Make no mistake about it, Night In The Woods will stay with you. There aren’t very many games out there that manage to leave an imprint on the people who take the time to experience them, but Infinite Fall’s emotional adventure into rural isolationism, palpable Americana and the melancholy of long lost youth does just that. It’s both tongue-in-cheek and deeply tragic, with one eye winking at the audience and another turned inward at the very real growing pains of finding your very own place in the world.
Our window into this world is Mae Borowski, a college dropout (and cat, naturally) who returns to her sleepy hometown and its anthropomorphic community, only to discover the rust belt town is both instantly familiar and inherently skewed. There’s an intriguing sense of mystery to the story just waiting to be unearthed, with the reason for Mae’s decision to leave education behind (and a life-changing tragedy from her past) hinted at subtlety throughout her interactions with the people of Possum Springs.
It’s a style of writing more akin to an art-house teen drama or a slow burning novel, a feel that pervades almost every facet of NITW’s six or so hours of story. It’s a game by the very nature of your interaction - you’ll explore its beautifully rendered 2D world at your pace, speaking to NPCs, interacting with everything from notice boards to laptops and using a little light platforming here and there - but its heavy focus on storytelling creates an experience that’s more of a visual novel projected through the prism of open-ended exploration.
There’s an intriguing dichotomy to Mae’s relationship with the hometown she now finds both alien and familiar. It’s a credit to Bethany Hockenberry and Scott Benson’s writing that we get to witness the threads of Mae’s slowly unraveling psyche play out in the Possum Springs of here and now. Her hometown is a living time capsule, sealed in the sedentary amber of an economy that’s left its long-dead mining industry behind. And yet we’re delicately invited to see how it's our heroine that’s barely changed, her bohemianism more an analogue for her desire to hold onto the hedonism of her teens than a true reflection of her current state of mind.
It’s one of the best - and more importantly, most identifiable - stories we’ve ever played in video games as a whole, never mind on Switch. It’s a game very much of our time, one that deals in themes of sexuality, love, tragedy, mental health and the very real schisms that run through many a modern family. Mae may be a larger than life caricature at times, but the challenges she encounters are beats many of us will recognise and every thread is dealt with a deftness we’ve rarely seen outside of the likes of Life Is Strange.
It’s a narrative driven experience, and while there are other little elements thrown in to mix things up - including mini-games involving stargazing, shoplifting, knife fights (yes, there’s even a splash of combat, albeit briefly) and general social vandalism - it’s very much an interactive comic book linked together with some light exploring and a dash of platforming. That heavy focus on character development means NITW’s pacing can suffer as it indulges itself in long conversations between Mae and her friends, family and acquaintances. It’s a game that moves at its own pace, and the human drama of its plot benefits from such attention, but it’s a story that will occasionally feel like a slog.
The supernatural sub-story that runs alongside the post-teen angst of the game does feel a little out of place at times, often being left to the wayside in the wake of her emotional re-connection (or lack thereof) with her old friends, but it’s a narrative element that benefits greatly from the additional Weird Autumn content that was patched post-launch into versions of the game on other platforms. Mae now has a series of hallucinatory dream sequences that ramp up the platforming while adding a tangible phantasmagoria that reaffirms the stranger things at play beneath Possum Springs’ surface.
There are also some unexpected - and pleasantly surprising - genres folded subtly into NITW’s narrative heavy world. There’s a rhythm game mini-game (accessible through story-driven band practice and a bass guitar found in Mae’s bedroom) that will push your timing to its limit. It’s difficulty curves make it more frustrating than enjoyable to begin with - however, since Mae often points out she’s forgotten how to play most of the songs her old band know it’s more a purposeful product of design than a technical oversight.
There’s also a pixel art, top-down 'roguelite' found on Mae’s laptop. There are nine levels in total to explore in Demontower and it's so robust in its enemy types, boss battles and character movement you’ll almost forget you’re playing a game inside another game. It’s just the kind of meta experience you’d expect from a game created in the homogeneous scene that gave us TowerFall and Celeste. Not bad for a mini-game hidden in the corner of laptop desktop.
Having the ‘director’s cut’ that is Weird Autumn already included in Switch’s version of NITW makes it feel far more substantial, thanks partly to the inclusion of some new NPCs to meet and those aforementioned criminal activities. They’re throwaway in terms of gameplay, but they fit smoothly into Mae’s attempt to reconnect with her friends. There's even two companion stories - Lost Constellation and Longest Night - included for added stargazing fun (with the latter offering a cute little fairy tale that riffs on its own unique mechanics). The game also runs silky smooth on Switch, running at 1080p/60fps when docked, and 720p/60fps when in handheld. Bar slightly longer loading times when compared to other platforms, it performs like an angst-ridden dream.
