I dunno... The games on the list all seem highly probable to be ones they'd use. Especially Mario Party 2-- as the original Mario Party is unreleasable due to the control stick injury issue.
It's absolutely ludacrous for Nintendo not to make a special JoyCon with a D-pad just because it defeats the entire purpose of the JoyCon dual design and would sacrifice practibility for something fairly frivolous the grand scheme of things. Sure they already the offer Pro Controller as an alternative with a D-pad... But Nintendo is just crazy!
@Dev Another Mario isn't even remotely as reasonable as another Zelda, since Switch hasn't even got its own Zelda for the new gen yet-- just a port of the last gen's Zelda designed for Wii U. While a second Mario for Switch would be a nice bonus, a current gen Zelda is a basic necessity we haven't gotten yet.
@GrailUK Well, that pretty much goes without saying, as BotW on Switch was just a port of the Zelda designed for Wii U. Just as TP didn't count as Wii's Zelda, which is why we got SS, BotW definitely doesn't count as the Switch's Zelda either. A true Zelda for Switch should still be expected.
@Nintendoh Don't forget they already offer several options for that-- VC on Wii/Wii U/3DS (and they seem to have every intention to keep the 3DS as long as possible) and the Classic Minis. Depending on the extensiveness of the lineup, at $20/year the Switch service could end up being a FAR better deal.
So many people seem to be automatically accepting it to be an "omamori", but so far that's just what some Japanese gamers are speculating. It's very likely it was indeed meant to be played, and will be . Even 1.0.0 no longer works once it's initially synched, suggesting that's not the version, just the date.
@ledreppe With all due respect, you really weren't... You essentially just paraphrased what the article said, which didn't acknowledge the fact that the DISPLAYED time could still be changed manually.
"Date & time can't be changed manually ever again." @ledreppe
The DISPLAYED date & time can be manually changed in all versions. That's what XerBlade was referring to. What the article seems to be confirming is that the system still recognizes and remembers the sync time from the server permanently.
@XerBlade There still doesn't seem to be any concrete evidence that 1.0.0 isn't simply the only version where the clock can be fooled-- waiting for the next July 11th could prove it still accessible on later versions-- only time will tell for sure. Also, you seem to be confusing the ablity to set your own displayed date and time without the server's time changing it to match, with the system itself ceasing to recognize the server's time at all. If that were the case, you'd likely be able to trick the system to play any preloaded title from the eShop before the release date. Nintendo's craftier than that.
@SLIGEACH_EIRE I'm not sure that's what that actually means... 1.0.0 seems like it could just be the only version where it's possible to fool the clock. It's quite likely it can still be accessed on other versions as long as it's really July 11. We likely won't know for sure until July 11 comes around again.
Is it TRULY only accessible on 1.0.0? ...or is that just CURRENTLY the case because it's the only version where the time can be tricked to be tested? I can't help but suspect when July 11 comes again, we may very well all be able to access it regardless of the version... Then again, maybe not, since you'd think someone would have stumbled upon this back on July 11 otherwise.
@BlueKnight07 I think a lot of people are making this harder than it has to be... To me, they've made it abundantly clear that the closest thing to the old "Virtual Console" model they've used on past systems, that they currently have planned for Switch (not counting Arcade Archives) is the "classic games" announced for their online service coming in 2018. Any remaining confusion may possibly come from people generically referring to the games for the new service as "VC games". But whether you choose to call them that or not, that doesn't change the fact they've already announced them to arrive in 2018. On top of all that, they've also introduced the Classic Minis (with an N64 edition likely to come)-- so all their bases are covered. There'd be no reason for them also roll out a true VC lineup in addition to that, so I don't know what else anyone wants Nintendo to say that will satisfy them. Just because the answer isn't what you want to hear doesn't mean the question hasn't been answered.
@marandahir There's actually no such thing as "Vs. Donkey Kong" as the "Vs." line is arcade ports of NES originals-- the NES version of Donkey Kong was a port of the arcade original. As for that version, Nintendo lost the rights to the code of that version (as well as the arcade DK Jr.) from a legal dispute. The royalties they'd have to pay to release it this way would inflate the price too much to make it viable.
