Comments 2,182

Re: Get A Better Look At The Labo VR Update Coming To Super Mario Odyssey

shaneoh

@DartBuzzer
"Gotta say, it's refreshing to see the people turning against you in the comment section now that Nintendo is doing VR with labo. It brings a joyful tear to my eye."

Because you're petty and self-righteous.

"Simulated worlds is something that any technologically advanced civilization would strive towards."

Heads up, Dart has made contact with several alien civilisations. Also a tad ironic that one of the most complex simulation games around wouldn't work on a (not)VR headset.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

shaneoh

"The Stadia controller was also shown off, and connects directly to Google’s game servers via WiFi for low-latency input, rather than via a Bluetooth connection which would be subject to delayed input speed."

If you're ping is at 500, there's nothing a Wi-Fi connected controller can do to fix that.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
Seems I missed your edit.

"But this is my last response to you now, because you're either trolling or just ignorant of VR and gaming in way that seriously concerns me. "

Lol, if someone's opinion on a niche bit of tech is "seriously concerning" to you, then you may want to avoid looking at more significant issues in your community. Just remember, you were the one who initially engaged me in conversation, and continue to engage others who have a negative opinion of the technology labelled (incorrectly) as "VR."

"What really tipped it over the edge"

I imagine being over the edge is quite a common occurrence for you.

"is thinking that you can essentially recreate Echo VR without VR."

You haven't elaborated on whether you're a shill or a liar.

"Please, someone cannot be this delusional"

Believing a S2F game is real and has any impact on your physical capabilities is the delusional part. Glass houses.

"I just can't bring myself to think that's actually possible, and I kind of hope you're trolling."

Not trolling, not even the slightest. That's the amusing part, because I disagree with you, I'm either delusional or a troll. Have you considered politics?

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"I'm a game developer"

In the unlikely event that is true, I'm guessing you're working on a S2F game. So either you're a liar or a shill.

"It's fundamentally impossible on any level to create something that even remotely resembles the game. There is no way animation systems can ever allow you to move freely on any axis, bounce off ways in any direction with pinpoint accuracy, and move in a way that feels intuitive with full independent aiming.

Controllers, mice and keyboards, and screens cannot allow this no matter what."

All those mechanics exist in other, non-S2F, games. To think that they can't be cobbled together to function on a keyboard & mouse or controller is ludicrous.

"The brain disagrees. When you are under the influence of presence, your brain just believes it's real. "

It can believe whatever it wants, being able to throw a fireball in game has no impact on whether you can throw a fireball outside the game. It has no impact on real life.

"So how long is this going to continue? What if I'm literally hooked up the Matrix and shooting fireballs then? Are you going to say "Nope, just a fantasy. Your brain doesn't think it's real" Because that's what your thinking points to."

It is a fantasy whether you think it's real or not, just like the Matrix is a fantasy. Believing a game is real is delusional.

"Well, I have news for you: it is an extension of yourself."

Stop the presses , S2F allows crippled people to walk. User asks: "Why do my feet feel so sore?"

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"So clearly this game isn't possible without VR. You can at best create a game that moves in zero gravity, lets you throw discs, and bounce off walls, but none of it would play anything like the game and it would never be intuitive or work well enough."

You're either too narrow-minded to be able to break all those components down and see how they can be implemented in a non-S2F experience, or you don't understand game design at all. The game is entirely possible without a screen to the face.

"If I'm doing these things in VR, I'm expanding what I can do in real life, because for all intents and purposes, these feel like things I actually did."

You aren't though, you're playing a game. There is a huge difference between the actions that can be performed in a game and what can be done in real life.

"You don't effortlessly recall it in the same vain as you do in real life with going to a theme park, or visiting a friend. You remember those naturally, and the same often happens with VR."

I do, and I imagine others would too.

"Outside of VR games, you just remember staring at a screen with your character doing things. If you 'remember' doing crazy maneuvers in Bayonetta, that isn't you doing it, or if it is, it's a fantasy / dream and not an actual memory."

Those fireballs you're remembering throwing, those are fantasy/dream as well, they're not a memory.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"This describes the use of VR to trigger memories, which in turn points towards VR experiences being stored as memories. I saw another paper that is more specific on this, but I can't find it right now."

There is correlation between using a S2F and memory according to that study. Is it because it's S2F, or because it's giving the appearance of agency to the subject?

"Please explain how you are going to do this without VR: https://gfycat.com/pepperycheerfulkitten

You're going to be scratching your head for a long, long while on this one. If you're getting bored of responding, at least enlighten me on this part."

Are you kidding? It's First person platforming with a ball to shoot around and a bit of reduced gravity.

"Nope. I don't play zero gravity frisbee in real life. I don't fight dragons, skeletons, zombies. I also don't go to dance clubs or to sporting events. I can't shoot fireballs. I can't transform into someone else. I do this all in VR. Someone who is totally homebound has an even greater transformation."

So we are in agreement, we can't do these things in our normal everyday lives, we're still limited and nothing has changed.

"Yet it feels like you did something, like a memory - in VR."

Every game I play I feel like I'm doing something, even if it's struggling effortlessly.

