There's a simple patch that fixes the strange brick physics, which was apparently caused by a single erroneous variable. https://www.romhacking.net/hacks/167/ Pity it can't be applied to this particular rerelease, though...
@Blizzia his original findings were that the tapes were not recorded from a legitimate arcade cabinet. Sorry about the confusion. https://www.youtube.com/watch?v=WI6Zf_XPFdA& This video's a little over ten minutes if you're interested. Whether or not he can do it, he still cheated initially, hasn't disproven the evidence against him and it would be a lot easier to let him go if he just admitted it instead of suing people for defamation.
@Mr_Muscle Of course more evidence is good, but throughout the 150 pages he never proves that the offending frame is replicable on an arcade cabinet. Billy instead provides the signed witness testimony of a technician he hired to determine the validity of his tapes. However, there’s a catch. The technician has since retracted his legal declaration that the tapes are genuine; he claims that he Billy and his legal team manipulated him into signing it. https://youtu.be/p1BMk1dJbg4
So, I might’ve gone on a little tangent, but if you’ll skim through the evidence package that Billy himself has uploaded, I think you’ll find that despite 150 pages of evidence, not much of it really, definitively proves he didn’t cheat when we already have decisive evidence that he did cheat. https://drive.google.com/file/d/1BMbW-_fSwCFQ1Kzl59pj7TnoQiuAdgcJ/view
@Mr_Muscle His "world-first" 1-million point score in Donkey Kong was submitted via videotape, not livestreamed, and proven to be running on emulator. He could have easily used save states and stitched the footage together before putting it on tape. https://www.youtube.com/watch?v=234Y76_3YPE
There's evidence of him threatening people who questioned his scores, and he also threatened to sue this youtuber for exposing him. https://www.youtube.com/watch?v=WI6Zf_XPFdA&
Having a 150+ page evidence list is also sketchy, when all Billy has to prove is that a single frame, believed to be only replicable on emulator, is in fact possible to see in an actual arcade, which he hasn't.
@rxchrisg TASing is not hacking. TASing is just the use of frame perfect inputs. With enough practice and precision a human player could potentially perform these shortcuts in real time, making these shortcuts as “real” as any other.
I think it’s the music that really sells how janky it is. But still an impressive feat, given how many details were recreated, and probably a testament to how powerful LittleBigPlanet 3’s creation tools are.
@KingdomHeartsFan Not sure if you thought the government actually asked nintendo for their products, but to me the article reads like Nintendo’s educational program and the Australian Government’s study into jobs in 2026 are entirely seperate things. Pretty sure the Girl Geek Academy has no affiliation with either party too. Sure, governments can be less-than-thoughtful and this whole program is essentially a nationwide publicity stunt but please don’t try to drag two different things together and proclaim both of them to be incompetent because of their “association”.
The whole “shooting slower” thing is a bug. It’s not outright half speed, or even noticeable to many players, but it’s still a distinct disadvantage that’s more than just less fluidity.
@RupeeClock especially with the NARPAS SWORD password that grants full invincibility, the morph ball, screw attack, unlimited missiles and the ice beam.
There’s no doubt that a pixel-art style horror game could work really well. The problem is that here, there’s no “art” in the pixels. It just looks like a 3D environment rendered at a comically low resolution, which goes against the whole point of pixel art, which is to produce precise drawings down to the individual pixel.
This pixelated mess is honestly an insult to the pixels it relies so much upon.
Although, to be fair, the gameplay could be much better.
@SethNintendo
Super Mario 3 on GBA is effectively a seperate game with completely new graphics on superior hardware, so there’s no flickering. Even if you were playing the original NES ROM in a GBA emulator, it’s likely that the decreased resolution of the GBA would’ve hid the flickering anyway.
The “flickering” problem is a result of hardware limitations and is present on a few other NES games utilising diagonal scrolling. It’s also present in every rerelease of the game, excluding the SNES and GBA versions, becoming more noticeable due to the distinct lack of TV overscan to hide the flickering. Yep, including the Wii U version.
