Comments 74

Re: Video: Splatoon Easter Egg Shows a Friendly Face

megamanlink

I really hope they make the sequel to this game a launch product for the NX, as it has been one of the best games launched this generation. After seeing the youtuber supermetaldave 64 https://www.youtube.com/watch?v=NomKPWyl3YY & Evie B https://www.youtube.com/channel/UCzNYkp9rlceH0zZqj0X2bQw concept video of the NX controller (especially the one running Splatoon https://www.youtube.com/watch?v=6jicZ3puSvY) makes me feel like October can't come soon enough.

Re: Details Emerge on How Nintendo Accounts Will Work

megamanlink

@JamesCoote
With the new Nintendo account working on multiple devices, you will probably be able to manage your device account online. This will resolve issues of moving your profile (including purchases) to another console. I'm assuming their will be restrictions imposed on the number of devices you can attach but the announcement that its cloud based data exchange service (between devices) points towards s system where self management of devices is possible.

Re: The Pokémon Company Withdraws Settlement in Lawsuit Over Copyright Infringement

megamanlink

@Trikeboy @LordGeovanni @Yorumi @daff3ww
For 5 years this guy has been doing this under his production company namely "Ruckus Productions". This wouldn't normally be a problem for a corporation like the Pokemon company, but he advertised the event on social media (Facebook). This opens up a can of worms (better yet Pandora's box), because if the Pokemon company don't shut him down now then anyone could use their IP to make money using the same circumstances.
The Pokemon company had every right to sue him because he freely admitted that he thought if they (the Pokemon company) found out, they would just send a cease and desist notice. By that statement alone, you have justified that the cease and desist doesn't stop people doing it. The settlement was to charge him for legal fees alone ($5000 lawyer and $400 court cost). They did not make any money on top just to prove that he is being charged for wasting their time. Businesses can not make money off other business through theft, but the story portrays this as though it was a fan just setting up a game with friends or locals. After an agreement was struck, he then again turned to (social) media to paint a dire picture of what the Pokemon company is doing to him in order to get sympathy to raise funds. The by-product of that was negative publicity for the Pokemon company who are the legal victims of this scenerio. Right there, the pokemon company has every right to pull (remove) the offer (proposed settlement) and take full legal action including damages

Re: The Pokémon Company Withdraws Settlement in Lawsuit Over Copyright Infringement

megamanlink

@LordGeovanni @Yorumi
Parody laws protect you... In United States copyright law, fair use is a doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. Examples of fair use include commentary, search engines, criticism, parody, news reporting, research, teaching, library archiving and scholarship. Thats why there are so many parody content like films, videos, games etc..

Re: The Pokémon Company Sues Fan for Copyright Infringement, Demands $4,000 in Damages

megamanlink

The $4000 dollars is probably legal fees or some of it (The pokemon company is protective of it's property and would have to pay a real lawyer to deal with this case). This person did not even create the art for their poster, and used copy written material to promote his business. Now remember once you do that you are not a fan, you are a business capitalising on another business. Some may look at it as harsh, but in reality this is no different than if Sony (or Microsoft) did the same thing (hosted a Pokemon tournament) to sell Playstation (or Xbox) products in their store. If the circumstances were exactly the same, the fanbase would be in uproar. I wish NL reported the complete facts and didn't sensationalise this as though it was a fan and not business that was using copy written material

Re: Video: Admire the Skills on Show as an Insane Super Mario Maker Level is Conquered

megamanlink

@Hamguar
That guy took from 2 and half hours to 4 hours (depending on which report you take it from) to figure out how to beat it.. Those levels come up in the 10 and 100 mario challenge and ruin the experience. I guess it might be cool to have the level in your personal collection but it isn't fun to play... Try it and see. You'll be bored before your 50th attempt and you still might be stuck at the beginning.

Re: Video: Admire the Skills on Show as an Insane Super Mario Maker Level is Conquered

megamanlink

That is such poor level design, which can only be demonstrated by the person who created it. I love super Mario maker and the creativity that it brings but these kind of levels will turn most people off playing the game. It looks good when you watch the video playback of the creator playing it because he knows where everything is and how it should play. But if you get one of these levels in your 10 or 100 Mario challenge, it becomes pure frustration and a complete waste of time. Creating hard levels like this is easy but creating intelligent skilful levels that have a logical learning curve is much harder.