@Reignmaker Good luck on that wait... I predicted early on Nintendo would be avoiding VC on Switch, and every development so far seems to be proving me right-- The Classic Mini systems-- now these Arcade Archives. Nintendo's current VC model puts them in the awkward position of having to accommodate those who already bought them on other systems (especially those who paid for the Wii U upgrades). The new online service gives them an new way to make old games playable while using a completely different model that doesn't connect back to prior VC purchases. Also, having VC essentially being exclusive to 3DS at the moment helps them try to keep that system alive as long as possible. If VC ever happens on Switch, don't expect it until the end of its life-- long after 3DS has been completely dead and they've released Classic Minis of most of their past systems. There's no logical reason to expect otherwise at this point.
@Caryslan One thing to keep in mind about the DK games is that the used a vertical screen layout. The stand on the Switch only allows it to be propped up horizontally-- not to mention playing on a TV-- so the biggest benefits from the arcade versions would already be lost.
Most definitely interested in Punch-Out!! Absolutely no interest in the rest--- except maybe Vs. Super Mario Bros. a little-- I always appreciated how it replaced the repeated stages with Lost Levels, though I probably still won't get it.
"In short, Nintendo has finally realised that if you have a popular product, you should keep making it."
I'm sorry, but to me, that's embarrassingly naive if you guys actually believed that. Nintendo is a businesses whose job is to make money. The demand it had made its return inevitable. There's no doubt in my mind Nintendo always knew they'd be bringing it back as soon as they had the availability to fit it back into the production schedule, even while they were announcing its discontinuation (I seem to be the only one who noticed they never actually said the discontinuation would be permanent). They just couldn't say anything because 1.) They weren't ready to reveal the SNES Classic plans yet and 2.) With the Switch demand and SNES demand still to be determined, they couldn't possibly give a reliable time-frame. I'm amazed more people didn't see this coming. Despite their reputation, Nintendo actually had no actual precedent that would have indicated they wouldn't have brought it back. Look at their actual history--
First wave of non-Mario SSB amiibo-- "We have no plans to reprint at this time"-- got reprinted.
Super Mario All-Stars for Wii-- "We have no plans to reprint at this time"-- now back as a "Nintendo Select".
I predicted this back when it they announced the discontinuation in the first place and everyone else seemed to blindly accept that it would be permanent (even though Nintendo never said that). It seemed pretty apparent to me that it was only being discontinued because they had only originally scheduled production for that one season and already had the SNES prescheduled for this season and didn't have the resources the produce them both simultaneously (not to mention keeping up with Switch production). The NES classic was always guaranteed to come back, eventually-- it's just economics.
@retro_player_22 Depends on your interpretation-- they did announce "classic games" via their online service early on. To me that was a pretty clear indication that "Virtual Console" (the term as Nintendo uses it) wasn't planned. But a lot of people did (and still do) continue to use the term loosely to refer to any retro game. I think that's why there seems to be so much confusion, so many people say "VC" when that's not what they literally mean while others still interpret it literally.
@TrubbishForMayor I'd agree if it didn't already get ported to 3DS-- I'm pretty confident that'll be it as far as ports go. If we're lucky we might get a full-fledged sequel on Switch sometime down the line though...
@GameOtaku With all due respect, I don't think you've thought it all the way through. SS was built from the ground up with the motion-controls in mind and it's too deep into the design to easily get around (if at all). Assuming it were possible, it would definitely take too much resources to make it worth the effort... And if you doubt me, ask yourself this: Why didn't they port it Wii U? Its graphic style would have been a much better fit for an HD upgrade than TP.
@GameOtaku I'd be willing to take that bet... Since standard button controls wouldn't be possible for SS, there'd be no handheld mode (only TV and tabletop), and I'm having a really hard time picturing them releasing a game like that if couldn't be played in handheld.
