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MilesVor

MilesVor

Belgium

Joined:
Mon 18th February, 2013

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MilesVor

#3

MilesVor commented on The Wonderful 101 Misses the Top 20 in UK All-...:

@Kirk Oh yeah, like how the vast majority of reviews are 8/10 and above. Excellent scores. Besides, people just aren't used to gameplay-focused games anymore. Any game that doesn't play exactly like other games (The Last of Us, Bioshock Infinite, Tomb Raider, Uncharted, Call of Duty, etc) obviously has bad controls.
Easy controls != good controls.

MilesVor

#5

MilesVor commented on The Wonderful 101 Misses the Top 20 in UK All-...:

"Don't make the HUD too intrusive.
Don't have pop-ups and stuff intruding on the action all the time.
Don't have far too much going on onscreen visually all the time.
Don't overwhelm the gamers with having to concentrate on too many things at once.
Don't have a visual look and style that's unnecessarily limiting in appeal (overly shiny and plasticky main characters for no good reason)
Don't make it hard to tell where the main character is during the busy action.
Don't ask gamers to perform actions and motions during heated battle moments that aren't 100% intuitive and reliable.
It's basic game design 101."

No, it's bad criticism 101.

  • The HUD isn't half as intrusive as most other HUD's. You're referring to onscreen tutorials. Tutorials that can be turned off. Pop-up tutorials that's in every other game.
  • Like... half of the game being cutscenes? Just like... every other AAA game out there? Besides, again, most of it are tutorial screens that can be turned off.
  • Seriously? That might be true for a competition fighting game, but lots of explosions and poopoodoodiedingdongloviedoodles happening is, again, the norm nowadays. This game even makes it look gorgeous, rather than distracting in first person shooters.
  • Same thing as above I guess.
  • Uhm... cartoony visual style does NOT have limited appeal. There's like 100 million wii, 70-80 or so million xbox and ps3. Since I don't know the overlap, let's say there's at least 80 million gamers out there. These big AAA action-adventure games with dark, gritty graphics and plenty of gore sell about 4-8 million depending on the franchise. That's between 5 and 10% of the total gamer market. On the other hand, a game like Mario Kart Wii sells 30 million, Wii Fit sold like 40+ million, Pokemon games have sold 215+ million, The Sims 150+ million, etc. So yeah, let's not discuss "cartoony" graphics.
  • He's usually easy to see you know, between the giant coloured circle around him/her, and the HUGE weapon in your hand. And during certain fights, it's normal. That's why the game is challenging.
  • Are you kidding me? 99% of all games are about making fast decisions in the heat of battle, or on a time crunch. Drawing a line for a sword, a circle for a fist, a wavy line for a whip, etc... if you consider that unintuitive, the gaming industry has reprogrammed your brains through years of truly unintuitive controls. This is the loving pinnacle of intuitive controls. Reliable? The challenge is in pulling those combo's off in the heat of battle. Are you one of those guys who wants single-button combo's in Street Fighter and Mortal Kombat, so you could never miss?
  • If this game is putting you off already, that's just your taste man. Let me assure you though that this is one of the first games (not coming from Nintendo internally) that's truly about the GAMEPLAY, just like the games of old, and not about an "emotional" experience like most AAA titles today. And even at its hardest, it doesn't compare with the old NES/SNES platformers/brawlers, etc difficulty-wise.
MilesVor

#6

MilesVor commented on The Wonderful 101 Misses the Top 20 in UK All-...:

@Kirk I'm not blaming you and other negative people for bad sales, though I am blaming you for giving it such a negative rep. You're not just criticizing a game you think is niche or bad. You're talking about how doomed it is, how wrong Nintendo and Platinum games are for making it this way. You're trying to impose your own view on how "niche" and tragically doomed it is on other people as a matter of fact, not a matter of opinion.
Again, this game on easy is an enormous throwback to the sidescrolling brawlers of old, like the Teenage Mutant Ninja Turtle cult brawler that most of us loved as kids.
Not only that, but you keep using Knack, a playstation title as example of how it should be done, kinda coming across as a console warrior. Not only is Knack a different game, it doesn't have half the personality that w101 has art/design wise, and has been described by most journalists who played it as "bland". Lots of those journalists even expressed their hopes that the game would improve later in development.
But that doesn't matter... what matters is, have you played the finished Knack game? No. Have you played the finished w101 game (not the demo)? Going by what you're saying... no.

You're welcome to say you disliked the demo, but stop making assumptions based on a game(s) you haven't even properly played, And stop trying to support your arguments with bogus "facts" about the video game industry and video game sales.

MilesVor

#7

MilesVor commented on The Wonderful 101 Misses the Top 20 in UK All-...:

@Kirk Did you even buy this game? The demo tried to teach you a billion things during 1 mission. The actual game gradually builds up; it's hyperactive, but not clusterloved.
Watch the profanity — TBD
Also, the first-week sales are incredibly important for most AAA titles, true. That's because, much like the games themselves, sales are fairly short-lived and tend to blow their loads in one go. Nintendo games (and make no mistake, W101 on easy is very much a Nintendo game) tend to be evergreen and sell over long periods in time. Because regular gamers (read MOST gamers) don't need to get a game the first second it comes out. They tend not to care about older AAA games because by the time they're thinking of getting it, the bro-gamer crowd is already hyping up a newer, bland AAA shooter as the Citizen Kane of video games. Games like Mario, Donkey Kong, and W101 have the potential to sell over a long period of time, especially since w101 is treated by Nintendo almost as an internal title in terms of publicity and visibility on their eshop, Nintendo Directs, etc. If people would stop dooming W101 to a tragic fate, and spread the word about how AMAZINGLY FUN it is, it would probably do better.
You and some other people here are for a big part to blame for the negativity around the game and the Wii U. Look this up on wikipedia: SELF-FULFILLING PROPHECY
"A self-fulfilling prophecy is a prediction that directly or indirectly causes itself to become true, by the very terms of the prophecy itself, due to positive feedback between belief and behavior."

