My Wii fails miserably at working with WPA2 encrypted Wi-Fi networks, but it's going strong. As is my PS3, no complaints. Don't own a 360 though, and honestly, have no intention of getting one
Absolutely agreed. As per my understanding, from the very beginning, Nintendo was the only one actually marking up the price of the Wii and making a profit on each console sold (whereas the 360 and PS3 were both sold at a loss, especially the PS3 -- this has been common practice with initial sales of most consoles). That's not to say I have any right to fault Nintendo for it; they are a business, after all, and they certainly got away with it. But at this stage of the race, I would really like to see the price come down. Obviously that won't happen until people stop buying it, but a guy can dream. And let's face it, before they reduce the price, they still have to release the black edition here in the West. O, pitiable Wii owners we are...
Well, by 2011 or 2012, just about everyone will have HD displays and a more powerful system from Nintendo will be a no-brainer. Of course, the question is whether they actually intend to produce a new system at all, or stick with the Wii... which isn't showing any signs of slowing down. Nevertheless, there is no doubt in my mind that Nintendo's next system will support HD and probably larger storage media as well (like blu-ray or a similar proprietary format from Nintendo themselves). By 2012, I'm guessing standard def will be a thing of the past.
el oh el. Okay, honestly, who really cares about Shia's opinion? People give far too much gravity to everything celebrities say, think and do. This shouldn't logically have any more impact than if I were to say the same thing. Perhaps less.
While I agree with a lot of the sentiment about how Natal is being a bit overhyped, I should say that it does have a fair bit of additional potential as well. Without going into any great detail, I can see Natal working in conjunction with a standard controller to add depth and immersion to traditional games. For example, imagine Natal analyzing/interpreting one's facial expression and temperament, and having implications in-game, ie, in an RPG. I'm not saying that is necessarily a good idea, but if you think outside the box a bit, there are a whole realm of other ways to use the technology, as opposed to simple hand-waving. Just a thought.
I have this on the ps2 and i've clocked maybe 70 or 80 hours and have still barely progressed at all. I just get totally absorbed in the Item World, and upgrading my characters and everything else there is it -- hell, I even spend time grinding "for fun" (the battle system is just that awesome). Let's not forget the fun times you'll have building up massive color chains and then find legendary items in the process. There just isn't enough free time to go around to accomplish all there is do. I took a break from the game because it was sucking up all my spare time, but if I had it on the DS (the PSP version is probably superior, to be honest, but I only have a DS), it'd be a lot easier to get things done in my downtime. A fantastic game that's worth every penny, but be PREPARED; if you're the OCD type who wants to do everything you can, this will quickly turn into one of the most intimidating games you'll ever come across. The sheer breadth of it is exasperating.
looks entertaining at the very least... though i doubt i'll pick it up at its hefty price of 1500. if it was 1000, i might consider it. looks like a good time.
@theguitarhero I was thinking the same thing Not just for horror games either though, it could be used in just about anything, and depending on how powerful the sensor is, your character's stamina, physique, and a wide variety of other factors could be affected as a direct repercussion of changes in the player's own "vitality". No doubt developers will come up with plenty of other zany but awesome ideas for how to implement the vitality sensor in their games.
@Gabe Well, we should assume that those "extra 1200 points" are something you would gift to this friend in the future anyway, so that shouldn't count as part of the cost. And, the classic controller, I'm assuming would come in handy in the future for a multitude of other games. So for the sake of argument, let's say that you're going to end up using the controller for 4 games, eventually. So that makes 800 points ($8) for SMRPG and an extra $5 for the controller. On this game, you're spending $13 +/- $2-3 depending on how much you use the classic controller. Definitely, definitely, definitely worth that much
@Thomas on the other hand, the gamecube was commercial failure for third party titles, and especially among those mature-rated ones. capcom took a risk with re4 on the gc and although it sold relatively well (afaik), it was probably nowhere near what they were hoping for for a game of that calibre. the success of VC games on the wii, however, should be some indication that there is quite a strong market for games like these, and it should sell pretty damn well on the wii. with the sheer volume of wiis out there, it's probably not such a big gamble anymore for capcom to risk wii exclusivity.
having said that, if nintendo's not paying them some substantial exclusivity fees then they would be fools to not release it on the other consoles, where it'd definitely sell very well.
