When Splatoon was revealed at E3 2014, this writer was rather unimpressed, which in the clear perspective of hindsight was a very narrow-minded reaction. Eager to see more 'hits', the oddball, super colourful third-person competitive shooter seemed like a peculiar announcement - both fundamentally Nintendo-esque and, at the same time, extremely unlikely and out-of-place.
That was clearly a minority view, however, with a positive reaction around the web to the quirky reveal. Perhaps it was the unfamiliar fresh faces that introduced it, or the fact it was a new IP and a flash of creativity among established names, but it certainly caught the imagination. It was a hit on the show floor, too, with the frantic eight player matches earning plenty of plaudits, all contributing to the sense that the big N enjoyed a strong show.
Now, due before the next LA extravaganza, we have the upcoming arrival of the Wii U exclusive. The question that's got us thinking is less whether it'll sell well to dedicated Nintendo fans and Wii U owners, but whether the shooter could be an unlikely mainstream success to add weight to those already on the console - such as Mario Kart 8 and Super Smash Bros. for Wii U. Could Splatoon join that hardy band of titles with appeal beyond the devoted defenders of the Wii U, and play its part in boosting the system's reputation with the broader gaming community? Can it even shift some extra systems in the appeal it'll add to the console?
These were some of the questions we asked you in a recent poll article, and plenty of votes were cast on these topics. In general the majority are excited about the game, but on the question of whether Splatoon will be a 'mainstream' success, a majority of over 50% shared a belief that it'll do "well with the userbase, but not sell many extra systems".
After multiple false dawns, that's certainly a fair stance. Though the Wii U's lifespan is likely to continue for a good while yet, and there's still cause to be excited for a batch of key releases, it's becoming increasingly difficult to see it rising from the ashes to sell impressive numbers of units. Even its bid to match the company's lowest-selling home console to date - the GameCube - is looking slightly forlorn, and it says much that despite a 2014 with those aforementioned big-hitters and more besides, hitting its sales target for the year is only a minor victory. When a target is as low as 3.6 million units for a whole year, hitting it isn't really worth a great deal of celebration.
Splatoon has a variety of factors that serve as potential benefits and - at the same time - flaws in its quest for significant success. It's a new IP - that's good in seeing off accusations of sequel-itis, but bad as it won't have the immediate allure of a brand such as Mario Kart. It's a shooter - that's positive as Nintendo rarely touches the genre, but a negative because the company isn't perceived as relevant in that area. It's a colourful and unique take on that style - that's good and bad in equal measure if the hope is for big sales. It has a focus on competitive team-based online action, but no voice chat.
When you also consider the unique - and brilliant - control scheme that blends dual stick control with gyroscope accuracy when using the GamePad, you have a typically Nintendo approach to one of the dominant genres in gaming. It's not first-person, sure, but it's a shooter through and through, and anarchic online action is a cornerstone of the modern gaming experience for many. Yet Nintendo doesn't go for imitation, and part of the allure with Splatoon is how peculiar yet instinctive it is to play - the experience is a similar light-bulb moment to when we first pointed a Wii Remote and fired our arm cannon in Metroid Prime 3: Corruption. It just feels good.
Yet how will this play with the wider gaming population, and importantly those that have been on the fence with the Wii U as a whole? In terms of exposure and media coverage the signs are positive. Nintendo held simultaneous Splatoon press events in North America and Europe recently, and the resulting coverage pleasingly infiltrated a variety of sources, in the majority of cases singing the praises of the title. We've seen extensive coverage on multi-platform gaming websites, the prestige of the cover and a positive write-up in EDGE magazine in the UK, and a fair amount of YouTube coverage. Nintendo may still be clunky in its dealings with the video platform, but attendees at these events - that led to coverage - had millions of subscribers between them - examples included Smosh Games and ProJared.
It'll be fascinating how much it'll all pay off, if at all. We've been saying for a while that the Wii U must surely be getting close to a critical mass of can't-miss exclusives that'll improve its fortunes. Is that a forlorn stance, or can Splatoon be an important part of the puzzle?
Marketing over the next two months will be important, undoubtedly, in getting awareness of the title to as many people as possible to give it a chance of succeeding. It'll arrive in a similar backdrop to previous major Wii U games, with the console a distant third place (behind PS4 and Xbox One) in terms of attention, shelf space and buzz. Yet having garnered positive press from that wide range of sources in the past couple of weeks, Nintendo does at least have some momentum to work with. Just how hard will it push is the ultimate question.
For a number of years Nintendo success has been reliant upon producing hits that seemed inconceivable beforehand. The Wii and DS, and so many of the games that defined them, could have been written off at the time as peculiar and out-of-touch, yet they seized the day with the public at large. Now, in a tougher world with a dizzying amount of diverse competition - which has seen the Wii U struggle and the 3DS battle gamely on - Nintendo is looking for winning formulas once again. Familiar franchises keep the devoted going, but what's next to win over the wider consumer-base is the challenge.
Splatoon is perhaps unlikely to be a smash hit for the ages, but it's the sort of product that could be an important reminder of how Nintendo sets about winning over audiences that have arguably moved on - whether to 'casual' gaming on tablets, or 'serious' gaming with headshots and mature ratings. It's not Nintendo's first dalliance with the shooter genre, of course, but its emphasis on competitive online - even without voice chat - and its quirky approach makes predicting its reception a tough call. Will it be written off by the unconverted as another oddball experiment by Nintendo to admire but not actually buy, or will it genuinely raise eyebrows - and sales - with its mix of unique controls and mechanics?
This is a shooter, remember, where taking out enemies is actually the secondary task, where area domination is vital not only to win but for quick travelling and 're-loading' by topping up ink. It's a smorgasbord of Indie-style ideas, but with a multi-billion dollar corporation and a particularly talented team behind it.
Splatoon may ultimately end up as another success 'by Wii U standards'; yet maybe, just maybe, it can aspire to be more than that.
Comments 82
I still don't understand why voice chat isn't optional like other games.
The lack of voice chat probably neuters its chances with the masses, but I do think it will be a very solid - and indubitably much-loved - addition to the Nintendo stable. Now if only Nintendo would delve back into the realm of RTS or dip its toes into the MOBA/MMORPG genres.