If you really, really can’t stand the flickering, you’ll have to stick with the GBA or SNES remakes, dust off your CRT, or get a strip of black paper to hide the rightmost few pixels.
@Cobalt let’s be honest here. Ultimate is no more a port of Smash Wii U than Wii U is a port of Brawl. True, they overhauled all the character models going into Wii U, but it still uses the exact same physics engine (Havok), has all the same modes which generally play exactly the same as their Brawl counterparts (plus a few tweaks and additions), uses pretty much all the same animations for veterans, retains a pretty good portion of Brawl’s music and stages, brought over with no graphical overhauls whatsoever (looking at you, Bridge of Eldin).
In fact Smash Wii U is so lazy in its porting job that the biggest addition to the gameplay they could add was a Ω version of every stage. Literally everything else behaves exactly the same as Brawl, but faster, less defensive and without tripping.
In fact, Smash Wii U is so lazy in its porting job that its flagship new mode is a mediocre board game imitation.
In fact, Smash Wii U is so lazy in its porting job that you can only use 2 new controllers – not counting the Nintendo 3DS – to play the game.
In fact, Smash Wii U is so lazy in its porting job that Donkey Kong’s Final Smash regains Brawl’s announcer just for that one attack, without bothering to record new lines from the new announcer.
In fact, Smash Wii U is so lazy in its porting job that they didn’t even bother to update the Zelda characters to their most recent incarnation at the time – Skyward Sword.
In fact, Smash Wii U is so lazy in its porting job that they couldn’t even add a new adventure mode because if they copied the last one, fans would complain that the Mii Gunner didn’t appear in the cutscenes.
In fact, Smash Wii U is so lazy in its porting job that the console it was released on was exactly the same as the last one, except with a “U” at the end of it.
Compare this to Ultimate, which completely overhauls the lighting, textures, all the stages, many animations, brings a comically huge amount of new music, makes gameplay changes to shielding, knockback, air dodging, rolling, attacking, stage hazards and even jumping, and is even nice enough to add more trees to the Bridge of Eldin.
Its flagship new mode is more an interactive gaming museum than anything else, it includes an adventure mode, allows you to use THREE new controllers, gives Link, Zelda and Ganondorf completely new models, gives Donkey Kong an entirely new Final Smash and it was released on a console without the word “Wii” in it.
Now, if you really want to know, I gotta say that Smash Ultimate looks suspiciously similar to Mario and Sonic at the Winter Olympic Games. Think about it: both games have Daisy and Shadow in them, both of them include an adventure mode starring Mario, and – believe it or not – you can use the +Control Pad to navigate the menus in both games. It’s almost as if…Sakurai spent years porting a gameboy ds game to the nintendo ipad all this time!
I adamantly believed that Smash ultimate was a new game, and not a port, until I saw this video: https://youtu.be/1ze_3rovnf4
I implore all of you to watch it, especially @Cobalt.
It does a great job of showing exactly why Smash Ultimate is just another port.
Edit: Good job, Cobalt. Thanks for proving to me that you are to never be taken seriously ever again.
@Cobalt So, are you complaining about the "weak" specs of the Switch, Panic Button's judgement, Bethesda's judgement, Nintendo's marketing or my explanation? The switch is a hybrid, so it can be anything it needs to be, really. Much like your constantly changing argument, I guess.
@Cobalt The point is to have a portable version of the original game. Even if all the flashy effects are cut and the resolution reduced to 144p or something, what's important is that the complete gameplay experience is converted in its entirety.
What you're describing could easily end up as something like Lego City Undercover on the 3DS. It reuses multiple assets and game mechanics that are tweaked or rearranged to better fit a portable console, but became an inferior game in the process. The "portability" benefit was also lessened due to being a different experience altogether.
Comments 31
Re: Mini Review: Tanuki Justice - A Short And Sweet Homage To 8-Bit Run 'N' Gunners
it is a matter of semantics after all, but these screenshots seem more reminiscent of Master System aesthetics to me than the NES.
Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold
There's a simple patch that fixes the strange brick physics, which was apparently caused by a single erroneous variable.
https://www.romhacking.net/hacks/167/
Pity it can't be applied to this particular rerelease, though...
Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies
@Zidentia honestly, you've made me look at this at a far more impartial light than I ever could see myself. Great read, and great insight.
Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies
@Blizzia his original findings were that the tapes were not recorded from a legitimate arcade cabinet. Sorry about the confusion. https://www.youtube.com/watch?v=WI6Zf_XPFdA& This video's a little over ten minutes if you're interested. Whether or not he can do it, he still cheated initially, hasn't disproven the evidence against him and it would be a lot easier to let him go if he just admitted it instead of suing people for defamation.
If you're interested in proof he did in fact cheat, you might also want to watch this video https://www.youtube.com/watch?v=234Y76_3YPE
Thanks for hearing me out.
Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies
@Mr_Muscle Of course more evidence is good, but throughout the 150 pages he never proves that the offending frame is replicable on an arcade cabinet. Billy instead provides the signed witness testimony of a technician he hired to determine the validity of his tapes. However, there’s a catch. The technician has since retracted his legal declaration that the tapes are genuine; he claims that he Billy and his legal team manipulated him into signing it.
https://youtu.be/p1BMk1dJbg4
So, I might’ve gone on a little tangent, but if you’ll skim through the evidence package that Billy himself has uploaded, I think you’ll find that despite 150 pages of evidence, not much of it really, definitively proves he didn’t cheat when we already have decisive evidence that he did cheat.
https://drive.google.com/file/d/1BMbW-_fSwCFQ1Kzl59pj7TnoQiuAdgcJ/view
Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies
@Mr_Muscle His "world-first" 1-million point score in Donkey Kong was submitted via videotape, not livestreamed, and proven to be running on emulator. He could have easily used save states and stitched the footage together before putting it on tape.
https://www.youtube.com/watch?v=234Y76_3YPE
There's evidence of him threatening people who questioned his scores, and he also threatened to sue this youtuber for exposing him. https://www.youtube.com/watch?v=WI6Zf_XPFdA&
Having a 150+ page evidence list is also sketchy, when all Billy has to prove is that a single frame, believed to be only replicable on emulator, is in fact possible to see in an actual arcade, which he hasn't.
Re: Poll: Box Art Brawl #6 - Mega Man 3
Europe, for Wily, and only for Wily.
Re: Samurai Shodown Director Says A Perfectly Balanced Fighting Game Would Be Boring
https://www.youtube.com/watch?v=bsC8io4w1sY
Street Fighter 1 is the only perfectly balanced game in the Street Fighter series. Everyone loved that game, didn’t they?
Re: Video: Digital Foundry's Technical Analysis Of DOOM, DOOM II And DOOM 3
@Lucarianzx tell me that was typed by your little brother with a blindfold over his controller.
Re: Random: Three New Ultra Shortcut Glitches Discovered In Mario Kart Wii
@rxchrisg TASing is not hacking. TASing is just the use of frame perfect inputs. With enough practice and precision a human player could potentially perform these shortcuts in real time, making these shortcuts as “real” as any other.
Re: Preorder Luigi's Mansion 3 And Grab A Ghoulish Glow In The Dark Steelbook
$80 AUD is equivalent to about $56 USD.
Re: Random: PlayStation User Recreates Super Mario Maker In LittleBigPlanet 3
I think it’s the music that really sells how janky it is. But still an impressive feat, given how many details were recreated, and probably a testament to how powerful LittleBigPlanet 3’s creation tools are.
Re: Nintendo Brings Educational Labo Program To Classrooms Across Australia
@KingdomHeartsFan I don’t understand. Correct me if I’m wrong but from my understanding, there is no association in this case?