lol, I just went through all the comments above - took me like half an hour. Interesting stuff... I was pretty dead set on buying it before today, although I never buy anything without seeing at least one review from a reliable source (such as this one), so still waiting on that. But yeah, while a lot of people seem to find it loads of fun, there definitely seem to be some flaws from what I'm hearing, so that's kinda worrying. Still, while I'm a fan of twitch shooters, I'm not really a conoisseur, and it seems like a good bargain for 700 points. Just gonna wait it out for the final word. ; )
@ x.SuperMario.x Hooray for 07/07 birthdays! I'm at 07/07/88 man, myself. : )
It's certainly an improvement, but it would have been nice if they had added tabbed browsing and other more advanced features. It's nice to have better functionality, but I'm still going to be using www.wiiminder.com
This is what I love about VC! Every single time I see a game I'd never heard of before get a 5 star review like this one I just jump with glee in anticipation to download it and play it for myself
Nintendo was a little short-sighted putting in such a small 512 MB flash drive into the Wii, since mine is nearly full, as I'm sure is the case with many other people as well
If this NiGHTS sequel on the Wii thing ever pans out, then I think getting Saturn games on the VC would be a logical move. So hopefully we'll see some of those high quality saturn games on the Wii. After all, even if there isn't a particularly huge library for the Saturn to port over, it's not like it requires much extra funding to introduce a new console onto the VC. I'd say its probably inevitable that we'll be seeing Saturn games (I'm looking at you NiGHTS and Sonic CD!) pop up at some point.
OH man, I absolutely LOVE the banjo games, and unfortunately I totally lost Banjo-Tooie, which was also my favourite of the two by a mile. I think i lent it to some "friend" who "forgot" to give it back. Little schemer....
NES: Super Mario Bros. Lost Levels (ie Japanese Super Mario Bros. 2) This game was fantastic, providing some intense challenge compared to the original SMB, and letting you play as Luigi OR Mario, and even differentiating them in terms of gameplay. Anyone who has All-Stars for the SNES will know exactly what I mean.
SNES: Earthbound. WOW, this was an amaaaazing RPG that broke so many barriers and really pushed the genre with its creativity and exciting gameplay.
Genesis: Shining Force (series). Another great RPG, especially for its excellent multiplayer and fun combat.
TurboGrafx16: Bonk sequels. Don't know a whole lot about this console, but gotta love Bonk
N64: Perfect Dark would be awesome, even if they didn't Wii-ify the controls (which would be even more awesome), especially because its only flaw (imo) was the intense slowdown, which probably won't happen on the VC. Too bad Rare -- Microsoft owns the license, so it ain't happening.
Comments 391
Re: Cave Story
fffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuu- when is this coming out!?
Re: Wii "Most Reliable Console of This Generation"
My Wii fails miserably at working with WPA2 encrypted Wi-Fi networks, but it's going strong. As is my PS3, no complaints. Don't own a 360 though, and honestly, have no intention of getting one
Re: If the PS3 is an F1 Car, the Wii is a Go-Kart
@slapshot82
Absolutely agreed. As per my understanding, from the very beginning, Nintendo was the only one actually marking up the price of the Wii and making a profit on each console sold (whereas the 360 and PS3 were both sold at a loss, especially the PS3 -- this has been common practice with initial sales of most consoles). That's not to say I have any right to fault Nintendo for it; they are a business, after all, and they certainly got away with it. But at this stage of the race, I would really like to see the price come down. Obviously that won't happen until people stop buying it, but a guy can dream. And let's face it, before they reduce the price, they still have to release the black edition here in the West. O, pitiable Wii owners we are...
Re: Tetris Attack
Man... I heart this game
Re: Wii Gamers Called Up for Modern Warfare
So we're getting Modern Warfare... but will it include Modem Warfare?
(couldn't help myself)
Re: Review: Sexy Poker (WiiWare)
i'd buy it for 100 points.
Re: Epic Games: Give Us HD Wii and We'll Talk
Well, by 2011 or 2012, just about everyone will have HD displays and a more powerful system from Nintendo will be a no-brainer. Of course, the question is whether they actually intend to produce a new system at all, or stick with the Wii... which isn't showing any signs of slowing down. Nevertheless, there is no doubt in my mind that Nintendo's next system will support HD and probably larger storage media as well (like blu-ray or a similar proprietary format from Nintendo themselves). By 2012, I'm guessing standard def will be a thing of the past.
Re: What Capcom games do you want to see on the Virtual Console?
