Imagine if you bumped into an old friend you hadn’t seen in 17 years. You spent ages with them back in the day and over time you just drifted apart, but now you’re finally face-to-face with them again and you realised you’re delighted to see them after all this time.
Now imagine if you and your newly-reunited chum went out for dinner to catch up, and while you’re sharing old memories and happily discovering they haven’t changed one bit, you can’t help noticing that their eyeball keeps falling out and landing in their soup. It’s extremely distracting, but you’re enjoying their company, so you pretend not to notice.
Could you keep that renewed friendship going, though? Would you be able to invite them over to your house, or go to the pub with them, or join them in an anti-government protest if you knew that every time you were with them, their eye would keep falling out and splashing weird eye fluid everywhere? That’s our problem with Neverwinter Nights: Enhanced Edition. Look, just stick with us here.
For the uninitiated, Neverwinter Nights launched way back in 2002 and was roundly praised for being not just one of the best games based on the Dungeons & Dragons universe, but generally a ruddy good RPG in its own right. Its success led to a couple of expansion packs which were then followed by ‘premium modules’, a bunch of smaller downloadable adventures that were essentially an early example of paid DLC.
This new Enhanced Edition on Switch gathers almost all of this previously-released content in a single package, offering well over 100 hours of adventuring goodness. But now that the original game is old enough to drive, questions inevitably have to be asked of how well this remaster modernises its 17-year-old source material. And the frank answer to those questions is: “not very well at all”.
First, let’s look at the positives. Neverwinter Nights absolutely deserves the praise it got back in the day, and at its core, many of the factors that contributed to that praise are still here. The writing is brilliant and genuinely amusing at times, the soundtrack is brilliant and the environments – though clearly showing their age now – still do a good job of getting across the idea that this is a living, breathing world. This is classic BioWare, from the days before dodgy alternative endings and grindy Destiny rivals.
Once you eventually get into it, it can be extremely compelling and hours will become mere dust. There’s an absolute shedload to see here, too; as well as the main adventure itself you also get the two major expansion packs that were released for the game, Shadows of Undrentide and Hordes of the Underdark. Make your way through all that and there are 10 ‘premium modules’ – these are the aforementioned extra adventures that used to be sold separately, but now they’re all available as part of a single free download.
Be wary if you have limited space on your Switch though: if you want to play the additional premium adventures the download essentially doubles the game’s size to about 10GB. This is mainly because the pack includes not just the 10 premium modules, but also full French, German and Polish voice support for the main campaign and both expansions. Annoyingly, these hefty sound packs aren’t separate downloads to the 10 missions – you need to download them both together.
To recap, then, there’s a lot to see and do, and the plot and dialogue are entertaining. So what’s the issue? Well, you still have to play the thing, and the reality is that this port is a complete mess when it comes to performance, controls and stability. It was always going to be tricky to port an old PC game over to a console with handheld functionality, but we were still expecting something a little better than this.
To be clear, Neverwinter Nights was never a looker in the first place; a review on GameSpy (RIP) from back in 2002 stated that the game already looked dated at launch, saying: “you can tell this game has been in development for five years”. Today it looks even worse. While you can forgive the low-poly designs of the characters and environments – it’s too much to ask for everything in the game to be rebuilt – there are other issues that really could have had a bit more time spent on them. Shadows appear out of nowhere, draw distances are abysmal in outdoor scenes and the text is occasionally pixellated and hard to read.
By far the biggest victim, however, is the frame rate. It aims for 30 frames per second, but hits its target about as often as a seven-year-old footballer doing a crossbar challenge. There are wild stutters all over the place, it almost constantly feels like it’s chugging and in some situations in particular – such as one of the premium modules that starts outside a burning house – it completely collapses and begins to resemble a website’s screenshot gallery instead of an actual moving game.