Like it or not, the directional buttons are a necessity for the JoyCons-- the whole point behind them is their dual functionality. Making one with a D-pad would sacrifice that-- making it only practical for specific games. The buttons aren't perfect, but they do their job. If you really want a D-pad, you already have the option of the Pro Controller.
Is finishing the game this way even possible? It seems to me you'd need the Sheikah Slate for operating the beast dungeons. Granted, you can make it Ganon without completing them, but I really wouldn't consider that "finishing".
I'm highly disturbed over the amount of people not questioning the claim it was referring to Rare. Maybe I'm just crazy, it seems far more sensible to conclude it's referring to DK and Diddy.
A lot the other commenters don't their facts straight either-- Nintendo dropped Rare because they consistently went over budget, missed every deadline, then wanted Nintendo to bail them out when they ran into financial trouble. Despite the public image of being one of Nintendo's greatest assets, the behind the scenes reality was quite the opposite. They did make some iconic games in their day, but it's pretty clear that those projects were propped up by Nintendo. You can clearly see what happened to them when they went to Microsoft. They were never the powerhouse they were seen to be.
Because there's no chance the partnership it's referring to could possibly be Donkey Kong and Diddy Kong-- the two playable characters, who are pictured on the label... Critical thinking vs. wishful thinking.
A lot of developers live in their own bubbles, and let their personal biases skew their perceptions of reality. Wii was an overwhelming success, and the only reason a lot of 3rd parties didn't make as much money as they could have is because too many refused to take it seriously, insisted it was a fad, and only threw out cheap Wii Sports imitations. They have no one to blame but themselves for that.
You can especially see his blind bias in action when he claims the decision to use cartridges for Switch was for control on Nintendo's part-- completely overlooking the obvious fact that its portable nature is what made that necessary. Sure, that was true about N64, and the choice to use mini-discs on GameCube, but if his point was that Nintendo doesn't learn from their mistakes, the very fact that Wii and Wii U used traditional discs demonstrated the exact opposite.
@StarDust4Ever I have a Galaxy S8 and have tried dropping it in. Simply doing so doesn't appear to do anything, but it could be that it just needs to have an app set up, but since the screen is mostly blocked once dropped, there's no way I can tinker around and experiment without a USB-C extender.
@DeltaPeng Maybe I'm just overlooking the obvious, but why would you need a stand to properly vent it when you can simply lay the system face down without blocking the vents? Even if you're worried about scratching the screen, you've got to have some kind of cloth in your home you can always set beneath it for protection.
Am I really the only Switch owner out there who only owns a single HDTV? I'd assume it would be commonplace for secondary TVs to still be SD for plenty of others too, making it a no-brainer for 3rd parties to address by making one with composite outs (seems like it should be a far higher priority than USB-C ports)... yet so far no one seems to be doing that, so maybe I am alone.
@AcesHigh I don't know how old you are, but I remember when Game Boy out, Qix didn't come until at least a year or two into the GB's life. It definitely wasn't one of the first games.
@Sanangelo89 Who ever said the NES Classic's discontinuation would be permanent anyway? Nintendo's response is remarkably similar to the ones they gave for the first wave of SSB amiibo and for the Wii release of Super Mario All-Stars-- both came back. Just sayin'.
@Baker1000 I hate to break it to you, but you're assuming their speculation is correct.... However, their inability to identify the power LED should probably make you think twice: I'd say there's a 90% chance it'll actually open the same basic way.
It's pretty clear that scalpers knowing the success of the first one, swooped in. I'm not sure you fairly blame Nintendo as there's not much they can do to avoid that. But considering how Nintendo undoubtedly learned from the NES Classic's demand and certainly upped production for this one, the fact that SNES is also less iconic, and how this lineup appeals more specifically to gamers, I wouldn't be shocked if it back fires on them and it actually ends up fairly easy to find... Then again I wouldn't be shock if it's a repeat either.
In regards to the NES Classic's discontinuation, as someone who's worked manufacturing, I confidently tell you Nintendo simply had the same factory space used for NES production pre-scheduled for SNES production this year, so their hands were already tied to having to discontinue the it by the end of the season before they had any clue they'd be hit with the demand they ultimately received. That said, the NES Classic was discontinued by necessity, not by choice and therefore is almost guaranteed to be back eventually (though it might not be for a few years).