Re: Nintendo Brings Educational Labo Program To Classrooms Across Australia
@KingdomHeartsFan Not sure if you thought the government actually asked nintendo for their products, but to me the article reads like Nintendo’s educational program and the Australian Government’s study into jobs in 2026 are entirely seperate things. Pretty sure the Girl Geek Academy has no affiliation with either party too.
Sure, governments can be less-than-thoughtful and this whole program is essentially a nationwide publicity stunt but please don’t try to drag two different things together and proclaim both of them to be incompetent because of their “association”.
Re: Epic Doesn't Plan To Improve The Frame Rate In The Switch Version Of Fortnite
The whole “shooting slower” thing is a bug. It’s not outright half speed, or even noticeable to many players, but it’s still a distinct disadvantage that’s more than just less fluidity.
Re: Reminder: Super Mario Bros. 2, Kirby's Adventure Now On Switch, Plus Two New SP Edition NES Games
@RupeeClock especially with the NARPAS SWORD password that grants full invincibility, the morph ball, screw attack, unlimited missiles and the ice beam.
Re: God Of War's Art Director Is Still Drawing Realistic Smash Bros. Characters, And They're Amazing
@Joeynator3000 I wanna see Pac-Man.
Re: Bedtimes Blues Is A Five Nights at Freddy's-Inspired Horror Scaring The Switch This Week
There’s no doubt that a pixel-art style horror game could work really well. The problem is that here, there’s no “art” in the pixels. It just looks like a 3D environment rendered at a comically low resolution, which goes against the whole point of pixel art, which is to produce precise drawings down to the individual pixel.
This pixelated mess is honestly an insult to the pixels it relies so much upon.
Although, to be fair, the gameplay could be much better.
Re: Celeste Creator Matt Thorson Shares New Information About Upcoming DLC
> After the current hardest levels in difficulty
Uh oh
Re: Review: New Super Mario Bros. U Deluxe - Nintendo Plays It Safe With This Timely Reissue
I was secretly hoping you’d be able to use the luigi physics in the base game.
Re: Random: Chinese Developer Found Selling Super Mario Bros. ROM On Microsoft's Digital Store
@SethNintendo
Super Mario 3 on GBA is effectively a seperate game with completely new graphics on superior hardware, so there’s no flickering. Even if you were playing the original NES ROM in a GBA emulator, it’s likely that the decreased resolution of the GBA would’ve hid the flickering anyway.
The “flickering” problem is a result of hardware limitations and is present on a few other NES games utilising diagonal scrolling. It’s also present in every rerelease of the game, excluding the SNES and GBA versions, becoming more noticeable due to the distinct lack of TV overscan to hide the flickering. Yep, including the Wii U version.
If you really, really can’t stand the flickering, you’ll have to stick with the GBA or SNES remakes, dust off your CRT, or get a strip of black paper to hide the rightmost few pixels.
Hope this helps.
Re: Video: Here's The Only Technical Analysis Of Smash Bros. Ultimate You'll Need
@Cobalt let’s be honest here. Ultimate is no more a port of Smash Wii U than Wii U is a port of Brawl. True, they overhauled all the character models going into Wii U, but it still uses the exact same physics engine (Havok), has all the same modes which generally play exactly the same as their Brawl counterparts (plus a few tweaks and additions), uses pretty much all the same animations for veterans, retains a pretty good portion of Brawl’s music and stages, brought over with no graphical overhauls whatsoever (looking at you, Bridge of Eldin).
In fact Smash Wii U is so lazy in its porting job that the biggest addition to the gameplay they could add was a Ω version of every stage. Literally everything else behaves exactly the same as Brawl, but faster, less defensive and without tripping.
In fact, Smash Wii U is so lazy in its porting job that its flagship new mode is a mediocre board game imitation.
In fact, Smash Wii U is so lazy in its porting job that you can only use 2 new controllers – not counting the Nintendo 3DS – to play the game.
In fact, Smash Wii U is so lazy in its porting job that Donkey Kong’s Final Smash regains Brawl’s announcer just for that one attack, without bothering to record new lines from the new announcer.