Did Mario Kart SNES and Smash Bros 64 increase sales of their consoles (over other releases)? I know we all loved them and their sequels certainly helped sales of their systems. I suspect the Splatoon might be the same here, This one will be regarded by the console's current owners and people who buy a Wii U will check it out along with other titles BUT we'll talk about it, we'll share stories and then when Splatoon 2 hits the NX it'll get more sales than the first and help drive sales.
Despite it, probably, being a good game, it does nothing to alter some people's perceptions of the Wii U being a "kiddy" console. In fact it may just enforce those beliefs.
It will sell well within the established user base but with limited shelf space and that "kiddy" tag, it won't shift consoles by the bucket load.
Good article!
As I've previously said, I'm cautiously optimistic that it'll be a big hit with the mainstream audience. Either way, I'm sure it'll be a really fun game. I'm excited to finally play it.
It'd have been nice if voice chat was added at least for friends, but it's not like you couldn't use Skype or the phone or something if you really wanted to. As for matches "with anyone," the lack of voice chat really isn't that big of a deal for me, but I could see how some people would have at least liked have the option.
New IPs are often regarded as secondary when buying a Nintendo console, the usual suspects (Mario, Zelda, Metroid et al.) are the ones that sell consoles. Also, New IPs tend to perform better both in sales and critical reception with their second instalments (Smash Bros., Animal Crossing, Star Fox and F-Zero are examples.); but Pokémon showed that new brands can also be instantly successful (though it had an extraordinary marketing push when it made it to the West and played with the advantage of already being a blockbuster in Japan.), so there might be hope.
About giving shooters a new spin, well... Portal and Team Fortress 2 did it and they became very popular. But I'm not sure Splatoon will convert the unbelievers into proud Wii U owners.
What the console needs is a Metroid Prime. I don't mean that literally (though it would be nice.); I'm talking about something with outstanding audiovisual design that while not being completely revolutionary in terms of gameplay, has well-implemented ideas and polished level layout. A good-looking, good-sounding, somewhat safe bet that is able to seduce outsiders.
@andregurov Id love to see games like that on the wii u the gamepad would lend itself great to those genres
It'll be another to be admired similar to xcx,bayo 2 etc but hopefully the wider audience will eventually see there's enough of those admired games to purchase the console.positive word of mouth will help but the wii u doesn't need a "killer app" it needs a first rate and varied library, if nintendo can show there's more than just mario and show off all these other games there could be an improvement.
I'm excited to get this game! I loved playing it at EGX last year! I liked it so much that I went back to it another 2 times (3 in total)
In a market already saturated with shooters, introducing a new IP with that genre will lower sales, especially on a console that does not attract the same demographic as the other consoles with shooters on them. The genre is dominated by big name franchises like Call of Duty and Battlefield, which many children not within the age rating are already playing. Which also brings me to my next point.
Yes, this game is quirky. It's imaginative, it's daring, and I like it for that. Not many games or even companies take a colorful direction these days, and I appreciate what this game is doing with the genre. But that might not appeal to the masses. The fact that this game belongs to the same genre as gritty, bloody games with an established history of making bank upon release is a telling sign of what appeals to the masses. Kids already have their fix with CoD and Battlefield (which both are on different consoles than the Wii U). They've come to understand the genre as gritty. It's what's mainstream. A game like Splatoon, despite its noble efforts, might be lost on a demographic (sorry to stereotype, but for the minors playing those games, it's mostly true) whose main concern is remaining within the social norm.
If the game sees success on its first release, then great. Nintendo should pursue turning it into a franchise. Franchises in the game market are mostly trusted by the mainstream audience, hence why game series like Assassin's Creed and Call of Duty sell so well. But for the most part, I believe that the game won't capture that mainstream audience on its first outing. It might sell well within the existing userbase, but I think it won't push consoles.
But there are so many varying opinions about this game. Some people think it will sell very well, some think not so much. I just hope that Nintendo succeeds.
News? Check.
Poll? Check.
Talking Point? Check.
Guess we need a Splatoon rumour tomorrow. Probably about the amiibo.
@rjejr Non splatoon Amiibo unlock costumes or random weapon if no costume supported
@Stubborn_Monkey I agree on your last point. The more safe the experience appears, the more mainstream its appeal will be. That's why turning Splatoon into a franchise might prove effective for Nintendo in the long run. Franchises are successful because their games sell. The more they sell, the greater its appeal will be. I know it's kind of a tautology, but that's how the mainstream audience thinks for the most part. A new IP might find more difficulty selling consoles than a franchise (like you said with Mario, Zelda, etc.). That's why I believe that it will either be the new Zelda or a Metroid game in the future which will have a hope of pushing a large amount of consoles.
@abe_hikura - Yeah, just like that. And that's even a plausible one.
@Blakenator
But there's also danger of milking franchises way too much in a few years. It wears them prematurely. Like releasing a Call of Duty or Assassin's Creed game every single year. It was that kind of overexploitation that killed Guitar Hero, no, the ENTIRE music video game genre a few years ago.
Failing to appeal to the mainstream audience is, of course, bad. But excessive success (or, better said, pushing a game that sells well too much.) can also cause harm...
@rjejr that is my only gripe about Splatoons Amiibo support, so far only Splatoon's Amiibo work on it and they themselves only work on splatoon (and games like hyrule warriors that just check of an NFC chip but does not check what it is.) though i expect Mario Kart will get "ink suits"
It's be cool if Inklings did appear in Smash their amiibos work A) work like their smash counterparts (likley) or B)Unlocks the character (not so likley).
@Stubborn_Monkey I would expect Splatoon to live alongside Mario Kart and Smash in the "once a gen" club
One thing I would have liked to have seen mentioned in the article amidst all the S.A.T. words (it was an impressive read) is the word "price", as in "price cut".
