Comments 26

Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories

ndunsmo

@Mariotag I first found out about this from a comment I received elsewhere after I vented my own frustration over this that said as follows: "Despite what Nintendo is saying, you don't actually need the accessory, but you do have to play in handheld mode." So I did a quick Google search, basically reiterating what this person said for confirmation, and here's what I found:
"You can play Virtual Boy games on the Nintendo Switch without the accessory, but you will lose the 3D visual effect that the accessory provides. The accessory is required for the full experience, but the games themselves are still playable without it."

Re: 'Super Mario Party Jamboree' Rolls Onto Switch This October

ndunsmo

Okay, this looks like they took what worked in Super Mario Party and improved upon it greatly. Though my biggest question is whether or not they heard people's complaints about not being able to play the first one in handheld mode and decided to fix that by either making the joycon minigames optional or giving them handheld versions, you know, like how the microphone minigames in the Gamecube titles were optional. (I had to turn them off because my mom kept thinking I was yelling at the screen in frustration)

Re: Gravity Circuit

ndunsmo

Okay, anyone notice the physical release for this keeps getting delayed, like, every 2-3 weeks? Because I was led to believe that was supposed to come out in April, then they moved it to May 10th, then Maybe 17th, and now it's apparently coming out nearing the end of June. I ask because I haven't seen any articles mentioning any of these instances.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

ndunsmo

Funny enough, I watched a video with a side-by-side comparison of the footage long ago, rewound it 10 times, and it didn't really look like the movements were that much different from the original. But it seems to be officially confirmed now. Even so, the reason I'm okay with this is not for the same reason most are.

Most give it a pass because it's a turn-based RPG, but you also have to remember this game has timed combat, and the slower speed of the Superstar Saga remake did make pulling off bros attacks a tad more difficult. (Though it also doesn't help that they kinda messed up Splash Bros so you basically have to mash the B button to pull it off) The reason I'm okay with this is for the same reason I kinda love what they're doing with the visuals. Paper Mario has a hand-crafted aesthetic, and I kinda see the 30fps decision in a similar vain to the Lego movies having a lower framerate, and it seems like it was done to have the game move as if it was animated in stop-motion. I think it's kinda neat. (Also helps that it was clearly intentional and not a programming error)

Hopefully, it doesn't mess with the timed combat as from what I'm seeing, it looks as if they're making the action commands easier to pull off, but I didn't have too much of a problem with this when it was rumored, and I don't have too much of a problem with it now. And hey, if the article's to be believed, it is apparently consistent, so there shouldn't be a similar case to the Lava Piranha glitch in the Switch Online release for PM64. Seriously, that battle requires jumping, which is already harder to pull off than hammer attacks. How could you let that happen, Nintendo?

As for those who actually consider this a deal breaker, like this one change has completely ruined the remake for you, remember, this framerate was featured in the trailer, and when it came out, I'm 99% certain most if not all of you didn't even notice a lick of difference until the first article revealing this dropped. Clearly this is not as bad as you guys are making this out to be.

Re: Exclusive: Born Of Bread Brings A Slice Of Paper Mario-Style Action To Switch This December

ndunsmo

You know, the funny thing is, shortly after Origami King came out, I came up with an idea I know Nintendo would never do to appease both new and old Paper Mario fans, and that was to give it the Harvest Moon treatment. What I'm referring to is how Harvest Moon is doing a lot to separate itself from the classics while we have Story of Seasons here to give veterans the experience they want. I thought it would be neat if we had one team working on current Paper Mario while another works on a series of games with a similar setup with the classic format under the original Japanese name Mario Story. This recent trend of classic Paper Mario style indie titles is about the closest we'll get to that idea, and I'm all for it.

Re: Random: Fan Remakes Pokémon Yellow In Link's Awakening-Style 3D

ndunsmo

Don't even compare this to Link's Awakening. Link's Awakening had a fully polished 3D look. I remember Arlo getting after that and the Diamond/Pearl remakes for just remaking sprites and nothing else, but this is the literal definition of taking 8-bit sprites and remaking them without any real alterations. Honestly, it's not a terrible look, but it's not what the article describes at all.

Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?

ndunsmo

Like others have pointed out, what are most of these doing on this list? The vast majority of these are considered good by the general public.

Anyway, big one for me is Shadow the Hedgehog. Yeah, the story is stupid, the graphics look pretty outdated for the time, and it is questionable that Shadow of all characters would need a gun and vehicles, but it's still pretty fun to play, and I feel like that's the most important thing. I also never understood why people found the gun controls bad when, seriously, the gun auto-locks onto enemies. How it is difficult to hit enemies with a weapon that homes in on them? That makes no sense.

The only issue I do have is that I did come across a few missions that no matter how hard I tried, I just found impossible. Like, I could not figure out for the life of me how to complete them. Luckily, none of them were mandatory to getting the true ending, but still.

Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?

ndunsmo

@Neph Seriously, I will never understand why that is considered a bad game. At least with New Island, I get people's gripes with it, though honestly, I still thought it was fun. This game not only added to the formula, not only did it mix things up with its final boss, but it was also more challenging than the original. The only thing I didn't care for was the soundtrack as, just like Mario Land 2, every level just uses a different variation of the same track, which honestly isn't even that great of a track.