Conclusion
Less of a game, and more of an interactive story with some light platforming and exploring to tie it all together, Night In The Woods is one of the most rewarding experiences you can play on Nintendo Switch. A curio better played for yourself than described by us, it’s an indie title that will no doubt leave an impression with its enchanting soundtrack, disarming story and instantly identifiable character arcs. Both strange and wonderful in equal measure, few games are as easy to recommend as this.
Comments 68
Just started it. Great review and definitely enjoying it so far even though it’s not my usual genre.
Welp, add it to the ever growing to-do list...
A real treat this one.
Deals with more mature themes that are rarely done well (I found Life is strange a bit cringey and dull).
This won't be everyone's cup of tea but if you like 'walking simulators' and slow burners deffo pick it up.
Not my cup of tea. I guess I just don't find the character identifiable at all. I don't mind walking simulators, I just don't like this one.
Can’t wait to play this game, I was wondering when the review was going to drop
This is a game with a lovely story - one of my favorites in recent time - but incredibly dull gameplay. I still recommend it for those who are into story-based progression, but do keep that in mind.
I am about halfway(?) through and everything the review says is true! I don’t usually like game stories but this one is engrossing, beautiful, and hilarious!
Looks a bit Wes Anderson influenced
SOLD!
...OK @Dom, you've sold me this one.
My only question is why did it have to be a near 7GB download for this game?
This is a case where an indie game could really use a physical release.
Anything that evokes comparisons to Life Is Strange is right up my alley.
@QwertyQwerty See, that's what worries me. Because you'll hear other people say how they liked her and how identifiable she is and I'm wondering what that says about said person.
Another great indie on Switch!
It's only been a couple hours so far but the story has managed to completely hook me.
As a college student myself having left home for education only to return and find myself out of touch with all the friends I'd left behind, this sounds painfully relatable. I'll definitely get it at some point.
It looks nice enough, and sounds worth a look, but I ain't payin' that much for a digital copy of what is not much more than a visual novel. 'Awaiting sale' mode engaged.
I recently beat this game on PS4. I don't know how it is on Switch performance wise (I am guessing it will be fine). I love this game, I highly recommend it. Great story, great writing, interesting characters.
I saw this came out on Thursday and, upon seeing the art style and hearing about the story, I instantly wanted to play it. I just got it last night, and I've played to the early parts of part 2, Weird Autumn. I love it. I can see this being a great game to wind down with for the night. I want to play it more if only I didn't have stuff to do!
Oh and as a fifth year senior in college who is graduating this semester and who hasn't been able to nail down any sort of job related to my major yet...this game feels kinda relatable. I can definitely sympathize with Mae's lack of direction and desire to just be a kid.
The Braid world of arthouse indie games is a wonderful thing. I'm not terribly versed in it, but I'm glad these games exist.
Yeah, I'm normally not into this type of "game," but it's interesting nonetheless, and I think there's enough interactivity to keep me from feeling like I'm watching a story unfold instead of being actively involved in it.
Added to the wish list pile.
I almost bought this until I saw the download was over 6GB. I need to start slowing down on my large game downloads until larger MicroSD cards become commercially viable. Why is a game that looks like this larger in size than Mario Odyssey?
I just read a few bits of this review. I'd already decided to play this, so the less said the better, but this all still get me in the mood for good. :9
@thesilverbrick
2D takes up more space than 3D very very quickly. This game is built by artists prodominantly, so space optimization is unlikely to have been a priority. I'd imagine it to be memory intensive as well.
Being a technical director though, there a things in plain sight where I think I could shave off some pounds.
@thesilverbrick It probably wasn't that well optimized for the Switch. I mean I am sure it performs well enough but the fact that it takes up nearly as much space on the Switch as it does on the PS4 says a lot when most developers have been able to reduce the size significantly.
I also feel like I need to slow down on the large downloads and I got a 200GB memory card. I am going to wait until the large 512's become affordable but that probably won't be a while, until then I am doing fine with smaller indie games and ACA games but bigger games have been a physical thing for me on the Switch.
I adore this game, and gladly double dipped immediately.
Well... my eshop wishlist is now over 50 games deep. Hmm.
I want it, but I just can’t justify the $20 price right now. Will wait for sale or physical release.
Well, you just sold this game to me. I finished Xenoblade 2 just last night and was wondering what I should do next. While I probably should do the backlog I have built up in Xeno's wake, this game sounds really good! Gonna pick it up right after work!
After the intense 1.5 hour download, I enjoyed this game quite a bit. Even if it did get a bit too real for me at times.
