At the start of this year, Warhorse Studios' 2018 medieval role-playing title Kingdom Come: Deliverance was spotted on an official Nintendo Switch release schedule.
At the time, Warhorse's PR Manager Tobi Stolz-Zwilling said the game wasn't planned for the Switch and mentioned that the studio was investigating how the listing occurred in the first place. Somehow, something similar has now happened again. Nintendo Spain has reportedly shared the Kingdom Come banner on its official website and posted a tweet, which was then quickly removed.
Warhorse's PR Manager has now once again said it was all a "mistake" and that the studio is now looking into this latest error:
One question many are asking since Kingdom Come has resurfaced on a Nintendo website is if it could even run on the Switch. This medieval open-world game has had issues on other platforms and even the PC in the past - so how would it perform on Nintendo's hybrid system?
We've seen port specialists work miracles in the past, could this be one of them? Or is this really another mistake on Nintendo's end. Share your own thoughts down below.
[source twitter.com, via nintendosmash.com]
Comments (28)
fool me once shame on you fool me twice shame on me
I dont see the point in these ports that never run as well as they do elsewhere.
I want to see more Devs create games that utilises the Switches potential like Capcom has done with MHrise instead of a lazy port of something that hardly runs.
Can't possibly be a simple "mistake" when it's happened twice now. Something's going on methinks
These type of things are always "mistakes" 😏
Man, this game is so good. I highly encourage anyone to get it if they have an appropriate console.
Fool me once, shame on — shame on you. Fool me — can't get fooled again.
@KingSinister In this case - the shame is all on them. If they did as much programming as they do investigations they might have it working better and working on the switch.
Really enjoyed this on PS4 until I hit an infinite load screen 130 hours in. No chance I’ll play it again.
Just remember, saying it's a mistake doesn't mean they're denying the port of happening.
Its very demanding game so i would be shocked if the Switch could run it well it even run it at all.
This would probably require a port on a similar level as a Witcher 3 port... which has happened, as we all know.
Considering how the combat works and how the devs want to make the game as realisitc as possible, I somehow started thnking about motion control.
A direct control of a sword through motion (similar to Red Steal 2) should be very much possible without even changing much mechanically. Archery by actually simulating a bow with both Joy Cons kinda makes sense as well, as this game is quite a bit more challenging than most games anyway, in that regard.
The fact that this game could work so well with motion controls makes me think this could be a reason for the port. They want to get as realistic as possible, directly swinging your sword kinda assists in that.
Everything can be made optional of course.
New Switch revision exclusive perhaps?
So much smoke. Must be a fire somewhere.
@KingSinister Fool me once, shame on you. But teach a man to fool me and I'll be fooled for the rest of my life.
It's a decent game but nothing to write home about, doubt the Switch port would be any better.
Personally, I never got into it. It was so buggy on PS4, I just gave up after an hour.
This has happened too many times to pretend we dont know what it means.
@TheAwesomeBowser Probably waiting for the alleged ‘Switch Pro’
@aznable Build a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
@Mr-Fuggles777 I thought that until I played Witcher 3 on PS4. I would have taken a lot of compromises to have that on a handheld - and if I didn’t already own it, the fact that is has cross-save from Steam to Switch would have been perfect.
Of course I’d rather have original and optimized stuff, but I think it really depends on the game. So many games can shine on Switch by virtue of it’s hybrid nature, making it the “best” version under different circumstances.
@Mr-Fuggles777 "lazy ports" is a bit of a stretch. It's not the devs fault if the hardware they are given has specs far below the ones recommended to run their games properly. The switch, is in reality, representative of what a "ps3 pro" would have been if it had been a thing back then.
But in this industry, money speaks louder than common sense, so games that are deffinitely not supposed to be on the switch, are gonna be a thing.
This is why i'm glad bandai doesn't release its upcoming games like scarlet nexus or tales of arise. Nobody would want to play them at an abysmal resolution and performance and with pop ins remeniscents of last gen (xbox 360/ps3)and bandai understands that their next big projetcts have no business being downgraded for the sake of portability.
Intern about to get the pink slip.
@Mr-Fuggles777
Hmm but i pretty like Doom 2016 and Witcher 3 on the Switch
Wolfenstein Youblood also runs good.
@Azuris the Witchers ok but Doom at 30fps doesn't run well for such a fast paced shooter.
Its even more apparent now that newer FPS games are starting to drop at 120FPS, and older ones are getting enhanced patches.
@Azuris those are exeptions and not the rule. Very few "big third party games" actually run decently like those on switch. It doesnt magically mean all big games can run on switch
@Mr-Fuggles777 shooters target 30fps on switch... but they don't maintain it for the most part. The switch is just a last option, and publishers see the console that way. If you look at recent releases from bandai on switch, they're all games that didn't do too hot on playstation (god eater 3 and jumpforce)
@Noisy_neighbour Burn me once, burn me twice, burn me chicken soup with rice.
HAHAHAHAHAHAHA LET’S GOOOOOOOOO
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