Re: Paper Animal RPG Is An Adorable Mash-Up Of Pokémon Mystery Dungeon And Paper Mario

ndunsmo

@ParadoxFawkes Well, in all fairness, Metroidvania is basically a sub-genre. They're so common, I've basically stopped comparing them to Metroid at this point, especially since Castlevania also does the same thing. (Hence the title 'Metroidvania')

Zelda-likes do feel a tad unnecessary and I can see how one could find those oversaturated. It's not like to-down adventure started with Zelda, though, so I can overlook that too.

As for classic Paper Mario-style games, I guess I could see people getting tired of them now that there are at least 10 of them currently in production. (And yeah, if you actually look at the trailer for this and the description, you'll notice this is much more like Mystery Dungeon) I dunno, I'm personally happy with this because this is very similar to an idea I came up with for Nintendo to have one team work on classic-style PM games called 'Mario Story' while another works on the action-adventure-puzzle format they have going. Although that said, Bug Fables is the only one that's actually finished, but if Nintendo refuses to admit changing the formula was a mistake, just let other studios give us those classic Paper Mario games but without Mario characters. It's the next best thing.

At the very least, each of these titles is coming from a place of genuine passion. These aren't soulless corporations just trying to bank off of our nostalgia. These are people who are tired of Nintendo refusing to listen and basically making the kinds of games they want to see on Nintendo consoles. They're mainly making these games for themselves and those who share their love of the classics. And heck, just from a story standpoint alone, Bug Fables is better than classic Paper Mario as you consistently watch the characters grow and develop throughout the course of it. If you don't like the idea behind them, you can just, I dunno, not play them, but don't act like it's a bad thing that fans of the older PM titles are getting the very thing they've been asking for all this time and Nintendo is finally allowing it to happen.

Re: Paper Animal RPG Is An Adorable Mash-Up Of Pokémon Mystery Dungeon And Paper Mario

ndunsmo

The way the title card is presented is very misleading. It gives off the impression this is going to follow in the footsteps of Bug Fables, Seahorse Saga, Flynt Buckler and the like, but the characters don't even look like they're made of paper. This looks nice and delightful in its own right, but I don't think anyone was really clamoring for another Mystery Dungeon game. I'm also a little bit put off by 'Every playthrough is completely different'. That kind of gives off the implication this might be a roguelike, or at least something along those lines.

Re: Move Over Paper Mario, A New '2D' RPG Could Be Heading To Switch

ndunsmo

I'm just glad this actually has a trailer and is confirmed to be coming out sometime in the near-distant future, unlike all the other paper games where I've known of them for years but have no idea how close to completion they are. This looks like fun. I always felt like it would be a neat idea for Nintendo to have another team work on classic-style Paper Mario games to keep old fans happy, kinda like how Story of Seasons exists to give Harvest Moon veterans the experience they're looking for while Harvest Moon is now trying to appeal to a different demographic. But if indie titles capturing the old spirit is gonna be the new norm, that's not too far off from the idea I had in mind, so I'm okay with this. (Plus, let's face it, that idea would probably be way too risky for Nintendo, anyway)

As for the visual style, I actually have no problem with this because on top of being unique, I get the feeling the 'ugly' designs were intentional. It kinda gives off that 'beautifully ugly' vibe you get from works like Rango and Teacher's Pet, where the characters are not designed to look attractive at all, but you can't take your eyes off them.

Re: Camelot Appears To Have Updated Its Official Website With Golden Sun Artwork

ndunsmo

On one hand, it is nice to see Camelot still cares about this series. But on the other hand, I'm not getting my hopes up for a forth one. At the very least, I feel like this might be a similar case to that shocking reveal of the upcoming Mega Man Battle Network collection where maybe they'll release all of them to a single cartridge. (Or just the first two. Either option's fine by me) Even a remake combining the first two together would be amazing.

Re: Super Bomberman R 2 Coming To Switch In 2023

ndunsmo

On one hand, I'm glad this is happening. It's nice to see the Bomberman franchise continue with new releases. (Something only a small number of people here even seem to notice. Come on, guys, at least Konami's treating this better than Ubisoft treated Rayman. Bringing it back for two platformers is not enough for me to believe they truly care about the franchise) But at the same time, I kinda want a new adventure type installment, something like the N64 titles, Generation, Jetters, games with more than just the top-down arcade style approach.

Re: Square Enix Confirms The Next Mana Game For Console Is Now In Development

ndunsmo

@Chocobo_Shepherd Agreed. They really need to take another stab at that, because, I'll be honest, the original SOM, while I do have a soft spot for it, wasn't really that great. They had a golden opportunity to fix every single problem with the remake, and while the story feels more complete and the screen-scroll thing was fixed, everything else is just as clunky as it was before. (Not to mention the soundtrack is a huge mixed bag, making me beyond grateful for the classic option) I'd like to see them tell the story they were obviously initially going to tell before the company forced them to release it as soon as possible, all the plot points they were forced to remove, all the dialog they had to leave out that could have made the conversations feel so much more natural as opposed to, you know, awkward.

Re: Best Game Boy / Game Boy Color RPGs

ndunsmo

So happy to see Metal Walker on this list. That game seriously needed so much more love. It basically invented Monster Strike's style of combat.

Only thing I disagree with a little bit is that I honestly felt Harry Potter and the Chamber of Secrets was better than the first one as that game actually gave you party members to play with whereas the first game had you play as just Harry, making it unnecessarily frustrating at times. (Seriously, how many times did that ogre kill me?)