With all due respect, that speculation about the "hole" is beyond embarrassing... It wouldn't have taken two seconds to Google a pic of the authentic American SNES and see the same hole present. Even if you still couldn't figure it out what it was by that point, you'd at least know it wasn't anything new, and therefore not relevant to the new Classic Edition story. Not trying to embarrass you guys further, just giving some constructive criticism for the future.
This should hardly be news-- this has been the case for Nintendo's handheld carts since the original Game Boy. I've even heard of GB carts with internal batteries coming out of the washer with saves unaffected. I would have been far more surprised to hear if a Switch card DIDN'T come out of a washer undamaged.
@Switchcraft I actually saw this coming. The way VC has been handled up to this point (like handling 3DS and Wii/Wii U separately), would bring new complications to Switch (should the previous VC purchases be recognized/discounted/transferred? Should double-dippers be refunded?) which they'd rather avoid altogether if they can. Plus, there were plenty of subtle hints they'd be trying a different approach (during a interviews regarding VC games on Switch they'd always slightly redirect the topic and refer to up coming "classic games" coming to Switch, the introduction of the NES Classic, SNES VC for New 3DS, NeoGeo games already being on the Switch eShop without the "VC" label). And technically, Nintendo hasn't avoided the topic-- Reggie was asked directly during E3 and directly said they're still looking at how to it-- straight up indicating have no plans to do it right now, and that they may or may not do it later (probably waiting to see how things go with the online service, how long 3DS stays alive, SNES Classic sales, etc.). Not giving you the answer you want is not the same as avoiding it.
@AcesHigh I dunno... Do you also think the Mexican Mario's hat is a nod to Sombrero Guy from Paper Mario: Sticker Star? I certainly don't. A football uniform can just be a generic football uniform, just as a sombrero can be a generic sombrero.
@AcesHigh The Chargin' Chuck one seems like stretch to me-- other than it being an American Football uniform, there are no specific features that I can see that directly link it to that design (the Super Mario Maker enemy sprites may be stretches too) other than that, the it's safe to assume they are indeed direct references.
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Re: Rumour Buster: The Nintendo 64 Classic Mini Game List 'Leak' is a Batch of Old PDF Files
I dunno... The games on the list all seem highly probable to be ones they'd use. Especially Mario Party 2-- as the original Mario Party is unreleasable due to the control stick injury issue.
Re: Your Joy-Con Can Now Have a D-Pad if You’re Brave Enough
It's absolutely ludacrous for Nintendo not to make a special JoyCon with a D-pad just because it defeats the entire purpose of the JoyCon dual design and would sacrifice practibility for something fairly frivolous the grand scheme of things. Sure they already the offer Pro Controller as an alternative with a D-pad... But Nintendo is just crazy!
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@Dev Another Mario isn't even remotely as reasonable as another Zelda, since Switch hasn't even got its own Zelda for the new gen yet-- just a port of the last gen's Zelda designed for Wii U. While a second Mario for Switch would be a nice bonus, a current gen Zelda is a basic necessity we haven't gotten yet.