Wii U had MK8 and SSBU last year. If any 1 or 2 games was going to interest the masses it was either of those, or both out last holiday. Also Hyrule Warriors which is still fun going on 6 months later, and Bayoennta 1 and 2 for the hardcore fans. To expect a new IP on it's own to sell a console nobody wants during the summer when all those other games couldn't over the shopping crazed holiday is putting a lot on it's shoulders, and last I checked squid don't have shoulders. Why should Splatoon do what the other 2 famous heavy hitters and 2 exclusives couldn't?
I do think it could be a piece though. Advertise Splatoon (something Nitnedo hasn't really been good at), cut the price of Wii U to $249 so there is something else to advertise, and release the Nintnedo Selects line-up during E3 w/ Pikmin 3, NSMBU and Zombie U.
Spaltoon can be the headliner, but Wii U needs a whole lot of help.
As for Splatoon itself, I do see a lot of DeBlob in it, and there were 2 of those games, and a mechanic similar to F.L.U.D.D. from SM Sunshine. So while it is an entirely new IP I don't see it being as "new" as say W101 or Pikmin way back when. I think it's a new IP but people will be able to grasp the concept of fighting w/ paint. Who doesn't love paintball? (Which brings up the problem of people being annoyed you aren't actually shooting other people but property instead, but I think that will be a minor gripe from an overly vocal and nit-picky minority.)
Voice chat is just not a Nintendo thing. And I think voice chat with people you don't know Is often a detrimental experience. theres no way you can moderate what people are saying over voice chat.
People have been saying the same about lack of online full stop about Nintendo games since online was a thing and it's not baffling or misguided... If an experience is more suited to the living room they'll leave it at that.
E
@abe_hikura #17
Yes. Or it could also skip a generation and leave everyone wondering "Whatever happened to Splatoon?", like Pikmin.
Nintendo hasn't overused its brands too much (BY NOW. Hope it never does.). I'm thankful for that.
What it does is add another (hopefully solid) option to the games and genres for the Wii U. There are a good number of people who will sit on the fence and wait for enough of their style of games before they purchase, maybe tgis is the one that pushes them into purchasing. It also adds to the stable of 1 per generation games that will become fan favorites.
I can't wait to see what happens in the next 2 months time. XCX releasing in Japan, Splatoon world wide at end of May. E3 mid June. We will have an idea of Nintendo's grand plan for tgis generation by the end of these 2 months
@Stubborn_Monkey That's true. I don't want Nintendo to milk Splatoon if they turn it into a franchise either. But part of the reason why I said that is because I want to see Nintendo make another franchise other than Mario or Zelda that can sell consoles. Maybe not at the same level as those two franchises, but to the point that Nintendo captures a portion of the market with Splatoon that it would not have previously been able to capture
@Stubborn_Monkey Yeah the only franchise/brand that is close to getting overused is Mario Party I swear i blinked and missed 6 Mario Party games.
If they are serious about it being the Mario Kart of shooters it'll be locked to the once a gen (but separate home and handheld releases). However i could see them using the IP for spin offs thanks to its uniqueness like a more "traditional" third person single player/co-op campaign focused entry on 3DS
@Blakenator @abe_hikura
Yeah, we all want Splatoon to succeed, because it's not everyday you get something from Nintendo that has original gameplay and isn't hosted by a familiar face (though it almost was a Mario spin-off.).
Also consider that Nintendo (Nintendo itself, not branches or partners like HAL Laboratory, Intelligent Systems or Game Freak.) has already a sizeable catalogue of IPs: 3D Mario, 2D Mario, Zelda, Metroid, Star Fox, F-Zero, Pikmin, Donkey Kong, Mario Kart... so some of them may end up having to sit a generation out due to all the teams being busy... or have them handled to an external developer. Which is a risky move that can have good results (Metroid Prime, F-Zero GX, Punch-Out!! Wii.) or not-so-good ones (sorry, Star Fox Assault and Yoshi's New Island.).
Again, the best I think Splatoon can hope for is to be the Mario Kart or Smash of shooters, it's hard to see it giving the Wii U more than a temporary bump in sales. But it's hard to say how well it will do. It's got a lot going for it, it's a fresh take on a popular genre and it's got quite a bit of marketing and hype behind it. But at the same type, it's doesn't have the dark, gritty aesthetic that fans of the genre like, and it lacks voice chat, which could be enough for the mass media to pass over it. I think it's going to boil down to marketing and awareness, if they can get the game out there it has a shot at a good 1-2 million sales, but otherwise it's probably going to be <500,000 like most of the rest of the Wii U's library. I really don't care too much how well it sells though, as long as it ends up a regular Nintendo IP. This game really needs to join the lineup, it's far too good an idea to end up lost to history.
@Bolt_Strike I like that nintendo's standards of "selling well" is a lot more reasonable than other publishers E.G. Tomb raider sold £3.4 Million deemed a failure
@Bolt_Strike I really want to see this game break 1 million sales. It would be more reasonable to see it land somewhere around 500,000-600,000. Maybe 750,000 is good to shoot for. Like you, I just don't want this to disappear somewhere deep down in Nintendo's catalog of games.
@abe_hikura Most Nintendo franchises don't get more than one game per gen anyway, not even Mario if you count the 2D and 3D games as separate series. I wouldn't worry about Splatoon being done to death, Nintendo has too many IPs to give attention to for it to get away with more than 1 or 2 games per console. And since it's a multiplayer focused game, releasing a second one on the same console will cannibalize sales, so I don't think it'll get more than one per console (I also don't think it'll get a handheld game until next gen because that would reduce the incentive to buy a Wii U).
@rjejr I like your marketing plan. Sooner rather than later would be good, but I'm thinking Nintendo will wait until Holiday season. Maybe it could make a splash with it at E3. Maybe a sort of giving in and targeting it right at PS4 and XB1 owners: "This is that second console you know you want. Let's make it easier for you."
I can dream.
@rjejr "Guess we need a Splatoon rumour tomorrow. Probably about the amiibo."
Here's a zinger for ya: Gold Mario amiibo unlocks special gold paint. (facepalm)
@Sir_JBizzle - Oooh, nice one. That ones actually too good for Nintendo to think about implementing it. Would probably make the scalpers happy though.
