The shmup has been a gaming staple for decades, and it has found something of a welcome new home on Nintendo Switch with many a retro port and and a fair few modern throwbacks nestling in the warmth of its hybrid bosom. Revived indie twin-stick affair Black Hole falls comfortably into the latter, but does its bullet hell in space gimmick offer anything new in a genre that’s long been stuck inside its own vacuum?
The short answer is no, but it’s still an enjoyable attempt to capture the ‘pick up and play’ ethos that made the shoot ’em up such a classic to begin with. Once designed for defunct platform Ouya and the Android-based ForgeTV, this modern shooter feels instantly at home on Switch. The use of HD Rumble makes every collision with an asteroid or an enemy projectile that bit more tactile, and it runs buttery smooth in both handheld and tabletop modes, with barely any drop in frames.
There’s also support for touchscreen controls, but they’re unresponsive at best and are ultimately deemed pointless when you’ve got two perfectly good (and, more importantly, responsive) analog sticks right next to them. The same applies to the game’s use of motion-based controls - you’ve got to applaud the developer for attempting to include so many control schemes in one package, but none them feel responsive enough to justify their existence.
With a more traditional set of sticks, Black Hole’s big twist on the classic shmup setup is the presence of the titular gravitational phenomenon, which adds a rotational force that constantly drags you and other items on screen around if left unattended. It’s a neat little concept, one that requires you to evade asteroids and collect glowing space crystals while fighting an ever-present resistance. Those little pickups - handily broken up into different colours - each come with a different reward. Green ones replenish your health wheel, blue ones offer a short window of shield, white ones increase your overall score and yellow ones can be spent on upgrades for your ship between levels.
It’s a rewarding combination of long-term and short-term payoff as you try to rack up that final score and rise up the leaderboard while attempting to grab as many yellow ones to increase your spending choices. Being able to upgrade everything from the spread of your fire, to armour, speed and secondary weapons adds a strong incentive to chase down this collectible currency, while risking losing it all within the chaos of asteroids that blow apart into debris and the myriad enemies that attack in waves.
The upgrade system does mean the three ships you can choose from all feel quite samey during the first two or three levels, but thankfully that early slog soon falls away once you invest in the right places. There is a caveat though - these upgrades only last as long as your set of lives, so should you burn through them all every upgrade will be lost. It might seem harsh, but levels can be blasted through so quickly that the feedback loop of shooting through levels to upgrade never feels overtly unfair if you have to start over.
The inclusion of a speedrun mode will appeal to those who can’t play any game without a clock running somewhere, while the addition of a handy Colourblind mode is a welcoming touch. Much like Portal-esque puzzle shooter ChromaGun, it’s comforting to see developers making concessions for players who wouldn’t normally be able to distinguish between on-screen colours. The use of letters instead of colours can sometimes be a little difficult to make out in handheld mode, but it’s an empowering feature nonetheless.
Considering the fixed-screen nature of Black Hole, the lack of any co-op support is a glaring omission. With the valuable use of stardust crystals and the overall high score chasing nature of the game, it seems bizarre not to include some sort of co-op or competitive mode where two or more players enter the fray. Each level would be no less chaotic in action, so it’s genuinely baffling to limit its own remit to single-player only. With 40 levels to play through, there’s plenty for that one player to enjoy, but this shmup could have added another dimensional string to its bow with support for multiplayer.
Conclusion
Black Hole’s intense shmup action feels far more suited to Nintendo Switch than its previous platforms, and the gravitational mechanic makes for a cool twist on a well-worn formula. It’s a solid little shooter for one player to blast through with twin-sticks at the ready, it’s just a shame there’s no support for local couchplay to go along with its litany of customisable options.
Comments 23
@Fake-E-Lee Did you enjoy NeuroVoider more than Binding of Isaac (which was my first twin-stick shooter ever and an awfully addicting game)? I considered getting it, but I already have more than enough games to keep me busy until 2019 (and the great 2018 titles haven't even released yet).
Digging the Radiohead reference in the tagline, @dom
Another day, another twin stick indie shooter on switch
@Damo That was a deep reference, very impressed someone picked up on that
@Dom Fake Plastic Trees is my favourite Radiohead song by a million miles, and perhaps one of my all-time favourite songs ever. Agads, the melancholy!