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@GrailUK Well, that pretty much goes without saying, as BotW on Switch was just a port of the Zelda designed for Wii U. Just as TP didn't count as Wii's Zelda, which is why we got SS, BotW definitely doesn't count as the Switch's Zelda either. A true Zelda for Switch should still be expected.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Crono1973 Pretty sure you got that reversed... The reason we have the mini consoles is because they decided not to do VC on Switch.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Nintendoh Don't forget they already offer several options for that-- VC on Wii/Wii U/3DS (and they seem to have every intention to keep the 3DS as long as possible) and the Classic Minis. Depending on the extensiveness of the lineup, at $20/year the Switch service could end up being a FAR better deal.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
So many people seem to be automatically accepting it to be an "omamori", but so far that's just what some Japanese gamers are speculating. It's very likely it was indeed meant to be played, and will be . Even 1.0.0 no longer works once it's initially synched, suggesting that's not the version, just the date.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
@ledreppe With all due respect, you really weren't... You essentially just paraphrased what the article said, which didn't acknowledge the fact that the DISPLAYED time could still be changed manually.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
"Date & time can't be changed manually ever again." @ledreppe
The DISPLAYED date & time can be manually changed in all versions. That's what XerBlade was referring to. What the article seems to be confirming is that the system still recognizes and remembers the sync time from the server permanently.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
@XerBlade There still doesn't seem to be any concrete evidence that 1.0.0 isn't simply the only version where the clock can be fooled-- waiting for the next July 11th could prove it still accessible on later versions-- only time will tell for sure. Also, you seem to be confusing the ablity to set your own displayed date and time without the server's time changing it to match, with the system itself ceasing to recognize the server's time at all. If that were the case, you'd likely be able to trick the system to play any preloaded title from the eShop before the release date. Nintendo's craftier than that.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
@XerBlade That doesn't mean the method will still work after doing so though... It currently appears to be the case that it doesn't.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
@SLIGEACH_EIRE I'm not sure that's what that actually means... 1.0.0 seems like it could just be the only version where it's possible to fool the clock. It's quite likely it can still be accessed on other versions as long as it's really July 11. We likely won't know for sure until July 11 comes around again.
Re: Rumour: Switch's Hidden NES Golf Game Is A Tribute To The Late Satoru Iwata
Is it TRULY only accessible on 1.0.0? ...or is that just CURRENTLY the case because it's the only version where the time can be tricked to be tested? I can't help but suspect when July 11 comes again, we may very well all be able to access it regardless of the version... Then again, maybe not, since you'd think someone would have stumbled upon this back on July 11 otherwise.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@BlueKnight07 I think a lot of people are making this harder than it has to be... To me, they've made it abundantly clear that the closest thing to the old "Virtual Console" model they've used on past systems, that they currently have planned for Switch (not counting Arcade Archives) is the "classic games" announced for their online service coming in 2018. Any remaining confusion may possibly come from people generically referring to the games for the new service as "VC games". But whether you choose to call them that or not, that doesn't change the fact they've already announced them to arrive in 2018. On top of all that, they've also introduced the Classic Minis (with an N64 edition likely to come)-- so all their bases are covered. There'd be no reason for them also roll out a true VC lineup in addition to that, so I don't know what else anyone wants Nintendo to say that will satisfy them. Just because the answer isn't what you want to hear doesn't mean the question hasn't been answered.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Pupito They've actually been doing that for years with the Mario vs. Donkey Kong series.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@marandahir There's actually no such thing as "Vs. Donkey Kong" as the "Vs." line is arcade ports of NES originals-- the NES version of Donkey Kong was a port of the arcade original. As for that version, Nintendo lost the rights to the code of that version (as well as the arcade DK Jr.) from a legal dispute. The royalties they'd have to pay to release it this way would inflate the price too much to make it viable.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@SKTTR Vs. Clu-Clu Land wasn't in Animal Crossing for GameCube. Clu-Clu Land D was a different version for the Famicom Disk System.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Reignmaker Good luck on that wait... I predicted early on Nintendo would be avoiding VC on Switch, and every development so far seems to be proving me right-- The Classic Mini systems-- now these Arcade Archives. Nintendo's current VC model puts them in the awkward position of having to accommodate those who already bought them on other systems (especially those who paid for the Wii U upgrades). The new online service gives them an new way to make old games playable while using a completely different model that doesn't connect back to prior VC purchases. Also, having VC essentially being exclusive to 3DS at the moment helps them try to keep that system alive as long as possible. If VC ever happens on Switch, don't expect it until the end of its life-- long after 3DS has been completely dead and they've released Classic Minis of most of their past systems. There's no logical reason to expect otherwise at this point.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
It's a damn shame light guns aren't compatible with modern screens... I would have loved to have Vs. Duck Hunt...