I AM EXCITED ABOUT THIS GAME AND WILL STILL BE PICKING IT UP, but the lack of voice chat is soooo disappointing. Basically my replay value of this game has dropped significantly due to the fact that I can't play with friends/teammates and chat with them. Please change this ruling!
http://imgur.com/v2fFX4A
I just saw this on imgur. I thought you may want to see this! Probally fake.
Unless it gets incredible reviews across the board (and it won't, it's a post-Wii Nintendo game) it will not move a ton of units. Even if it does, it might move some consoles but people, mostly gamers, have this irrational hatred for anything the console manufacturer puts on its own systems. There is a slim chance it'll sell well and move units, but Wii U has a black cloud around it that's comparable in size to Jupiter's great red spot. Nintendo's in a pretty lousy place with Wii U and has been since 2011. Whatever NX is they better hype the hell out of it like they did with Wii before it launched.
@aaronsullivan - Thanks. Having written it 3x the past few days it's starting to come together as comprehensible.
Though it does have me wondering if the real question shouldn't be - "Can Splatoon improve Wii U sales?" but rather "If MK8 and SSBU didn't improve Wii U sales among the Wii owners, and HW and B2 didn't improve Wii U sales among the hardcore, why would anybody think new IP Splatoon can improve Wii U sales?" Though I can't make that overlong run-on sentence comprehensible yet.
That "2nd console" comment might be the only thing that could work. Though I must be drinking the Kool-Aid b/c I actually think it can still be a race for 2nd between Wii U and X1. Not in the US, but worldwide. PS4 is the clear winner this gen, and I don't think Wii U can do gangbusters even w/ a price cut, but I'm not that impressed w/ X1 either so I'm not giving up 2d w/o a fight. Though a window for a fight closes holiday 2015, and no Zelda is bad. But 100mil Wii owners need to upgrade to HD at some point, don't they? Penny-pinching casuals need to see that big SALE sign though.
@aaronsullivan - Oh, and my reasoning for Nintneod Selects budget line at E3 rather than holiday is twofold.
One, they have such a gap in their summer line up w/ Splatoon May 29 then Mario Maker in Sept leaving June, July and August empty that would be a great time for people to play Pikmin 3 and Lego City Undercover (I dare you to find it on store shelves or in the eShop) and W101. A new line-up gives them more marketing space, and maybe new boxes that don't blend in w/ the Wii boxes.
Second, Mario Maker and Yoshi and maybe Starfox in fall, along w/ Skylanders and Lego Dimensions and Disney Infinity 3.0, means people aren't looking to buy old games for the holidays, that's when they spend $60 on gifts. Summer is budget title time. It's now or never time.
@rjejr I think the smartphone games deal with Nintendo and DeNA will cement XB1 in 2nd place. Instead of the casuals upgrading their Wii to Wii U, they will grab Nintendo's smartphone games instead.
@Grumblevolcano - "Instead of the casuals upgrading their Wii to Wii U, they will grab Nintendo's smartphone games instead."
I've never bought into that argument. People buy big screen tvs, they want something to play on it. PS4 sold 20mil consoles in 1 year. X1 sold another 10m. The casuals are still playing on their Wii. Why buy a Wii U for Sports Club or Fit U or NSMBU or MK8 or SSBU - ALL those games exist on Wii enough for casuals. Nintendo bet on Nintendo Land and lost. But kids want video games on their tv, and few households will have children over 5 w/o having a home console. And all those Lego games and Skylanders games coming out on Wii every year have given kids parents no reason to upgrade either.
I just bought a 2nd PS3 for Christmas b/c I want to game in bed when the kids are gaming on the tv. If Wii U played blu rays and had HBOgo and was $180 I would have considered it. Parents and casuals don't care if the Gamepad cost $100, they just want a cheap sale.
And I do believe PS4 sold well at $400 in part b/c PS3 was $500 and $600, so in comparison PS4 looks like a steal. Wii launched at $250, Wii U hasn't hit $250 yet after 2 1/2 years on the market.
Maybe Wii U will never sell, but kids will be playing something on their tvs - X1, PS4, Fire, Ouya, Chromecast, Google Play, gaming on tvs will live on.
my 2 cents say it will do well, and will have a slow burn after that as people get introduced to it!
I wonder if this game will get negative reviews?And better yet if it does will Nintendo fans freak out? If it does that would hilarious!
I'm more concerned that Nintendo's reputation is forever scarred by the Wii franchise for being "light gaming" and now the Wii U being a weak console. I wonder what will happen during the next generation.
I think anyone arguing that voice-chat is crucial for this game is delusional, since they've never actually played it and have no idea if it's crucial or not. If the developers found it unnecessary, then I'll take their word for it over anyone who has yet to lay hands on it.
I know sales number matter to Nintendo, and user base helps bring more IP and have more players online. But all-in-all I don't care how much units the Wii U sells. The console is amazing. It has dethroned the SNES as my favorite console of all time. I'm loving the games on it, the way the games play, and the sheer fact it has Wii backwards compatibility makes it an amazing system that rules my TV. The only titles I play on my playstation are indie titles that I can't get on my Wii U.
@rjejr
On the idea that this one game will lead to Wii U sales and comparing it to other releases I think very few people would buy a console for one game and the Wii U has the challenge of not having the tremendous third party support that XB1/PS4 have. Not even lackluster ports. So, there needs to be an entirely different set of games there in the place of what people would expect. That's a task no other single hardware provider is in the position of providing anymore. (Always makes me wonder exactly what happened between Nintendo and EA.)
So one key game is never going to be enough. The hope is that there is an irresistible collection that builds. Certainly feels like the big guns have already fired, though.
I've loved my Wii U experience from day one, but you are much more optimistic than I am about sales! Get me some of that Kool Aid.