The game looks beautiful and interesting, but I fear I'd personally have a hard time sympathizing with the main character.
On another note, this is easily one of the best-written reviews I've seen on this site.
I’ll download this eventually! After downloading Celeste, I’m giving my wallet a break! I have such a backlog right now, but I’m so glad to see one of my favorite genres so well represented! Now, can we get some old classics revived? Secret of Monkey Island, Maniac Mansion, The Adventures of Willy Beamish.....
Wow. I kept seeing Kinsey Burke talk about this one. She said it was amazing and sort of transformative. This review pushes me over the edge. Will download tomorrow.
Played the hell out of it on release, bizarre game, don’t think I’ll replay it, not even 100% sure I enjoyed it, it was just a weel weird game, depressing and dark and an almost movie like twist at the end.
Plot felt lifted from a British comedy, daren’t say anymore.
20 bones seems like a lot for a 6 hour game. Thats so short! Also not a fan of the giant file size but it does look intriguing.
Definitely an amazing game that speaks to the degradation of America's rust belt towns. The hopelessness in the job market, low wages, stagnant economy, the terrible healthcare insurance set up in America, Depression and anexity, generational differences, perceptions,and expectations, etc. even throw in some supernatural stuff (that plays into all of the above) and it really is a great story. While some might not be able to connect with the characters, I personally felt this really represents a good chunk of life that is actually going on right now so for me it was easy to identify with multiple characters even when they were doing things I didn’t agree with. I had several literal laugh out loud moments and basically had a grin on the whole time playing. Mae’s drawing are some of the funniest things in the game. And the soundtrack is truly amazing.
Already played on the PC but enjoying another run through on the Switch right now.
Animal Crossing has more interesting conversation than this game.
I bought this on pc a few weeks ago, a bit gutted as I would definitely have got it on switch had I known it was going to be out on it this soon! I'm loving it so far anyway and yes I agree with its comparisons to life is strange (another game that is fantastic).
I will say that my playthroughs have been about 6~8 hours, and even if that seems low it's a pretty dense couple of hours. While I can't drop twenty bucks right now on another copy I'm definitely going to pick this up for the Switch later, it was genuinely one of my favorite games of last year. And to be honest? People complaining about politics in the game (or even Mae being "unlikable" arguably) are missing the point of the game. I could say more but honestly I can see myself lapsing into spoiler territory and I genuinely think it's the kind of game you need to experience before somebody talks about it to you.
This is one of my favorite game stories ever, up with FFVI and Grim Fandango. Mae is very immature but I never found her annoying. And, you know, greg rulz. ok.
@Equinox, Just play it. There's no politics. I don't know what you're even referring to. There are a couple gay characters, so I guess if that bothers you then you can avoid it?
@QwertyQwerty I tried watching a playthrough, after seeing the style of game that this was and reading a hit about it. I didn't care for the acidic tone and snark of Mae, and really didn't attach to any of the characters that I saw scenes from. It felt like a tv show I'd avoid.... That said, I'm the seemingly rarely person that didn't care for Madeline at all in Celeste,, despite enjoying the gameplay.
Played this game last year. Brilliant game, would definitely recommend it.
@Equinox ...what a moronic thing to say.
Not a political game, just one for grown ups.
(Or young adults that are bright enough to not use words like SJW...jeez).
Give me a physical release and i'll buy it
first of all the game is ancom sjw if ANYTHING
@Equinox Yup, and with respect I have the right to call some of those views for what they.
Not that it matters (your further use of intolerant buzzwords indicates this), but there's no politcal agenda here. Just a game that has a couple of gay characters in it.
And long may we continue to have ALL people represented in video games in 2018 and beyond.
If this makes you uncomfortable/annoyed then the problem lies within yourself buddy, not in an Indie game.
All the same, have a nice day and good luck to you.
I enjoyed the story when I played this back on the PS4 release, but to be honest it could be a quite concise comic, and work just as well, for all the flimsy gameplay elements that were plonked in it were worth. Just my opinion.
Seen a few reviews, all mostly positive. Just not for me. Like the art style though.
As a non-American, I did think SJW was that awful woman who did Sex in the City......quick Google proved even more boring, is Trump a SJW?
@JayJ I'd say this is exactly the kind of game that'll take up as much space on Switch as on a PS4 or Xbox One. It's not a taxing game on the competition's consoles, so there's no need to downgrade any assets. And seeing how it's a 2D game that outputs at max. 1080p on XB1 and PS4 - the same as on Switch - there's honestly no space to be saved on.
If a title like Nioh would suddenly show up on Switch, that should obviously be smaller in size. A game like this though? I don't see how they could save on anything.
