News Article

GoldenEye 007 Multiplayer Took Just Six Weeks To Make

Posted by Andy Green

Rare staffers put it together right at the end

In 1997, Rare released GoldenEye 007 on the N64 and it became an absolute classic that arguably redefined the first person shooter genre and revolutionised the way multiplayer was done on home consoles.

It all nearly never happened though as according to Grant Kirkhope, the composer behind the game's excellent music, Nintendo "cancelled" the project for three months as it didn't think it was up to standard.

Speaking on the YouTube series Game Grumps, Kirkhope said Nintendo stopped funding the project, but Rare kept on going regardless. It paid the staff and didn't tell them of the cancellation until the end of production. Thankfully it did get finished and was released for us all to enjoy.

The game's multiplayer also nearly didn't happen either and was made in just six short weeks. As Kirkhope explained:

The multiplayer was put in literally in the last six weeks, it was right at the very very end and no one wanted it. Rare didn’t want it, but the team got it going and put it in the game at the end and said "look, it is good! Look at this!"

But no one wanted it when they suggested it, they said it was a stupid idea.

Obviously GoldenEye 007 was a huge success and Rare was asked if it would make a game for the next Bond movie Tomorrow Never Dies. However, the studio decided against it in order to pursue other projects. It seems money may have been a reason for turning it down as well, as Kirkhope explained:

Even though it’s a great licence all the money goes to Eon [Productions] who own everything Bond.

So there you have it, it turns out we were pretty lucky to get to play GoldenEye 007 as it was nearly resigned to the scrap-heap. The Grant Kirkhope special of Game Grumps is up on YouTube now, but be warned, it contains a lot of bad language throughout.

What are your thoughts on these revelations? Let us know in the comments section below.

[via youtube.com]

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User Comments (24)

Haxonberik

#2

Haxonberik said:

This was already talked about near the Christmas season I think, thy said it was a last minute thing, just now we know the exact time.

antdickensAdmin

#3

antdickens said:

It's really sad this wont come to virtual console, it's still a great game and already has 16:9 support!

Jack_Package

#4

Jack_Package said:

Nintendo didn't think Goldeneye was good enough and Rare thought multiplayer was a stupid idea?

....that's a bit concerning

Birthday_Boy

#5

Birthday_Boy said:

He also gives some interesting info on what he's voiced on. I thought it was pretty cool.

MilesVor

#6

MilesVor said:

@Towels You have to take into account that the development was troubled. Nintendo originally wanted to release the game at the same time as the movie, but due to all kinds of issues the game got delayed and released almost at the time of the sequel. Nintendo being anal as they usually are were probably afraid that a troubled and delayed game wouldn't be up to their standards.
Besides, no one expected the game to be so critically acclaimed and commercially successful. So in most people's mind, it was a whole lot of trouble and money for a simple movie license game.
Not to mention that the game's delay was for a big part due to Nintendo not being satisfied with the game. It's always cool to praise devs for their efforts and curse publishers, but not all companies are EA; you can be sure that a huge part of why the game was so good was due to Nintendo's relentless perfectionism. Nearly every external studio that has made a game for Nintendo (paid by Nintendo, not just released on a Nintendo console) has had radically better output with Nintendo oversight than without.
It's trendy and fun to flame Nintendo because of their past with online infrastructure and third parties, but let's not forget that, taste aside, Nintendo games have always been and still are at the very top quality-wise. No single studio in existence is able to consistently deliver quality the way Nintendo does. It's mindbogging. People like to forget/ignore.

RantingThespian

#7

RantingThespian said:

I'm shocked, but relieved that it was released. I can't imagine coming home from Highschool and not playing this game with my brother. This game was part of my childhood, and one of the few good parts (as I had a horrible experience growing up).

Mk_II

#9

Mk_II said:

No single studio in existence is able to consistently deliver quality the way Nintendo does

Hear hear! And they've been doing it for 30+ years which is almost unbelievable. People complain and whine about Iwata and even Miyamoto really have no idea. Success on such a level and so consistently doesn't just happen

machomuu

#11

machomuu said:

It's interesting how many people remember the game for the multiplayer. It stuck with me mostly for it's unique single player, I don't particularly remember playing multi too much (well, "nearly as much" is more appropriate).

...Then again, that was so long ago I'm not sure if it's completely accurate, but I do remember the Single Player being a lot of fun, especially when compared to the FPS of today.

MilesVor

#12

MilesVor said:

@machomuu Same here. Might be, partly, because some of us grew up as single children, or with non-gamer siblings. And with my friends, I would go to cyber cafe's to play multiplayer shooters in LAN, so splitscreen multiplayer wasn't really that attractive.

Jack_Package

#13

Jack_Package said:

@MilesVor
Good knowledge. Thanks for sharing. I was airing a worry that the people making the games don't know what a fun game is. (But yeah, Nintendo. Duh.)

PvtOttobot

#14

PvtOttobot said:

I love the Wii version, it (The Wii Ver) was my very first fps and I still play online to this very day! GO GOLDENEYE!!

Lalivero

#15

Lalivero said:

Anyone who has plans on simply getting a n64 to try out classics they missed that aren't available on vc needs to get this game; It's a 100% must have for the console.

I didn't get to try it for a couple years after release but luckily my cousins had it or I might have missed it too. Once I started playing it I fell in love, especially the multiplayer(luckily had my brother + 2 cousins to play it with, and some of our friends). A blast! :)

doctor_doak

#17

doctor_doak said:

Goldeneye N64 is the 'only' multiplayer shooter you ever NEED to play. Ok, aside from Counter-Strike..

OorWullie

#18

OorWullie said:

Only 6 weeks to make 1 of the finest times in gaming.This along with Diddy Kong Racing was the best fun I've ever had gaming with my mates.

Dpullam

#20

Dpullam said:

This is pretty surprising if you consider that the multiplayer was one of the most enjoyable features of this game for quite a few people.

Gameday

#22

Gameday said:

This is a classic its the game that really made the fps genre pop ! Not halo or cod or gears which i love all 3 ;p
Dont get me wrong i was a problem in NGE even in GE wii ask about me or better yet come see about me lmao..
Anyways still a short time but i guess they focused on the multi after the story so shouldnt have been too hard right :)

Urbanhispanic

#23

Urbanhispanic said:

I remember that Toys R Us sent me promotional material right before they started taking pre-orders for this game. I still have it and it resembled a folder with the words "classified" stamped all over the screens and literature. It pretty much got me to get it when it came out and that game rarely left my N64. Also, I got most of my friends and cousins into that game......LOTS of great memories with this N64 gem :)

BulbasaurusRex

#24

BulbasaurusRex said:

It makes you wonder what great games we could've had that could've been released with some better luck but unfortunately never saw the light of day.

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