Put up with its performance and you’ll encounter another issue: the controls are so convoluted it’s unreal. The developer’s less at fault with this one: the game was originally designed for a mouse and keys, so mapping all that over to a controller was always going to be a bit unwieldy. Some choices are still horrible, though; you switch between inventory pages by pressing in the analogue stick, for example, and one button just brings up a mouse pointer as if to say “yup, we know”.
What if you’re able to cope with the controls and fight your way through the performance issues, though? What’s your reward for such noble persistence? Well, there’s still an entire public park’s worth of bugs for you to discover. In the first five hours alone we hit game-breaking glitches that forced us to quit out and reload an earlier save; one was a classic case of getting stuck in the scenery, two others were events failing to trigger.
For example, there’s a scene in the Prologue where there’s a short fight in a stable, then you have to talk to two NPCs before you can leave the room. The game glitched out and didn’t give us the option to talk to them, leaving us stuck in a situation where we couldn’t go back through the door to leave; instead, we found our helper character constantly saying “I can do this” and punching hell out of the door to no effect at all.
Those are the more major examples; there are plenty of smaller ones. Pausing and selecting the map only for it to sometimes not open (meaning you have to do it again). Some items not working when you try to assign them to a quick slot, meaning you have to manually activate them from your inventory. The chat window occasionally locking over the button prompts, meaning you can’t talk to anyone or attack anything until you bring up the chat and put it away again. And the continuous struggle that is selecting which enemies and NPCs to interact with based on the tried-and-tested method of looking vaguely in their direction and hoping they glow (because you don’t have a mouse pointer).
Look. We don’t expect miracles. This is a 17-year-old game, so it was always going to have some rough edges. But this is an absolute trainwreck of a port. Stuff like the Turok port – which, granted, is a different genre – shows how you can take a low-poly game and still make it more palatable for a modern audience by improving the frame rate, removing fog and the like. This, however, falls on the opposite end of the spectrum, with the key word being ‘falls’.
Conclusion
Buried deep within Neverwinter Nights' loins remains an entertaining, engrossing and lengthy RPG adventure, bundled with oodles of extra campaigns and one-off adventures. But to enjoy that you're going to have to put up with some of the most stuttery, bug-riddled nonsense we've seen on the Switch. Fun and frustrating in equal measure.
Comments 57
"The performance stutters worse than Scatman John" - haha
@Gerdoluna That was glorious and I loved it.
This looks like a port gone horribly wrong. I don't see why this game couldn't even manage stable 30 fps. That's just sad.
A 5/10 sounds pretty generous really.
What a real shame, I actually did end up purchasing this too.
That's really sad that a classic like this is allowed to have all these bugs. I bought the physical copy anyway as I want to support the company but I hope they at least patch this up. I'm still waiting for the company to enhance Neverwinter Nights 2 and Icewind Dale 2. Grrr!
I actually still really want this even though it has so much issues. I was planning on buying all 3 (5) physical D&D games on switch.
@frogopus As someone who played the original release, day one, I laughed at this. Thank you.
It’s just a shame, really. It’s a game that would benefit from a few QOL changes but the original holds up relatively OK. The asking price does not justify a port of this quality.
A shame. The Baldur's Gate port is fine.
I'm guessing this is a "Wait till it's patched in a year" kinda deal..
@frogopus Sounds like a Bethesda RPG
Guess I have to fire up the PC version again to see the difference.
I have this, along with all of the other old D&D games including the sequel, on PC and still enjoy playing it from time to time. More recently I've been playing Baldur's Gate again on iPad so didn't buy the switch version. The plan was to get NWN on Switch for mobile play but I don't think I'll bother now. Such a shame.
50 dollars for a bad port of a 20-year-old game. What a shameless cash grab.
This review uses a horrible and mildly offensive analogy for technical difficulties.
If those wanting political go to a Political forum and let's keep it from here otherwise get banned or blocked from access.
Yeah, they really should've used motion controls to replace the mouse functionality, and the rest of the issues sound even worse.
