Comments 50

Re: Fortnite Finally Gets A Career Tab On Switch, But It Doesn't Do Anything

wyzworld76

@Heavyarms55 Bring free certainly helps, but there's an addictive and very effective Skinner Box mindset at the core of this game, and game's like Paladins, Warframe, etc, that are all also free.

Doing dailies, and grinding for elusive limited time events, skins and items dig deep into people's brains, unfortunately, and gives those rewards way more importance than they should bear.

Re: Travis Strikes Again Collector's Edition Now Available, Limited Signed Copies Already Sold Out

wyzworld76

@MedusaMadman77 Lots of consumer material based crap is limited, this isn't just this particular at incident. That creates hype and interest, and media mentions. They could love their fans more, and charge even less. Captilism isn't about treating anyone decently, ever.

Ultimately it's boxed junk, that could be avoided altogether, and it's someone's writing, from a person you'll never even meet in person. I think questioning the value of any of this, is more relevant a question than the limited nature of it. And would you still have had an issue if you'd been one of the 500?

Re: Review: Ark: Survival Evolved - An Ambitious Survival Epic That's Borderline Unplayable On Switch

wyzworld76

@JasonLee99 I've played for 500 hours on pc, and this is the exact same experience here. There are issues for Ark everywhere, but fundamentally this is the same, which for me is more than enough. I'd love the game to run better on every platform, but it doesn't, and I can play comfortably portable, and do the exact same things I did on an advanced gaming pc, on the go.

Re: Capcom Beat 'Em Up Bundle Is Receiving Four Different Retail Options In Japan

wyzworld76

@Steevil I'm at the point where these types of releases just feel abusive towards fans, more so than celebratory. I looked at the ultimate whatever box there, and with tens shipping and who knows what else, probably over $175 for a game I'll buy tomorrow and not have to worry about clutter for $20.

It's just a weird practice, as we drive closer to largely digital future, that company's then in turn produce entirely unnecessary special editions at exorbitant prices, and then hard-core fans need to go through so many hoops just to buy it.

My patience with all of this is coming to an end....

Re: Review: Fox n Forests (Switch eShop)

wyzworld76

@The_Pixel_King I agree with you on both counts. We might certainly make better decisions regarding game purchases, but at least those purchases help stabilize and create more game production, which is never a bad thing.

I bought this at $20, and even then hoped it would be $15. Which I think starting at that price would have been a much more palatable price.

Re: Review: Crypt Of The NecroDancer (Switch eShop)

wyzworld76

@OorWullie I wouldn't rue your decision entirely just yet. I'm a big fan of Gungeon and Binding of Isaac, and the two times I've tried this game, the rhythm aspect didn't clock for me. Which for me, tears apart the entire gameplay mechanic. I've tried on two platforms, and this game has sadly just never clicked.

That said, does anyone have any tips to get hooked?

Re: Donkey Kong Scorekeeper Rubbishes Billy Mitchell's Claims Of Fabricated Footage

wyzworld76

@SLIGEACH_EIRE I met him a few years ago at an event, and he was entirely likeable and relatable. It's edited to make him appear to be a pompous, psychotic ass. Prior to meeting him, I felt the exact same way, and likely unless someone would do the same, they'll feel similarly. Such is all media and celebrity status, we never know who or how a person is until we have personal experiences, and even at that, it's a limited viewpoint.

Re: Review: Black Hole (Switch eShop)

wyzworld76

@Fake-E-Lee Did you manage to pickup Crypt of the Necromancer? For some reason I can't seem to find the hook there either...

Given the pretty sweet twin stick games you mentioned coming up, I'd give Has Been Heroes a try. Not because it's a twin stick, it ain't, but because the unlocks after a few hours of play make the game's combo effects on enemies dazzling and rewarding. It's been on sale for $10 twice. Probably my favorite low budget release from last year.

Re: Review: Dandara (Switch eShop)

wyzworld76

I was really anxious to see previews and reviews, and not seeing anything at all until Game Xplain had a video, and now this review hours before launch, kinda left me in the lurch. Level design, enemy design, and even the barebones title screen design left me thinking more a pass than the preorder for that extra discount.

Re: Review: Black Hole (Switch eShop)

wyzworld76

@Fake-E-Lee Thanks for the really thorough thoughts on Neurovoider! I did go back today, and try another run, and I think two of my main issues are enemy and player design. I don't feel much charm or interest in the artwork or design elements. And another issue I've had with the game is how the level design often hides enemies, resulting in the player baiting movement, more so than planning attacks on enemies.