Darkstalkers, puh-leez
Re: New Scribblenauts Screenshots
This game has me in a tizzy
Re: Review: Moon (DS)
Haha, lunacy. Very clever.
/facepalm.
Re: Muramasa: The Demon Blade Gameplay Trailer
EPIC.
Re: Shia LaBeouf Disses the Wii
el oh el.
Okay, honestly, who really cares about Shia's opinion? People give far too much gravity to everything celebrities say, think and do. This shouldn't logically have any more impact than if I were to say the same thing. Perhaps less.
And, @WoRMaSTeR: HEAR, HEAR!
Re: Reggie Wants Your Dream Nintendo Franchise/Developer Pairings
oh dear god, give me a proper sequel to SMRPG:LotSS, developed by square enix, and i will be in eternal bliss.
Re: Miyamoto: You Need A Controller For True Immersion
While I agree with a lot of the sentiment about how Natal is being a bit overhyped, I should say that it does have a fair bit of additional potential as well. Without going into any great detail, I can see Natal working in conjunction with a standard controller to add depth and immersion to traditional games. For example, imagine Natal analyzing/interpreting one's facial expression and temperament, and having implications in-game, ie, in an RPG. I'm not saying that is necessarily a good idea, but if you think outside the box a bit, there are a whole realm of other ways to use the technology, as opposed to simple hand-waving. Just a thought.
Re: Review: Disgaea DS (DS)
I have this on the ps2 and i've clocked maybe 70 or 80 hours and have still barely progressed at all. I just get totally absorbed in the Item World, and upgrading my characters and everything else there is it -- hell, I even spend time grinding "for fun" (the battle system is just that awesome). Let's not forget the fun times you'll have building up massive color chains and then find legendary items in the process. There just isn't enough free time to go around to accomplish all there is do. I took a break from the game because it was sucking up all my spare time, but if I had it on the DS (the PSP version is probably superior, to be honest, but I only have a DS), it'd be a lot easier to get things done in my downtime. A fantastic game that's worth every penny, but be PREPARED; if you're the OCD type who wants to do everything you can, this will quickly turn into one of the most intimidating games you'll ever come across. The sheer breadth of it is exasperating.
Re: Metroid: Other M - Will Samus Get Sexy?
@BananaJane
<3
Re: Melee! Pokemon Scramble announced for WiiWare
looks entertaining at the very least... though i doubt i'll pick it up at its hefty price of 1500. if it was 1000, i might consider it. looks like a good time.
Re: New Super Mario Bros. Wii Only Multiplayer At Home
this is.... a flippin' shame... not much else to say.
Re: Suda51 Has Bonkers Ideas For Wii Vitality Sensor
@theguitarhero
I was thinking the same thing
Not just for horror games either though, it could be used in just about anything, and depending on how powerful the sensor is, your character's stamina, physique, and a wide variety of other factors could be affected as a direct repercussion of changes in the player's own "vitality". No doubt developers will come up with plenty of other zany but awesome ideas for how to implement the vitality sensor in their games.
Re: First Impressions: Mario & Luigi RPG 3
YOUSH!
Re: NSFW: Zelda, Peach and Samus Shed Clothing In The Name Of Art
lol, amusing.
Re: Mega Man 9 Confirmed For US Release On Monday!
OMG, wanna play this naow
but going to wait and see how things go for the PS3 version before plopping my money here.
Re: Super Mario RPG: Legend of the Seven Stars
@Gabe
Well, we should assume that those "extra 1200 points" are something you would gift to this friend in the future anyway, so that shouldn't count as part of the cost. And, the classic controller, I'm assuming would come in handy in the future for a multitude of other games. So for the sake of argument, let's say that you're going to end up using the controller for 4 games, eventually. So that makes 800 points ($8) for SMRPG and an extra $5 for the controller. On this game, you're spending $13 +/- $2-3 depending on how much you use the classic controller. Definitely, definitely, definitely worth that much
Re: Super Mario RPG: Legend of the Seven Stars
i first VC game i bought that i already own the original version of
but i didn't even have to give it a second thought
Re: Bomberman Blasting Onto The Wii
i'm sure this will be 1000+, though i wish it could be 800.
if it's more than 1000 though then that's going to be really pushing it.