Re: Super Smash Bros. Battles Its Way Into US Top 10 for the First Half of 2015

megamanlink

@Tubalcain
You clearly do not understand what a statistical analysts role actually is. Manipulating data to produce an end result that fits the narrative is their job. NPD, DFC and other companies of that ilk, sell this statistical data for a living as they advise investors where to put their money. Just as much as providing a chart with no actual sells figures is used to alter the perception of a product/companies success. Examples of data manipulation occurs daily when analyst compare the current months sales with the same month of the previous year instead of month on month for the previous 3. It depends on what information you want present, whether its relevant or irrelevant (facts vs PR).
Your right that they don't care about games company but i never said they did.
But what they do care about is money and its there job to move your share price up or down to suit their needs. But the only way they can do that is by providing a report with their analyst in it which (in the games industry) eventually becomes your chart. Go to any games outlet and you will find that their games chart is not the same as their competitors. Why because the products they need to shift may be different, their stock inventory may be different and so on.
The point I raised originally was that 'Its funny how you can make stats look like what ever you want it to be'. If you can't comprehend that statement, it makes no sense to continue this conversation.

Re: Super Smash Bros. Battles Its Way Into US Top 10 for the First Half of 2015

megamanlink

@Darknyht
Your hitting the nail on the head. These are the true statistics that matter, as they also explain why some perceived games or companies that appear to do well disappear or go bust. In the case of the PS2 (for example), it has been stated that it sold more than 150million units, yet only 5 games in its catalogue sold over 10 million units 3 were GTA games (21m, 16m & 13m) and 2 were Gran Tourismo games (15m & 12m). 13 games sold more than 5m but less than 9m and the trend falls further down. The point I am making is that the game sell through doesn't match the apparent size of the audience which almost leads to the conclusion that the PS2 was either selling with no games (dvd player) or that they were selling multiple versions (of PS2's) to the same customers. This could explain why there audience wasn't growing or why the 100m userbase was never really there. For all the failings of the wii described by most core gamers, of their 100m+ unit sales, 82m+ units of wii sports were sold and played by the userbase. 35m played mario kart wii, 32m played wii sport with a further 7 games doing over 10m unit sales. The point here is that the Wii stat gives you a better indication of the size of their audience who are likely to buy games or a specific game genre as opposed to the PS2 audience which leads any statistician to believe that more than 70% of the console sold may not have been used for games. Relevant stats (what we can actually do) vs irrelevant stats (PR).

Re: Super Smash Bros. Battles Its Way Into US Top 10 for the First Half of 2015

megamanlink

@Caryslan - You completely missed the point of my opening line "Its funny how you can make stats look like what ever you want it to be", pointing to it's selection criteria. To most people looking at the chart would easily mislead them in to thinking a game like Battlefield Hardline is doing well or better than say Samsh on WiiU, when in reality it isn't. The misconception that Nintendo isn't doing well financially without the 3rd party support is based on misleading information such as these, that serve more as PR for some companies than it does for others. Again I was pointing out relevant Statistics vs irrelevant statistics.
@Tubalcain - I guess you didn't read the wording in my statement carefully neither.

Re: Super Smash Bros. Battles Its Way Into US Top 10 for the First Half of 2015

megamanlink

Its funny how you can make stats look like what ever you want it to be. If we look at real sales numbers, that table would start to look a lot different. Example: EA Battlefield hard line is a multiplatform game and is position 3. Without doing any research, it would intimate that is outselling Smash bros and even more fishier, Advanced warfare.
Then you look at the actual sales figures and this is what is really happening in the USA (only). Battlefield Hardline sales: PC - ??, XB360 = 90k, PS3 = 60k, XB1= 620k, PS4= 590k, Total = 1.36m units (released march 2015).
Smash Bros sales: Wii U (not including 3ds sales) = 1.92m (released september 2015)
Advanced Warfare sales: PC - 90k, XB360 = 2.49m, PS3 = 1.39m, XB1= 2.96m, PS4= 2.53m, Total = 9.46m units (released November 2014).
In actual sales which actually means something, Advanced Warfare and smash bros on Wii u would be above EA - Hardline
Just a side note:
Even Mortal Kombat X sales: PS4 = 1.01m, XB1 = 700k, Total = 1.71m sales puts it correctly above Hardline, but under smash bros on the wiiU (3ds sales in the US alone is 2.68m)

Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4

megamanlink

@hiptanaka
I agree but that was back then when technology had major limits and PC/mobile wasn't a gaming platform. But now technology has evolved and the average consumer is more spec savvy. The biggest mistake that they should have learned from the wii was that lost huge momentum when they (nintendo) failed to realise that technology had moved on at a faster pace putting the wii two generations behind the curve. I love playing the Wii U as it does have some of the best/amazing games on it, and its this fact that makes wonder that if it had the performance to match the PS4 or XB1 then it would wipe the floor with competition. If the original wii had the same performance as the xbox 360, the wii U would not be in the position it is in today.

Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4

megamanlink

@6ch6ris6
Yeah but by the time NX hits the market, the PS4 will be at least 3 years old. Add to the fact that neither PS4 or XB1 are (or have) state of the art technology in it, means those chip cost have already fallen in price. At this point in time their GPU/CPU combination is over 5 years old technology which also means that a 2x (performing) version of the same CPU/GPU combo will cost the same (or less) to manufacture as it comes down to the motherboard (system) architecture. There is no reason why Nintendo' next console should still be underpowered even from a cost perspective. 2x will not give you 4k as that would be a minimum of 8K, but 2x would give you the performance bandwidth to handle even the most laziest of 3rd party ports in 1080p60. If Nintendo don't recognise that they have to over accommodate 3rd party by making it easier (not harder) to port their software, we will have another 3rd party drought.

Re: Prototype SNES PlayStation Found In The Wild, Unicorn And Big Foot Expected Next

megamanlink

@Grumblevolcano
History is always written by the victor but it doesn't make it true.
For those that were around at the time and didn't read the made up version that's on Wikipedia or the web, you will need to do some real reading from magazines like CVG, EGM who were around in that era. What most sites don't report is that Sony electronics was the Samsung of its day.
The reason Nintendo broke the deal with Sony was because Sony (who built the snes sound dsp) went behind their back started charging Nintendo 3rd party developers additional fees for using the sound processor (hence why snes game audio started to tail off in quality during its later years). This practise did not start or was agreed at the beginning of the SNES lifecycle and was implemented by a Sony Exec during the development of the SNES CD ROM. This didn't sit well with Nintendo Hierarchy. You see, The chip Sony sold Nintendo fell under the agreement as a part that 3rd party can use but Sony had a patent hidden in one of the modes (used in games like Castlevania) that once used, gave them the right to charge 3rd parties for infringing on their IP. 3rd party then complained to Nintendo, and fearing the same thing repeating on their new CD ROM peripheral Nintendo were forced to switch partners. Working with Phillips or Sony would have given Nintendo a competitive advantage as they are the inventors of the medium but with the Mega CD failing in the market place, Nintendo did what Nintendo does today, cut ties and pretend it didn't happen....
Sony did then what Samsung does today, evaluate your technology and then duplicate it with features you might or might not need. This is how the Playstation console was born.
If Nintendo had continued to work with Sony, then Sony would have to grounds to hijack their system or worse force Nintendo out of the hardware business. Back then Sony were a cash rich Giant.

Re: Review: Splatoon (Wii U)

megamanlink

@Dpullam
my game came 2 days ago and people online were already at level 7 in multiplayer. The game is fantastic and I've collected 4 of the gold fish thing in single player campaign and all the skills from multiplayer transfer to the single player game. The one vs one local multiplayer is so much fun, especially when you are losing for the majority of the game but bounce back in the last 1 minute do to the points addition and deduction rate (you'll see what i mean when you play it). Nintendo truly out did themselves on this IP. I can see why they refer to it as the Mario kart of shooters. The game leaves so much room for a sequel to be even better. I would have had my miiverse stamp in the game already but it won't be active until the game is launched. At least Nintendo let us play online before the game came out instead of blocking it.

Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating

megamanlink

@RCMADIAX
That is so true, but the developer is no longer liable in that circumstance.
Age ratings should be applied by the developer as they know the game and its content. It should be their (developers/publishers) choice to use an external auditor and not a mandatory cost, as that affects the cost implications for the games development and deployment. Each territories rules and costs are different, so what works in one territory might not work in another...

Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating

megamanlink

@unrandomsam
Hi there. Just a heads up. It is actually illegal, thats why when you submit an App (game App) there is a rating system. All Google and Apple have done is cut out the middle man and put the responsibility completely on the developer/publisher. If your app contains inappropriate material and is accessed be a minor with the incorrect age indicator, then you are liable (not Google or Apple) to the laws of the land. This is also true in the UK. You can still use those other rating boards but as you can see they cost (sometimes a small fortune) to check your game and then you can still apply the rating to the app, but it only covers that specific region.