@Fake-E-Lee Oh I totally agree, I don't rate what they're doing these days. No truly notable songs for the past 20 years, which is sad when you think about it. The Bends is end-to-end classics, every single song is amazing and while OK Computer isn't quite as good in my book, it's still a million times better than anything else from that era. At least we got two amazing albums out of the (Pablo Honey I never liked that much, Creep aside).
@Fake-E-Lee agree. In a lot of ways ‘the bends’ is my favourite Radiohead album. Everyone seems to say ok....computer but for me it’s the bends
@Fake-E-Lee yeah for me ok.....computer has one or two weaker tracks but the bends had none whatsoever. Don’t skip a thing. I’ll check out leatherface cuz I love all types of rock and metal. Thanks for the tip
@Dom You win points for the Fake Plastic Trees reference
I love how this is an article about a game, and yet people are talking about Radiohead. Good to see the people here have great music taste!
@Fake-E-Lee
What hooked you most about NeuroVoider? I haven't played it since just after release......
Did you try Enter the Gungeon? That's top notch as well for a twin stick.
I like Neurovoider until I get to the bosses. The first boss usually kills me and if not the first boss, definitely the second boss. The bullet curtain seems to make damage unavoidable. Yes, this is on easy mode. I donno how to deal with this
This doesn't really do it for me. Not a big fan of these twin stick style shoot-em-ups.
@Fake-E-Lee since you wrote about enjoying deeply emotional lyrics and such, I’ll do you a favor and advise you to listen to La Dispute (if you don’t already know them).
They’re from Grand Rapids, Colorado, and their singer (who had no previous musical experience, but instead used to focus on writing poems) writes some pf the most amazing, touching, heart-breaking lyrics you’ll ever find. I think mewithoutYou are one of the few bands I know who best them at writing lyrics, but for different reasons.
Jordan, La Dispute’s vocalist, tends to write very down-to-earth stories and detail them in a painstakingly realistic way, and “sings” them in a sort of spoken word that really sends a shiver down your spine. Never heard someone convey emotions in such a strong manner.
If it sounds up your alley, you’d better off listening to Somewhere At The Bottom Of The River Between Vega And Altair, their first LP. It’s a freaking masterpiece, a sort of esperimental post-hardcore that sounds like nothing else in the genre.
The 2nd and 3rd album, instead, lean more towards an “alternative rock” sound, in that there’s way less distinction between heavy distortion and clean guitars, and also the structures tend to differ quite a lot.
Some sample titles:
-Said The King To The River, Bury Your Flame, Andria (1st LP, SATBOTRBAAV);
-Harder Harmonies, The Most Beautiful Bitter Fruit, King Park (2nd LP, Wildlife);
-Woman (reading), First Reaction After Falling Through The Ice, HUDSONVILLE MI 1965.
If you like them, also check out their debut EP Vancouver (very weird and also quite heavy) and their Hear.Here EP line; there are three at the moment, each containing four tracks titled by number, and their mostly poems read while music happens. They’re very different from their LP’s, and show how eclectic the band is.
P.S.: my avatar is their logo, with lyrics extracted from The Most Beautiful Bitter Fruit
@Fake-E-Lee no problem my man, it’s always a pleasure for me to advertise the bands I love ahahahahah
I’m glad you’re interested, thanks for accepting my recommendation
I hate the art style.
I hate the art style.
I hate the art style.
I hate the art style.
I hate the art style.
I hate the art style.
@Fake-E-Lee Thanks for the really thorough thoughts on Neurovoider! I did go back today, and try another run, and I think two of my main issues are enemy and player design. I don't feel much charm or interest in the artwork or design elements. And another issue I've had with the game is how the level design often hides enemies, resulting in the player baiting movement, more so than planning attacks on enemies.
Have you played Has Been Heroes at all?
@Fake-E-Lee Did you manage to pickup Crypt of the Necromancer? For some reason I can't seem to find the hook there either...
Given the pretty sweet twin stick games you mentioned coming up, I'd give Has Been Heroes a try. Not because it's a twin stick, it ain't, but because the unlocks after a few hours of play make the game's combo effects on enemies dazzling and rewarding. It's been on sale for $10 twice. Probably my favorite low budget release from last year.
@Fake-E-Lee Hey thanks for your detailed reply, it was an interesting read and much appreciated. Also sorry for the late answer!
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