Comments 28

Re: Poll: Which Is The Best Super Mario Platformer?

Uro

@rodoubleb I see your reasoning, but you have to consider that when mario galaxy came out it was very hard to pull out something innovative, but they did it... I mean, maybe the "jump" wasen't as high, but it was much more difficult.
I still voted 64

Re: Free Copy of Bayonetta Comes as a Separate Disc With Bayonetta 2 in Japan

Uro

@Action51 If it had more than 32 Gigs, it would have cost more from the beginning, and some people don't need an external HD. But for them that need more storage, there's the option to buy an external HD... It's only fair (bet you alredy thoght of it, but somehow didn't like it anyway).
Think of it in this way: You have to buy and download Bayonetta 1, but there's not enough storage. Now you have to pay for the external HD and for the game, and that's too much. Maybe it's better not to buy the game at all... but wait! the game is free! now it's like you buy the game with no storage problems (you pay for the HD, but think of it as you pay for the game). And it gets better! you won't need to worry about it never again! Only by buying a game. Yuppie! xD

Re: Microsoft's Ken Lobb: Metroid Prime Wouldn't Have Been Made If Nintendo Had Listened To The Fans

Uro

There are also examples of very good games, where developers listened to fans... Bungie is an example, with the Halo franchise, where you can see the difference between Halo 4 and the previous titles. And it isn't true that fans tend not to be open to new things, in fact there's a lot of hype behind Destiny.
Beta testing is another good way to interact with fans, and see what doesn't work.
What I said counts most for multiplayer based games though.