@Equinox Haha!!!!!
And why not be a big boy and say what you really mean and quit with the SJW nonsense
@SouthpawGrammar Isn't that making an the assumption that not wanting to represent every single type of person is bad?
Is Gumball among the characters?
@Kalmaro that wasn't my point, I just couldn't help but bite with SJW crap. You know what they say about assumptions.
@SouthpawGrammar Fair enough.
@Equinox Everything you’re saying sounds like legit reasons for you to not play the game, except your continued usage of “SJW.” Isn’t fighting for “social justice” a good thing? If you’re against that, then what are you for?
I see this a lot. People get all in a huff about “SJW” themes, but then they don’t elaborate on what they disagree with specifically. It always just seems like a buzzword, and it drives me crazy.
@QwertyQwerty it just isn't your kind of game, or story.
I know it isn't quite right to like Mae Borowski, or to feel identified with her, but i really do feel identified with her, her thoughts, and actions.
But not in a way i would act for real, mostly her thoughts, there's a lot of things to do in the game and the more you get into it the more you understand Mae.
And her friends are the best for me, maybe it's because i feel like i know them, cause i have had, and still hace Friends like them.
@Kalmaro I’ve only just started but what I’ve seen so far I can understand the obvious struggle of not finding yourself right away. Even just five minutes in I feel like her supposed friends are already judging her. In that sense I already kinda relate. The game has a delightful cynical vibe but not overly so. At least not yet.
@FredTheCat I don’t even know what SJW is anymore. It’s like it went from a term for far left liberals who want to silence freedom of speech to just liberals as a whole. It’s just another stupid blanket term to either silence conversation or to claim something you don’t agree with has an agenda without providing accurate criticism.
@brandonbwii Hope you enjoy it!
Checks the Reviews Page
Radient Historia: Perfect Chronology - You Can Go Home Again
Night In The Woods - You Can't Go Home Again.
Well, which is it!?
@Tingel Better things to do with €19? Yeah, I guess you could buy an English learning book instead of complaining about this game not being in German.
Also, you clearly have no idea what you are talking about. The game is already more than a year old and after a slow start, appreciation for the game just slowly started to rise, steadily growing from there. This is no recently hyped shovelware. It's a genuinely great game...but seeing your post, I'd say it just goes straight over your head.
@Kalmaro What does a person identifying with Mae say about them? Most likely that they too suffer from depression and anxiety, or that they just relate to the existential angst of a directionless young twenty-something trapped somewhere between adolescence and adulthood. Mae is not a very, "likeable," character, though I personally liked her just fine, but for some of us she is EXTREMELY relatable. If you find nothing in her to relate with, you should probably be grateful more than anything, I suppose. However, hinting that you think relating to Mae might hint at some moral failing in a person is not cool. If you don't understand, then good for you. Sorry you didn't enjoy the game. It's my game of the year for 2017, personally.
@Donald_M I think it's great you are able to enjoy the game, assuming you bought it. I would hope you enjoyed a game you purchased. Try not to put words in my mouth though. I don't like Mae at all but I never said there was anything morally wrong with identifying with her. How could I, there's no rule saying you shouldn't.
@Kalmaro "See, that's what worries me. Because you'll hear other people say how they liked her and how identifiable she is and I'm wondering what that says about said person."
Your exact words, dude. I can't see the comment from the Qwerty person you're responding to for some reason so I don't know what they said, but the implied judgement in your words, that it apparently worries you that someone would identify with Mae and you wonder what that says about a person, is there whether you choose to acknowledge it or not.
Mae is certainly not a traditional video game hero, she is flawed and broken and deeply troubled and a bit self-involved and does bad if mostly harmless things sometimes and doesn't always treat her friends very well, but she's also funny and creative and she does truly care about her friends and she's trying to be a better person and by the end of the game she's found, if not quite a way to do that, then at least a way forward that might put her on the path. In other words, she's almost TOO human, which is a bit ironic considering she's a cat. I find that more interesting than most one-note video game protagonists, though it's usually not a huge problem because in most games the story doesn't actually matter all that much.
@Donald_M What makes you think I don't acknowledge the comment? It's right there. I just said that I never claimed it was morally wrong to identify with her. I do worry for people who do though since that means that either they have had trouble fitting in like she did or perhaps they know someone who was in the same position.
It sounds like you're trying to make my comment into something it isn't. I'm not your enemy here.
First comment in two years, but just want to thank NL for recommending this title. It really is a deeply human story (despite starring all animals; strong Bojack vibes). Loved this game (even though it was a little tedious to run around and talk to everyone at times), wouldn't have picked it up but for the NL rec. So thank you!
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