Comments 31

Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies

_aitchFactor

@Blizzia his original findings were that the tapes were not recorded from a legitimate arcade cabinet. Sorry about the confusion. https://www.youtube.com/watch?v=WI6Zf_XPFdA& This video's a little over ten minutes if you're interested. Whether or not he can do it, he still cheated initially, hasn't disproven the evidence against him and it would be a lot easier to let him go if he just admitted it instead of suing people for defamation.

If you're interested in proof he did in fact cheat, you might also want to watch this video https://www.youtube.com/watch?v=234Y76_3YPE
Thanks for hearing me out.

Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies

_aitchFactor

@Mr_Muscle Of course more evidence is good, but throughout the 150 pages he never proves that the offending frame is replicable on an arcade cabinet. Billy instead provides the signed witness testimony of a technician he hired to determine the validity of his tapes. However, there’s a catch. The technician has since retracted his legal declaration that the tapes are genuine; he claims that he Billy and his legal team manipulated him into signing it.
https://youtu.be/p1BMk1dJbg4

So, I might’ve gone on a little tangent, but if you’ll skim through the evidence package that Billy himself has uploaded, I think you’ll find that despite 150 pages of evidence, not much of it really, definitively proves he didn’t cheat when we already have decisive evidence that he did cheat.
https://drive.google.com/file/d/1BMbW-_fSwCFQ1Kzl59pj7TnoQiuAdgcJ/view

Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies

_aitchFactor

@Mr_Muscle His "world-first" 1-million point score in Donkey Kong was submitted via videotape, not livestreamed, and proven to be running on emulator. He could have easily used save states and stitched the footage together before putting it on tape.
https://www.youtube.com/watch?v=234Y76_3YPE

There's evidence of him threatening people who questioned his scores, and he also threatened to sue this youtuber for exposing him. https://www.youtube.com/watch?v=WI6Zf_XPFdA&

Having a 150+ page evidence list is also sketchy, when all Billy has to prove is that a single frame, believed to be only replicable on emulator, is in fact possible to see in an actual arcade, which he hasn't.

Re: Nintendo Brings Educational Labo Program To Classrooms Across Australia

_aitchFactor

@KingdomHeartsFan Not sure if you thought the government actually asked nintendo for their products, but to me the article reads like Nintendo’s educational program and the Australian Government’s study into jobs in 2026 are entirely seperate things. Pretty sure the Girl Geek Academy has no affiliation with either party too.
Sure, governments can be less-than-thoughtful and this whole program is essentially a nationwide publicity stunt but please don’t try to drag two different things together and proclaim both of them to be incompetent because of their “association”.

Re: Bedtimes Blues Is A Five Nights at Freddy's-Inspired Horror Scaring The Switch This Week

_aitchFactor

There’s no doubt that a pixel-art style horror game could work really well. The problem is that here, there’s no “art” in the pixels. It just looks like a 3D environment rendered at a comically low resolution, which goes against the whole point of pixel art, which is to produce precise drawings down to the individual pixel.
This pixelated mess is honestly an insult to the pixels it relies so much upon.
Although, to be fair, the gameplay could be much better.

Re: Random: Chinese Developer Found Selling Super Mario Bros. ROM On Microsoft's Digital Store

_aitchFactor

@SethNintendo
Super Mario 3 on GBA is effectively a seperate game with completely new graphics on superior hardware, so there’s no flickering. Even if you were playing the original NES ROM in a GBA emulator, it’s likely that the decreased resolution of the GBA would’ve hid the flickering anyway.
The “flickering” problem is a result of hardware limitations and is present on a few other NES games utilising diagonal scrolling. It’s also present in every rerelease of the game, excluding the SNES and GBA versions, becoming more noticeable due to the distinct lack of TV overscan to hide the flickering. Yep, including the Wii U version.
If you really, really can’t stand the flickering, you’ll have to stick with the GBA or SNES remakes, dust off your CRT, or get a strip of black paper to hide the rightmost few pixels.

Hope this helps.

Re: Video: Here's The Only Technical Analysis Of Smash Bros. Ultimate You'll Need

_aitchFactor

@Cobalt let’s be honest here. Ultimate is no more a port of Smash Wii U than Wii U is a port of Brawl. True, they overhauled all the character models going into Wii U, but it still uses the exact same physics engine (Havok), has all the same modes which generally play exactly the same as their Brawl counterparts (plus a few tweaks and additions), uses pretty much all the same animations for veterans, retains a pretty good portion of Brawl’s music and stages, brought over with no graphical overhauls whatsoever (looking at you, Bridge of Eldin).

In fact Smash Wii U is so lazy in its porting job that the biggest addition to the gameplay they could add was a Ω version of every stage. Literally everything else behaves exactly the same as Brawl, but faster, less defensive and without tripping.

In fact, Smash Wii U is so lazy in its porting job that its flagship new mode is a mediocre board game imitation.

In fact, Smash Wii U is so lazy in its porting job that you can only use 2 new controllers – not counting the Nintendo 3DS – to play the game.

In fact, Smash Wii U is so lazy in its porting job that Donkey Kong’s Final Smash regains Brawl’s announcer just for that one attack, without bothering to record new lines from the new announcer.

In fact, Smash Wii U is so lazy in its porting job that they didn’t even bother to update the Zelda characters to their most recent incarnation at the time – Skyward Sword.

In fact, Smash Wii U is so lazy in its porting job that they couldn’t even add a new adventure mode because if they copied the last one, fans would complain that the Mii Gunner didn’t appear in the cutscenes.

In fact, Smash Wii U is so lazy in its porting job that the console it was released on was exactly the same as the last one, except with a “U” at the end of it.

Compare this to Ultimate, which completely overhauls the lighting, textures, all the stages, many animations, brings a comically huge amount of new music, makes gameplay changes to shielding, knockback, air dodging, rolling, attacking, stage hazards and even jumping, and is even nice enough to add more trees to the Bridge of Eldin.
Its flagship new mode is more an interactive gaming museum than anything else, it includes an adventure mode, allows you to use THREE new controllers, gives Link, Zelda and Ganondorf completely new models, gives Donkey Kong an entirely new Final Smash and it was released on a console without the word “Wii” in it.

Now, if you really want to know, I gotta say that Smash Ultimate looks suspiciously similar to Mario and Sonic at the Winter Olympic Games. Think about it: both games have Daisy and Shadow in them, both of them include an adventure mode starring Mario, and – believe it or not – you can use the +Control Pad to navigate the menus in both games. It’s almost as if…Sakurai spent years porting a gameboy ds game to the nintendo ipad all this time!

Re: Video: Digital Foundry Gives Panic Button's Wolfenstein II Port The Tick Of Approval

_aitchFactor

@Cobalt
The point is to have a portable version of the original game. Even if all the flashy effects are cut and the resolution reduced to 144p or something, what's important is that the complete gameplay experience is converted in its entirety.

What you're describing could easily end up as something like Lego City Undercover on the 3DS. It reuses multiple assets and game mechanics that are tweaked or rearranged to better fit a portable console, but became an inferior game in the process. The "portability" benefit was also lessened due to being a different experience altogether.