"I didn't realize we were all fit to judge food from videos, pictures, and descriptions. I thought you had to, you know, taste it?"

Hold up a picture of a rock and ask someone to judge whether it's food or not and most people will get it right. Safe to say most people don't eat rocks. A more SFW example than the one I had in mind, so thanks for that.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

"Research has shown that VR experiences occur in the long-term memory center of the brain. This is not the case with normal games, and it makes logical sense why."

Link to study from an independent source. There are many ways of learning, interactive learning has been proven to yield better results in some people.

"No. As someone who understands game design, just no."

Yes, as someone who understands game design, just so.

"The point is that it's a shift in what it means to live a normal human life restricted by the real world."

But it's not, you're still restricted in your everyday activities. Games are just interactive pieces of fiction.

"Right, you tell yourself that."

If you had an argument against my point you would have used it.

"Doesn't matter what people think until they try it. Then they make their judgement."

As this is a family friendly site, I'll refrain from following your line of logic. Suffice to say, judgement can be made without having experienced the subject on which you are judging.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"Being inside a game means it can turn a game into an actual memory/experience of having done something."

Any sort of game provides that already, and is just as real.

"The level of interaction, new-found mechanics, new genres it opens is also revolutionary, as much if not more so than 2D->3D graphics."

All possible without strapping a screen to your face. If anything truly new comes of it, it's because people lacked the originality to think of it before hand.

"The ability to feel like you are somewhere, doing impossible things, with anyone in the planet alongside you, and to become anyone in this place - that is the biggest shift in what it means to live a human life since the dawn of civilization."

The method of living a human life has never shifted. Survive, procreate, die. That's it. To think that this technology is going to give new meaning to humanity is delusional.

"But it's a VR game and unlike any other game in history "

There are many games that are unlike any other, that doesn't give weight to the argument that it is virtual reality.

"Uhh, Boneworks is VR. You might want to check again. Unless you're saying it's 'S2F'?"

Yep

" Making up abbreviations for already established terms is pretty pointless, just saying."

It's more accurate than calling it Virtual Reality.

"Almost everyone who has ever used modern VR agrees it is."

Doesn't meet most people's perception of what VR is therefore it isn't.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"Considering that VR is a fundamental shift in games, entertainment, and media (and this is inarguable),"

No the NES was a shift, that is inarguable. People aren't flocking to S2F (that's screen to face) like they would be if it were truly revolutionary. As it stands, it's a novel way to play a game, nothing more.

"Surely I don't need to convince you it's already revolutionary in gaming? Or are we going to pretend that games like Lone Echo / Echo VR are just the same thing as what we've been playing in the last 10-20 years?"

Pretty much the same thing, but congratulations to them, they made a fun game, it's nothing to do with being a S2F game. Boneworks looks fun, but it's not VR.

"You can just imagine it, and imagine friends too.""

You're the one pushing believing in things

"I'll obviously have the last laugh in the next 10+ years as people start to adopt VR at a large scale, and I'll look back knowing I knew it was going to change our lives in a big way."
Anything can happen in ten to infinity years, but whatever tech they are calling VR then will be closer to what VR should be than what we have now, but I still doubt it will live up to the label. But it has never been about what S2F will be in ten years time, it's whether what we have now is VR or not, and is definitely not.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"Biologically, meaning the brain by nature cannot interpret a screen in a VR headset."
Psychologically, mentally, either would have been a better fit for the process you are trying to describe.

"So, if you have tried it, why are you lying to yourself and others by saying it's a screen strapped to your face?"
The only one lying to themselves is you if you think that the technology being touted as VR is as revolutionary as you say it is

"It's about believing that something is there."
Strangely, that ten million dollars I believe should be in my account is never there when I try to spend it.

"Visuals and audio is what enables presence to happen for many people that use VR."
They can get those outside a screen to the face if that's all they need.

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"Have you actually used VR before, serious question?"
I've answered that question previously.

"biologically"
Untitled

"Many many people are tricked and can have presence induced, and that's at this incredibly early stage when things can only get exponentially more believable."
Does this mean that LSD is VR? It can cause vivid hallucinations, and if seeing something that isn't really there is all it takes...

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"which is why it's biologically impossible to see a screen in VR, once it's adjusted and put on correctly."
It's biologically very possible, because that's what's happening.

"The term was coined by Jared Lanier who absolutely considers what we have as VR, and worked on VR headsets in the past."
We've been over this, the concept was established before this dude. He would consider what we have as VR as he financially benefits from people perceiving it as such.

"If you can trick your subconscious into believing you are in a virtual world, which happens today, then it is VR - end of story."
If you're weak willed enough to be tricked so easily...

Re: Talking Point: We Shouldn't Saddle Labo VR With Unrealistic Expectations

shaneoh

@DartBuzzer
"It's amazing how a screen to your face is so life-changing then."
I suspect that the number of lives meaningfully impacted by this technology is quite low.

"It must almost be like the screen, wait a second... disappears as you put the headset on?!"
Screen is still there, it doesn't disappear.

"It's really doing a lot of favors by reducing things to such simple statements."
I think the bigger favour is touting tech as VR, when it really isn't.