@Stubborn_Monkey This is a good point that I like to make to counter those who say Nintendo never makes new IPs. Nintendo's stable of existing IPs is absolutely massive. Look at Smash, and it just represents the big ones. Meanwhile, it's constantly creating new ones that people don't notice, either because they are smaller downloadables (like Pushmo or the Dillon games) or niche genres (like Ketzal's Corridors, Codename STEAM, or Xenoblade Chronicles), or oddball concepts (like Wario Ware, Chibi Robo, or Fluidity). Those are all Nintendo IPs (just off the top of my head) that were unheralded by the masses, but were excellent games. And that doesn't even begin to count the variety of non-canon games featuring sundry Nintendo mascots (Mario's karting, sports, board game, and other ventures, Kirby's golf, pinball and touch screen outings, 3D and 2D takes on the same game universe like Metroid, Mario, and Zelda, etc.) It's truly incredible, actually, how much variety this one publisher maintains in its library, while still creating new IPs on a consistent basis (just in the first half of 2015 we have Codename STEAM and Splatoon, two pretty major releases of new IPs).
I know I'm mostly preaching to the choir on this thread, but Splatoon is not some crazy Nintendo initiative to make new IPs. They've been doing that at a pretty incredible clip, all while maintaining consistent releases of their existing, more famous franchises. And all those Internet commenters who decry Nintendo for a lack of original IPs are demonstrably incorrect.
I think it's hilarious that people in this comments section are talking about it as if it'll do "only" as well as Kart and Smash. As if somehow that level of success is good but "won't move consoles". Umm, what? Super Mario Kart was the 4th best selling game on the SNES. Smash Bros was the 5th best selling N64 game. Outside of Mario those where the games to buy those systems for. It's like saying that it'll "only" be as important as Animal Crossing or Super Mario Galaxy.
I'm not entirely convinced it'll move systems. But if it's the Wii U equivalent of Kart, Smash, Animal Crossing or Galaxy? It will. Because there's nothing "only" about being the Wii U equivalent of what those games were for those systems.
I'm so excited about this game! COD, is totally dulled for me, you can just die without notice and also being unable to do anything about it. This game is fresh, it looks gorgeous and has had a lot of input and investment! Nor is it a rushed game!
I also do not miss voice chat one bit having been totally fed up by the foul mouthed 8 year olds on cod etc.... I play MH4U on Skype with friends and that's great! . GO NINTENDO!
@rjejr @Sir_JBizzle
There's already a rumour Dr. Mario amiibo unlocks something on splatoon.
http://mynintendonews.com/2015/04/08/rumour-dr-mario-amiibo-compatible-with-splatoon/
I am pretty sure this game won't move many consoles but I really hope it sells well amongst the 9m+ Wii u owners in the wild.
I am obviously getting this game mainly for the online like many others. Actually it is the only reason I will get it.
The problem here is if the game sells poorly within my timezone (Western Europe) - where Nintendo is particularly weak, online gaming will be reserved for N.American/Japan timezones.
Saying that, only *eight players per game could work better in small lobbies.
I have bought online games that sold less than 1m and many times struggled to find online players online.... at least more than one other.
I might just wait on initial sales before picking it up. The problem is others might do the same thing which can create a problem for sales in itself but I doubt this will be the case.
If Nintendo cared enough to promote their games more vigorously, like on TV as their competitors do, it would be a first day buy.
If they can't be bothered neither can I.
@cfgk24
I think they should have at least allowed voice chat for friends: just for convenience sake. But, in part, I agree with you. If I REALLY want to chat with friends anyway, Skype does the job just fine. Especially since my computer and WiiU are right next to each other.
I've preordered this game with all 3 amiibos from game as it was under £60 there, I figure I'll hide the inkling girl & boy till xmas & give 1 each to my older kids, as for not having voice chat I don't think that is a bad thing as I now have no objection to letting my kids play this game online, besides most of the time I play cod I have the voice option off. I do feel a party chat option for the system is a good idea but that's another topic, as for whether or not this is going to be a systems seller only time will tell but couple it with a price drop of the system to £199.99 then it might move more units either way I know I'll be enjoying this game as will my kids.
Can we never say "smorgasbord" again, thanks.
One huge unknown that'll matter a huge amount is how matchmaking will work. I really hope it's smooth like Mario Kart 8 and typical shooters (Halo, CoD, etc.) where there's a countdown that force starts the match after a small amount of time. If it's the "ready" system then Splatoon will not be fun online.
"Typically"? Man, colorful retail games are so rare these days
I do believe it has the potential to strike a chord with the mainstream which should technically lead to more sales if Nintendo plays their cards right. Part of the reason I think Wii U has been like it is is because its been seen less as mainstream and more of a niche console. If Nintendo does a good job getting the word out this can be a major hit. If you look at the sales history of COD you can see that sales have been on a decline of sorts in recent years. Ghosts as much it sold was actually the worst selling game in the series. It just goes to show people are likely beginning to get tired of the same old gritty shooters.
@IronMan28
"Unless it gets incredible reviews across the board (and it won't, it's a post-Wii Nintendo game)"
What?
Let's see some Post-Wii Nintendo Games Metacritic scores shall we.
Super Mario 3D - Universal Acclaim
Super Smash Bros Wii U - Universal Acclaim
Bayonetta 2 - Universal Acclaim
Wind Waker HD - Universal Acclaim
Nintendo is Leaps and bounds ahead every other console this generation when it comes to reviews of their games. It has the most universally valued library between any current gen consoles if you look at the reviews. I think only Nintendo 1st party game receiving less than 80 on metacritic is Mario Party.
So... why exactly couldn't it be reviewed highly?
@andregurov "Now if only Nintendo would delve back into the realm of RTS"
On that line I agree 100%
If Nintendo would let YouTube, YouTube, then this could be the next Minecraft. I wouldn't see it being quite as crazy as Minecraft, but it would end up with a poopitypoop ton of coverage. But Nintendo won't let that happen. They deserve whatever poopitypoop sales they get.
Talking point: We need to build hype for Splatoon because Nintendo has effectively put an ax in any potential hype it might have on it's own since it gimps features that are standard across all other online-focused, team-based, co-operative shooters on the market.
Also, who wants to bet this will be one of the titles not allowed in the YouTube partners program? You know, because Smash and Mario Party aren't allowed. Because Nintendo wants to make games, but the last thing they want is people actually knowing about them or buying them.
