Two Tribes has been a familiar name among Nintendo download fans, well known for its Toki Tori mascot and for publishing some excellent titles on 3DS and Wii U, in particular. There were tougher times, however, and sadness when the company co-founders Collin van Ginkel and Martijn Reuvers confirmed that intense action shooter RIVE would be their last new game as a studio. It arrived on PC and PS4 but never made it to Wii U, eventually shifting into development for the Nintendo Switch.
It's a topic we covered in the past, but with the 'Ultimate Edition' about to arrive on the eShop we caught up with Collin van Ginkel for a chat about the road to this release, the completion of a promise to Nintendo gamers and potential next steps - even as Two Tribes wraps up.
Also worth noting before we delve into the interview, RIVE will have a launch discount on Switch to honour the original 'Nindies@Home' promotion from way back in 2015. The standard price will be £13.49 / €14,99 / $14.99, but there'll be a 15% discount for the first two weeks; it launches on 17th November.
With RIVE now all set for Nintendo Switch, what are the overriding emotions within the team?
We’re quite ecstatic actually. We’re finally able to make good on a promise we made in 2015. RIVE is coming to Nintendo gamers!
It wasn’t an easy decision to cancel the Wii U version, but we still stand by our assessment back then. If you’re making a game that is a tribute to 90’s shooters, you cannot release something that doesn’t run smoothly 99.9% of the time.
We previously spoke about your work with Engine Software and the push to deliver 60fps across all areas. Were there any notable chokepoints with this, or was it simply a case of steadily working through the project?
The original team came back together to dig deep into the existing game and fix a lot of chokepoints. Realistically speaking, Switch isn’t as powerful as the PS4, but with the extra time we got we managed to squeeze out a lot more performance than we expected. The result really fits the Ultimate Edition moniker, with faster loading times and fewer noticeable hiccups during checkpoints for instance.
Did you hit the target of native 720p portable and 1080p docked, or was a little trickery needed with the resolution?
Yes we did, it looks super clean on both an HDTV or the Switch’s built-in screen. We didn’t consider anything lower than full resolution to be honest, same goes for the 60fps refresh.
Our main challenge was with the CPU, which is harder to optimise than the graphics processor (GPU). It’s easier to cut a few visual features than it is to cut code, since that influences the game experience directly.
You've branded this as the 'Ultimate Version' due to Copilot mode and HD Rumble. Can you talk a little more about implementing the rumble, in particular?
We were really surprised by how different HD Rumble is from normal rumble. On Wii and Wii U the rumble functionality was really limited as we could only turn it on and off for a set amount of time. To me, HD Rumble feels more like touching a speaker and feeling the vibrations directly.
So instead of the existing rumble code in RIVE, which was very digital in nature, we constructed audio samples for a series of events in the game. Touching a small object like a cone will simulate a subtle bump, while being hit by an explosion results in a really hard rumble which fades out over time to simulate the spider tank’s hull vibrating after the hit. It was a lot of fun fooling around with that.
Are you optimistic that Copilot mode will be a hit feature on the Switch?
I think it’s a really cool extra feature for when you have a friend over. Each time you die, the controls switch from shooting to moving or vice versa, which means you have to prove your skills on both fronts! Of course you can just swap Joy-Cons in real life, which we don’t mind!
For those unfamiliar with the game's updates and evolution on other platforms, what other modes and features are there beyond the main campaign mode?
We’ve been able to cram quite a bit into the Ultimate Edition for Switch. Aside from the main campaign mode, which will take even seasoned players quite a while to complete, we’ve got Single Credit and Speedrun campaign modes. On top of that we also have Daily Challenges and the Battle Arenas which are endless! Oh and I’m forgetting the Achievements and Leaderboards. Players will get their money’s worth for sure!
When testing the game, have you had a favoured way of playing between portable and docked?
I’ve been traveling a lot since late last year, so my preferred play style is definitely portable. The game has been altered to be less dark in places for this style of play.
I think Martijn Reuvers, also co-founder and programmer extraordinaire, plays mostly on his TV. It comes down to personal preference I guess, either way the game plays as intended, don’t worry.