I'd rather have NWN2 anyway. I hope they get that one right.
I'll stick to the Android version then. Slightly more mobile and once the controls get on my nerves I can plug in a mouse.
What a pity. There's no excuse for a game this old to have performance issues.
I will troll this here. Ahem...
PUZZLE AND DRAGONS GOLD IS COMING TO NINTENDO SWITCH ON JANUARY 15 FOR 15 DOLLARS!
Thank you!
Edit: Oh and this game is trash...
The thing is when I played this game on my Switch recently it had a broken quest and I didn't have access to any of my character's spells. This is was truly disappointing to me because when it was announced I was eyeing the eShop to see when it gets put out but it's disappointing. I bought mine from EB Games but then I exchanged it for Astral Chain which heightened my mood a lot.
@SwitchForce
Let’s also maybe keep it out of the reviews too, then.
I was expecting so much better after I read that the baldurs gate port was so good. 😢
@Xylnox I bought the physical copy anyway as I want to support the company but I hope they at least patch this up.
Stuff like this is what is wrong with game consumers. Do you ever wonder if someone at a corporations says: 'Eh don't worry about the bugs, people will buy the game just to support us. Ha Ha!'?
Never really got in to Neverwinter
Guess this port wont be convincing me either.
Let's hope for a patch...I already bought it.
Maybe 3D aspects caused them more problems than 2D games.
@Crono1973 Ah, so you're one of those types of people that assume things. I on the other hand bought Baldurs Gate 1 & 2, Neverwinter Nights 1 & 2 and Icewind Dale 1 & 2 when they first came out, so long ago. Beamdog has taken some of these games and enhanced and fixed a lot of the problems with the originals for PC. So you're damn right I am going to support this company. I would only support a handful of companies like this anyway and I own about 3 copies of each of those games across different platforms. Let me also clarify one thing, I support Beamdog who owns the rights to most of these games but Beamdog had Skybound port this game to switch. I do not accept all the problems and I do want them fixed but I buy the game anyway as it supports Beamdog. So, now you have all the facts and can see that I partially am on the same side as you but I am supporting Beamdog by buying this game.
The Aurora engine that runs neverwinter nights is and always was badly optimized it's a miracle what CDproject red did to it to make their first The Witcher game and even that did not run without a hitch.
It is no surprise that it runs badly
I would love to play Planescape torment if it runs well and is properly priced/discounted.
That game is great and the voice acting is superb, gotta love Rob Paulsen as Morte.
@Xylnox I didn't assume anything. You said that you bought the game anyway (even though it's broken) because you want to support the company. I just think that's not a good way for consumers to think or act. It could be the reason why we get broken games, they know you'll buy it anyway and then you will 'hope' (your words), not demand that they fix it.
@Xylnox Yeah, you did say that... just sayin’.
Not gonna lie this port being bad is pretty disappointing, I had been looking forward to this game since it was announced earlier this year as it was one of my favorite games when I was a kid.
@Crono1973 @Tendogamerxxx I didn't know the game was like this because my backlog is huge and I preordered the game as I wanted to support them. I re-read my original post and I did say I bought this game anyway but I meant anyway as in preordered the game. So, I apologize and I agree with what you say and also I do not agree with companies coming out with products like this. What you say is true, that some companies will do this and it should not be acceptable. I mean, would you buy like a box of dinner plates only to find out that they're missing some or some were broken? No, we as gamers should fight back and tell them this is unacceptable.
Noticed the framerate was kinda low. Not dropping, but a constant low, if that makes sense.
Hopefully they’ll patch it up. All the Baldurs Gate games seemed to be ok.
@Xylnox Agreed!
3d game this old should not be remastered but rebuilt from scratch like what Square did with FFVII. Old 3d games don't age well, unlike 2d games.
A shame, especially since Baldur’s Gate et all translated to Switch so well.