Have you played Has Been Heroes at all?

Re: Review: Night In The Woods (Switch eShop)

wyzworld76

@QwertyQwerty I tried watching a playthrough, after seeing the style of game that this was and reading a hit about it. I didn't care for the acidic tone and snark of Mae, and really didn't attach to any of the characters that I saw scenes from. It felt like a tv show I'd avoid.... That said, I'm the seemingly rarely person that didn't care for Madeline at all in Celeste,, despite enjoying the gameplay.

Re: Enter the Gungeon Has Been a Sales Success on the Switch eShop

wyzworld76

@ECMIM I tried replying to you last night, for some reason it didn't go through. I played the PC version at launch, and have had a few crashes with this Switch version, and some brief stutter on some bosses, but it's more a skill ceiling than stutter that has halted my progress. Compare this port to WWE18 in regards to slowdown issues.

Re: Review: Dimension Drive (Switch eShop)

wyzworld76

I picked this up launch week, I enjoyed the AMA these two guys had on Reddit, and feel like it's a game that is close to being really solid. Ultimately didn't hook me immediately, and I haven't gone back since.....

Re: Review: Cat Quest (Switch eShop)

wyzworld76

@Morgan19 I kinda feared what you mentioned so I stayed back, and will wait for a sale.

Also, the constant cat puns and such sound more fatiguing than funny, not happy to hear that, even being a cat owner. Bad writing, is bad writing.

Re: Review: Ittle Dew 2+ (Switch)

wyzworld76

I found the map, not a nice an extra as the usual Nicalis, pin/keychain kinda thing.

Game wise, there are load screens constantly, often a 2-4 second pause going in and out of a house, yet alone dungeons being 8-10 seconds. Really pulled me out of the game, given there are frustrating deaths to be had.

I've picked up every Nicalis Switch game, and this and Tiny Barbarian are kind of misses for me. Looking forward to "The End is Nigh" though...

Re: Review: Quest of Dungeons (Switch eShop)

wyzworld76

@Dramlin I wasn't really feeling the hook/draw either. I bought it on release day a couple of weeks ago, and nothing was gelling with me design wise. I adore Binding of Isaac, and was happy to discover the depth in a game like that.

Re: Piczle Lines DX to Bring Its Own Spin on Artistic Puzzles to Switch

wyzworld76

I really like that the Switch is getting a lot for smaller developers bringing over snippet titles like this, but man....I'm starting to get worried, as I haven't really seen but a few larger scale projects ship in the past couple of months, other than first party software. I know September will see a bit of a boon for sure, but August seems largely dry of support past these smaller games. Hopefully next August, I won't be feeling the same way. I'm just not feeling satiated on bites...

Re: TumbleSeed '4 Peaks' Update Makes Big Changes, Including Switch-Exclusive Multiplayer

wyzworld76

@MarioPhD Thanks again for the kind welcome! Yeah, neogaf deviates way too far into social politics, which for me helps remove the escapism and joy that I really relish about videogames.

Slime-San is really a sweet deal for $12, it's so incredibly fleshed out.
And I really do hope people pick up Tumbleseed. It's control scheme is incredibly unique, and deviates so much from traditional gaming.

Re: TumbleSeed '4 Peaks' Update Makes Big Changes, Including Switch-Exclusive Multiplayer

wyzworld76

@MarioPhD I do agree with you there. I paid $12 on Steam because I owned a prior Isaac version. I haven't gone back in a week or so, but largely that's Splatoon 2's "fault"! I'd possibly double dip, just because I like what Nicalis is doing on the Switch production wise, and I always felt they got boned trying to being Isaac out on the 3DS.

I'm a bit put off by the high contrast nature of Slime-San, but there's so much care and density to the game, that my hands forgive my eyes! Even with the color palette swaps and styles, I still find it a bit garish.

How's about yourself?

Re: TumbleSeed '4 Peaks' Update Makes Big Changes, Including Switch-Exclusive Multiplayer

wyzworld76

New user here, finally created a profile to say this game is really a lovely blend of style, patience practicing, and a meditative zone that's necessary to really get the feel for it. When you do, gameplay is incredibly rewarding! I bought it on release, put a good dozen or so hours into it, but did feel the entry bar was really high as far as difficulty. Now, there's at least a bit of a starter gap, with the split mountains, in contrast to the more make or break design of the original "adventure mode". Easily worth $10!

And when this game launched, the developers gave a really good ama on Reddit. Seemed a good bunch of people! And check out the influence for this game, "Ice Cold Beer" if you ever get lucky enough to discover it in an arcade.