Re: Games Consultant Believes Nintendo NX Could Be "The Defining Video Game Controller Of The Smart Device Age"

megamanlink

I think the sleep sensor is part of Nintendo's blue ocean strategy and has tie-ins with Nintendo's new online network. like @Azooooz I think the NX will launch like the DS as a new pillar. If its a success it will cannibalize the 3Ds audience like DS did to Gameboy. It will also lay the foundation for the next home console with compatible software like iOS (this much we already know). Since the 3ds is based on old architecture, the new systems will be based of the Wii U OS software going forwards in which case zelda will be compatible on WiiU and NX (handheld and console).

Re: Rumour: Call Of Duty: Black Ops 3 Teased For Nintendo Release

megamanlink

@vio
Just a heads up, the Wii U COD audience is now about the same size as the PC audience (in which you can say its a potentially growing number vs the falling numbers of PC users). http://www.vgchartz.com/gamedb/?name=call+of+duty
With falling numbers from ghost to AW and drop off of last gen (xbox 360 & PS3) console purchases, Activision are going to need the wii U unit sales to add to their bottom line. Hopefully they bring some level of parity across platforms as that exclusivity period is no longer bringing in more sales (PS4 AW is outselling XBO http://www.vgchartz.com/gamedb/?name=advanced+warfare). Black ops 3 might be the last COD the Wii U gets, so lets hope all the DLC plus an E-shop version is released.

Re: Talking Point: Nintendo's Plans for DLC and Microtransactions Point to Changed Priorities

megamanlink

@Quorthon
No actually I didn't. I work in that field and have worked in both financial and development. The cost were actually real and the research is something I am actual privy to because of investments. I only commented on your statement because I have worked in many fields of gaming to get where I am. My statement (non-argument) stands true even by your research that it (Nintendo games) held its value because they are long earners and not because of some status (Yes even Wii Play). For you comprehend how it works in the industry, you first have to have some knowledge of how much it cost to develop a triple A game, that's also cross platform and how much it cost to market it. Triple A games (especially at that time) were very expensive to make (as to reason why so many studios went belly up).
Just to give you an example, at microsoft studio's in the UK, we had a budget of over $70m+ dollars to deliver one of the fable games. That was a triple A game on a single platform and it sold over 4m units. The problem is, it needed to sell a minimum of 5million units plus to be an internal success in regards to the money spent (or else you are just breaking even). The only reason why a sequel can be made under these circumstances, are that there is effectively 4 million+ users to service, in which case if the next game can be made much cheaper but deliver the same sales, then the whole thing becomes cost effective. This was also the case with Bioshock Infinite, which is why the Newspaper didn't have to print a retraction. Secondly a newspaper using a no name analyst (really!!), an opportunist I can understand (Pachter anyone) because then it would be about the share price, in which case they would attack the publisher as a whole. Last but not least, you've gone off on a tangent about pack in games being the reason of unit sales. The part of the picture you are not taking in to consideration or maybe not privy to (unless you have access to analytical reports from sources like DFC Intelligence) is the duration of unit sales which also accounts for pack ins. Not only does one of my businesses subscribe to these report, but so do major retailers and other analyst. If Nintendo were artificially keeping the gaming price a specific value and retail could not sell the game at that value, they would not stock it or would reduce the price to get rid of stock. So again nothing you have pointed out made any sense. Im not here to argue with you about information I know you are not privy too, I was just letting you know that some (and i mean just some) of your examples were not true.

Re: Talking Point: Nintendo's Plans for DLC and Microtransactions Point to Changed Priorities

megamanlink

@Quorthon
By your statement I know that you have never made or sold a game before.
You don't reduce the price of your game because its selling well and you don't keep the price the same just to keep an artificial value. The price stays the same if you believe that audience will pay for it, or else retail will drop it and stop purchasing it. But just as an example: Bioshock infinite cost around $200 million dollars to create and market($100m development & $100m marketing). It sold 4.1 million units in its lifetime. Just to break even they would have to make (after retail take their cut) $50 per game. The game was a financial flop. They needed 8 million users + to purchase the game to reduce the deficit to $20 per game. They had no choice but to reduce the games price to recover costs and to use DLC to further recuperate.
Nintendo on the other hand keeps their price static because they realised that their IP are long earners and not for status. They realised that they have IP that can sell for 4 years + unlike their competitors who have a 6-12 month shelf life. You check the figures, Nintendo's products don't do 15 million in one year like COD, they do 20m + over 3 or more years.