@Blakenator
What the hell is all this talk about "kids playing Call of Duty?" Do you have any idea of the average of the modern gamer? It's 30~35. It's adults, male and female in equal proportion. It's not kids buying Call of Duty. It's adults.
The stereotype of "the little kid playing Call of Duty" is not reflected in reality, unless you don't know anything about reality. The "little kids" playing Call of Duty are an extreme minority of the audience, and in my personal anecdote of playing CoD online, I have encountered very few people I would consider young teenagers and maybe only one incident where we thought the person on the other end was an actual child.
@Timppis
The only Nintendo first party game below 80 is Mario Party? Totally wrong.
Game & Wario: 61
Pokemon Rumble U: 49
Wii Party U: 65
Dr. Luigi: 65
Nintendo Land: 77
Wii Fit U: 72
Mario vs Donkey Kong: Tipping Stars: 70
Sing Party: 60 (may be a 2nd party game)
Mario & Sonic at the Sochi Olympics: 55
Wii Sports Club: 68
NES Remix: 71
NES Remix 2: 72
Kirby and the Rainbow Curse: 75
By all means, let's also see some apologetics for the "quality over quantity" argument again. Those are always amusingly awash with ignorance.
Let's check the leaps and bounds argument while we're at it:
Number of games 80 or higher:
Wii U: 52
XBO: 40
PS4: 75
Vita: 60
The Wii U is barely a head of the XBO, which will no doubt out-pace it this year, and the PS4 is clearly more "leaps and bounds" ahead in overall library quality. I threw the Vita in there because Nintendo fans have frequently been fond of calling that system a "failure."
This was 5 minutes of research.
@njblair143
The way this site censors cursing is unimaginatively childish.
@Quorthon
Pokemon Rumble U - Not Nintendo developed game
Sing Party - Same thing
Olympic Games - Same thing
Others yeah, how many of those are full retail games?
The point was that Nintendo usually scores very highly when they have a full retail game that is internally developed. It was the case argued against other comment.
I could easily argue that 6-10 games for me personally is plenty because my gaming habits have changed since I was a teenager and young adult. My gaming has reduced quite a bit and I am happy with the games I get. It's not enough for the public I can see that and I understand the "drought" -argument. However I still would prefer excellent bugfree games polished and honed to excellence instead of... well... 95% of games today
My mistake was not mentioning console exclusives and internally produced, because I really thought it was implied. Unfortunately many people are good at nitpicking instead of looking at what the entire point of post was So my bad there. There is a reason why Nintendo was Metacritic large publisher of the year with only one reaching over 75% average metascore.
If you really really want to make your researchs, try to at least get them right
(meaning that bragging about 5 minutes research is quite pointless if it's wrong)
@Quorthon You know it's very common for kids to lie about their age when creating XBL/PSN accounts to bypass the under 18 online block, right? That means the data is skewed from the truth, sure it's the adults who buy Call of Duty (as it's illegal otherwise) but for their kids is very common.
@Quorthon There's no need for such hostility. The point of me bringing up the "kids" was because of who Splatoon appeals to. And those "kids" are mostly playing Call of Duty if they are playing a shooter. I wasn't making an assumption on the whole demographic of the shooter genre. I was just trying to demonstrate how the "kid" part of the demographic would not intersect as cleanly into Splatoon as many might think. It could also be that your personal experience with CoD has been more with the older demographic than the younger. With my experience with CoD, I have been around its younger demographic enough to formulate that opinion. Maybe it's a difference in age between the two of us or our different experiences with the demographic, but that doesn't totally invalidate my point.
You could have just asked me to clarify instead of jumping to conclusions. I'm not saying you have to agree with me, but I would appreciate a little more civility.
@Grumblevolcano
I don't think it's nearly as common as Nintendo fans like to pretend it is. It's very telling that Nintendo fans are the ones who continue with this stereotype as they are the audience who actually has the least amount of experience actually playing games online.
Frankly, I had to go through several extra steps to set up my son's account on my PS4 so that we could play Helldivers online together. This stuff is more complicated than it was when I was a kid, and most gamers these days are my age and many are parents themselves.
Purely by the fact that the average age of the modern gamer hovers around 30~35, there are huge problems with assuming a skewing of the numbers of the people online being underage kids. This creates way too many variable that need to be explained away.
The more likely answer is that I'm talking to Nintendo fans who A) don't play games online because they are on a Nintendo system which is gimped in those ways anyway and B) have no experience actually playing games online elsewhere and are siding with stereotypes. Because, amazingly, this stereotype of "online gamers" almost never seems to come from anyone who actually plays games online or on a non-Nintendo console.
@Quorthon I played plenty of shooters last gen during my time having my main console be 360 and the vast majority of people using voice chat were underage kids (squeakers). Sure what I experienced won't be the full picture as I do not own a PS4 or XB1 (currently Nintendo only this gen) but at least from the last gen it seemed that kids were very prominent with playing shooters.
@Timppis
To assume that "95% of games today" are some kind of "buggy mess" is an incredible amount of ignorance, or a deliberate effort to paint a negative image of something just because you don't like it. A better way to go would be to just say you prefer games that look like cartoons, as that leaves no room for me having to correct you.
You also never said anything about "retail only" games (of which the Wii U has the fewest), you said only "post-Wii Nintendo games." There is a big list of post-Wii Nintendo games scoring below 80. The PS4 has more games scoring 80 or higher. So does the Vita.
You are now backpedaling and saying that your "mistake" was to not try to form a ridiculously specific metric that no one can argue against. And yes, for 2014, Nintendo came out on top for Metacritic reviews. And since you put so much stock in them, by all means, explain the "reasons" Nintendo succeeded there, but fell short of several 3rd party companies in 2013, 2012, and 2011.
2013: Bested by EA, MS, Sony, Take Two, Telltale, Square-Enix, Bethesda, and THQ. http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases
2012: Bested by Microsoft and Capcom. http://www.metacritic.com/feature/game-publisher-rankings-for-2011-releases
2011: Bested by Take Two and Telltale. http://www.metacritic.com/feature/game-publisher-rankings-for-2010-releases
Sure, Nintendo is typically a quality publisher--at essentially the same level as Microsoft, Sony, EA, Take Two, Telltale, Capcom, Square-Enix, and others. They are not better or worse than any of these companies--to say so is fanboyism. They are the same.