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Caryslan One thing to keep in mind about the DK games is that the used a vertical screen layout. The stand on the Switch only allows it to be propped up horizontally-- not to mention playing on a TV-- so the biggest benefits from the arcade versions would already be lost.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
Most definitely interested in Punch-Out!! Absolutely no interest in the rest--- except maybe Vs. Super Mario Bros. a little-- I always appreciated how it replaced the repeated stages with Lost Levels, though I probably still won't get it.
Re: Nintendo Is Resurrecting The NES Classic Mini And Increasing SNES Classic Inventory
"In short, Nintendo has finally realised that if you have a popular product, you should keep making it."
I'm sorry, but to me, that's embarrassingly naive if you guys actually believed that. Nintendo is a businesses whose job is to make money. The demand it had made its return inevitable. There's no doubt in my mind Nintendo always knew they'd be bringing it back as soon as they had the availability to fit it back into the production schedule, even while they were announcing its discontinuation (I seem to be the only one who noticed they never actually said the discontinuation would be permanent). They just couldn't say anything because 1.) They weren't ready to reveal the SNES Classic plans yet and 2.) With the Switch demand and SNES demand still to be determined, they couldn't possibly give a reliable time-frame. I'm amazed more people didn't see this coming. Despite their reputation, Nintendo actually had no actual precedent that would have indicated they wouldn't have brought it back. Look at their actual history--
First wave of non-Mario SSB amiibo-- "We have no plans to reprint at this time"-- got reprinted.
Super Mario All-Stars for Wii-- "We have no plans to reprint at this time"-- now back as a "Nintendo Select".
Re: Nintendo Is Resurrecting The NES Classic Mini And Increasing SNES Classic Inventory
I predicted this back when it they announced the discontinuation in the first place and everyone else seemed to blindly accept that it would be permanent (even though Nintendo never said that). It seemed pretty apparent to me that it was only being discontinued because they had only originally scheduled production for that one season and already had the SNES prescheduled for this season and didn't have the resources the produce them both simultaneously (not to mention keeping up with Switch production). The NES classic was always guaranteed to come back, eventually-- it's just economics.
Re: Nintendo Is Resurrecting The NES Classic Mini And Increasing SNES Classic Inventory
@retro_player_22 Depends on your interpretation-- they did announce "classic games" via their online service early on. To me that was a pretty clear indication that "Virtual Console" (the term as Nintendo uses it) wasn't planned. But a lot of people did (and still do) continue to use the term loosely to refer to any retro game. I think that's why there seems to be so much confusion, so many people say "VC" when that's not what they literally mean while others still interpret it literally.
Re: Super Mario Maker Gets A Long-Overdue Update On Wii U
@TrubbishForMayor I'd agree if it didn't already get ported to 3DS-- I'm pretty confident that'll be it as far as ports go. If we're lucky we might get a full-fledged sequel on Switch sometime down the line though...
Re: Oceanhorn Is Getting a Demo on the Switch eShop
@GameOtaku With all due respect, I don't think you've thought it all the way through. SS was built from the ground up with the motion-controls in mind and it's too deep into the design to easily get around (if at all). Assuming it were possible, it would definitely take too much resources to make it worth the effort... And if you doubt me, ask yourself this: Why didn't they port it Wii U? Its graphic style would have been a much better fit for an HD upgrade than TP.
Re: Oceanhorn Is Getting a Demo on the Switch eShop
@Bower227 Um, they already did both those for 3DS fairly recently.
Re: Oceanhorn Is Getting a Demo on the Switch eShop
@GameOtaku I'd be willing to take that bet... Since standard button controls wouldn't be possible for SS, there'd be no handheld mode (only TV and tabletop), and I'm having a really hard time picturing them releasing a game like that if couldn't be played in handheld.
Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad
Like it or not, the directional buttons are a necessity for the JoyCons-- the whole point behind them is their dual functionality. Making one with a D-pad would sacrifice that-- making it only practical for specific games. The buttons aren't perfect, but they do their job. If you really want a D-pad, you already have the option of the Pro Controller.
