Comments 78

Re: Backlog Club: Week Zero - Hello, And Welcome To Backlog Club

kickerofelves

I've already played Slay and Undertale (both excellent games) but I'll give Moon a go if that wins the vote. I presume it's Moon Remix RPG Kates referring to. Might even give Earthbound another go if that wins, though I didn't really enjoy it the first time. I think I got as far as the 4th town.

Re: Feature: I'll Never Be A Hacker, But Games About Programming Make Me Feel Like I'm Satoru Iwata

kickerofelves

+1000 for Zachtroics games. They are amazing. Space-Chem completely devoured my brain for weeks a few years back. Big fan of TIS-100 as well.

Not much of a coder these day but I loved programming in college because all of the assignments were basically big puzzles. "Use X tools to create a program with Y functionality". Unfortunately after I left I couldn't really get back into it as without the limited parameters of those college projects I found coding 'real' applications massively overwhelming. It did mange to make an app in pico-8 for generating backing tracks though (for guitar practice). That was super fun.

Re: Summer Games Done Quick Raises Over $2.9 Million

kickerofelves

Another great event, delighted for them. Even during Covid they've managed to raise a staggering amount. Surprised you didn't mention the Blindfold Mario 64 70 Star run. That was the highlight of the event for me. Absolutely astonishing. The community is working on routing 120 star right now so maybe we'll get to see that next year.

Re: Talking Point: Is "Cheesing" A Legitimate Strategy?

kickerofelves

You're kind of taking on five different topics at once here:

Cheese strats in a single player game:
I think if the devs left it in then it's fair game. They can occasionally lessen the sense of accomplishment but most of the time using a smart workaround to make a boss easier is just being strategic. Work smart not hard.

Using cheats in a single player game:
I almost never do this unless I've played the game to death and I've run out of 'legitimate' content. I definitely see the value for accessibility purposes though.

Difficulty settings in a single player game:
I usually start with the default as not every game is properly tested and balance for all it's difficulty modes. A well crafted hard mode with new obstacles and challenges is great, but a lazy hard mode with bullet sponge enemies or unforgiving checkpoints is tedious as hell. Again, great to have options for accessibility reasons.

Cheese strats in a multiplayer game:
If a strategy gives you an advantage in a multiplayer game you have to use it, otherwise you'll be steamrolled by the competition. If cheese starts are making the game less fun it's the devs job to patch them out, not the players job to abstain from using them.

Using cheats in a multiplayer game:
Fine when playing with friends if you've all agreed to it. Never do this when playing online with strangers though, you're ruining the game for everyone.

Re: Capcom Asks For Patience Regarding Mega Man News As Battle Network Celebrates Its 20th Anniversary

kickerofelves

A new entry would be cool but I'd be totally happy with a BN collection. Never got round to playing the whole series.

I think the best thing though would be a mashup with all the best ideas from the 5 games thrown together, kinda like how Sonic Mania rehashed a load of classic levels alongside new ones. The games are similar enough that playing through the whole lot might be a bit of a slog, I remember reviewers at the time slating them for being too similar.

Re: Poll: Rate Your Favourite Game Boy Advance Games

kickerofelves

I was still pretty young during the GBAs reign so I didn't play much besides Pokemon and Sonic. Most of my favorite games for the systems I discovered much later. These are my favorite 'deep cuts'.

Mother 3
Megaman Battle Network
Ninja Cop / Ninja Five-0
Kuru Kuru Kururin
Astro Boy Omega Factor

Re: Feature: Best SNES RPGs

kickerofelves

@Purgatorium @Grandiajet @AgentGuapo Did any of you play it in the 90s when it first came out? I'm genuinely curious. I played it for the first time about 10 years ago, but I bounced off it because the lack of invincibility frames made the combat extremely frustrating. Kept getting stun-locked in that wolf fight ...

Re: Feature: The 10 Best SNES RPGs

kickerofelves

@Beatrice 100% this. I do wonder how many people who champion SoM as a masterpiece 1) played it for the first time as an adult or 2) played it exclusively in single player. Don't get me wrong, the art and music are gorgeous, but the gameplay is a frustrating mess.

Re: Is Nintendo Planning To Resurrect The Pokémon Mini For Pokémon's 25th Birthday?

kickerofelves

For those interested there's a detailed rundown of the system and all ten games over on Hardcore Gaming 101 (written by yours truly). As far as I'm aware it's the most comprehensive article about the console and games anywhere online... I did a lot of research. They haven't migrated it to the new site yet but it's still accessible via the old archived one. Not sure I'm allow to link stuff here so I won't.

Re: Neko Ghost, Jump! Is A Cutesy Puzzle-Platformer Inspired By Super Paper Mario

kickerofelves

@BurgosGames Wow hi there! Thanks for taking the time to reply to my comment. By 'rough' I really just meant 'unfinished', which is to be expected since the game is still in the middle of development (is it in Beta or Alpha right now?)

More specifically; I found the movement physics a bit slippery and difficult to control. I kept building up too much momentum and catapulting off the edges of platforms.

My PC specs are: i5 7300HQ 2.50ghz, 8GB RAM, SSD + HDD, nvidia gtx 1050, Windows 10. The game ran just fine, no frame rate drops that I can recall.

Good luck with the project! I hope the rest of development goes smoothly

Re: Review: La-Mulana 2 - A Deep And Challenging Metroidvania For Your Switch

kickerofelves

@NotTelevision Obra Dinn is incredible! I would recommend starting with La Mulana 1 even though it's a bit jankyer and more punishing than the sequel. The main difference is the platforming physics but I never had too much trouble with them in the first game. If you liked Rain World you'll have no trouble with this (that's slugcat in your picture right?)

Re: Review: La-Mulana 2 - A Deep And Challenging Metroidvania For Your Switch

kickerofelves

@NotTelevision it is a gbv reference! I am a musician by trade.

The puzzles in La Mulana are mostly about observation. You need to pay careful attention to the environment and decode information written on the hint tablets. Any little detail can end up being important, the name of a room, an image on the wall in the background, or some lore building flavor text. Sometimes it's about using a certain item in a specific area, sometimes it's doing a sequence of actions in the right order, there are also quite a few more standard logic puzzles thrown in as well (block pushing etc).
The tricky part is figuring out what the tablets actually mean, and keeping track of all the hints. Often a piece of information provided to you in zone 10 is referring to a puzzle in zone 2 or visa versa. I had to take a screenshot of literally every tablet in the game, and refer to them constantly to figure out what I was doing. The cool thing about this is it encourages you to pay really close attention to the lore of the game as there's no way to progress without doing so. The story and the world are deeply intertwined with the game-play. That's the magic of La-Mulana.

Re: Review: La-Mulana - Packed With Peerless Puzzles That Demand Dedicated Players

kickerofelves

I bought this game on NLs recommendation way back in 2012 and it absolutely consumed me for several weeks. I've played loads of great metroidvanias over the years but I've never quite lived in one the way I did for La Mulana and it's sequel. Both games are masterpieces despite their flaws. If you like lateral puzzle games like Myst or the Witness absolutely give this a shot.

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