With this being the last new Two Tribes game, will the Switch release be particularly emotional for you?
Like I said at the start of the interview, we feel like we’re making good on a promise. RIVE was always supposed to be in the hands of Nintendo gamers, so we are very pleased to be able to finally release it. We’ve spent as much time as we needed to make RIVE the perfect goodbye present to Nintendo gamers, now it’s up them to tell us if they thought it was worth the wait!
Are you confident that RIVE will connect with a Switch audience, and is it still your hope (as you previously said to us) to bring your back-catalogue to the system in the future?
With the announcement of the Ultimate Edition we noticed quite a few people anticipating the game, and a poll on our Twitter pointed to 80% of the people wanting to play it on Switch. It’s getting very crowded on the eShop though, so let’s hope we don’t get buried underneath all the other, admittedly high quality, releases this week!
As for back catalogue releases, we’re always keeping the door open for those. It would be a shame if people wouldn’t be able to play our classic games on newer hardware, wouldn’t it?
As you look at current trends in download gaming, do you envisage the Switch eShop becoming a notable platform for Indies over the next few years?
I think it already is actually. It’s just powerful enough to allow game creators to realise their creative vision and it’s cheap enough to be present in every household. I’m expecting big things for Nintendo’s latest hardware, especially from Indie developers.
What's next for the core Two Tribes team, are there any individual projects you'd like to talk about?
This question I have to split into two different answers. Working on RIVE’s Switch version has taken up a lot of Martijn’s time, so he hasn’t been looking to other projects as of yet. He’s started a band with his friends though, maybe that will be his next career move?
As for me, I’m traveling a lot and I’m looking for my next challenge. I’ve noticed the past year that the videogame industry is difficult to let go for me. Perhaps I’ll be back in some capacity, but probably not as a developer.
As you look back over Two Tribes and its history, what are you most proud of?
I am most proud of the fact that two kids from the small Dutch town of Harderwijk managed to run a successful games company for over 17 years.
At the last Dutch game awards, all games nominated for ‘Game of the Year’ were worked on by (ex) Two Tribes employees, including our own RIVE. That made us feel very proud.
We'd like to thank Collin van Ginkel for his time.
Comments 43
Need this game
Well thats nice of them I guess.
I remember having a fair bit of fun with the demo, may drop me some coin for this game.
Also respect their efforts for quality performance.
I was not aware of this game. Looks and sounds great.
I remember playing the demo on Wii U with the Nindies @home thing, and I loved it. I will definitely be picking this one up.
Definitely want this one on Switch. Games like this just feel perfect for the system. Also, as a big fan of the Toki Tori games, I really hope these talented devs don't leave the industry forever. I know it's kind of a chaotic and ugly industry to work in sometimes, but in the least I hope these guys know that they've brought a lot of smiles to a lot of faces, and that a lot of people have appreciation for them and their games.
It wasn’t an easy decision to cancel the Wii U version, but we still stand by our assessment back then. If you’re making a game that is a tribute to 90’s shooters, you cannot release something that doesn’t run smoothly 99.9% of the time.
A certain guy in Ireland will be fuming when he reads that.
THANK YOU TWO TRIBES! I can't wait to play this!
Can't wait to play this tomorrow!
I have this game close To my heart since the demo on WII U. Glad they bring the discount from WII U. Day one for me.
Seems like they achieved all they wanted on the videogame front. And now want to fulfil other dreams in their bucket list.
Good.
I tried the demo on the eshop for the Wii U and I loved what I played. I will be picking this one up for sure. Good Luck to the devs on whatever they do with their new found time.
I really enjoyed the Wii U Demo. I'm just wondering how I'm going to afford all these games that I want - and when the hell I'm going to get the time to play them!
@Curlynob and it will only get worse the older you get.
Your stamina will take a massive nose dive. And you'll not only lack the time, but the energy to play games.
Thanks to Nintendo Life for reaching out to Two Tribes for this article. Hopefully it will give them more exposure on their last hurrah. I've followed and enjoyed their titles over that 17 years, and thank then profusely for their unique, and always high quality games.
Thanks again Two Tribes, we'll miss ya!