Re: The OJO Aims To Be The First Dedicated Nintendo Switch Projector
@Nincompoop The 3DS stand indeed does support the Switch nicely, but becareful-- it blocks a good portion of the vents.
Re: Want A Challenge? Try Finishing Zelda: Breath Of The Wild Without The Sheikah Slate
Is finishing the game this way even possible? It seems to me you'd need the Sheikah Slate for operating the beast dungeons. Granted, you can make it Ganon without completing them, but I really wouldn't consider that "finishing".
Re: Hey! Pikmin Shows Nintendo Still Has A Soft Spot For Rare
I'm highly disturbed over the amount of people not questioning the claim it was referring to Rare. Maybe I'm just crazy, it seems far more sensible to conclude it's referring to DK and Diddy.
A lot the other commenters don't their facts straight either-- Nintendo dropped Rare because they consistently went over budget, missed every deadline, then wanted Nintendo to bail them out when they ran into financial trouble. Despite the public image of being one of Nintendo's greatest assets, the behind the scenes reality was quite the opposite. They did make some iconic games in their day, but it's pretty clear that those projects were propped up by Nintendo. You can clearly see what happened to them when they went to Microsoft. They were never the powerhouse they were seen to be.
Re: Hey! Pikmin Shows Nintendo Still Has A Soft Spot For Rare
Because there's no chance the partnership it's referring to could possibly be Donkey Kong and Diddy Kong-- the two playable characters, who are pictured on the label... Critical thinking vs. wishful thinking.
Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials
What's the deal with the pluralization? You can add "S"s to ends of most of them, this isn't Pokemon.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
A lot of developers live in their own bubbles, and let their personal biases skew their perceptions of reality. Wii was an overwhelming success, and the only reason a lot of 3rd parties didn't make as much money as they could have is because too many refused to take it seriously, insisted it was a fad, and only threw out cheap Wii Sports imitations. They have no one to blame but themselves for that.
You can especially see his blind bias in action when he claims the decision to use cartridges for Switch was for control on Nintendo's part-- completely overlooking the obvious fact that its portable nature is what made that necessary. Sure, that was true about N64, and the choice to use mini-discs on GameCube, but if his point was that Nintendo doesn't learn from their mistakes, the very fact that Wii and Wii U used traditional discs demonstrated the exact opposite.
Re: Fresh Wave Of Super-Portable Switch Docks Are Actually Designed For Samsung Smartphones
@StarDust4Ever I have a Galaxy S8 and have tried dropping it in. Simply doing so doesn't appear to do anything, but it could be that it just needs to have an app set up, but since the screen is mostly blocked once dropped, there's no way I can tinker around and experiment without a USB-C extender.
Re: Fresh Wave Of Super-Portable Switch Docks Are Actually Designed For Samsung Smartphones
So, does this mean the hardware in the official dock is S8 compatible too?
Re: Hardware Review: SFANS Adapter For Switch: The World's First Truly Portable Dock
@DeltaPeng Maybe I'm just overlooking the obvious, but why would you need a stand to properly vent it when you can simply lay the system face down without blocking the vents? Even if you're worried about scratching the screen, you've got to have some kind of cloth in your home you can always set beneath it for protection.
Re: Hardware Review: SFANS Adapter For Switch: The World's First Truly Portable Dock
Am I really the only Switch owner out there who only owns a single HDTV? I'd assume it would be commonplace for secondary TVs to still be SD for plenty of others too, making it a no-brainer for 3rd parties to address by making one with composite outs (seems like it should be a far higher priority than USB-C ports)... yet so far no one seems to be doing that, so maybe I am alone.
Re: Here's What The SNES Classic Edition Looks Like With Its Flap Wide Open
But what does that black hole doooo?
Re: Video: These Super Mario Odyssey Costumes Hark Back to Mario's Past
@AcesHigh I don't know how old you are, but I remember when Game Boy out, Qix didn't come until at least a year or two into the GB's life. It definitely wasn't one of the first games.