Re: Mega Man 9 T-shirts To Go On Sale Soon!
must....get....t-shirt...... O_O
Re: See Mega Man 9 In Action
geekgasm
Re: Most Popular WiiWare Games in America (2nd July)
diiiie my pokemon ranch! DIIIIE
Re: Capcom Confirms Megaman 9 WiiWare Exclusivity
@Thomas
on the other hand, the gamecube was commercial failure for third party titles, and especially among those mature-rated ones. capcom took a risk with re4 on the gc and although it sold relatively well (afaik), it was probably nowhere near what they were hoping for for a game of that calibre. the success of VC games on the wii, however, should be some indication that there is quite a strong market for games like these, and it should sell pretty damn well on the wii. with the sheer volume of wiis out there, it's probably not such a big gamble anymore for capcom to risk wii exclusivity.
having said that, if nintendo's not paying them some substantial exclusivity fees then they would be fools to not release it on the other consoles, where it'd definitely sell very well.
Re: Capcom Confirms Megaman 9 WiiWare Exclusivity
yay this is what i've been waiting to hear!
now for the price.... pleeease let it not be more than 800 points.. somehow
Re: Alten8: Eternity's Child Is Coming To North America
ftw ftw
Re: Mega Man 9 Is Coming To WiiWare In Retro Style
yeyeye
Re: USA WiiWare Update: Gyrostarr
lol, I just went through all the comments above - took me like half an hour. Interesting stuff... I was pretty dead set on buying it before today, although I never buy anything without seeing at least one review from a reliable source (such as this one), so still waiting on that. But yeah, while a lot of people seem to find it loads of fun, there definitely seem to be some flaws from what I'm hearing, so that's kinda worrying. Still, while I'm a fan of twitch shooters, I'm not really a conoisseur, and it seems like a good bargain for 700 points. Just gonna wait it out for the final word. ; )
@ x.SuperMario.x
Hooray for 07/07 birthdays! I'm at 07/07/88 man, myself.
: )
Re: Get Even With Space Invaders On WiiWare
You wish it was 800. It's so going to be 1000
Re: Wave Race 64
I love how probably about 80% of N64's all-time must-haves were released either at launch or within the first 6 or so months of its life cycle.
Re: Opera Browser Available NOW
It's certainly an improvement, but it would have been nice if they had added tabbed browsing and other more advanced features. It's nice to have better functionality, but I'm still going to be using www.wiiminder.com
Re: Beyond Oasis
This is what I love about VC! Every single time I see a game I'd never heard of before get a 5 star review like this one I just jump with glee in anticipation to download it and play it for myself
Nintendo was a little short-sighted putting in such a small 512 MB flash drive into the Wii, since mine is nearly full, as I'm sure is the case with many other people as well
Re: Double Dungeons
Geez, when are we going to finally see a REAL turn-based RPG on the VC!? Yes, I'm looking at YOU, Square Enix. *malicious glare*
Re: Hardware Focus - Sega Megadrive / Genesis
If this NiGHTS sequel on the Wii thing ever pans out, then I think getting Saturn games on the VC would be a logical move. So hopefully we'll see some of those high quality saturn games on the Wii. After all, even if there isn't a particularly huge library for the Saturn to port over, it's not like it requires much extra funding to introduce a new console onto the VC. I'd say its probably inevitable that we'll be seeing Saturn games (I'm looking at you NiGHTS and Sonic CD!) pop up at some point.
Re: Will we ever see Banjo Kazooie on the Virtual Console?
OH man, I absolutely LOVE the banjo games, and unfortunately I totally lost Banjo-Tooie, which was also my favourite of the two by a mile. I think i lent it to some "friend" who "forgot" to give it back. Little schemer....
Re: Top Five Most Wanted Virtual Console Games
OK, let's seeeee....
NES: Super Mario Bros. Lost Levels (ie Japanese Super Mario Bros. 2) This game was fantastic, providing some intense challenge compared to the original SMB, and letting you play as Luigi OR Mario, and even differentiating them in terms of gameplay. Anyone who has All-Stars for the SNES will know exactly what I mean.
SNES: Earthbound. WOW, this was an amaaaazing RPG that broke so many barriers and really pushed the genre with its creativity and exciting gameplay.
Genesis: Shining Force (series). Another great RPG, especially for its excellent multiplayer and fun combat.
TurboGrafx16: Bonk sequels. Don't know a whole lot about this console, but gotta love Bonk
N64: Perfect Dark would be awesome, even if they didn't Wii-ify the controls (which would be even more awesome), especially because its only flaw (imo) was the intense slowdown, which probably won't happen on the VC. Too bad Rare -- Microsoft owns the license, so it ain't happening.