Re: Talking Point: Nintendo's Plans for DLC and Microtransactions Point to Changed Priorities

megamanlink

This article is such garbage. It just seems to be an attempt to spark controversy. First of all, the maths is wrong on equating the value of adding an additional character (dlc) to game that's already been delivered to the public. I can go into a long winded approach to justifying the cost but I am going to try and make it simple. In any form of manufacturing or distribution their are two methods of purchase: Bulk or single. If you buy something in bulk the cost is reduced because they are all (delivered) packed together, or batch developed at the same time. If you buy a single item the cost increases (in some cases to nearly the same cost as the batch) because the same resources are used to develop the said product at the same cost as a batch build (bulk Vs singular).
On to the second point. Nintendo is losing market share because its principles are (or were) behind the times. Its 40 million strong users base has shrunk to 10 million this generation, so something had to change. The business practice that are criticised by Nintendo fans are working everywhere else (on PC, Mobile, Playstation & Xbox), yet the business practice that is lauded by Nintendo fans is not making Nintendo enough money to not be considered a failure. Times have changed and Nintendo has to change with it. So when Nintendo makes an effort to modernise (and I commend them for resisting this long) they get criticised, and to rub salt in to the wound, there's murmurings of retaliation by voting with your wallets. All that says to any analyst (within Nintendo), is that Nintendo needs to focus on getting the 30 million customers back and spend less time pandering to the 10 million who not only can't make up their minds about what Nintendo should do as a company but also can no longer sustain Nintendo as a business.

Re: Flashcard Company Announces Initial Support for New Nintendo 3DS

megamanlink

@readyletsgo
Look! I can see why you've come to your conclusion (especially as example games like Balloon fight didn't age well), but whether you think a game is good or not, does not justify a lower pricing. What it does justify is choice, in relation to whether you want to pay it or not. In no way can you call it expensive because in reality it isn't. But at least if you don't think its worth it, then you don't have to purchase it. On the task of current pricing vs your idea of pricing, even if Nintendo sells one copy of balloon fight (at current E-shop pricing), that would be the equivalent of 3 to 5 copies of your pricing sold (depending on which currency is in use). Add to the fact that games like balloon fight would never sell that many units anyway as its target audience is those that seek nostalgia or recommendations for classic gaming. At this time, I don't think any VC game has done half a million units and that includes the popular ones, but some have made more money than a million dollars (which is better financially than if you sold a million units for $1 each).
The reality is, the audience for VC games is not even a million of the users base. The same was evident on the Wii and that system sold to a 100 million users.
On a financial side of things (even though these games no longer carry (little to) any development cost), these games get taxed as pure profit and also carry transaction charges (yes, banking is not free when you are a business and the charges for transaction is at times ridiculous). Add to the fact that retail takes a cut out of E-Shop cards that they sell as do Visa/master card for card transactions.

Re: Flashcard Company Announces Initial Support for New Nintendo 3DS

megamanlink

@readyletsgo
Don't be stupid. If the games were released at £1 or $1 the value of the ip would diminish (as self evident by your expectation). We are paying £5-10 for a game that used to cost £20-30 plus and you some how think you are getting ripped off. These games are still miles better than mobile games and in most cases better than the indies games that imitating them, but yet because you think the game is old, it should some how be worth less. Most mobile phone games prices range from 69p to $1.99 which equates to a cheap can drink or a box of cornflakes and yet people still jail break there phones to download pirate versions of the games. So your argument on value is still invalid.

Re: 3DS Flashcard Users Playing ROMs Online Reportedly Receiving Bans from Nintendo

megamanlink

@Einherjar
Why do people keep saying that pirating is the number one system seller like that actually means anything. Software is where the profit is. Hardware only provides small if any profit at all. If the software (games) keeps getting stolen, then the developers stop making it. if the developers stop making software, then why would you buy the hardware. So in actual fact, good software is a system seller not pirating.

Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'

megamanlink

@anem0ne
The thing is, its always been in their terms and conditions, so its not a grey area. The problem stems from Google not policing it. this has led people to think they can do as they will with other peoples content but if it was fine you would be able to do it in other mediums.
Reviewing a game does not infringe on nintendo's rights and there for they cannot impose their policy on you.

Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'

megamanlink

@anem0ne
The problem is, those Lets' Play are not reviews. There in affect spoilers. I've heard some of the channel owners claim that their audience come to listen them, not to watch the game. But the reality is that without the game, they have no content and the idea of youtube is that you create your own content without using copyright material. Its in the Google terms and conditions

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