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Male, 26, Netherlands

You can occasionally catch me streaming stuff on my Twitch channel, give me a follow if you want!

Sun 20th Jan 2008

Recent Comments



Drake commented on Review: Ultimate NES Remix (3DS):

@cinco Famicom Remix features exactly the same challenges, just with the Japanese versions of the games. This really only makes a difference for about four of them (The Legend of Zelda, Zelda II, Metroid and Kid Icarus) because those are the FDS versions, meaning they've got some different sound effects and music.

I think there's only a single challenge that's actually different, a Zelda II remix where you fight Gooma instead becomes one where you fight Helmethead (Because Gooma was never in the Japanese version of Zelda II). If you get every single star again in Famicom Remix you unlock nothing else, by the way.



Drake commented on Cosmo Wright Sets Another Ocarina of Time Worl...:

This arguement pops up literally every single time there's a speedrun article. The goal is to beat the game as fast as possible, and if there's glitches that let you accomplish that faster, why not use them? Yes, it's not the "intended" way to beat the game, but I personally much prefer watching incredibly broken runs over "by the book" ones, as they tend to be a lot more eventful and honestly, in most cases they take a lot more skill. If you'd still rather watch a glitchless run, there's a seperate category for that, and the record is almost 4 hours.



Drake commented on Review: Scram Kitty and his Buddy on Rails (Wi...:

@Mandalore No, high scores/completion times are not saved, except in...

@Emblem Challenge mode doesn't really offer anything new, you just get thrown into random levels from the main game and have to complete them within a time limit, although you can still look around for extra cats. It's basically just exactly the same thing but without a level select screen.



Drake commented on Review: Scram Kitty and his Buddy on Rails (Wi...:

@unrandomsan I don't consider any of those negatives per se, but what happens as a result of the latter two (confusing solutions and almost forced damage) is quite annoying.

@ACK I think I mentioned pretty much all the core gameplay mechanics, you're navigating mazes, moving across and jumping between rails while trying to get to the end and rescuing one or more cats, depending on how many additional conditions you want to fulfill.



Drake commented on Review: NES Remix 2 (Wii U eShop):

@brewsky Like Pahvi said, less games and less difficulty (When the original game's difficulty was pretty much perfect) were the main reasons I gave this 1 lower. The extra additions are cool but they're not enough to fill the gap.



Drake commented on Review: Advance Wars (Wii U eShop):

@WiiULoveGBA Sounds absolutely fine to me!

It is however worth noting that all screenshots (Both those Nintendo released and those people posted on Miiverse) seem to be darker than the game actually looks, so don't let those fool you.



Drake commented on Month Of Kong: Tropical Freeze Composer David ...:

Honestly, if I had to pick a greatest videogame composer of all time, it'd probably be David Wise. I was kind of worried he'd have lost his touch after all these years, but no, Tropical Freeze's soundtrack is just as good or maybe even better than DKC2's.



Drake commented on Phoenix Wright: Dual Destinies Proves That Cap...:

There's a bunch of spelling/grammar mistakes in pretty much every single Ace Attorney game, but I definitely noticed a lot more here than in the others. Case 2 seems especially riddled with them, the rest have a bunch as well though.



Drake commented on Talking Point: The Steam Gaming Machines Are A...:

Love Steam, I've got nearly 700 games on it, but I'm not so sure this will be too useful, considering the amount of games it has that simply play better with a mouse and keyboard. Pricing will be everything, I reckon.



Drake commented on Video: Let's Play DuckTales: Remastered - Epis...:

@Ernest_The_Crab You're actually supposed to move on and come back later with a boulder chasing you to have it destroy the rocks, but the way the game has been programmed is that anything that is not on-screen doesn't really "exist". They also specifically programmed stuff to not appear out of thin air, so what you can do there is move just far enough away for a block to disappear, and then immediately move back to prevent it from reappearing.

The only problem is you have to do it for every individual rock (Except one which doesn't need to be removed) so it can take a while to get the whole opening open.



Drake commented on Sonic & All-Stars Racing Transformed Approache...:

It may have come out last, but the Steam version's the one for me - Half the price of the other versions, 3 exclusive characters (And they're actual characters, not just "yourself"), lots of settings and, of course, modding opportunities. What's not to like?



Drake commented on Game of the Year: Nintendo Life's Staff Awards...:

I think I'm one of the few staff members that didn't have a single Nintendo game in their 3DS top 3.

Personally, I thought practically everything Nintendo released for it this year was disappointing in some way, I'm one of those who can't stand the controls in Kid Icarus, Mario Tennis was good but certainly not top 3 worthy, NSMB2 is perhaps the most boring NSMB yet (Whereas U is the best), and Paper Mario was a repetitive mess to me.

In the end, my top 3 was Resident Evil Revelations, Virtue's Last Reward and Rhythm Thief.