And hey, did you know that bugs and glitches are a part of gaming? Apparently not, because you have convinced yourself that Nintendo doesn't have them. This list of Super Mario 3D World bugs, however, show how many there are: http://www.mariowiki.com/List_of_Super_Mario_3D_World_glitches
Hell, Super Smash Bros U featured a system-wide error code popping up on-screen, and Metroid: Other M had a game-breaking bug that actually prevented advancement. Smash glitches: http://supersmashbros.wikia.com/wiki/Category:Glitches_(SSBWU/3DS)?display=exhibition&sort=mostvisited
If you really want a bug-free, glitch-free experience, watch a movie. Having a few bugs does not make a game "bad." And pretending that Nintendo doesn't have them does not make Nintendo "good." It's just ignorance that you have elected to believe. Nintendo has shown that they are more than happy to join the "release game, send out big patch later" crowd, particularly with Smash Bros.
@Grumblevolcano
Yeah, no offense to you personally, but the human mind is incredibly fallible. Chances are that the kids were more annoying than the adults, so they stuck out more, and were more easily remembered. It's like when people walk away from a -charlatan- psychic and believe that they were so informative, when the psychic got only three or four vague notions "sorta" correct, but another 25 things totally wrong.
So-called psychics do this, generally, through cold-reading, but it works on people who don't understand the concept behind the deceit. They remember the hits. At the same time, the human brain remembers stand-out events more than common ones. You likely remember the kids more because they stood out, even as the minority--but because most players were adults or not speaking into the microphone at all, you disregarded them from the analysis, generally subconsciously.
I could throw out the anecdote that in my time playing Left 4 Dead online regularly on the X360, I don't recall any incident with kids--but again this would be skewed. I remember some key stand-out games and most of the people I played online with were other users from the GameInformer site, so the odds of us running into kids was lower.
When we remember something, studies have shown that we're actually remembering the last time we remembered the incident. I've noticed this in myself, as remembering some events have skewed in my memory over time. There were moments when I actually don't remember if I said something or someone else did, only that something was said. When I recall a particular L4D game, where my team won by literally one point, I recognize that I no longer remember the score, only the important part, that it was in the 6 or 800s, and we one by one point. It could've been 865-864, or 685-684 for all I know. It included those looping numbers and was one point different. Memory is fallible.
I'm not discounting your personal anecdote. I'm noting how the human mind works and why you may have an altered perception of reality when remembering. The worst kind of evidence is eye witness testimony, and the raw numbers indicate way more adults playing shooters online than kids, no matter what.
Either the kids are more likely to use microphones and be jackasses when they do get on there, or your memory is inaccurate for the reasons I noted, or most adults chose to game in silence. Certainly, a stupid little kid is more likely to be an annoying loud-mouth than an adult who has (or should have) maturity and may want a more enoyable and respectable gaming experience... While also teabagging the occasional somebody.
Essentially, I have no problem at all believing that kids are more annoying online. Only that it does not automatically correlate with higher numbers of them than adults, or even sufficiently high numbers of them. But that's the thing--that they may be way more annoying may be why you remember them more.
For a lot of the people on this site, I very much doubt they've even experienced the things they claim when defending Nintendo's bizarre backstep for Splatoon's online functionality.
@Quorthon
Saying that bugs and glitches are part of gaming is a problematic statement on my mind. It basically frees the developers from the responsibility of creating a ready and quality product. Saying that it's this day and age is even more problematic, since it states that you can do things worse now than before, instead of going for better.
Bugs are a thing that should not be tolerated or accepted. They should be actively shunned, instead of saying "well there's going to be a patch".
And of course I am backpedaling, since it seems that my quite clear message and comment to one specific thing was completely twisted to suit trolling. On those occasions the only chance is to take your own argument, look why it could be so stupidly interpreted to suit a comment not related to the actual argument and say how it could have been stated so there could not have been misunderstanding, on purpose or not.
The companies you so BOLDLY (I prefer caps myself) stated are the same, are in fact not the same a least bit. They share the industry, but are in definition very different. They have very different agendas, standards, products and development and company structures. They in fact, are different companies with different kind of games.
Movies are full of mistakes, some horribly obvious, thematic or technical, some barely noticeable. Luckily my wife studied movies and tv and has pointed this out on me on several occasions... Do not ever watch the movie Matrix with her... ever.
By the way, you still were wrong on those researchs you made. Wanna backpedal on those
@aaronsullivan - "but you are much more optimistic than I am about sales! Get me some of that Kool Aid"
It's Nintendo we need to get drinking the Kool-Aid, b/c all of what I optimistically said is based upon them doing things they aren't going to do - drop the price, advertise, make enough amiibo to keep them in stock, and start their budget line (they can call them what they like, though I do like "Nintendo eSelects" for digital in the eShop). So I'm optimistic Wii U could finally make a late game run of it, it ain't over till it's over, but I realistically doubt Nitneod makes any effort. Doesn't matter how good they are at making games, they are equally inept at any effort to sell them.
B2 and HW should have had an "EXCLUSIVES" marketing campaign last holiday aimed at the gamers playing up the Wii U price, and smaller print MK8 and SSBU in the ads. At $300 w/ those 4 games alone the system SHOULD sell. As you say even as a 2nd console that should sell. But I don't see any effort, and I can't understand why?
@TwilightAngel Smash Bros. 64 had relatively bad reviwes back in the days, like 78 metacritics
@outburst - There's a Dr. Mario amiibo? Better start checking my eBay twitter feed more often.
Oh of course, it's not due out until September, and the game is due out in May. Like how Yoshi is in that March amiibo commercial and his game is only listed as "fall" for the US. Makes perfect sense.
https://www.youtube.com/watch?v=1pFDID4S5N4
"amiibo - we keep ya guessing" should be the new tag line. Maybe they could get Sarah Palin to do the VO work.