In fact, Smash Wii U is so lazy in its porting job that they didn’t even bother to update the Zelda characters to their most recent incarnation at the time – Skyward Sword.
In fact, Smash Wii U is so lazy in its porting job that they couldn’t even add a new adventure mode because if they copied the last one, fans would complain that the Mii Gunner didn’t appear in the cutscenes.
In fact, Smash Wii U is so lazy in its porting job that the console it was released on was exactly the same as the last one, except with a “U” at the end of it.
Compare this to Ultimate, which completely overhauls the lighting, textures, all the stages, many animations, brings a comically huge amount of new music, makes gameplay changes to shielding, knockback, air dodging, rolling, attacking, stage hazards and even jumping, and is even nice enough to add more trees to the Bridge of Eldin.
Its flagship new mode is more an interactive gaming museum than anything else, it includes an adventure mode, allows you to use THREE new controllers, gives Link, Zelda and Ganondorf completely new models, gives Donkey Kong an entirely new Final Smash and it was released on a console without the word “Wii” in it.
Now, if you really want to know, I gotta say that Smash Ultimate looks suspiciously similar to Mario and Sonic at the Winter Olympic Games. Think about it: both games have Daisy and Shadow in them, both of them include an adventure mode starring Mario, and – believe it or not – you can use the +Control Pad to navigate the menus in both games. It’s almost as if…Sakurai spent years porting a gameboy ds game to the nintendo ipad all this time!
Re: The Upcoming Sonic Movie Has Received Its First Poster, And It's Strangely Muscular
Honestly, why not just go all the way at this point.
Re: Out Run Is The Next Sega AGES Title Racing Onto The Switch eShop
Great amount of work they put into the 3DS version, too.
https://web.archive.org/web/20170706201028/http://blogs.sega.com/2015/03/05/sega-3d-classics-3d-out-run-part-1/
Re: Reminder: Three New NES Games Have Launched On Switch Today, Plus Another Bonus SP Version
@Fazermint
Can I suggest Gimmick!, Bomberman II and Joy Mech Fight as well?
Re: Nintendo Wins $12 Million From Trademark And Copyright Infringement Lawsuit
Where are they going to get the money from?
Re: Mojang Redesigning Minecraft’s Game Menus With Help Of Paper Prototype Kits
@TF-Warrior
If I may ask, what don't you like about that? I personally find it appealing, but I'd be happy to hear you out.
Re: Dataminer Uncovers Early Cutscene Frames Within WarioWare Gold Game Files
Looks even better than the finished product, imo.
Re: Feature: Talking Super Smash Bros. Ultimate With Nintendo's Bill Trinen And Nate Bihldorff
I adamantly believed that Smash ultimate was a new game, and not a port, until I saw this video:
https://youtu.be/1ze_3rovnf4
I implore all of you to watch it, especially @Cobalt.
It does a great job of showing exactly why Smash Ultimate is just another port.
Edit: Good job, Cobalt. Thanks for proving to me that you are to never be taken seriously ever again.
Re: Video: Digital Foundry Gives Panic Button's Wolfenstein II Port The Tick Of Approval
@Cobalt
So, are you complaining about the "weak" specs of the Switch, Panic Button's judgement, Bethesda's judgement, Nintendo's marketing or my explanation?
The switch is a hybrid, so it can be anything it needs to be, really. Much like your constantly changing argument, I guess.
Re: Video: Digital Foundry Gives Panic Button's Wolfenstein II Port The Tick Of Approval
@Cobalt
The point is to have a portable version of the original game. Even if all the flashy effects are cut and the resolution reduced to 144p or something, what's important is that the complete gameplay experience is converted in its entirety.
What you're describing could easily end up as something like Lego City Undercover on the 3DS. It reuses multiple assets and game mechanics that are tweaked or rearranged to better fit a portable console, but became an inferior game in the process. The "portability" benefit was also lessened due to being a different experience altogether.