
Also, considering the apparent recent trend of something interesting on VC or WW being released in Europe and then released in NA a few days later, I've totally got 500 points that WILL get spent on Faxanadu. Not on Castlevania II, not on Zelda II, it's going to my NES side-scrolling action RPG of choice. (Sorry Rambo )
IAmChristinaAguilera commented on Review: New Super Mario Bros. Wii (Wii):
"sorry, I find these game too difficult, and I hate that I can't save just when I want."
This is what the Quick Save is for people, as it lets you save whenever you want.
IAmChristinaAguilera commented on Review: Mario's Super Picross (Virtual Console...:
Arrrrggghhhh, I want this one so badly...