MilesVor

#8

MilesVor commented on The Wonderful 101 Misses the Top 20 in UK All-...:

@DBMONK It's only been out like 3 full days... and sales lists aren't instant. They need to be compiled.

@Kirk Naivety? Where did I state that it would be a major success? I just said that 2-3 days is not a valid timeframe to judge something like W101.
The "naivety" is yours and of other people here. You hear "niche" when people talk about Platinum games, and you just repeat it as if you even understand what you're talking about.
W101 on hard difficulty is indeed very hard, hence "hard difficulty".
But this game on easy is as mainstream as it gets, and a child's wet dream. For people who don't know anything about Platinum or w/e this game SCREAMS accessibility. Reviewers who couldn't cope with the steep normal and hard difficulty levels should have played on easy, but their pride wouldn't allow them to. So the game suddenly had "bad controls" and was "unfair".

This game, if not for the incredibly negative and incorrect word-of-mouth, perpetuated by people like you (who keep going on about niche and it being destined to sell bad), this game could become a relative success.

MilesVor

#15

MilesVor commented on First Impressions: Donkey Kong Country: Tropic...:

@zip Nope, Donkey Kong Country Returns 3D was ported by Monster Games (same guys who ported Pilotwings Resort). I mean, Retro provided the assets and probably some other advice, especially where the new levels are concerned.
But even in an interview with Retro, one of Retro's people said something along the lines of "I think Monster Games did a great job with the new levels. It had some really cool mechanics".

MilesVor

#16

MilesVor commented on First Impressions: Donkey Kong Country: Tropic...:

My post on gaf (sorry, too lazy to rewrite):

"I know I'm really grasping here, and this is not a genuine convinction, but...

Retro didn't say what you said.
Retro said that working on 2 major projects would be hard.
They never specified if DKC:TF was a big project ;)
Honestly, as much as I absolutely love DKCR and I'm sure DKC:TF will make my jaw drop as often, it kinda looks like DKCR assets at a higher res (it looks absolutely based on the same engine. The technical quality isn't on par with MK8 or even SM3DW, it's on par with Pikmin 3) , with plenty of flourishes, and SOME new music.

Honestly it wouldn't surprise me if:
1) DKC:TF is a side-project
2) Even if DKC:TF IS the main project, they already have a considerable team working on their next big project, laying out the blueprints and starting on the art, assets, and most importantly, the engine.
So instead of having to wait 3 years from the minute DKC:TF is finished, perhaps it will only take 1.5-2 years at the very most.

Again, I acknowledge that this is wishful thinking, BUT not unrealistic.

Even Nintendo didn't say DKC:TF was Retro's only project, Iwata I think it was only said that this project was the "big surprise".
My job is that of Account Manager for businesses (glorified/higher level customer service), so I have to deal with "cautious" and "ambiguous" language every minute of my days.
Nintendo's language has always been a lot more deliberate and subtle than most companies, and they never say anything without a reason.
HOW they say it is as important as WHAT they say. I mean, there's even a theory going around that the banana's Iwata was holding during his Direct, etc was a reference to Retro's project, not the 3DS port.
If you want a really silly and obvious example:
Nintendo never said they weren't going to cut the price of the Wii U like so many "garme jurnalizms" reported, they just said there wasn't any planned price-cut.
That could even mean that they already decided to cut the price and even by how much, but they just didn't set a date yet."

MilesVor

#18

MilesVor commented on Europe Now Receiving Club Nintendo Stars For A...:

Sadly the EU Club Nintendo Shop is like a barren wasteland. I'm sitting on 8000+ stars and there's like nothing worthwhile to get. Well, there's like the Mario Galaxy soundtracks, but that's old. Everything on there is old. It's still selling protection sleeves for the loving DS and Wii controllers. DS mind you, not DSi or 3DS.

MilesVor

#20

MilesVor commented on GoldenEye 007 Multiplayer Took Just Six Weeks ...:

@Towels You have to take into account that the development was troubled. Nintendo originally wanted to release the game at the same time as the movie, but due to all kinds of issues the game got delayed and released almost at the time of the sequel. Nintendo being anal as they usually are were probably afraid that a troubled and delayed game wouldn't be up to their standards.
Besides, no one expected the game to be so critically acclaimed and commercially successful. So in most people's mind, it was a whole lot of trouble and money for a simple movie license game.
Not to mention that the game's delay was for a big part due to Nintendo not being satisfied with the game. It's always cool to praise devs for their efforts and curse publishers, but not all companies are EA; you can be sure that a huge part of why the game was so good was due to Nintendo's relentless perfectionism. Nearly every external studio that has made a game for Nintendo (paid by Nintendo, not just released on a Nintendo console) has had radically better output with Nintendo oversight than without.
It's trendy and fun to flame Nintendo because of their past with online infrastructure and third parties, but let's not forget that, taste aside, Nintendo games have always been and still are at the very top quality-wise. No single studio in existence is able to consistently deliver quality the way Nintendo does. It's mindbogging. People like to forget/ignore.