Comments 38

Re: Video: Here's How Lego City: Undercover On Switch Compares To The PS4 Version

grayadamson

@sillygostly
The full game seems to be playable in co-op, though it's drop-in/drop-out, meaning there's no progress made on the guest's side.
I was playing it with my girlfriend for a few hours earlier today, and I have to say it's great fun. Typical LEGO game humour mixed with the ability to wander around finding things while your significant other deals with arresting the bad guys.

Re: Here's How Dragon Quest Heroes II On Switch Shapes Up Against The PS4 Version

grayadamson

@AlphaJaguar
This is a good question. The resolution looks decidedly lower on the Switch screenshot. Plus this is still in development for Switch, yeah? Still time for a spit and polish.

Edit: Okay, just looked it up and it's a Switch launch title in Japan. Plus the insert image in the screenshot shows what is presumably the player using a controller, meaning the console is probably docked.

Re: Poll: Retro Delights and Stock Shortages - What Are Your Thoughts on the NES Mini Launch?

grayadamson

Honestly, I can't really hold it against Nintendo to underestimate themselves at this point. They've watched their customer base gradually decline over the last 10 years or so (Wii's success was something unique for the games industry) and they seem to be erring on the side of caution.
We're still over a month out from Christmas. I have to imagine in that time they'll be pushing to get as many on shelves as possible.
And with the popularity of this thing only a quarter away from the Switch release, the Nintendo brand will be on people's mind through the holiday season and presumably a lot more people will be checking Switch out once it arrives.

Re: Nintendo Aware Of StreetPass Plaza Crash Reports, Investigation Currently Underway

grayadamson

Mine crashes and reboots as soon as I open StreetPass Mii Plaza. Pity, I just received 3 StreetPasses immediately before the update began. :-/
Incidentally, mine has between three and four hundred Miis but, get this, exactly 666 StreetPass hits. Make of that what you will...

Similarly, is anyone actually able to access the infamous Animal Crossing Image Share site from the 3DS browser? Keep getting errors on that one, too...

Re: The Amazing Spider-Man: Ultimate Edition Not Releasing Down Under

grayadamson

@TheAdza
The Australia and New Zealand markets are classed as part of Europe by the big three. Nintendo Europe is based in Germany, which is likely why there's a currency exchange fee charged.
For 3DS eShop, I'd recommend doing what I do and change your profile location to Ireland so you can get the games cheaper.

Re: Rumour: Scribblenauts Unlimited Was Recalled From European Retailers

grayadamson

Probably is language-related, as the game was released here in Australia in December (pretty sure it was December...), and Aus is generally regarded as part of Europe by the three hardware manufacturers--to the extent that Animal Crossings seasonal weather reflects that of the northern hemisphere.
Still, it baffles me that they'd go to the extent of recalling the already-shipped stock instead of firing out a patch.

Re: Review: Nintendo Land (Wii U)

grayadamson

The Miiverse stuff is what has impressed me most so far. It really does change everything. Gaming becomes a truly social pastime, even while playing alone. I've lost count of the amount of times I've found something really cool in a game and had no-one to share it with.
Posting screenshots, drawings and messages and seeing what others have put up there feels to me like something I was missing without even realizing it.

Re: Guide: Using USB Storage with the Wii U

grayadamson

Remember folks, this is the first week of the console's life: hell, it hasn't even launched here in Australia yet, let alone Europe and Japan! It'll take them time to build up the featureset and iron out the bugs. Nintendo have been haemorraging cash this year, and no doubt they're keenly aware of the fact that things have to change in order for them to remain relevant.

The N64 was their last stand at competing in the console market with pure hardware horsepower. The 'Cube was somewhere between the PS2 and Xbox in terms of power, but they started to edge away from direct competition by not including a DVD player, and through the DS's various incarnations to the Wii and now Wii U, they're making it clear they want to explore other areas of game design.

Now, that doesn't excuse the silliness of some of their actions thus far, but we do have to step back a bit and take a look at what they're trying to accomplish. Message boards, Twitter and comments on blogs like this are (if Nintendo are even looking, which I hope to God they are) a good way to voice our concerns and offer up some feedback.

One thing that's really puzzling me, however--especially in light of the recent comments from the Metro: Last Light devs--is why Nintendo felt the need to limit the power consumption of the CPU to the extent that ports are difficult to optimise. I for one am not in the least bit fussed about how much electricity the Wii U sucks up, because I'm the guy who turns on his phat model 360 in the winter to heat up my bedroom...

Re: Guide: Using USB Storage with the Wii U

grayadamson

@Kirk
There are a lot of power adapters required for this thing, but to be honest, I much prefer being able to use an external HDD for eShop titles. Way easier to upgrade storage than it is on the 360 (which is a crazy expensive process) and PS3 (limited to 2.5" drives). I may just test out a single-cable USB drive and see how that runs--once the bloody Wii U comes out here, that is...

I agree that the way Nintendo has tackled the online infrastructure is pretty fractured and infuriating. My hope is they'll listen to the many complaints people have about not linking purchases to user IDs (Apple have a great setup that allows just that) and locking everything to hardware, and actually do some catching up to make the Nintendo Network a bit more user-friendly. This week's Giant Bomb podcast features an exhaustive talk about the pitfalls of the approach Nintendo have taken.

This is a giant leap for the company, though. They just need to take some time to listen to their user base, then go back and patch up the baby steps they missed in their rush to embrace the interwebs.