@Timppis
I don't need to backpedal on those, as they I was completely accurate on them--these are games made, funded, and published by Nintendo and their partners that are below the "it's all 80 and above" label you want to pretend is reality. You essentially want to make an argument that "everything from a specific development team from within Nintendo and hand-picked by Miyamoto always makes Mario games that score 80 or higher on Metacritic." That is what you backpedaled to.
Nobody ever said bugs should be tolerated--so it's funny that you want to talk of "twisting" a comment... Well, I suppose you wanted to do some heavy twisting yourself to show what word twisting actually is? After all, my point was never so stupid as "just accept bugs," it was to stop pretending Nintendo is a bug-free company or that they are somehow magically better when they very clearly are not. Hell, when Other M's game breaker showed up, Nintendo sat on their thumbs for a ridiculous amount of time not knowing what to do about it. Too bad they didn't just sit on that game and prevent it from scarring an unprepared public.
If you want to disregard my follow-up to your post as mere trolling, then by all means, do so, as it is finally at least an admission that you were wrong from the start and that everything you're doing is laden with special pleading. "Nintendo is different than other publishers because special pleading." "Nintendo's games are less buggy because special pleading." You wrote a knee-jerk post that had very little thought put into it, but you'll backpedal and pretend to be right because special pleading.
I didn't twist your words, I addressed precisely what you wrote. If you have a problem with what I addressed, perhaps you should have communicated it better to begin with. You did, however, twist my words from "Bugs are a reality and even Nintendo has them" to "everyone should just be fine with bugs." That is twisting words by definition.
Dirty pool, indeed.
@rjejr
I absolutely could not believe Nintendo was stupid enough to not have, at least, a holiday bundle of Bayonetta 2 with a Wii U. Or Hyrule Warriors. No wonder Microsoft mopped the floor over that November and December. Aggressive marketing, aggressive pricing, and aggressive bundles. Sometimes it's like they don't want to sell games.
My girlfriend bought her Xbox One for only $35 more than a Wii U, and got two full Assassin's Creed games with it. That's not to mention that it was already worth more than the Wii U due to the power under the hood, Blu-Ray player, and half Terabyte harddrive. She wanted the Sunset Overdrive XBO, but we waited too long and didn't realize how quickly it would sell.
@Uro
I didn't think Metacritic was around then, but apparently the site started the year Smash 64 was launched, but yes, you are correct on the review scores.
http://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game)
Granted, I don't consider a 79% a bad game. I've played games rated in the 50 or 60% range that I found enjoyable.
@Quorthon
"And hey, did you know that bugs and glitches are a part of gaming?"
This quite clearly implies things and an opinion that bugs are somewhat ok, since they are part of our hobby. If you say that this doesn't imply it, then maybe you shouldn't try to interpret other people's words either.
My original comment was a comment to a statement saying that Splatoon couldn't be a greatly appreciated or reviewed game because it was "post-Wii" -game. This clearly isn't a case, which I made a valid point of. Your comment had absolutely nothing to add on the original argument. Therefore, trolling, bickering, or just plain unnecessary. Might be of course that you just don't have actual things to say so you nitpick. Fallous arguments, ignorance or intentional provoking, either way doesn't matter.
You tend to throw a lot of accusations of other people's comments and statements, yet never actually defend your own comments or quotations in any way. It's not a very good way of trying to persuade anyone with the least bit of debating history or skills.
How about telling how exactly all the major publishers are the same? How about telling how your research was infact not accurate on many of the things? (Hey I hit two of the five targets on biathlon course, shouldn't I get a free pass on those three because the guy next to me didn't shoot perfectly either?), or how about accurately describing where I twisted your words into "everyone should just be fine with bugs"? I took a quote from you (which you didn't, but twisted the meaning with false quotation marks) and stated that I find problematic, with my reasoning right behind it. Something I very rarely see you do.
@Quorthon Yeah, it's still based only on 15 reviewers, which doesn't say much. But was just to show that great franchises can start from a game not really critically acclaimed. I'd prefer a site like IMDB for videogames where it's the vote of thousands of users that counts, not the score of a bunch of reviewers. They should just showcase the content of a game...
@Quorthon - Funny timing, got this email 9 minutes after yours.
http://form.e.gamestop.com/ats/msg.aspx?sg1=22d0a17869887ac3f5acc155e8f49e20
If you don't feel like clicking it's a Gamestop ad for an X1 w/ the 4 Halo games bundle for $349. There's also a listing for 4 Xbox games at only $39.99 each, which I know isn't a new budget line, but it's still an ad for cheaper games. Sunset Overdrive is 1 of those games if your girlfriend still needs it.
To be fair Gamestop does occasionally send me Nintendo specific ads, but it's usual just MSRP w/ nothing new that interests me.
@Quorthon With regards to your most recent reply to @rjejr. To be honest if it wasn't for the MK8 DLC and Hyrule Warriors, I would've got an XB1 by now. What's very cool is that by participating in the Xbox Live Rewards program you get huge XB1 deals if you don't already own the console. The most recent one I received was 500GB XB1, 2 controllers, play & charge kit, Halo MCC and Evolve for £249.99 (equivalent to $365.46 for Americans who want to compare to deals they see) but sadly the expiry date is the day before I get paid.
Now this is also something Nintendo should be doing, sure Club Nintendo is pretty much "dead" but there's nothing to stop them having these kind of deals when the CN replacement arrives in fall (e.g. "Sign up for free and get a voucher code to get 30% off any Wii U or New 3DS bundle")
@Grumblevolcano - Nintendo's US deal - courtesy of Reggie - would probably be 30% off "new 3DS" faceplates.
@Timppis "So... why exactly couldn't it be reviewed highly?"
My hyperbole was lost on you, wasn't it?
The point is, this game ain't moving any units. Even if it reviews very well, it will still get plenty of hatred for lacking voice chat, primarily from the gaming community. Several members here talk about how Nintendo needs to get with the times and focus on whatever Nintendo games are missing rather than what they have. Basically, what I was trying to say was regardless of high reviews, it won't move that many consoles. I say that wanting to be wrong, but that's how it'll probably happen. High scores, high sales to existing owners, but it won't move a ton of Wii Us.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...