@GC-161 It's only £13.49 - they priced it bang on too. I'm not going to be able to resist buying this, even if I don't have time to play it. It'll give my a temporary state of wellbeing to know that I own it though...
That was a nice little interview. And I’ll reward it with a purchase. Thanks guys! And good luck with your future endeavors. Onwards and upwards 👍🏾
@Biff_ARMStrong The release date says 11/17 which is weird for an eShop release. Hopefully it’s actually tomorrow.
Really looking forward to this. Appreciate their optimism and attention to detail. And i always like when devs reward early buyers with a introductory sale.
Toki Tori 2 definitely had its critics but I thought it was a marvelous game, the puzzles were just abstract enough to where the solution wasn't always obvious and as a result required a little bit of experimentation to figure out the game. It made for one of my personal favorite games on the Wii U E-Shop and despite what many may tell you that is quite a feat considering how many excellent games were on there. I will be getting and enjoying Rive because I know that Two Tribes is a company I can trust for quality fun.
Picking it up then. Best of luck for their future projects.
@Curlynob I made quite a few mistakes buying games based on the price alone. To the point that my (digital) backlog has several games that I'll probably never finish because I just found them to be unplayable and not fun at all.
You won't have that problem with this game here, tho.
All this blasting action and fastpaced gameplay. A glorious looking and perfect 2D equivalent to DOOM. If we could have just one digital Switch game on retail Rive is the one that gets my vote.
I'm still getting it digitally anyway.
Thank you Two Tribes!
Toki Tori 2+ was my first Two Tribes game and it's one of the most beautiful and well-designed games I ever played. I hated on NintendoLife's 7/10 score with so much passion. The first Toki Tori is great in its own way as well. EDGE is also pretty cool, and RUSH.. man, they were all excellent! And you practically gave them away for 1,99! Feels like you can't sustain yourself because you were too good to us, kinda heartbreaking. ^^
They even remember the Wii U Nindie sales and put the Switch version on sale in the same way.
I love these guys. And now they just go out into this world and leave us with one of the most actionloaded hardcore shooters ever made.
This game always looked like an indie masterpiece.
The final Two Tribes game. On Nintendo at last. On handheld at last
There was never any question. This was always a day one purchase. Nice to see the Nindies@home discount too. That's A1
Midnight release?
I was going to wait on this one since I just picked up Rocket League last night, but that promised Nindies discount is truly something admirable, and I think I'll get it tomorrow after all. Thank you so much Two Tribes!
I'll be picking this up
Never tried the Wii U demo but have a little boy thats all about coop shmups- day 1 buy
HD RUMBLE - only with Nintendo - Bringing the Future .
Been on my wishlist since it showed up on the Coming Soon page and love that they're honoring the Nindies @Home promo. I d/loaded it and knew it would be getting purchased as soon as it dropped.
So sad to hear these guys won't be continuing game development under the two tribes banner but hope they stay bringing quality games our way in any form in the future.
@Savino darn.... I don't like hard games.... or rather, I like it when games have an easier mode and/or are forgiving....
Need this now just gutted not out till friday :/
ahhhhh I cannot wait to play this over the weekend!
nice work fellas. looking forward to sinking a lot of time into this
SOLD!... don't even have the time right now but want them to have a great day 1!.
Loved the WiiU demo, and for $12.75 at launch, I’ll bite for sure.
I love Two Tribes. I totally will support.
I keep confusing this with RIME, the game that is buggy and glitchy.
With this much effort and love put into this game, I might have to buy it when I otherwise might have passed on it.
Buy this game it's fantastic!
@kobashi100 which guy haven't heard from him in days- oh yeah I pressed ignore
Two Tribes,,,,please remake Toki Tori for switch,,,handheld mode is great idea for that title !!!!
Can't wait for this game! Been waiting forever. Glad they are making good! Also glad to hear that they are using the full capabilities of the switch.
this game is soooo good. dam you nintendo for making me want to double dip on multiple games because of how awesome they would be on the go.
If anybody is on the fence about this game.....don't be. just take the dive and be amazed at the hours go by. For 13 bucks you cannot go wrong.
Pure awesomeness, well worth the entry price.....
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