The review did remind me I need to play Turok again tho. 😁
Wow. These reviews are becoming garbage. I may just never visit this site again. Stop making so many abstract comparisons.
@AlphaElite Have a sense of humor. The original comment was funny and so is the rough and tumble in the comments. Sure maybe a little off topic but so is life usually
I bought this because I was enjoying Baldur's Gate on the Switch. Was really disappointed at the poor porting job, especially since from playing it I can tell it's a fantastic game beneath all the mess. Here's hoping for patches like Pillars of Eternity got.
I never read that government protest bit as the reviewer trying to push a view. I thought the reviewer was just poking a bit of fun at the whole political climate (the whole review was humourous in tone). I thought it was funny.
Neverwinter Nights was already An Unforgivably Sloppy Excuse For A Genre Classic, that only ever had a name to it because of the three Infinity Engine games released before it.
Great review. I enjoyed reading that probably a lot more than the reviewer enjoyed playing the game.
A crap port of a game that's older than the dinosaurs, and with a 5GB download to boot. If that ain't scummy as all hell. They could have put all of the content on a 16GB cartridge seeing as Beamdog clearly hadn't spent very much on quality control.
@Xylnox and why would you want to support company that does ports? This isn't old Bioware this is Beamdog know for thei shaddy ports i.e. baldurs gate on the switch. They are lazy bunch who manage to get their hands on iconic franchises and now milk them without much effort.
I always thought the main Neverwinter Nights campaign was mediocre at best. The main draw of that game was always the construction set which allowed you to make your own modules, and many of the community offerings were vastly superior to what was included in the box. In fact, some of the best modules led to their creators getting jobs in the industry.
@LaFway Probably because I don't have the original games anymore and these patched games work with newer hardware. That way I can experience them again for nostalgia purposes. It's also why I support GoG. Also, Bioware of old was really good but so far their last two games (Andromeda and Anthem) really suck. Hoping Dragon Age 4 is done right.
Too bad. I played the original a little but never got into it myself. After playing Baldur's Gate it was a bit boring only controlling one dude (plus a sidekick) instead of seeing the mayhem of six murder machines going at it simultaneously. I'm sure there was fun to be had with the multiplayer but I never tried that.
Now please do KOTOR! This would be a much easier port since it was designed from the ground up with consoles in mind. While you're at it: KOTOR 3.
Neverwinter Nights was such a great game back when it released, but as others have commented, it was the community that really brought this game to life. It's a shame about the port. I guess I will watch for it to drop to a super low price on Steam if there is a Linux port (which shouldn't be difficult since the original ran there).
This is a shame. I was really interested in picking this up. Do you think the main issues can be fixed with a patch?
@C-Chakra Yeah, it didn't even occur to me that the joke was pushing some political view. The internet has made so many people so paranoid and cynical. It's not even political humor, just timely humor triggers some folks now.
Now on topic, it's really unfortunate how this port turned out. It's a good game that I was hoping more people would get to experience.
Holy crap what a dumpster fire of a comment section. All I will say is leave politics out of the reviews and comment section, all its doing is begging for a fight.
3 things that will cause a fight, religion, sports, and politics
The Nintendo tax is strong in this one...
@Gerdoluna ya that one made my day, lol.
The joke aside, their is NO excuse for piss poor ports of games like this and of this age. The Witcher 3 is proof that tons of Devs are making lazy garbage ports and they should all be ashamed of themselves.
So many let downs (wrc 8, bloodstained, ac3 remaster, neverwinter nights, etc. just to name a few but apparently ac3 and bloodstained have been updates and improved I think but still ridiculous all the bad ports when Witcher 3 can run and decently too. Oh well, lazy Devs don't get my money.
@Expa0 did they ever fix it?
@faint
Just dropped in to ask the same thing.
@scully1888 @faint @FatWormBlowsASparky ditto — the Beamdog Bundle is £16 at the mo and I'm keen on getting caught up with Baldurs Gate before playing 3.
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