Neversong is an atmospheric adventure game from developers Atmos Games and Serenity Forge, in which a young boy by the name of Peet is searching for his kidnapped girlfriend, Wren. Set in various mysterious locales, the game is primarily a Metroidvania in design, but one which strikes a nice balance between narrative and gameplay, resulting in an experience that won’t prove to be much of a challenge to many, but remains fun throughout. In terms of its gameplay, it’s remarkably reminiscent of Hollow Knight, but its visual design and story beats set it apart from its contemporaries, delivering a wholly unique experience.
Right from the start, Neversong is forthright with its intended message and tone, advising gamers that the game deals with tough issues in its narrative. We were admittedly concerned that this would set us up for a dark, depressing experience, but while the game is certainly dark in tone (a character called Dr. Smile comes to mind), it’s also crammed with humorous dialogue, strange creatures, and excellent, often uplifting piano music. The cast of characters is particularly enamouring, and are brought to life with some brilliant voiceover work.
The care and attention that went into the sound design has also been extended into the visuals. Paying particular attention to colour and lighting, Neversong is often an incredibly atmospheric experience, and it suits the overall tone very well. Similarly, the creature design – especially the boss characters – is equally mesmerising and disgusting, and many of the monsters frequently reminded us of the work of Guillermo del Toro.
Making your way around the environments is fairly straightforward; as a Metroidvania, Neversong is not quite as overwhelming as others in the genre. You’ll quickly gain a bat with which to defend yourself, and if you’ve played Hollow Knight before, the attack animation for this is nearly identical – which is fine, because it works. You’ll also gain new items as you progress, such as a pair of gauntlets that allow you to grab onto ropes and swing onto ledges.
Unlike other titles in the genre, Neversong doesn’t pay too much focus on unlocking new areas and collecting items, but it uses what little space it has to the fullest extent. This means there’s certainly some backtracking involved, but this never felt particularly exasperating, and there are always a few characters dotted around the environment for you to talk to.
That said, there are a couple of niggles with the game. The enemies you face are never particularly difficult to beat, but controlling Peet is surprisingly twitchy at times, and you’ll often run into a creature by accident, immediately taking away one of your hearts. Additionally, we simply wish the game was a bit longer. The content that’s here really is a joy to experience, and we’re of course conscious that artificially lengthening the game would no doubt diminish its value, but we can’t deny a certain level of disappointment after completing it in just a few short hours.
Comments 16
Could the author be a little more specific on the game's length? I don't know what their definition of "few" is, so "a few short hours" could mean 2 hours, 3 hours, 4 hours, maybe even 5 or 6 hours? And there's a big difference between 2 hours and 6 hours in terms of value. I don't understand why they couldn't just mention what their initial clear time was in the last paragraph.
What is a short hour? Fifty minutes?
I like short and concise. Too often games nowadays feel bloated to fill up our time. I rather prefer a shorter experience that actually say something, like a good written short story, and nothing at all like this comment.
I would rather play a short but sweet game then a long and boring one. Anyhow, this game looks super fun so I’ll try it out.
Its on the wish list.
Also like mentioned above what is short?
I don’t mind playing a short games if it’s fun
Hey folks, appreciate the constructive criticism - you're looking at roughly 3 hours of play time; give or take an hour or so.
I'm eager to see if the Neversong / Pinstripe Japanese double pack will support English.
https://www.amazon.co.jp/dp/B08BLZJ781
I’m actually enjoying shorter Metroidvanias lately. I’ve had too many longer ones where I don’t have time and when I return to it, it’s a hassle to remember where I am in the map progression/gated items.
@accc check howlongtobeat .com It has the average playtime for pretty much every game under the sun. It's a handy recourse.
I'll definitely get it. I really enjoyed Pinstripe and Coma, from the same developer. Would love the Japanese physical double pack to be released in the west.
@kickerofelves true, but generally it's better for games that have been out a while. For new releases there's often no entries, or people who are speedrunning.
(To be clear, I don't mean actually speed running, just trying to get through the game as fast as possible)
Nice Stephen King reference
@Olliemar28 thanks man good review. Hollow knight is one of my top games ever so might pick this one up after I finish celeste. After hollow knights white palace it's a cakewalk lol
Might download someday, at a discount.
@Henmii Currently 70% off on the eShop. Theme looks interesting. Might bite.
@TME
Thanks for the heads-up! I downloaded it already some time ago during a different sale. Its a pretty fun game, but currently I am playing other stuff.
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