Re: The Super NES Classic Edition Hides the Classic Controller Connector Ports
@Sanangelo89 Who ever said the NES Classic's discontinuation would be permanent anyway? Nintendo's response is remarkably similar to the ones they gave for the first wave of SSB amiibo and for the Wii release of Super Mario All-Stars-- both came back. Just sayin'.
Re: The Super NES Classic Edition Hides the Classic Controller Connector Ports
@Baker1000 I hate to break it to you, but you're assuming their speculation is correct.... However, their inability to identify the power LED should probably make you think twice:
I'd say there's a 90% chance it'll actually open the same basic way.
Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo
@MisterKorman It's pretty clear to me that they already have figured it out-- they're not doing it... At least not until the 3DS is completely dead.
Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo
It's pretty clear that scalpers knowing the success of the first one, swooped in. I'm not sure you fairly blame Nintendo as there's not much they can do to avoid that. But considering how Nintendo undoubtedly learned from the NES Classic's demand and certainly upped production for this one, the fact that SNES is also less iconic, and how this lineup appeals more specifically to gamers, I wouldn't be shocked if it back fires on them and it actually ends up fairly easy to find... Then again I wouldn't be shock if it's a repeat either.
In regards to the NES Classic's discontinuation, as someone who's worked manufacturing, I confidently tell you Nintendo simply had the same factory space used for NES production pre-scheduled for SNES production this year, so their hands were already tied to having to discontinue the it by the end of the season before they had any clue they'd be hit with the demand they ultimately received. That said, the NES Classic was discontinued by necessity, not by choice and therefore is almost guaranteed to be back eventually (though it might not be for a few years).
Re: The Super NES Classic Edition Hides the Classic Controller Connector Ports
With all due respect, that speculation about the "hole" is beyond embarrassing... It wouldn't have taken two seconds to Google a pic of the authentic American SNES and see the same hole present. Even if you still couldn't figure it out what it was by that point, you'd at least know it wasn't anything new, and therefore not relevant to the new Classic Edition story. Not trying to embarrass you guys further, just giving some constructive criticism for the future.
Re: Random: Switch Game Cards Are Tough Enough To Survive A Spin In The Washing Machine
This should hardly be news-- this has been the case for Nintendo's handheld carts since the original Game Boy. I've even heard of GB carts with internal batteries coming out of the washer with saves unaffected. I would have been far more surprised to hear if a Switch card DIDN'T come out of a washer undamaged.
Re: Nintendo Aims to Keep Switch Hot With 'Drumbeat' of Games and Strength of Concept
@Switchcraft I actually saw this coming. The way VC has been handled up to this point (like handling 3DS and Wii/Wii U separately), would bring new complications to Switch (should the previous VC purchases be recognized/discounted/transferred? Should double-dippers be refunded?) which they'd rather avoid altogether if they can. Plus, there were plenty of subtle hints they'd be trying a different approach (during a interviews regarding VC games on Switch they'd always slightly redirect the topic and refer to up coming "classic games" coming to Switch, the introduction of the NES Classic, SNES VC for New 3DS, NeoGeo games already being on the Switch eShop without the "VC" label). And technically, Nintendo hasn't avoided the topic-- Reggie was asked directly during E3 and directly said they're still looking at how to it-- straight up indicating have no plans to do it right now, and that they may or may not do it later (probably waiting to see how things go with the online service, how long 3DS stays alive, SNES Classic sales, etc.). Not giving you the answer you want is not the same as avoiding it.
Re: Video: These Super Mario Odyssey Costumes Hark Back to Mario's Past
@AcesHigh I dunno... Do you also think the Mexican Mario's hat is a nod to Sombrero Guy from Paper Mario: Sticker Star? I certainly don't. A football uniform can just be a generic football uniform, just as a sombrero can be a generic sombrero.
Re: Video: These Super Mario Odyssey Costumes Hark Back to Mario's Past
@AcesHigh The Chargin' Chuck one seems like stretch to me-- other than it being an American Football uniform, there are no specific features that I can see that directly link it to that design (the Super Mario Maker enemy sprites may be stretches too) other than that, the it's safe to assume they are indeed direct references.